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You are here: Home --> Forum Home --> Recent posts by Ayrn
Topic: CWWLLO QnA
Subject: Start date?


Curious as to the start date?
I'm crazy-busy with work/home for the next two weeks (ending around Nov 2), though I should probably be able to put up at least 1 post.


Posted on 2014-10-20 at 14:25:44.

Topic: A New Dawn upon a Brand New World
Subject: Very cool idea!


What a really neat game concept!

Is this a rule-based game, or free-form kind of thing?

Are you able to talk a little more about the three "ages" the players will be working through?

I'm not sure I have the time for the game... do you have an idea of how often you'd like players to post to the game? (i.e. 1x/week? 2x/week? everyday? etc)

Thanks! And welcome to the Inn!
Ayrn

Posted on 2014-10-20 at 01:46:42.

Topic: CWWLLO QnA
Subject: Haha!


You're such a jaded DM, Al!

Posted on 2014-10-19 at 02:30:54.

Topic: CWWLLO QnA
Subject: Intelligence and Non-Weapon Proficiencies


Alacrity,

Do our characters get bonus non-weapon proficiencies for high intelligence (in addition to bonus languages)?

Thanks!
Ayrn

Posted on 2014-10-19 at 00:03:11.

Topic: CWWLLO QnA
Subject: LOL


Thanks!


Posted on 2014-10-18 at 00:20:58.

Topic: The Gobber King- QnA
Subject: Did we...


Alacrity,

Did we examine the papers that littered the floor in the other room, or just give a cursory glance?

Thanks!
Ayrn

Posted on 2014-10-17 at 23:52:56.

Topic: CWWLLO QnA
Subject: Hurling Weapons


Alacrity,

Are hurling/returning weapons able to be thrown multiple times in one round? Or do they return to the user at the end of the round?

Thanks,
Ayrn

Posted on 2014-10-17 at 23:51:36.

Topic: CWWLLO QnA
Subject: Yippie-ki-yay, *************!


Well, the dice roller says that Tann's, Eol's, Mine, Hammer's and Nimu's characters all die. And after we use up our 2P2D card... Hammer and my character still die. :-/

Well, you know what they say --> Y.O.L.T.

(Rest in) Peace,
Ayrn

p.s. Has anyone played "Kingdom Rush"? I think I may have my character use the quote lines from the dwarves in that game.

"Rest in pieces!"
"Want some? Get some!"
"Hail to the king, baby!"
"Say hello to my little friend."
"Yippie-ki-yay, ************!"

Should be fun!



Posted on 2014-10-15 at 19:58:09.

Topic: CWWLLO QnA
Subject: Some info from the Living Grewhawk Gazetteer (2003, I think)


Oops... I meant to send this to you privately, Hammer... see you mailbox shortly.

Posted on 2014-10-08 at 01:40:21.
Edited on 2014-10-08 at 01:43:59 by Ayrn

Topic: CWWLLO QnA
Subject: Dwarf it is...


Thanks!

Posted on 2014-10-04 at 23:43:24.

Topic: The Gobber King- QnA
Subject: When you say "interesting"...


Do you mean TPK interesting?

Posted on 2014-10-04 at 06:47:44.

Topic: CWWLLO QnA
Subject: Which do you need more?


Warrior or Mage?

I've got a Drawf Fighter (or Paladin, if you want something different).

But I could put together a mage instead if you prefer.

Let me know.
Ayrn

Posted on 2014-10-04 at 06:46:32.

Topic: The Gobber King- QnA
Subject: Question...


What are the walls made from?

Looking at the map here, I'm curious what the space looks like behind the north and south portals in this area.

What if we hacked through a wall and checked it out? (It's probably nothing, I know... so, if you guys don't think that idea is worth the time, no worries... we can move on)

Regarding our present situation, are your PCs hanging around long enough to let (at least) Wembley search the room? or are your PCs telling Wembley to leave it, because we're moving on? Either way is fine by me.

(Alacrity, if we're not sticking around to do a real search of the room, can Wembley at least pick up all the papers on the floor and look at them at a later time?)

As far as portals go, Wembley's choice would be to go... east. Though, if someone suggests a different portal, he'll think that idea is just as good and go with his companion's suggestion.

Peace,
Ayrn

Posted on 2014-10-03 at 12:30:23.

Topic: CWWLLO QnA
Subject: I'm also interested...


I know it said 5 players on the front page, so you're definitely over that.

But if you're taking on more than 5, I'm interested. I have a concept for a religious warrior (Straight Fighter, Paladin, or Fighter/Cleric), but I could whip up a mage or Mage/Thief if you like.

Let me know if you want another character.
Ayrn

Posted on 2014-10-03 at 12:14:29.

Topic: The Gobber King
Subject: Mr Dressup?


Wembley scurried into the room once the door had been beaten down. Looking over at the corpse, he remarked, "Poor guy. I wonder how long he was hiding out in here."

Upon finding the note, the cidal continued, "Hmmm, well, I guess his master hasn't been down here yet."

Wembley pondered the note some more as he searched the corpse, the other papers on the floors, and the chests, adding, "I wonder what made him sick?"


Posted on 2014-10-01 at 18:17:40.

Topic: Trilogy War Q/A
Subject: Awesome!


Glad you found the players you needed!

GAME ON!

Posted on 2014-09-29 at 01:43:03.

Topic: M&M3 New Camelot: Noir Camelot Q/A
Subject: Hey!


Checking in to see if this game is still a go, or if life is putting this on the back burner?

Peace,
Ayrn

Posted on 2014-09-27 at 23:59:28.

Topic: The Gobber King
Subject: Check for traps complete!


Crow made his way to the door and gave it a quick look. “This door will take two of us to open," he stated. "Wembley check for traps. Mal help me with this door if he says its clear. Alondas, Gamard, Dudley ready yourselves as you see best.”

"Well, Crow," Wembley started. "The door itself is not trapped, but it's possible that who ever is behind this door has set up on of those crossbow traps like the ones in the last room. The door isn't locked so much as barred on the inside, maybe with a crossbeam of wood?"

He paused for a moment, as if a light just went on. "Or maybe... maybe it's... hey, Alon! Did you ever hear of that spell that could make a door stay stuck shut. Silly spell, if you ask me... I mean, why would you want a door to not be able to do what it's suppose to do -- open. Anyway, my great, great uncle -- Uncle Juncket -- he told me all about this spell. Said it caused him no end of trouble in his career. If our friend on the otherside happened to use the spell, the only way in is for you to bust it down, or him to let us in."

As Crow prepared to crash through the door, Wembley echoed his warning, "Remember, there might be a loaded crossbow on the other side... maybe you should bust a hole towards the bottom of the door and let us small folk handle the negotiations?"

OOC: Tann and friends, I'm totally cool with Crow and Mal battering down the door as Tann has outlined. Wembley's just making conversation.


Posted on 2014-09-27 at 02:48:33.

Topic: wwwwwwwwwwwwwww
Subject: Part time player


What if I can only commit to playing the character until the battle is over? Would that be helpful?

Posted on 2014-09-23 at 15:42:55.

Topic: M&M3 New Camelot: Noir Camelot Q/A
Subject: You're cold hearted, guys


... you knew this was coming though:

http://www.youtube.com/watch?v=rog8ou-ZepE

Chill,
Ayrn



Posted on 2014-09-22 at 17:10:11.

Topic: M&M3 New Camelot: Noir Camelot Q/A
Subject: Wow...


... that was a bit much, fellas!

Stay frosty!
Ayrn

Posted on 2014-09-22 at 13:35:32.

Topic: Noir Camelot - Issue 1, Series 1 - The Disappearance of Prof. Stern
Subject: Officer Freeze


Jack had been waiting outside, on the roof of Ketchum's Hardware Store, for little over twenty minutes. He had been following two of Lisoretti's thugs, waiting for the right moment. The goons had entered the Henry's Butcher Shop, no doubt making their "protection" rounds.

The officer could hear a bit of a scuffle taking place inside the shop... smashing of glass and the knocking over of some items. Still he waited... the moment was right just yet.

Moments later, the goons exited, one laughing, the other lighting a cigarette and counting bills. They entered their car, and began making their way back to Lisoretti. Jack followed along the rooftops, a sheet of ice forming under his feet, allowing him to slide along effortlessly. He knew their route well, knew they would soon be travelling along Riverside Dr... knew that soon the moment would be right.

He let the car turn onto Riverside before slide down from the rooftops and coming up behind the thugs. He could see the driver take sudden notice of their tail, nudging his companion to deal with the threat. The side window rolled down and the goon leaned out to face Jack, tommy gun in hand. Jack could hear the rat-tat-tat as the bullets hammered out of the machine gun.

Jack was not shaken, weaving his ice slide a bit so that most of the bullets missed. The few that hit simply lodged into the thick layer of ice that had at one time been his bullet-proof vest. The officer sent an ice stream at the goon's gun, encasing the weapon. The sudden weight wrenched the gun from his hand and it clatter to the roadside. The driver tried to speed up, but Jack caught up with little effect. Approaching the driver's side, Jack motioned for the driver to roll down the window. The man complied. "Pull over," Jack said simply.

"Screw you," the driver replied. His partner leaned over, pistol in hand and emptied the clip into Jack. While he felt the impact, none penetrated.

"The bridge is out, boys," Frost stated, as they approach the bridge. "Pull over now."

"Go to hell, Frost," the diver sneered, as he hammered the gas petal.

Jack moved to directly above the car. Just as the goons were about to hit the bridge, the officer unleased a blast of ice in front of the vehicle forming a slightly curved ramp. The driver attempted to stop, but it was too late. The wheels locked up as they hit the ramp and the car slid up and over the guardrails into the frigid waters of the river. Jack watched briefly as gravity pulled the car into the cold, dark depths. He didn't wait around to see if the goons survived.

=================================================

Jack made his way to the church. O'Brian had made contact earlier in the day, saying he had a case that had come up that needed solving... some lady in need of some big, damn heros.

"Sure thing, Father," had been Jack's reply. A law-abiding citizen of New Camelot needing some help was the officer's bread-and-butter.

Now, late in the evening, Jack had made his to the church. He entered in through the bell tower, sliding down the spiral staircase, and made his way to their regular meeting space. Samael and Zilver were already present, and Jack suspected Nobody would arrive soon enough.

Father O'Brian entered in with their victim, a lovely woman... and, sure enough, Nobody entered in with all the finesse of a bull, a large branch protruding out from his trenchcoat.

"Foilage is a good look for you, chum," Jack quipped quietly to Nobody.

Jack listened intently to woman as she gave her statement... a missing-person report, possibly kidnapping. He allowed his partners the first round of questioning, taking in all the information.

The fellas were on the right track... a visit to the scen of the crime was needed to collect some more evidence, hopefully give them some leads.


Posted on 2014-09-22 at 03:22:44.
Edited on 2014-09-22 at 13:36:15 by Ayrn

Topic: The Gobber King- QnA
Subject: I'm with Ody and Almerin


Alacrity,

I was first attracted to your recruitment for this game for three reasons:

1) You were DMing, and that pretty much guarantees a good gaming experience.

2) You said it was a lunch time dungeon romp... so, I figured light-hearted, explore the rooms, slay the monsters kind of game.

3) You said it was about 18 rooms total and would likely be a "shorter" game.

That all sounded good to me.

I'd agree with Almerin that puzzle-based games are definitely easier around a table, but that you're giving us good clues so far along the way. I don't make any claim that I've got this puzzle figured out. But I do fee like we're getting somewhere.

Anyway, still looking forward to this.

Ayrn

Posted on 2014-09-22 at 01:51:10.

Topic: Looking for a game.
Subject: Maybe check with Alacrity


Persephone,

First, welocme to the Inn! We're glad you've found us, and hope you have a long and enjoyable stay.

Second, I not sure if Alacrity had space in either one of his ongoing Serenity/Firefly based games, but maybe send him a private message and see what happens. His games are Destiny's Flight and Voyages of the Rocinante. Both excellent. Rules are less important to the story-telling aspect of the game. Alacrity handles all the dice rolling and game mechanics, so you don't need to worry much about them.

Skari-dono has just started up a vigilante Super-heroes game in a 1930s Noir setting. The game has just started, so he might be willing to add another character to the party. The game uses the Mutants and Masterminds system, but, again, I think Skari-dono is handling all the dice rolling and game mechanics stuff. You could private message him and see if there is still space. The game is called "Noir Camelot".

There are a couple places to start you off.

Once again, welcome!
Ayrn

Posted on 2014-09-21 at 02:02:56.

Topic: The Gobber King
Subject: Oooo... a letter!


Wembley appraised the room with a critcal eye. When Mal read the note, Wembley piped in, "Well, that would explain the barred door across the hall." Looking around the room once more, he added, "My guess... well, looking at these crossbow traps and the poorly written note, I'd say goblins usually... but with those lizard folk we bound up back there, maybe there's a reptile thread weaving here and we're actually dealing with a kobold shaman of some kind." The cidal grinned, "That would be exciting, Alon?! Maybe he's got a couple of spells we've never seen before! I've always been curious about kobold magic..."

Just then, he noticed Dudley making his way to the door across the hallway. Quickly, he joined his kin, and added his voice in trying to coax out whoever was behind door number two. "Yeah, we come in peace.... we just want to talk. If you are hurt, we have a healer with us."

Posted on 2014-09-20 at 18:14:57.

 


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