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Topic: Demon Wind Q&A Subject: Just so it's known..
I had incorrectly assumed we had horses assigned.
As such, I sold off some other equipment and am buying a horse for Daldren, and resubmitted the character sheet to account for such before we really get underway.
Pending Yeolde's acceptance that is.
Posted on 2010-02-17 at 11:58:18.
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Topic: Audalis: Tides of War Q/A Subject: Game on!
The game has begun! Any comments questions and Concerns feel free to leave them here, if it's private Pm it to me, and let's have some fun here.
Posted on 2010-02-17 at 05:53:29.
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Topic: Audalis: Tides of War Subject: Carnival of Masks
City State of Bayris: Bazaar
5:30pm
“Get your authentic carnival masks here! Each one has been blessed by a priest of Shinara herself,” called a hawker waving an extravagant golden mask adorned with feathers back and forth, trying to draw attention to his stand, vying against a dozen other vendors in the Merchant Quarter trying to do likewise. The 25th of Letra Tey, or the beginning of the Carnival of Masks, marked the beginning of the new trade year, and it was upon this three day celebration that all of Bayris and many from afar took to the market streets day and night to browse, purchase and sell items from across Antaron, each trying to outsell or out haggle the next, and all giving thanks and prayer to Shinara for her blessings upon their businesses.
Bards, minstrels and troubadours filled the air with music and song. Pyrotechnics and magic filled the sky adding to the festivities as people dressed up in lavish costumes and filled the streets honoring the Lady of Luck. Tavern’s and inn’s would often make more income within these three days, than they would in the next month, and every door was open, every inch of space made available for a potential customer. The Wanton Harlot was no different. Its doors had been revolving for almost two weeks as travelers arrived early, and with heavy purses to ensure they had accommodations during the festivities. Liquor flowed endlessly as the staff of the successful establishment did there best to cater to the needs of the influx of clientele. This was their first Carnival of Masks, and prepared as they thought they were, Anabelle Zelphyr was amazed at just how many people flooded the city, and by association, through her doors. Anabelle had recalled all of the Crimson Blade’s for this celebration, for added protection during the hectic festival. More reliable than the Market Guards who would have their hands full with the would be ‘opportunists,’ the guild mistress was more than willing to let those in her employ enjoy the celebration, just thankful to know they were nearby should the need arise.
As Anabelle, or “Lady Z” squeezed her way through the throng of patrons outside for a quick breath of fresh air, no less than three sets of hands found their way to her derriere, one daring soul even groping a fleshy globe which outlined her ample cleavage. Anabelle could only smirk. At thirty, she still outshone most women a decade younger, and she reveled in the attention. With legs palm tree tall and skin as smooth as her sheer silk outfit, Anabelle was a vision to behold. With her ensemble comprised of well placed scarves overlapping and tied in a bow across her lower, otherwise bare back, the woman was a veritable gift wrapped goddess of beauty; and more than one man and woman alike contemplated if a well placed pull upon her bow would unravel her completely.
Ana overlooked the marina before her and smiled, the salty air refreshing to the woman. Her eyes overlooked her life’s crowning achievement, “The Lady in Waiting” sitting tied to port and she sighed a sweet sigh filled with a sense of accomplished pride as her fingers gently played with a necklace of a pearl and opal heart on a thin chain of rubies. Her lush crimson lips parted into a wider smile. In two days, she would set sail for her first voyage all the way to Portua in Pardinal. A call from inside broke Ana’s moment of peace, and she turned to return to work. It was then that she felt the first evening breeze dance across her delicate skin and she shivered, turning to look out over the sea, her eye raising a quizzical brow to the ocean, before turning away and disappearing amongst the costumed patrons once more.
It is here, in the Market Ward, amidst the countless shops and vendors, street games, food, drink, and song and dance that your story begins. For it is here where a celebration to the Goddess of fortune shall send the fate of seven, upon a path that would touch the lives of thousands.
(Welcome to Tide’s of War. Hopefully the novella of an introduction helps foreshadow and shed light on things to come and some characteristics of your Guild Leader etc. How you introduce your character is up to you, just please end it with being somewhere in the Market quarter, so my update may affect you all.
Feel free to detail and give life to merchants, entertainers, vendors, minor npcs etc, my only rule is it can’t be anything that affects numbers. Ie. No assumptions of procuring items, or winning gold, nothing that requires a skill attack or save role etc, for those please pm or q/a intentions to me so I can co-ordinate with your post.
My Next Update is scheduled for next Tuesday or Wednesday)
Posted on 2010-02-17 at 05:45:41.
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Topic: Audalis: Tides of War Subject: Epilogue:
25th day of Letra Tey
2:47am
Taskarren Coast
For centuries before, and centuries to come the tide has risen and fallen, to crash against the Taskarren coast of Antaron with the ebb and flow of time. Long before the great piers of Bayris housed floating bastions of wood and steel, before the first pirate ever called “avast!”, and before the first tree was felled in the interest of settlement, these coastal waters were already claimed by an ancient being of incredible power. For the past thousand years it has laid in wait patiently biding its time, impervious to the passage of time. Over the years it has been called many things. “Kraken, Leviathan, Cardista’s Wrath, by the humans, Aear ‘aha (Sea’s Rage) by the Sylvari, and even whispered as far inland as the Kingdom of Khordal to something crudely translated as the ‘earth’s wet bastard daughter‘ in their heavy tongue. No matter the name or the pitiful excuse of existence from which the term was derived however, ‘it’ has slept in patience, growing ever stronger feeding off the very lifeblood of the world, waiting for its chance to reclaim the lands left by the God’s, an endless feeding ground for its insatiable hunger.
City State of Bayris: Old Cove
In the dark of night, under a starless sky shadows danced and cavorted amongst the warehouses and piers lining the docks, the water’s calm blackness lapping at the shores under the wooden pillars supporting the walkways out over the bay. These shadows however did not stay affixed in silent vigilance to their material counterparts. Instead they moved of their own volition, with purpose, searching for something, someone to set into motion the first of many incidents that would rock the face of Antaron.
Sitting hunched under the pier, huddled in scrap canvas for warmth sat a bedraggled and beleaguered man. Skin pulled taught against his skeletal frame, the starving man shivered against the cold of night, his makeshift fire in the sand beside him providing little protection from the chill of the eve. Glassy eyes, empty of hope of ambition stared off into the bay as the water lapped at the shore just below his bare feet, dug into the sand for protection from the elements. He shivered again, and pulled his pitiful shelter closer, though it did little against the pervasive cold. A third shiver coursed down his spine, though this time it was not from the tidal winds. Years ago, this now empty man had been a fearsome pirate, his heart now void of passion, but his instincts, buried beneath guilt and shame still intact. He shifted uncomfortably casting his gaze around him, blinking numerous times as though his mind fought to comprehend what his eyes surveyed. Even in the dark of night, the flames of his fire providing a modicum of illumination, it seemed as though a darkness, blacker than night, deeper than anything he had ever seen before swirled amongst the weathered pillars towards him. His hand instinctively went to his side, where his faithful blade had been for many years, where now, his fingers met nothing but air, his sword sold for food and drink months before.
Instincts still guiding him, the darkness growing ever closer, the man reached into his fire, his hands gripping a piece of dried flotsam, the makeshift torch searing his hand as embers and flame licked his skin. Gritting his teeth, and waving the feeble defense against the darkness. The man skittered backwards, shedding his canvas blanket, his ragged clothes pockmarked with tears and stains; the stitching coming undone along many of the seams. He retreated, waving the flaming board before him, calling out in a raspy voice to the phenomena.
“Wha, What in the hell’s are you?”
Ever silent, the shadow came forward, undeterred by the fire waved before it. It swept over the flame, not extinguishing it, but enveloping it within its void, and as soon as the first trace of the utter darkness touched the white knuckled hand of the former sailor, he felt as though his very soul had been crushed under the weight of a thousand sorrows. In the blink of an eye, every painful memory he had ever experienced came back to him, amplified a hundred times. His returning home from a month at sea, to find his wife in bed with another man, his blind rage and the murder it had lead to, a flight upon the seas only to have his second love, his ship, sunk by the Marteal Guard on grounds of piracy, and his impoverished existence ever since he washed up upon the shore after days at sea clinging to nothing more than the very flotsam he now burned for warmth. He was a shadow of his former self. An empty shell void of anything but self loathing and rage, the perfect vessel for the shadows which swirled around him, embraced him, called to him, claimed him.
As the darkness enveloped him, the man stood upon legs that wobbled like a marionette, its strings pulled by some foreign hand. Without a word, the former man, eyes void of light or colour, replaced by absolute darkness, walked unsteadily towards the waters that whispered to him.. As his bare feet entered the frigid water, he did not stir, no shiver found its way up his spine, no Goosebumps dotted his skin. When the water’s had reached his waist, onwards he trudged into the black, unaffected by the tide that pushed against him. As the swell rose to his lips, he accepted the saltwater as though it were air, and as the tide overtook his height of nearly six feet, all traces of the man faded with the receding tide, save for the scraps of canvas, and the embers of a fire, destined to die long before Solanis woke the sun.
Posted on 2010-02-17 at 04:41:11.
Edited on 2010-02-17 at 04:43:39 by Kaelyn
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Topic: Demon Wind Q&A Subject: A question as I forgot to ask earlier
Is the Militia lending us horses for these missions? What kind of saddles? Regular? Military? Basic saddlebags presumably if so?
And if not... Someone want to buy me a horse? 
Soon as I know that I'll finish post and put 'er up.
Posted on 2010-02-16 at 20:13:17.
Edited on 2010-02-16 at 20:15:18 by Kaelyn
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Topic: So I've been asked to run another game... Subject: just a reminder
That I'd like the core of everyone's character portfolio by tomorrow if possible please; as tomorrow and wednesday are my days off this week.
Posted on 2010-02-15 at 17:07:21.
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Topic: Season of the Witch Q/A Subject: Our healer fainted..
Im so screwed.. Oh well was fun while it lasted.
Posted on 2010-02-14 at 22:22:56.
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Topic: Audalis: Tides of War Q/A Subject: Game Thread Complete
The Actual Game thread has been started, with part of the introduction, shedding some light upon he birth of The Crimson Blades, and you're leader, and possibly a little foreshadowing to boot. Please don't post in the Game Thread until instructed, but enjoy a little flavor read for those ready to game
Posted on 2010-02-14 at 09:59:47.
Edited on 2010-02-14 at 10:46:45 by Kaelyn
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Topic: Audalis: Tides of War Subject: Audalis: Tides of War
A Consort, a Harlot, and a Lady in Waiting
Let me tell you of our leading lady, for she runs the stage whether the curtains are drawn or not. If you can pull your gaze from those luscious curves, the catlike grace or god given beauty I beg thee do not tarry a look into her eyes, for she will captivate you, enthrall you even with but a glance. No she is not a vampire, a nymph, nor a demon, though qualities of all three make her far more dangerous. I speak of course of our guild mistress, our beloved leader and dispenser of opportunity and fortune, the illustrious Lady Z.
Calypso: Guild Scribe
Anabelle Zelphyr is a woman of uncanny beauty, charm and intelligence. With ample curves, a buxom bosom and eyes of emerald that pierce the soul, Anabelle walks with the strut of a dancer, and the confidence of a politician. It is this combination that allowed her to enter into such prominence within Bayris as quickly as she has. Arriving only a year ago, the woman of 30 years entered alone, carrying little more than her silver tongue and beautiful looks. It is said upon her first night in Bayris, she won room and board at a run down inn and brothel. By the end of the week stories tell that she had gotten on the good graces of the sleazy proprietor, working as a discreet companion, secretly biding her time and rousing the poorly treated ‘ladies in waiting’ to the prospect of better working conditions, including hours, pay, and most of all, respect for themselves and from their clientele. It took little more than a month before variations tell of how the former proprietor had steadily grown more and more ill, until upon his deathbed signed over the ramshackle business to his favored consort. Other’s say he was swindled in a game of Hazards, a foreign duel of wit and mental prowess from the lands of Pardinal. Others still say he was forced under duress at the hands of his former employees to sign over the building on pain of death, only to flee the city wearing nothing but his britches and humiliation upon his face.
Whatever the truth of the matter, When Anabelle Zelphyr, took charge of the place, she reinvented it. In only a few weeks, the building had been completely redesigned, the dilapidated cesspool of a business now stood proudly on Sea’s End, ‘The Wanton Harlot’ overlooking the Krag Marina. There were protests at first about the public services offered at this seaside refuge, but they were quickly and quietly quelled as coin fell into influential pockets, and favorable suitors were gifted to men of status. The Wanton Harlot soon grew, taking over the warehouse next to it, where once expansions were complete, a full tavern and inn was erected. In truth, while ‘companions’ were still available, it was the Tavern that brought life to the ‘Harlot’. It was here that “Lady Z,” began to broaden her horizons ever further.
And how better than to reach those horizons then by sea. Anabelle at first went through the regular red tape, of the Merchant League, hiring ships and crew to import and export small quantities of foreign liquors and ales, foods and spices. But she found soon enough that every middle man, from fish monger all the way up to the Council itself liked to dip into ones pocket, and to the business oriented mind of Annabelle Zelphyr, there was only one way to prevent skimming her profits. She would cut out the middlemen completely she but needed time, and approval.
Going before the Council of Commandments herself, it is said Anabelle wooed her way into favor with a aging councilman, and after a frivolous week behind closed doors spent 'scratching his back' as it were, the kindness was returned as she left his estate Guild Writ in hand, many of the details left to be penned by an eloquent female hand. It was then that the call was first put out for adventurers, tradesmen, crewmen and guild hands to join Annabelle’s “Crimson Blades.”
While many question where the name originated from, Anabelle, merely smiles at the term, as though it holds some nostalgic importance to her. It was here however that officially, the ‘Blades’ were born.
“The perfect tool for every task;” Lady Z would say. It was here that specialists in various fields were gathered, and the adventures began. It was here that beneath the clamor of a bustling tavern and inn the headquarters for the fledgling guild were built, its entrance cleverly concealed within a giant Wine Keg kept hidden in the back of the storehouse. It is here, that would be heroes were made…
But that’s another story, and that was some 8 months ago. Now, the ‘Harlot’ is a promising business, seeing hundreds of visitors each week. Inside, exotic pipe weeds, foreign delights and potent liquors lure patrons from abroad beyond its humble doors, promising a respite from the troubles of reality, and offering many a dream come true. Be it for business or pleasure, the “Harlot” was not one to disappoint. So much so has the business flourished in recent months, that the Crimson Blades, have actually acquired their first and only seafaring vessel. Construction is almost complete upon Lady Z’s crowning achievement. A Merchant Galley stretching three fathoms, rivaling all but the largest and most extravagant of the nobility’s vessels. A testament to feminine prowess, “The Lady In Waiting” sits high upon the waters in the Krag Marina, its cherry hued wood and gold coated rails leave little expense unaccounted for, three masts bearing the Guild Standard of a Blood Red Cutlass over a Blue Field with white waves stand proudly, reaching for the sky as though they too, like the horizon, were no longer out of reach.
Truly it is a flagship like no other, and its maiden voyage is fast approaching…
Posted on 2010-02-14 at 09:56:01.
Edited on 2010-02-17 at 06:26:11 by Kaelyn
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Topic: Season of the Witch Q/A Subject: Lol
All in a days work.. it may be a short day, but I don't usually play paladin's either lol..
Posted on 2010-02-14 at 05:22:50.
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Topic: So I've been asked to run another game... Subject: Character sheets
Id like everyone to have their sheets submitted by tuesday if possible; if your background isnt complete but the mechanical side is, submit the sheet and continur to work on the background and dossier..
The dossier of what characters know abou you leaves a visual cut and dry basis of interaction and prevents metagaming which i will not tolerate.
Posted on 2010-02-14 at 02:30:41.
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Topic: So I've been asked to run another game... Subject: those of You accepted to the Game
Feel Free to look over the q/a, and or post there.. Those who still havn't finished character sheets and such please continue to ask any questions here or in pm's.
thank you.
Posted on 2010-02-13 at 22:32:02.
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Topic: Audalis: Tides of War Q/A Subject: for those of You accepted to the Game:
Feel Free to talk amongst yourselves, pose any questions or comments etc. And Welcome to Tides of War!
Posted on 2010-02-13 at 22:29:08.
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Topic: Season of the Witch Subject: If ever there was a time for courage.
Rose felt the weight of another blow upon her shield arm, the strike rattling her bone, arm already numb with pain. But the pain gave her a focus, a clarity that was simple. Kill or be killed. With a focused thrust her sword felled her opponent, and her eyes swept the battlefield. Thea was still on her haunches skittering backwards like a retreating cockroach from an oncoming boot.
The poor girl has every right to be frightened. Rose thought as she rushed to her side, even as the axe wielding gnoll came for her innocent blood.
"Liris have mercy upon the soul of your sister's child." Rose called as she ran, making it to Thea's aide just in time, though her outstretched lunge to parry the axe haft was overextended, her body thrown too close by momentum, and she felt the crushing blow against her chest, her finely polished breastplate taking the blow, saving her life, but not stopping enough of the force that she did not feel her sternum crack, her flesh moisten with blood.
Standing over Thea, knuckles white, shoulder's sagged in pain, blood dribbling from her mouth, and flying mixed with spittle Anora refused to allow the girl to be ravaged by these dogs.
"Liris grant me strength, protect this child with my body as your armor, my life as your shield. Let not these mongrels have their way. Guide my arm, your strength to deliver us from harm."
Casting but a glance to the frightened form behind her Rose could only shed a bloody smile. "I know you're afraid but If there was ever a time to let that fear fuel your desire to live and take action now is the time!"
Gritting her teeth and striking out at the gnoll Anora yelled "You shall not have her today! Not while I still draw breath!"
Posted on 2010-02-13 at 20:23:29.
Edited on 2010-02-13 at 20:25:53 by Kaelyn
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Topic: Audalis: Tides of War Q/A Subject: For the time being Check back on Page 1!!
please don't post here yet until we're all done in the recruitment thread and I remove this request. Thank you, and pleasre refer to page one for all pertinent info prior to game start up as it becomes available.
Posted on 2010-02-12 at 08:22:44.
Edited on 2010-02-12 at 09:56:50 by Kaelyn
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Topic: Audalis: Tides of War Q/A Subject: To Be Left Blank
No Parking Zone
Posted on 2010-02-12 at 08:21:57.
Edited on 2010-02-12 at 09:39:32 by Kaelyn
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Topic: Audalis: Tides of War Q/A Subject: PC #7 Dragonblood Aka Levon Singer
No Vacancy
Posted on 2010-02-12 at 08:21:40.
Edited on 2010-02-17 at 06:21:08 by Kaelyn
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Topic: Audalis: Tides of War Q/A Subject: PC #6 Brianna Aka Damara Starheart
Damara Starheart
Aasimar planetouched
Sct5: CR 5; ECL 6; \\\\
Size M
HD 45 HD 5d8+15
AL NG
Female
Dark Auburn hair Frosted Gold
Golden eyes
Golden tanned skinn
Str 13 +1
Dex 18 +4
Con 16 +3
Int 16 +3
Wis 19 +4
Cha 11 +0
SAVES Fort +4 Ref +8 Will +5
Init +4
Spd 30 ft
AC 20, touch 14, FF 16;
BAB +3
Grapple +4
Melee Unarmed +4 (1d3 + 1)
Longsword +1 +5 (1d8 + 2/crit 19-20)
Ranged Longbow, composite +1 (Darkwood) +10 (1d8 + 2/crit x3);
SQ Darkvision 60 ft., resistance to acid 5, cold 5, and electricity 5;;,;
Languages spoken: Common, Celestial, Dwarven, Draconic, Elven, Sylvan
Skills : Common, Celestial, Dwarven, Draconic, Elven, Sylvan
Skills and Feats:
Appraise +3,
Balance +6
Bluff +0
Climb +6
Concentration +3
Control Shape +4
Craft (Armorsmith) +3
Craft (Bowmaking) +7
Craft (Gemcutting) +3
Craft (Locksmithing) +3
Craft (Other) +3
Craft (Trapmaking) +3
Craft (Weaponsmith) +3
Diplomacy +0
Disguise +0
Escape Artist +6
Forgery +3
Gather Information +0
Heal +4
Hide +16
Intimidate +0
Jump +6
Knowledge (Dungeoneering) +6
Knowledge (Nature) +13
Listen +13
Move Silently +15
Perform (Any) +0
Ride +6
Search +10
Sense Motive +7
Speak Language +4
Spot +14
Survival +9
Swim -1
Tumble +9
Use Rope +4
Feats:
Armor Proficiency (Light),
Point Blank Shot,
Rapid Shot,
Simple Weapon Proficiency,
Weapon Focus Bow
Special Abilities: Cold, Darkvision, Daylight; Evasion (scout), Fast Movement, Skirmish (act), Trackless Step, Trapfinding, Uncanny Dodge.
Racial Spells Known: 0--Daylight.
Racial Spells Prepared: 0--Daylight.
Coins: 2 pp, 5 gp, 5 sp,
Equipment
Worn
Arrows (50) (2.5 gp, 7.5 lb),
Of healing belt (750 gp, 1 lb)
Boots of elvenkind (2500 gp, 1 lb)
Buckler (15 gp, 5 lb)
Chain shirt +1 (mithral) (2100 gp
12.5 lb), Oil (1-pt. flask) (.1 gp, 1 lb)
Cloak of elvenkind (2500 gp, 1 lb)
3 Dagger (2 gp, 1 lb)
Silvered dagger (10 gp, 1 lb)
Mighty longbow (+1 str) composite +1 (2500 gp 3 lb),
Longsword +1 (2315 gp, 4 lb)
Traveler's outfit (1 gp, 5 lb)
Carried (48.6lbs)
Backpack (2 gp, 2 lb)
Antitoxin (vial) (50 gp
1 lb), Bedroll (.1 gp, 5 lb)
Winter blanket (.5 gp, 3 lb)
10 Candle (.01 gp, 0 lb)
12 Canvas (sq. yard) (.1 gp, 1 lb)
2 Courtier's outfits (30 gp, 6 lb)
Fish/jerky sausage dried mears (1 gp, 1 lb)
10 Fishhook (.1 gp, 0 lb)
Whetstone (.02 gp, 1 lb),
Small steel mirror (10 gp, .5 lb),
Silk rope (50 ft.) (10 gp, 5 lb),
3 Sunrod (2 gp, 1 lb), Waterskin (1 gp, 4 lb)
Light warhorse (150 gp, 0 lb),
Bit and bridle (2 gp, 1 lb),
Riding saddle (10 gp, 25 lb).
Posted on 2010-02-12 at 08:21:24.
Edited on 2010-02-18 at 20:04:45 by Kaelyn
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Topic: Audalis: Tides of War Q/A Subject: PC#5 Dragon Mistress Aka Ruahn Starheart
Ruahn (Ru) Starheart; Aasimar planetouched Ftr2/Fav3:
5’10” 130lb Red Auburn Hair with golden highlights, golden skinned with bright golden eyes, (Like and Eagles or Owls)
CR 5; ECL 6; Size M;
HD 2d10+8 + 3d8+12; hp 62;
Init +2;
Spd 30 ft;
AC 17, touch 12, FF 15;
BAB +4; Grapple +7;
Atk:
+7 melee (1d3 + 3, Unarmed),
+8 melee (1d8 + 4/crit 19-20, Longsword +1 (Adamantine)),
+8 melee (1d6 + 2/crit 19-20, Elven Half-Blade MW (Alchemical silver)),
+8 melee (1d6 + 3/crit 19-20, Elven Half-Blade MW (Cold iron)),
+7 ranged (1d8 + 3/crit x3, Longbow, mighty (+3 Str) composite MW),
+6 ranged (1d6/crit x3, Arrows (50)),
+6 (1d4 + 3/crit 19-20, Dagger);
SA; SQ Darkvision 60 ft., resistance to acid 5, cold 5, and electricity 5; AL NG; SV Fort +10, Ref +5, Will +3; Str 17, Dex 15, Con 18, Int 14, Wis 11, Cha 18.
Languages spoken: Common, Celestial, Elven, Draconic, Syvan
Skills and Feats: Acrobatics +2, Appraise +2, Athletics +2, Balance +2, Bluff +4, Climb +6, Concentration +6, Control Shape +0, Craft (Armorsmith) +3, Craft (Bowmaking) +2, Craft (Calligraphy) +2, Craft (Embroidery) +2, Craft (Gemcutting) +2, Craft (Leatherworker) +2, Craft (Locksmithing) +2, Craft (Other) +2, Craft (SewingTailoring) +2, Craft (Trapmaking) +2, Craft (Weaponsmith) +3, Diplomacy +6, Disguise +4, Escape Artist +2, Forgery +2, Gather Information +6, Handle Animal +5, Handle People +4, Heal +4, Hide +2, Intimidate +4, Jump +7, Knowledge (Arcana) +3, Knowledge (History) +3, Knowledge (Planes) +3, Knowledge (Religion) +3, Listen +4, Move Silently +7, Perception +0, Perform (Act) +4, Perform (Comedy) +4, Perform (Dance) +4, Perform (Keyboard) +4, Perform (Oratory) +4, Perform (Percussion) +4, Perform (Sing) +4, Perform (String) +4, Perform (Wind) +4, Perform +4, Profession (Veterinarian) +2, Ride +7, Search +2, Sense Motive +2, Spot +4, Stay Hidden +2, Stealth +2, Survival +0, Swim +6, Use Rope +2; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Expertise, Dodge, Martial Weapon Proficiency, Mobility, Shield Proficiency, Simple Weapon Proficiency, Two-Weapon Fighting, Weapon Focus (longsword).
Special Abilities: Aura, Bonus Languages, Cold, Darkvision, Spontaneous Casting.
Fav Spells Known (6/5/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1): -1.
Racial Spells Known: 0--Daylight.
Racial Spells Prepared: 0--Daylight.
Possessions:
1196 pp, 5 gp, 6 sp, 9 cp,
Worn items (0 gp, 0 lb), Belt of Healing (750 gp, 1 lb), Boots of elvenkind (2500 gp, 1 lb), Chain shirt +1 (mithral) (2100 gp, 12.5 lb), 6 Dagger (2 gp, 1 lb), Efficient quiver (1800 gp, 2 lb), Arrows (50) (2.5 gp, 7.5 lb), Elven half-blade mw (alchemical silver) (330 gp, 2 lb), Elven half-blade mw (cold iron) (320 gp, 2 lb), Heward's handy haversack (2000 gp, 5 lb), Bedroll (.1 gp, 5 lb), Explorer's outfit (10 gp, 8 lb), Flint and steel (1 gp, 0 lb), Healer's kit (50 gp, 1 lb), Pewter mug/tankard (.2 gp, .5 lb), Common musical instrument (5 gp, 3 lb), 2 Potion of cure moderate wounds (300 gp, .1 lb), 10 Trail rations (per day) (.5 gp, 1 lb), 2 Silk rope (50 ft.) (10 gp, 5 lb), Soap (per lb.) (.5 gp, 1 lb), Traveler's outfit (1 gp, 5 lb), Waterskin (1 gp, 4 lb), Whetstone (.02 gp, 1 lb), Wooden holy symbol (1 gp, .1 lb), Longsword +1 (adamantine) (5315 gp, 3 lb), Belt pouch (1 gp, .5 lb), Traveler's outfit (1 gp, 5 lb),
Mighty longbow (+3 str) composite mw (700 gp, 3 lb), Light warhorse (150 gp, 0 lb).
Planetouched
Planetouched is a general word to describe someone who can trace his or her bloodline back to an outsider, usually a fiend or celestial.
The effects of having a supernatural being in one's heritage last for many generations. Although not as dramatically altered as a half-celestial or a half-fiend, planetouched still retain some special qualities.
The two planetouched varieties described here are the most common. Aasimars are humans with some trace of celestial blood in their veins, and tieflings have some fiendishness in their family tree.
Aasimar
Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.
Most aasimars are decidedly good-aligned. They fight against evil causes and attempt to sway others to do the right thing. Occasionally they take on the vengeful, judgmental aspect of their celestial ancestor, but this is rare. Combat
Aasimars usually like a fair, straightforward contest. Against a particularly evil foe, however, they fight with utter conviction and to the death.
Aasimar as Characters
Aasimar characters possess the following racial traits.
- +2 Wisdom, +2 Charisma.
-Medium size.
-An aasimar's base land speed is 30 feet.
-Darkvision: Aasimars can see in the dark up to 60 feet.
-Daylight (Sp): An aasimar can use daylight once per day as a 1st-level caster or a caster of his class levels, whichever is higher.
-Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks.
-Special Qualities: Resistance to acid 5, cold 5, and electricity 5.
-Automatic Languages: Common, Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan.
-Favored Class: Paladin.
-Level adjustment +1.
Half-Elves
Use this race as a template when creating a PC or NPC.
• Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size.
• Half-elf base land speed is 30 feet.
• Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
• Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
• +1 racial bonus on Listen, Search, and Spot checks.
• +2 racial bonus on Diplomacy and Gather Information checks.
• Elven Blood: For all effects related to race, a half-elf is considered an elf.
• Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic).
• Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty, her highest-level class does not count.
Posted on 2010-02-12 at 08:21:10.
Edited on 2010-03-14 at 06:01:08 by Kaelyn
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Topic: Audalis: Tides of War Q/A Subject: PC#4 Ebilness Aka Kor
Character Sheet
Name: Kor
Gender: Male
Race: Sylvari
Age: 126
Alignment: Chaotic Good
Class: Ranger 5 Deepwood Sniper 1
Level: 6
Deity:
Height: 5'5"
Weight: 140
Eyes: Pale Blue
Hair: Silver
Abilities
STR – 17 (+3)
DEX – 20 (+5)
CON – 14 (+2)
INT – 10 (+0)
WIS – 15 (+2)
CHA – 13 (+1)
Other Stats
HP – 54
AC – 20 Touch AC – 15 Flat-footed AC – 15
Init – +5
Fort Save – 4+2= 6
Reflex Save – 6+5=11
Will Save – 1+2= 3
BAB – +6/+1
Combat Block:
+1 Composite Longbow (+3 str) Type: Piercing
Atk: +12/+7 Damage: 1d8+4 Critical 19-20x3 Range: 175ft
Rapid Shot Use: +10/+10/+5 Damage: 1d8+4 Critical 19-20x3 Range: 175ft
+1Longsword
Atk: +10/+5 Damage: 1d8+4 Critical 19-20x2 Range: N/a Type: Slashing
Dagger:
Atk: +9/+4 Damage 1d4+3 Critical 19-20x2 Range N/A Type Slashing/Piercing
Racial abilities
Medium size:
+2 Dexterity -2 constitution
Base Speed 30’
Immunity to magic sleep effects and +2 racial saving throw bonus against enchantment spells or effects
Low Light Vision: A Sylvari can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability t distinguish colour and detail under these conditions.
Weapon Proficiency: longsword, rapier, longbow (including composite), short bow (including composite)
Elven Senses: +2 Racial on Listen, Search and Spot checks Auto check for secret or concealed doors if passing within 5’.
Class abilities
Ranger
1st Favoured Enemy Undead (+4 Bluff Listen Sense Motive Survival +4 Damage)
2nd Favoured Enemy Human (+2 Bluff Listen Sense Motive Survival +2 Damage)
Track
Wild empathy
Combat Style: Archery (Point Blank shot Feat)
Endurance
Animal Companion: Wolf
Deepwood Sniper
Keen arrows,
Range increment bonus +10 ft./level
Spells: 1 1st lvl spell /day Alarm Currently chosen
Languages
Common
Sylvari
Weapons/Equipment:
Armor: +1 Mithril Chain Shirt
Weapon: +1 Mighty composite Longbow (+3 str)
Slaying Arrow (Humans)
+1 Longsword
Dagger x2
6x javelin
Arrows: 100
2 Sleep Arrows (will save DC 11 vs. sleep)
Handy Haversack
Bedroll
Flint and Steel
Soap 2lbs
Belt Pouch x 2
Waterskin
Cold Weather outfit
Explorer’s Outfit
Trail Rations: 7 days
Climber’s Kit
1900 gp
4sp
Carrying Capacity:
Light Load: 86
Medium Load:87-173
Heavy Load:174-260
Lift over Head: 260
Lift off Ground: 520
Push/Drag: 1300
Skills: (this is just ranks, not including ability mods)
Ranger 5 (6+0int)x4=24+ 4x6=24 =48skill points
Deepwood Sniper 1 =4Skill points
Balance: 2
Climb: 5
Hide: 9
Jump: 3
Listen: 7
Move Silently: 9
Search: 2
Spot: 7
Survival:3
Swim: 3
Tumble: 2
Feats
1: Weapon Focus :Longbow
3: Far Shot
6: Rapid Shot
WOLF COMPANION:
Name:
WOLF
Medium Animal
Hit Dice: 4d8+8 (38 hp)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14
Base Attack/Grapple: +1/+2
Attack: Bite +4 melee (1d6+2)
Full Attack: Bite +4 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +3, Listen +3, Move Silently +4, Spot +3, Survival +1*
Feats: Track, Weapon Focus (bite)
SPECIAL: Link, Share Spells, Evasion
Posted on 2010-02-12 at 08:20:39.
Edited on 2010-02-17 at 06:27:56 by Kaelyn
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Topic: Audalis: Tides of War Q/A Subject: PC #3 Tek Aka Arka del'Amro
Name: Arka del’Amro
Race: Human
Alignment: Chaotic-Good
Class: Rogue 3/ Swashbuckler 2/ Vigilante 1
Hometown: Bayris
Concept: Boogieman
Gender: Male
Age: ?? (27)
Height: 5’11”
Weight: 165lbs
Hair: Black
Eyes: Grey
Skin: White
Attributes
Strength: 13
Dexterity: 18 (17 + 1)
Constitution: 16
Wisdom: 9
Intelligence: 18
Charisma: 15
Base Attack Bonus: +4
Melee: +5
Ranged: +8
Weapons
Shadow Dagger: +9 (4 Base + 4 Dex + 1 Enchantment)
Damage: 1D4 + 1 (Enchantment) + 1 (Strength)
Masterwork Dagger: +9 (4 Base + 4 Dex + 1 Enchantment)
Damage: 1D4 + 1 (Strength)
Wire Garrote: +8 (4 Base + 4 Dex)
Damage: 1D8/rd Strangulation
Fortitude: +4 ( 3 Con + 1 Misc)
Reflex: +14 ( 8 + 4 Dex + 1 Grace + 1 Misc)
Will: +2 (2 + -1 Wis + 1 Misc)
Initiative: +4 (Dex)
Hit Points: 53
AC: 19 (10 + 4 Dex + 4 Armour + 1 Bracers)
Speed: 35ft
Skills
Bluff: +8 (6 + 2 Cha)
Hide: +11 (7 + 4 Dex)
Move Silently: +11 (7 + 4 Dex)
Gather Information: +10 (8 + 2 Cha)
Search: +13 (9 + 4 Int)
Listen: +4 (3 + -1 Wis + 2 Alertness)
Spot: +4 (3 + -1 Wis + 2 Alertness )
Jump: +6 (5 + 1 Str)
Open Locks: +12 (8 + 4 Dex)
Escape Artist: +11 (7 + 4 Dex)
Sense Motive: +8 (9 + -1 Wis)
Intimidate: +11 (9 + 2 Cha)
Balance: +10 (6 + 4 Dex)
Disable Device: +9 (5 + 4 Dex)
Swim: +4 (3 + 1 Str)
Feats
Alertness
Dash
Dodge
Arterial Strike
Class Skills
Rogue
Sneak Attack +2D6
Trapfinding
Evasion
Trap Sense +1
Swashbuckler
Weapon Finesse (Dagger)
Grace +1
Vigilante
Detect Evil
Spellcasting
Spellcasting
Level 1: 1 per day (0 + 1 Cha)
Level 1 Known: (Obscuring Mist, Cause Fear)
Languages
Common
Syl
Khordaldrum
Cidal
Gutterspeak
Gear
Worn
Hat of Disguise
Leather Armour +2
Bracers of Armour +1
Shadow Dagger w/ Hollow Hilt
Cloak of Resistance +1
Masterwork Dagger
Wire Garrote
Courtier’s Outfit
Backpack
Belt Pouch
In Backpack
Hooded Lantern w/ Oil x4
Silk Rope (50ft)
Inkpen w/ 1oz. Red Ink
Parchment Book The Vermin Antithesis (Journal of hunts and prey)
Waterskin
Empty Cloth Sack
Bedroll (Thick folded blanket)
Trail Rations x4
Thieves Tools (Heavier Half of tools)
Antitoxin x2
In Belt Pouch
Signal Whistle
Caltrops x4
Thieves Tools (Picks and spoons)
Tanglefoot Bag
Potion of Invisibility
Potion of Cure Moderate Wounds x3
Potion of Jump x2
Funds
Gold: 418
Silvers: 30
Coppers: 10
Posted on 2010-02-12 at 08:19:05.
Edited on 2010-02-17 at 06:39:08 by Kaelyn
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Topic: Audalis: Tides of War Q/A Subject: PC #2 Steelight Aka Rajikesh
Character Sheet
Name: Rajikesh (no last name)
Age: 23
Gender: Male
Race: Giskalo
Alignment: Lawful Neutral
Class: Monk
Level: 6
Height: 6'8"
Weight: 236
Eyes: Deep Blue, no pupils
Hair: Black with white roots (White, but dyed black)
Other Physical Traits: Chalk white skin. Tattoos on both forearms (Right - Panther, Left - Wolf) and a large tattoo of a bear on his back.
Abilities
STR – 16 (+3)
CON – 12 (+1)
DEX – 19 (+4)
INT – 16 (+3)
WIS – 17 (+3)
CHA – 9 (-1)
Other Stats
HP – 49
AC – 20
Touch AC – 20
Flat-footed AC – 16
Init – +4
Fort Save – +6
Reflex Save – +9
Will Save – +8
BAB – +4 or +3/+3
Grapple – +7
Movement - 50 ft.
Racial/Class Abilities:
Flurry of Blows (+3/+3)
Evasion
Still Mind (+2 vs. Enchantments)
Ki Strike (Magic)
Slow Fall: 30 ft.
Purity of Body (Immunity to Disease)
Glosav Vision (Sense Movement)
Temperature Resistance (-2 damage per die of fire & cold)
Weapons/Equipment:
Unarmed Attack (+7 or +6/+6, 1d8+3)
Brown leather vest and loose leather breeches, Backpack, Belt pouch, Flint & Steel, Masterwork Woodcarving Kit, Waterskin, 50 ft. of silk rope, 10 Sunrods, Bracers of Armor +2
Acrobatic Boots of Agile Leaping
Belt of Healing (3 charges / day)
Anklet of Translocation (2/day 10foot dimension door)
Funds
200 gold on Person
6,256 g.p. and 8 s.p Stored in room in Guild House.
Skills:
Balance: +10
Climb: +8
Craft (Wood Carving): +9
Hide: +8
Intimidate: +3
Jump: +10
Listen: +8
Move Silently: +8
Sense Motive: +8
Spot: +8
Tumble: +12
Feats
Improved Unarmed Strike
Stunning Fist
Deflect Arrows
Combat Expertise
Versatile Strike
Snatch Arrows
Improved Trip
Languages:
Common
Giskalo
Dwarven
Halfling
Goblin
Posted on 2010-02-12 at 08:18:51.
Edited on 2010-02-18 at 20:58:35 by Kaelyn
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Topic: Audalis: Tides of War Q/A Subject: PC #1 Shield Wolf Aka Cameron Grey
Character Sheet
Name: Cameron Grey
Gender: Male
Race: Human
Age: 23
Alignment: Neutral
Class: Rogue3 Swashbuckler3
Level: 6
Deity: Cardista, though he also pays homage to Shinara
Height: 5'10"
Weight: 155
Eyes: Teal
Hair: Black
Abilities
STR – 10 (+0)
DEX – 18 (+4) (20 with Gloves of Dex)
CON – 15 (+2)
INT – 17 (+3)
WIS – 13 (+1)
CHA – 16 (+3)
Other Stats
HP – 50
AC – 17 (18 while wearing Gloves)
Touch AC – 14 (16 with Gloves)
Flat-footed AC – 13
Init – +8
Fort Save – 4+2= 6
Reflex Save – 4+4+1(grace)= 9 (10 with Gloves)
Will Save – 2+1= 3
BAB – +5
Racial abilities
Medium: No special bonuses or penalties due to size.
Base land speed: 30ft
Bonus feat at 1st level (included)
4 extra skill points at 1st level and 1 extra at each additional level (included)
Class abilities
Sneak Attack +2d6
Trapfinding (search for traps)
Evasion (no damage on sucessful Reflex saves)
Trap Sense +1 (bonus to Reflex saves and AC vs traps)
Weapn Finesse (free feat, included)
Grace +1 (bonus to Reflex saves)
Insightful Strike (Int bonus to damage with Weapon Finesse eligible weapons)
Languages
Common
Elven
Goblin
Aquan
Weapons/Equipment:
Rapier +1 1d6+1 18-20/x2 2lbs piercing
Masterwork Dagger (x2) 1d4 19-20/x2 10ft 2lbs(total) piercing or slashing
Masterwork Shortbow 1d6 x3 60ft 2lbs piercing
---Arrows(20) 3lbs
Leather Armor +1 AC +3 Max Dex +6 Pen +0 Speed 30ft 15lbs
Heward's Handy Haversack 5lbs
Bedroll 5lbs ±
Belt Pouch (x3) 1.5lbs
Masterwork Thieves' Tools 2lbs±
Gloves of Dexterity +2
Everlasting Rations (Magic Item Comp. p160) 2lbs±
Everfull Mug (Magic Item Comp. p160)±
Replenishing Skin (Magic Item Comp. p173) 4lbs±
Everburning Torch 1lb±
Silk Rope 5lbs±
Grappling Hook 4lbs±
Mirror .5lbs±
Fishhook (x10)
Signet Ring
Traveler's Outfit 5 lbs±
Coutier's Outfit (with jewelry) 6 lbs±
352gp
9sp
Total Weight Carried: 65lbs
--- Items marked with ± are in haversack (34.5lbs)
Carrying Capacity:
Light Load: 33 lbs
Medium Load: 66 lbs
Heavy Load: 100 lbs
Lift over Head: 100 lbs
Lift off Ground: 200 lbs
Push/Drag: 500 lbs
Skills: (this is just ranks, not including ability mods)
Appraise: 2
Balance: 1
Bluff: 8
Climb: 3
Craft:
Decipher Script:
Diplomacy: 8
Disable Device:
Disguise: 3
Escape Artist: 6
Forgery: 3
Gather Info: 5
Hide: 5
Intimidate:
Jump: 5
Know (Local): 2
Listen: 5
Move Silently: 5
Open Lock:
Perform:
Profession (sailor): 4
Profession (fisherman): 1
Search: 3
Sense Motive: 4
Sleight of Hand: 5
Spot: 3
Swim: 5
Tumble: 5
Use Magic Device:
Use Rope: 5
Feats
B: Combat Expertise
1: Improved Initiative
3: Quick Draw
S1: Weapon Finesse
6: Flick of the Wrist (CW 99)
progression flow (just in case you want it)
level 1 rogue, 48 skill points, 8hp, bonus feat, 1st feat
level 2 rogue, 12 skill points, 8hp,
level 3 rogue, 12 skill points, 5hp, 2nd feat
level 4 swash, 8 skill points, 11hp, weapon finesse
level 5 swash, 8 skill points, 6hp,
level 6 swash, 8 skill points, 12hp, 3rd feat
Posted on 2010-02-12 at 08:18:39.
Edited on 2010-02-17 at 06:30:51 by Kaelyn
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Topic: Audalis: Tides of War Q/A Subject: Character Development Points
I'm introducing something only the players of my original setting Nomachron or other games hosted here would recognize, something to hopefully set my games apart from the rest. and with that I give you, CD points. (Character Development Points)
Once every Major Update (approximately 1/week) The Pc's will have the opportunity to each award one CD point to ANOTHER/ Multiple Pc(s) based on their post(s)throughout that week. CD points are given to someone who you think wrote an outstanding post, something entertaining, really in character despite character safety or gain, or generally an improvement or extra effort from previous posts. Players are NOT required to give out CD's every week. These are something special. You may publicly post why you're giving a CD point to someone in the Q/A, or simply Pm your choice to me.
CD's are CUMULATIVE! And are not turned in. Each level nets you the listed reward! So lets see how this goes.
Character Development Chart:
5CD's: Monetary Bonus
10CD's (1 time bonus) +1 rolls, skill checks, saves for one encounter
(state in OOC along with post if you're using this)
15CD's Monetary Bonus#2
20CD's Reroll one failed roll (state in OOC along with post)
25CD's Magic Item of DM's Discretion
50CD's Get on your knees and pray card- (Dm may intervene/fudge a roll to save your hide-since you're such a credit to the game)
75CD's-Character Affecting subplot. (For such outstanding efforts, I shall write a character specific quest or subplot to allow for great potential gain be it wealth, reputation, something personal or otherwise based on your character up to this point)
100CD's -bonus Level
CD Points Reset:
CHARACTER DEVEOPMENT POINTS BY PLAYER
Shield Wolf -Cameron Grey: 1
Tek- Arka del'Amro: 1
Steelight- Rajikesh:
Ebilness- Kor: 1
Brianna- Damara Starheart:
Dragon Mistress- Ruahn Starheart:
Dragonblood- Levon Singer:
Posted on 2010-02-12 at 08:18:26.
Edited on 2010-02-23 at 06:40:32 by Kaelyn
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Topic: Audalis: Tides of War Q/A Subject: Captain's Log:
This is Where a Brief Summary of the Events and adventure of our PC's will be placed for quick memory jogging.
Posted on 2010-02-12 at 08:18:11.
Edited on 2010-02-12 at 09:52:44 by Kaelyn
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