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You are here: Home --> Forum Home --> Recent posts by Almerin
Topic: Realms of Twilight -Winds and Sand
Subject: No, we move


Argent heard Skit's findings, and knew they had to act before the whole mission went to dust. He held up his hand to gather everybody's attention. He spoke in low tones, but loud enough so everybody would understand.

"People, we've almost reached our destination. Those guards over there have come to return you to your captivators. We have to move around the building to the back, where they will not find you. Follow our little friend here."

He pointed at the halfling and placed a hand on his shoulder.

"Lead the way, my friend." he added softly.

Posted on 2011-02-16 at 19:12:16.

Topic: Weird War II Q n A
Subject: ok


More info on Luke's life before the War. Post is up!

Posted on 2011-02-16 at 19:06:23.

Topic: Weird War II
Subject: Luke with gun


The journey through the German landscape reminded Luke of books he used to read when he was younger. Books filled with foggy forests and eerie folk tales from all over the world.

A particular story about a man drinking his victims blood came to mind when he read the sign Barovia, but he couldnt say why. Perhaps it was the gothic feel of this foreign place, perhaps it was the feeling doom that was creeping up his spine. Either way, he felt alienated from the war. He had lead soldiers into the quaking heart of battle, dodged bullets and grenades, but this dark and silent ride through a damp landscape felt different.

It felt as if he wasnt supposed to be here.

He looked at the woman on his left, and gave her a comforting smile. She might guess that the reassuring gesture was meant for himself as much as her, but he didnt care. He knew that he would start feeling a lot better when action started to build up. For some reason he was good at staying alive in the pandemonium of warfare. Perhaps it was the way he knew to blend into the background. That was a trait that bore him some ill tidings at time as well, but it kept him alive through many years of seducing lonely housewives, and dodging their unaware husbands.

As he looked back, he realized how he had been the one who had been seduced time and again.
He remembered the first time after his wife had died. It had been lonely and dark. The outside world had moved fast as he ploughed through bright memories. A distance had been growing between Luke and the rest of the world. People floated past and mattered less and less.
But than he had entered the Thomass porch, and the door that normally towered over his destined matt had opened. Mrs Thomas had accepted his daily delivery in person. An insignificant conversation later they were in the bedroom.
Later that day he had felt like part of him had returned to reality. Or perhaps it was that a part of his feelings had been dulled, and that in that numb state he was capable of functioning again.

A habit grew, and business had picked up.

And then the war had started.


There was little else he could do but follow Romos idea. He pointed the gun at the Doc, and hoped with all his heart that these soldiers would fall for their feint. As much as he preferred this would all go by with as little casualties as possible, part of him really wanted to squeeze that trigger into the German soldiers gut. He hated that language. It sounded hateful.


Posted on 2011-02-16 at 19:00:32.

Topic: Weird War II Q n A
Subject: yes


Well, since Luke doesn't speak any German, and we agreed that the people who do would do some talking when we met the first guard post, there isn't much to write until somebody does say something.

I suppose I could post a 'huh? Whadotheysay' thingy...

Posted on 2011-02-13 at 15:46:02.

Topic: Recruitment is Closed
Subject: Here's a concept. Meet Gerald Downhouser


Name: Gerald Downhouser

Vital Statistics

Attributes
Physical 5
Mental 1
Social 2
Skill 4
Awesome 3

Skill:
Combat (oh, really?) (Ranged)

Specialisations:
Combat (Ranged) Big Guns!!
Combat (Ranged) People (thats right, hes good at throwing people at anything he desires)

Advantages:
Hand of Stone
-Unarmed attacks do lethal damage

Throw Anyone
-He could throw fatso the clown, an elephant or even himself, at no penalty

Git Dow-ehn!!
-Extreme capability to jump out of harm's way. Cars, buildings or explosions; as long as its big, hell dodge.

Disadvantages:
Gullible means I can eat a lot? Then Im definitely gullible.
-Explanation you dont need an explanation. Ok, I dont need an explanation.

Items and Equipment:
Big gun 1 (he doesnt know what it is called, but its big, and its got loads of bullets)
Big gun 2 (he doesnt know what it is called, but it can make stuff explode AND has loads of bullets)
Handgun (his finger hardly fits in it, but hey )
Hunting knife
Leather jacket
Spare leather jacket
FantasiConsole Portable with Braintrainer game
Ear-piece (from bodyguard experience). Doesnt need it anymore, but it grew onto his ear.
Heavy boots
Cellphone
Fantasicornflakebars (more steroid than actual food)
Cigars (for chewing mostly)

Physical Description/Personality Description
Gerald is a huge man, with an unnaturally big torso. Hes the equivalent of a minotaur with a human head, or Arnold Schwarzenegger in his Commando days, not much difference there. He is muscle incarnate. But what he has in physical strength, he lacks in intelligence. Brains are for zombies; he just bashes anything he thinks is bad.
He usually goes clad in jeans and a leather jacket over a white T-shirt, with a crew cut and dark glasses. Yes, even at night.

Gerald once was a supercop. He fought bad guys, and he won. He was awesome. When he got a bit older, he became a personal bodyguard. It is whispered that he was in the service of Mr Fantasi IV himself, but he can hardly remember. With the reign of Mr Fantasti V, and growing crime, Gerald returned to the police force and is ready to throw some more criminals around.


Posted on 2011-02-13 at 15:41:33.
Edited on 2011-02-13 at 15:43:40 by Almerin

Topic: Winds and Sand Q&A
Subject: well


Yeah, I was going to have Argent wait to see what the guards are going to do. They won't stand there forever, I suppose. But if we need somebody to go in, Argent can do that. He'll aim for a back door first of course, but it that doesn't work, he'll just stroll in acting like he is completely supposed to be there. These guards don't know what we all look like, so we won't have any problem, I guess.

Posted on 2011-02-10 at 17:02:59.

Topic: Recruitment is Closed
Subject: ah


I'll do my best to have a character in pretty soon. I'm thinking supposed-to-be-supercop, think Schwarzenegger but without the brains he's always supposed to have in his movies.

Posted on 2011-02-10 at 16:55:16.

Topic: Recruitment is Closed
Subject: wow


It's total anarchy... I just might need to be a part of this.

Posted on 2011-02-06 at 17:14:09.

Topic: Realms of Twilight -Winds and Sand
Subject: now things get interesting for Argent


Argent realized they were in a difficult situation. One of the slaves had disappeared, and now there seemed to be more guards waiting for them.

But before he addressed his brother on what to do next, the half orc came standing next to him. Argent was surprised the man now decided to speak to him, but he was glad to speak his mind.

"We are as much slaves as you are. We have no choice but to bring you here. Still, keep your eyes open. I think you will not be in here for long."

He shot the warrior a meaningful look. He had implied a lot just now, and therefore he had spoken in a low voice, avoiding the ears of the others.

No matter what his intentions once the slaves were in, they needed to enter the building. He motioned for the others to wait, and keep back a bit, to see if the guards were going to continue patrolling, or whether something else was going on.

(OOC: I think we should wait a bit, to see what happens. I'm sure those guards are not going to keep standing there if they don't belong at the mansion.)

Posted on 2011-02-05 at 11:29:05.

Topic: Happy Birthday, Merideth!!
Subject: Have a good one!


Happy Birthday Meri!

Posted on 2011-02-03 at 17:56:23.

Topic: Where has Ayrn's gone...
Subject: AYRN!


Welcome back dude!

Posted on 2011-02-01 at 20:49:58.

Topic: Animal Safari
Subject: well


I don't have time to join, but I think the reason why people haven't responded to your hook yet, is that they don't see how this is an RP game.

Can you describe a bit more of how this would be an adventure, or how the story would go? I think that might help in finding players.

Good luck!

Posted on 2011-01-30 at 11:01:04.

Topic: Winds and Sand Q&A
Subject: well


not to be picky, but Argent made a pass to enter conversation. That was your shot at getting to know other people in the group. I could've had him ask any of the other slaves. I asked the half-orc for RP purposes. If he just gets a growl in return, you can't really blame anybody for not having a special place in their heart for your character.

I'm not saying that you should have acted differently, if that is how your character is feeling about the branding. But it limits the angles if you make him recluse himself from other PCs.

Posted on 2011-01-26 at 16:33:09.

Topic: Weird War II Q n A
Subject: sure


You can wear the officer's uniform. Brutal is the driver, and the rest is just dressed with the left overs. Our weapons will be out of sight but within reach. Van will be driving shotgun for one, the rest can make up where they sit themselves. Luke will be in the back, since, as you stated, doesn't speak German and doesn't need to be in questioning range.

Like I said at the beginning of this game: I'm your Captain, but I will not be held responsible for everybody's actions in the game, alright? That makes me feel like I'm calling the shots on stuff that people can make up themselves (like who is sitting where in the car).

Posted on 2011-01-24 at 20:34:15.

Topic: Weird War II Q n A
Subject: well


I don't really think Doc needs to lose the gun, as long as he can keep it hidden.

So, we're all going in the car, if it fits we'll use the seats. If it doesn't fit, we'll use trunk space to keep anybody there.

McGuinness will be riding with us, even though maybe we need to cut down the tree since he grew so attached to it and might want to take it with him for extra camouflage.

Edit: I don't really have time to post right now, and I don't think a reply is necessary to move on. We're ready to roll.

Posted on 2011-01-24 at 17:37:40.
Edited on 2011-01-24 at 17:40:11 by Almerin

Topic: Winds and Sand Q&A
Subject: hmm


I'm quite sure that if their former master was a great owner, they would have happily opted that perhaps we were hired by him.

Since they were very clear on their feelings on being slaves, their is no guessing as to how they will feel about being (re)united with any slavemaster.

Another problem we have is that our group is put together out of several individuals who didn't know each other beforehand (except the two dwarven brothers). So, I'm sure we won't come to an agreement easily if half of the group wants to go with the plan, and the other half thinks it's better to abort.
And I don't want to risk having Argent's intentions snitched to upper management by one of his team members.

So, I propose the following:

We bring back the slaves to the meeting point, return to the Blue Hand headquarters and get praise or money for our job.
Then, we return to free the slaves and deny involvement. My guess is that at least the half orc should be happy to help out?

Posted on 2011-01-23 at 19:06:52.

Topic: New...ish
Subject: so


Welcome to the inn!!

We hope you'll have a great stay here.

Posted on 2011-01-22 at 16:28:54.

Topic: Oblivion based game
Subject: Hmmm


I don't really understand how we could've missed this topic. I'm very sorry non of us staffers have replied sooner.

If you want tips and tricks for online gaming, then the best advice I can give you is to read some of the forum games already here at the inn.

I've heard many good things about the Elder Scrolls games, and have bought one of them for Xbox some time ago. Haven't had time to play it yet, sadly.

So, until you know any specific questions, read the forums. But basically, an enthusiastic recruitment post will always find gamers.

Posted on 2011-01-22 at 16:27:32.

Topic: Winds and Sand Q&A
Subject: Alright, no more putting it off


Ok guys, it's discussion time. We no longer have time to delay the topic at hand: Slavery.

What are we going to do with these slaves?

Argent, for his lawful part, should abide the law and take them to their master.
But, he is also good, and according to these slaves, and judging by their reaction, they are NOT happy in their current employment. This is not really a matter of following the law because laws are made by men, and men can be wrong. It's like allowing child prostitution and saying: hey, it's legal, so what can I do?

So, my position in this is hereby officially this:
We free these people and make up the best excuse for having them 'escape our grasp'. We're level 1 for crying out loud. People in the guild won't expect much of us newbs.

So, reaction please. We need to figure out what to do.

Posted on 2011-01-22 at 10:03:21.

Topic: Weird War II Q n A
Subject: alright


We'll stick to the plan you first opted, but after the last guard post we go a different route.

And I think there is no way to predict what our situation will be at that point, so there's no real point in waiting any longer.

I do agree on the briefcase however, and the captain will ask Romo to open it on the way.

I didn't want to put in another post in the game with only a few lines. I think we're ready to move on.

Posted on 2011-01-22 at 09:23:36.

Topic: Weird War II Q n A
Subject: well


I don't see why they wouldn't guess we're not German if they start ordering us around after we're in. We need to get inside the perimeter with a ruse; after that it's a different story.

So, let's take this one step at a time, and focus on getting close to the Castle. We might be able to fake and bluff our way about when we're inside, but the wounded soldier, English captive medic is not something I would recommend to keep up. I'm too afraid they might shoot Doc on sight, or torture him for intel.

We'll go with your idea, Ody, but once we pass the last guard post (assuming there are any), we take a second guess. Is that ok?

Posted on 2011-01-20 at 18:03:19.

Topic: Weird War II Q n A
Subject: well


To make it really convincing, Doc could claim to be German, take the dead guy's uniform, and we could ask Brutal to shoot him with the lady's crossbow.

Just kidding.

I like the plan. But I hope it won't take Doc out of the game, or separate the team. I'm sure these Nazis don't care about the Geneva Convention.

Posted on 2011-01-19 at 15:34:48.

Topic: Weird War II
Subject: Sorry Ye'Olde, didn't see he offered it to the Captain.


Luke took a step back as Brutal flung the briefcase at his feet. He hadnt noticed the man offering the thing to him and wondered if there were other things he was not taking in. Was the woman having an effect on him?
Her story was odd, to say the least. But it was so weird that he didnt think she would make it up. Shed most likely make something up that would be more plausible if she was their enemy.

He cast the corporal a questioning look.

Whered you find this?

He decided the briefcase would have to be opened later, since he didnt want to waste time in reaching the Castle.

When they started changing clothes, he returned his glance at the doctor of anthropology.

I dont know what kind of magic the Germans think they have found, and if it is real or not. But that glow suggests there is something going on, and we have our orders. We intend to bring that Castle to the ground, no matter what is going there.

Glancing around, he noted that most of them had changed.

If everybodys ready, we should move.


Posted on 2011-01-18 at 19:23:01.

Topic: hi....im new
Subject: Hey there!


Yes, you'll find some serious roleplaying here.

Check out the recruitment areas, or start a game yourself. People love to join new things here, so give it a go!

Posted on 2011-01-15 at 11:22:06.

Topic: Class of 2010
Subject: Yes


Good one, Ad!

I think that indeed that past year has been fruitful in terms of new members. I don't know if you left anybody out, but I'm quite sure you did. All I can say is: if you were left out, don't feel bad, you are awesome too!

Here's to 2011 being a crown year!

Posted on 2011-01-15 at 11:17:34.

 


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