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You are here: Home --> Forum Home --> Recent posts by Odyson
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Topic: Home Made Game Stuff
Subject: Home Made Game Stuff


One of the fun things in gaming is to create things to use in your games. I was wondering what sort of things the Innmates may have devised for their games. My DM likes things presented in storey form, I think other DM may want them present in just fact form. In any case is there anyone that would like to share thier cool stuff and how they used it?

I'll go first. After an encounter with a Buhir my Gnome Cleric/Thief wanted figure out how the creature cast lightening. Here my storey of his discovery.

Lightening Jars


During the hours that passed as the party recovered from battle with the giants Rocca wondered how the beast, the Behir, made that lightning bolt that had knocked Gildenrod from his mount. He carefully cut the Behir apart to find it’s secret. He discovered a series of rope like tendons running from sacks in the beasts tail to the teeth. One of the sacks had been ruptured by Gildenrod’s lance and the smell of brimstone and brine was strong. Taking his knife Rocca started to cut one of the small pair of tendons coming off one of the sacks. The tendon was tough. Grabbing the two tendons coming off the sack he pulled hard to slice both. As his blade entered the second, sparks shot from his knife as hot pain coursed up his arm. The small gnome was knock backwards and found himself sitting in the guts and goo of Behir. Rocca’s arm tingled and the chain mail beneath his robe felt warm. Rubbing his arm Rocca smiled to himself because he knew he had found where the Behir got it’s lightning. But how did it cast it out?
Carefully now Rocca started to remove the sacks from the flesh and untangled the tendons. Soon he knew which sacks went to which teeth. Each tooth had ten small sacks. The secret of the flash had to be in the teeth. With the skill of a gem cutter Rocca used a mallet and wooden spikes to remove the teeth. Without touching them or cutting the tendons, he caught each tooth in a wooden box. Only ten of the teeth that had been connected to the tendons. One he had cut the tendons and some of the sacks had been ruined by the lance. How could he save the other nine and what could he do with the one?
Rocca retrieved some canning crocks from the wagon. Because the teeth were in the head of the beast and the sacks were in the tail Rocca sensed there was a need to keep them separated. After fashioning wooden discs with a notch for the tendon Rocca placed the sacks in the bottom of the crock. Coiling the tendons in some brine water, then inserting the disc. Using wooden tongs he placed the tooth last on top of the disc. A candle dripped wax over the notch and around the edge of the disc sealing the brine in the bottom. He seemed to sense that tooth gained more power as he coiled the tendon. Placing the lid on the crock Rocca sealed it and placed it into a wooden storage box. He did the same to the other eight. The damaged sacks and tooth were placed in smaller crocks, Rocca would study them separately.
After carrying the box back to the wagon Rocca took one of the jars from the box. He wanted to know how the Behir threw the lighting from its mouth. Carefully Rocca bored a small hole in the top of the crock, just the size to slip an iron spike into. He hoped the spike would act like a wand and cast the lightning at his intended target. He carried the crock to the edge of the clearing. There about thirty feet away was the trunk of large dead oak tree. He raised the crock and shook it toward the tree. Nothing happened. He tried chanting and then shook it. Nothing again. Rocca heard the laughter coming from the party behind in the camp and knew they had been watching and were now making fun of him. Anger grew in him and in a fit of rage he flung the crock at the tree as he shouted a curse. The crock sailed through the air and crashed into the tree. As the crock shattered and brine water sprayed out a great flash of light roared forth and engulfed the tree. The splitting of wood mixed with a mighty thunderclap as the tree burst into flame. Even at thirty feet the eruption was enough to stagger Rocca backward.
There was silence from the party now and Rocca turned and walked back to the wagon smiling to himself with great satisfaction. He could now cast lightning. For what ever reason each of his jars were as powerful as the Behir’s single attack and he knew how to release it.

(Moved to Surveys - Gruggers)


Posted on 2010-04-19 at 17:01:22.
Edited on 2010-04-23 at 12:06:43 by Grugg

Topic: Spell Swap Shop
Subject: So much for this


Well this seems to have flopped.

Sigh...........:
CRY:

Posted on 2010-04-19 at 01:09:07.

Topic: The One Word Game
Subject: Got cha


Binding

Posted on 2010-04-18 at 01:36:51.

Topic: Blatantly Obvious Lies
Subject: Can't win in last place.


Wal-Mart did have one of the first Stock Cars but it Rolled Back! So of course it was stocked out. Beside did anything fast come from Arkansas? Who would a yellow smiley face on the side of your car, it would look like a taxi.

So tell me why Lawful Good is Good?


Posted on 2010-04-17 at 01:39:47.

Topic: How to play.
Subject: Who needs couth?


*draws attention*

Posted on 2010-04-17 at 01:23:54.

Topic: The One Word Game
Subject: Mysterious


Eyelash

Posted on 2010-04-17 at 00:55:54.

Topic: Comic uncertainty
Subject: Sweet!!!!!!!!!!!!!!!!!!!!


Now if can just figure the rest of this site. I have much to read here then understand, duh. I like story writing so it seems to be the place. Comics, stories, goofy geeks, I feel so at home!

Posted on 2010-04-16 at 17:08:35.

Topic: Spell Swap Shop
Subject: My Last One


I used this in a encounter when three ships carrying Hobgoblin were coming in to a captured port. We had two Druids in the party. One became an Eagle and flew my Gnome out and dropped him on the last ship. He cast the this spell (rolled a 19) and the ship started to tumble apart. The other Druid became a dolphin and pick me up in the water and took me back to shore. It was a roit. Worked much better than Warp Wood.


Disassemble Large Sized Objects
By: Rocca DeBoliva, Gnome Cleric
Spell Level: 4
Sphere Combat
Range: Touch
Components: V, S, M
Duration: Instantaneous
Casting Time: 4
Area of Effect: One Object
Saving Throw: None
When cast all fasteners on the target object fail and release what they were holding together. Straps release, knots untie, rivet release, screws, bolts and nail come apart. If cast on a castle gate the hinge come apart and the lock falls out. If cast on a bridge, it will collapse. If cast on a machine, it will start to fall into pieces. If cast on ship, the haul will open and the ship sinks. The material is any multi-tool and a command of “that’ll fix it” must be uttered.


Posted on 2010-04-16 at 16:57:33.

Topic: Spell Swap Shop
Subject: Next Level


Disassemble Medium Sized Objects
By: Rocca DeBoliva, Gnome Cleric
Spell Level: 3
Sphere Earth Elemental
Range: Touch
Components: V, S, M
Duration: Instantaneous
Casting Time: 3
Area of Effect: One Creature or object
Saving Throw: None
When cast all fasteners on the target creature or object fail and release what they were holding together. Buckles open, button unbutton, knots untie, rivet release, stitches open, screws and nails come apart, chain mail turns to a pile of rings. If cast on a fully armored creature their armor will come apart and fall off. If cast on a door the hinges come apart and the lock falls out. If cast on a wooden chest it becomes a pile of wood laying on top of the chests content. If cast on a horse and rider the saddle and bridle fall off the horse. If cast on a wagon the wheels and sides fall off and the horses run away. The material is any iron nail bent in a circle and a command of “oof” must be uttered.



Posted on 2010-04-16 at 16:44:46.

Topic: Spell Swap Shop
Subject: A Little More


Disassemble Small Sized Objects
By: Rocca DeBoliva, Gnome Cleric
Spell Level: 2
Sphere Earth Elemental
Range: Touch
Components: V, S, M
Duration: Instantaneous
Casting Time: 3
Area of Effect: One Creature
Saving Throw: None
When cast all fasteners on the target object fail and release what they were holding together. Knots untie, rivet release, stitches open, screws and nail come apart. If cast on a small wooden box it becomes a pile of slats. A chair will collapse; a table comes apart. The material is any common tool and a command of “oops” must be uttered.


Posted on 2010-04-16 at 16:43:56.

Topic: Spell Swap Shop
Subject: Next Spell


I wrote a series of advancing ablitity for the same general spell type. Here the next one.

Unfasten
By: Rocca DeBoliva , Gnome Cleric
Spell Level: 1
Sphere All
Range: Sight
Components: V, S, M
Duration: Instantaneous
Casting Time: 2
Area of Effect: One Creature
Saving Throw: None
When cast all belts, straps and ropes on the target object fail and release what they were holding together. A sword belt buckle opens and the belt falls off, a backpack straps release and the pack drops, pants belt releases and pants drop, a horses saddle and bridle unbuckles and the rider falls off. The caster must be able to see the target . The material is a button hook and a command of “open” must be uttered.


Posted on 2010-04-16 at 16:42:41.

Topic: Spell Swap Shop
Subject: My first Spell


Here's was my first attempt and then I wrote others that advanced on this.

Undo (reversible) (Orson)
By: Rocca DeBoliva, Gnome Cleric
Spell Level: 0
Sphere All
Range: Sight
Components: V, S, M
Duration: Instantaneous
Casting Time: 1
Area of Effect: One object
Saving Throw: None
When cast a belt buckle or a straps or a rope or a button on the target object will release what it is holding. A sword belt buckle opens and the belt falls off, a backpack strap release , pants belt releases and pants drop, a horses saddle or bridle unbuckles. The opposite can be cast to close a fastener. Only one item can be opened or closed per round. The caster must be able to see the fastener. The material is a button and a command of “open” or “close” must be uttered.


Posted on 2010-04-15 at 19:38:41.
Edited on 2010-04-28 at 00:21:23 by Odyson

Topic: Spell Swap Shop
Subject: 2nd Editon Priest Spells


Ok, here goes my first plunge into this sight. Is anyone intersted in spell sharing? I'm hoping to find some interesting home grown 2nd Edition spells that can spice adventures. I'm hoping for level one through four because at higher levels the original ones seem powerful enough. Also priest spells are not automatic which adds even more fun. I play a Gnome Cleric and just started a Barbarian Priest that is also a Werebear. (I had to write a Pantheon for Werebear Priet. If anyone would be interest in that back story I can post it.) I have just written a couple of spells for the Gnome and I'll post them if there is any interest in this thread. So anyone interested??????

Posted on 2010-04-15 at 17:06:35.

Topic: Comic uncertainty
Subject: That's Great


It was the Loaded Dice comic that led me to this site. I'm still new here and just lerking while I get use to all the goings on.

Posted on 2010-04-15 at 16:46:10.

 
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