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You are here: Home --> Forum Home --> Recent posts by Odyson
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Topic: The Trilogy War
Subject: Get The Point..................


The explosion of flame’s searing heat rolled over the Halfling knocking him back into hall to stagger to a halt next to the enchantress Sirene. His protective clothing had helped divert some of the damage but being burnt seemed to be a common thing to him now. But it was the pain in his mind as he read Peri’s thoughts, she’d been burned too. Faerie Dragon scales weren’t as resistant to fire as a true dragons. “Peri..to me… in the pack .. take a potion of extra healing” he pictured the bottle in his mind so she would know it too. He could feel the little dragon pulling the bottle from his pack,..”Drink it all.” Then he readied himself to return the attack.

A wall of eight Orcs had rushed them as the fire faded. Now they created a barrier into the room leaving Weaver cut off from them. The three fighter, Cor, Roan and Lothor, seemed to match up against two Orcs each leaving the two Orcs (3 and 7) slightly behind. From his place behind the fighters Ulthok could see these two attackers clearly. Bringing forth his bow of speed Ulthok once again used his well honed skills to place two arrows in each of those Orcs. He had little doubt that there would be more arrows flying past him from the Elven ranger, after all these are Raynes swore enemies.

(OOC: Ulthok is attacking the two Orcs that are behind the main line to slow them as the fighters take on the others.)

Posted on 2014-05-18 at 02:07:51.
Edited on 2014-05-19 at 16:24:23 by Odyson

Topic: Trilogy War Q/A
Subject: Don't Cast On the White Knight.....Melee Him......


I noticed in Tann's post that gem on the Knight was glowing. It could be a good sign that he has a protection from magic spell on him, so just kick his butt with melee.

Serten's Spell Immunity

Level: 8 Schools: Abjuration
Range: Touch Components: V, S, M
Duration: 1 turn/level Casting Time: 1 round/recipient
Area of Effect: Creature(s) touched Saving Throw: None

By use of this spell, the wizard is able to confer virtual immunity to certain spells and magical attack forms upon those he touches. For every four levels of experience of the wizard, one creature can be protected by the Serten's spell immunity spell; however, if more than one is protected, the duration of the protection is divided among the protected creatures.

For example, a 16th-level wizard can cast the spell upon one creature and it will last 16 turns, or place it upon two creatures for eight turns, or four creatures for four turns.) The protection gives a bonus to saving throws, according to spell type and level, as shown in the following table.

Spell Level Wizard Spell Priest Spell

1st-3rd +9* +7

4th-6th +7 +5

7th-8th +5 +3

* Includes beguiling effects.

The material component of this spell is a diamond of at least 500 gp value, which must be crushed and sprinkled over the spell recipients. Each such creature must also have in its possession a diamond of at least one carat size, intact and carried on its person.

Also the Hooded ones only got their hoods toasted from the lightening so I bet they are protected too. Try to clear the Orcs and Giths Guards then we have a clear shot at the Hooded ones, the big Gith and the Knight.

Posted on 2014-05-17 at 19:57:55.

Topic: Trilogy War Q/A
Subject: My Head Hurts............


I am soooooooooo over thinking this. But I'm still not sure what to do. If Ulthok was in front he could do burning hands and toast those Orcs a bit.

Or Meteor the five Gith

Or Magic missle five Orcs

Or or or or ...........

Posted on 2014-05-16 at 02:36:53.

Topic: The Gobber King- QnA
Subject: Donner....Party of One............


Oh.... we'll just skip the left over meat. I was reminded the Bugbears most likely weren't eating beacon.

Posted on 2014-05-15 at 00:29:11.

Topic: The Gobber King- QnA
Subject: No more Crossbows...But.........


I missed listing the spriked flail. For those that like to smash things.....

Posted on 2014-05-14 at 02:34:21.

Topic: Trilogy War Q/A
Subject: Orcs.........


Well I think the Orcs would be easier to fight than the Gith.

Sure there's a bunch but we just go barbarian on then. They are blocking or view so we need to put them down.

Peri might still a trick, the Orcs are lower intel so let me check. She might have Fear or something ready that would make them faulter.
-------------------
Peri could fly down to the door away and cast Repultion in front of the party on the Orcs.

Repulsion
Level: 6 Schools: Abjuration
Range: 0 Components: V, S, M
Duration: 1 round/2 levels Casting Time: 6
Area of Effect: 10 ft./level x 10 ft. Saving Throw: None

When this spell is cast, the wizard is able to cause all creatures in the path of the area of effect to move directly away from his person. Repulsion occurs at the speed of the creature attempting to move toward the spellcaster. The repelled creature continues to move away for a complete round even if this takes it beyond spell range. The caster can designate a new direction each round, but use of this power counts as the caster's principal action in the round. The caster can, of course, choose to do something else instead of using the repulsion attack.

The material component for this spell is a pair of small magnetized iron bars attached to two small canine statuettes, one ivory and one ebony.

Then as they back away we chop them up. Now it may make us repulsed by her but if she stays behind us it basicly drive us into them and them to back up. It would be path 10ft wide and 120 ft long into the room. We keep driving them into the path of the spell.

Thoughts? Options?



Posted on 2014-05-14 at 02:11:12.
Edited on 2014-05-14 at 02:22:28 by Odyson

Topic: Most people logged in
Subject: Again..........


11.....again.

Posted on 2014-05-14 at 01:59:18.

Topic: The Gobber King- QnA
Subject: Yikes............


Run away................

or at least hide behind the big people!

Posted on 2014-05-13 at 23:21:38.
Edited on 2014-05-14 at 02:28:43 by Odyson

Topic: The Gobber King- QnA
Subject: Who Ya Gonna Call...........


We Dudley and Gamard could do the Combine and Turn Undead act again.
It worked on the mice.

I'd hope the others are better armed now to finish them off.

What'cha think?

Posted on 2014-05-13 at 16:54:53.

Topic: Trilogy War Q/A
Subject: Tough Call........


Good idea but we will need to see the map to tell how close the baddies are closing. If Cor and Lothor protect you it could work, but for that action Roan will be valnerable.

This is where we really miss the meat shields we used have.
Barreel would have been a great asset in this fight.

Posted on 2014-05-13 at 01:48:16.

Topic: The Gobber King
Subject: Pick and Choose...........


Dudley went over items gathered from the creature and carefully selected items. The coin purse he slipped into his pack, his Goddess had provide good fortune for good fortune. He added the three potions to the bottles already collect and the meat would handy for a meal later. Looking closer at the meat the Cleric realized this was most likely not animal protein. Folding the packet back up he laid it beside the creature.

Eyeing the belt sheath and dagger from the bugbear leader he decided it would come in handy to cut the portions of food for the party and grabbed it up with the belt. Wrapping the belt about his waist he found the first task for the dragger was to size the belt.

(OOC:If one of the packs is better for carrying the supplies he will switch it out.)

Posted on 2014-05-13 at 01:39:56.
Edited on 2014-05-14 at 17:14:10 by Odyson

Topic: The Gobber King- QnA
Subject: The Stuff..........


Here's the Stuff:

plain dagger in a sheath,

2 long knives in sheaths

three more daggers.

two swords, two shields,

crossbow is a piece of work with two bolts quarrels are carved with runes and the heads are a green stained metal with a crystal sphere, similar to the one on the pendant except here they are filled with a silver liquid like mercury.

banded armour is very nice but made for someone of a large girth and height and would not suit anyone among the party.

banded armour (still a bit big for anyone here)

a pouch of dried meat strips,

a purse with 30 Cullars (Sendria Silver piece)

10 Bulrin (S. Gold piece),

50 Cullars,

a small blue potion similar to the one his comrade was about to drink before Wembley scored the bulls-eye.

two more potions

necklace is gold, with a triangle pendant that has a crystal sphere. Within the crystal sphere is a murky cloud that swirls about on its own. His flail lies on the ground far from the body.

three backpacks (large but useable).


Dudley will gather the meat strips, potions to put with the food and the money for tribute for our good Fortune. He'll claim the belt dagger from the leader to use as a knife.

We should take the packs for stuff we will find. Those that don't have a pack should claim one.



Posted on 2014-05-13 at 01:19:41.
Edited on 2014-05-13 at 01:26:20 by Odyson

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Get Well..........


We don't need no sicky GM's. You can do enough when you feel good.

Posted on 2014-05-13 at 00:56:58.

Topic: Trilogy War Q/A
Subject: Agree..........


I'd say that the hooded things are WAY stronger than all of us and it will take a combined attacked to over whelm it.

But there are still plenty of strong enemies left to mess stuff up.

We have generally done fairly well against melee combat, but the higher level magic slingers can REALLY toast our shorts.

Good targeting and planning is very important. Think back on all your past table top games and others games that required taking out high level badies. Search your spells and abilities for those things that give you bonuses. Don't be afraid to remind the GM of bonuses to improve the rolls just like in table top. Figure any advantage, even if its to empower another character to be more powerful. We don't get do overs or restarts here.

Posted on 2014-05-11 at 20:16:11.
Edited on 2014-05-11 at 20:17:12 by Odyson

Topic: Trilogy War Q/A
Subject: Retreat......Never..........


No one ever won a fight retreating. Besides there plenty of time for that later.

Well it looks like we need to help Weaver, so I'd suggest Aliya fight fire with fire and fire ball the talbe to distract the brother/sister pair and perhaps toast the Gith.

Most likely the Red gem on the Human is anti magic so spell now may not be a good idea on him.

We'll know better when Tann gets the map up to see which attacks make most sense. But I'd suggest thinking about Roan and Lothor be ready to multi task in melee. Gith then Orcs.

Someone will need to go toe to toe with the White Knight, Cor?

Looks like Ulthok still has two Gith to finish to protect the left.

So when we see the map we can really plan.

Posted on 2014-05-11 at 15:33:44.

Topic: The Gobber King- QnA
Subject: Geez...............


We survived a ship wreck, fought off killer zombie mice, a whining ninja, funky cat, three banshies, spooky dreams, and four bugbears. That should be PLENTY of XP to level up.




Posted on 2014-05-10 at 21:55:44.
Edited on 2014-05-10 at 21:56:10 by Odyson

Topic: The Gobber King- QnA
Subject: Well..........


We're going from a light romp to a dungeon stomp!

So....how soon do we level?


Posted on 2014-05-09 at 02:37:38.

Topic: Most people logged in
Subject: 11...........


Elven....Wonderful!!!!!!

Posted on 2014-05-09 at 02:32:36.

Topic: Destiny's Flight - A Serenity RPG
Subject: Calm Before The Storm...........


Destiny Bridge, Day Two of Journey. 9:15 am ST

Jon took a seat in the copilot’s chair. Sipping the hot black liquid from the thermal insulated mug; the captain scanned the controls and checked the statues of the flight. Tess had put in the course and set the flight on automatic. She’d done as Jon had asked and they were traveling just short of a hard burn.

The course was still along normal travel routes, but to allow for their increased speed they skirted the outer edge where there would be less traffic. This was their usual mode of travel but it had its risks. Not unlike the sheep straying from the herd it put them as a simpler target for those of a more predatory nature. Worry infused Jon’s thoughts as this was the first time since the wine run they were carrying a cargo that someone seemed interested in taking away from them. In that case they didn’t have to worry about the possibility of an inside job and it still had been a disaster. The children’s story of sheep in wolves clothing, or was that the other way around, kept him wondering what would happen next.

Jon thought too about Angela, he still wasn’t comfortable giving her orders. She had proven herself an able member of the crew but if he said something wrong it became a firm order of action. The old “what you heard wasn’t what I thought I said” could add ciaos, but so far things had worked out. Thank goodness Tess and Grace seemed to grasp it.

Then there was Catie. Steph had brought her aboard to help knowing that there were many skills within her that could aid the crew. Her negotiations had got them some good eats and she was seeing through some of haze of this story around the princess. Perhaps the medical and research stuff could help Steph free Angela from some of the need to relearn every day. Even just a bit would help Angela feel more confident.

Jon had always been one to look for options, but he knew fate took its own course and it usually liked to find the one he didn’t think about. Well if things went smoothly all the time what fun would there be in that?

Jon sat back and took in the calm, he could feel it wouldn’t last long.


Posted on 2014-05-07 at 16:40:04.
Edited on 2014-05-17 at 20:24:45 by Odyson

Topic: The Gobber King- QnA
Subject: Real Game...............


So now this is turning into a real game. I'd say we start checking the portal frames to see if they have any kind of markings. There may be a code to them that clues users as to where they are going.

Posted on 2014-05-07 at 15:46:27.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: But It Is Really Good Looking............


Not one to pick on Roger's maps so I'll just say I LOVE those Shuttle Dpor's.




But really I thought Hack and Slash were down in the cargo bay not on the gangway. Most have skimmed over it.

---------See even I make edit errors------





Posted on 2014-05-07 at 02:42:18.
Edited on 2014-05-07 at 14:57:26 by Odyson

Topic: Most people logged in
Subject: Ten.........


10 Again............

Posted on 2014-05-07 at 01:08:33.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Who ...Me??????







Posted on 2014-05-06 at 17:11:40.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: So Apt......


I guess that's how it is with mystery ships.

Posted on 2014-05-06 at 16:52:50.

Topic: The Gobber King
Subject: R&R...................


With a bit of pulling and lifting Dudley was able to get Gam out of the water. It was lucky to have Wembley aiding. It was also lucky they were dealing with a Khord, once started there wasn’t that much to pull out of the water.

Grem soon was on his feet healing himself. Dudley was glad to see that as he was low on spells and need time to pray to again have Shinara’s full blessings.

As others attend to the remaining attacker Dudley busied himself preparing to rest. The other were better at handling that sort of thing and besides it didn’t sound as if it would be that pleasant. Taking the pack he removed food and drink for the party so they might revive themselves. When he looked back to the where Gamard and others had been questioning the bugbear the creature was stretched out and must have died. Dudley waved the others over to share in the meal and then found a place rest and say his devotions.

Dudley awoke from a sound rest and didn’t even remember falling asleep. Saying another pray to Shinara to thank her for the good fortune to find such a peaceful place to rest; at least after those hairy creatures had been dealt with. Dudley packed up the supplies and again readied himself to follow this band on the search of other good fortunes.


Posted on 2014-05-06 at 16:51:06.
Edited on 2014-05-07 at 14:58:52 by Odyson

 
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