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Topic: Trilogy War Q/A
Subject:


Shillelagh

































Level: 1   Sphere: Combat, Plant [Alteration]
Range: Touch   Components: V, S, M
Duration: 4 rds. + 1 rd./level   Casting Time: 2
Area of Effect: 1 oak club   Saving Throw: None

This spell enables the caster to change his own oak cudgel or unshod staff into a magical weapon that gains a +1 bonus to its attack roll and inflicts 2d4 points of damage on opponents up to man size, and 1d4+1 points of damage on larger opponents. The spell inflicts no damage to the staff or cudgel. The caster must wield the shillelagh, of course.


The material components of this spell are a shamrock leaf and the caster's holy symbol.


Barkskin

































Level: 2   Sphere: Protection, Plant [Alteration]
Range: Touch   Components: V, S, M
Duration: 4 rds. + 1 rd./level   Casting Time: 5
Area of Effect: 1 creature   Saving Throw: None

When a priest casts the barkskin spell upon a creature, its skin becomes as tough as bark, increasing its base Armor Class to AC 6, plus 1 AC for every four levels of the priest: Armor Class 5 at 4th level, Armor Class 4 at 8th, and so on. This spell does not function in combination with normal armor or any magical protection. In addition, saving throw rolls vs. all attack forms except magic gain a +1 bonus. This spell can be placed on the caster or on any other creature he touches.


In addition to his holy symbol, the caster must have a handful of bark from an oak as the material component for the spell.


Goodberry (Reversible)

































Level: 2   Sphere: Plant [Alteration, Evocation]
Range: Touch   Components: V, S, M
Duration: 1 day + 1 day/level   Casting Time: 1 rd.
Area of Effect: 2d4 fresh berries   Saving Throw: None

Casting a goodberry spell upon a handful of freshly picked berries makes 2d4 of them magical. The caster (as well as any other caster of the same faith and 3rd or higher level) can immediately discern which berries are affected. A detect magic spell discovers this also. Berries with the magic either enable a hungry creature of approximately man size to eat one and be as well-nourished as if a full normal meal were eaten, or else cure 1 point of physical damage from wounds or other similar causes, subject to a maximum of 8 points of such curing in any 24-hour period.


The reverse of the spell, badberry, causes 2d4 rotten berries to appear wholesome, but each actually delivers 1 point of poison damage (no saving throw) if ingested.


The material component of the spell is the caster's holy symbol passed over the freshly picked, edible berries to be enspelled (blueberries, blackberries, raspberries, currants, gooseberries, etc.).


Trip

































Level: 2   Sphere: Plant [Enchantment/Charm]
Range: Touch   Components: V, S
Duration: 1 turn/level   Casting Time: 5
Area of Effect: 1 object up to 10 ft. long   Saving Throw: Neg.

This magic must be cast upon a normal object--a length of vine, a stick, a pole, a rope, or a similar object. The spell causes the object to rise slightly off the ground or floor it is resting on to trip most creatures crossing it, if they fail their saving throws vs. spell. Note that only as many creatures can be tripped as are actually stepping across the enchanted object. Thus, a 3-foot-long piece of rope could trip only one man-sized creature. Creatures moving at a very rapid pace (running) when tripped suffer 1 point of damage and are stunned for 1d4+1 rounds if the surface they fall upon is very hard (if it is turf or other soft material, they are merely stunned for the rest of that round). Very large creatures, such as elephants, are not affected at all by a trip spell. The object continues to trip all creatures passing over it, including the spellcaster, for as long as the spell duration lasts. A creature aware of the object and its potential adds a +4 bonus to its saving throw roll when crossing the object. The enchanted object is 80% undetectable unless a means that detects magical traps is employed or the operation of the spell is observed. This spell does not function under water.


SPELLS ALLOWED PER LEVEL (Ranger)
1st: 3 / 2nd: 2 / 3rd: 1


So you get 3 level 1 spells ,2 level 2 spells and 1 level 3 spell per day.


Currently your character doesn't have access to 7th level spells, but here it is anyway.


Creeping Doom

































Level: 7   Sphere: Animal, Summoning [Conjuration/Summoning]
Range: 0   Components: V, S
Duration: 4 rds./level   Casting Time: 1 rd.
Area of Effect: Special   Saving Throw: None

When the caster utters the spell of creeping doom, he calls forth a mass of from 500 to 1,000 ([1d6 + 4] x 100) venomous, biting and stinging arachnids, insects, and myriapods. This carpetlike mass swarms in an area 20 feet square. Upon command from the caster, the swarm creeps forth at 10 feet per round toward any prey within 80 yards, moving in the direction in which the caster commands. The creeping doom slays any creature subject to normal attacks, as each of the small horrors inflicts 1 point of damage (each then dies after its attack), so that up to 1,000 points of damage can be inflicted on creatures within the path of the creeping doom. If the creeping doom travels more than 80 yards away from the summoner, it loses 50 of its number for each 10 yards beyond 80 yards. For example, at 100 yards, its number has shrunk by 100. There are a number of ways to thwart or destroy the creatures forming the swarm. The solutions are left to the imaginations of players and DMs.


Hope this helps....


Ody


============================================================


BTW I just tried to send you an email with the Ranger and Player's Handbooks attached. If it doesn't get to you or the attachment are too large I may be able to give you access to my DropBox so you can download them for game use only. Send me a PM with your email and I'll see if we can work it out. Sometimes I mess up the email as listed here under your avitar name.


 



Posted on 2019-02-24 at 09:45:37.
Edited on 2019-02-24 at 10:03:27 by Odyson

Topic: Trilogy War Q/A
Subject: Spells......


That's true enough he only needs the one for the story now but you'll need to have them all listed. It is a be of a limiter on the character to guess which spells they will need for the day. It forces us to be creative in our spell use.


If you look at Ulthok and Sirene's character page you'll see they have access to a great many spells but are limited to how many they can ready to cast.


Also if you have them listed then we might be able to help suggest something in Q&A when we have an encounter.


In some tabletop games the DM discourges "Table talk", but Tann doesn't push that in here. The Initiative is not known to us so we can't plan consecutive actions of characters. That can balance our table talk. You could end up casting a spell on something someone else has finished off.


But always play your character as you see fit, we will react accordingly in response.


It took me a while to run Ulthok, what I saw in my head didn't always work out in the story.



Posted on 2019-02-23 at 09:07:45.

Topic: Trilogy War Q/A
Subject: Ranger Handbook....


Dragon-Soul,


Do you have access to the Ranger Handbook?


It lists the Ranger spells and other items.  I didn't see the your currently available spells are on your character sheet.


Table 56: Ranger Spells


Level   Name                                      Sphere


1          Allergy Field                           Plant


1          Animal Friendship                  Animal


1          Entangle                                  Plant


1          Invisibility to Animals              Animal


1          Locate Animals or Plants        Both


1          Log of Everburning*               Plant


1          Pass Without Trace                 Plant


1          Recover Trail                          Plant


1          Revitalize Animal                    Animal


1          Shillelagh                                Plant


2          Animal Eyes                            Animal


2          Barkskin                                  Plant


2          Charm Person or Mammal     Animal


2          Goodberry                               Plant


2          Locate Follower                      Animal


2          Messenger                               Animal


2          Snake Charm                          Animal


2          Speak With Animals                Animal


2          Trip                                         Plant


2          Warp Wood                             Plant


3          Animal Trick                           Animal


3          Call Animal Follower             Animal


3          Chatterbark                             Plant


3          Hold Animal                            Animal


3          Plant Growth                          Plant


3          Polymorph Plant                     Plant


3          Slow Rot*                                Plant


3          Snare                                       Plant


3          Spike Growth                          Plant


3          Summon Insects                      Animal


3          Tree                                         Plant


4**      Animal Summoning I              Animal


4**      Call Woodland Beings            Animal


4**      Giant Insects                           Animal


4**      Hallucinatory Forest               Plant


4**      Hold Plant                               Plant


4**      Plant Door                              Plant   


4**      Repel Insects                           Animal


4**      Speak With Plants                   Plant


4**      Sticks to Snakes                       Plant


I might guess you do because you took the Pathfinder kit as listed.


I could make one available to you if you need.


 


If you use a spell to find the hawk you will need to take time to replace it.


Currently you only have a few slots available.


SPELLS ALLOWED PER LEVEL (Ranger)
1st: 3 / 2nd: 2 / 3rd: 1


 


So you need to pick your starting 3 level one, 2 level 2 and 1 level 3 spells and list them here in Q&A so Tann can put them on your sheet. Then you can use those when ever you like. But once used it is gone until you rest and pray to regain spells. Daily devotions should be part of you character. If you use that to change spells you need to let Tann know that so he can list them.


 


Ody



Posted on 2019-02-20 at 18:23:49.
Edited on 2019-02-20 at 18:25:02 by Odyson

Topic: Trilogy War Q/A
Subject: BTW........


I've been talking with Tann and suggested we add an archive of past character sheets. My thought was that it might help new players create a character quicker by seeing some past builds.


Some folks are great at building characters.


I find it easier to edit a character instead of build one for scratch.


Do you guys think it could be helpful?


It will take a little time to convert the Microsoft Works files.


Wonderblue, if you'd like to see another Mage type character let me know and I'll send you one to look over.


 


 



Posted on 2019-02-18 at 19:50:40.

Topic: Trilogy War Q/A
Subject: Ulthok Spells.......


I had posted these back on the 12th.


 


When we talked you said Ulthok would level up so these reflect his additional spells.


SPELLS ALLOWED PER LvL:
 1st LvL: 5 [10] / 2nd LvL: 5 [10] / 3rd LvL: 5 [10] / 4th LvL: 4 / 5th LvL: 4 / 6th LvL: 2


Ulthok's Spells.....


SPELLS MEMORIZED
 1st LvL: Burning Hands x2 / Enlarge / Feather Fall / Magic Missile x3 / Shocking Grasp / Shield/ Change Self

2ndLvL: ESP / Flaming Sphere / Fog Cloud / Invisibility / Levitate x2 / Mirror Image / Ray of Enfeeblement / Web /Darkness 15' Radius  
3rd:LvL: Dispel Magic x2/ Fireball x3/ Flame Arrow / Fly / Lighting Bolt x2 / Vampiric Touch
4th LvL: Charm Monster / Phantasmal Killer / Polymorph Self / Wall of Fire
5th LvL: Hold Monster / Pass Wall / Teleport / Wall of Stone /
6th LvL: Disintegrate / Veil


Also I updated my post a bit but Ulthok accepted the benevolent offer.



Posted on 2019-02-18 at 18:53:28.
Edited on 2019-02-18 at 19:29:03 by Odyson

Topic: The Trilogy War
Subject: the devil You Know........


The four of them followed the young girl and soon found Lother and Sirene following what appeared to be the girl’s twin. As they approached a door the two girls merged into one. Then opening the door she motioned then forward,”Please.”


Passing through Ulthok felt he was crossing a magical threshold but it was too late to prepare. Looking he saw there was the most beautiful of woman seated at a desk, an extremely beautiful women with red hair, green eyes, and an aura of pure charm, passion and lust. The Halfling wanted nothing more than to please her. Then as her words reached his ears, “So the spell worked, wonderful I was not sure that I would see you in this time once more.”


Ulthok’s thoughts cleared as he realized he’d been charmed by the lady sitting on the other side of the desk, only it wasn’t a lady, it was the great Dragon Goddess  Kakaranatha. Being drawn in and charmed Ulthok could tell this wasn’t going to be a “Thank you” social visit.


The great wyrm in human form continued,“So sorry I sometimes forget about that. So the six of you survived I must say I’m truly glad of that especially you Lady Enchantress. If not for you I would not be where I am now……. Howeveeerrr”


Ulthok thought, “Here comes the rest of the story.”


“That leaves me with a problem. You see only you six remain who know the truth of how I got to be Loki’s death and a god and not of the stories they tell of me and my good aligned benevolence. …..So I have brought you here to offer you choices. I cannot allow you to tell the truth of things for that would be bad for me. Yet I owe you a debt for freeing me and giving of your free will this knowledge of future events. So I offer you a gift, my help when you need it most but only once and only when you call.” Before her on the table an amulet shaped in a dragons wing bearing the symbol of Kakaranatha appeared. “This when broken will summon my aid but for a single time. However at any lodge or holding of my followers upon presented with this will welcome you free of pay to lodge and rest.”


The mage knew the other shoe would drop, “If you should not accept my gift then I will destroy you here and now and watch as your ashes fall to that place you call Trilogy.”…….“So my friends which do you choose my help, or your deaths.”


Ah, and there it is,”Ulthok knew they had little choice in the matter Kakaranatha had all of her power and all of her magic, turning them to ash and covering her trail would be a simple matter. There was little wiggle room left.


The party silently considered the offer then Lord Cor spoke,  "Well ye offer a most interesting bargin.  Before we agree, I want ta ensure that in exchange for our acceptance ye will not take action against us, initiate actions ta harm us or allow harm ta befall us if ye ken it was going to happen.  In addition ye offer your aid to us once at a time, place and manner of our choosing.  In exchange for that, we simply keep secret your true aligment.  I cannot speak for the others as we all have our own choice to make but if that is the bargin ye offer it is one I can accept."  But Cor had spoken for them; it would be suicide to speak anything other than the same as Cor and for that matter it might doom the rest of the party.


Cor always had such a way with words and now even just repeating back Kakaranatha's offer it lead to a tense momnent.


“Dwarf you did not hear me did you. I offer my help only ONCE, I offer HOSPICE from my worshipers on your travels and I promise non of MY people will cause you harm as long as you remain quiet to the truth of things. I do NOT promise to protect you from the harm of your many other enemies should they seek to kill you even if I KEN it. Choose now for I start to lose my good will.”


Looking across the desk to Kakaranatha ulthok addressed the goddess, “We know of no other stories and have seen your benevolence first hand. Based on that and your current  benevolence I stand with Lord Cor, though his words may have seemed rash, and I accept your offer.”


 



Posted on 2019-02-17 at 22:28:37.
Edited on 2019-02-18 at 19:27:01 by Odyson

Topic: Trilogy War Q/A
Subject:


Looks like Lord Cor has set our direction. We each have to deside if we agree and post acordingly.



Posted on 2019-02-17 at 20:34:19.

Topic: Trilogy War Q/A
Subject:


Huh?


You lost me Dragon-soul, I'm old and I don't understand.


Elves...Dwarvs.....Dragons....oh my.....



Posted on 2019-02-17 at 20:10:32.

Topic: Trilogy War Q/A
Subject:


To replace spells it takes a long rest and posting that you are studying spells. The rest is 8 hours or more.


Now there is a spell called Rest that can cut the time in half, I believe it is a Cleric spell.


 



Posted on 2019-02-17 at 19:21:29.

Topic: Trilogy War Q/A
Subject: Sal's


Sal's is just an avalable resourse and not required for games here.


I've never used it. The weapon section seems to have some interesting information.



Posted on 2019-02-17 at 12:04:17.

Topic: Trilogy War Q/A
Subject: Hey Wonderblue....


Glad to help you.


Don't get too caught up in the RulePlay differences of 2.0 and 5.0. We do more in RolePlay and story. The rules apply mostly in combat and Tann controls most of that. What type of hero do you want to be?


To me straight fighters are the simplest characters to play because combat is very straight forward. You are either hack and slash meat shield or range fighter with bow and throwing weapons.


Magic use is a bit more tricky because it can take a bit of study to understand what spells you want to have ready and then how and when to use them.


So first think of the type of characters that were in The Lord of the Rings and deside what fits your fancy. Also read the character sheets of the Trilogy game to help get a general idea.


I can help you build from there.


===========================================


Just did a little back checking on your posts and you have said you'd prefer a Mage.


So I'll start looking from that point of view.


 


 



Posted on 2019-02-17 at 10:47:26.
Edited on 2019-02-17 at 10:56:13 by Odyson

Topic: Trilogy War Q/A
Subject: The Offer....


Well I say the devil is in the details. To fight the dragon now is not to our advantage, she is at full strength and power. To die now takes all the fun out of the story. We need to be careful now what we do and say. Tann leaves openings and also closes oppertunities based on what is said. Read the dragons words of offer. We need to be careful of what we say when we accept her offer because those words will bind us. We need to agree here it Q&A on what should be said and how it is said and who shall say it.


We can accept her offer without binding us to her story of her past. That one act of help may be critical to our mission success and then our truth could be freed.


To my thoughts it should be either Sirene or Cor to do the talking. The Dragon would likely be suspious of what a Rogue or Human would say.


Ok, other thoughts?



Posted on 2019-02-17 at 10:29:35.

Topic: Noob LFG
Subject: Hey Ray......


As for Tann, his game is more old school and 2.0 rules not 5.0, but it is still D&D roll playing.


Thought I'd pop in here and add the Ody welcome.


A really good place to start here is “Pit F(r)iend's epic guide to getting started for newbies.”  That helps you figure out how to navigate the halls of the Inn.


To meet folk in real time pop into the DragonChat where I act as current resident bartender. We offer our very own "Good Old Froth-n-Slosh", the stale pale ale that is so light it has the foam on the bottom.


Just grab a mug off the mantel and draw a cold frosty one.

My assistant Igor is usually lurking around if I'm not there.

He never says anything, must have something to do with having his tongue cut out by his last boss, that nasty bartender over at the Orc Bar & Grill.



I'll have him put out a plate of "Lady Fingers" in your honor.

Reminds me we need to have another "Ladies Night" and restock.

Anyway the Posting Games are great place to get to know folks and of course the DragonChat is our favorite lounge.


And here’s a soft fluffy towel.  You will find the use for it later.

So lurk or play, welcome to the Inn


Odyson



Posted on 2019-02-16 at 11:22:40.

Topic: Trilogy War Q/A
Subject: bree...spells


bree, here is a site I've used to tell me what 2ed priest spells can do.


Clerics and priests use the same spells. Where a wizard has a spell book it has been referenced that clerics and priests have prayer book.


You can lookup spells by level or sphere. Clerics need time to pray to their diety to be granted use of the spell. The more faithful the cleric the more likely the spell is granted. This usually done during a rest or other down time. So DM's require this be done daily as in morning prayers. The priest asks for those spells to be granted for that day.


You will see that Keeper has Cor talk to Odin often, this shows a strong faith and so his spells are granted. But if your character fails to show faith then Tann would be within his rights to roll spell success for your character and a spell it casts might not be granted and therefor fails.


http://www.alchar.org/~aedil/Campaign/PriestSpells/


 


I believe for you can find a 2ed player's handbook the spells are also listed in there.



Posted on 2019-02-16 at 10:59:03.
Edited on 2019-02-16 at 11:15:14 by Odyson

Topic: Trilogy War Q/A
Subject: Valene Stuff......


Bree....


Valene first entered the story on page 164 and was played by Kriea.
P.166 Valene meets the party and Ulthok.
P.171 Valene and Ulthok dance and share a room.
P.174 Mischief now playing Valene.
P.184 was the last post from Mischief.
P.185 Ulthok & Valene break up. Kriea posting again.
P.207 Valene is captured by the Gith.


Ok so that should give you a good start.



Posted on 2019-02-13 at 20:22:37.

Topic: Trilogy War Q/A
Subject: Valene stuff.....


breebles...


I have something somewhere where I traced Valene's story from when she entered the game. I had pages listed where she did stuff. I will search and get it for you. It could just be in note book.


I really thought I'd either put something it Q&A for someone e;se or in a PM.


 


I'll find it or recreate it for you.


 


Ody



Posted on 2019-02-12 at 20:43:12.

Topic: Trilogy War Q/A
Subject: Ulthok's Spells


 


When we talked you said Ulthok would level up so these reflect his additional spells.


SPELLS ALLOWED PER LvL:
 1st LvL: 5 [10] / 2nd LvL: 5 [10] / 3rd LvL: 5 [10] / 4th LvL: 4 / 5th LvL: 4 / 6th LvL: 2


Ulthok's Spells.....


SPELLS MEMORIZED
 1st LvL: Burning Hands x2 / Enlarge / Feather Fall / Magic Missile x3 / Shocking Grasp / Shield/ Change Self

2ndLvL: ESP / Flaming Sphere / Fog Cloud / Invisibility / Levitate x2 / Mirror Image / Ray of Enfeeblement / Web /Darkness 15' Radius  
3rd:LvL: Dispel Magic x2/ Fireball x3/ Flame Arrow / Fly / Lighting Bolt x2 / Vampiric Touch
4th LvL: Charm Monster / Phantasmal Killer / Polymorph Self / Wall of Fire
5th LvL: Hold Monster / Pass Wall / Teleport / Wall of Stone /
6th LvL: Disintegrate / Veil



Posted on 2019-02-12 at 20:07:34.
Edited on 2019-02-12 at 20:16:21 by Odyson

Topic: The Trilogy War
Subject: A Change of Plans........


After the story of the merchant Roan and Rayne decided they must leave the party and find what had become of lands and family. The exchange goodbyes and well wish and departed to see what fate had changed. The rest party now decided to move on into the city. Lothor brought up his desire to seek more information in a library of sorts. Allanan, Valene, Ulthok and Cor to head to the main castle of the fortress. They promised to meet up later and Lothor asked the dwarf merchant and was told where to seek a hall of books. Sirene not wanting Lothor to travel alone and wanting answers herself she decided to join the human fighter in his quest.


With the celebrating in the streets the four found it difficult at times to pass through the crowd. In a while they found themselves in an area almost abandoned of anyone. It seemed to Ulthok that something felt wrong, there should be people gathered here yet it seemed deserted. Ulthok started to draw his sword Idrenal as a small red headed girl of perhaps 14 stepped out to greet them.


Please have no fear Cor Trollhammer, Valene Beestringer, Ulthok Rydenham, and you Lord Allanan, I am not here to harm you. I am only an escort to someone who very much wishes to speak with all three of you”.


Valene gave Ulthok a quick glance with a raised eyebrow. “She’s knows our full name, there are too few that can do that.” Brushing the feather of her hat, “And she can see past my hat too.” With concern her hand rested lightly on the hilt of her sword of dancing.


Then Lord Cor spoke, "Well lass ye seem ta ken us but we do not ken you or the name of the one who wishes ta speak to us.  Would ye be so kind as ta provide yer name and that of our summoner?  That would help us make a better decision." 


Ulthok nodded, then to Lord Cor “It appears our plans are being changed. I’ll follow your lead.” He turned to Allanan but could not tell what human was thinking.



Posted on 2019-02-10 at 21:11:04.

Topic: Trilogy War Q/A
Subject: Here We Go....


Should have a post up by Sunday night.


BTW Tann you should amend the post to add Valene to the group of Cor , Ulthok and Allanan. She may be NPC but she isstill in the party. I can include her in my post.


 


Nomad, check your post you copied in the greeting to Cor and Ulthok not the one to Lothor and Sirene.



Posted on 2019-02-09 at 09:33:58.
Edited on 2019-02-09 at 09:44:04 by Odyson

Topic: Trilogy War Q/A
Subject: Points to ponder.....


We need to remember that Allanan said ALTHENA SUNBLAYZE was not his daughter as we were lead to believe. She had the sword and now has dissappeared (maybe, Tann should give more in the story restart). The sword needs to be recovered and destroyed. (Which likely is our next adventure.)


Allanan returned with us but seperated from us. He may be needed again to help us find and destroy the sword.


Time and events have changed so what we know of the past is different from the current world time line. Only our newest party member will know the current history, it is their history.


We may be part of legend lore from the stories of Talca, that could be why our new party members sought to join us as they are desendants and know of our actions and purpose.


 


So when Tann posts we can figure out what to do next.



Posted on 2019-02-03 at 10:47:53.

Topic: Trilogy War Q/A
Subject: Spell Lists........


I will try to get an updated list of current spells.


I would hope that we might have another chance for changes once we have more information on our next assignment.


All we have to go on at the moment is we are back and time was effected by our actions. We need to be careful.


 


Tann, if it is reasonable, I'd like to have Ulthok do some study time with the Court Mages to learn four new spells to add to his book.
Level 3: Improved Magic Missiles, Evocation, WSC 2, Pg. 454


Level 4: Flamsterd's Flamestrike, Evocation, WSC 2, Pg 376


Level 5: Fallion's Fabulous Fireball, Evocation, WSC 2, Pg 339


Level 5: Snilloc's Major Missile, Evocation, WSC 3, Pg 833


 


I figure with the war being on that there are enough trained court Mages in the city to teach the knowledge so that Trilogy force can be armed as well as possible. Also there were likely loses to magic users so the the knowledge needs to be taught so it isn't lost.


I can copy the full discriptions and send them to you in an email.



Posted on 2019-02-03 at 09:34:13.
Edited on 2019-02-04 at 17:27:02 by Odyson

Topic: Trilogy War Q/A
Subject:


The items were loot from earlier in the adventure and were claimed by those active characters. I wasn't sure if they had been added to the character sheets. I saw that Ulthok's were added.



Posted on 2019-01-28 at 20:09:31.

Topic: Trilogy War Q/A
Subject: Characters.....


BTW.. anyone deciding to play a Paladin we have a Holy Avenger sword in our bag of holding. When Cor and Ulthok agree the fighter has proven themself to the party it would awarded. It has belonged to at least two party members and was recovered after their death for use by the next worthy party member.



Posted on 2019-01-27 at 19:59:56.

Topic: Trilogy War Q/A
Subject: Wonderblue and team.....


Valene was only a ready opportunity. Bringing in a mage would be good too. A multi class with fighting skills and magic skill could work. If you have played D&D then you know the idea of roll play and character play. Tann helps with the rules to keep things even and us off guard..lol. Back when the party found the sword in the mountain we had at least three spell slingers and working together they really helped, although at least one die in the attempt.


If you build a mage be sure to create your spell list (spell book) to let Tann know what spells are known. Also select magic items that enhance your characters abilities. Things like rings that add spells, items for protection, wands of various powers. Tann will have the final say on what he will allow and how many can be active at one time. For example we can only wear two rings at a time, even if you own more you would have to switch out. Amultes, pins , broaches and such need Tann's blessing as to how many are active. Also pick your clothing well, cloaks, armor, boots, hats, belts, garders,  gantlets and such. Then choose weapons that fit. All of this help keep your and our charaters alive when used well. As we face much higher level badies these can help even the power factor between them and us. We are 11th / 12th and they are 19 and up you all the help you can get. You may need special pouches or bags of holding to carry extra item to be used later. Ulthor and Cor have bag of holding that are used to carry some of our party items that have been found but not claimed, we sometime sell them to add to the party funds. I had spoke to Tann about building an archive of past character's sheet to help new folks with build ideas but I get it isn't that easy to do. If you look through our current characters it should give a good idea of what I mean for your build.


BTW team...I came across the list of items we aquired while in the City and the floating castle, be sure to check your records to see if your claimed items are on you list. We also have the opportunity to seek and buy items that may help. I'd think that after this last battle there may be a lot items available from those that would have died. The Kings would gathered these for distribution as the war is still continuing and there are murchants that may have found some to sell too.



Posted on 2019-01-27 at 10:07:11.

Topic: Trilogy War Q/A
Subject: Characters.....


Wonderblue, do you perfer playing male or female characters?


We have an open NPC of a female halfling theif/cleric. Mind you she is involved with my character Ulthok in romantic friends with benefits background. As both rogue characters they keep an open mind on relationships but they more than fond of each other.


We have hada couple of people play Valene and each did it differently. One was very flirty and the other was more distant.


I am a guy and playing a romantic or intimate RP knowing the other player in male messes with my mind a bit, but this is fantasy adventure I could do it, just have to keep in character. After all I having been also playing Peri my female Fairie Dragon familure.


 


That said if you wish your own character that is good too. We need a very strong party, just think that we are about to enter Mordor to destroy the Ring in LoTR. We will be encountering the nastiest of the nasties. Team work is a must so group talk in Q&A helps us understand and plan what our characters will do.


Go to the Character page and view the party members and thier character sheets, it may help you deside.


http://www.rdinn.com/view_topic.php?topicid=31



Posted on 2019-01-26 at 09:17:13.

 
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