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You are here: Home --> Forum Home --> Recent posts by Odyson
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Topic: CWWLLO QnA
Subject: Thoughts...........................


Here is what I sent to Nimu as an idea of to do to help heal the Blackfire damage.

Here is a spell the will help after the wight attack.

Restoration (Reversible)
Level: 7 Sphere: Necromantic [Necromancy]
Range: Touch Components: V, S
Duration: Permanent Casting Time: 3 rds.
Area of Effect: 1 creature Saving Throw: None

When this spell is cast, the life energy level of the recipient creature is raised by one. This reverses any previous life energy level drain of the creature by a force or monster. Thus, if a 10th-level character had been struck by a wight and drained to 9th level, the restoration spell would bring the character up to exactly the number of experience points necessary to restore him to 10th level once again, restoring additional Hit Dice (or hit points) and level functions accordingly. Restoration is effective only if the spell is cast within one day of the recipient's loss of life energy, per experience level of the priest casting it. A restoration spell restores the intelligence of a creature affected by a feeblemind spell. It also negates all forms of insanity. Casting this spell ages both the caster and the recipient by two years.

The reverse, energy drain, draws away one life energy level (see such undead as spectre, wight, and vampire, in the Monstrous Manual). The energy drain requires the victim to be touched. Casting this form of the spell does not age the caster.

Our cleric can help restore these:
Maximus: Seriously wounded and down four constitution points (11)
Finarsil: Seriously wounded and down three constitution points (10)

I think we have to do a cure disease to stop the black burning first.

Cure Disease (Reversible)
Level: 3 Sphere: Necromantic [Abjuration]
Range: Touch Components: V, S
Duration: Permanent Casting Time: 1 rd.
Area of Effect: 1 creature Saving Throw: None

This spell enables the caster to cure most diseases by placing his hand upon the diseased creature. The affliction rapidly disappears thereafter, making the cured creature whole and well in from one turn to 10 days, depending on the type of disease and the state of its advancement when the cure took place. (The DM must adjudicate these conditions.) The spell is also effective against parasitic monsters such as green slime, rot grubs, and others. When cast by a priest of at least 12th level, this spell cures lycanthropy if cast within three days of the infection. Note that the spell does not prevent reoccurrence of a disease if the recipient is again exposed.

The reverse of the cure disease spell is cause disease. To be effective, the priest must touch the intended victim, and the victim must fail a saving throw vs. spell. The severity of the disease is decided by the priest (debilitating or fatal). The exact details of the disease are decided by the DM, but the following are typical:

Debilitating: The disease takes effect in 1d6 turns, after which the creature loses 1 point of Strength per hour until his Strength is reduced to 2 or less, at which time the recipient is weak and virtually helpless. If a creature has no Strength rating, it loses 10% of its hit points per Strength loss, down to 10% of its original hit points. If the disease also affects hit points, use the more severe penalty. Recovery requires a period of 1d3 weeks.

Fatal: This wasting disease is effective immediately. Infected creatures receive no benefit from cure wound spells while the disease is in effect; wounds heal at only 10% of the natural rate. The disease proves fatal within 1d6 months and can be cured only by magical means. Each month the disease progresses, the creature loses 2 points of Charisma, permanently.

The inflicted disease can be cured by the cure disease spell. Lycanthropy cannot be caused.

Then try:

A cure serious wounds might also be needed to bring back their health.

We onlly have one choice for a move and that is to get over the pit and head down the side tunnel.

Other thoughts??

Posted on 2015-08-19 at 19:09:15.

Topic: Trilogy War Q/A
Subject: Rats............


Well I just had a first. I've been using a 4gig flash drive to backup my files. I had backups of all my games and all my handbooks, music and photos. Well drive took a dump. When I plug it in it says file empty, but if I do a properties it shows the drive nearly full.

I guess I was lucky, I was going to a clear install of my OS to clear all the crap out the registry. So now I have got to get a new backup. I hear the might be a program that can help recover the files but I haven't found it yet.

Posted on 2015-08-19 at 19:04:06.

Topic: Trilogy War Q/A
Subject: DM Guide...........


Nomad, do have a copy of the 2.0 DM Guide?
In the back are lists of items. These are the most common in 2.0 games. Then there are the Encyclopedia Magica Vol 1 - 4.
Those are harder to find free. I have a DM guide you can douwnload and possible the vol. 1 & 3 of EM.

I set up a Dropbox site and can send you a link, I have other 2.0 books there too.

Lothor is still getting use to magic so I'd say he wouldn't go nuts getting stuff. There my be better armor and weapons available.

Anyway I could email you the Dropbox link and you could go there and see what you might like to use.

Posted on 2015-08-19 at 18:39:58.

Topic: The Trilogy War
Subject: Be Perpared.........


Ulthok slept well, it had seemed so long ago that he lay in bed, but really it had not. Their time in the castle had been constant moving and fighting but not days, just hours, long tiring hours. Peri nestled on pillow next to Halfling and soon they were both sleeping peacefully, Ulthok just a little loader. The pair rose early and Ulthok took a bit of time before breakfast to clean himself and his clothes. After the morning meal he returned to the barracks to find a quiet corner to study. For the rest of the day the mage poured over his spells finally picking a few and began the chore of memorizing the words of power. Ulthok and Peri nibbled the apples that were left in the room, it wasn't pie but it was still good.
Light in the room began to fade and it was dinner time by the time he had finished. The mage joined the others in the mess room for a evening meal. The children again gathered as he and Peri entered. This time he entertained them a bit with a few simple tricks and cantrips. A few disappearing coins, some magic lights. Peri would flutter around, batting her long eyelashes, giggling and then disappearing just to reappear to nuzzle a curly haired little boys ear. The children seemed to forget horrors of war for just a little while. He hoped they would remember kindly of the one called Littleman and someday show that kindness to the little folk and creatures in hills and forests.
When the children finally left he took his place with the others for the meal. "When we are finished here," he said to Sirene and Aliya,"we should go through the items we found in the castle,there may item useful to us,.a bit magic from them may save a spell for later."


Posted on 2015-08-16 at 21:00:13.

Topic: Weird War II
Subject: Da Plan, da Plan...........


"We will stick together, not divide the team. Too easy to get cut off from each other out there so stay sharp people." Captain Edintore said firmly. "We will go in behind the trucks, check them out to see if there is any clues as to what is what around here and then up the nearest stair to the doorway. Sarge, you take point, Rat and Star, Doc you are with me and McGuiness in the rear. Questions?"

Doc nodded an affirmative to the captain. Captain Edintore was a good man, he'd brought them through their assignments so far, but Doc didn't mind giving him a nudge toward a course of action. Doc also didn't mind sticking close to Star, she was strong, brave and smart. She didn't seem to let ego play into her actions, so Jack fell in as they checked the trucks.

The trucks were empty and they gave no real clues. Nothing much left to do but head up the stairs and into the temple.

The open doorway is illuminated from within by electric lights and he can hear the whirl and puttering of a generator. Doc could also hear something pounding within the temple. There were sounds of grunting and guttural moaning like from the undead before. "Great," Doc thought,"more dead to kill!"



Posted on 2015-08-16 at 20:07:51.
Edited on 2015-08-16 at 20:16:57 by Odyson

Topic: Continuing Where We Last Left Off Again
Subject: Just Do Someting...............


The Shaman sees the Blackfire still consuming Max and Fin. Ody is unsure what will stop this life energy drain but he puts his faith in Mother Earth and calls upon her to grant him the healing power he needs to help his companions. Placing a hand on Max's shoulder the healer draws forth a cure disease spell in hopes it will end the drain of life. If this works the same can be done for Fin. Once the Blackfire is stopped other healing can be applied as they escape.

Ody was wondering if he might have to help the Dwarv leap the pit to escape down the side tunnel.

Posted on 2015-08-16 at 19:28:03.

Topic: Trilogy War Q/A
Subject: LOL...............


Ah, I thought once you'd told me you had them on disc.

Well I'll just have to find a download.

Posted on 2015-08-16 at 13:37:05.

Topic: Trilogy War Q/A
Subject: Oh Gee whizzzzzzzzzz.......


Now I'm going to have look and see what Ulthok used.

Tann,
I only have volume one of the Encyclopedia Magica. If I sent you my dropbox link could you copy the others into it?

Posted on 2015-08-16 at 11:07:40.

Topic: Trilogy War Q/A
Subject: DM Guide..........


Well I've looked through the lists in the back of the 2.0 DM guide and there is a bunch of stuff there. Where else might we look for magic items. I was hoping to find more healing items.

BTW I will be posting that Ulthok replentished his used items, so that what is in list character list from before is replentished. Any new items can be added.

Posted on 2015-08-15 at 15:50:27.

Topic: Trilogy War Q/A
Subject: Mercinary.............


I don't want to seem mercinary, but I'd guess there would be plenty of magic items avalable from the all the fallen.

So besides the stuff we found, if we were interested in something, where would be a good place to look up possible magic items that are useful?

I really like wands, they can be really handy to increase your options in a pinch. And healing magic things will come in handy to save healing spells.

Posted on 2015-08-14 at 19:31:36.

Topic: Trilogy War Q/A
Subject: The Stuff From The Castle...............


Here's what I found so far beside the wooden Wand.

War Room:
5 potions,
3 bags of gold,
a well made expensive looking pin,
2 well-crafted bastard swords.

Lab:
So you picked up a ring or two maybe a necklace, maybe something else.

Library:
In all the searchers found and came away with:
5 tomes heavy magic in nature
2 tomes of lighter magic

From the Chamber of thee Crimson Death:
3 bags of gold
1 Potion of a watery black liquid.
2 Dark red potions the fluid as thick as blood.
A pair of jeweled Anklets
A set of Bone & Marble Dice
A wand crafted of bone
A fancy hat with a matching cloak
a set of Bagpipes.

From the Throne Room:
From Queen's body:
a Ring,
a Pin,
2 Dagger's,
Queen's clothing is very nice and well made and carries a magical taint

From the Butcher:
His meat cleaver,
boots,
a ring.
From the Advisor:
Robe,
Dagger,
Bone from inside his left leg

Dark Whisper:
Her blood covered eye which is magical and is really her eye.

This all I found so far.

Found this, there were two wands from the Goblins.
With the quick eight-minute search of the �village� completed, the party had gained 25 pieces of gold, 2 possible wands and 2 large 10,000 plus bags of copper coins. The two possible wands were a strange find, as there had been no Shaman among the Goblins during the fight. Nevertheless as for anything else, of value the party came up with nothing.


Posted on 2015-08-13 at 22:14:44.
Edited on 2015-08-14 at 20:49:45 by Odyson

Topic: Trilogy War Q/A
Subject: Our Magic Stuff..................


We found some stuff when we were in the floating Castle.
Ulthok will work tlo figure out what they are.
I will go back and form a list, but I want to know for sure what the wooden wand we took from the goblins does. Wands can be quite handy.

Will we be able to get our wands fully recharged by these mighty Wizards?

I will want to restore healing potions too, at least to the number we had going into the Flying Castle.

Posted on 2015-08-13 at 22:03:38.

Topic: CWWLLO QnA
Subject: Healing.........


Well if we have a chance to stop and do some healing I think I might have found something. I was looking it up a while ago and now I have to find it again. The healers have a real challange helping these two. It might take multiple healing spells in combination.

Oh BTW if you all want to survive.... protect the healers!!!!



Posted on 2015-08-13 at 21:49:01.

Topic: Trilogy War Q/A
Subject: Spells.............


I'll bet half of these would be used.

Ulthok:
SPELLS ALLOWED PER LvL
1st LvL: 4 [8] / 2nd LvL: 4 [8] / 3rd LvL: 4 [8] / 4th LvL: 4 / 5th LvL: 4 / 6th LvL: 1

Level 1: Burning Hands x2 / Magic Missile x3 / Detect Magic / Feather Fall / Hypnotism /Shield
Level 2: Invisibility / Melf's Acid Arrow x2 / Mirror Image / Summon Swarm / Web / Fog Cloud / Continual Light Darkness 15' Radius /
Level 3: Fireball x3 / Hold Person / Lighting Bolt x3 / Monster Summoning 1
Level 4: Improved Invisibility / Monster Summoning 2 / Phantasmal Killer / Polymorph Self
Level 5: Hold Monster / Summon Shadow /Teleport / Wall of Force /
Level 6: Chain Lightening
--------------------------------------------------------------
Peri's Spells:

1st LvL: 4 / 2nd LvL: 4 / 3rd LvL: 4 / 4th LvL: 4 / 5th LvL: 4 / 6th LvL: 1
Spells Readied
1st Lvl: Grease / Feather Fall / Enlarge / Protection from Evil
2nd Lvl: Blindness / Levitate / Web / Tasha's Uncontrollable Hideous Laughter
3rd Lvl: Suggestion / Fly / Hold Person / Wind Wall
4th Lvl: Polymorph Other / Fumble / Solid Fog / Confusion
5th Lvl: Feeblemind / Chaos / Transmute Rock to Mud / Wall of Force
6th Lvl: Control Weather


Posted on 2015-08-13 at 21:38:52.
Edited on 2015-08-13 at 21:53:27 by Odyson

Topic: Trilogy War Q/A
Subject: Yepper.............


I've thinking, and that is usually my first mistake, about which spells to switch.

Can we each get an amulet of "Feather Fall"????



Posted on 2015-08-12 at 19:22:52.
Edited on 2015-08-12 at 19:23:26 by Odyson

Topic: Weird War II Q n A
Subject: Here We Go..............


Well R&R is over, time to put the brain back in gear.

"Who ya ganna call?"



Posted on 2015-08-12 at 19:17:52.

Topic: Trilogy War Q/A
Subject: Welcome...................


Well in truth we assume Lady Jessica is dead...BUT...no proof.
She was wisked off by a Mind Flayer, dropping her sword.
Now Illithids usually drain their victums brain, but they do take slaves, sooooo....Lady Jessica could still be alive.

It's the Great, great,great,great,great.....something of Fuzzy Bunny!!!!!!!

Also Tann is right about the location being hidden, I went farther back in the story and found that part.

"But Allanan was no fool before his sudden disappearance, some believe at the hands of a group of assassins he had been seen with last, he imparted the secret of the Swords hiding place to only the other Valar yet untouched by Karza's evil, his only daughter. With her Dad gone, the great secret in her head, and no home to safely return to. she traveled alone for almost 1200 years her identity hidden from all. She found a home, fell in love, got married. Then watched as her husband was murdered right before her eyes by a band of roving Trolls, only by the grace of Odin and the fact the trolls did not know the secret she possessed did she escape. It was this that finally decided her to reveal her secret to one she hoped she could trust she. That person being myself , to you I present Althena Sunblayze Daughter of Allanan and my adopted daughter. The secret she holds may decide the fate of Trilogy if revealed to Karza, as such I sent you to rescue her, and you did not fail me. Now you know why other then my love for her why her rescue was so very important.

Would you believe that that was written 1/10/2006.

For those of you that want to retrace the sword finding adventure is starts on Page 13, that's right way back to Page 13. We are now on Page 234.

Posted on 2015-08-10 at 19:19:08.
Edited on 2015-08-12 at 19:20:05 by Odyson

Topic: Trilogy War Q/A
Subject: Hmmmmmmmmmmmmmmmmm...........


We are saying that we need to keep the location of the sword secret, but if you read back to the begining of Part 2 it was already known or at least very close.

The King now did tell them the means taken to provide them the fastest way to get to the coast.
First a flight once again by Pegasus to the port of Helm�s Dike to board a ship for travel through the Strait of Aladron, which bordered the Mainland and the island of Cirith Ungol, to the port city of Chard Rush on the coast of Ravenshorn. Then by horse which would await them purchased by advanced agents North to the river city of Star Falls within the Dwarven land of Erebor where they would have to purchase river boats and again move North. They would then follow the river through the lands of Erebor, Callahorn, Rodruin, and finally into Greymark. Through the Silver Mountains, across the Silver Lake, into the forests of Rodruin and into the woods of Greymark. The location of the final hiding place still kept secret from all for the moment. Though the boat trip did run close to the evil island the route was quicker then overland, and time as it had been in the search for Althena was of the essence.


So we don't want to be blabbing it but it does get discovered sometime.

Food for thought or even posting.

Posted on 2015-08-09 at 22:12:44.
Edited on 2015-08-09 at 22:17:58 by Odyson

Topic: The Trilogy War
Subject: Yeah..But.....


When Ulthok heard Cor say again that they should destroy the sword if they had the chance he remembered the letter that Allanan had left, "You must now be it's carrier and undo my mistake of hiding it, instead of destroying it."

Acknowledging his friend and companion the Halfling said to Cor, "The destruction of the sword is the ultimate end of our quest and I remember from Allanan's letter to Althena where he said to her to undo his mistake and destroy it,But I also remember where he said," The draw of the sword you now bare became to strong for even I to resist. So I returned here and knowing the evil that I might do under it's control I took up the sword, locking myself magically within this room. For even at the time I cut it from Karza's hand it had entered my mind and planted the seed of it's survival to this day.,

The sword has much strength and we don't have the skill or power to destroy it, we can't even touch it without it corrupting us,. I fear that if we challenge Allanan he will defend the sword and not help us,. So I hope we can convince him to send us get back. We can then help Althena to finish this task as was our first plan,.. We must take great care in whatever we do,. Now we need to rest and prepare, if using potions will be how we travel we need to figure how many are needed. Their use is dangerous and may be unpredictable when their magic ends."

The mage then found an open bunk.


Posted on 2015-08-06 at 21:09:01.
Edited on 2015-08-06 at 21:11:32 by Odyson

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Breath.........


When you are ready...we'll still be here.

Posted on 2015-08-05 at 19:57:31.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Time.......


Well when Roger is able to find time for writing we can slide back in.

Got plenty of time.

Posted on 2015-08-02 at 19:35:05.

Topic: Trilogy War Q/A
Subject: Rest........


The party needs rest first so that will take a bit of time. We would normally meet and discuss the plan so the magic users can pick their spells. Then the magic users need eight hour to study and prepare them. We could ready to leave on the second day. I figure there will be some more interaction with the librarian and Cor may need to find a chapel to do his cleric thing. Sirene may want some time to find information from the elves. Lothor may want to clean his weapons and practice or study some fighting stuff.

Ulthok, Sirene and Aliya need to study. Cor, Rayne and Roan need to pray. The Paladin may need to pray too. The fighter needs what a fighter needs.

So depending on what Tann writes next the party should gather and discuss a bit. I tried to leave things open enough in my post for other ideas.

Posted on 2015-08-02 at 10:05:35.

Topic: The Trilogy War
Subject: Smooth Talker..........


"Transportation to the location where Allanan will hide the sword is all we ask. Once airborne we will tell those who ferry us where to go. As for not changing the past, it has already been changed. The future we left had us as the last hope to stem the tide of evil that washed over the land. We know not if we were successful. It may be that changing the past is the only way to avoid a future where evil rules. I do not take lightly our charge to safeguard the realm of Trilogy."

Fearing the Librarian would again take Cor's words as a threat Ulthok looked at Cor, "You always had such a way with words. .. Yes we need to change the past, but it's only the past we did to get here. The choice of destroying the magic well using all of our gems is the only past we need to change,but we must return to near that moment to do that,.Allanan may the only one powerful enough to do that. "

Looking back to Bannix, " We must keep the location as secret as possible, the peace of 1200 years lay in the hiding of the sword and Karza's minions never gave up their search. We cannot leave easy clues yet we must make haste,.. but we also need rest and time to study to replenish our spells,. Kind sir, if lodging could to be supplied and provisions can be gathered then we may be ready to leave in as soon as two days time. Although Dragons could carry near all of us, I worry that their long lives and long memories might in this case not be our wisest mode of travel. Do you have any of the flying horses?" Ulthok smiled at Rayne, she had been a Pegasus rider and this would be natural to her. "We have at least one of us that is experienced in their handling and most of us have passengered on them before,..we do not have a past to change, but future to save. Our mission is still not complete and we must be allowed to return and complete it."


Posted on 2015-08-01 at 16:02:34.

Topic: Trilogy War Q/A
Subject: Was Sort Of Figuring That........


The Silver Lake is a big landmark and we may want to stay out the forrest, but it may not be quite as wild....or it could be worse.

I'd say we don't want to give away the exact location either. We hitch a ride to open ground north east of The Silver Lake.

With a rest and recharge of spells before we leave swe could bulk up on some "Fly" spells and after our escort leave we fly to the mountain. Going over possible trouble is better than fighting through it. Also the fewer actions we have to take the less effect we have on time.

I may have Ulthok have private conversation with Cor about this.

Well if I don't hear from anyone, that is how my post will go.

Posted on 2015-08-01 at 13:25:31.

Topic: Trilogy War Q/A
Subject: Map Options...........


We found the sword in Drow Mountain. The mountain is just north of Gygax in Graymark. We would want to help keep the location secret so we need transported near the mountain but not to the mountain. We could go to Pardot and then go up river to the mountain. We could to Gygax and hike in. We could go to Shiraka and hike in.

But we need to get to Allanan quickly because the sword is trying to control him and he had to lock himself in to stop from using it.

Rereading I think the party got more boats at Main by The Silver Lake to go down river to Drow Mountain.

If we can get transport to Gygax I think that would be close enough to hike in, we would still be able to come to the same side of the mountain as the party did the first time. Our exit through the giants caves many not be there yet.

Thoughts?

Posted on 2015-08-01 at 10:44:13.

 
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