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You are here: Home --> Forum Home --> Recent posts by Odyson
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Topic: The Trilogy War
Subject: Ok....Plan "C"..........


The party agreed that the castle and the city would not be the best plan. Sirene volunteered that once they reached the coast she would fly to Cyclops Island to learn the land and then come back to teleport the party. For moment it was the best plan yet discussed.

Moving carefully to the northwest the party headed for the coast. Peri aided remaining invisible and flying high enough to guide the party by transferring the sights she saw to Ulthok. As the party drew near the shores Sirene was possessed by a new thought. With a wry smile the enchantress turned to face the group, "If it is a boat we need then it is a boat we shall have. One wrought by magic will be just a good as one built by hands. Now let us be off."

“A boat made from magic?”The thought struck Ulthok like a bop on the head. The mage remembered that he too could have made them a boat with the Scroll of Creation that he carried.

Reaching the coast Sirene set to her task and cast a spell of Major Creation. The magic of faerie danced through her as she reached deep within dreams to make flesh from desire. Need and will spun the threads of power into a shimmering perfect form. A shimmering white boat with one thousand sails of one thousand colors began to flicker on the lake before them. With every flash it became more and more real, until dream became reality. The boat of dreams floated before them, tethered to the shore with a rope. Siréne exhaled deeply. It was finally time they were off.

As the party boarded and shoved off Ulthok turned to Lothor, ”Well I suspect we appoint you as Ship’s Master seeing you are the only of us with actual sailing experience. But we can row for now until you help us gain skill with the sail. Who knows what may yet aid our trip.”

Peri took a perch on the mast as if declaring she was the look out.


Posted on 2015-12-06 at 20:49:08.

Topic: Tann’s NFL U Pick em Game 2016-17
Subject: Beware of the Bear...........


Looks like I may have caught Roger and moved up one more on Albert.

Well one week does not make a season. Still plenty to go.

Posted on 2015-12-06 at 19:11:52.

Topic: Tann’s NFL U Pick em Game 2016-17
Subject: They Are All Lucy Van Pelt.........


Ouchy ouch ouch..........

Sigh......


Posted on 2015-12-06 at 14:48:55.

Topic: Trilogy War Q/A
Subject: Flipper.............


Rayne can communicate with animals (the ring), maybe she get some fish or whales to guard and guide us?

Maybe Roan could too.

Maybe find seagulls to help too?

Posted on 2015-12-06 at 14:10:29.
Edited on 2015-12-06 at 14:20:11 by Odyson

Topic: CWWLLO QnA
Subject: Sorry........


I'll try to a post up. Got a bit distracted.

I'm going with Ody is still in hybred form. I didn't have him change back before the door because I thought he may have to have helped.

So he still his axe too.

Posted on 2015-12-05 at 22:11:40.

Topic: Trilogy War Q/A
Subject: The Spell.......................


Alrighty..... let's do the spell.

So let's write about making our way to coast and find that bend. Ulthok will have Peri fly up high enough to help us. So you can use that.

When we get to the bend Sirene can create the boat and we all shove off. Ulthok can use his potion of Dragon sight to help watch for trouble and the coast of Cyclops Island.

What can the rest of you do to help sail across?

Posted on 2015-12-05 at 21:56:21.

Topic: Trilogy War Q/A
Subject: Well Duh..................


I forgot that Ulthok has a scroll of creation...he can make a boat!!!!!

So we hike to the coast, Ulthok uses the scroll and we try to sail it over. It could have a sail and ores so we can row when needed.

What do you think??????

 photo 451a5905-dcba-42c7-827b-5d2e46cf1770_zpsj2qxotwy.jpg

Posted on 2015-12-05 at 15:25:46.
Edited on 2015-12-05 at 15:37:18 by Odyson

Topic: Trilogy War Q/A
Subject: Wow...........


the week shot by soooooo quick. Are we agreed on going around the city and down the coast to the point? There Sirene, alone or with someone fly over to Cyclops to try to be able teleport the party over? We can RP the trek.

Tann, how far can Ulthok and be seperated? Is the island too far?

Posted on 2015-12-04 at 20:56:35.

Topic: Tann’s NFL U Pick em Game 2016-17
Subject: Found It.........


I had the Jax game marked wrong, so we're good with your findings.

Posted on 2015-12-03 at 19:19:42.

Topic: Tann’s NFL U Pick em Game 2016-17
Subject: Week 13..........


Hope this is my lucky week......

Thursday
Green Bay

Sunday
NYJ
ARI
ALT
SEA
BUF
MIA
CLE
TEN
CHI
DEN
KC
CAR
NE
PIT

Monday
WSH

Posted on 2015-12-02 at 20:45:03.
Edited on 2015-12-03 at 20:05:56 by Odyson

Topic: Trilogy War Q/A
Subject: Yes......


The spellcasters need to be familiure with the spot so that all arrive safely. We would to appear two feet under ground or 100 feet in the air if the caster can't precisely visualize the location. Could get messy.

Posted on 2015-12-02 at 20:08:22.

Topic: CWWLLO QnA
Subject: Nomad


Sent you a couple of emails, one with the Dropbox link.
Hope you got them.

Posted on 2015-12-01 at 18:59:10.

Topic: Tann’s NFL U Pick em Game 2016-17
Subject: OMG...........


Their killing me!!!!!!!!!!



Posted on 2015-11-30 at 22:27:55.

Topic: Trilogy War Q/A
Subject: Options...........


If we head northwest around the city to the coast then follow the coast Ulthok can have Peri fly up to watch the to see when we reach that bend that is closest to the Cyclops island.

Posted on 2015-11-29 at 21:03:03.

Topic: Tann’s NFL U Pick em Game 2016-17
Subject: Sigh...........


Well picked up one on Roger but dropped one to Albert.

So it looks like I claim third places.

Posted on 2015-11-29 at 19:12:49.

Topic: The Trilogy War
Subject: Westward Ho........


The party had had viewed the city and now chose to see if the risk of the castle might be less. But when they approached bridge needed to cross to reach the castle it was guarded by armored and well armed giants and golems. Ulthok read into this that who ever lived in the castle did not trust those that lived in the city so having a group of strangers show up would not go well.

Knowing they must avoid a conflict with these creatures they quickly once again concealed themselves. Their options just became even more limited. So pulling a pen and parchment the mage duplicated what he could remember from the map they had seen. Having now seen the size of the city and a bit of landscape they might be able judge better the challenge of distance they faced to get to the Cyclops island. They may have to consider a more direct path that didn’t include sailing…perhaps flying?

Finishing his map he consulted to the others. “We should head west to the coast and there plan a way to cross the water by means other than sailing.”

 photo Isle20of20the20Cyclops203_zpsvxipekpc.jpg


Posted on 2015-11-27 at 20:56:34.

Topic: Tann’s NFL U Pick em Game 2016-17
Subject: Johnny.........


You want our drunken now third string QB?

Geeze.... give the kid a chance and he has go big head stupid.

Posted on 2015-11-26 at 22:25:13.

Topic: CWWLLO QnA
Subject: Fight The Goyles......


So if I read it correctly magic works on them and they have to be hit with a +1 or better weapon.

Posted on 2015-11-26 at 22:22:20.

Topic: Fortune's Favoured Q&A
Subject: Oh My...........


To my brother from a different mother you're in my thoughts.

Gruggy the Great Bear will be watching.

This old F-rt hopes the best for you.

Posted on 2015-11-26 at 22:11:43.

Topic: Tann’s NFL U Pick em Game 2016-17
Subject: Gosh and Golly...........


So my two GMs have passed or caught me.

The world needs happy GMs.



Posted on 2015-11-26 at 10:19:42.

Topic: CWWLLO QnA
Subject: Ah.......


Weren't those the orange ones that have plants growing out of them?

So is a Terra Cotta a dirt bed?

Posted on 2015-11-25 at 20:45:17.
Edited on 2015-11-25 at 21:11:34 by Odyson

Topic: CWWLLO QnA
Subject: Hmmmmm.....


Ok..Nomad..Are you over 18?

I have a Dropbox and I can let you have a set of 2.0 books.

BUT one has an Adult cover.

Posted on 2015-11-25 at 20:38:38.

Topic: CWWLLO QnA
Subject: Gargoyle........




CLIMATE/TERRAIN: ------Any land, subterranean, ocean------
FREQUENCY: Uncommon Rare
Gargoyle Margoyle
ORGANIZATION: Tribe Tribe
ACTIVITY CYCLE: Any Any
DIET: Carnivore Carnivore
INTELLIGENCE: Low (5-7) Low (5-7)
TREASURE: M x 10 (C) Q (C)
ALIGNMENT: Chaotic evil Chaotic evil
NO. APPEARING: 2-16 2-8
ARMOR CLASS: 5 2
MOVEMENT: 9, Fl 15 (C) 6, Fl 12 (C)
HIT DICE: 4+4 6
THAC0: 15 15
NO. OF ATTACKS: 4 4
DAMAGE/ATTACK: 1-3/1-3/1-6/1-4 1-6/1-6/2-8/2-8
SPECIAL ATTACKS: Nil See below
SPECIAL DEFENSES: +1 or better weapon to hit +1 or better weapon to hit
MAGIC RESISTANCE: Nil Nil
SIZE: M (6' tall) M (6' tall)
MORALE: Steady (11) Elite (13)
XP VALUE: 420 975

These monsters are ferocious predators of a magical nature, typically found amid ruins or dwelling in underground caverns. They have their own guttural language.
Combat: Gargoyles attack anything they detect, regardless of whether it is good or evil, 90% of the time. They love best to torture prey to death when it is helpless.
These winged creatures are excellent fighters with four attacks per round. Their claw/claw/bite/horn combination can inflict up to 16 points of damage, while their naturally tough hide protects them from victim's attacks.
Gargoyles favor two types of attack: surprise and swooping. Counting on their appearance as sculptures of some sort, gargoyles sit motionless around the rooftop of a building, waiting for prey to approach. Alternatively, a gargoyle may pose in a fountain, or a pair of the horrid beasts sit on either side of a doorway. When the victim is close enough, the gargoyles suddenly strike out, attempting only to injure the victim rather than to kill it all at once. (To a gargoyle, inflicting a slow, painful death is best.)
When on the move, gargoyles sometimes use a ``swoop'' attack, dropping down suddenly from the sky to make their attacks in an aerial ambush. In this case, they can make either two claw attacks or one horn attack. To make all four of their attacks, they must land.

Habitat/Society: Gargoyles live in small groups with others of their kind, interested in little more than finding other creatures to hurt. Smaller animals are scarcely worth the trouble to these hideous monsters, who prefer to attack humans or other intelligent creatures.

Gargoyles often collect treasure from human victims. Individuals usually have a handful of gold pieces among them, with the bulk of their treasure hidden carefully at their lair, usually buried or under a large stone.

Ecology: Originally, gargoyles were carved roof spouts, representing grotesque human and animal figures. They were designed in such a way that water flowing down gutters would be thrown away from the wall, so as to prevent stains and erosion. Later, some unknown mage used a powerful enchantment to bring these horrid sculptures to life. The race of gargoyles has flourished, spreading throughout the world.

Gargoyles do not need to eat or drink, so they can stand motionless for as long as they wish almost anywhere. The damage they do to other creatures is not for sustenance, but only for their distorted sense of pleasure.
Because they are fairly intelligent and evil, they will sometimes serve an evil master of some sort. In this case, the gargoyles usually act as guards or messengers; besides some gold or a few gems, their unsavory payment is the enjoyment they get from attacking unwanted visitors.
The horn of the gargoyle is the more common active ingredient for a potion of invulnerability and can also be used in a potion of flying.

Kapoacinth
This creature is a marine variety of gargoyle that uses its wings to swim as fast as the land-dwelling gargoyle flies. Kapoacinth conform in all respects to a normal gargoyle. They dwell in relatively shallow waters, lairing in undersea caves.

Like gargoyles, kapoacinth are eager to cause pain to others, and mermen, sea elves, and human visitors are all equally qualified candidates for this.

Margoyle
Margoyles are a more horrid form of gargoyle. They are found mainly in caves and caverns. Their skin is so like stone that they are only 20% likely to be seen when against
it. They attack with two claws, a pair of horns, and a bite. They speak their own language and that of gargoyles. They are 20% likely to be found with the latter, either as leaders or masters.


Posted on 2015-11-25 at 20:24:28.

Topic: Weird War II Q n A
Subject: Nomad check your post.......


Roger said the were no lights in the room.

The room is dark, no electric lights had been set up in here. The flashlights you have pierce the darkness to reveal that the bunks have all been searched and all the chests of personal items have been turned over and ransacked.



Posted on 2015-11-24 at 22:08:34.

Topic: Weird War II Q n A
Subject: A Scooby Trap??????


We don't have to catch them..they'll find us. Oooby oooby rooo.



Posted on 2015-11-24 at 19:35:12.

 
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