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You are here: Home --> Forum Home --> Recent posts by Ayrn
Topic: Alder Vale Campaign Q/A
Subject: Additional notes....


So, my work week coming up is going to be pretty killer. I have a weekend retreat with Jr High students coming up. Also, a funeral for the father of one of my volunteers.

I'm not confident that I will be able to make much of an update this week. Maybe on Tuesday night...

So, Id love it if all of you could have your posts in prior to Tuesday evening, 9 PM EST. That will give me a couple days to work towards an update.

Ideally, I'd love to see the group get back together and move forward, whether with Weldon or in pursuing the bandits (or something else, if you like).

One note I want to highlight is that, in my games, the passage of time means that things are continuing to move on in the world at large... so, for instance, if you end your pursuit of the bandits, they may decide to move their base by the time you decide to return. If you decide to continue on the mission of finding and capturing the bandits, it's possible that you will miss other opportunities. I have few random encounters and few encounters that are just "waiting around" for the PCs to trigger them.

Enjoy!
Ayrn

Posted on 2014-01-18 at 14:24:29.

Topic: Alder Vale Campaign Q/A
Subject: Update two up...


Hey Everyone,

Managed to get the second update up. Sorry, Astrid, I didn't post anything really for Fenir. Assume he's with Oltovian.

I do need to know what your character would like to do with the information received. What's next:

1) stay and wait
2) chase after their companions
3) something I hadn't thought of yet.

Thanks!
Ayrn

Posted on 2014-01-18 at 08:53:15.

Topic: Tales of Alder Vale -- Spring
Subject: Meanwhile... back at the ranch


[The Masons’ Way, northeast of the Murkenhill Forks, Mid Spring, Year 54 AR, present time, noon.]

Oltovian kept a close eye on the five bandits, while the mole boys gathered wood for a fire and Weldon prepared some thick vegetable soup and dark rye bread with corn butter. The warmth of the food helped take some of the chill out of the otter’s bones.

“That was some yarn ye pulled out there, Oltovian,” piped up Aidyn after a few mouthfuls of the soup.

“Aye, it was, it was,” quipped Dremmon. “Felt me insides all warm up, like a fire was ragin’ in me ‘eart.”

“Aye! Aye!” added Aidyn excitedly. “Felt like a stout beast, like I could have taken on thrice as many beasts.”

Weldon, definitely proud of his boys, spoke more cautiously, “Aye, lads, it be a good tale, no doubt. But don’t be let no songs make ye foolhardy. Bolster yer courage? Aye, take courage where e’er ye can find it. But had the song not ensnared the rascals, don’t be foolin’ yerselves... them would ‘ave put couple of arrows in yer chests ‘ad them been payin ye any attention as ye went fer yer pickaxes.”

>>Insert Oltovian’s responses as you please... Weldon will likely say little in response<<

Having finished the soup and bread, Oltovian moved to his next planned task – a little interrogation of their captives.

"You boys should be grateful that Mr Weldon convinced me to spare your lives!"

The bandits, huddled together and bound, looked miserable. Simon looked worse than the rest, the pain from his wounded foot seeming to occupy almost all his consciousness. The others cowered a bit at Oltovian’s voice.

"Time for some questions boys and depending upon your answers, I may include you boys in one or more of my Tales!"

“I don’t want to hear anymore of your songs, boy,” spat Simon. “Leave us be.”

The others continued to huddle together.

>>You can insert a response here if you like... Simon will likely not reply to much<<

Oltovian begins by gathering the names of the captives: Simon; his partner, Gannon; the stout ‘coon, Mitts; and the two slender twins, Teddy and Terry. While Simon, Gannon, and Mitts are rather uncooperative, Oltovian finds the twins have looser tongues. He gathers from them the names of the two cowards who ran: the larger, Aldo; the thin one, Finn.

"You boys have any more gang members besides the two deserters the Abbey Scouts are tracking?"

“Oh yeah,” Terry nods his head enthusiastically. “There’s Hinton, and Hanson, and Carver.”

“And,” added Teddy . “There’s Kian, and Jax, and Alfie.”

“Shut up,” Mitts spat at the twins.

"You boys have a hideout, or are you all just vagabonds?"

“Oh, sure,” begins Teddy. “We place down in the Maze.”

>>Assuming some quizzical question from Oltovian like, “What’s the maze?”<<

“’e’s talkin’ ‘bout the limestone crevices and caves up north ‘here a ways,” Weldon states. “Ye’d barely notice it from the road, but there be a limestone formation that runs nearly level with the Mason. If ye walk o’er top of it, ye’d find deep fissures run down near thirty strides. All o’er... criss-crossin’ and windi’ throughout the rock.”

“He’s right,” affirmed Terry. “Easy ‘nough the get lost in there.”

“But the hideout’s just a right,” began Teddy. “Then a left, and a left again.”

“It’s not two lefts!” argued Terry. “It’s left, then a double right read.”

“He’s right,” agreed Teddy. “Double right, then a left, a right, and then a double left. Take you right into the clearing and our camp.”

“Shut yer lips already!” Gannon commanded them.

"You boys ever do any business around the Quarry or around Stormhollow?"

“No,” replies Terry. “No, sir. We just prey on folk as they come by here tis all. And we only come out when our supplies are low.”

“We ain’t killed n’ one,” piped in Teddy. “Honest!”

“Roughed a few folk up,” added Terry. “But none s’ bad they couldn’t travel on.”

"You boys have any rival gangs crowding your territory?"

Simon, Gannon, and Mitts remained silent. The twins looked at each other as if trying to think together before replying, “Nope.”

"You boys ever hear tell of the Legendary Owl named Shadow?"

Again, the twins gave Oltovian a quizzical look. Teddy finally asked, “Y’ mean, Shadow... like from the fables?”

“’Course, he don’t mean Shadow from the fables, gull-brain,” Terry retorted back to his brother. He looked to Oltovian for support, but found none. “D’ you?”

A slight nod from the otter indicated he did indeed.

Terry shook his head. “We ain’t heard nothing ‘bout that owl ‘cept what our ma told us when we was just kits.”

“He ain’t back, is he?” Teddy asked with a look of dread.

“’Course, he ain’t back, hollow-head,” Terry scolded. Once again he looked to Oltovian for back up... once again he found little. “Is he?”

"There any place in Alder Vale where you boys are scared to show your faces?"

“Our ma always told us not t’ go north o’ the quarry,” said Terry honestly. “Said there be wild beasts a plenty up there be happy ‘nough t’ tan our skins for rugs. And Shadow’ll eat y’ too, ma said.”

“Still,” added Teddy. “Wouldn’t b’ as bad as them swamps down south. Them toads cook up slaves on spits and eat them with mushroom gravy.”

Both of the twins shudder at the thought. “It’s unnatural,” added Terry

Gannon rolls his eyes and gives the twins a hard nudge.

"Where do you boys figure the safest place is for you and your gang to hide?"

“Beyond th’ maze?” asked Teddy. “I can’t think o’ another...”

“Gratch’s lair, maybe?” quipped Terry. “Got some good hidey holes in there, I bet.”

“Aye,” agreed Teddy. “Hidey holes a plenty, I’d say.”

“SHUT UP!” Gannon, Mitts, and Simon cried out together. The twins immediately went silent.

The otter suddenly withdrew his dagger. He pointed it at each of the five captives in turn, trying to search the eyes of each raccoon. Teddy and Terry shrunk back in fear, unable to meet the fierce gaze the Talespinner. Gannon and Mitts returned Oltovian’s gaze with empty stares. Simon met the look with eyes wild with pain, fury, and defiance, but he held his tongue. Oltovian looked the captives over once more before sheathing his weapon.

"You boys better be thanking Mr Weldon that I spared your lives again!"

The captive bandits said nothing in response, a miserable silence punctuating the otter’s statement.

Oltovian kept his stern face on until he return back to the fire. Giving the mole lads a sly grin, he asked them:

"You gentlemen have any tasty fruit drink that might wash away the distaste in my throat from the answers given by these boys?"

Aidyn handed the otter a clay jar. “Strawberry-rhubarb... one of Miz Olive’s last ones from summer’s past ‘arvest.”

Oltovian filled a clay mug with the sweet-n-sour juice.

"Thank you kindly, gents!"

Tearing off another piece of the dark rye bread, the Talespinner found a spot near the fire that allowed him to keep an eye on the captives and consider the information he had gained.



Posted on 2014-01-18 at 08:48:25.

Topic: Alder Vale Campaign Q/A
Subject: One update up, one to go...


Hey Everyone,
I've got Asher and Violet's update up... still working on Oltovian's (and Fenir's). I'm half way done, but it's late and I'm single parenting tomorrow, so I need some sleep. I'll try to squeeze it in tomorrow.
Thanks!
Ayrn

Posted on 2014-01-18 at 07:40:39.

Topic: Tales of Alder Vale -- Spring
Subject: Violet and Asher: Pursuing Bandits


[The Masons’ Way, northeast of the Murkenhill Forks, Mid Spring, Year 54 AR, present time, noon.]

Violet and Asher start out quickly after the fleeing bandits. Following the tracks left in the softened earth, the pair makes their way along the ditch which runs alongside the road north for awhile before popping up into a recently plowed field.

The tracks lead them on along the edge of the field which increasingly is separated from the road by a widening, flat, limestone rock formation. While the scouts need to stop from time to time to ensure they are following the right tracks, they feel confident that they are still keeping pace with the bandits.

After about fifteen minutes, Violet and Asher notice that the tracks dart into a crevice in the rock formation, wide enough for two, maybe three, beasts to enter in side-by-side. The crevice descends into the rock formation about twenty strides west before jogging north again. At this point, the steep walls of the crevice are nearly thirty paws high, and the light of the day is dimmed dramatically. The tracks continue on north, but it is difficult to determine the path ahead as its twists it way onwards. The rocky ground is slick from the rainfall and, in some places, deep puddles have formed.

Ahead, the scouts can hear the sound of the claw and paw against the rock, but it is difficult for them to determine distance as the sound echoes off the rocks. Both Asher and Violet also take note, that should a foe appear at the top of the crevice, they would be hard pressed to find cover from any missile fire.

[Slightly east of The Masons’ Way, northeast of the Murkenhill Forks, Mid Spring, Year 54 AR, present time, fifteen minutes past noon.]


OOC: Alright, Asher and Violet, from your present location (20 strides into the crevice), it will take you 10 minutes to return back to Weldon (assuming you are moving at a quick pace and are not waylaid).

Do you wish to...

a) Continue on through the crevice?
b) Turn back and head for the wagon train?
c) Something other?

Please confer with each other either by PM or the Q/A board and then put up a post with your reactions to what’s happened so far and your plan forward.

Thanks!
Ayrn



Posted on 2014-01-18 at 05:52:54.

Topic: Dragon fighting
Subject: Well...


I'd say only your 8th lvl Cleric is going to be much help (maybe) if you are planning on attacking the dragon. The others will likely run away in fear or be taken out rather quickly by it's breath weapon.

I'm not sure you'll find a lot of good help here without getting into all the details of what you know about the dragon, the campaign world, and the resources your character has available.

I have my doubts that your dad has set this to be a straight hack-and-slash encounter. Perhaps, but I doubt it.

From a game mechanics/ hack&slash point of view, you've got a large creature with awesome defense (AC 25+, SR, and DR/Magic), pretty amazing attacks (melee and breath), and its fearful presence. So, maybe, if you were prepped with some sort of immunity vs fear, immunity vs acid, and a magical weapon of some kind, you might stand a chance.

Otherwise, my guess would be there is some sort of next-step missions to acquire resources and experience to help you overcome the creature... like finding and recruiting allies, finding lost dragon-slaying relics, finding some secret weakness of the dragon or its lair.

Sorry to not be more helpful.
Welcome back to the Inn!
Ayrn

Posted on 2014-01-18 at 04:00:25.
Edited on 2014-01-18 at 07:41:48 by Ayrn

Topic: Dragon fighting
Subject: Depends


Hey! Welcome to the site!

To answer your question, it depends a bit on:

What followers do you have? What special skills/powers do they have?

And what's your feat/skill selection?

And do you have any magic items or other special powers?

What other resources do you have available?

Are there any other allies you might negotiate with that might help you over come the dragon?

Is there anything the dragon wants that you might be able to offer it in order to get it to shove off?

Those would be my questions to start with.

Ayrn

Posted on 2014-01-18 at 01:38:45.

Topic: Alder Vale Campaign Q/A
Subject: Slight delay again


Sorry, guys... one of my daughters just started . I need to go play nurse for a while. I'll look to update tomorrow.

Peace!
Ayrn

Posted on 2014-01-17 at 05:05:26.

Topic: Alder Vale Campaign Q/A
Subject: No worries, Astrid


Hey! No problem, Astrid. Thanks for letting me know. I'll NPC Fenir this round. If you have a preference on whether Fenir stays with Oltovian or heads out with the scouts, posted it here quick and I'll include your choice in my post.

Thanks!
Ayrn

Posted on 2014-01-17 at 02:58:39.

Topic: Alder Vale Campaign Q/A
Subject: Update coming


Hey All,
Still looking for a post from Hammer and Astrid regarding their actions... if I don't get a post, I'm going to assume your heading out with the scouts (only because it is easier for me). I know, Hammer, you said lunch and maybe interrogate, but I'd need some more specifics on the questions you're looking to ask if you stay behind.

I'm looking to update the game tonight, sometime after 9 PM EST. Please have your posts in prior if possible.

Thanks!
Ayrn

Posted on 2014-01-16 at 21:29:36.

Topic: Alder Vale Campaign Q/A
Subject: Both are fine with me


If one or more of the character wants to track with Vi, that's fine by me.

It's also fine by me if some of the character stay with Weldon.

I prefer it when the group sticks together, but I don't think this will be too much of a headache for me to run.

A couple of things then:

1) If the whole group decided to go track, then it doesn't really matter to me if your characters return within the hour.

2) If the whole group decides to stay with Weldon, then awesome! Post what you are doing for the hour. Dont post for the NPCs, but you are welcome to post that you attempt to interact with them. If you want to interact with multiple NPCs, simply leave a little space for a reply. Example:

Oltovian eyed Simon suspiciously. "Master Weldon, do you know what the price is on this rat's head?"

>>Insert Weldon's response here<<

"Too much, I'm thinking," replied the otter. Stalked over to the bandit leader. "How much is your little head worth to you, Simon? How about some information?"

>>Insert Simon's response here<<

"I want to know where your hide-out is..."

>>Insert response<<

"And how 'bout these owl troubles up at the Quarry? You got a hand in that?"

>>Insert response<<


3) If some of you decide to track, and some of you decide to stay, then I'm going to rule that those that track promise to be back within the hour (as far as it depends on them). And those that decide to stay, promise to wait/search for the tracking companions if they fail to return within the hour.

Thanks!
Ayrn

Posted on 2014-01-14 at 06:57:28.

Topic: Tales of Alder Vale -- Spring
Subject: Short update


[The Masons’ Way, northeast of the Murkenhill Forks, Mid Spring, Year 54 AR, present time, almost noon.]

The mole teamster sighed as the squirrel (and, perhaps, others) prepared to go tromping off after the fleeing bandits. “Cock sure of yerself, ye are, eh?” He sighed once more. “Well, go on, if ye must. Me and me boys will stayin’ ‘ere. Dremmon! Aidyn! Get some rope and tie these ‘coons up.” The boys scurried off quickly to obey their father.

He looked back at the Abbey companions. “Me and me boys be restin’ fer one ‘our, and not a moment more. Me be wantin’ to make the quarry 'fore evenin’ falls. Stay and ‘ave a bite to eat if ye like, or go chasin’ after ‘coons, matters not to me. But if ye not ‘ere within the ‘our, ye be walkin’ to rest of the way, ‘ear me?”

OOC: Just a short update to see where everyone is at:

1) Are you all going off to follow after the fleeing bandits... or atleast try to follow their tracks to see where it leads?

2) Are you staying for lunch instead?

You can assume that the surrendered bandits are all tied up securely prior to tracking or lunch, and seem quite disheartened. It is not likely that any of them will escape.




Posted on 2014-01-14 at 06:04:11.

Topic: Isle of Putnam- QnA
Subject: Haha...


Nice logic, Sal! I hope you're right!

Posted on 2014-01-14 at 01:40:03.

Topic: Alder Vale Campaign Q/A
Subject: A note about editting


Oh, good reminder regarding edits:

Please do not edit your post if other people have responded to your post... that just makes mess for everyone. Just let me sort it out.

I'm sure you'll find your groove, Astrid... and, really, I think you're already finding Fenir's groove.

In the meantime, I think we're an easy going bunch... so, no worries.

>>> 'k! Time for me to get my brood into bed so I can do a real post! Peace! <<<

Ayrn

Posted on 2014-01-14 at 01:38:29.

Topic: Alder Vale Campaign Q/A
Subject: Haha... just read Hammer's post


Alright, everyone,

Hammer's post put a ripple into effect. I will post an update later tonight, stating that Weldon will instruct his boys to tie up the surrendered bandits. He will likely also note that they will be only stopping for an hour or so before moving onto Stormhollow and onto the Quarry... with or without you. This will free you all up to:

1) Encourage Oltovian to come back. "Hey! Olt! We got a mission to take care of. Leave them!"

2) Join Oltovian in pursuing the bandits. I have no idea where that will lead you.

3) Leave Oltovian on his own. Could make things interest...

Anyway. that's pretty much going to be my update tonight.

Ayrn

Posted on 2014-01-14 at 01:28:24.

Topic: Alder Vale Campaign Q/A
Subject: Posting too much


Astrid,

Your post was pretty good. And I really liked what you had hoped Fenir would do -- very "noble" (well, maybe not the part where Fenir gave a sly grin and ground in Simon's wounded paw lol ).

Anyway... again, you mostly just want to avoid posting other PCs or NPCs actions. So, for instance, you had posted that Fenir pulled Oltovian off. A better way to post that would have been to say that Fenir attempts to pull Oltovian off Simon.

Similarly, Hammer might post that "Oltovian thrusts his dagger at Simons throat." But it would not be okay for him to say, "Oltovian thrust his dagger through the bandit lord's throat sending blood spraying everywhere. Simon gurgles in the loss of his life blood and falls face first into the mud, dead." That would be going too far and would be stepping into the realm of the DM.

Don't stress too much about it... it's sometimes a blurry line. My guideline would be this: Post what you attempting to do... leave the results to me. So, you may post that Fenir knocks Simon hard atop his head. In the OOC, you might note that Fenir is attempting to knock the raccoon out. Then, I'll roll some dice and see what happens.

Anyway, keep up the great posts! You guys are doing awesome! (I'm having fun, at least)

Posted on 2014-01-14 at 01:19:27.

Topic: Alder Vale Campaign Q/A
Subject: Bodkin


Hey Bodkin,

I also wanted to say I really like how you posted with Asher's developing cold in mind. Haha, at first I thought there was something wrong with your keyboard and it was switching the p's with b's. Then I noted that the two keys are no where near each other in the keyboard.

Anyway, just want to say that was a nice touch! Thanks!

Ayrn

Posted on 2014-01-13 at 22:06:22.

Topic: Alder Vale Campaign Q/A
Subject: Additional notes for clarity


Hammer, I've posted for Weldon.

Everyone, we're going to assume that Fenir has not yet knocked Simon out. As it stands, the badger is presently trying to convince Oltovian to not kill Simon. He has also knock away Simon's swords so that they are out of reach.

Depending on Oltovian's actions, I'll determine what happens with Simon.

I still hope to post an update tonight. Reralae, if you are able to post, awesome. Otherwise, I'll assume Vi comes out of the trees to help tie up the prisoners.

If no one posts about chasing down the escaping bandits, I shall assume they escape and that the group will eat some lunch and then head into Stormhollow.

Thanks!
Ayrn

Posted on 2014-01-13 at 22:02:49.

Topic: Tales of Alder Vale -- Spring
Subject: Weldon's response


The mole leapt down from the wagon.

"Ye friends be right," he spoke to Oltovian. "This beast ain't taken nothin' from ye, and killin 'im ain't gonna give ye back what ye lost. Let others, with clearer 'eads determine 'is fate."

Posted on 2014-01-13 at 21:55:36.

Topic: Alder Vale Campaign Q/A
Subject: Hammer's response


Hey Hammer,

You are welcome to response back to your two companions. I know Astrid posted that Fenir attempts to pull Oltovian away, but Oltovian definitely has the advantage here, so if you really wanted him to cut the head off of Simon, he can still attempt to do it. Not suggesting Oltovian should or shouldn't do it, just saying that the option is still available to you.

I would say that Oltovian would know that Asher is correct when he says that few back at the Abbey would approve of killing an unarmed foe. Whether or not Oltovian's desire for vengence will overshadow his knowledge is up to you. Oltovian will have to deal with the consequences of his actions.

Peace,
Ayrn

Posted on 2014-01-13 at 21:50:26.

Topic: The Island of Putnam the Mad
Subject: Come here, puppy! Come on, boy! Come here! Now, play dead.


Wembley picked up a staff-sling and a pouch of stones just as the walls tumbled down and the creatures emerged.

"You weren't lyin', Ivan," the cidal says, trying to find an advantageous position. "Those are some claws."

Just then, one of the newly arrived creatures caught sight of Wembley and charged at the little rogue.

I wonder if Alan has ever seen one of these before. Bet he'd like one to examine. Hmm... wonder I might be able to capture one of them alive for him... Aha! Yes...

Wembley stood calmly, eying the approaching beast as he gathered the required mana for his spell.

"Somrak omejeval Magliti oèi
Pomirja divje in zaslepi pametno,
Spanca pešèeni tehta dol pokrove
Do vsega doloèijo svoje glave"

As the beast came near, Wembley released the magical energy. "Shhh... sleep..."

OOC: Wembley is looking to cast a "Sleep" spell on the creature.

It's weird... I feel like I've seen this picture before but as a monster in a Star Wars game.

Also, the spell phrase about is the Slovenian google translation of:

Twilight shrouds misting eyes
Calms the wild and blinds the wise,
Slumber's sand weighs down the lids
Until all around lay down their heads





Posted on 2014-01-13 at 21:23:59.

Topic: Isle of Putnam- QnA
Subject: You and me, baby, aint nothing but mammals....


Good times. They're just misunderstood! Maybe they just need a hug...

I'll hug you, big, scary monster-man. I'm not afraid.



By the way, why are they not chasing after Ivan... he's cute and fluffy (and SMALL)!

Peace,
Ayrn



Posted on 2014-01-13 at 20:54:26.

Topic: Alder Vale Campaign Q/A
Subject: Response to Oltovian


Hey Everyone,
I'm deliberately delaying any response from Weldon to Oltovian to allow others the opportunity to respond first.
Thanks!
Ayrn

Posted on 2014-01-13 at 00:28:24.

Topic: Tales of Alder Vale -- Spring
Subject: Killing me softly with his song...


[The Masons’ Way, northeast of the Murkenhill Forks, Mid Spring, Year 54 AR, present time, late morning.]

At the Raccoon bandit’s demands, Oltovian stood up and faced his opponent. The otter could see Simon tightening his grip on his swords, worried perhaps that the scouts might actually try to do violence. The raccoon visibly relaxed though when the talespinner began his chant.

"The safety of Alder Vale
Is ever our goal
As we ride in the wagons
With Weldon the Mole..."


“Haha!” Simon laughed. “Aachoo!” he sneezed, wiping his nose against tunic, before laughing some more. “The young pup means to sing us,” he sneered. His gang all laughed. Simon sneezed once more. “Listen, lad, keep your chants! We just want your...”

The sound of Oltovian’s tail suddenly thudding against the wagon startled the bandit leader, causing him to lose his train of thought.

"So drink hearty your juice or ale
We be champions of the Alder Vale
Forces of Good to prevail
As we journey forth in an Epic Tale..."


“Ha!” Simon laughed a little more nervously as the tone of the talespinner’s chant turned more ominously dreadful. The other bandits also shifted uncomfortably.

“Aw, come on!” said the stout bandit with the hefty axe. “Let just take what we came for and be done with this lot.”

“Wait,” Simon replied back sternly. “I want to hear him sing. Aaachoo!” The bandit leader sneezed and sniffled again.

"But now I sense Death on the Breeze
Invited by Your Sniffly Sneeze
There Be a Curse on Your Ragged Band
Death Be Now Close at Hand..."


With the raccoon bandits focused on the talespinner’s chant, Asher took the opportunity to put an arrow to his bowstring. Vi, still hidden in the trees, also nocked an arrow to Catkin’s string and drew it back, waiting for the right moment. While focused on his performance, Oltovian could also feel Weldon shifting slightly behind him.

“Le’s jus’ git ou’ o’ ’ere, Sime,” the raccoon flanking the bandit leader suggested. “I don’ like th’ look o’ tis lot.” He continued, letting his guard down.

“Hold!” hissed Simon. His companion drew his bow back, but did not take aim this time.

"You still have time to Run and Flee
Or You may choose to Stay and See
How Death Appears from the Clouds
Wrapping You in Deathly Shrouds"


Silence hung thick as a fog over those gathered. While the companions felt bolstered by Oltovian’s battle song, the raccoon bandits were visibly shaken, each looking with uncertainty to their leader on what they should do.

Fenir broke the silence, stepping forward and dropping his two throwing axes to the ground.

"I'll not resist you, if I've your word on not harming the others. If it’s simply money you want..."

Fenir placated his hands as he slowly moved closer towards the middle wagon with a noted and pronounced limp on his left leg.


“Ha!” Simon wore a sneer on his face, but his eyes were looking nervously around at his foes, noticing for the first time the mole boys had managed to arm themselves with pickaxes, and the squirrel and badger up front had moved into better positions. “Ha! Is this it, Weldon? Aaachoo! You think you can woo me with a little sing-song and a couple of coins? Ha! Aachoo!”

Master Weldon, who had been mostly hidden behind the otter, suddenly stood on the wagon bench. Standing behind Oltovian, only Weldon’s head could be seen above the otter’s. The mole swiftly brought his two forepaws up and over Oltovian’s shoulders, his paws armed with twin crossbows, both aimed at the bandit leader’s chest. “No, Simon. I mean to woo ye by force. Ye best be tellin’ your lads to be layin’ down their weapons. I ‘ear there be a reward for all ye up in Stormhollow. I be thinkin’ we’ll be lookin’ to collect. Be a fine piece of justice I’d say for all the time’s ye be harassing me and me boys.

“We be lookin for ye to surrender...” he said a little more loudly, turning to look at each of the bandits. “‘less ye all want to see the bard’s tale come true.”

Simon was truly stunned. He looked back to the badger with limp and the coins, and found Fenir now at his full height, a mighty axe gripped by his massive paws. He could see he was losing control of the situation, his own gang members whining and whimpering to flee.

“Ha!” Simon laughed, trying to pull it together. “I don’t think so, Weldon. We’re taking these here wagons and ... aaaarhh!” The bandit leader was cut out by a sudden pain in his leg hindpaw. Looking down, he found Vi’s arrow buried deep into his paw. “Yaoowww!” Simon howled as he dropped his swords to nurse his wound.

“Surrender!” Vi’s voice rang out from her treetop perch. Another arrow was already nocked and ready to fire.

With their minds and hearts filled with dread, the rest of the bandits had not the courage to resist. The pair of bandits looking to attack the last wagon bolted back into the ditch and plains from where they had come. The others tossed down their weapons willing and stepped back from them. Simon continued to howl in pain.

OOC: Wahoo! Your first conflict and no casualties!

Some notes:

1) Lots of 5’s and 6’s for you guys. Oltovian got a 6 with his persuade check to bolster allies and inspire fear in his foes. Asher got a 5 on his reflex roll to get his arrow ready without anybeast noticing. Fenir scored a 5 on his persuade check to fool the bandits regarding his false limp and hidden axe. Vi scored a 6 with her attack roll on Simon.

2) Simon is down on the ground with an arrow through his foot. His swords are still within reach of his hands.

3) Two raccoons are escaping. If you would like to pursue them, you may.

4) Four raccoons have surrendered. The weapons they had in their hands are on the ground.

5) This round of posts is simply meant for you to have your characters react to the conflict and indicate what they’d like to do in this moment. (i.e. tie the bandits up? Search them? Chase after the fleeing bandits? Attack the flee bandits? Slaughter the surrendered one? Tend to Simon’s wounds? etc...) The “big plan” is, of course, to continue on to the Quarry. Weldon will likely want to stop off in Stormhollow to collect on the reward for capturing Simon and his bandits.

6) I’m looking to post a major update on Monday, January 13, sometime after 9 PM EST.

Thanks for the enjoyable game thus far!



Posted on 2014-01-11 at 03:46:23.
Edited on 2014-01-11 at 03:48:12 by Ayrn

Topic: Alder Vale Campaign Q/A
Subject: Slight delay


Sorry, gang, ran into some vehicle trouble today (nothing serious... just needed a boost) and had to wait around for a few hours for help. Needless to say, I'm beat. I'm going to need to put my post up tomorrow.

Sorry for the delay.

Posted on 2014-01-10 at 06:37:09.

 


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