The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 4004 registered users. Our newest member is Vallator.
Online members: SilentOne, Reralae, Deovin
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Q&A Threads - Hidden Corruption Q&A (posted by breebles)Hidden Corruption Q&A
Other Sci Fi - Destiny's Flight - A Serenity RPG (posted by Nomad D2)Destiny's Flight
Dungeons and Dragons - The Corruption Hidden Beneath the Surface... (posted by Raven)Hidden Corruption
Q&A Threads - Kith, the Cat, and the Khatun Q&A (posted by breebles)Kith, Cat, Khatun Q&A
Posting Games - Tann's NFL U pick e'm 2019-2020 (posted by Nomad D2)Tann's NFL U pick e'm 201
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 0 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by Odyson
Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 [Next] [Last Page]
Topic: Add On Story. Fill in 3 words!
Subject: Bat Out Of ............


a rock tour.

Posted on 2011-06-05 at 00:07:58.

Topic: Last one to post wins - Part II
Subject: confuse?


Nah, it's just a bit rambling and one upping.

So now I win, again.

8>p

Posted on 2011-06-05 at 00:02:14.

Topic: Orb of Cleft: Newbies welcome!
Subject: Room for one more?


Well, I've been reading your stuff so far and it seems like a fun idea and these guys are making fun story. I've never been good remembering rules so the fewer the better.

I saw you popped out Alvin, soooooooooooooo........

How about a Bard that some how got magically popped in with the two adventures? He could have been sneaking around the court of Sheikh Yarboody and opened the wrong box on the Cleric's table.

He's another swarthy type, slightly pudgy bearded faced fellow in drab but multicolored clothes and dirty white turban carrying an odd looking mandolin.

Meet "Ithassen Bin Ezy".


Name: Ithassen Bin Ezy
Player: Odyson
Classes: Bard

Appearance: Short swarthy type, slightly pudgy, bearded faced, in drab but multicolored clothes and dirty white turban carrying an odd looking mandolin.

Enough?

Posted on 2011-06-04 at 15:53:41.
Edited on 2011-06-04 at 19:42:29 by Odyson

Topic: Good morning Red Dragon Inn! Or is it Evening? I am never really sure!
Subject: Should have been drinking.....


Oh, it sounds more like you're going to have a mourning instead of a morning.

I've got the headache this morning but it's caffeine withdrawal, I need copious amount of coffee. Using my regular remedy, coffee and cocoa. A home brew mocha latta without the foam.

Well onward, have a good day!

Posted on 2011-06-04 at 14:17:39.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: For better or for worse….


Andrew and Wolf headed into the dark. Asher hurried back to Doc’s and rapped at the door. After a couple of moments Doc McGuire peeked out the through yellow gingham curtains in the window over the sink in the kitchen. The latch on the back door clicked and Doc slide the door open,” I’m all out of milk, did you forget something?”

“Doc, we’re gonna do our best to save your town, but it’ll be tough do’in it alone. Miss Willow seemed to make friends with Grandfather of the Tong. If someone were to get a message to them that Miss Willow could use some help it could turn things for the better. Just let know we’re not work’in for the sheriff or Miss Bridgett. If they hear us say Miss Willow then they’ll know it’s us and not them, er.. well.. you know what I mean. “

“Kid, you just be careful, who knows what may or may not happen. The Tong’ll do what they went.” Then with slight glint in his eye Doc said, “I wouldn’t be a bit surprised if’n they didn’t know about you already.”

With that Ash turned and slide along the side of the building as he carefully made his way toward the Jailhouse. They still had time before the dawn would remove the darkness and shadows the team needed to reach their objective undetected.

Hoping the darkness would cover his movement Ash crossed the road to the Tong Citadel. The Building blocked the view from the jailhouse giving the Kid good cover as he hurried along the north wall. Now crossing the alley Ash tried not to move so it would attack any attention. The backs of the buildings along Main where turned just enough that their roofs over hangs blocked anyone on top of the jail from seeing, it also kept him from getting a clear view if anyone was up there.

As he reached the last building Ash decided to cut down the alley to Main Street, it would be closer to the jail’s back door. Pausing at the end of the walk in front of the build, Ash looked up to see if he could detect any sound or movement on top of the jail. Not sensing any movement the Kid straightened up and strode purposefully across the fifty feet to the jail. He hoped that it would look like he was supposed to be there.

(O.O.C., now assuming he made to the jail.)

Opening the door Asher slipped inside and quickly made his way to the stairs leading to the second level. Moving as quietly as he could the Kid made way through the levels to where ladder was that lead to the lookout post on the roof.

(O.O.C., now assuming he didn’t find anyone on the first, second or third level.)

Knowing he’d be an easy target poking his head through the opening at the top of the ladder Ash readied a flashbang to toss into the lookout post. That should stun anyone up there.

Patiently Ash waited and listened at the bottom of the ladder, he wanted to be sure someone was up there before he tossed in his toy.


Posted on 2011-06-03 at 03:08:39.
Edited on 2011-06-03 at 21:34:05 by Odyson

Topic: Weird War II
Subject: Oh Crap…..


Doc had made his way across the bridge behind the Captain and Greta. The sarge followed behind and Corbin protects the flank. He quickly moved deeper into castle entrance intending to catch Romo as he moves forward to scan the courtyard. He wanted to check his wounds before they moved into the castle. He couldn't help but notice the mass of empty bullet casings that strewn the ground like gravel.

As Doc prepared to open his first aid kit there was a commotion behind. Turning back to bridge his jaw dropped as he saw Corbin running for his life and Brutal going gungho and giant tentacles lurched up from under the bridge.

“Jake, get your ass back here. Everyone run I don’t have that many bandages.” Lifting his M1 Jack started pulling rounds into the tentacle nearest Brutal.

“Shit Jake move....Run Corbin....Sarge get Greta away from the bridge…….., everyone back here quick……., Holy Mother Of God!”


Posted on 2011-06-01 at 02:29:38.
Edited on 2011-06-01 at 02:32:27 by Odyson

Topic: Weird War II Q n A
Subject: Oh now i get the title, " ESCAPE" from Casle Rautenberg....


Yeah, so now the only way out is blocked by big ugly thingy.

In the words of my Hero, "RUN AWAY!!!!!!!!!!"

Posted on 2011-06-01 at 00:54:01.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Ok, no more waiting....


Ok, I've posted for Ash so we can split up and post each of our actions. I'll take your posts as the confirmation and start my post of Asher heading to the jailhouse.

Posted on 2011-05-30 at 21:17:27.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Let's go......


Ash listened as he slipped the six flashbangs into the pockets of his dust, he was surprised and pleased to see a couple gas grenades in the pouch too. After Wolf said his piece Ash added,“Well I betcha they have a lookout in one the tall building to alert them to what’s goin on. That’d be the saloon, the jail and the bank. If we split up we can cover um all. We take out the lookout and then that’ll leave the ambushers blind to what’s going on in town. We might even be able to spot’um from up there too. I’ll take the jail cuz I been in there and I have a feeling there may be a not so sweet girly up there gunn’in for us. Winnie’s brother’s a deputy now so she’d be able to get in. There’s a bit of open ground to get there, hopefully the dark’ll help me slipp’in on it. There’s a back door so I try that. Wolf’s been to the bank so he knows it too. That leaves the saloon, I know ya ain’t been there Andrew but it’s easy to get in and get to the roof and Wolf can show the way over to it. If we go on foot we won’t draw much attention. I’ll slip back in and ask Doc if he’ll talk to the Tong, they trust him and he’ll know where they’ve gone. I’ll ask him to tell um if say we say Miss Willow they’ll know we’re not the bad guys. If ya got a communicator put’er on vibrate an key it three time for help, I’ll give it a single after so you know it’s me, Wolf you can bump it twice and Andrew you give it an extra three. That’ll let us know where we’re needed to let a hand. “Ash waited for Wolf’s and Andrew’s confirmation that they agreed.

Posted on 2011-05-30 at 21:14:51.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Jailhouse blues........


Is there a back door to the jail or just a street side entrance? Are there stairs out side or inside, Ash would know the building having been sheriff for a bit. He'd know how to get to the roof. Ash will sneak along the back of buildings on main street using them as cover, going around the street side is too open.

Posted on 2011-05-30 at 13:57:20.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Split up is ok.


Ok I saw your PM Ye Olde. How about Ash take the jailhouse, Andrew to the saloon and Wolf to the bank? Do we each have a communicator?

I'll have Ash talk to Doc about finding the Tong and then head out to jailhouse.

Posted on 2011-05-30 at 13:32:13.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: But which is the bank?


Ho,ho... I'd say Winnie is on top of the jailhouse. Good view of the port and might see lights at Doc's.

Do we want to go on foot to sneak up, the mule will attract attention?

Posted on 2011-05-30 at 13:21:28.
Edited on 2011-05-30 at 13:29:22 by Odyson

Topic: Good morning Red Dragon Inn! Or is it Evening? I am never really sure!
Subject: Oh Geeze......


Sorry to hear that T. It seems that there is a lot bad sh*t going on for folks. There is a crap load of stress from weather, jobs, school, family. I'll keep a good thought for you. Most things can worked out, I hope yours will be.

Posted on 2011-05-30 at 03:35:29.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: We don't know what we don't know.....


YeOlde,

We don't know that you guys were spotted going to Doc's. That would mean the ambushers are on same side of town, only we don't know where. Need to check the map some and speculate where we might hole-up to ambush and then sneak up and see. I doubt they are on top buildings, they would figure Wyatt would head the mine so that's where they should be. They would let them in the trap and then cut off any escape. So check areas between the port and the mine?

Did some more rereading, Winnie spotted the mule from some spot high enough to see both the port when the Roc landed and Doc's. It reads that there are two groups, Bridgett,s and the sheriff's. Bridgett's group is on the south side east of the port in the gulch. Its other group that is fuzzy, I'd guess Winnie is on the ridge north west of town, she close enough to tell three folks left the ship and was able to see the dim lights of the mule, what's your guess on best location. First I though Boot Hill but may be too far south to see the lights of the mule.

We may have to NPC Wolf for a bit while Tann is out.

I want to have Ash run back and have Doc alert the Tong, we are right in the middle of the Tong area and next to the burnt Temple, according to the map. Doc is trusted and he would know where they have gone. We can use a code "Miss Willow" to let them know we're not the sheriff's men. Al can play the Tong as our Ace in hole or another menace.

Posted on 2011-05-29 at 15:58:04.
Edited on 2011-05-30 at 01:11:23 by Odyson

Topic: Weird War II Q n A
Subject: Regroup and move on......


I agree, I thought we headed across the bridge and were gathering for the next move into the castle. We would need to see the the courtyard and such to make our next move. Haven't heard from Van for while though.

Also Tann will be out for while, he broke both his collar bones.

Posted on 2011-05-29 at 15:49:44.

Topic: Legends of Audalis Contest
Subject: Got a last minute attempt entered


Well I tried to rewrite the legend portion of a story I've been writing. I kept it general so it could fit Audalis.

Posted on 2011-05-28 at 19:31:25.

Topic: Trilogy War Q/A
Subject: Oh no.............


Keep us posted. I'm only in three games and he's a main part of all three.

Time for voice rec program so he won't have to type.

Give him our best.

Posted on 2011-05-27 at 23:46:33.
Edited on 2011-05-27 at 23:48:39 by Odyson

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: We are where?


On the map, where is Doc's? I would guess the Wolf came in on the road that runs by the school so we are at that end of town.

Options:

Follow the rail behind the school and come in behind the mine.

Circle around the other side of town and straight to the mine.

Boldly go down main street and get blast or get blasted.



Posted on 2011-05-27 at 17:09:28.

Topic: Memorial Day
Subject: Bump...


Just want to bring this back again....

Posted on 2011-05-27 at 16:53:30.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Plan? plan? we don't need no sticking plan.......


Cool I was just looking for old map. I just sent Tann a PM and post above an idea to maybe recruite the Tong.
Every little bit helps,...sometimes. I hate seeing the party split, but that's a long trip to the mine. I'm for going through town and evening the score. Never really was great at tactics, let's go kill bad guys.

Posted on 2011-05-27 at 16:51:58.

Topic: Trilogy War Q/A
Subject: Need some info......


With his Psyche in the amulet is Ulthok aware that he is in there and can he still think (so I can post those thoughts) and would he be aware of what is happening around his body, kind of out of body experence or is he just in a cozy place waiting.

Posted on 2011-05-27 at 16:41:47.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Just a thought...


Maybe Ash can hop off and ask Doc to contact the Tong to help Miss Willow and her friends. Then we can head to the mine or into town to hunt deputies.

Posted on 2011-05-27 at 16:32:48.

Topic: Last one to post wins - Part II
Subject: Set a Spell


Monster Summoning 1 /
Range: Special Components: V, S, M
Duration: 2 rds. + 1 rd./level Casting Time: 3
Area of Effect: 30-yd. radius Saving Throw: None
Within one round of casting this spell, the wizard magically conjures 2d4 1st-level monsters (selected by the DM, from his 1st-level encounter tables). The monsters appear anywhere within the spell's area of effect, as desired by the wizard. They attack the spell user's opponents to the best of their ability until either he commands that the attacks cease, the spell duration expires, or the monsters are slain. These creatures do not check morale, but they vanish when slain. Note that if no opponent exists to fight, summoned monsters can, if the wizard can communicate with them and if they are physically able, perform other services for the summoning wizard. In rare cases, adventurers have been known to disappear, summoned by powerful spellcasters using this spell. Those summoned recall all the details of their trip. The material components of this spell are a tiny bag and a small (not necessarily lit) candle.

Now I win.


Posted on 2011-05-24 at 02:16:46.

Topic: Trilogy War Q/A
Subject: Thanks Celeste & Phelan


Until you posted that you saw this I forgot all about it.

Thank the gods for Ulthok's amulet of life protection. According to that description, his psyche didn't leave the physical plane, it just went into his pendent. No raise dead/resurrect for him, just heal the body and let him reenter it! Woo Hoo!

Cor and Conall have been with Ulthok since the start of the game and should know about the amulet, so they can heal him instead of raising him. Ulthok shouldn't loose any Constitution from the healing.

I love you guys!

Game On!

+1 Applaud to each of you.





Posted on 2011-05-23 at 17:05:17.
Edited on 2011-05-23 at 17:06:50 by Odyson

Topic: The News Thread - This Just In
Subject: Try Again..........


Well either the Rapture didn't happen last night at 6:00 or I'm in big trouble.

Posted on 2011-05-22 at 15:34:55.

 
Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 [Next] [Last Page]


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.