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You are here: Home --> Forum Home --> Recent posts by Odyson
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Topic: Return of the mighty Kamina
Subject: Welcome...................


The familure creek of the Inn door hinge signaled Ody that traveler had found their way this humble Inn. A caped figure strides in from the bright sunlight. As the figure strode in a smile crossed Ody's face. A face too long missing from the gathering room had returned.

"Kamina.... Welcome back friend!"

Turning the shelving the inn's barkeep pulled down a tankard and a with quick dunk and wipe the gleam returned and the name "KAMINA" shown bright.

"A tall frosty Good Old Froth-n-Slosh?.... on the house."

Posted on 2015-08-24 at 20:06:48.

Topic: Trilogy War Q/A
Subject: Barreels Axe......


Barreels axe:
Ulthok sheathed sharp heads with the leather pack placing the Battleaxe and the healing powder, potion and elixir in the bag of holding.

Tann you had asked about Barreels stuff, it is distributed on page 229 of the story in Ulthok's post. The above is what we did with the axe.


Posted on 2015-08-23 at 22:14:30.

Topic: Trilogy War Q/A
Subject: The Stuff....the stuff......


I have started the list of items and who has claimed them.

I'll get those up soon. If really want something claimed by someone else it's a good time to RP and barter, beg, reason or what not.

You'll be able to see what is still available.

---------------------------------------------

2 Dark red potions the fluid as thick as blood: Lothor
A pair of jeweled Anklets of Walking: Ulthok, (one still available)
A set of Bone & Marble Dice of Wagering: Ulthok
Wand of Animation: Ulthok
Clothes of Alteration: Aliya
Bagpipes of Shattering :
Potion of Alternate Profession:
2 Potions of Extra-Healing:
Potion of Elemental Form: Aliya
Potion of Mage Wine: Ulthok
3 bags of gold: (should go in bag for party expenses)
Pin Of Protection:. Aliya
+4 Vorpal Defender of Multiplication: Aliya
+4 sword no other powers.
Ring of Beauty:
Ring of The Ear: Lothor
A Necklace of Superior Curing: Ulthok
Fork of Never-ending Food: Ulthok

5 tomes heavy magic in nature
1) Tome of The Planes Alyia
2) Tome of Necronomicon Ex-Mortis (set aside)
3) Tome of Immoral Sanity (set Aside)
4) Tome of Naturom Demonto (set aside)
5) Tome of Golems Aliya
2 Tomes of lighter magic
1) Tome of Clear Thought Sirene
2) Tome of Quickness of Action Cor


Ring of Deathly Night: Cor
Pin of Vampiric Energy Drain: Ulthok
2 Daggers
1) Increased Venom II:
2) Fang of the Nosferatu

+5 Meat cleaver of Wounding
Boots of Quickness Rayne
Ring of Emotionless Action:
Robe of Cancellation :
Dagger +5 Lothor
Bone from inside his left leg: (should stay in bag)

So still some good unclaimed stuff. And like I said you can RP to try get something already claimed.


Posted on 2015-08-23 at 21:22:42.
Edited on 2015-08-23 at 21:47:59 by Odyson

Topic: Trilogy War Q/A
Subject: Da Books..da Books.........


Here are the book as I pulled from posts and Q&A:

In all the searchers found and came away with:
5 tomes heavy magic in nature
1) Tome of The Planes Alyia
2) Tome of Necronomicon Ex-Mortis (set aside)
3) Tome of Immoral Sanity (set aside)
4) Tome of Naturom Demonto (set aside)
5) Tome of Golems Aliya
2 Tomes of lighter magic
1) Tome of Clear Thought Sirene
2) Tome of Quickness of Action Cor

None of the books have opened, yet!


Posted on 2015-08-23 at 21:17:59.

Topic: The Trilogy War
Subject: Time to choose......


After the mages had claimed their choices the remaining items were laid out for the party to choose. Ulthok again gave his warning to not open any of the books. Cor having been leader through many dangerous time was given first choice. The rest would choose and barter among themselves. Cor, Sirene and would help if a stalemate seems brewing.

Posted on 2015-08-23 at 18:22:42.

Topic: Trilogy War Q/A
Subject: As I See It.........


From my post the books are not opened yet. But Aliya now has two of them and Nimu has not said if she wishes Sirene to claim any. If nothing is posted I say they have remained closed.

Someone without magic tatoos would strip down, put on the robe of cancellation and then touch the three evil books set aside. The robe will be wrapped carefully and kept in the bag of holding to be used to destroy evil magic items we find or to dispel magic barriors. It would save on needed Dispell Magic spells to use on items found.

Posted on 2015-08-23 at 15:05:13.

Topic: The Trilogy War
Subject: The Find..........


The three mages had huddled over the items they had claimed during the time in the floating castle. Spells of identification were cast over each and discussions of what was learned allowed them to reveal much of the items.

Ulthok found several that would be of aid to him and party as they would enhance his skills. Setting aside a jeweled Anklets of Walking, the set of Bone & Marble Dice of Wagering, the Wand of Animation, the Potion of Mage Wine, Pin of Vampiric Energy Drain and the Necklace of Superior Curing. Then with chuckle he added the Fork of Never-ending Food, “Hey, I’m a Halfling”. Sirene and Aliya also set aside those items they felt would be of benefit to them. A benefit of being a mage is you get first choice of items you identify or get paid to identify them for others. The remaining items would be presented to the party so they might claim items of benefit. Only those things that were clearly evil would be set aside marked for destruction.

Among those were three of the Tomes of magic. Two books of the dead and one of insanity were a danger to continue to carry. The Robe of Cancellation now identified may be used to destroy the evil tomes. The Potion of Assassination should be guarded, it could useful if they can return to their own time and are confronted by another Shadow Wraith.

To Ulthok’s mind any item not claimed by a party member or destroyed needs to be kept in the bag of holding. The remaining Tomes should remain closed until they clearly had time for study or to deal with what may surprisingly happen once the cover is opened. These along the other magic items are from another time and could cause much change here and chaos for the future. The Halfling place those unopened tomes back into the bag of holding. Aliya indicated she wished to carry the tame of plains an the golems tome. Reluctainly he handed them to but added a warning. "If you must carry these I recommend that you do not let your curiousity over come you to open these before there is plenty of safe time to react to what may occur. Once first open their magic starts."


Posted on 2015-08-23 at 14:49:00.

Topic: Trilogy War Q/A
Subject: Bad Reads.........


I am up for destroying these books without ever opening.

2) Tome of Necronomicon Ex-Mortis (can we say “Evil Dead”. Does that read a bell?)

3) Tome of Immoral Sanity (a cursed book which, with each study of the book made by a good being, gains an increasing chance of driving its reader insane.)

4) Tome of Naturom Demonto (Necronomicon Ex-Mortis. The Necronomicon Ex-Mortis (also known as "Naturom Demonto" in Latin), roughly translated as the "Book of the Dead" is a powerful ancient tome)


Posted on 2015-08-22 at 21:56:19.

Topic: Trilogy War Q/A
Subject: Googled the Tomes...........


Here's what I've googled so far.

1) Tome of The Planes

2) Tome of Necronomicon Ex-Mortis (can we say “Evil Dead”. Does that read a bell?)

3) Tome of Immoral Sanity (a cursed book which, with each study of the book made by a good being, gains an increasing chance of driving its reader insane.)

4) Tome of Naturom Demonto (Necronomicon Ex-Mortis. The Necronomicon Ex-Mortis (also known as "Naturom Demonto" in Latin), roughly translated as the "Book of the Dead" is a powerful ancient tome)

5) Tome of Golems

2 Tomes of lighter magic

1) Tome of Clear Thought (Tomes of Clear Thought are magically tomes that increase the primary ability of Intelligence by one point and are consumed when the point is added. This item appears in Baldur's Gate and Baldur's Gate: Enhanced Edition.)

2) Tome of Quickness of Action (Manuals of Quickness of Action are magical tomes which raise Dexterity of the user permanently by one point. After it is used, the tome will be destroyed. It can be used by all classes. It has a weight of 25 lbs. This item appears in Baldur's Gate and Baldur's Gate: Enhanced Edition.)


Posted on 2015-08-22 at 19:24:45.

Topic: Trilogy War Q/A
Subject: .


Tome...Tomb... I'm an engineer not a english teacher!

Before we open any, as players we should try to find them in game materials.

I'm not sure about letting the libraian know about the book. These are not of this time.

Posted on 2015-08-22 at 18:42:58.

Topic: Trilogy War Q/A
Subject: Barreel..............


I think we talked about Barreel's stuff. I didn't list it in the loot because we already knew his stuff. I'll check back on just what we said. The bigger discussion was about his armor and that it could rip the bag. I'm preety sure we wrapped the axe and saved it.

This sort of goes along with knpwledge a 11th level character should have but a player may not.

As with these Tomes of magic. It would part of the mage's training to be taught how to safely deal with discovered books of magic but as a player unless we have read a lot of D&D books, games, mags and such we lack that knowledge to use with our characters. So that said, I hope you all caught Tann's warning about the books. They may or may not be helpful. Remember we found them in a evil library or care need to be taken. Some have been safe books that were stolen and some may be evil made books for evil purposes. These are the places we need to ask a lot of questions to get more information and clues before acting. Tann won't always tell us everything but usually enough to make an informed decision.

The clue that some of the book may be in the EN Magic tells me that a mage could have learned of these books and I need to go try and find information before opening any of them.

See by asking we were given the clue where to gain knowledge before acting. Please keep that in mind as we find stuff.

Posted on 2015-08-22 at 10:46:10.
Edited on 2015-08-22 at 18:33:15 by Odyson

Topic: Destiny Flight - QnA
Subject: I'll Wait.........


It was mainly just a support of Angela's action. Just being amazed and going with the flow.

Posted on 2015-08-21 at 22:17:23.

Topic: Trilogy War Q/A
Subject: Tomes...........


Are these books just made up titles for this game or are they from outside sources and we can actually see what is in them?

Or did you write each?

A tome would have many spells each.

I would like to see them.

Posted on 2015-08-21 at 21:56:48.
Edited on 2015-08-22 at 18:28:33 by Odyson

Topic: Trilogy War Q/A
Subject: Wow.........


That has to be the best loot list from this game yet.

Ulthok would like:

A jeweled Anklets of Walking when locked this anklet allows the wearer to walk upon any fluid ~Water, Oil, Acid, etc~ without actually touching it. One anklet can support 500pds 2 anklets can support 1000pds.) (If ulthok usually leader the way this would help him find safe ways to travel)

A set of Bone & Marble Dice of Wagering The dice will roll whatever result the roller desires. In the hands of a thief 8th lvl or higher can undo 1 action in a combat turn. Uses 1 charge for normal roll, 3 charges to change action. Has 21 charges, cannot be recharged.) (Who's the Thief?)

A wand crafted of bone: Wand of Animation (Ulthok likes Wands)

Potion of Mage Wine (This potion is only usable by spell casters allowing them to immediately remember up to 1d6 spells cast within the last 24 hrs) (This would let Ulthok have more spells and between him and Sirene that adds a lot of help)

Pin of Vampiric Energy Drain. On command pin will attempt to drain the life-force of any creature targeted killing them instantly and restoring the wearer to full health. Creatures that gain a saving throw do so at -3 to roll.)

A Necklace of Superior Curing.(more healers is good)

Fork of Never-ending Food (Hey, he's a Halfling)

Now the Tomes of Magic can be shared for now an kept in the bag of holding. They may have things we can use with some study.

For those that want rings, remember Tann only allows two rings in use at a time, one on each hand.

The gold can be used for expenses of the group and what's left over can be divided later if we survive.

Items not claimed should be distroyed or go back in the bag, I'm uneasy about leaving things from the future here in the past.


Posted on 2015-08-21 at 21:50:21.
Edited on 2015-08-22 at 18:28:02 by Odyson

Topic: Destiny Flight - QnA
Subject: Simply Complex........


This story may not be rushing along but it is good read.

we are getting three lines going and if Roger builds a seperate one for Steph and Cat it could be four.

Now need Tann to breath some more life into JC he might move out and find loverboy or the brothers. Finding the girl he knew might get him into the crew quarter for more intel.

Don't forget the "Silver Screen" with possibly "you know who" coming back.

Ok, time for me get a post up too. I'll try for something by Sunday night.

Posted on 2015-08-20 at 21:44:54.

Topic: CWWLLO QnA
Subject: Thoughts...........................


Here is what I sent to Nimu as an idea of to do to help heal the Blackfire damage.

Here is a spell the will help after the wight attack.

Restoration (Reversible)
Level: 7 Sphere: Necromantic [Necromancy]
Range: Touch Components: V, S
Duration: Permanent Casting Time: 3 rds.
Area of Effect: 1 creature Saving Throw: None

When this spell is cast, the life energy level of the recipient creature is raised by one. This reverses any previous life energy level drain of the creature by a force or monster. Thus, if a 10th-level character had been struck by a wight and drained to 9th level, the restoration spell would bring the character up to exactly the number of experience points necessary to restore him to 10th level once again, restoring additional Hit Dice (or hit points) and level functions accordingly. Restoration is effective only if the spell is cast within one day of the recipient's loss of life energy, per experience level of the priest casting it. A restoration spell restores the intelligence of a creature affected by a feeblemind spell. It also negates all forms of insanity. Casting this spell ages both the caster and the recipient by two years.

The reverse, energy drain, draws away one life energy level (see such undead as spectre, wight, and vampire, in the Monstrous Manual). The energy drain requires the victim to be touched. Casting this form of the spell does not age the caster.

Our cleric can help restore these:
Maximus: Seriously wounded and down four constitution points (11)
Finarsil: Seriously wounded and down three constitution points (10)

I think we have to do a cure disease to stop the black burning first.

Cure Disease (Reversible)
Level: 3 Sphere: Necromantic [Abjuration]
Range: Touch Components: V, S
Duration: Permanent Casting Time: 1 rd.
Area of Effect: 1 creature Saving Throw: None

This spell enables the caster to cure most diseases by placing his hand upon the diseased creature. The affliction rapidly disappears thereafter, making the cured creature whole and well in from one turn to 10 days, depending on the type of disease and the state of its advancement when the cure took place. (The DM must adjudicate these conditions.) The spell is also effective against parasitic monsters such as green slime, rot grubs, and others. When cast by a priest of at least 12th level, this spell cures lycanthropy if cast within three days of the infection. Note that the spell does not prevent reoccurrence of a disease if the recipient is again exposed.

The reverse of the cure disease spell is cause disease. To be effective, the priest must touch the intended victim, and the victim must fail a saving throw vs. spell. The severity of the disease is decided by the priest (debilitating or fatal). The exact details of the disease are decided by the DM, but the following are typical:

Debilitating: The disease takes effect in 1d6 turns, after which the creature loses 1 point of Strength per hour until his Strength is reduced to 2 or less, at which time the recipient is weak and virtually helpless. If a creature has no Strength rating, it loses 10% of its hit points per Strength loss, down to 10% of its original hit points. If the disease also affects hit points, use the more severe penalty. Recovery requires a period of 1d3 weeks.

Fatal: This wasting disease is effective immediately. Infected creatures receive no benefit from cure wound spells while the disease is in effect; wounds heal at only 10% of the natural rate. The disease proves fatal within 1d6 months and can be cured only by magical means. Each month the disease progresses, the creature loses 2 points of Charisma, permanently.

The inflicted disease can be cured by the cure disease spell. Lycanthropy cannot be caused.

Then try:

A cure serious wounds might also be needed to bring back their health.

We onlly have one choice for a move and that is to get over the pit and head down the side tunnel.

Other thoughts??

Posted on 2015-08-19 at 19:09:15.

Topic: Trilogy War Q/A
Subject: Rats............


Well I just had a first. I've been using a 4gig flash drive to backup my files. I had backups of all my games and all my handbooks, music and photos. Well drive took a dump. When I plug it in it says file empty, but if I do a properties it shows the drive nearly full.

I guess I was lucky, I was going to a clear install of my OS to clear all the crap out the registry. So now I have got to get a new backup. I hear the might be a program that can help recover the files but I haven't found it yet.

Posted on 2015-08-19 at 19:04:06.

Topic: Trilogy War Q/A
Subject: DM Guide...........


Nomad, do have a copy of the 2.0 DM Guide?
In the back are lists of items. These are the most common in 2.0 games. Then there are the Encyclopedia Magica Vol 1 - 4.
Those are harder to find free. I have a DM guide you can douwnload and possible the vol. 1 & 3 of EM.

I set up a Dropbox site and can send you a link, I have other 2.0 books there too.

Lothor is still getting use to magic so I'd say he wouldn't go nuts getting stuff. There my be better armor and weapons available.

Anyway I could email you the Dropbox link and you could go there and see what you might like to use.

Posted on 2015-08-19 at 18:39:58.

Topic: The Trilogy War
Subject: Be Perpared.........


Ulthok slept well, it had seemed so long ago that he lay in bed, but really it had not. Their time in the castle had been constant moving and fighting but not days, just hours, long tiring hours. Peri nestled on pillow next to Halfling and soon they were both sleeping peacefully, Ulthok just a little loader. The pair rose early and Ulthok took a bit of time before breakfast to clean himself and his clothes. After the morning meal he returned to the barracks to find a quiet corner to study. For the rest of the day the mage poured over his spells finally picking a few and began the chore of memorizing the words of power. Ulthok and Peri nibbled the apples that were left in the room, it wasn’t pie but it was still good.
Light in the room began to fade and it was dinner time by the time he had finished. The mage joined the others in the mess room for a evening meal. The children again gathered as he and Peri entered. This time he entertained them a bit with a few simple tricks and cantrips. A few disappearing coins, some magic lights. Peri would flutter around, batting her long eyelashes, giggling and then disappearing just to reappear to nuzzle a curly haired little boys ear. The children seemed to forget horrors of war for just a little while. He hoped they would remember kindly of the one called Littleman and someday show that kindness to the little folk and creatures in hills and forests.
When the children finally left he took his place with the others for the meal. “When we are finished here,” he said to Sirene and Aliya,”we should go through the items we found in the castle…there may item useful to us….a bit magic from them may save a spell for later.”


Posted on 2015-08-16 at 21:00:13.

Topic: Weird War II
Subject: Da Plan, da Plan...........


“We will stick together, not divide the team. Too easy to get cut off from each other out there so stay sharp people.” Captain Edintore said firmly. “We will go in behind the trucks, check them out to see if there is any clues as to what is what around here and then up the nearest stair to the doorway. Sarge, you take point, Rat and Star, Doc you are with me and McGuiness in the rear. Questions?”

Doc nodded an affirmative to the captain. Captain Edintore was a good man, he'd brought them through their assignments so far, but Doc didn't mind giving him a nudge toward a course of action. Doc also didn't mind sticking close to Star, she was strong, brave and smart. She didn't seem to let ego play into her actions, so Jack fell in as they checked the trucks.

The trucks were empty and they gave no real clues. Nothing much left to do but head up the stairs and into the temple.

The open doorway is illuminated from within by electric lights and he can hear the whirl and puttering of a generator. Doc could also hear something pounding within the temple. There were sounds of grunting and guttural moaning like from the undead before. "Great," Doc thought,"more dead to kill!"



Posted on 2015-08-16 at 20:07:51.
Edited on 2015-08-16 at 20:16:57 by Odyson

Topic: Continuing Where We Last Left Off Again
Subject: Just Do Someting...............


The Shaman sees the Blackfire still consuming Max and Fin. Ody is unsure what will stop this life energy drain but he puts his faith in Mother Earth and calls upon her to grant him the healing power he needs to help his companions. Placing a hand on Max's shoulder the healer draws forth a cure disease spell in hopes it will end the drain of life. If this works the same can be done for Fin. Once the Blackfire is stopped other healing can be applied as they escape.

Ody was wondering if he might have to help the Dwarv leap the pit to escape down the side tunnel.

Posted on 2015-08-16 at 19:28:03.

Topic: Trilogy War Q/A
Subject: LOL...............


Ah, I thought once you'd told me you had them on disc.

Well I'll just have to find a download.

Posted on 2015-08-16 at 13:37:05.

Topic: Trilogy War Q/A
Subject: Oh Gee whizzzzzzzzzz.......


Now I'm going to have look and see what Ulthok used.

Tann,
I only have volume one of the Encyclopedia Magica. If I sent you my dropbox link could you copy the others into it?

Posted on 2015-08-16 at 11:07:40.

Topic: Trilogy War Q/A
Subject: DM Guide..........


Well I've looked through the lists in the back of the 2.0 DM guide and there is a bunch of stuff there. Where else might we look for magic items. I was hoping to find more healing items.

BTW I will be posting that Ulthok replentished his used items, so that what is in list character list from before is replentished. Any new items can be added.

Posted on 2015-08-15 at 15:50:27.

Topic: Trilogy War Q/A
Subject: Mercinary.............


I don't want to seem mercinary, but I'd guess there would be plenty of magic items avalable from the all the fallen.

So besides the stuff we found, if we were interested in something, where would be a good place to look up possible magic items that are useful?

I really like wands, they can be really handy to increase your options in a pinch. And healing magic things will come in handy to save healing spells.

Posted on 2015-08-14 at 19:31:36.

 
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