The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 3501 registered users. Our newest member is cmghrist.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics
Q&A Threads - Star Trek: the Edge of Duty Q&A (posted by Bromern Sal)ST:EoD Q&A
Sci Fi - Star Trek: the Edge of Duty (posted by AmaraD)ST: EOD
Recruitment Threads - Looking for players. (posted by Odyson)Looking for players.
Dungeons and Dragons - Dark Sun Game (posted by SirSadaar)Dark Sun Game
Q&A Threads - Iron Age Q/A (posted by Nimu)Iron Age Q/A
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #12: Slime is Slime
Floyd Hobart Filler: Dead Dead Dead
There are currently 0 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by Almerin
Topic: Filthy Thief Q/A
Subject: Character 6 - Llammoth


Name: Llammoth
Class and Level: Rogue Level 4
Race: Half-Orc
Alignment: Lawful Good
Deity: Falloes
Size: Medium
Age: 17
Gender: Female
Height: 4’7’’
Weight: 114 lbs
Eyes: Honey Brown
Hair: Jet Black
Skin: Taupe

Description

Though Llammoth shares her lineage with the Orcs, many say that her mother must have been a Sylvari, or perhaps even a Fae. Regardless of the truth in this matter, she is truly a wonder of the world. She is short, and relatively petite. Her muscle mass is larger than an average girl of her size, but it is endearing, lean and lacking the masculine nature of the orc that even most females possess. Her skin is a creamy pastel, and her eyes are a golden brown. Her ink black hair is a strong contrast, and yet an amazing match to her other eccentric qualities. Her face still shows signs of her mixed breed, and the ferocity is still present in the crown of her brow… however the thinly bridged nose, with the flattened nostrils is a flattering combination with her full lips. Her tusks are nowhere near as full as they ought to be, and thus, her small jaw is not as jutting as it could be.

Vital Statistics

STR 12
DEX 12
CON 10
INT 14
WIS 10
CHA 15

HP 21
AC 15 (Touch 11) (Flat-footed 14)
Initiative 1
Speed 30 ft

Saving Throws

FORT 1
REF 5
WILL 1

Base Attack Bonus 3

Feats

Combat Expertise
Improved Feint

Special Abilities

Darkvision
Orc Blood
Sneak Attack (2d6)
Trapfinding
Evasion
Trap Sense +1
Uncanny Dodge

Languages Spoken

Common
Orcish
Draconic
Elven

Skills:
Balance 6 (Dex 1, Ranks 3, Synergy 2)
Bluff 9 (Cha 2, Ranks 7)
Climb 2 (Str 1, Ranks 1)
Diplomacy 12 (Cha 2, Ranks 6, Synergy 4)
Disable Device 4 (Int 2, Ranks 2)
Disguise 5* (Cha 2, Ranks 1, Synergy 2)*synergy only counts
when being observed
Escape Artist 4 (Dex 1, Ranks 3)
Gather Information 7 (Cha 2, Ranks 3, Synergy 2)
Hide 3 (Dex 1, Ranks 2)
Intimidate 10 (Cha 2, Ranks 6, Synergy 2)
Jump 8 (Str 1, Ranks 5, Synergy 2)
Knowledge (local) 7 ((Int 2, Ranks 5)
Listen 3 (Ranks 3)
Move Silently 3 (Dex 1, Ranks 2)
Open lock 4 (Dex 1, Ranks 3)
Profession (advisor) 1 (Ranks 1)
Search 5 (Int 2, Ranks 3)
Sense Motive 5 (Ranks 5)
Spot 3 (Ranks 3)
Swim 2 (Str 1, Ranks 1)
Tumble 8 (Dex 1, Ranks 5, Synergy 2)

Gear

Primary Weapon - Shortspear (Attack Bonus 4, Damage 1d6 +1 (+1 STR)

Armor - Studded Leather +1 (AC Bonus 4 (Armor 3, Enhancement 1)

Other Possessions
Backpack
-Bag of Holding I
--Bedroll
--Winter Blanket
--Small Steel Mirror
--Masterwork thief tools
--Courtier’s outfit (+50 gp worth of jewellery)
--Potion of Cure Light Wounds x 3
--Potion of Invisibility
--Elixir of Sneaking
--Elixir of Hiding
--Quaal’s feather token (bird)
Explorer’s outfit (usually what she wears)
-Belt Pouch

Total Weight Carried 3 lbs

Money

181 gp
4 sp

Posted on 2007-11-28 at 15:39:17.
Edited on 2008-02-09 at 00:06:48 by Almerin

Topic: Filthy Thief Q/A
Subject: Character 5 - Paomallen


Name: Paomallen Vinestrider
Sex: Male
Race: Half-Sylvan
Class: Clr 4
AL: NG
HD 4d8+4(Con + Toughness x2),

hp 37
Str 12 +1
Dex 12 +1
Con 12 +1
Int 10 +0
Wis 16 +3
Cha 10 +0

HP: 37
Init +1,

Fort +5
Refl +2
Will +7

Spd 20 (med. encumbr)
AC:19 (Flatfooted:18 Touch:11),

Base Attacks: +4 melee, +4 ranged
Heavy Mace: +4 ( 1d8+1 )
Sling: +4 ( 1d4 )
Unarmed: +4 ( 1d3+1 )

SQ:
Immunity to Sleep Effects (Ex)
Low-light Vision (Ex)
+2 Saves vs. Enchantment Spells/Effects

RF:
Elven Blood

Skills:
Concentration +8 (Con + Ranks),
Heal +12 (Wis + Ranks + Domain),
Listen +4 (Wis),
Search +1 (Int),
Sense Motive +3 (Wis),
Spot +4 (Wis),
Swim -14 (encumbr + Str),
Wilderness Lore +3 (Wis)

Feats:
Armor Proficiency: Heavy, Medium, Light,
Shield Proficiency,
Simple Weapon Proficiency,
Toughness x2.

Diety: Lysora/Lissentoria (Sacred Mother, Reverent Lady of Spirits)
Fellowship: League of Wayfarers

Domains:
Healing, Protection

Granted Powers:
All heal spells gain +1/die,
Cast Cure Light Wounds 1/day,
Cast Slow Poison 1/day

Spells Prepared (Clr 5/4/3):
@ 0 - Cure Minor Wounds x2, Light, Mending, Read Magic
@ 1st - Cure Light Wounds (d), Cure Light Wounds, Divine Favor, Magic Weapon, Shield of Faith
@ 2nd - Shield Other (d), Cure Moderate Wounds x2, Sound Burst.

Possessions:
Weapons: Heavy Mace; Sling (2); Sling Bullets, sling (20, 10 carried)
Armor: Splint Mail +2 (NSA).
Mount: Light Warhorse, Riding Saddle, Bit/Bridle, Saddlebags
Goods: Healer`s kit, Silver Holy Symbol (Rose), Traveler`s outfit, Trail Rations (5 days), Backpack, Bedroll, Flint/Steel, Belt Pouch, Sack, Torch (, Waterskin, Antitoxin (2 vials)
Magic: Potion -- Shield of Faith +4.
Wealth: Coin: 3 pp, 7 gp, 10 sp, 2 cp,
---------- Tiger eye turquoise (5x10gp ea)

The five-five half-syl with the white-blond hair and pale blue eyes smiled as he entered the gates to Drefast. Prominently displaying the silver rose holy symbol medallion of his faith on the breast of his well-cared-for splint mail, he led his light warhorse to the gate, payed his entry, and continued into the city. Over his shoulder he carried a heavy star-bladed mace, the only visible weapon he carried.

Pao knew growing up that he was different. Most of the children at the orphanage had a live-and-let-live-we're-all-in-this-together philosophy and left him alone. But there was still a small sontingent of bullies, enough to consider themselves the defenders of humanity, into which they felt he didn't fit. At first he was beaten quite often, but even he noticed that he healed quickly and seemed to "bounce back" all the stronger. When the number of losses he suffered began to lessen to the point that the bullies seldom won, they gave up and found another target. But the desire had been instilled in Pao to become a warrior, one to defend those who could not defend themselves. He said as much to Headmaster Ormander on his "day of majority", 60 days before he was to be released from the orphanage for training in a profession chosen by the Headmaster.

At his statement, Headmaster Ormander simply said, "Very well, so noted. But first I will send you to a place where you can see what happens to those who fight for the sake of fighting. You will go to the Temple of Lysora to begin your training, and from there you will go to where you feel youi belong."

That answer satisfied Pao's desire, and so he went. He found, thereafter, that the cloistered life of spiritualism and healing was much to his suiting, and that he, as a priest, would also be able to defend those he healed or ministered to. So with that welcome change to his path in life, Pao became an acolyte of the Reverent Lady of Spirits, Lysora. On his release from his status as study-student to freeman-acolyte, he joined a lesser-known fellowship of the Faith, that of the League of Wayfarers. These followers dedicated themselves to aiding those worshippers (and others) as traveling priests. In his travels, Pao found employment as a bouncer at a few taverns, a castle guard (for a short time), and even a temple-bound priest (to see if he liked it -- he didn't).

Then came the missive from Headmaster Ormander asking for aid. Pao actually ahd to think at first, to determine whether or not he owed anything to the headmaster, and decided that the man had actually sent Pao to become what he was, albeit not what he had wanted to be at first. One debt to be paid, and now was the time. So Pao has arrived back in Drefast, and is heading to the orphanage to begin a new chapter in his life ...

Posted on 2007-11-28 at 15:35:58.
Edited on 2008-07-25 at 19:17:39 by Almerin

Topic: Filthy Thief Q/A
Subject: Character 4 - Beinsel


Name: Beinsel Venthriea
Class and Level: Bard/4
Race: Human
Alignment: NG
Deity: Shinara
Size: M

Description:
Age: 26
Gender: M
Height: 5'9
Weight: 148 lbs
Eye Color: Green
Hair: Black
Skin: pale


Ability Scores:
STR 12 +1
DEX 14 +2
CON 10 +0
INT 12 +1
WIS 9 -1
CHA 16 +3 (18 +4)

Vital Statistics:
HP 16

Experience:6,000 /10,000

AC: 16 (+2 dex, +4 chain sh)
Touch: 13
Flat footed: 15

Initiative +2
Speed 30 ft.

Saving Throws:
Fort +3
Ref +6
Will +3

Combat:
Base Attack Bonus +3
Grapple +4

Attack 1: Rapier
Attack Bonus: +6
Damage: 1d6+1
Critical: 18-20
Type: piercing

Attack 2: Dagger
Attack bonus: +5
Damage: 1d4+1
Critical: 19-20
Type: Piercing/Slashing

Attack 3: Dart
Attack bonus: +5
Damage: 1d4+1
Critical: 20
Type: Piercing
Ammo: 20
Range: 20 ft.

Attack 4: -

Skills: (add +1 to all CHA based skills when having lute on body)
Appraise (int) - 0+1 = +1
Balance (dex) - 2+2 = +4
Bluff (cha) - 5+3 = +8
Climb (str) - 0+1 = +1
Concentration (con) - 7+0 = +7
Craft (int) - 0+1 = +1
Decipher Script (int) - 0+1 = +1
Diplomacy (cha) - 7+3 = +10
Disguise (cha) - 0+3 = +3
Escape Artist (dex) - 0+2 = +2
Gather Information (cha) - 7+3 = +10
Hide (dex) - 7+2 = +9
Jump (str) - 0+1 = +1
Knowledge (int) - 0+1 = +1
Listen (wis) - 3-1 = +2
Move Silently (dex) - 7+2 = +9
Perfom (cha) - 7+3 = +10
Profession (wis) - 0-1 = -1
Sense Motive (wis) - 2-1 = +1
Sleight of Hand (dex) - 6+3 = +9
Speak Language (n/a) - 0+0 = +0
Spellcraft (int) - 0+1 = +1
Swim (str) - 0+1 = +1
Tumble (dex) - 6+3 = +9
Use Magic Device (cha) - 0+3 = +3

Feats:
Weapon Finesse
Great Fortitude
Weapon focus ( rapier )

Special Abilities:
Bardic Music
(c)Bardic Knowledge
(c)Contersong
(c)Fascinate
(c)Inspire courage +1
(c)Inspire Competence
(r) Extra Feat
(r) Extra Skill points

Languages:
Common
Gnome

Gear:
Lute of Charisma +2
Entertainers Outfit
Mithril Shirt
Rapier
Daggers (3)
Rations (3)
Water skins (3)
Darts (20)
Caltrops
Thunderstone (4)
Tanglefoot bag (3)

Money:
Copper: 10
Silver: 9
Gold: 5
Platinum: 1

Spells:
Lvl 0: Detect magic, Mage hand, Lullaby, Mending, Read magic, Ghost Sound
Lvl 1: Cure Light Wounds, Sleep, Charm Person
Lvl 2: Cure moderate Wounds, invisibility

Spells Per Day:
0 - 3
1 - 3
2 - 1

Posted on 2007-11-28 at 15:35:45.
Edited on 2008-03-22 at 15:06:17 by Almerin

Topic: Filthy Thief Q/A
Subject: Character 3 - Miran


Miran
Class: Swashbuckler/Illusionist (1/3) Race: Human
Align: Chao Good Age: 21 Male 5'10" 126 lbs
blue-green eyes, black hair, peach complexion
----------------------------------------------------------------------------------------------------------------------
Str- 10 (0)
Dex- 16 (+3)
Con- 10 (0)
Int- 17 (+3)
Wis- 8 (-1)
Cha- 12 (+1)

XP: 6 000
HP: 21/21 AC: [13] = 0 + 0 + 3 + 0+ 0 + 0 + 0 Touch: 13 Flat-footed: 10
Speed: 6 space/30 ft
Initiative: +3
Saves:
Fort: 3 (3 + 0)
Reflex: 4 (1 + 3)
Will: 2 (3 + -1)

BAB: 2
Grapple: 2

Attack:

| Rapier +1 | +6 | 1d6+1 | 18-20/x2 |
| - | piercing | |

| Dagger | +5 | 1d4 | 19-20/x2 |
| 10 ft | slashing/piercing | x5 ammo|

Armor:


Other:
Spell Component Pouch 2 lbs
Spellbook (21/100) 3 lbs
Ink & Pen -
Pearl of Power

Total: 7 weapons + 0 ammo + 0 armor + 5 others + 13 coins = 27 lbs (153 total)
Loads: 33-light 66-medium 100-heavy 100-overhead 200-pick 500-drag

CP: SP: 9 GP: 640 PP:

Skills:
points: Swash. 8 / Wiz. 6

Balance 12 = 3 + 7 + 2
Bluff 7 = 1 + 6
Climb
Concentration* 7 = 0 + 7
Craft
Decipher Script*
Diplomacy 3 = 1 + 0 + 2
Escape Artist 9 = 3 + 6
Jump 9 = 0 + 7 + 2
Knowledge*
Profession
Sense Motive 3 = -1 + 4
Spellcraft*
Swim
Tumble 12 = 3 + 7 + 2
Use Rope 7 = 3 + 4 + (2)-(Bindings)


Feats:
Combat Expertise (1st)
Improved Feint (Human)
Spell Focus (3rd)

Special Abilities:
(Swashbuckler)
Weapon Finesse
(Wizard)
Scribe Scroll
Summon Familiar

Languages:
Common, Draconic, Giant, Elven

Magic:
Base Spell Save: 13 (+1 Illus)
School: Illusion | Conjuration/Necromancy
Level Spells Save DC Spells/day
0 9 13 4 + Illus
1 8 14 2 + 1 + Illus
2 2 15 1 + 1 + Illus

Spells

Cantrips:
Ghost Sound* Silent Portal
Light* Ray of Frost*
Read Magic Detect Magic*
Dancing Lights Open/Close*
Flare

1st:
Silent Image* Ventriloquism*
Disguise Self Shield*
True Strike Magic Missile*
Feather Fall Charm Person

2nd:
Invisibility* Bladeweave**

Appearance
Miran wears his black hair in a single braid which runs long to his mid-upper back and is otherwise clean-shaven. His sea-green eyes watch his world with amusement and he delights at oddities and wonders that may entertain him. He wears a dark blue, wide sleeved tunic and black breeches. He has a belt which accentuates his lithe, thin frame, with attatched weapon, much like himself, thin and elegant, by his side. As a note of completion, a nice purple cloak with hood down, rests just around his shoulders and down his back.


Posted on 2007-11-28 at 15:35:31.
Edited on 2008-02-09 at 22:58:45 by Almerin

Topic: Filthy Thief Q/A
Subject: Character 2 - Percifeer


Name: Percifeer ?
Race: Human
Sex: female
Skin: black
Hair: black
Eyes: hazel
Weight: 134
Height: 5'3"
Age: 22
Birthday: Spring

Class: Sorcerer 4
Alignment: Chaotic Neutral

stats:
Str 8
Dex 18
Con 10
Int 10
Wis 8
Cha 19

saves:
Fort: 1 + Con
Ref: 1 + Dex
Will: 4 + Wis

AC: 14 (18 w mage armor)

combat:
BASE ATTACK +2

light crossbow 2+Dex to hit, d8 to damage (+1 to both within 30ft)

skills: *2+Int+1*

Concentration 7 + Con
Knowledge (arcana) 5 + Int
Knowledge (planes)* 1 + Int
Spellcraft 7 + Int
Spot* 0 + Wis + 3inShadow
* means cross-class

languages:
Common
Draconic

feats:
Eschew Materials
Point Blank Shot
Precise Shot
Quick Draw

items:
Backpack+quick-release clasp (back)
Light Crossbow (R hip).....4 lbs
10 bolts-quiver (back).....1 lb
winter bedroll (backp)......5 lbs
1 waterskin (backp).........4 lbs
1 Large Sack (carried).....1/2 lb
wand of summon monster I
Bag of Holding-1 (chest)....15 lbs
10 days Rations (backp).....10 lbs
20 days Rations (bag)......(20 lbs)
3 waterskins (bag).........(12 lbs)
150 ft silk rope (bag).....(15 lbs)
flint & steel (backp).......0 lbs
flint & steel (bag)........(0 lbs)
10 pieces-chalk (bag).....(0 lbs)
pouch-10 oil rags (bag)....(4 lbs)
Disguise kit (bag).........(8 lbs)
Tent (bag).................(10 lbs)
Healer's Kit (bag).........(1 lb)
CLOTHES
2 Cold Weather (bag).....(14 lbs)
2 Traveler's (bag).......(10 lbs)
1 Traveler's (worn)......5 lbs

Current Load: 45.5 (26 w/o backp)

Light Load: 26 lbs
Medium Load: 53 lbs
Max Load: 80 lbs
Lift off Ground: 160 lbs
Drag/Push: 400 lbs

Bag: up to 250 lbs/30 cubic ft
current: 94 lbs + coinage

familiar:
Owl
Stats: as in MM

Spells Known:
6,3,1
0-Detect Magic
0-Read Magic
0-Light
0-Mending
0-Acid Splash
0-Mage Hand
1-Mage Armor
1-Mount
1-True Strike
2-Summon Monster II

Spells per Day:
6+1,6+1,3+1,+1

character description:
Percifeer does not know her last name, as she grew up in the orphanage. She was a bit haughty, and tended to get into fights with her fellow orphans on a regular basis. Despite her size, her unusual powers gave her a huge advantage and she tended to win those fights. She did some strange things in the early days of the orphanage, which may well have been the reason Ormander sent money to allow future orphans to study magic. When she left the orphanage to go out on her own (people don't adopt bullies), she found her knew powers opened a whole new world. She made a bit of money running errands for the higher wizards, but found herself more eager to get out and find more strange knowledge. It was this desire that drove her to study the planes and planar creatures. These creatures were more powerful than anyone she had met, which was quite a feat. She studied ways to summon them to fight alongside her. Ultimately, she became clostorophobic, said her goodbyes and moved on. When she was packing to leave, one of the wizards who had taken a liking to her gave her a small gift. It was an amulet that he explained would protect her from harm. She has studied it, to understand it, and knows it is powerful and not something to take lightly. She found, in her journey, she could gain access to massive towers where she could learn strange techniques for creating small sticks called wands that could harness her power and allow her to expend massive amounts at one time. The concept was amazing to her. She spent a great deal of time studying under these 'crafters' and found their techniques fascinating. They could make all kinds of impressive things. She found a wizard there who was closer to her age than many of the older ones. Unlike her powers (which she had come to know as sorcery rather than wizardry) his were not as inherent and had to be studied. She and he spent a lot of time testing each others' strengths and weaknesses in mock battles. It wasn't
long before they fell in love. His name was Cristophika. She spent a lot of time with him during her time in this tower, until one day when she recieved a letter from Ormander requesting her return. She made it known that she would come back some day to the tower, but she was delighted to get out and adventure for a time. It was Cristophika who did not take it well. He refused to leave, and didn't want her to leave either. It took all the finessing she could muster to leave him on even reasonably good terms. He was in tears when she said goodbye, and she had trouble handling it. She turned to leave when he called out to her, and rushed over, tears still streaming down his face. He gave her his most prized possession, a small bag that, he explained, would allow her to carry all of the things she found on her adventure. She could tell he was making hints, but wasn't certain what the hints were. Certainly, she knew well enough to be sure to bring him back souvenirs from her travels. She just wasn't sure what it was he wanted. She was taught, at length, to call herself an 'archer' to avoid detection as a magic user. This has paid off during her travel to the orphanage, and she holds that bit of advice dear to her heart, mostly because it came from Cristophika.

MONEY
1894 gp
8 silver
10 copper
*in bag of holding*

Posted on 2007-11-28 at 15:35:18.
Edited on 2007-12-08 at 21:15:08 by Almerin

Topic: Filthy Thief Q/A
Subject: Character 1 - Ocyari


Ocyari (pronounced oh-see-ar-ee)
Class: Rogue 4 Race: Human (Young)
Align: Chaotic Good Age: 10 Small Female 3' 40 lbs
green eyes, brunette hair, tan complexion

Str- 8 (-1)
Dex- 20 (+5)
Con- 8 (-1)
Int- 14 (+2)
Wis- 10 (0)
Cha- 11 (0)

XP: 6 000
HP: 8/8
AC: [18] = 2 + 0 + 5 + 1 + 0 + 0 + 0 Touch: 15 Flat-footed: 13
Speed: 20ft
Initiative: +5
Saves:
Fort: -1 (0 - 1)
Refl: 13 (8 + 5)
Will: 1 (1 + 0)

BAB: 1
Grapple: -4

Attack:

| Short bow | +6 | 1d4-1 | 20/x3 |
| 60 ft | piercing | 40 arrows |

| Dagger | 0 | 1d3-1 | 19-20/x2 |
| 10 ft | slashing/piercing | |

Armor:

| Leather Armour | Light | +2 | +6 |
| 0 | 10% | 20ft | 7.5lb | |

Other:
Mastercraft Thieves' Tools 2lb
Belt Pouch 0.125lb
Mirror, Small Steel, 0.5lb
4 Trail Rations 1lb
Waterskin 1lb
Healing Pendant -

Total: 1.5 weapons + 3 ammo + 7.5 armor + 4.625 others + 1 coins = 17.625 lbs
Loads: 19.5-light 39.75-medium 60-heavy 60-overhead 120-pick 300-drag

CP: SP: GP: 51 PP:

Skills:
points: 10 + 1 (Human)
Balance: +7 (+5 dex, +2 synergy)
Disable Device: +11 (+2 int, +7 ranks, +2 mastercraft tools)
Escape Artist: +12 (+5 dex, +7 ranks)
Hide: +16 (+5 dex, +7 ranks, +4 small)
Jump: +10 (-1 str, +7 ranks, +2 synergy, +2 acrobatic)
Listen: +7 (+7 ranks)
Move Silently: +12 (+5 dex, +7 ranks)
Open Lock: +14 (+5 dex, +7 ranks, +2 mastercraft tools)
Search: +9 (+2 int, +7 ranks)
Sleight of Hand: +12 (+5 dex, +7 ranks)
Spot: +7 (+7 ranks)
Tumble: +16 (+5 dex, +7 ranks, +2 synergy, +2 acrobatic)

Feats:
Acrobatic (1st)
Point Blank Shot (Human)
Precise Shot (3rd)

Special Abilities:
Sneak Attack +2d6
Trapfinding
Evasion
Trap Sense +1
Uncanny Dodge

Languages:
Common, Sylvan

Appearance/Background
Ocyari is a young girl who commonly wears her long brown hair tied back in a braided ponytail, and at first glance, doesn't appear very threatening at all. However, the mischievous glint in her green eyes is enough to make some people wonder. Renowned as the cookie-snatcher of the orphanage, Ocyari has proven herself to be quite the troublemaker. No matter where Ormander and the others hide the cookie jar and even if they put a lock on it, it is inevitably plundered by Ocyari. However, even though she has proven herself a handful in many situations, Ocyari only does it for fun... and the one cookie (she doesn't take the whole jar, although she may misplace it on purpose). In the end, she has a strong heart, and looks after the others. This is why she has slid away from the orphanage, to find the others she knows are in pursuit of the real thief, and to lend her own, even if small, hand in aid.

Posted on 2007-11-28 at 15:34:59.
Edited on 2008-07-27 at 19:49:31 by Almerin

Topic: Filthy Thief Q/A
Subject: Filthy Thief Q/A


This is the Q/A for the game "You Filthy Little Thief!", a short adventure in Audalis.






The players are:


Reralae - Ocyari the Rogue - 6000 XP
Suicidolt - Percifeer the Sorceress - 7340 XP
Sibelius - Miran the Illusionist - 7340 XP
Jozan1 - Beinsel the Bard - 6800 XP
Utan - Paomallen the Cleric - 6000 XP
Philosopher - Llammoth the Rogue - 7340 XP
Kuriosaki - Dai Lung the Monk - 6000 XP


Any interest in participating in this should be posted in the recruitment thread. Lurkers are always welcome.

Group Treasure:
-empty-

I hope we'll have a great experience together!

Posted on 2007-11-28 at 15:34:26.
Edited on 2008-09-06 at 14:22:48 by Almerin

Topic: The Chakran Portal - Q/A
Subject: nice going guys!!!


Good roleplaying guys!!

Tann, there is a description of the tower on the top of page 19 of our game-thread. You find the tower exactly as described there, nothing has changed, except for the two bears who are now dead.

There are NO magical or valuable items in the tower, save for the layer that functions as nest. The maggots are still there, and if you want to search around there, let me know. We get an entire different situation then.

Posted on 2007-11-28 at 13:57:24.

Topic: School is taking its toll
Subject: well,


I hope you'll be back in a few, Skari. Otherwise Vidar is going to have some trouble finding the rest of the party

To Grugg: you better not sign up for my adventure only to disappear again!
If so, my finger is hanging above the almighty smighty button!!

Posted on 2007-11-26 at 20:13:14.

Topic: The Would You Rather Game
Subject: feels like alice, tumbling down the rabit hole


the red pill... wait... that's the one that gets you out of the crops and into the 'real' world, right?

I want that one. Will give you superpowers!

Ok, new question:

Dr. Pepper or Sergeant Pepper?

Posted on 2007-11-26 at 17:13:39.

Topic: The Chakran Portal - an Adventure in Audalis
Subject: shortly then


Alloryen Kingdom
The Exaulted Tower
2nd day of the 8th month: Temoth Ore
5:30 pm


Thondrek found the interior of the tower to be precisely as he remembered it, with only one exception.

On the first floor, a few paces from the stairs leading down, lay the body of the other demonic bear. It had changed though. Its legs were longer and more humanoid, its overall build being more like a man than an animal. Apart from that, its head was laying a few feet away. A big puddle of blood had spread over the tiles, and from it, the trail of Draven’s footprints.

The tower had been reclaimed, so it seemed.


Posted on 2007-11-25 at 17:14:01.

Topic: The Chakran Portal - an Adventure in Audalis
Subject: the tree at last


Londelirinen Kingdom
Sylvari village
4th day of the 8th month: Temoth Ore
7:16 pm


The goblin laughed at Elessar’s threats.

“You’re bluffing!” it piped out. “The troll is gone, and would not listen to you if he were here! He was bound to our captain by Avesaath, and without the captain he will do what trolls do.”

Somehow the goblin had gotten some confidence, after seeing through the bladesinger’s empty threat.

“But I will show you the tree anyway. There is nothing you can do now. It is turned, and its roots have bled their poison. You are too late.”

If Elessar lets him, he will stand up and guide her northwards. Luronya the mage walked with them, and told Elessar that she could not communicate with animals. She apologized and was quiet the rest of the way.

It took only ten minutes of walking when the goblin halted and pointed. Before them lay a small clearing at the foot of a hill. In the east, the heads of the Chakran mountain tops bathed in the last of the sunlight. Their toes stretched into the forests of the Sylvari, and here, at the end of one of them stood a tree that had once been a beautiful oak. Now its leaves were blackish green. Its trunk was dark and wet with a transparent slime. The young acorns, meant to be freshly green, were deep scarlet.
When they stepped closer, one of the acorns fell down. Instead of the soft thud of solid nutrition on the forest floor, they perceived a wet splash as the acorn shattered and sent a shower of ooze flying around.
Now Elessar looked closer, the forest ground was soaked with dark stains. The sand was muddy, impregnated with too much foul liquid.

The goblin sighed.

“Isn’t it beautiful?”

(OOC: You have found the tree. Coming closer isn't difficult or dangerous, other than the quicksandy kind of ground.)

Posted on 2007-11-24 at 11:32:08.

Topic: The Chakran Portal - Q/A
Subject: update


update for the main group is in guys. This should stimulate a bunch of juicy roleplaying. I suggest you take your shot at this!!!

Posted on 2007-11-23 at 22:36:58.

Topic: The Chakran Portal - an Adventure in Audalis
Subject: Draven?


Alloryen Kingdom
The Exaulted Tower
2nd day of the 8th month: Temoth Ore
5:28 pm


It took a few moments for all of them to gather around the door. All were curious now if or how they could open the door. It was locked, as Thondrek had tried. Not long ago, they had already attempted breaking it, which seemed impossible. And magical means of entering the tower were blocked by a thick shield that resisted all energy. The blood soaked window seemed the only possibility.

Malius took out his backpack, and retrieved a climbing kit. He was determined to go up this time. Even though his relationship with Draven was complicated, he would not let the warrior suffer alone inside.

As he ordered his tools, a silence fell over the clearing with the tower. The last excitement of the battle ebbed away, and an eerie emptiness remained. The tower’s doors loomed over them, and if something was going on inside, they could not hear it.

Then Malius set the first of his nails against the white stone wall, and hammered it in place. The nail went into the stone after a few well aimed hits, and so the ranger went up. The others could only watch, and wait, and realize the trouble of what lay ahead. Another one of these bears might be too much to take on. They were running low on healing spells. And although they were revived, a lot of energy had been drained from their muscles.

Then Malius was up high enough to use his grappling hook and rope. He started swinging it around when the group heard a click, and the doors to the tower opened.

There, in the doorway, stood Draven, covered in blood. His weapon hung limply from his hand. Behind it, a trail of blood meandered deeper into the tower.
He gazed at the others, but it was not clear if he could see them or if he was staring into some world inside his mind. Not giving them the slightest of hints that he was alright, he stepped forward and walked through their midst towards his backpack that lay waiting for him on the field outside the tower. Once he reached it, he took out his water flask and started cleaning himself up.

(OOC: this is where you interact, guys. Good roleplaying will give you extra XP)


Posted on 2007-11-23 at 22:27:58.

Topic: The Chakran Portal - Q/A
Subject: thank you


Thanks, Tann!

I'll update on how you all handle things tomorrow!

Posted on 2007-11-23 at 16:50:17.

Topic: The Chakran Portal - Q/A
Subject: been tried


That has already been tried before, the first time you guys wanted to check out the tower. None of that worked, and you rolled high on your break-check...

it's the window or nothing :S

Posted on 2007-11-22 at 19:47:08.

Topic: The Chakran Portal - Q/A
Subject: to Tann


Tann, Draven did not go through a window. Earlier, Thondrek did, and he did not use a rope, as far as I remember. So the window is most likely not an option, since it's very high.

Posted on 2007-11-22 at 15:58:18.

Topic: The Chakran Portal - Q/A
Subject: well


it's been quiet for a while, actually, with people posting mostly on thursday or friday :S

But not everybody has been very active...

Posted on 2007-11-21 at 14:28:09.

Topic: The Would You Rather Game
Subject: Troggies?


Troglodites, or however you spelled it

New Q:
Netherlands or Holland?


Posted on 2007-11-20 at 18:16:31.

Topic: The Would You Rather Game
Subject: well


that's a hard one actually... hmmmm

Quentin Tarantino,

because Stephen King movies have both SUCKED!!! (Thinner, Tommyknockers, anything with cats in it...) and RULED!!! (Frank Darabont directed films f.i., or It (except the ending))

Henk or Hank?

Posted on 2007-11-19 at 20:15:14.
Edited on 2007-11-19 at 20:15:33 by Almerin

Topic: The Chakran Portal - Q/A
Subject: thondrek


Kaelyn, it looks like Thondrek has all his spells left, except for the ones he used before entering the tower. I'm not sure if you used any or which ones that were, but we can all go back to read it, and find out.

Posted on 2007-11-18 at 16:58:42.

Topic: Vote for the Inn
Subject: 16


! We need voteeehs!

Posted on 2007-11-17 at 13:21:01.

Topic: The Chakran Portal - Q/A
Subject: updated


the game has been updated for the main group and for Dragon Mistress. It's an early update, but I didn't think there was anybody left who was going to post. Unless Vesper was going to do something? If so, he can backpost. That is no problem with me.



Posted on 2007-11-16 at 22:27:45.

Topic: The Chakran Portal - an Adventure in Audalis
Subject: finding goblin, tower locked once more


Londelirinen Kingdom
Sylvari village
4th day of the 8th month: Temoth Ore
7:15 pm


Elessarae had gone from dead goblin to dead goblin. Luronya had told her that she was fine, a bit shaken by the deaths of the two guards, but otherwise unharmed. She had apologized for not being able to aid the bladesinger with a spell to make her faster. Now she was helping Elessar in finding a living goblin to question.

Between the burnt or cut bodies, a silence began to build up. All the goblins had fled the scene, the raging wall of fire had disappeared on Luronya’s command and time itself took a sigh of relief, seeing that peace had been restored to the accursed village. Then a single moan sounded from a goblin buried under one of his kin. He had regained consciousness and was now trying to get on his feet.

Elessar was upon him in a heartbeat, but both her and the goblin were distracted by a sudden footfall. Horse feet were approaching, and a moment later, Comrade popped his head around a corner, scanning the town square for danger. When he saw Elessarae he quickly galloped to her side.
But he was alone. There was no sign of Gharion

“Please don’t kill me!” The goblin yelled. “I didn’t want to eat Sylvari flesh. The captain made me do it!”


Alloryen Kingdom
The Exaulted Tower
2nd day of the 8th month: Temoth Ore
5:26 pm


Geim was the only one of the companions thought about the bladesinger trapped under the heavy body of the demonic bear. He tried to haul the creature’s dead weight off her, but he could not move it. She tried to help him, but was in no position to give any useful aid.
Luckily, Geimiedefher had a spell up his sleeve that would do the trick. A prayer was shot to Kharox, asking the ancient craftsman to soften the earth under the trapped Syl.

The ground under the dead bear started to bubble, as water rippled up from the deeper layers of the earth. The sand and grass started to feel slick, and after a little bit of wiggling, Geim and lady Quilanday were able to release the bear of its victim.

The bladesinger breathed heavily, finally being able to get a good gulp of air. She stood up, and hugged the runemaster thankfully.

“I must thank you all for staying with me in this battle,” she called to all of them, while Geim hurried to heal his other companions. “I would not have been able to deal with this creature alone. And now we face another one, inside that tower. But how are we going to get in? Your friend may already be dead.”

She went to the door and banged on it, to get the attention of whoever was waiting inside.

In the meantime, Geim went over to Thondrek, who was still laying on the floor, breathing steadily but unconscious. The cleric gave him a quick and simple healing, before continuing to Loda, who refused healing, since she had the gift herself. Besides, the druidess was busy healing her wolf companion, who was acting like he was dying, but secretly loved the attention he was getting from his mistress.

And so Geim arrived at Malius’ side. The Sylvari ranger was proud, but accepted the Khord’s healing gratefully. The bones in his shoulder reformed with a crispy, painful sensation, and his flesh and skin covered it up again. Still, a scar was visible where the teeth had sunken in, that would never go away. Plus, his vest was ruined. Malius thanked Geim, and went over to the lady bladesinger to investigate the doors with her.

(OOC: I’m waiting on a last message from Valimar. You guys have no idea whether Draven is alive or not. The door remains shut for now. Is there any other way of entering the tower? The same one you tried earlier? Something else? Also, think about the fact that your spells have been used up a lot for this day).


Posted on 2007-11-16 at 22:25:41.

Topic: You want to play a WHAT?!? (strange character ideas)
Subject: not that weird, but still


ok, this one is not a strange combo or anything, but it's dumb and weird:

Me and my friend once made up a character concept where we would be playing a siamese twins fighter wizard. Yes, indeed: one half was wizard, the other half fighter. And of course we had to go with the fact that this/these elven character(s) had only one set of legs, so a fumble would occur every time we would walk somewhere.

In the end, we never played this one, just like we never used the 'bunny bombs' for the inventor my friend played. Too much randomness converted to dice-rolling.

Posted on 2007-11-15 at 18:21:28.

 


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D RPG Life forums, gamer blogs, D&D resources, roleplaying chat, dungeon maps Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.