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You are here: Home --> Forum Home --> Recent posts by Ayrn
Subject: Out for the week

Hey All,

Like I mentioned before, I've got a crazy week with work. Beyond that, my step-sister had a heart attack yesterday afternoon, so we're making trips to the hospital too to visit and trying to support her family. It'll be a week for sure before I'm able to post.

Posted on 2014-10-27 at 14:28:59.

Topic: Tower Shields
Subject: An option for a Roman Legion Soldier

Here's an idea for a Roman Legion soldier... well 2 soldiers actually. This character really only works if he has a friend with at least the Phalanx Fighting, Combat Reflexes, Vexing Flanker, and Adaptable Flanker feats. That's the core bit of the pair, after that you could take it a bunch of ways... charging mixing with a bit of Barbarian for Pouce, two-weapon fighting (shield/sword) mixing with a bit of Rogue for sneak attack damage to flanked foes, locking down enemies (like the example below), etc

The basic tactic is the pair moving together, stand side-by-side which gives them bonuses to AC (with Phalanx Fighting), causing them to flank their opponents (with Adaptable Flanker) which gives them bonuses to attack (with Vexing Flanker).

The rest of the build revolves around them attacking with both shield and sword, defensively fighting with combat expertise (vexing flanker offsetting the attack penalty, deadly defense adding to damage), and messing with any enemies that provoke attacks of opportunity. The Stand Still, Defensive Sweep, Double Hit combination is fun -- enemy tries to leave, you stop them from moving; enemies hasn't moved by the beginning of your turn, you get to attack them freely twice. Good times.

At Level 1: STR 14, DEX 15, CON 12, INT 13, WIS 10, CHA 8
At Level 20: STR 16, DEX 18, CON 12, INT 13, WIS 10, CHA 8

Lvl 1: Phalanx Fighting, Combat Reflexes, Able Learner
Lvl 2: Two Weapon Fighting
Lvl 3: Vexing Flanker
Lvl 4: Adaptable Flanker
Lvl 5: --
Lvl 6: Shield Specialization, Improved Shield Bash
Lvl 7: --
Lvl 8: Improved Two-Weapon Fighting
Lvl 9: Shield Ward
Lvl 10: Combat Expertise
Lvl 11: --
Lvl 12: Robilarís Gambit [PHB2], Double Hit
Lvl 13: --
Lvl 14: Stand Still
Lvl 15: Defensive Sweep [PHB2]
Lvl 16: ACF - Overpowering Attack [PHB2]
Lvl 17: --
Lvl 18: Active Shield Defence, Deadly Defense
Lvl 19: --
Lvl 20: Armor Specialization (or Allied Defense)

Equipment: Breastplate, Heavy Shield, Short Sword, Short Spear, Dagger, Javelins (x3)

Equipment Upgrades: Mithril Breastplate +x; Mithril Heavy Shield +x with Bashing +weapon enhancements that add to damage; Short Sword +x with enhancements that add damage

Build Requires: Heavy Shield, Short Sword, and a partner with Phalanx Fighting, Combat Reflexes, Vexing Flanker, and Adaptable Flanker

Posted on 2014-10-25 at 21:48:13.

Subject: Kadrin in the very back

I would love to have Kadrin in the very, very back in the few times were going through corridors. I think he'll feel uncomfortable if the persons in front AND behind are both blocking his view.

Plus I think like the roleplaying opportunities of "hey! what's happening up there?" and the image of the dwarf charging into a room from the rear ranks.

Posted on 2014-10-25 at 14:45:06.

Subject: Thank you

Thanks, Roger, for calling us out.

Posted on 2014-10-25 at 12:50:03.

Subject: I always wondered how dual classed characters worked in 2e

While I like 2e, I really appreciate the experience/level advancement and multi-classing rules of 3.5e. I feel like they stream-lined that bit better.

Anyway, side-tracked... on topic, how about we go with this set up for now:

(Asuming single file)

(Assuming paired-up)
Arien, Maximus
Sparrow, Finarsil
Lun, Jarenion
Odyson, Kadrin

(Assuming Circling Up)
Sparrow, Arien, Maximus
Lun, Jarenion, Finarsil
Kadrin, Odyson
If we find it not working out, we can cycle some characters around.

Posted on 2014-10-25 at 07:15:38.

Subject: I don't know...

I don't know what Tann's gladiator THAC0 is, nor his rate of attacks, but his Hit Points are higher than the Knight's, and his AC is just shy of the Dwarf.

He's max specialized in both the swords, got a STR of 18/00, and both swords are +3 enchanted, so, already his THAC0 is [whatever -9]... maybe THAC0 2? With 3 attacks/round? Something like [1d8 or 1d12 +12] x2 + [1d6 or 1d8 +6] damage output.

He'll probably be able to hold his own.... maybe.

Of course, the dwarf could just smash the doors open.

Posted on 2014-10-25 at 03:34:08.

Topic: Tower Shields
Subject: And now...

... having just watched Centurion, I find it interesting that, as soon as their legion is decimated, they all drop their armour and shield

Posted on 2014-10-24 at 20:59:29.

Subject: Marching Orders

I'm good with Olan's suggestion for marching orders, though we may want to move Tann's character closer to the front if he is to be checking for traps and such. If need be, Kadrin can be the rear guard, though he'll grumble a bunch about it.

Posted on 2014-10-24 at 19:11:02.

Topic: Pathfinder
Subject: Also...


Pretty much has everything that the books have in them all in one handy hyperlinked location.



Posted on 2014-10-24 at 17:15:02.

Subject: Were you being serious?

Were you being serious about the dice rolls?
I usually do trust those things to the DM... believing that he wants to "create a great story, not to kill everyone in the room."


Posted on 2014-10-23 at 19:24:00.
Edited on 2014-10-23 at 19:25:35 by Ayrn

Topic: Tower Shields
Subject: Having just watched 300

I'd say it looks like they are using heavy shields.

Posted on 2014-10-23 at 08:02:46.

Topic: Tower Shields
Subject: Looking further

It would appear that the Roman Legionnry would in fact use their shield as a punching weapon... though the 3.5 Tower Shield does not allow it... so, three options, I suppose:

1) Use the Heavy Shield instead of the Tower Shield, and just call it a Scutum. This would seem like the simplest solution. While you lose the extra +2 AC and the option to use your shield for (limited) total cover, it does allow you to use the Shield feats without having to bend the rules. If I were to be making a Roman Legionary character, I would likely go this route. One feat to check out would be Shield Block, which allows you to deflect one missile attack per round, making your heavy shield more like a tower shield

2) Use the Tower Shield, and only pick up the defensive Shield feats, like Shield Specialization, Shield Ward, Active Shield Defense, Shield Wall, and the tactical feat Formation Expert. You can't punch with a tower shield, which is unfortunate... but if you love it, then who cares. As he advances, I'd probably look at getting him mithral breastplate and mithral tower shield.

3) Bend the rules or add to them. Create an additional Tower Shield Bash feat which requires Improved Shield Bash as a prerequisite. Or allow the character to make bash attacks if they have a STR of 15+.

Posted on 2014-10-23 at 06:21:31.

Topic: Tower Shields
Subject: I understand that

What I am saying is that a legionaire would not swim, sneak, or climb... he's a legionaire. What he does is wade into a battlefield with his shield buddies and kick butt.
That's what he's bred to do.

What I am saying is that if you choose to play a legionaire, you are saying yes to somethings, and no to others. Can you make a decent legionaire fighter using a tower shield? Sure... though, like every game, it depends on the type of game you are playing... and a little bit on the make-up of the rest of the players. The legionaire character (game mechanics wise) is a pretty specialized fighter.

Posted on 2014-10-23 at 00:25:25.

Topic: 3.5 rules Question
Subject: 3.5 nope, 2e yes

2e edition had this, a weapon's speed factor, the various weapons adding different modifiers to your initiative roll. You could probably just adopt that model if you want that kind of realism in your game. Though, having played both, I prefer the stream-lining in 3.5 in this regard.

Posted on 2014-10-23 at 00:13:08.

Topic: Tower Shields
Subject: Not so bad

I'm not sure the penalties are so bad for what you are getting (+4 bonus to AC and the ability to gain total cover)... plus the armor check penalty only applies when you are actually wielding it. I imagine most legion soldiers didn't try to swim, sneak, or climb while holding on to their tower shields.

Making the shield of masterwork quality would decrease the armor check by 1. Making it out of mithral would decrease the armor check some more and raise the DEX max modifier.

I think a player and DM could probably work out some feats that would improve the fighting style of using a tower shield. A feat that would allow someone to use the shield to gain cover and attack in the same round, probably with some prerequisites (like Shield Ward, maybe) or restrictions (like you can only attack and use cover when attacking with a spear).

Posted on 2014-10-23 at 00:05:27.

Subject: Now...

Olan and Eol, no going rogue on us.

I'd hate to have to use my 2P2D token after fighting combo a demon possessed knight and war mage.

Posted on 2014-10-22 at 21:03:53.

Subject: Start date?

Curious as to the start date?
I'm crazy-busy with work/home for the next two weeks (ending around Nov 2), though I should probably be able to put up at least 1 post.

Posted on 2014-10-20 at 14:25:44.

Topic: A New Dawn upon a Brand New World
Subject: Very cool idea!

What a really neat game concept!

Is this a rule-based game, or free-form kind of thing?

Are you able to talk a little more about the three "ages" the players will be working through?

I'm not sure I have the time for the game... do you have an idea of how often you'd like players to post to the game? (i.e. 1x/week? 2x/week? everyday? etc)

Thanks! And welcome to the Inn!

Posted on 2014-10-20 at 01:46:42.

Subject: Haha!

You're such a jaded DM, Al!

Posted on 2014-10-19 at 02:30:54.

Subject: Intelligence and Non-Weapon Proficiencies


Do our characters get bonus non-weapon proficiencies for high intelligence (in addition to bonus languages)?


Posted on 2014-10-19 at 00:03:11.

Subject: LOL


Posted on 2014-10-18 at 00:20:58.

Topic: The Gobber King- QnA
Subject: Did we...


Did we examine the papers that littered the floor in the other room, or just give a cursory glance?


Posted on 2014-10-17 at 23:52:56.

Subject: Hurling Weapons


Are hurling/returning weapons able to be thrown multiple times in one round? Or do they return to the user at the end of the round?


Posted on 2014-10-17 at 23:51:36.

Subject: Yippie-ki-yay, *************!

Well, the dice roller says that Tann's, Eol's, Mine, Hammer's and Nimu's characters all die. And after we use up our 2P2D card... Hammer and my character still die. :-/

Well, you know what they say --> Y.O.L.T.

(Rest in) Peace,

p.s. Has anyone played "Kingdom Rush"? I think I may have my character use the quote lines from the dwarves in that game.

"Rest in pieces!"
"Want some? Get some!"
"Hail to the king, baby!"
"Say hello to my little friend."
"Yippie-ki-yay, ************!"

Should be fun!

Posted on 2014-10-15 at 19:58:09.

Subject: Some info from the Living Grewhawk Gazetteer (2003, I think)

Oops... I meant to send this to you privately, Hammer... see you mailbox shortly.

Posted on 2014-10-08 at 01:40:21.
Edited on 2014-10-08 at 01:43:59 by Ayrn


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