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You are here: Home --> Forum Home --> Recent posts by Grugg
Topic: Tales of City Fantastico
Subject: Intro, Part 2


Prologue: Fantastico, the Menacing Phantom of Warring Clone Sith Revenge

It was the summer of 2003 when Fantasti Co. first made its mark. The brain-child of Mr. Fantasti IV, a relatively unknown foreign businessman, Fantasti Co. arrived in America with a bit of a whimper. Its sudden appearance coupled with the fact that no one knew exactly what they did seemed to indicate a failure to exist as a corporation, and for the first year the company largely stagnated. In the summer of 2004 however, a t-shirt, a vision disorder and a large group of hipsters would change everything.

Following their unproductive first year, Fantasti Co. dedicated what remained of their budget to a last ditch advertising effort. They commissioned a t-shirt from a local merchant, to display their brand. A simple enough order, if the executive they had sent to view the samples not been unknowingly colorblind. The result, a horrifyingly neon pink t-shirt with FantastiCo. emblazoned across the front in an eye gougingly yellow font, was nothing short of an abomination. The t-shirt shipped to a massively negative reception from consumers, and it looked like Fantasti Co. had finally sunk itself.

Moments before Fantasti Co. was set to declare bankruptcy, something extraordinary happened. Hipsters, always on the lookout for the latest unpopular style to bring back, had descended on the masses of t-shirts like deranged animals, buying out the entire stock literally overnight, mistaking the company name for an odd misspelling of fantastic. Their quest for ironic fashion statements ironically caused a country wide movement, and demand for the t-shirt soon far outstripped supply. Their initial investment returned tenfold, Fantasti Co. soon was outsourcing the creation of off colour t-shirts all over the country, establishing themselves as a national buzzword. Seeking to keep the momentum rolling, the company renamed itself Fantastico, and by the end of the year, they were among the business elite, sitting atop the lists of earners for 2004.

The years dragged on, and Fantastico expanded their business model. Fantasticola, Fantasticorn Pops, Fantasicolonoscopy kits, there seemed nothing the public wouldn’t buy with the Fantastico name slapped onto it. Fantastico became known as a company of excess, and their opulent Manhattan headquarters a testament to their dominance over the market. With Mr. Fantasti IV guiding the company, it was often joked that the company’s executive board was more organised and efficient than the country’s administration itself, and rumours abounded about a possible jump to politics for the much beloved CEO.

Public support of the company continued to rise, and following the economic downturn at the turn of the decade, Fantastico was in the unique position of being virtually the only company unaffected. This afforded them an excellent opportunity to buy out virtually all of their rivals, and by 2015, the Manhattan business sector was almost entirely dominated by Fantastico. By this point, the US of A’s national debt had ballooned to a truly unimaginable level, and Fantastico made an offer that went down in history as perhaps the most ambitious of all time. In return for paying off fully a third of the nation’s debt, they would be granted the entire Manhattan island to do with as they saw fit. The administration, desperately battling their debt and hoping to associate themselves with the wildly popular Fantastico, reluctantly agreed.

For the next five years, City Fantastico became an international titan, dedicating itself to the unbridled advancement of arts and science. Their massive funding brought in high calibre private military contractors, and their presence coupled with the high standard of living kept the city relatively crime free. At the height of its power, City Fantastico hosted the 2020 World’s Fair, showing off its splendour to the world for the first time. The world marvelled at City Fantastico, it appeared as if nothing could ever top the spectacle presented at the World Fair. That was, as so many things are, unfortunately true.

Following the closing of the World’s Fair, there was a change in City Fantastico. It was subtle at first, everything just seemed to lack the lustre it had before hand. Soon the steroid-fueled sports leagues that had entertained the populace entered a near simultaneous lock-out, citing breakdowns in negotiations. One by one business closed their doors, seemingly lacking the firm plan which had allowed them to flourish. By the time Fantastico announced that Mr. Fantasti IV had gone missing, the City had already begun to revolt.

The insertion of Mr. Fantasti’s son, Mr. Fantasti V in his place did little to quell the chaos. The company’s stock plummeted, and soon the PMC refused to continue working for the promises of better financial times to come. The population began to rally around any figurehead they could, and soon the city ran wild with warring factions. The riots and battles took a great toll on the city, its once magnificent skyline marred with smoke and flames. By the time the fighting died down three years later, the City had been irrevocably changed.

Entrenched within their heavily fortified HQ, the last remnants of the executive board and their loyalist employees are prisoners within their own city. Only the division of their enemies allowed Fantastico to retain any sort of control, and the board knew their days were numbered. If anything could be done it would had to be soon, and it would have to be awesome.


Posted on 2011-02-15 at 17:03:20.

Topic: Tales of City Fantastico
Subject: Tales of City Fantastico


Grampa! Grampa!

The cry brought a smile to the old man’s lined face as he rose from his chair and strode to meet his visitors. As he turned into his entryway he was immediately rushed by two small children, their forms distorted by the puffy snowsuits they’d neglected to remove after coming in. He leaned down to embrace them as the tall shadow of their father arrived in the entryway.

”Thanks for doing this Pops,” the man said, brushing some lingering snow from the shoulder of his overcoat, “sorry about such short notice.”

”Pfft, I’ve told you before John, it’s absolutely no trouble.” The old man stood up and grinned at the two children that were still huddled about his legs. ”Especially when it’s just taking care of these old farts.”

”We’re not ooold!” the first child whined.
”Yeeah, you’re the old one Grampa!” the second added.

The old man playfully tussled the children’s hair before they ran off after each other into the other room. Cries of ”You’re it!” and heavy stomping could be heard, and the younger man winced at the sound of a loud thump.

”You sure you’ll be alright with them Pops? Storm’s blowing pretty fierce out there, could lose power soon.”

”For the last time John, I’m not enfeebled for god’s sake.” the old man replied with a grin. ”Now you get, or you’ll be late.”

The younger man returned the grin, called out his goodbyes to the boys still tussling about in the back and stepped out into the storm. The old man watched him from the frosted window until he was obscured by the snow. Seconds later, the sound of an engine reached his ears, and he could hear the children in the other room clambering to a window to wave goodbye to their father. As the sound of the car heading out faded away, he walked down to the hall closet, removing a long box from its spot on a high shelf. As he entered the back room, the two boys stop their play wrestling and looked up at him expectantly.

”Alright now boys,” he said, removing the lid from the box, ”who’s ready to play Fantasticopoly!?”

The game lasted long into the night, and eventually one of the children eked out a victory. Amidst bowls of celebratory ice cream, the old man caught a glimpse of the clock, it was already half past ten.

”Alright boys,” the old man said as he gathered the quickly emptied bowls up and placed them in the sink, ”I think it’s just about time the pair of you were going to bed. You’re already a good hour past your bedtime…”

”Nuh uh Grampa!” the first child objected. ”I won Fantasticopoly and that means you have to tell us a story!”

”Mmhmm!” the second child added emphatically, his mouth still full of ice cream.

”Oh, is that what it means now?” the old man asked, raising his brow as the children nodded vigorously. ”Well I suppose I could tell you the story about the time your father and I went and bought that old truck of his. Now it was –“

”You told us that one last time Grampa!” the first child interrupted.

”Did I now?” the old man grinned, ”Well…how about one about scary dungeons and fearsome dragons?”

”Nah, sounds boring!” the second child muttered ”You should tell us a story no one around here’s ever heard of before!”

”YEAH!”, the first child blurted, ”Something unlike anything anyone’s ever known, something inspired by every video game, comic book, action movie or particularly drunken adventure you’ve ever played, read, seen or had!”

The old man paused a moment before replying. ”I think I have just the thing…”

He stepped out of the room a moment, reappearing with a large hand bound book a couple inches thick.

”Now this,” he ran his hand over the rough cover, ”is a little something I’ve been working on a long time…and I’ve never shown it to anybody ever before. Before I start, you’re going to have to promise you won’t mention a word of this to your father…I don’t think he’d like to know what you’d been listening to. Do you promise?”

The children agreed fervently, they’d already gathered around the old man as he sat on the couch, leaning in close so they could see the book, though neither of them could read well enough to possibly follow along. The old man smiled, opening the cover to reveal a bare page save one small line typed across the centre.

”Tales of City Fantastico"


What’s City Fantastico Grampa? the first kid asked eagerly, before the old man hushed him.

”You’ll see sonny, you’ll see. Now…let me begin.” The old man cleared his throat. ”Not so long ago, not far from here, the beginnings of something awesome occurred…”


Posted on 2011-02-15 at 17:02:53.
Edited on 2011-05-01 at 14:05:12 by Grugg

Topic: The Egg Tart Game
Subject: asdf


Effects may include nausea.

Posted on 2011-02-15 at 03:53:47.

Topic: You Should Have Tried to Join this Game, and You Know It
Subject: asdf


Fantastic, added up to the Q&A. Please use that thread for all your cheese and game related everything, and remember Grugg loves you.

Posted on 2011-02-14 at 21:21:40.

Topic: City Fantastico Q&A: Oh god not the bees!
Subject: PDA Contacts





Born into a broken down household in inner-city Detroit in the early 90's, Darius Garnet grew up knowing nothing other than street gangs and violence. From a young age, his restless nature and natural charisma attracted disaffected youths from the area, and his “crew” already had arrest warrants with their names on it before his 16th birthday. After a brutal bank robbery left him facing multiple murder charges and most of his friends dead, the then 20 year old Darius fled the city, eventually arriving in Manhattan around 2012.

After Fantastico's purchase and subsequent isolation of the island, Darius initially attempted to return to his gangland roots. Fantastico's private security forces proved more effective than the beaten down police force of Detroit however, and Darius's first attempt a big score (the robbery of one of Fantastico's many banking institutions) left him in a violent shootout before being dragged into incarceration.

Video of the shootout quickly went viral, and the public became somewhat enamoured with Darius, who had demonstrated considerable athleticism and talent during his attempt to escape the shootout, including breaking a three man tackle before finally spear tackling a security team leader. Never one to let an opportunity pass him by, Mr. Fantasti IV approached Darius before he set to be exiled from the city and offered him a choice. Renounce his criminal life and become the centrepiece for Fantasti's personal football team in the City Fantastico Football League. Lured by the promise of lucrative contracts, Darius quickly accepted.

Brought into the Fantastico Westside Supa-Flys as a fast rushing quarterback, Darius established himself as a star in the steroid-fueled, no holds barred enviroment. A three time MVP and league champion, Darius was rolling in cash, most of which he re-invested in Fantastico's science division, who used their increased funding to develop new more powerful steroids. After winning the 2020 league championship (by an astounding 218 – 6) and signing a multiple album deal following his multi-platinum gangster rap debut the world seemed to be Garnet's oyster.

When the city collapsed following Mr. Fantasti's disappearance, Darius's supply of steroids quickly dried up. By now long addicted to the powerful rush they provided, Darius turned to anything he could find to try to recreate it. His legion of fans from his years in the league provided him an excellent recruitment base, and soon Darius had reverted to his previous behaviours, though the method had changed. Now instead of banks, Darius's crew raided pharmacies and laboratories, getting their hands on any drug they could find in order to develop new and more powerful concoctions.

As the riots died down, Darius's gang of heavily juiced gang-bangers wasted no time in securing his power base in Westside, his old football stomping grounds. His vast stockpiles of narcotics and prescription medications lent him a lot of clout in the now lawless streets, and word spread of his gang's ability to get the hook-up for nearly anything anyone required. Seemingly being supplied from some outside source, Darius's stockpile far outstripped any of his competitors, and by 2023 Darius Garnet was the only name in narcotics in the city. From his safehouse in Westside, Darius had built a criminal empire that rivalled the power of Fantastico itself.





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Posted on 2011-02-14 at 20:40:00.
Edited on 2011-03-05 at 16:10:16 by Grugg

Topic: City Fantastico Q&A: Oh god not the bees!
Subject: Team Statistics


Bullets Fired: 8
  • Virago Nelahw: 0
  • Gerald Downhouser: 1
  • Kathryn McDonnell: 4
  • "Popsicle Percy": 0
  • Danyael "Romeo" Greyson: 3
  • Vitali Koralev: 0

Bullets Hit: 7, 87.5%
  • Virago Nelahw: 0, 100%
  • Gerald Downhouser: 1, 100%
  • Kathryn McDonnell: 4, 100%
  • "Popsicle Percy": 0, 100%
  • Danyael "Romeo" Greyson: 2, 66%
  • Vitali Koralev: 0, 0%

Humans Killed: 13
  • Virago Nelahw: 3
  • Gerald Downhouser: 3
  • Kathryn McDonnell: 3
  • "Popsicle Percy": 2
  • Danyael "Romeo" Greyson: 2
  • Vitali Koralev: 0

Animals Killed: 0
  • Virago Nelahw: 0
  • Gerald Downhouser: 0
  • Kathryn McDonnell: 0
  • "Popsicle Percy": 0
  • Danyael "Romeo" Greyson: 0
  • Vitali Koralev: 0

Robots Destroyed: 0
  • Virago Nelahw: 0
  • Gerald Downhouser: 0
  • Kathryn McDonnell: 0
  • "Popsicle Percy": 0
  • Danyael "Romeo" Greyson: 0
  • Vitali Koralev: 0

Mutants Killed: 0
  • Virago Nelahw: 0
  • Gerald Downhouser: 0
  • Kathryn McDonnell: 0
  • "Popsicle Percy": 0
  • Danyael "Romeo" Greyson: 0
  • Vitali Koralev: 0

Vehicles Driven: 1
  • Virago Nelahw: 0
  • Gerald Downhouser: 0
  • Kathryn McDonnell: 0
  • "Popsicle Percy": 1
  • Danyael "Romeo" Greyson: 0
  • Vitali Koralev: 0

Vehicles Destroyed: 0
  • Virago Nelahw: 0
  • Gerald Downhouser: 0
  • Kathryn McDonnell: 0
  • "Popsicle Percy": 0
  • Danyael "Romeo" Greyson: 0
  • Vitali Koralev: 0

Awesome Actions Performed: 5
  • Virago Nelahw: 2
  • Gerald Downhouser: 2
  • Kathryn McDonnell: 0
  • "Popsicle Percy": 0
  • Danyael "Romeo" Greyson: 1
  • Vitali Koralev: 0

Awesome Points Spent: 1
  • Virago Nelahw: 3
  • Gerald Downhouser: 1
  • Kathryn McDonnell: 1
  • "Popsicle Percy": 0
  • Danyael "Romeo" Greyson: 2
  • Vitali Koralev: 1

Explosives Used: 1
  • Virago Nelahw: 0
  • Gerald Downhouser: 0
  • Kathryn McDonnell: 0
  • "Popsicle Percy": 1
  • Danyael "Romeo" Greyson: 0
  • Vitali Koralev: 0

Humans Slept With: 1
  • Virago Nelahw: 0
  • Gerald Downhouser: 0
  • Kathryn McDonnell: 0
  • "Popsicle Percy": 0
  • Danyael "Romeo" Greyson: 1
  • Vitali Koralev: 0

Non-Humans Slept With: 0
  • Virago Nelahw: 0
  • Gerald Downhouser: 0
  • Kathryn McDonnell: 0
  • "Popsicle Percy": 0
  • Danyael "Romeo" Greyson: 0
  • Vitali Koralev: 0

Substance Abuses: 0
  • Virago Nelahw: Yeah, no way I'm trying to count that.
  • Gerald Downhouser: 0
  • Kathryn McDonnell: 0
  • "Popsicle Percy": 0
  • Danyael "Romeo" Greyson: 0
  • Vitali Koralev: 0

Arsons Committed: 2
  • Virago Nelahw: 1
  • Gerald Downhouser: 0
  • Kathryn McDonnell: 0
  • "Popsicle Percy": 1
  • Danyael "Romeo" Greyson: 0
  • Vitali Koralev: 0

Cruel and Unusual Kills Performed: 6
  • Virago Nelahw: 3
  • Gerald Downhouser: 2
  • Kathryn McDonnell: 0
  • "Popsicle Percy": 1
  • Danyael "Romeo" Greyson: 0
  • Vitali Koralev: 0

Doors Destroyed: 0
  • Virago Nelahw: 0
  • Gerald Downhouser: 0
  • Kathryn McDonnell: 0
  • "Popsicle Percy": 0
  • Danyael "Romeo" Greyson: 0
  • Vitali Koralev: 0

Time Spent on Fire: 0secs
  • Virago Nelahw: 0secs
  • Gerald Downhouser: 0secs
  • Kathryn McDonnell: 0secs
  • "Popsicle Percy": 0secs
  • Danyael "Romeo" Greyson: 0secs
  • Vitali Koralev: 0secs

Estimated Property Damage: $400
  • Virago Nelahw: $25
  • Gerald Downhouser: $25
  • Kathryn McDonnell: $250
  • "Popsicle Percy": $0
  • Danyael "Romeo" Greyson: $100
  • Vitali Koralev: $0

Systems "Hacked": 0
  • Virago Nelahw: 0
  • Gerald Downhouser: 0
  • Kathryn McDonnell: 0
  • "Popsicle Percy": 0
  • Danyael "Romeo" Greyson: 0
  • Vitali Koralev: 0

"Friendly" Fire Incidents: 0
  • Virago Nelahw: 0
  • Gerald Downhouser: 0
  • Kathryn McDonnell: 0
  • "Popsicle Percy": 0
  • Danyael "Romeo" Greyson: 0
  • Vitali Koralev: 0


Posted on 2011-02-14 at 20:39:38.
Edited on 2011-05-19 at 17:38:18 by Grugg

Topic: You Should Have Tried to Join this Game, and You Know It
Subject: sadf


Q&A thread is up, feel free to post in it, ask questions and get answers. EOL, WHEN YOUR CHARACTER IS DONE PLEASE POST HIM HERE FIRST. Also, those with a good eye/the ability to read at all might notice a handful of statistics in the Q&A thread that may reveal things to come. KEEP YOUR EYES PEELED.

Posted on 2011-02-14 at 20:13:32.

Topic: City Fantastico Q&A: Oh god not the bees!
Subject: Notable NPCs Met/Discovered


The Storytellers
The Old Man - The originator of the Tales of City Fantastico, widower and loving grandfather.
John - The Old Man's son.
The Kids - John's two sons, superb Fantasticopoly players and lovers of good stories.

City Fantastico
Mr. Fantasti IV - The founder of Fantastico (formerly Fantasti Co.) and one of the greatest businessmen the world has ever known. Currently missing, succeeded as Fantastico CEO by his son.
Mr. Fantasti V - The current CEO of Fantastico (formerly Fantasti Co.) and head of the executive board. Known for being merely a shadow of the businessman his father was.
Denise - Mr. Fantasti V's emotionless secretary and former crush. Has a great rack.
Roberto Stanislav - Specialist Agent and Master of the Disguisings for Fantastico Special Forces. Impeccably dressed and exceptionally poor at English.
Darius Garnet - A former legendary football player, successful gangster rap artist, and head of the largest drug ring in all of City Fantastico. The team's first target in Mr. Fantasti V's plan to reclaim the city.
The Canadian - A former Garnet associate, now attempting to play both sides. Called the Canadian due to the large amounts of cocaine he moved resembling snow, also because he's Canadian.
Jean-Luc le Connard - Captain of the Fantastico Wildfires, and unsurprisingly, an asshole. Poor French humour abounds.

Posted on 2011-02-14 at 19:48:09.
Edited on 2011-03-14 at 17:22:08 by Grugg

Topic: City Fantastico Q&A: Oh god not the bees!
Subject: Current Player Characters





Virago Nelahw

Physical 5
Mental 4
Social 1
Skill 2
Awesome 4

Skills:
Athletics
Combat (Melee)
Awareness
Medicine

Specialisations:

Athletics: Jumping
Athletics: Climbing
Athletics: Running
Combat (Melee): 2-handed weapons
Medicine: Trauma
Medicine: Painkillers
Medicine: Stimulants
Awareness: Sight (especially depth perception!)

Advantages:
Longarm Warrior
- Especially deadly with polarms, spears and the like. Also doesn't take penalties when using improvised weapons in this fashion.

EXTREME Acrobatics
- By all means should not be alive. Uncanny ability to glide, slide, roll, tumble and otherwise control movement.

Silver Spoon
- He's got money from his parents in a trust fund back east. Lots of legal red tape to get to it since they were American.

Disadvantages:
Batman Complex
-Never used a gun, and very well might shoot himself if he tried

Items and Equipment:
Custom Acrobat Suit
Half-broken Street Light
Backpack
10 doses of questionably legal stimulants
First Aid Kit
Protein Bars and Sports Drink
5 doses of questionably legal painkillers
iPhone (loaded with Apps)
Knife
Flask of Gin
Wallet and some cash
Keys to apartment
Rope, Grappling Hook, Pitons

Physical Description/Personality Description
Born to a family with a long line of wealthy doctors, Virago always knew what he wanted to be... a movie stuntman. His parents did everything they could to force him to be a surgeon but all it did was fuel his boundless energy. It didn't work.

While Virago was in Medical School on a visa in Fantastico his parents both died in a freak accident. Having inherited a fortune, Virago promptly dropped out and took a job as a movie stuntman. The work came naturally and Virago soon became a new rising star in the community. Sadly more realistic CGI and skyrocketing insurance rates soon put him out of a job. He turned to drugs and began to push his risk taking to the absolute insane level. He spiraled downward into a mess of paranoia, alcohol, drugs, weirdness, and spending. He would often his the underground fight clubs at night and MMA fights during the day to toughen him up.
Vir used the rest of his college fund to buy a small house and build himself a full body glove that consisted of kevlar, leather, and that insulating foam stuff, all designed to provide him protection from whatever demons haunted him without hindering his crazy stunts.

One day after playing some Final Fantasy, Virago decided he rather liked the concept of the Dragoon, and took to the streets to test it. Acquiring a regular lamp post, Virago began to train with it as a weapon, doing quite fine and killing several nuisance animals with it and even smacking around a thug or two. The look on people's faces was priceless when Vir would come flying off the roof of a three story building holding a half-broken street light like a lightsaber.

Finally... something that could finally satisfy his need to adrenaline without having to inject himself with drugs. Now if only he could find another job before his work visa expires.

Virago stands a compact 5'8 with an average slim build. He was easily able to stand in for most actors which helped make him a great stuntman.

His custom armor is a dark and slightly reflective silver, with a few (50) long loose strands trailing from the neck that fan out like a ragged cape. His hair is a messy light brown about shoulder length, with streaks of white and blond he put in for his last role and just sort of kept.

His eyes are an electric green. His skin a medium tone and teeth Hollywood quality perfect. He often wears a rave hoodie or a hat from his vast hat collection.

Virago is impulsive, crazy, brash, and unable to really hold long term friendships. He fits in well at the more eccentric scenes, at least for a little bit.





Gerald Downhouser

Vital Statistics

Attributes
Physical 5
Mental 1
Social 2
Skill 4
Awesome 3

Skill:
Combat (oh, really?) (Ranged)

Specialisations:
Combat (Ranged) – Big Guns!!
Combat (Ranged) – People (that’s right, he’s good at throwing people at anything he desires)

Advantages:
Hand of Stone
-Unarmed attacks do lethal damage

Throw Anyone
-He could throw fatso the clown, an elephant or even himself, at no penalty

Git Dow-ehn!!
-Extreme capability to jump out of harm's way. Cars, buildings or explosions; as long as it’s big, he’ll dodge.

Disadvantages:
Gullible means I can eat a lot? Then I’m definitely gullible.
-Explanation… you don’t need an explanation. Ok, I don’t need an explanation.

Items and Equipment:
Big gun 1 (he doesn’t know what it is called, but it’s big, and it’s got loads of bullets)
Big gun 2 (he doesn’t know what it is called, but it can make stuff explode AND has loads of bullets)
Handgun (his finger hardly fits in it, but hey… )
Hunting knife
Leather jacket
Spare leather jacket
FantasiConsole Portable with Braintrainer game
Ear-piece (from bodyguard experience). Doesn’t need it anymore, but it grew onto his ear.
Heavy boots
Cellphone
Fantasicornflakebars (more steroid than actual food)
Cigars (for chewing mostly)

Physical Description/Personality Description
Gerald is a huge man, with an unnaturally big torso. He’s the equivalent of a minotaur with a human head, or… Arnold Schwarzenegger in his Commando days, not much difference there. He is muscle incarnate. But what he has in physical strength, he lacks in intelligence. Brains are for zombies; he just bashes anything he thinks is bad.
He usually goes clad in jeans and a leather jacket over a white T-shirt, with a crew cut and dark glasses. Yes, even at night.

Gerald once was a supercop. He fought bad guys, and he won. He was awesome. When he got a bit older, he became a personal bodyguard. It is whispered that he was in the service of Mr Fantasi IV himself, but he can hardly remember. With the reign of Mr Fantasti V, and growing crime, Gerald returned to the police force and is ready to throw some more criminals around.





Kathryn McDonnell


Attributes
Physical: 3
Mental : 3
Social : 2
Skill : 5
Awesome : 3

Skills:
Combat (Ranged)
Driving
Sabotage

Specialisations:
Combat – Shotgun
Combat – Handgun
Combat – Submachine guns
Driving – hotwire that car!
Driving - Vans, and other large manuals like moving trucks (see U-Haul)
Sabotage - explosives


Advantages:
MacGyver it.
Can make bombs out of chewing gum, and other implements of destruction made out of ridiculously simple materials.


Collateral Damage Specialist
- Triple damage to objects

Double or Nothing (Advantage and Disadvantage)
Once an encounter, bet against the odds. For better or worse.


Pack of playing cards
Lucky Dice
Sacajawea Dollar
Leatherman
Book of matches
Mediocre cell phone
Sawed Off Double Barrel Shotgun with 20 slugs
2 Desert Eagle .44 Magnums – six magazines (8 rounds each)
Fitted Thigh Length Pea Coat
Hotwiring kit
Leather wallet with some cash
Keys to apartment

Katie is 5’7”, with flowing red hair and green eyes. She has a rather curvy frame, but stays fit due to her deep-seated childhood training. She dresses in a practical yet classy manner that usually includes plunging necklines.

Katie McDonnell grew up in Boston, under a roof of IRA sympathizers. At an early age, Katie’s parents put her through extensive training in handling firearms, making creative bombs, smuggling, torture methods and extortion. She picked up weapons with ease, and her parents encouraged her to hone her skills. Katie also got particular enjoyment out of blowing up mopeds.

In an effort to lead a more normal life, Katie picked up gambling. Cards were her game, although anything that she could bet on she enjoyed. She lavishly spent her money betting on horse races, hockey games, and illegal fighting matches. “Double or nothing,” was phrase often uttered out of her lips while out doing what she loved best. When she won, she won big. When her luck ran out, well, that was a problem. After a few run-ins with a couple of strong arms, Katie began repaying some of her debt by working freelance for Boston’s Finest: The Irish Mob. There she began to perfect her skills at destroying rival gangs in new and exciting ways. Plus, the pay was good.

Katie didn’t have the same zeal for her parents’ homeland. Wanting to get away from ‘misplaced patriotism’ speeches from her family, and seeking a place to gamble without legal recourse, she packed up and moved to Fantastico in 2019. She spent one year in complete betting bliss before Mr. Fantasti IV disappear. The little paradise she had found quickly degraded. At least the casinos are still open…
.





“Popsicle Percy”


Attributes
Physical - 3
Mental - 4
Social - 2
Skill - 4
Awesome - 3

Skills:
Stealth
Thievery
Sabotage
Medicine

Specializations:
Medicine - Surgery
Medicine - Anesthesia
Stealth - Stalking
Sabotage - Poison
Thievery – pick locks
Stealth - disguise
Sabotage - Demolitions
Medicine - Anatomy

Advantages:
Off the Grid
-“Popsicle Percy”? Who?

Crazy Prepared
-You don’t get to be a notorious serial killer by NOT having backup plan after backup plan on ice, now, do you?

Kung Shui Sundae
-Percy is exceptionally adept at finding ways to torture, maim, and/or kill folks using only those items that might be found on an ice cream truck… with sprinkles

Disadvantages:
Oh... that just ain't right!

- Preternaturally weird and creepy... Works all right for the serial killer in him but not so much when it comes to dealing with normal folks... Even kids who buy ice cream off his truck get ooged out when they really look at the banana splits he makes and can't help but notice that they look like cadavers on autopsy tables... looking like the bastard lovechild of Steve Buscemi and Christopher Walken doesn't help, either...

Items and Equipment:
-Ice Cream (I scream?) Truck
-Razor edged ice cream scoop(s)
-Set of surgical/autopsy tools (scalpels, bone saws, etc)
- Xtreme Cream Ice Cream Dispenser
- "Good Humor" outfit
- Multi-tool
- simple watch

Physical Description/Personality Description

“Popsicle Percy” wasn’t too prolific a name in City Fantastico until Mr Fantasti IV disappeared… He was around, of course, trolling the city for his preferred victims (pedophiles, rapists, wife/child-beaters, people who talk in theaters, those that don’t clean up after their pets… that sort of thing ) and/or customers (somebody’s got to buy this ice cream or else there won’t be any room in the freezers for the bodies, after all)… Sure, a “Slaughter Sundae” would show up from time to time (seemingly at random) but, up until Fantasti IV went missing and Fantasti V took over, City Fantastico wasn’t quite crime-ridden enough for Percy to really build up the “clientele” he needed to get up there on the list with folks like “Zodiac” or Charlie Manson or “The Sundae of Sam” (not that Percy ever compared himself to losers like that). That lack of notoriety served him pretty well, though – kept him off the radar, so to speak, and gave him the time he needed to really perfect his craft (and his banana splits) – and, by the time things “went south” for City Fantastico as a whole and crime made a roaring comeback, Percy was more than ready to jump into the murky limelight and it wasn’t long until Percy’s body count started climbing and the name “Bomb Pop” took on a more literal designation ...


Musical Interlude
Dedicate one to the sinners...
Now summertime's here bub, need somethin' to get you killed
Ah, now summertime's here bub, need somethin' to get you killed
Better look out now though, Percy’s got somethin' for you
Tell ya what it is
I'm your ice cream man, fear me when I'm passin' by
Oh my, my, I'm your ice cream man, fear me when I'm passin' by
See now all my flavors are guaranteed to make you die
Hold on a second baby

I got bim bam banana pops, dixie cups
All flavors and pushups too

I'm your ice cream man, sinner, stop me when I'm passin' by
See now all my flavors are guaranteed to make you die
Hold on, one more

Well I'm usually passin' by just about eleven o'clock
Uh huh, I never stop
I'm usually passin' by just around eleven o'clock
And if ya' let me kill you one time, you'll become a pudding pop!

All right boys!

I got bim bam banana pops, dixie cups
All flavors and pushups too

I'm your ice cream man, fear me when I'm passin' by
See now all my flavors are guaranteed to make you die, yes
I'm your ice cream man, fear me when I'm passin' by
I'm your ice cream man, fear me when I'm passin' by
They say all my flavors are guaranteed to make you die
Ah one time

(Guitar Solo)

I'm your ice cream man, fear me when I'm passin' by
I'm your ice cream man, fear me when I'm passin' by
They say all my flavors are guaranteed to make you die

One time boys!
I'm your ice cream man
I'm your ice cream man
B-B-B-B-B-B-B-Baby!
Ah my my my
All my flavors are guaranteed......to make-uh-you-die
Ow!





Danyael "Romeo" Greyson

Statistics:
Physical 2
Mental 5
Social 4
Skill 3
Awesome 2

Skills:
Stealth
Thievery
Speechcraft
Sabotage
Computer Use

Specializations:

Sabotage: Trap Construction
Sabotage: Security Systems
Sabotage: Trap removal/bypass
Computer Use: Hacking
Computer Use: Construction/Repair
Thievery: Lock Picking
Thievery: Sleight of Hand
Thievery: High-Tech Theft
Speechcraft: Seduction
Speechcraft: Intimidation

Advantages:
- Hollywood Hacker: Can hack into practically anything.
- Smooth Operator: Receivs bonuses when interacting with women in almost any situation.
- Kung Shui: No penalties for improvised melee weapons.

Disadvantages:
- Casanova Complex: Is rather careless who he "associates" with, resulting in a number of angry and/or vengeful husbands.

Items and Equipment:
iPhone (fully loaded)
Black leather wallet with cash
9mm pistol (with 4 clips)
Comb
Several clubbing outfits
Laptop (loaded with various hacking programs he has written)
Electrical tool kit
Apartment keys
"Thief" outfit (used when stealing from high-profile targets)
Keys to his Sazuki Hyabusa (stolen on his way out of New York)

Physical Description/Personality Description
Danyael is a 6'2" ladies man, with fine black hair that reaches a little below his shoulders, and eyes that many a woman has lost themselves in. He is well built, but his physique is more for looks than for strength. He dresses well, particularly when clubbing, and is very flirtatious.

Danyael grew up in New York City, within the boundaries of the United States. His parents were nothing special. His mom had a day job working in some office building, and his dad dealt drugs and drank for a living. Needless to say, he spent little time at home. The majority of his time was spent at various clubs along the strip, where he lifted the wallets of drunks to pay for the drinks he bought the ladies. In fact, everything he now owns was paid for with someone else's money... He was well known at many of the places he frequented, being relatively popular and as smooth as can be. Unfortunately for him, his smoothness almost got him killed several times. While Danyael is very picky on the types of women he is attracted to, he shows less descretion regarding whether there is a ring on her finger or not. More than one jealous husband has aimed to kill the young man.

It seems luck alone has kept him alive thus far. But he figured it was time to get out of town. Fantastico was close, and he was sure he could get in passed what few guards there were. So he packed up his belongings, hopped on his neighbor's motorcycle and took off. He managed to convince the guys at the border that he belonged there and had just forgotten his papers, and he has been living there ever since, enjoying the clubs and the women... and the occasional thieving job he gets from one gang or another...




Vitali Koralev

Attributes:
Physical: 2
Mental: 4
Social: 2
Skill: 5
Awesome: 3

Skills:
Awareness
Combat (Ranged)
Knowledge (Survival)
Medicine

Specializations:
Awareness – Spatial
Combat – Rifles
Combat – Handguns
Medicine – First Aid
Medicine – Sterilization
Medicine – Stabilization
Knowledge – Sustainability
Knowledge – Security

Advantages:
Batten-Down
-Regardless of what is on hand, a defensive position can be established. And a damn good one, at that.

Got Your Back
-You excel at covering fire and supporting others. Bonuses to hit and damage when an ally is in danger.

Station Wagon
-One of the most underestimated animals in the urban jungle, the mighty station wagon can pack and carry an ungodly amount of gear. Through time, patience, and sheer determination, you have mastered its ways.

Disadvantage:
You Go Ahead, I'll Be Fine
-When you hurt, it shows. When reduced to fifty percent of health, movement speed gets reduced to 50% as well.

Gear:
Army Pack w/ External webs and harnesses
K Rations x20
1L Water Bottle
Water Purification Tablets
Zip Ties
Zippo
Box of Storm Matches
Pack of Benson & Hedges
Pliers
Sidecutters
Vicegrips
Hacksaw
Hammer
Crescent Wrench
Duct Tape x2 Rolls
Medpack w/ Varied Disinfectants (15 uses)
Wallet w/ cash
Keys to apartment
Flask of Vodka
iPhone (Heavily updated GPS and news apps)
Raincoat
10x10 Blue Tarp
Large Garbage Bags x5
Snare Line 15ft
Tactical Wristwatch
Goalie Stick

Outfit:
Black sneakers
Black cargo fatigues
5.11 Blue tactical shirt
Goggles
Green floppy-brimmed sniper hat

Weapons:
.308 Winchester Bolt-Action Rifle w/ Scope
.44 Magnum Smith and Wesson 6-shot
Hunting Knife

Physical Description:
Vitali stands a lean 6'0”, at 170lbs. He has an athletic build from a relatively active lifestyle, although he possesses no great strength. Preparation for the fall of society has left him very fit, determined that he WILL survive it. His Ukrainian heritage gifted him with a roguish handsomeness, and he wears his dark hair mid-length, swept back behind his ears. He has made it a habit to carry his survival gear on him at all times, and practice has allowed him to bear a phenomenal amount of it at once. He dresses for practicality more than fashion, and carries many of his items on-hand via a number of harnesses, holsters, and belts.

Background:
Born in Kherson, Ukraine, Vitali grew up in a large lower-class family. His older brothers were both members of the militia, and at an early age taught him to accurately fire a rifle. Growing up, he spent much time outside, and enjoyed crafting things with his hands, primarily forts and the like. Civil situations were on the decline, and when he was thirteen, a series of suicide bombings destroyed much of his block. Remarkably, the snow fort he had constructed survived with little harm, while his house was annihilated. Much of his family died in the blast, and with his two surviving sisters, he moved to America to flee the social problems in his home.

The next ten years were spent in the gutter of Hartford, himself and his sisters working hard to try to pull together something of a normal life. Claiming refugee status allowed Vitali to attend school, where he excelled mentally. As the years went on, he found a particular obsession in zombie movies, literature, and video games, to the point where he began preparing himself for such an apocalypse. Dedicating himself to the cause became all-consuming, and rapidly put him out of work. Seeking a better life for his remaining family, the three used their savings to move to Fantastico in 2017, where they were able to secure a decent apartment and establish something of a home.

When Mr. Fantasti IV vanished and all went to hell, Vitali discovered his place in life. Using his improvised engineering talents to turn their apartment into a bomb shelter, Vitali, now 24, lives a life that is almost what he envisioned it would be. Gritty, tough, survival of the fittest in an urban wasteland. Minus the zombies. For now. But even without them, the city did need heroes. People needed saving, because every survivor would count in the long run when the dead finally DO rise up and swarm the earth.






Posted on 2011-02-14 at 19:03:05.
Edited on 2011-05-31 at 16:51:02 by Grugg

Topic: City Fantastico Q&A: Oh god not the bees!
Subject: City Fantastico Q&A


This is the Q&A for the pseudo-homebrew modern game "Tales of City Fantastico".

GM:
Grugg

Players/Characters/Status/Awesome
Admiral - Virago Nelahw - Alive, Unharmed - 2/4 Awesome Points
Almerin - Gerald Downhouser - Alive, Unharmed, - 3/3 Awesome Points
Celeste - Kathryn McDonnell - Alive, Bruised, - 2/3 Awesome Points
Eol Fefalas - "Popsicle Percy" - Alive, Unharmed, - 3/3 Awesome Points
Steelight - Danyael "Romeo" Greyson - Alive, Bruised, - 1/2 Awesome Points
Tek - Vitali Koralev - Alive, Unharmed, - 2/3 Awesome Points

Reserve Players
Jozan1
Loki

The Dead
None, yet.


Posted on 2011-02-14 at 18:57:52.
Edited on 2011-05-05 at 19:20:53 by Grugg

Topic: Valentine's Present
Subject: asdf


I uh...forgot it was a valentine's day and have spent the last few hours trying to find a reservation for the gf tonight.

I am the best man ever.

Posted on 2011-02-14 at 15:46:32.

Topic: You Should Have Tried to Join this Game, and You Know It
Subject: sadf


With that in mind, Q&A thread will be up this afternoon, and game thread by tomorrow night.

Good times all around.

Posted on 2011-02-14 at 15:42:55.

Topic: You Should Have Tried to Join this Game, and You Know It
Subject: Message subject can be blank


"Ear-piece (from bodyguard experience). Doesn’t need it anymore, but it grew onto his ear."

I literally cannot stop laughing.

This is easily the best party...of all time.

As soon as Eol's character is in, this thing is rolling.

Posted on 2011-02-13 at 16:06:27.

Topic: an experiment
Subject: asdf


Well, while the idea is awesome, and actually intriguing, I'm afraid someone beat you to it slightly.

That said, that was one of my favourite free-form games ever, and if you did something similiar (or slightly similiar, or...similiar) I'm sure it would be well recieved.

Also, bears.

Posted on 2011-02-12 at 15:32:29.

Topic: You Should Have Tried to Join this Game, and You Know It
Subject: If possible


I would like for this game to begin at the start of next week, and seeing how we have 3 characters done, 1 half done and one with at least a strong concept doesn't seem farfetched to ask for them to be finished by the end of the weekend.

I am extremely excited to get this going, and if anyone has any questions/changes/confessions now would be a good time to drop them because I'll be around all weekend because apparently I am too broke to drink.

Posted on 2011-02-11 at 23:55:22.

Topic: HAPPY BIRTHDAY CHIEF!!
Subject: asdf


Dedicated a beer or two tonight to you. YAY!

BIRTHDAYS ARE GREAT

Posted on 2011-02-11 at 22:04:42.

Topic: You Should Have Tried to Join this Game, and You Know It
Subject: asdf


Because I forgot to mention this earlier. The only way to refuel Awesome Points is to do something "awesome" without them. I just felt I should mention that, because I didn't.

Also, excellent character. I mean...goddamn.

Posted on 2011-02-10 at 21:14:48.

Topic: You Should Have Tried to Join this Game, and You Know It
Subject: adsf


I don't know if it's the fact that I am midway through sobering up or just really enjoying having this game start but I am tittering about like a hummingbird on some powerful stimulants.

If somehow someone missed it, character creation is on the bottom of page 2 of this thread.

As soon as all characters are in intro posts will start going up, and Q&A threads and whatnot.

Posted on 2011-02-10 at 17:24:46.

Topic: Great news...
Subject: sdf


Toronto...next year...just might be doable.

Open bar?

All joking aside, congratulations.

And by all joking aside, I do not mean the open bar part.

Posted on 2011-02-10 at 16:35:06.

Topic: You Should Have Tried to Join this Game, and You Know It
Subject: asdf


Both excellent, and with just the right amount of crazy awesome.

Admiral: Genius bruiser that never uses guns works wonderfully, and the disadvantage works well to your advantages for all cases. Yes. Also, I see what you did there.

Steelight: Fantastic suave spy, but I have PM'd you a note regarding the disadvantage.

I am so, so, sooooooo looking forward to the rest of the characters if this is how it's going.

Posted on 2011-02-10 at 16:32:24.

Topic: You Should Have Tried to Join this Game, and You Know It
Subject: Sample Character Sheet


This is not a format you have to use, Im just trying to make that last post seem simpler.

Name
Vital Statistics

Attributes
Physical 1-5
Mental 1-5
Social 1-5
Skill 1-5
Awesome 1-5

Skills:
Skill1, Skill2, Skill3, Skill4, Skill5 (only as many skills as Mental Attribute)
Specialisations:
Spec1, Spec2, Spec3, Spec4, Spec5, Spec6, Spec7, Spec8, Spec9, Spec10 (only as many specs as 2x Mental Attribute)

Advantages:
Advantage Name
-Description
Advantage Name
-Description
Advantage Name
-Description

Disadvantages:
Disadvantage Name
-Description

Items and Equipment:
Items and Equipment

Physical Description/Personality Description

Et voila

Posted on 2011-02-10 at 04:03:27.

Topic: You Should Have Tried to Join this Game, and You Know It
Subject: Character Creation Rules


Alright, here are the rules for making characters for this game. As this game is action-narrative driven, I’ve tried to keep it as simple as possible while giving me all the information I need to make the characters work. While the character sheet itself is simple, the amount of words Ive posted here is not. DO NOT BE FOOLED, THIS IS EASY.

To start off there are the 5 Attributes. These are your characters general abilities. They range from 1-5 for each score, 1 being below average ability and 5 being the just slightly beyond the pinnacle of human ability (hells yeah paradoxical ability values). They are as follows.

Physical - This determines just about every physical attribute of your character. This is your strength, hardiness and general fitness level. This affects your character's melee skills, Health Points and gives bonuses to physical actions (duh?). D&D Terms: Strength + Constitution.

Mental - This determines your character'ss mental abilities. This is intellect, wisdom, common sense, and controls your ability to process information. This affects the number of skills/specialisations you have, and gives bonuses to knowledge, awareness and any skill which favours preparation and study, ie Medicine or Programming. D&D Terms: Intelligence + Wisdom

Social - This determines your character's (say it with me people) social abilities. This your charm, manipulative qualities and general ability to relate to people. This gives bonuses in all social interactions. D&D Terms: Charisma, and the slightest bit of Intelligence.

Skill - This determines your character's general dexterity, hand-eye coordination, and ability to perform complex actions. This gives bonuses to ranged combat, skills such as driving and lock picking, as well as determining just how hard you are to hit. D&D Terms: Dexterity + some intelligence.

Awesome - Yes, this is an attribute. This determines just how awesome you are. All of you are awesome, understand this. And in this attribute, 1 is not below average but just slightly above normal human awesome. Non-special NPCs lack this attribute, as they're not awesome enough, but you are. Awesome is described in detail just below. D&D terms: Action Points + DM's Favourite + Lucky Rolling + I AM ON FIRE.

You have 16 points to distribute amongst these 5 attributes. Points go 1 for 1 attribute point. Each attribute requires a minimum of 1 point, and has a maximum of 5.

Awesome Points
If you've ever played a game with an action point system, this is similiar, but more awesome. You have awesome points, which are limited my your awesome stat. At any given time you may have as many awesome points as you have points in your awesome stat. I know that sentence says awesome and points a lot but I assure you it makes sense.

You spend awesome points any time you want to do one of two things. First, you can add an awesome dice to any one roll. And Awesome Dice varies, based on your awesome score. If you have 1 point in your awesome attribute, you add a d6. 2 points a d8, 3 a d10, 4 a d12 and 5 a d20. These are added directly to the roll, as if you rolled a single giant dice. Does your weapon critical on a natural 20? You just rolled a natural 28, that's higher than 20...that's a critical. Fun times.

The other use of Awesome Points is essentially, to cheat. Want to jumping out a circular window 1 foot in diameter? Spend an action point and give me a good reason why (My character is so drunk, he forgets he has limbs, and forgets so powerfully that for a brief moment, the universe forgets too!) and voila, I will make it possible. Be creative. Be awesome.

Next up are Skills/Specialisations. These are easy, so hopefully I don’t end up writing another page and half explaining them. There are 15 Skills and you can choose as many as you have points in your Mental Attribute to be proficient in (hell yeah, Skill attribute does not help skill selection…suckas!). These are things you’re great at, and you get large bonuses to them. Your attributes also affect your skills, each skill is affected by a single attribute. Skills are as follows.

Combat (Ranged) (Sk) – Affects all ranged attacks
Combat (Melee) (P) – Affects all close combat attacks with objects
Combat (Hand to Hand) (P) – Affects all close combat attacks with your body (headbutt ftw)
Computer Use (M) – Anything to do with computers, this is the skill.
Medicine (M) – Patching wounds, setting bones, performing crude surgeries with jars of jam. Yes.
Driving (Sk) – Choose a particular class of vehicle (boat, plane, helicopter, car, bus, unicycle) and this allows you do things with it normal people could not.
Stealth (Sk) – Hiding and sneaking, also the ability to conceal items “on your person”
Thievery (Sk) – Sleight of Hand, Picking Locks, Forgeries, etc. Anything really underhanded.
Athletics (P) – Climbing, Jumping, Rolling, Swimming, Handstands (sure?) all that and more!
Sabotage (Sk) – Setting traps, disabling security/devices, rerouting power,
Speechcraft (So) – Gives bonuses to anything involving you bluffing, discussing, convincing, etc
Performance (So) – Can you play the guitar. Yes. Yes you can. Also dancing…and maybe the zither.
Knowledge (M) – Requires a general area of specialisation (ie geography, architecture, history, weaponry, cars) and gives you information based off this.
Awareness (M) – Sight, Hearing, Scent, Subtle Vibration detection, allows you better detect all these and more!
Impersonation (So) – Disguise, Voice Mimicry, habit recreating, allows you pretend to be someone you’re not.

P = Phyiscal Attribute, Sk = Skill Attribute, So = Social Attribute, M = Mental Attribute

Awesomeness attribute minimally affects all skills.

Specialisations are based off your proficient skills, but are far more specific. For example, say you have medicine as a proficient skill, you picked specialisations based on that. You could have Surgery as a specialisation, or maybe first aid, or maybe circumcisions this one is entirely up to you. When you use that skill for this purpose, you get large bonuses to it.

You get twice as many specialisations as skills, so 2x your Mental Attribute. You do not need to pick 2 specs for each skill, you could have 10 for one skill if you wanted, entirely up to you.

This is the last part I swear. Advantages and Disadvantages are kind of like feats from D&D, but cranked up a notch. These are things your character can that not many other people can. I have a list of generic advantages, but this is another area I would appreciate you being creative and giving me suggestions. If you want your character to be able to do something not listed here, let me know, and Ill try to whip something up.

If you want a custom disadvantage, we can work on that too, but keep in mind I want disadvantages to be slightly worse than advantages are good. So yep.

Your character can have up to 3 advantages, and must have at least 1 disadvantage.

Some generic advantages, along with a small sentence containing sentence fragments slightly explaining it.

Hand of Stone
- Unarmed Attacks do lethal damage

Off the Grid
- Don’t appear in any database, ever

Ozzy-munity
- Doubles resistance to drugs, poisons, alcohol

Pre-Cognitive Senses
- Automatic check to detect trouble before it presents itself, rolling awareness before you could even be aware.

Internal GPS
- Always know longitude, latitude, directional facing, time of day, etc.

Extraordinarily Awesome
- Awesome dice increase by one step, ie d20 awesome die on a attribute of 4, no affect on Awesome attribute of 5.

Throw Anything
- Throw melee/improvised weapons at no penalty

Implacable Man
- Cannot be moved/knocked down unwillingly

Kung Shui
- No penalty for using improvised weapons

Crazy Prepared
- Free action to ready against specific trigger, always have a sort of contingency action readied.

Double Tap
- Semi-Auto weapons can fire two shots for every one

Collateral Damage Specialist
- Triple damage to objects

Unnaturally Buoyant
- Double hangtime length in any case, whether falling, jumping or ramping a car to the moon

Offensive Reload
- Can reload as part of a melee attack

Hollywood Hacker
- Can “hack” anything on a “network” to get desired results (hilarity ensues!)

Stunt Driver
- Can do impossible vehicle stunts (one-wheeled turn, etc)

When It’s Good It’s Great
- Extra success on critical success (my god that bullet just killed two people?)

Polyglot
- Speaks all languages and “accents”

Olde Schoole
- Combat bonuses for using non-modern weapons

Instantaneous Analysis
- Can determine vital statistics of someone just met within a minute
And a few generic disadvantages, with more broken sentence explaining.

Delayed Damage
- all damage is dealt one turn after it should be to enemies

When It’s Bad It’s Worse
- Extra failure on some failures. Not only did you fail to hit that guard with your rifle, but your bullet somehow hit an alarm panel and keyed in the 5 digit alarm code…awesome.

Not A Dog/Cat Person
- Dogs/Cats irrationally hate character. Choose one or the other. You can have both, but Im not giving you anything to make up for it.

Exceptionally Flammable
- Completely combust when exposed to flames

Bullet Magnet
- Increased priority for being target of just about everyone. For some reason, no one likes your face.

Well, those are all the examples I had “prepared”. Like I said, for advantages/disadvantages I’d like you to give input and try to design your own to fit your character. This is supposed to be fun.

As of the start of the game, weapons, equipment and items are determined by what your character would have on hand/immediately available. If you have something you really want you wouldn't have on hand, let me know and I'll try to work something out, but at the very beginning you're travelling light.

Sample character sheet in next post.

Sweet jesus this post is long.

Any questions, please ask.





Posted on 2011-02-10 at 04:00:01.
Edited on 2011-02-10 at 04:04:29 by Grugg

Topic: Corrupt a wish
Subject: adsf


You're killed by a train. Yes, that's how that works.

I wish I hadn't gone out last night.

Posted on 2011-02-10 at 02:54:51.

Topic: You Should Have Tried to Join this Game, and You Know It
Subject: asdf


Got any revisions on that? I have no vacuum closet.

Posted on 2011-02-10 at 01:18:36.

Topic: You Should Have Tried to Join this Game, and You Know It
Subject: sdf


Gah, character creation rules coming slightly later tonight, distracted by guests. I apologise.

Posted on 2011-02-10 at 01:00:58.

 


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