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You are here: Home --> Forum Home --> Recent posts by Odyson
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Topic: Star Trek: the Edge of Duty Recruitment
Subject: Ok....

I'll try again. A little bit ago it ALMOST worked. When I clicked edit the boxes came up but then flashed off.

I'll go now and try again...

Posted on 2016-02-25 at 20:23:47.

Topic: Star Trek: the Edge of Duty Recruitment
Subject: Ok...Sort Of.....

As said earlier I'm a bit busy for next couple of months so I can't jump active.... right now. But if you wanted to NPC John Britt Reid and don't kill him off right away...say as junior security officer..I could ..maybe..sort of..take him over later when my time settles down.

Also can I get permission to update his bio on Discovery and then you can pull that into this game.

Just saying.....

Posted on 2016-02-25 at 19:14:34.

Topic: Star Trek: the Edge of Duty Recruitment
Subject: My Old Character......

I was checking out my old character Chief Security Officer
John Britt Reid for the U.S.S. Discovery and saw his bio was not completed.

I was wanting to update it and add the bio but can not edit. How would I get to his bio and add.

I thought I was logging in but added a sim by mistake.

So I need help fixing my mess.

Posted on 2016-02-24 at 21:10:20.

Topic: Star Trek: the Edge of Duty Recruitment
Subject: La Sigh.............

Got to stay a lurker this time. I just started a new job and will be traveling a bit the next couple of months so I won't have the time to dive into this. I was just getting into how to play my character in the last one when it fizzled. I'm not the best versed on Star Trek RP so it was taking a lot of time for me even though it may not have appeared that way by my posts.

I may have over thought my character by making him a descendant of the Lone Ranger and the Green Hornet. As the Security Officer it was going to get odd as he held up the traditions of the Silver Bullet.

But I will love reading the story.

Posted on 2016-02-23 at 20:31:31.

Topic: Trilogy War Q/A
Subject: I Like This Talking Thing...

Need to be watchful. The fires will end the fog if too close.

Keep talking, we'll get to an AHA moment yet.

I'm still out of town and not too good at plotting right now so I'm open to every thought.

Posted on 2016-02-23 at 20:20:56.

Topic: Trilogy War Q/A
Subject: Death Fog....???

Here is the Death fog spell:

Level: 6 Schools: Alteration, Evocation
Range: 30 yds. Components: V, S, M
Duration: 1d4 rds. + 1/level Casting Time: 6
Area of Effect: Two 10-ft. cubes/level Saving Throw: None

The casting of a death fog spell creates an area of solid fog that has the additional property of being highly acidic. The vapors are deadly to living things, so that vegetation exposed to them will die--grass and similar small plants in two rounds, bushes and shrubs in four, small trees in eight, and large trees in 16 rounds. Animal life not immune to acid suffers damage according to the length of time it is exposed to the vapors of a death fog, as follows:

1st round: 1 point

2nd round: 2 points

3rd round: 4 points

4th and each succeeding round: 8 points

The death fog otherwise resembles the 2nd-level fog cloud spell: rolling, billowing vapors that can be moved only by a very strong wind. Any creature attempting to move through the death fog progresses at a rate of 1 foot per unit of normal movement rate per round. A gust of wind spell cannot affect it, but a fireball, flame strike, or wall of fire can burn it away in a single round.

The material components are a pinch of dried and powdered peas, powdered animal hoof, and strong acid of any sort (including highly distilled vinegar or acid crystals), which must be obtained from an alchemist.

so the fog bank is two 10ft cubes per level and can be cast up to 30 yards away. It will kill the plant life too.
It sounds like a slow kill so being cast back into the mass will affect those passing through it and the longer they are in it the more damage. The front of the attack will still be melee and we will need to hack and burn them without casting fires too deeply into the fight and burn off the fog. Maybe cast the fog over area going back from the beach so as they rise from their hopes the come into the fog? How big an area can you cover at your level?

Do you think we lure them onto the beach and spell attack from the boat?

Posted on 2016-02-22 at 20:24:08.

Topic: Continuing Where We Last Left Off Again
Subject: Knowing...........or Not Knowing........

The party moved from the upside down room to a right side up room. Once again the had to quickly recover before falling to the floor. This chamber seemed odd that it was appearing to have walls removed or changed.

The shaman sees in the center of the room, illuminated by a single bean of light from the ceiling, is a woman, chained to a stone chair and with a black cauldron placed on her head, covering her face and shoulders. She is wearing a simple white dress than is dirty and bloodstained in places. Her figure is definitely feminine. She is however alive as she calls out as you enter the room, "Acererak? Acererak? Is that you? What foul tortures do you have prepared for me this time? You have not broken me yet and never shall!"

As the remaining group gather in the room Sparrow redrew her swords; she is the first to speak to the chained figure. "Who are you?" she asked the bound woman.

Odyson moves carefully around behind the stone chair; as they await the woman's reply he cast a know alignment spell on the woman in hopes of gathering something useful.

Posted on 2016-02-22 at 20:09:58.

Subject: Thanks........

I need to go back too and read the intro stuff maybe. Although Al's sum up was pretty good.

I may be over thinking this but i don't get the pot on the head thing. Scooby sense is telling me it is an important clue, but I'm not getting it. If the witches spirit were trapped in cauldron and it was now in this body shouldn't it be strong enough to escape on its own. If she has been being tortured was that to try and prepare a body for one of the witches?

I go along with talking to her before removing the pot. Who is our defacto leader now?
Ah I see Keeper did ask the woman who she was so gather to wait on the response.

Posted on 2016-02-22 at 19:14:40.
Edited on 2016-02-22 at 19:17:18 by Odyson

Topic: Weird War II
Subject: Heart Breaker............

Doc clutched his chest as the waxy female shouted her chant. The pain was so sudden he couldn't react and fall to the floor. Then as a blue light glowed out from where the thing stood he felt the pain subside. Looking over all he could see were the remnants of the waxy body.

Jack got to his feet and quickly looked around to see if any the team needed help. The other were recovering on their own so he just prepared to move on. "Ain't that like a dame..they try to break your heart and then just go to pieces...."

Posted on 2016-02-22 at 19:03:04.

Subject: Sorry.........

I've been little behind due job interviews. I start a new job Monday and will be out of town all week. I will try to keep up from the hotel.

Posted on 2016-02-21 at 20:46:12.

Topic: Trilogy War Q/A
Subject: Half.........

So that's Keeper, Nimu and Nomad for the beach battle.

Since my last choice at the mine sucked I abstain.

Just, still one more for majority.

Posted on 2016-02-21 at 20:38:46.

Topic: Trilogy War Q/A
Subject: Death Fog.....

That spell might work but if the wind changes it could roll back on us.

Baiting them on to the beach would cut them down in time. It would be fight all night and then recharge spells all day. With the burning flesh it might draw more from all over the island. That could take a long time to wipe them out.

If we can get to the tower and get inside then they wouldn't be an issues. Of course it could be fight all night and run all day to get to the tower.

It may be time for a vote, do the beach repeats or make a daytime run past them?

If we don't agree soon enough to get post up by Sunday then Tann we may need another week to sort this out. I like this discussion.

I will be out of town next week but plan to check up at night in the hotel.

Posted on 2016-02-19 at 21:49:48.

Subject: Thank You....

I tend to get caught up in the moment of the story and can forget long past information.

Now to put this together, do others have thoughts on what to do? This is where the more experienced players jump in with good stuff...... you that were in the first game....

Shoot I'm even open to lurker comments and ideas.

Posted on 2016-02-19 at 21:34:54.

Topic: Weird War II Q n A
Subject: Gunfire????

Keeper is saying there was gunfire. I just read that hole appeared. Please clarify, was it gunfire or the holy water that Star had at the ready?

I can write to the pain and vision aand the form crumbling, but is there more of a clue as to how it happened?

Posted on 2016-02-18 at 19:14:35.

Subject: Acererak....??????

So when Alacrity uses a name my scooby sense starts to shake.

Do any of you recognize the name????

Posted on 2016-02-18 at 19:05:05.

Topic: The Death of the Inn?
Subject: Interesting.......

If Impulse found us then there is hope. And it is interesting that there is little information about play by post.

Is there a way to promote Play by Post and direct interested parties here to learn more?

Can We get on Wiki or something?

They are out there..we just got to get them here.

The Rate The Inn on Dice Roller seems to the last place we were highlighted.

Where can we get some exposure?

Posted on 2016-02-18 at 18:25:38.

Topic: Trilogy War Q/A
Subject: Ideas.....

Imagine if there are hundreds of these Gib all going under ground how far do you think that will stretch? That how far we need to go to just get past them. Now how long do think that will take? What kind of spells will destroy them in the ground?

Posted on 2016-02-17 at 20:46:23.

Topic: Chat game Recruitment/Reminders
Subject: Glad You Are Trying Breath Life Into This......

I know I haven't been a part of this with you but it's not because I don't like the idea, it's...well I'm am a rotten typist in chat and I read slowly. By the time I get my thought together and then hunt and peck in out the folks are off on a different thread.

But keep exercises your imagination.

Posted on 2016-02-17 at 19:32:15.

Topic: Trilogy War Q/A
Subject: More...........

Nimu has great ideas and great story ideas so i hope we hear from her.

Astrid also pops good stuff when she lets her imagination soar.

My last impulse thing was not such a good thing so I am holding back a little.

A couple of more whats and how ideas.

We know we have move inland, but how?

Posted on 2016-02-17 at 19:27:04.

Topic: Coming Home
Subject: Welcome Home Flirty..........

So glad to hear RL didn't do you in. RL has bumped all of us in our time here. I'm about to start my fourth job. All my friends are retiring and I'm about to try to help turn around a company. "What am I thinking???" Oh well.

Have fun and enjoy a "Good Old Froth-n-Slosh".

Posted on 2016-02-17 at 19:19:11.

Topic: The Death of the Inn?
Subject: Arty, Art ..Art Art.......

I was "drawn" here by the Comics. Searching for D&D Webcomics led to the Inn...the stories and games kept me here.

If there was a way to attract guest artists..newbies that want a forum..that might help. The webcomics that were souly here were great but it just couldn't keep up. Other sites like Erfworld have gone through different artist doing the same characters, we ever did it a little. Now I guess they want paid and there isn't a fund, but could there be a kickstarter or something that funds Loaded Dice?

Perhaps not a continuing story but single panels or Sunday funnies type multi panels. Seeing that I have trouble drawing breath I tend to over simplify, but those visuals are a great draw. (See how I used that again,..hehe.)

This Old Pun maker is staying, it took too long to find the bar here at the Inn and then to step in as Barkeeper.

So even if the Boss brews his own Rebel Brew I'll keep serving our own "Good Old Froth-n-Slosh" in the common room until we have a crowd again.

Posted on 2016-02-17 at 18:57:13.
Edited on 2016-02-17 at 18:58:42 by Odyson

Topic: Trilogy War Q/A
Subject: As The Party Wishes....

I amended my post if the group wants to try and wipe out the buggers first. It may take several days of retreating back the boat.

Any other thoughts????

Posted on 2016-02-16 at 18:03:34.

Topic: Trilogy War Q/A
Subject: See.............

You were right about the 21st......

Posted on 2016-02-14 at 18:35:20.

Topic: The Trilogy War
Subject: No Other Way.........

The party had sailed around the island and Peri confirmed what they had seen. Peri's wings fluttered as she listened to Ulthok; ".....too bad that first map didn't show the tower. Well it's never easy is it? But then we've got Rangers to scout it out."
"You silly mage that will take much too long, I have already scouted the coast. I will find the tower."
With that she was once again off.

After several hours she returned again relayed what she had found. Said that for the first hour she found nothing but then as if suddenly before her she saw what seemed to be the tip of a tower. She moved closer to investigate; she could see that she had been correct as the rest of the upper parts of the tower came into view.

She told of deciding to move closer and that she was suddenly forced to reconsider as rising from inside the towers belfry, and its sides, were numerous eagle sized black and red birds. The birds rose into the sky then turned and headed directly towards the faerie dragon. A quick look before turning away she saw these birds had long barbed beaks, and instead of two legs all had four, some even with six legs. They had claws, four per leg, that looked very sharp, very deadly and glistened as if wet.

Turning away quickly she dove towards the ground to gain speed and went invisible. But still for a time the birds followed her then slowly each turned back towards the tower giving up the chase of the little dragon. Peri however had gotten a good look at the birds and had counted at least a few hundred in and on the tower. Some clearly were younglings and Peri assumed the birds gathered around them to be female. Other than that she had never seen their type before or had a memory or a name for them.

"Interesting"..Ulthok said, These bird could follow you even as you were invisible and they gave up to return to perhaps guard the tower." Looking around to the others, "Well we need to get there first before we worry too much of those guardians."

"We must prepare before we go ashore again. When the daylight returns we will need to quickly make our way past the beach and hopefully those screaming creatures. We can destroy what lairs we find but I think we should not spend too much time to search them out. If we put enough distance between us and them they may search for other pry or spend time devouring their own dead. But you all think it wiser to try and remove the threat as Cor has suggested then we need to prepare for that hunt."

Pulling his tomb of magic the mage started studying the spells he needed to replace or prepare anew.

Posted on 2016-02-14 at 18:33:43.
Edited on 2016-02-16 at 18:01:03 by Odyson

Topic: Trilogy War Q/A
Subject: Spells On The Island.....

Ulthok's Spells on the Island:
1st LvL: Burning Hands x2 / Magic Missile x2/ Detect Magic / Feather Fall / Shocking Grasp /Shield
2ndLvL: Levitate x2 / Invisibility / Flaming Sphere / Ray of Enfeeblement / Web / Fog Cloud / ESP
3rd:LvL: Fireball x2 / Hold Person / Lighting Bolt x2 / Fly / Dispel Magic / Vampiric Touch
4th LvL: Improved Invisibility / Charm Monster / Phantasmal Killer / Polymorph Self
5th LvL: Hold Monster / Summon Shadow /Teleport / Pass Wall
6th LvL: Chain Lightening


Spells Readied
1st Lvl: Grease / Feather Fall /. Enlarge / Protection from Evil
2nd Lvl: Blindness / Levitate / Web / Tasha's Uncontrollable Hidious Laughter
3rd Lvl: Suggestion / Fly / Hold Person / Wind Wall
4th Lvl: Confusion / Fumble / Solid Fog / Polymorph Other
5th Lvl: Chaos / Feeblemind / Transmute Rock to Mud / Wall of Force
6th Lvl: Mass Suggestion

Posted on 2016-02-14 at 16:00:15.
Edited on 2016-02-27 at 19:52:17 by Odyson

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