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You are here: Home --> Forum Home --> Recent posts by Almerin
Topic: New Spores of Itanlok Q/A ~ 1
Subject: there it is then

Updated what I think will give you a lot to do.

I'm not as sharp as I should be today, so if there are any mistyped words, double terms and stuff... forgive me. Just this once

Posted on 2009-10-10 at 15:11:55.

Topic: New Spores of Itanlok ~ 1 ~ A Short Adventure in Audalis
Subject: oh, now it gets good

They shared a general desire to make haste, each for their own reasons. Baldorf wanted to get it over with, so he could return to his attempts to make his life more like he felt it should be. Crellin had a spirit for adventure, and no desire to stop on accord of things like reasoning and decisions. It had kept him alive in the past, so why would it be any different now? Then there were Loco, Helengir and Niaou’li, who had a desire to travel fast in order to save the children; the latter requesting a search for tracks as a way to speed up the process even more.
Then finally there was Crulgrin, who was actually just glad to be out of the Gemhound’s reach. And if he thought he could sneak out of the mission now, he was sorely mistaking. Niaou’li’s call for a moment of inspection had him casually looking around. But his trained eye noticed the soft imprint of small shoes that the others had missed immediately. There were plenty of them, but only a single track lead back to the Spores entrance.
Of course they had him follow these tracks too. It seemed they were all a part of this mission, whether they liked it or not.

The tracks brought them deeper into the forest of mushrooms. Darkness seemed to cling stronger to the crooked stems and spotted hoods around them. Torchlight was only reflected diffusely on the shrooms, damp with slime and moisture from the humid air. High grew the dark forms of Chroogomphus, and at their feet the pinkish veined caps of Rhodotus palmatus conjured memories of charred flesh rather than happier times.
The soil was loose enough in places to reveal a good print, and there were too many little mushrooms around to not find any of them knocked over.

Then the tracks multiplied; intensified. And at the same time the distinct smell of surfacing mould reached their nostrils as if they were in an old basement. Some of them knew from experience that the smell would only get stronger if they went deeper into the sea of mushrooms.

The intensification of the tracks gave every indication of a struggle. The ground was upturned, mushrooms knocked over, and surrounding the scene of the fight were dozens of little dents in the loose earth. It was like somebody had poked small holes into the sand with a finger or a thin spear. A series of these tracks lead away from the fight.

The dented tracks were their only lead, and so they followed these as well. Though they went deeper into the forest who or whatever had created them was staying on the pathway formed by visitors and unseen creatures.
With their noses on the ground, the high caps with long gills seemed to loom over them even more. It was as if they were alone in a grizzly, alien cavern in the deepest of layers of the Abyss. Insects buzzed at times, and the mushrooms around them seemed to whisper infectious lies of disorientation. This forest might have been a part of their kingdom, but it surely wasn’t their home terrain. Even Hammer and Niaou’li, who both were very close to nature, though each in their own way, felt a certain hostility in the air.

Suddenly a loud scream sounded from the other side of a thick patch of mushrooms. It was a female Khordaldrum voice, filled with fright. Another scream followed, but was instantly cut short. They could vaguely see a light moving fast in the distance, like somebody running with a torch, but it was just for a few seconds. Then it faded away behind many thick stems and broad hoods. Something was going on, and now they had a choice to make.

(OOC: You have several options here. You can either go and investigate/sprint to the rescue, or continue tracking. If you want to find out what caused the screaming, you have the choice of going through a thick patch of mushrooms or following the path, hoping that it will lead around. Decisions and conversing please!

I will update the map in the Q/A to make it more clear what your situation is. The green x marks the spot of the struggle, the dented tracks leading East. The red * is approximately where you heard the screaming come from.)

Posted on 2009-10-10 at 15:04:39.

Topic: Loaded Dice: Strip #20
Subject: yep

awesome, can't wait to see what happens next.

One comment though: the long text-balloon line on the final image just doesn't seem right. It might've been better if one of the players had been covered completely by the balloon rather than fit it in a corner to save the clarity of the situation.

Posted on 2009-10-06 at 19:36:46.

Topic: New Spores of Itanlok Q/A ~ 1
Subject: indeed

I think we are not such a 'braidy bunch' all together.

*Slaps himself before anybody else does*

Posted on 2009-10-04 at 15:19:18.

Topic: A Local Legend - Q/A
Subject: so...

It's been a while since anybody posted here. Some ideas on what to do have been opted. Now I need decisions in order to update.

Posted on 2009-10-04 at 08:27:53.

Topic: New Spores of Itanlok Q/A ~ 1
Subject: oh yeah

Everything is purple hazy these days.

I 'updated'/edited the map, so you can see the three options to enter the forest. Make a well thought out decision here, because any entry point can change the way this adventure goes.

Good luck!

Posted on 2009-10-03 at 12:28:44.

Topic: New Spores of Itanlok ~ 1 ~ A Short Adventure in Audalis
Subject: where now?

A group had formed around Thagovan quite soon after his call for sturdy men. Nine Khordaldrum males and three females had stepped forward to join the warrior in his search of the missing children. In the Common Room, the upset and frightened parents were already crowding around the gemhound, who was now dividing them in search parties.
Torches were gathered and lit. This was done not so much to aid them in finding their way in the dark, for all Khordaldrum could see very well in the absence of light. The glow of the torches could possibly attract one or more lost children.

Thagovan divided his ‘strong and able’ Khords into two groups that would go ahead and scout the area. Crellin, Loco, Crulgrin, Helengir, Niaou’li and Baldorf (assuming you join? ) would make up one group, while Thagovan joined the rest, amongst which were a few members of the war-drum band, and Kretarund the groom. .
They ascended the whirling stairway and headed out of the Spores, leaving behind the confused and rapidly detoxing parents and party goers.

The part of the Warrens of Gunthras where the spores were located was quite deserted at this time of day. Actually, this part of the Warrens were left alone by most Khords most of the time.
The Spores of Itanlok, and the Mushroom forest had both been founded in a natural cave, one of the few in these Warrens. When first encountered by settlers, the cave had been empty and rough, like an enormous bubble of air in the stomach of the earth.
Little had been changed. There were few stalactites and obstructions, which made the space in which they walked seem even more overwhelming.
Centuries ago, druids and clerics of Kith-Jora had been given this cave to use to their own interpretation. It was some sort of settlement with the other Warrens, who had enough of dealing with the plans and whishes of the followers of the God of Nature. Their desire to create life, and their affinity to underground ecosystems, resulted in the forming of a bed of Mushrooms. The extreme care of the druids cleared a path for the funguses to grow and evolve. What had once started as a patch of different varieties of Cantharellus Cibarius had become an ancient jungle of species of all sorts and flavours. Some of the mushrooms grew as high and as thick as trees did, far away on the surface of Antaron. Others were small, growing in colourful clusters on the ground or on the stems of fungoid giants. Deeper in the forest grew the more obscure or poisonous ones. Most Khords knew not to travel that deep into the wilderness, and if you did, never to touch any of the mushrooms there.

The group entered the forest on a set path. There were many of those, formed by centuries of visitors, and by the care of the few druids that were still around. The air was still and damp, and had the unfamiliar smell of fall, something most Khords had not experienced before. It reminded them of decay, but softer and somehow peaceful, like a delicate reminder of ones own mortality and the greatness of life. Hang on to it while it is still yours, it whispered.

Throught the patches of moss and mushrooms they could see soft lights bobbing up and down in the distance. The other group and gatherings of parents and concerned Khords had also initiated their searches.
Moving on, and deeper into the forest, the lights could no longer be seen. The growing funguses and mosses had built up wild walls of intertwined stems, hoods and wires. They were alone now, in an environment that was anything but reassuring.

(OOC: You guys are going to have to make up where you enter the forest. On the map you can see three ways to enter the forest. I will mark those 1, 2 and 3, so you can make your decision.)

Posted on 2009-10-03 at 12:18:26.

Topic: New Spores of Itanlok Q/A ~ 1
Subject: ehh

Gboy, what are you talking about. Against your character? I figured that wanting to fit in would be enough reason to help out. I built in a backup reason in the hope that Baldorf would want to show off in front of this new love-interest who's saying that somebody should do something. I think you have enough reasons here to move with the group.

Everybody, there is something you should know about me: I don't like groups breaking up. There might be situations when it is required, but most of the time: try to stick together please.

Posted on 2009-10-02 at 15:57:41.

Topic: Stare into the Night Q&A
Subject: not to be a bother, but


Delete this post after reading.

Posted on 2009-09-30 at 18:39:10.

Topic: New Spores of Itanlok Q/A ~ 1
Subject: Map

I've posted the map of the cave, as known to your characters, on the first page of the Q/A.

Posted on 2009-09-30 at 17:40:12.

Topic: Baaaaccckkkk
Subject: yeah

Crazy news, when I heard it. Crazy as I reread it. I really hope you'll be able to move around on your own soon again. Are you in a rehabilitation program for learning to walk or something? What's the forecast?

Anyway, good luck, and keep us updated!

Posted on 2009-09-29 at 18:04:53.

Topic: New Spores of Itanlok Q/A ~ 1
Subject: aarghkay then

Update is in. Too late, but fortunately that meant Gboy could get his post in.

My next update will come next Saturday, so please post before then. Even: post before it's Saturday all together. Since there is a time difference I live about 6 or more hours earlier than most of you guys. So that meanst that if you think you can squeak a fast post in on Saturdaymorning... you'd be too late.

We can all be too late some times, of course. But please notify me if you can't make it for whichever reason.

So far I'm very very pleased with the quality of the posts! Great work everybody!

Posted on 2009-09-29 at 17:04:19.

Topic: New Spores of Itanlok ~ 1 ~ A Short Adventure in Audalis
Subject: so we begin

When Loco fist approached mother and child, he was regarded with an apprehensive stare. Grovarund’s mother shielded the child away from this well intended attention. But he bowed graciously before her, and as he did, the three braids in his beard became more apparent. This made her relax, or at least enough for him to attend to the child.

His methods raised some eyebrows amongst the spectators, but nobody could really argue the healthy benefits of ale, especially in their current mind-set of drowsy celebration. There were a few with doubts though, and they were the ones who crowded around the most. Helengir and Niaou’li were two of them. But where the warrior woman kept an eye on the child’s wellbeing, the druidess went up the swirling stairway to see if there was something to be seen outside of the Spores.
Who also joined the caretaking of the child was Crellin, weaving his magic in an attempt to aid in the cleansing of Govarund’s persona. To his own relief, the spell worked wonderfully, and slowly the child became visible again from underneath the filth and blood.

Crulgrin had been grabbing gems which, his trained eye told him, were completely legit, shiny and valuable. He had filled two of his pockets and would’ve been continuing the expansion of his wealth if Jamdock Burrowfolk hadn’t shown up. The Gemhound had probably smelled the nakedness of the unveiled stones and had followed the scent. Like a charmed snake, Crulgrin danced away towards the safety of the stairway exit, with a good 100 gold worth of gems in his possession. Events unfolded and he felt himself trapped in the hole, desperate to get out.

There was someone else who wished the commotion had waited a bit longer to manifest. Baldorf was finally seeing his wish for acceptation come true. Unfortunately, as old Mugtwister pointed everybody in the direction of the wounded child, Hruby answered his example and dropped her giggling and frivolous flirtation. She gaped at the child in horror, and looked at Baldorf with eyes wide like a deer.
“Somebody should find out what happened to him!”

Meanwhile, Niaou’li was climbing the stairway, when she met a Khordaldrum warrior in armor. An axe was strapped to his belt, and he looked as if he had just ended a shift guarding the Throne of Kharolis. He was buff and robust and gave her an investigating stare.
“Why is it so quiet down there? Is the party over? No… don’t tell me. It’s that old Mugtwister’s turn to speak, isn’t it? That’s why everybody shut up.”
(continuing after conversation)
Niaou’li climbed the stairs further, finally exited the Spores to find herself in an enormous cavern. It was very dark, but in the distance she could see a few glowing mushrooms amidst the fungus forest that had been planted there many centuries ago. She scanned the nearby area for signs of a fight, but all she found were a few drops of blood and an eerie silence that was so pressing that it reminded her of a vacuum.

Down in the Spores, Loco treated the child’s wounds one by one with the mystical moss and the Blue Cheer, and (which surprised quite a few Khords) the child’s cramped agony eased away. But while Grovarund became peaceful, the guests started to stir.

"I be no healer, but this poor lad seems ta been in an explosion. Ye be his mother, whar he be all this time?" Helengir remarked. But Crellin, having witnessed many explosions and other such sudden eruptions knew that these wounds were not caused by an explosion of fire. These were the marks of acid.
The mother stared at the old woman in armor and stammered something weakly about not knowing where her child had been.

But where the woman was relaxing somewhat in the knowledge that her child was in good hands, the other parents started noting their own children were gone as well.

“Where’s Mugront? Mugront!” A woman yelled in sudden fright.
People started whispering. Whispers became a murmur and soon people were shouting.
“Avondel! Hukert! Riv! Where are the children?”
“Who has seen our youngest!”
“Wait, Glimmert said he was going to play outside with the others. They went into the mushroom forest. I have to go find him!”
A race began for the door. Khords pushed and shoved in panicked realization that they had not been watching their offspring. Tables were knocked aside, and mugs of beer flew through the air. But this time there came no cheers and burps in answer. The room was a mass of shock, and seemed suddenly tight and too small to house so many people.
The first parents reached the spiraling stairway, but found their exit blocked by a buff Khord in leather and chains, who carried a battle axe, which was now drawn.

“STOP!” he yelled over their heads and in their faces. “Stop this panic at once!”
“It’s not your son out there who is in danger!” Came an angry reply from within the masses.
“I know you want to save your children. But you are none of you equipped or sober enough to deal with whatever is endangering them. I will go and find your young ones. But I need a few brave souls to help me. If we all go, the chaos will work against us!”

Crulgrin had been listening intently to what had been going on, when suddenly a hand fell on his shoulder and grabbed him tight.
“Now I have you. Your stink has been bothering me all night. You and I have a few things to talk about!”
It was Jamdok Burrowfolk, his gemmed eye staring down at the smuggler even harder then his Khordaldrum one.
But the Gemhound’s attention was divided, for while he maintained his hold on Crulgrin, he peered over the masses to see what was happening at the stairway.
“I’ll deal with you later.” He sneered, and tossed his catch to the side to pound his way through the panicking party goers.
The ones closest to the stairs were starting to push and shove again, and a riot was building.

“You’re full of crap, Thagovan! Let us by!” The mob was in no mood to listen and more than a few readied their fists to take it up with the warrior.
“But he is right! People! Listen to him!”
It was the Gemhound who had called out over the mob. Heads turned his way, but he did not flinch under the angry glances shot at him.
“You are all too drunk to deal with danger right now. We need order! I want all the parents who are missing a child to come to me. I will form groups to search the mushroom forest. Thagovan over there,” he indicated the buff warrior at the stairway, “will go ahead with a group of strong men. The rest of you, come to me, and we will sort things out as fast as possible.”

His voice had a somewhat calming effect on the crowd, and his words reduced their blind panic into a more sober eagerness to deal with things.

(OOC: Ok, guys. I hope you will all choose to go to Thagovan, so we can begin the bonding of the group. You can pick whatever reason to join him that suits your character best, as long as you join.
Also: sorry for posting late. I chose Saturday as my update day for a good reason. It's when I have the most time, and usually the most enthusiasm. Next update will come next Saturday, so please post before Fridaynight, since I live in Europe (timedifference).)

Posted on 2009-09-29 at 16:58:44.
Edited on 2009-09-29 at 17:00:36 by Almerin

Topic: New Spores of Itanlok Q/A ~ 1
Subject: hmmm

I know I said I'd give all of you a week between posts, but I was planning to keep update-day on Saturday. I'm missing 3 player posts, which leaves me with a lot of gaps.
I'm going to postpone my update until tomorrow (Sunday), but by then I need all posts in, otherwise your turn will be skipped.

Posted on 2009-09-26 at 09:32:15.

Topic: A Local Legend - Q/A
Subject: ok

Good idea, Ayrn.

But first: What? Brianna is in the hospital and I don't know about it? Keep me informed, please. I care about you guys, and I'd like to know if major things happen.

Now, topic-related. I will help you out a bit, before you start ruling out certain options. In the past conversation, which was long and contained lots of information, the druid named a lot of details about Gubulondil. One particular thing, which I should emphasise right now, is the fact that he grows old, and then young again. This has been said earlier in the game, when Ayrn examined the species found in the Wizard's tower. Now I know that facing a God seems like a challenge unfit for this level, but considering the circumstances, I believe it is your best one.

As for the sword... I can't say much else but: give it a try.

I don't like pointing people so obviously into a direction, but I suppose my freedom of choice has struck home with you all a bit too hard, and that's a good thing. Still, that's a way to solve this. And believe me: it won't take too long either. I planned this as a short game, and that's what it was always meant to be.

Posted on 2009-09-24 at 17:36:51.
Edited on 2009-09-24 at 17:38:13 by Almerin

Topic: A Local Legend - An Audalis Short Adventure
Subject: the God

"I don't think Gubulondil will do much talking. But if you must try, then you will find him on the bottom of the ocean, miles out of the Taskarren Coast. I have never been to the place where he resides, but I've heard it is a dark hollow. A pit worn into the rocks from years of heavy streaming water. The God of the Current choses turbulence over the calm. These potions would help you get there. Though I don't know if you'll be able to get back."

He held up a string of seaweed, dried and twisted. In it were entangled four small glass bottles with a dark green liquid. When he had drawn them was a mysterie. It was as if he had held them all the time, during their conversation.

"I must go now. I've answered many of your questions, and I'm afraid I must return to the sea. It needs tending this time of day."

He made a series of movements with his hands, and turned into a gull that flew away beyond the dunes, answering the call of the waves.

Posted on 2009-09-22 at 17:17:19.

Topic: New Spores of Itanlok Q/A ~ 1
Subject: heh

Awesome, awesome. I'm going to have to resist the urge to post again.

Gotta keep to Saturdays, unless we're talking conversation-time.

Hmmm... that's a very weird sentence... conversation usually IS talking.

Posted on 2009-09-22 at 17:05:28.

Topic: New Spores of Itanlok Q/A ~ 1
Subject: well

In that case: I hope I delivered.

We have an extra set of hands to aid us, guys. Yanamari has decided to join us as Helengir the warrior.

Her character sheet will soon be up there with the rest of them.

Posted on 2009-09-21 at 19:33:21.

Topic: New Spores of Itanlok ~ 1 ~ A Short Adventure in Audalis
Subject: convo and hook

The party continued after the commotion of the explosion. Why would it not. It was not the first time such a thing had happened at a wedding, and everybody knew that the festivities would not end for days. They hadn’t even sung the ballad of ‘Mine over Matter’ yet, which was a certain must. A bonding of man and woman was unofficially unofficial if that song had not been joined on at least one occasion during the weeks of celebration.

Most of the guests seemed to enjoy themselves. Every now and then people left to go do their shifts in the mines, but their places were always filled by newcomers, or returning party guests. Others had the luxury of not having to go back to a job, having gotten the week off, or just choosing not to leave in knowledge of the work still being available on return.

The people that regarded Loco Fungihammer could not tell if he was having a good time, or if he was having a time at all. He seemed entertained, but his reactions weren’t always aimed at something that seemed to be going on at the wedding. Still, they dared not question him or laugh behind his back, out of respect for the braids in his beard. He had earned them, and for that they left him to himself. He walked the party as if he was making his way through a maze of people, taking turns abruptly and without determination.
“Make room for the mushrooms!” He toasted. It was a custom that seemed appropriate, though to which occasion was another matter.
But, apparently, he had been heard. A tug on his sleeve and a turn of his head alerted him to the fact that somebody was trying to get his attention. It was an old miner, black coal seeped into the pores so deeply it had eternally stained him. The man was so drunk he could barely walk straight, and stared at Loco with eyes that twirled without finding a focal point.
“Hey there … bahrrrrrrrotherrrr … ya talkin’ bout shroomies? Ye got some shroomies to share with an old mining buddy? Huh, do ya, huh? Whoooo!”

Although Loco might’ve thought it, Crulgrin was the one who voiced the question.
“What am I doing here?”
The smuggler wasn’t too happy with his situation. He was hopelessly required to be at this celebration and sip his juices, pretending to enjoy himself. Alone and retreated in the shadows he regarded the festivities around him, when he spotted something very interesting on the other end of the bar.
Magnumopus stood there brushing off a Khord who seemed a complete carnival by himself, including all the rides, freaks, games and prizes that came with such a traveling funfair. But it wasn’t Crellin the mage that caught Crulgrin’s eye. Behind Magnumopus and his blackened surroundings, two Khords wrestled with a heavy sack. A tear in the seem of the leather container had cracked open far enough for its contents to slowly wiggle its way out, one by one. The gleam of falling gems had so far been unnoticed by anybody else, let alone the two Khords who were trying to carry the sack to the other side of the room, to where the bride and groom were sitting.

Meanwhile, Niaou’li was spectator at a section of the establishment where games were held for the adolescent and adult Khords. There was a heavy competition of Terminal Callosity going on at the fire place; a game where smiths of all kinds competed by grabbing hot objects out of the fire with their bare hands.
Several pairs of Khordaldrum were tied up in a game of Ale-Tugging. The rules for that one were simple: connect two Khords with a rope, and place two mugs of ale on opposite sides of the pair. Whoever drinks their mug first, wins the game. On more than one occasion the game was cut short by both competitors making a deal to run to one mug first and drain it together before continuing to the second. In the end, what really mattered was that both mugs were empty.
They never failed.
She suddenly felt a hand on her shoulder. It was Avulgard, the patron of the Spores of Itanlok, and he seemed very content.
“I heard you were the one who suggested the use of my tavern as the place for this weddingparty?” he said while he smiled at the outcome of the game of Sink the Wheelbarrow. “I suppose I should thank you. Maybe I can start by finding a quieter spot for your companion here?”
He pointed at Firenze.
“I have a room behind the bar where he could stay.”

The room behind the bar was also subject of another conversation entirely. Baldorf had turned his back on the singing, drinking and dancing, and had started to climb the whirling stairway out of ‘the Spores’. His mind was clouded by thoughts and feelings and he surely wasn’t paying attention to where he was going. Or maybe he was paying attention, and the stairway just didn’t agree.
Whatever the case, he tripped over a pair of legs that were stretched out over the stairs. The legs belonged to the Khordaldrum body that curved its way to a head with long hair, bright blue eyes and a mouth that roared: “Hey! Watch where you’re going, you l…” The mouth paused, and slowly the young girl to who it belonged sat up straight and inspected Baldrof from toe to head. Eyes widened ever so slightly and she gasped, brushing back her brown hair: “Oh, hullo. I’m sorry, you just startled me, that’s all. I thought I could come here and cool off from the drinks of Abysmal Furnace that I ploughed down earlier.”
She stood up, quite well I should add.
“I’m Hrubagon, but people call me Hruby.”
She took Baldorf’s hand and glanced up at him, smiling shyly and vaguely nodding her head.
“Why haven’t I seen you before. Hey, there is this room behind the bar where we can go to talk a bit more quietly. And it’s a bit more comfortable than in the open cave up there.”
They both found themselves forced to move down towards the party, as the girl had suggested, when a massive shield came trotting down the stairs, leaving hardly any room to pass. Behind the shield stood a sturdy woman that pushed forward with unmistaken determination. Helengir Thunderhand had arrived at the scene.

Crellin as well found himself in the attention of another Khord. Such, it seems, is the way of weddings. There are so many reasons one would attend the celebrations, but though drinking and dancing CAN be done alone, most activities get better with company. Even if the company is that of a total stranger.
Crellin had just recomposed himself (as far as that was possible) from the sudden explosion, when a big Khord in thick hide armor came to stand next to him. He looked at the mage from under his grayish hair, and on his far shoulder sat an owl who followed his example.
“Hey there.” He stated simply. Then motioned for the barkeep to give him a drink.
“I heard you’re a lone adventurer? I would like to hear some of your stories, if you don’t mind. Being a caver myself I don’t get out much, and I take every opportunity to hear about the outside world.”
He grabbed the mug of Dubbleblind Rockbarf and saluted Crellin.
“But where are my manners. My name is Grothtorg. Nice to meet you.”

A few moments later they all became aware of a silence that was spreading through the tavern. Khords were trying to glance over each other’s heads to get a glimpse of what was going on. Then the attention was caught by a very old Khordaldrum male, who was climbing a table with the help of his cane and four strong, sweating and fumbling cousins. When he finally found a steady spot he swung his cane overhead in a propelling motion. This raised cheers from everywhere across the room. Somebody yelled in a moment of silence: “Go for it, you old Mugtwister. You’ve still got it!” to which mostly everybody laughed.

Grandfather Mugtwister was one of the oldest Khords that still lived in the Orehand-clan, but known for his good temper and joy in life. He addressed the bride and groom:
“My dearest younglings; Kharox be blessed, how young you both are. When I was as young as you, I was twice your age!”
He coughed.
“Well, Kret and Bef, I rejoice in the joining of the Orehand and the Shieldmaster clan, and believe that it could not have happened through a better couple. I’ve had no say in it, of course, an old pebble like me isn’t asked for an opinion anymore. But if I had been asked I would never have guessed the two of you fitted so well together. But at least now I can say that I knew Bef-Orehand… you get it? Haha.”
He wheezed, coughed, and continued.
“And Kretar…”

He stopped on the spot. For a moment people were afraid he would grab his heart and drop dead on the table, but instead he raised an arm and pointed.

“Good Gods of the Forge.”

They followed his gaze. It was directed at the stairway, where a lone child stood, hair sticky and clinging to a face red with blood. The child shivered, cloths torn. His arms showed signs of acidic burns and bruises. Eyes rolled back in the kids head before it could do another step, and it fell down onto the hay-covered ground.

“Govarund!” yelled a female voice, and the child’s mother pushed herself through the crowd to grab her first born. She looked at the crowd, but in her panic saw no one in particular.
“Somebody help him. Somebody do something!”

Posted on 2009-09-21 at 19:29:33.

Topic: New Spores of Itanlok Q/A ~ 1
Subject: me too

Definitely looking forward to gaming with all the players here. High Quality posting all around.

I won't be able to update today, I'm afraid. I feel depleted and like crap. I'm going to do my best to not feel like crap tomorrow, and deliver a post that reads like it hasn't been written by somebody who feels like crap.

Appologies in advance for those who were looking forward to my promised update and who now have to face the fact that life offers desillusions at every corner and that you just have to do your best to disbelieve and ignore them. Or walk straight and never take a turn.

Posted on 2009-09-20 at 16:44:00.

Topic: New Spores of Itanlok Q/A ~ 1
Subject: well

Update will be in tomorrow, since I'm waiting on Kaelyn, who told me he will post later today or really early tomorrow.

Posted on 2009-09-19 at 16:45:00.

Topic: The Return of Yana
Subject: ah, awesome but...

I think it won't really be of any help then. But you are still free to check. It's very rough though.

Filthy Thief Q/A

Posted on 2009-09-19 at 16:43:14.
Edited on 2009-09-19 at 16:44:01 by Almerin

Topic: The Return of Yana
Subject: Drefast

You're doing Drefast? Cool! I used that city for the location for my Filthy Thief game a while ago. The Q/A should still be up, and I made the beginnings of a map there. It'd be awesome if you could put some of the things I made up in the game in there.

Posted on 2009-09-19 at 08:25:38.

Topic: A Local Legend - An Audalis Short Adventure
Subject: yes

"I know its location." Blbaobabl revealed "But it is a dangerous path you must tred to obtain it. Iyaladar lost the sword long ago to the sea, and there it fell into the hands of a Kuo-Toa tribe, a species of underwater creatures quite similar to men in their lust for power and destruction. They live deep below the surface of Cardista's domain, and practice a reign of terror there. Obtaining the sword will be a dangerous mission. Believe me, they are not as understanding and false-wicked as Iyaldar's manlizards."

Posted on 2009-09-19 at 08:21:55.

Topic: A Local Legend - An Audalis Short Adventure
Subject: ok

The druid regarded Driscoll, and smiled thinly. "Well, it wasn't really a story, more of a reference I used just now to make clear how Gods perceive men. As least, the way I think it works. It might be confusing to you... I tend to be confusing at times."

Posted on 2009-09-18 at 23:27:28.


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