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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Review of 5e
Subject: Whole new world


I know. Wild eh?

Module is interesting so far. Reminds me of a couple of the TSR 1st level ones.

Posted on 2014-07-22 at 21:25:45.

Topic: Review of 5e
Subject: I bought the starter kit.


Bought it. I figure I have paid 16 for modules before and it came with dice. How can you go wrong?

Blue dice. With pre-coloured numbers so you didn't have to buy a crayon either.



Posted on 2014-07-22 at 19:56:57.

Topic: Destiny Flight - QnA
Subject: Blueprints - crudely drawn of course


Detailws to follow but the blueprints to the Cruise Liner called "Rim's Dream"


 photo clbp1.jpg

 photo clbp2.jpg

RIM’S DREAM
Engine Room: Located at the bottom of the ship, the engine room is under the command of the Chief Engineer. This area is restricted.

DECK 1: CREW QUARTERS
Crew’s Dorms: The majority of the crew of Rim’s Dream lives on this deck in dorm rooms. The crew’s mess hall and a crew “pub” are located on this deck, as well as a gym and a movie theater. The officers have their own wardrooms on this level. These rooms are quite elegant, as the officers often entertain favored guests among the passengers. Passengers are permitted on this deck, but only if they have an invitation from one of the officers or if they’re escorted by someone on the crew.

DECK 2: MAIN FLOOR
Verbena Restaurant: The largest restaurant aboard ship features elegant fine dining with white tablecloths, crystal, silver, and wait staff in fancy dress. Reserved seating. Tables are assigned when guests board the ship.

Verbena Club: Private bar, members only. Dark wood and low light. Cigars and brandy.

Lucky Lady Casino: The casino is huge, located in the center of the ship, for this is one of the main attractions. To reach the Verbena restaurant, passengers are required to walk through the casino (and thus be tempted to drop some cash). The casino operates twenty-four hours a day and features faro, blackjack, poker, slot machines, pachinko, and mahjong. Rooms for private, high-stakes games are available to high rollers. Security is tight aboard ship and tighter in the casino. Cameras keep watch on players as well as the dealers. No money changes hands in the casino. Players gamble for credits that are exchanged for cash at the Purser’s Office. A tab is extended to those who run a bit short. Losers are not permitted to leave the ship until their gambling debts are paid.

Pioneer Pub: One of the most popular bars on board, it’s meant to resemble a pub on one of the frontier planets. It features cedar plank wood walls, polished bar, and leather cushioned bar stools, with a large mirror behind the bar. Anyone who’s ever been in a real frontier bar would find this pretty darn amusin’.

Grand Lobby: Stunning area where passengers are welcomed aboard. Decorated in gold and red velvet, with sweeping staircases leading to the mezzanine on Deck 3 and a domed ceiling six stories above the floor, the lobby is an impressive sight. Passengers can find room assignments here, book tours, and request information at the reception desk.

Purser’s Office: Located behind the reception desk. The Purser is in charge of all money matters on board ship, including credit transfers. A vault contains large amounts of standard Alliance-issued paper notes. Just how large is a well-guarded secret.

Infirmary: Medical facility staffed by a doctor and two nurses. Four hospital beds. Small operating theater, for use only in case of emergency. Extremely ill patients are transported to the nearest Alliance hospital.

Docking: The docking areas can handle up to four yachts, as well as the ship’s lifeboats that double as shuttles. They don’t handle private shuttles due to security. Once docked, an airlock provides safe passage from the docked vessel to the cruise liner. Security personnel are on hand to check for weapons using an electronic weapons sweep.

The Bijou: Theater featuring live performances at night. High-kicking show girls in feathers and not much else.

Dance Hall: For those who like their dancing a bit more lively than quadrilles in the Grand Ballroom, the Dance Hall features a live band nightly. Popular with the young people.

DECK 3: LOUNGES, FINE DINING, AND SHOPS
Lilac Dining Room: Smaller and more elegant than Verbena. Tables are assigned when passengers board. Only those with penthouse staterooms are permitted to dine here.

Chart Room: Elegant bar that plays Chinese classical music. Walls are decorated with navigational charts.

Champagne Bar: Champagne and champagne cocktails are the only drinks served. Small, dark, romantic.

Grand Lobby Mezzanine: Overlooks the Grand Lobby below. Sweeping staircase leads down to Deck 2. Shops offering designer clothes for men and women, jewelry, sculpture, paintings, and sundries.

The Bijou: Balcony seating for the theater.

Library Bar: Walls are shelves lined with books. Leather chairs and couches. A cozy, quiet place for a drink.

DECKS 4-5: ECONOMY STATEROOMS
Rooms on these levels are small with two beds that can be separated or combined into one. Small toilet with tiny shower. Small closet and chest of drawers. Porthole looks out into the black. Early morning maid service.

DECKS 6-8: MID LEVEL STATEROOMS
These rooms are larger and have a picture window with a stunning view. Couch and coffee table. Two beds that can be separated or combined into one. Larger closet, nicer bathroom. Morning maid service.

DECKS 9-10: LILAC STATEROOMS
Ornate rooms with small living area, separate bedroom. Includes access to Lilac Dining Room. Afternoon maid service and specialty services available when scheduled in advance.

DECK 11: PENTHOUSE SUITE
The Suite is the size of a small estate and has an entry hall, living room, dining area, and separate bedrooms. Comes with butler and access to Lilac Dining Room.

DECK 12: LIDO
This deck’s main attraction is an indoor swimming pool,tennis courts, shuffleboard, and walking track.

Greenleaf Cafeteria: Open twenty-fours a day with food ranging from hot dogs to Peking duck. Dessert buffet at midnight.

Osiris Spa: Relax and enjoy a few hours of pampering. Mud baths, herbal wraps, massages, whirlpools, and steam rooms.

Grand Ballroom: Ballroom is a large room, beautifully decorated with living palm trees and exotic flowers. Tables and chairs surround a dance floor in the center.

Lookout Lounge: Connected to the Grand Ball, separated by the bar area, the lounge at the prow beneath the bridge. Large panoramic windows provide a breathtaking view of the heavens.

Bridge: Located at the top of the ship at its prow, the Bridge has state-of-the art navigational equipment. The First Officer is in charge of navigation and the Bridge. The captain will be on the Bridge during tricky maneuvers or emergencies. The Chief Radio Officer is in charge of communications.

The Bridge area is secured. Door is locked and only those officers and crew with special keycards can enter.

Posted on 2014-07-22 at 19:10:06.
Edited on 2014-07-22 at 19:37:52 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Wstill waitiing


We need a post from Wyatt and Willow so we can continue this messy hero business.

Posted on 2014-07-22 at 18:46:23.

Topic: Review of 5e
Subject: oh yeah


Next Stage, New Wave, Dance Craze, Anyway ....

 photo ddss.jpg

Posted on 2014-07-22 at 18:09:57.

Topic: Need a Lady for Trilogy
Subject: Diamonds are Forever


That would be Diamonds are Forever.

Posted on 2014-07-22 at 12:45:44.

Topic: Isle of Putnam- QnA
Subject: It was the south for 200 Alex


Yes, you did take the south portal out of the entrance room the first time which led to the Wine Cellar.

Posted on 2014-07-22 at 12:35:59.

Topic: Review of 5e
Subject: 13th age


Ody - How are you finding 13th age? I have looked at that one a few times.

I will be heading up to my local game shop this morning to see if they have the Starter Kit.

Posted on 2014-07-22 at 12:17:51.

Topic: Destiny Flight - QnA
Subject: yes


This is a pre-done module for the new Firefly RPG system. It is designed for Cortex Plus which I am not switching to, but it is a good setup.

In Rocinante, the next campaign "Who Mourns for Adonis" will be the first that is completely my own design. If it works well, I may write it up.



Posted on 2014-07-21 at 17:28:59.

Topic: One of you spots a pamphlet nailed to the establishment's walls...
Subject: OOC


I moved this to the free form games instead of coming and going.

Posted on 2014-07-21 at 16:44:01.

Topic: Review of 5e
Subject: Never a bother


The document has some tables that I will have to set up to post which is probably why I have not done that yet. I have not done tables in awhile. I will send you a word doc if wish.

Posted on 2014-07-21 at 16:41:47.

Topic: Review of 5e
Subject: That's me


I have used a mana based system for magic for years in D&D games. Apparently I have never posted the mana rules in entirety on the Inn, I thought I had but I have not. I guess that is another project on my to-do list.



Posted on 2014-07-21 at 15:59:42.

Topic: Review of 5e
Subject: Review of 5e


I have posted in the Player's Guild'a my review of the 5e Basic set rules by WotC. Please take a few moments to take a look when you have a chance. If you have any comments or thoughts, feel free to add them here.

Alacrity's Review of 5e Basic Set



Posted on 2014-07-21 at 13:59:45.

Topic: Destiny Flight - QnA
Subject: sounds like a plan


I am sure that every Captain in history has wished that he could make a plan based on all the facts and have it come to fruition. In reality, things never work out that well.

Don't let the "fear" of not knowing make you afraid to try things. One of the reasons I chose this module is that it is got so many plot twists and mno real direct solution as to how the crew will resolve them.

Posted on 2014-07-21 at 12:14:49.

Topic: The Island of Putnam the Mad
Subject: just a note


Wembley looks at the cabinet and sees the liquor they had "borrowed" before was indeed still missing and there were still skeletons in the closet. There was no sign of the dead undead mice but the walking silver housecleaner probably took care of that.

Posted on 2014-07-21 at 12:10:30.

Topic: Isle of Putnam- QnA
Subject: resting again?


You rested in the dining room, then went to the Cellar, next the Throne room and back to the Entrance room. No one is wounded and maybe two hours has passed. Now if you want to stop and talk about things around the fire and see what you can figure out, that is great but there is no "need" to rest.



Posted on 2014-07-21 at 12:07:36.

Topic: Need a Lady for Trilogy
Subject: If you find one


Ask her if she would like to play Tess as well

Posted on 2014-07-21 at 11:55:37.

Topic: Destiny Flight - QnA
Subject: That is ok


Friends don't let friends drink and game.

Posted on 2014-07-20 at 02:41:13.

Topic: Isle of Putnam- QnA
Subject: yes


There are a few rooms you have missed on this level and then there is a way to a whole new level. Bwahaha!

Posted on 2014-07-18 at 20:48:58.

Topic: Isle of Putnam- QnA
Subject: Hey Kyle


Sure. It is still open. character sheet is on the site. Let me know if you have any concerns.

Posted on 2014-07-18 at 16:52:19.

Topic: Isle of Putnam- QnA
Subject: Portals


When you first came into this room you were moving down a corridor and you found yourself in this room. At the time, it seemed natural to assume you came from the north portal but now you are not so sure. The portals have a different feel to them than your original entrance.

Posted on 2014-07-18 at 10:25:33.

Topic: Pilot on Destiny
Subject: New people


I am bumping this request up again as we have some new people on the inn. Still looking for someone to take over the role as Tess on Destiny, a Serenity/Firefly RPG. Let me know if you want to get your shiny on, gorram it.

Posted on 2014-07-17 at 19:19:02.

Topic: Isle of Putnam- QnA
Subject: decided?


No one in the party suddenly felt hungry if that is what you meant. The magic food just can't be transported out of the dinning room. Think of it like a terminator rule. Can't travel in time unless bound by flesh (or liquid metal that looks like flesh).

Posted on 2014-07-17 at 17:17:10.

Topic: Isle of Putnam- QnA
Subject: Dude


Ivan is still with you but he has been less than accurate on which doorway leads to what room before. You might want to think twice about the information and its source. No good has ever come from "let's follow the dope smoking talking cat"

Posted on 2014-07-17 at 16:29:25.
Edited on 2014-07-17 at 16:30:31 by Alacrity

Topic: Isle of Putnam- QnA
Subject: finally posted


Here is the map again. You came through the north portal this time around.

 photo 1374fa62-51e4-4497-946f-6eb3515bc6a0.jpg

Posted on 2014-07-17 at 14:48:31.

 


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