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You are here: Home --> Forum Home --> Recent posts by Ayrn
Topic: Interested in Redwall / Mistmantle -esque game with an
Subject: Update


An updated status report... I have:

* Completed characters from Hammer, Reralae, Astrid, and Bodkin.

* An almost complete character from Celeste (just need to put it into a character sheet)

* I've got interest from Grugg and Ziklag. (so far, we don't have any friars or wizards, if you're still thinking about what to play... not that we need either... more warriors, scouts and talespinners are fun too!)

If you've indicated interest, please send me some details by Monday.

Thanks!
Ayrn

Posted on 2013-12-21 at 06:55:35.

Topic: Interested in Redwall / Mistmantle -esque game with an
Subject: Celeste... look for a PM shortly


Celeste, I'm working on a PM for you. Give me a sec. Maybe a chat session mind help too.
Ayrn

Posted on 2013-12-20 at 05:17:02.

Topic: Interested in Redwall / Mistmantle -esque game with an
Subject: No worries


Sorry about that! Yes, you should all check out the thread "Alder Vale's Heroes" located in the Q/A Forums.

I've tweaked and editted some of your backgrounds, so go make sure you are satisfied with them.

I noted there, and am doing so here too: Regarding the sheet I posted for you, I also did not include EVERYTHING you said to me (especially regarding background). I have made note of them and will attempted to include them in the story, but I also wanted to leave somethings as a surprise for the other players.

Thanks! PM me if you see an error.
Ayrn

Posted on 2013-12-20 at 04:18:50.

Topic: Interested in Redwall / Mistmantle -esque game with an
Subject: Fenir Stonepaw


Astrid's character is up in the Alder Vale's Heroes thread.

Posted on 2013-12-20 at 04:07:41.

Topic: Interested in Redwall / Mistmantle -esque game with an
Subject: Recruitment closed


So, to recap, I have:

* Completed characters from Hammer and Reralae
* Almost complete character from Astrid (just need to put it into a character sheet)
* I've got interest from Bodkin along with a rough sketch of a character
* I've got interest from Grugg, Ziglag, and Celeste.

A possibility of 7 characters.

For now, I'm going to say the recruitment for this game is closed. If you've indicated interest, please send me some details by Monday.

Thanks!
Ayrn

Posted on 2013-12-19 at 21:06:01.

Topic: Interested in Redwall / Mistmantle -esque game with an
Subject: In conversation with


Bodkin as well.


Posted on 2013-12-19 at 20:25:01.

Topic: Interested in Redwall / Mistmantle -esque game with an
Subject: Sounds good


A hare-brained warrior... sounds exciting!

Posted on 2013-12-19 at 19:59:22.

Topic: Interested in Redwall / Mistmantle -esque game with an
Subject: Haha.. Eol snub..


Sorry, Eol, totally missed your post.

I totally get the pressing the time issue, and I'd agree with you... you've definitely got enough games on your plate.

Would love to have you along lurking though!

Posted on 2013-12-19 at 19:30:54.

Topic: Interested in Redwall / Mistmantle -esque game with an
Subject: Character and Games


Hey Celeste, I'd love to have you along for the ride! If you got time in the new year, I'm sure we can make some space at the virtual table.

Grugg, I'll look forward to your character on Monday.

Astrid, I've got you character and sent some notes back. I'm looking forward to your Badger Warrior.

Hammer and Reralae, love your characters! And I'm loving how this party is coming together. As it stands, I can easily see how the squirrel, otter, and badger are friends.

Looking forward to gaming with each of you.

I've got some work and family obligations over the next couple days, but hope to drop in again on Monday.

Thanks!
Ayrn

Posted on 2013-12-19 at 19:22:36.

Topic: Alder Vale's Heroes (Character Sheets)
Subject: NPCs


go here

Posted on 2013-12-19 at 07:59:21.

Topic: Alder Vale's Heroes (Character Sheets)
Subject: PC #6


goes here

Posted on 2013-12-19 at 07:58:54.

Topic: Alder Vale's Heroes (Character Sheets)
Subject: Reginald



CHARACTER NAME: Reginald Hibiscus
Player: Celeste

Creature: Hare
Class: Rogue
Level: 1
Experience: 0
Experience Bonus: +15%

Description:

Background:


ATTRIBUTES

Strength: 10
To Hit (Melee) Modifier: +0
Damage (Melee/Thrown) Modifier: +0
Max Things Carried Adjustment: --
Feats of Strength: 5+

Dexterity: 18
To Hit (Ranged) Modifier: +1
Armor Class Adjustment: +1
Reflex Save: 2+

Constitution: 10
Hit Point Adjustment: +0
Fortitude Save: 4+

Intelligence: 7
Lore check: 6
Bonus Languages: 1
Max Spell Level (Wizards): 1st

Wisdom: 15
Notice check: 4+
Willpower Save: 4+

Charisma: 16
Persuade check: 2+
Loyalty check: 3+
Hirelings: 5


CREATURE / CLASS ABILITIES

Persuade +1 (all ready included above) [Race]
Dodgy (+1 AC, all ready included below) [Race]
Fortitude saves +1 [Class]
Disguise 6 [Class]
Jump 3+ [Class/Race]
Climb 4+ [Class]
Sleight of Hand 5+ [Class]
Stealth 4+ [Class]
Warrior’s Stunt (rapier?) 5+ [Class]

COMBAT ABILITIES

Current Hit Points: 7
Total Hit Points: 7

Armor Class Rating: 5
Armor Worn: Quilted cloth

Movement Rate: 12

Melee Weapon: Rapier, 1D6+1 attack, 1D6-1 damage
Melee Weapon: Dagger, 1D6+1 attack, 1D3 damage

Ranged Weapon: Dagger, 1D6+1 attack, 1D3 damage


THINGS CARRIED

Worn: Quilted cloth armour (1), Dark brown long coat

Carried: Rapier (1), Dagger (.5), Satchel (.5), Pouches x2 (1)

Satchel: Bedroll (1), Rope [silk] (1), Lantern (1)

Pouch #1: Bottle of Fermented Fruit Juice [glass] (.5), Flint and Steel (.5), Jar of lamp oil (.5), Water bottle [clay] (.5)

Pouch #2: Rations [trail] x6 days (.5), Rations [dried] x3 days (.5), Mirror [small steel] (.5)

Wealth: 23 gp, 8 sp

Total # of Things Carried 4
Encumbrance Category: Unhampered
Adjusted Movement Rate: --


Posted on 2013-12-19 at 07:58:35.
Edited on 2013-12-22 at 04:40:36 by Ayrn

Topic: Alder Vale's Heroes (Character Sheets)
Subject: Asher


CHARACTER NAME: Asher
Player: Bodkin

Creature: Squirrel
Class: Scout
Level: 1
Experience: 0
Experience Bonus: +10%

Description: Asher is a gray, male squirrel from Stonewell Village, with a paler coat than most of his kind. Standing at just three and a half paws and weighing nearly forty-eight stones, Asher is also smaller than most of his kind. Nimble and perceptive, Asher is an accomplished archer at the Abbey. His uncanny awareness has alerted him of hidden dangers on more than one occasion.

With his short bow most often in his hands, Asher also carries a dagger and hatchet at his side. He wears a simple, home-spun tunic under his well-worn, patch-work quilted cloth armor and brown trousers soiled from his scampering. A green cloak drapes from his shoulders, held in place with a simple, leaf patterned clasp. A satchel slung across Asher’s shoulder contains what few provisions he has to his name.

Asher is nineteen seasons old.


Background: Asher is a recent addition to the Abbey, having trained with Guardian Bowser’s scouts for little less than four seasons. Asher has already gained some small renown when he, while guarding a caravan of goods to Rumblewood, spotted a band of Glorbane’s vermin lying in ambush. Raising the alarm, Asher enabled the caravan guards to send the bandits to flight with few casualties. The gruff hedgehog has high hopes the little squirrel may one day lead his own troop of light riders.

Most of Asher’s work thus far, though, has been closer to home. A close friend to Fenir, the two of them have been sent on more than a few errands to Stonewell Village, usually tasked with transporting goods on market days. Often times, they are accompanied by Violet, Oltovian, and Reginald, who are also running errands in the village.

Around the Abbey, Asher is regularly soliciting his friends for new excuses for paying Florence a visit (much to Fenir’s chagrin). The pale-gray squirrel is rather smitten by the chatty nun. Florence, used to the advances of many suitors and coming close to her thirtieth season, sees Asher as little annoying, but in a “cute” way.

Like his friends, Asher enjoys the outdoors, and welcomes opportunities to help the others locate and gather berries and herbs for Olive and Duncastle.




ATTRIBUTES

Strength: 9
To Hit (Melee) Modifier: +0
Damage (Melee/Thrown) Modifier: +0
Max Things Carried Adjustment: --
Feats of Strength: 5+

Dexterity: 16
To Hit (Ranged) Modifier: +1
Armor Class Adjustment: +1
Reflex Save: 2+

Constitution: 13
Hit Point Adjustment: +1
Fortitude Save: 4+

Intelligence: 10
Lore check: 5+
Bonus Languages: 2
Max Spell Level (Wizards): 2nd

Wisdom: 18
Notice check: 2+
Willpower Save: 2+

Charisma: 10
Persuade check: 4+
Loyalty check: 5+
Hirelings: 3

CREATURE / CLASS ABILITIES

Persuade +1 (already included above) [Race]
Immunity to Sleep and Charm spells [Race]
Reflex saves +1 (already included above) [Class]
Sneak attack (+1D6 damage) [Class]
Move bonus +1 stride [Class]
Climb / Jump 3+ [Class]
Traps 6 [Class]
Stealth 4+ [Class]
Track 5+ [Class]


COMBAT ABILITIES

Current Hit Points: 8
Total Hit Points: 8

Armor Class Rating: 4
Armor Worn: Quilted armor

Movement Rate: 13

Melee Weapon: Hatchet, 1D6 attack, 1D6-1 damage
Melee Weapon: Dagger, 1D6+1 attack, 1D3 damage

Ranged Weapon: Short Bow w/ 20 arrows, 1D6+1 attack, 1D6 damage
Ranged Weapon: Hatchet, 1D6+1 attack, 1D6-1 damage
Ranged Weapon: Dagger, 1D6+1 attack, 1D3 damage


THINGS CARRIED

Worn: Patch-worked quilted armor (1), Brown tunic, Brown trousers, Green cloak

Carried: Hatchet (1), Dagger (.5), Short Bow (1), Quiver of Arrows x20 (.5), Satchel (.5)

Satchel: Flint and Steel (.5), Ration [Trail] x6 (.5), Water Bottle (.5)

Wealth: 41 gp, 9 sp

Total # of Things Carried 4.5
Encumbrance Category: Unhampered
Adjusted Movement Rate: --


Posted on 2013-12-19 at 07:58:16.
Edited on 2013-12-23 at 01:12:48 by Ayrn

Topic: Alder Vale's Heroes (Character Sheets)
Subject: Fenir


CHARACTER NAME: Fenir Stonepaw
Player: Astrid

Creature: Badger
Class: Warrior
Level: 1
Experience: 0
Experience Bonus: +10%

Description: Fenir Stonepaw is a hulking mass of muscle and sinew, stout even by badgers’ standards. Weighing in at just over two hundred stones and standing more than six paws tall, the name “Stonepaw” is accurate... getting hit by one of his paws would feel like a mason’s stone.

A handsome badger, Fenir is slightly awkward in social setting, especially in large groups of creatures. He wears a simple, sleeveless, blue tunic over his quilted armour. A dark grey paw on a shield of light grey, the insignia of his house, is displayed over the center of his tunic. He wears an armband of braided metal just over the bulge of his left bicep, and two small hooped earrings adorned his ears. He keeps a single braid of longer fur in a few coloured beads.

A shield is slung over his backpack and trio of hatchets hang at his side on his belt. His hands typically wield a battle axe, its wide head attached to a stout shaft of oak.

Fenir is twenty-five seasons old.

Background: Fenir came to the Abbey just over four seasons ago. Originally hailing from the west, from the environs near Mistmoor Abbey, Fenir is the second child of a noble, Gungor Stonepaw. Gungor is Lord of Whitcap Keep, a defensive fortress tucked close to the northern most mountain range known simply as the Sentinels.

The young badger has yet to reveal to his friends why he left home. The Abbot and Guardian Bowser (and maybe Olive) are the only ones to know the truth. Lots of rumours abound amongst the Abbey’s populous... some say Fenir murdered a boy, crushed his skull with his bare paws. Others claim he set fire to his Lord-father’s castle in a fit of rage. Still others like to believe that the hulking beast is actually craven and ran away from battle. Whether any of these are true or not, Fenir has yet to say. Those close to him know only that he carries a deep wound and a shameful secret.

Fenir shows an obvious respect for Guardian Bowser, and the gruff hedgehog expects a lot from the giant badger. While he has had more than one visit with Florence the Nun, he finds himself awkward and uncomfortable in her presence. Maybe because he knows what it is like for people to gossip about you, Duncastle is rather protective of Fenir, and the badger can often be found running errands for the rat with his friends, Oltovian and Violet. Fenir adores Olive, like a schoolmouse might have a secret crush on his teacher. The nurturing (and much older) Cellarer is oblivious to the badger’s feeling, but does have a soft spot for the lad, often calling him “dear” and “darling”.

Fenir is also musically inclined and plays the bodhran drum, an instrument common in his land.


ATTRIBUTES

Strength: 20
To Hit (Melee) Modifier: +1
Damage (Melee/Thrown) Modifier: +3
Max Things Carried Adjustment: +4
Feats of Strength: 2+

Dexterity: 10
To Hit (Ranged) Modifier: +0
Armor Class Adjustment: +0
Reflex Save: 5+

Constitution: 16
Hit Point Adjustment: +2
Fortitude Save: 2+

Intelligence: 7
Lore check: 6
Bonus Languages: 1
Max Spell Level (Wizards): 1st

Wisdom: 10
Notice check: 5+
Willpower Save: 5+

Charisma: 13
Persuade check: 4+
Loyalty check: 4+
Hirelings: 4


CREATURE / CLASS ABILITIES

Rage 1x/day (+1 attack, +1 damage, +2 WILL saves, 6 rounds) [Race]
Fortitude saves +1 (all ready included above) [Class]
Favoured Weapon (Battle Axe) [Class]
Warrior Stunts 5+ [Class]


COMBAT ABILITIES

Current Hit Points: 10
Total Hit Points: 10

Armor Class Rating: 4
Armor Worn: Quilted cloth and Shield

Movement Rate: 12

Melee Weapon: Battle Axe, 2D6+1 attack, 1D6+3 damage
Melee Weapon: Hatchet, 1D6+1 attack, 1D6-1+3 damage

Ranged Weapon: Hatchet, 1D6 attack, 1D6-1+3 damage


THINGS CARRIED

Worn: Quilted cloth (1), tunic, braided metallic armband, strand of beaded hair, small thick hoop earrings

Carried: Battle Axe (1.5), Hatchets x3 (3), Shield (1), Bodhran Drum (1), Backpack (1), Pouch (.5)

Backpack: Bedroll (1), Bottle of Blackberry Wine (.5), Flint and Steel (.5), Grappling hook (1), Lantern (1), Lamp oil jars x2 (1), Rope [silk] (1)

Pouch: Rations [dried] x6 days (1), Water bottle (.5)

Wealth: 5 gp, 5 sp

Total # of Things Carried 9
Encumbrance Category: Unhampered
Adjusted Movement Rate: --

Posted on 2013-12-19 at 07:58:00.
Edited on 2013-12-22 at 04:42:19 by Ayrn

Topic: Alder Vale's Heroes (Character Sheets)
Subject: Oltovian


CHARACTER NAME: Oltovian
Player: Hammer

Creature: Otter
Class: Talespinner
Level: 1
Experience: 0
Experience Bonus: +15%

Description: Oltovian stands around five paws and weighs nearly one hundred-twenty stone. The blue-gray fur of his body offsets the lighter gray colouring around his face, neck, and upper torso, looking almost as though the otter is wearing a vest. Light gray whiskers accented his face. He has stunning blue eyes.

He favours earth-tone colours, typically wearing home-spun trousers and shirts of brownish-green. A nimble fighter, he carries a rapier and dagger, fighting with one or the other, and sometimes both.

Oltovian is 23 seasons old.

Background: Oltovian came to the Abbey nearly fifteen seasons ago, orphaned near the Wild Woods by an attack that left both his parents dead. Found by Bowser (the Abbey’s current guardian) and his Snakebite troop of rapid riders, the guardian brought Oltovian back, promising the otter’s dying mother that he would be cared for at the Abbey.

Bowser has kept his promise, though the young Oltovian tries his patience. The hedgehog has given his charge one gift, his rapier, named Quill. “In your hands, Oltovian,” he said gruffly, “perhaps, the quill is mightier than the sword.” Bowser has trained Oltovian in the nimbler combat arts of thrust and jab, rather than hack and slash.

Presently, Oltovian serves Master Machin, the chief librarian, taking down messages dictated by the mouse or cataloguing books and scrolls in the vast library. The young otter’s constant need to bang out a beat often tests Machin’s gentle spirit. Still, Machin appreciates Oltovian’s skill with his words and his love for lore.

Having gotten into a bit (bunch) of mischief early on in his stay at the Abbey, Oltovian has gotten to know most of the creatures at the Abbey. He is friends with Violet, and the two have, together, run messages for Machin, searched for herbs for Duncastle, and often enjoyed Florence’s colourful stories.


ATTRIBUTES

Strength: 9
To Hit (Melee) Modifier: +0
Damage (Melee/Thrown) Modifier: +0
Max Things Carried Adjustment: --
Feats of Strength: 5+

Dexterity: 16
To Hit (Ranged) Modifier: +1
Armor Class Adjustment: +1
Reflex Save: 3+

Constitution: 9
Hit Point Adjustment: +0
Fortitude Save: 5+

Intelligence: 13
Lore check: 3+
Bonus Languages: 3
Max Spell Level (Wizards): 3rd

Wisdom: 13
Notice check: 4+
Willpower Save: 3+

Charisma: 16
Persuade check: 2+
Loyalty check: 3+
Hirelings: 5


CREATURE / CLASS ABILITIES

Swimming [Race]
Hold Breath (9 rounds) [Race]
Water-wise [Race]
Willpower Saves +1 (already included above) [Class]
Storytelling: Lore and Persuade checks +1 (already included above) [Class]
Disguise 6 (still learning ) [Class]
Sleight of Hand 5+ (can be used to juggle as well) [Class]
Rally: grant allies a +1 to their next attack and +1 to saves vs fear (made before his next round action) instead of attacking (he can still move) [Class]


COMBAT ABILITIES

Current Hit Points: 7
Total Hit Points: 7

Armor Class Rating: 4
Armor Worn: Quilted cloth

Movement Rate: 12

Melee Weapon: Rapier, 1D6+1 attack, 1D6-1 damage
Melee Weapon: Dagger, 1D6+1 attack, 1D3 damage

Ranged Weapon: Darts x4, 1D6+1 attack, 1D3 damage
Ranged Weapon: Sling Stones x20, 1D6+1 attack, 1D3+1 damage


THINGS CARRIED

Worn: Shirt, Trousers, Belt, Cloak [all brownish-green]; Quilted cloth armor [brownish-green] (1)

Carried: Rapier (1), Dagger (.5), Darts x4 (.5), Sling (.5), Pouch of Sling Stones x20 (.5), Backpack (1)

Backpack: Bedroll (1), Candles x5 (.5), Fishing Net [24 sq paws] (1), Flint and Steel (.5), Rope [silk] (1), Rations x6 days [Trail] (.5), Water Bottle (.5), Torches x3 (3)

Wealth: 32 gp, 9 sp, 5 cp

Total # of Things Carried 5
Encumbrance Category: Unhampered
Adjusted Movement Rate: --


Posted on 2013-12-19 at 07:57:40.
Edited on 2013-12-22 at 04:43:11 by Ayrn

Topic: Alder Vale's Heroes (Character Sheets)
Subject: Violet


CHARACTER NAME: Violet “Vi” Sciuridae
Player: Reralae

Creature: Squirrel, flying
Class: Scout
Level: 1
Experience: 0
Experience Bonus: +10%

Description: Standing three and a half paws tall, and weighing no more than forty-eight stones, Vi is very small, though not quite as small as a tall mouse, hedgehog or mole. Her fur is a dark, almost matte grey, and her eyes have a spirited gleam to them.

She often wears a flower of her namesake, tucked in behind her ear. The purple flower contrasts nicely against Vi's fur and softens her face. The clothes she wears are peculiar, looking more like two halves of a shawl, coloured deep green and wrapped around her, one half in front and the other behind. Being halves, it allows her to use her body to its full potential, allowing her to glide between high places. When on the ground, Vi keeps the membrane close to her body.

Strictly vegetarian, she loves strawberries in particular.

Vi is twenty-one seasons old

Background: Vi came to the Abbey an orphan, brought by merchants plying their trade up the River Alder. Machin figures she is likely from Greyrock Isle, a land further west, past Mistmoor, off the coast of Overnesse, where her kind are more common.

Presently, Vi serves as a messenger for the Abbey, often delivering notes to the villages of Stonewell and Rumblewood. Otherwise, she can often be found running errands for Olive or Dunstable, gathering berries, herbs and roots as needed. She also spends some of her time practicing and playing her violin.


ATTRIBUTES

Strength: 13
To Hit (Melee) Modifier: +0
Damage (Melee/Thrown) Modifier: +1
Max Things Carried Adjustment: +1
Feats of Strength: 4+

Dexterity: 18
To Hit (Ranged) Modifier: +1
Armor Class Adjustment: +1
Reflex Save: 2+

Constitution: 10
Hit Point Adjustment: +0
Fortitude Save: 4+

Intelligence: 11
Lore check: 5+
Bonus Languages: 2
Max Spell Level (Wizards): 2nd

Wisdom: 13
Notice check: 4+
Willpower Save: 4+

Charisma: 11
Persuade check: 5+
Loyalty check: 5+
Hirelings: 3


CREATURE / CLASS ABILITIES

Fortitude Save +1 (already included above) [Class]
Sneak Attack (1D6 damage) [Class]
Move Bonus (+1 stride) [Class]
Jump / Climb 3+ [Class/Race]
Traps 6 (still learning ) [Class]
Stealth 4+ [Class]
Track 5+ [Class]
Gliding 4+ [Race]
Immunity to Sleep and Charm spells


COMBAT ABILITIES

Current Hit Points: 7
Total Hit Points: 7

Armor Class Rating: 3
Armor Worn: None

Movement Rate: 13

Melee Weapon: Dagger, 1D6+1 attack, 1D3+1 damage

Ranged Weapon: Longbow, 1D6+1 attack, 1D6 damage
Ranged Weapon: Sling Cones, 1D6+1 attack, 1D3 damage


THINGS CARRIED

Worn: Deep green shawl

Carried: Dagger (.5), Longbow (2), Quiver of Arrows x20 (.5), Sling (.5), Pouch of Sling Cones x20 (.5), Modified Backpack (.5), Pouches x2 (1)

Modified Backpack: Bedroll (1), Flint and Steel (.5), Violin (1)

Pouch #1: Rations [dried] x3 days (.5), Scroll Case (.5), Water Bottle (.5), Writing Kit (.5)
Pouch #2: Lamp (.5), Lamp oil x1 jar (.5)

Wealth: 9 sp, 9 cp

Total # of Things Carried 5.5
Encumbrance Category: Unhampered
Adjusted Movement Rate: --


Posted on 2013-12-19 at 07:57:21.
Edited on 2013-12-22 at 04:43:38 by Ayrn

Topic: Alder Vale's Heroes (Character Sheets)
Subject: Alder Vale's Heroes (Character Sheets)


Current Player Characters in Alder Vale:

Asher, a Squirrel Scout, male (Bodkin)
Fenir Stonepaw, a Badger Warrior, male (Astrid)
Oltovian, an Otter Talespinner, male (Hammer)
Reginald Hibiscus, a Hare Rogue, male (Celeste)
Violet “Vi” Sciuridae, a Squirrel Scout, female (Reralae)

(just wanted to note that I won't be including ALL of what you wrote in your backgrounds... I'm leaving somethings out to keep them as surprises for the other characters)

Posted on 2013-12-19 at 07:53:50.
Edited on 2013-12-22 at 04:41:36 by Ayrn

Topic: Interested in Redwall / Mistmantle -esque game with an
Subject: Yeah, no mention of deities...


Like I said, the setting is rather light.

Regarding deities, I am of the same mind as you, that most of the kind creatures acknowledge a benevolent deity known as the Creator, and maybe as Provider.

Posted on 2013-12-18 at 18:06:50.

Topic: Interested in Redwall / Mistmantle -esque game with an
Subject: Just making stuff up


Hey Hammer,
Thanks for the questions. Most of these are not answered in the book, so I'm just making stuff up.

Regarding weight of creatures:

Mouse 36-42 stones
Mole 48-66 stones
Squirrel 48-60 stones
Hare 90-120 stones
Otter 112-142 stones
Badger 180-234 stones

Like "paws" are roughly on scale to feet, "stones" are roughly equivalent to pounds.

Regarding what attire the characters wear... most of the pictures of furries would seem to suggest that they don't worry much about foot wear (Puss in Boots being a noteable exception). I would imagine creatures in this world mostly prefer to keep their paws (both hands and feet) free, as many of the animals use their paws for their abilities in climbing, digging, jumping, stealth, and swimming. Tunics, shirts, trousers, belts, cloaks, hats, and armor though are all good though.


Posted on 2013-12-18 at 08:25:00.

Topic: Interested in Redwall / Mistmantle -esque game with an
Subject: Sling and Coins


Sling [ -- dmg; 1/2 T; 5 sp; CR 15 Std; MR 30 Std; LR 60 Std]

Not sure why it didn't show up for you.

Anyway, yes, 1 gold piece = 10 silver pieces = 100 copper pieces.

Posted on 2013-12-18 at 07:01:06.

Topic: Interested in Redwall / Mistmantle -esque game with an
Subject: Slings and bullets and mounts


I've editted the equipment section to include the cost of a sling (5 sp).

Sling stones and pinecones come in their own pouch in packs of 20.

Similarly, arrows come in quivers and bolts come in cases.

The rule regarding no armor/weapons in packs or pouches is really there just because I don't want you hauling around ridiculous amounts of weapons.

Also, I should note that creatures in the world typically use common lizards as mounts (like we would horses), except that lizards are intelligent enough that you can't purchase one, you hire and employ one. Common lizards typically require 2 gp per day, 5 gp per day if you are looking for a lizard training for war.

Posted on 2013-12-18 at 04:23:27.

Topic: Interested in Redwall / Mistmantle -esque game with an
Subject: Age Spans of Creatures


Woodland Warriors doesn't actually list this information in the book... so I'm rifting off C&C's Harvesters RPG. In that book, they measure a creatures age by seasons (spring, summer, fall, winter).

I've just winged this then and gave the creates some max ages and age categories.

So, "C" = child, "T" = teen, "YA" = young adult, "M" = middle aged, "O" = old, "V" = venerable.

Badger / Otter: 0-14 (C); 15-21 (T); 22-34 (YA); 35-62 (M); 63-76 (O); 77-90 (V)

Squirrel: 0-12 (C); 13-18 (T); 19-30 (YA); 30-54 (M); 55-66 (O); 67-78 (V)

Hare / Hedgehog: 0-10 (C); 11-15 (T); 16-25 (YA); 26-45 (M); 46-55 (O); 56-75 (V)

Mole / Mouse: 0-8 (C); 9-12 (T); 13-20 (YA); 21-36 (M); 37-44 (O); 44-52 (V)

So, roughly, at the start of this game, a mouse/mole would be 13-20 seasons old, a hare/hedgehog would be 16-25 seasons old, a squirrel would be 19-30 seasons old, and an otter/badger would be 22-34 seasons old.


Posted on 2013-12-18 at 04:06:17.

Topic: Isle of Putnam- QnA
Subject: I like maps


Hey Al,
I like the maps.
Thanks!
Ayrn

Posted on 2013-12-17 at 19:39:08.

Topic: Isle of Putnam- QnA
Subject: Wow!


That's quite the collection. I think someone has a drinking problem.

Posted on 2013-12-17 at 17:30:26.

Topic: Interested in Redwall / Mistmantle -esque game with an
Subject: Any other takers?


Still looking for 2 - 3 more players for this light-hearted, furry romp.

Interested? The Character Creation guideline are at the top of this page with game mechanics information on the first page.

Sign up today!
Ayrn

Posted on 2013-12-17 at 04:51:20.

 


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