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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: date


If anyone is interested, I would put the date of the beginning next adventure as October 2517.

Posted on 2012-09-20 at 20:00:25.

Topic: Characters in Rocinante
Subject: Retired Crew


Name: Kora Mei Ling
Position: Mechanic

Agility: d10
Strength: d8
Vitality: d8
Alertness: d8
Intelligence: d6
Willpower: d8

Skills
Athletics
Covert
Stealth
Discipline
Mental Resistance
Knowledge
Planetary Vehicles
Guns
Assault Rifles
Medical Expertise
Mechanical Engineering
Mechanical Repairs
Unarmed Combat
Kung Fu
Technical Engineering


Assets (* Denotes might not be known to all):
Military Rank � Kora was a member of the Elite Forces
Steady Calm � not much fazes Kora, she�s seen it all
Trustworthy Gut � She learned to trust her gut on matters
Talented � Excellent mechanic skills
Mean Left Hook � Kora is Deadly with her bare hands

Complications:
Branded � Tattoo on shoulder marks her as a former assassin
Straight Shooter � She is a basically honest person, not cottoning to lying
Loyal � Kora would do anything for the former members of her unit
Traumatic Flashes � Memories can over Kora and leave her helpless

Action Figure comes with:
Markov Handgun (DM:d6w, Range: 100ft, Rate: 5, Magazine 8, weight 2)
Markov Spare Clips, full - 5
Falcon FAL-6 Assault Rifle (DM:d8w, Range 200ft, Rate: 5, Magazine: 20 (Modified), W:11)
Falcon Modified Clips, Full - 5
Combat Knife, on belt
Thin Knife in boot
Ballistic mesh shirt (-1 w)
Plate vest (-1 agi, -4w)
Tool kit (Mechanic's)
Cutting Torch
Multiband Watch
Gun Cleaning Kit
Gun Vac case

Back History

Kora is an only child who is not close to her father because he has always blamed her for her mothers death (she died giving birth to Kora). When Kora was old enough to be on her own, she moved as far away from her father as possible to the outer planet of Shadow. There she joined the military, at first help police the system but then to fight with the Independent Military. Somehow working under the yoke of the alliance didn�t sit well with Kora, the whole situation reminding hr too much of her and her father.

It was her skills in martial arts that landed her in the Black Ops Corps. She stayed with them until the end the war. She was glad when it was over as she had seen and been part of many things in the name of the rebellion that she was not proud of, things that haunted her dreams at night.

After leaving the military, she drifted from planet to planet taking whatever work she could find. It was tough though, the people who supported unification hated her for what she did in the war. The defeated independents, wouldn�t accept that she was part of their side � like somehow she tarnished the honour of the Browncoats. Something she'd not had her whole life...a family. One of her former team members actually gave Kora the nudge towards Rocinante (Heard some guy won a ship in a card game, got himself a pilot, but needs a mechanic. You always had a talent for fixing things)

She met Dash and Wyatt a few days after they had had their �introduction� fight. Both were keen on a mechanic and Kora felt a kinship to the old Firefly. She�s been a member of the crew ever since. Done right by Rocinante, tweaked her a bit to make her more maneuverable (military gear, no one would miss), and then improved a few systems.

Kora has recently left the crew of Rocinante to pursue a relationship with a certain Sam Hawkes; co-owner of the Lullabelle Mine on the Angelhair come


Posted on 2012-09-20 at 18:36:45.
Edited on 2017-06-15 at 10:01:33 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: characters and cortex


I have updated Wyatt, Asher and Wolf so far. Takes a lot more time than I thought.

A bit on the Cortex as it will come into play in the next game.The Cortex is a complex interplanetary computer network comprised of nodes and access points (think massive Internet). An IdentCard was typically required to use the Cortex, and all activities were monitored to some degree. A private link was available to the wealthy via a dedicated source box, and public access was available in a pay by the minute scheme. The Cortex could also be accessed by a ship's computer or by a personal encyclopedia.

People were also known to connect to the Cortex illegally, co-opting someone's account or hacking into a public terminal with false credentials or using a "black box" terminal.

It was possible to locate someone within a ship's orbit via node trackingbut from there, unless they were using landlines to connect, it was very difficult to pinpoint someone's location with only a Cortex trace.

Wave communication is done ia the cortex (like a giant Skype). Radio transmission from ship to ship or ship to planet without Cortex depends on power of antenna, receiver and transmission.


Posted on 2012-09-20 at 18:03:50.
Edited on 2012-09-20 at 18:48:19 by Alacrity

Topic: Avast, mateys!
Subject: rum


arg.

Posted on 2012-09-20 at 01:26:15.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Thanks for the reminder.


I may some some time tonight to do the characters sheets.

Posted on 2012-09-19 at 16:12:23.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Hmm Upgrades


In my upcoming post, there will be a space of three months between the events of this mini adventure and the next one. In that time the Rocinante and crew will do a few jobs, but none are lucrative and they pay the bills mostly. If you want your character to do anything particular during that time, please let me know.

I will be "upgrading" Rocinante through my post. I want to increase the Intelligence of the ship through new sensors. This will come via a package to Tess from "Grace".

Posted on 2012-09-19 at 14:21:23.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Shucks


Glad you all liked it. I think it was a good chance to get the new people working with the original members. So post any additions to the scene, as always if I posted conversation you may change it to suit your character. I will do a wrap up post once you have all posted and move us into the next adventure. Hauling foodstuff to an orphanage - what could possibly go wrong?

Posted on 2012-09-19 at 13:21:30.
Edited on 2012-09-19 at 13:25:05 by Alacrity

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: It all comes together ....


Wyatt Sung was a very observant man, and he had an intuition about things that had served him well during the war. When Gator was buzzing over the valley, he had noticed that the sensors picked up a large house, many people, a large area that was very hot and another that was very cool. This was interesting to note because the locals he had talked to said this farmland was empty of people and was cultivated by robots.

Except farmers don't use robots unless they got money. Corn and Sunflowers ain't exactly cash crops around here, they just grow real high

Then the Angel shows up, hot to blow them out of the sky without a hello or get away from my property. Wyatt knew these weren't professional but they weren't afraid of killing. Everything in Wyatt's gut told him they'd somehow pissed off some local big shot with money, means and not much sense.

"Good show, people," Wyatt grimly acknowledged. "But I'm through playin' with this ben dan.John, see if you can't punch into the pilot's comm," Wyatt shifted his hat so that the brim rode low over his eyes. "Tess, keep on doin' what you're doin', only take us back toward that party Gator flew us over some time back. They got a nice heat signature as I remember."

"Captain-san," Willow called over the comm." It could be nothing, but there's smoke off the port side. Seems odd, all the way out here. Might have something to do with our, ah, predicament. "

Wyatt had seen the smoke too. It agreed silently with the theory he had formed, ""That angel ain't flyin' like a pro. Take him low, fast, an' straight to the fires o' hell. Hopefully he'll play right on our heels and when those missiles hit the flames he'll be too close behind t' pull out an' we'll be addin' one more pig t' the pit.

John finished hacking into the comm and put it on main speaker.

"You got them?"

"Umm Negative sir. "

"Well something just gorram blew up!"

"Umm Yeah, that was ... the missiles just lost power and dropped Sir. but we got them running now!"

"You idiots! You got a gorram interceptor that I paid good money for. I want them dead! Dead! they ruined my party, my guest have all left and took my whores with them! Dead! Dead ...."


Suddenly the power shut down on the co-pilot console. John hit a few buttons, swore and without a moment of hesitation, rolled under the console to start fiddling with the wiring.

Wyatt snatched up the mic for the onboard intercom system. "Wolf...I need that system back online. Be a good fellow an' see to it, won'tcha?"

In the engine room, Asher realized that he made a mistake. he was so anxious to help and be useful that he did exactly what he should do. Wolf.. get the beacon off.. theres a set of jumpers in the tool box to fix what I pulled. The kid ran to the box and in short order returned with the clamp-ons. Wolf had already disconnected the beacon by pulling the wires out in the right sequence.

Here .. thisll bring the line back up... Kora believed in being ready shed showed me a lot workn on the gear..guess I need some more time with wiring. Asher said.

Wolf looked up, "Go to it then. You need to reset the circuit as soon as you are done. Back panel, flip the switch with the orange showing. It a safety precaution, so it don't fry you inside out." The mechanic worked as fast as he could to move power into the engines and the flight controls for the new pilot. He could not do two things at once and he knew that Asher needed to fix the mistake in save face in his own mind.

In the cockpit, Tess was flying hard and fast but never lost her cool. She pulled a quick bank maneuver and then pulled back the controls to switch around the ship in midflight. The missile corrected course but turned a wide turn as they reacquired the target. The ASREV was way too close behind, stupid pilot didn't know enough to stay away.

Aint outta these woods yet, she agreed, Supposen we cant fool these boys with that trick again, seeing as how were fresh out of pulse beacons. Tess said.

"John, once those systems are operatin' I want t' know everything there is t' know 'bout that property, who owns these here fields, an' what paper he wipes with." Wyatt asked calmly. Folding his arms across his chest, Wyatt's cold tone and expression didn't change as he added, "Welcome to Rocinante you two. You each get one share o' the haul, room, board, an' all this here entertainment as icing on the cake."

Tess grinned as she continued to duck and dodge, Sounds shiny, Captn. Always did like a little bit of engagin entertainment with my grub. Lets see about gittin through this before I shake your hand and start movin into that room.

Asher finished putting the wiring back into place and rigged the jumper cables. He ran over the circuit box and opened it up. Sure enough, there was the orange next to the circuit breakers, except there were four. He called out to Wolf but the big man was engrossed in his own work so Asher reached up and flipped them all.

Tess voice suddenly rang out on the comm to engineering, Alright boys, its lookin like were gittin to try that Immelmann after all. Im following her up with split-s, so make sure to watch our hydraulics and stabilizers so we aint going up in a purty show of fire and shinies.

No sooner than Tess had called out to the engine room, her power levels spiked up and her flight control became that much more responsive. Next to her, the co-pilot station lit up again. John leapt up from the floor and immediately tapped into the cortex.

Rocinante lifted up as if going into a climb and them twisted around in midair to fly back over the ASREV as the missiles corrected course again. Within the cockpit of the Rocinante, the open channel still was there.

"The gorram pilot won't stay still!"

"Look out!"

The ASREV exploded into a fireball in the wake of Rocinante as one of the missiles found it a more acceptable target. The other stayed on its original target. Tess leveled out and headed towards the valley. She pushed the engine into the red even with the boost of power - the last missile closing in.

John called out as he got information, (Yardiff Bey, landowner, long rap sheet, mostly drugs, spends a lot on toys & women, on the fed's watch list but obviously not big enough fish to bother with. )

The missile was close enough to reach out and touch as Tess brought the ship over the valley. She cut the burn on the main engines and then did the impossible. She pulled back and rose into a climb, then shut off all power to force Rocinante to fall as gravity reclaimed its hold. Then she pulled the power back on and reversed the ship's position to soar over the last missile as it lost its heat signature.

And pick up another.

Yardiff watched the display of wild avionics and then realized what was happening. As the missile flew directly at his open pit bbq that he was so proud of, he screamed out to the heaven, "But this was supposed to be my day!!!"

*BOOOMM!!!!!*

The missile exploded with a fiery display that tore up the ground and lit up the sky. The shockwave destroyed all the glass of the house moving out and then the second wave destroyed the house completely. Rocinante flew away from the explosion unscathed and once again with a pilot that would love her well.


Posted on 2012-09-19 at 03:06:48.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Well


Bwahahahahahahahahahahahahahahahahahahahahahaha!

Posted on 2012-09-17 at 18:57:28.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: really


I see Loki is going for shortest life span ever in a Alacrity run campaign.

Posted on 2012-09-17 at 18:51:39.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: sleepy


I realize you are all waiting patiently for me to post but I have to admit to being exhausted today so I doubt I will get to it today. More likely tomorrow or Wed.

Posted on 2012-09-17 at 18:00:47.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: A brick?


A brick with the ability to zero out gravity and control the effects of inertia on it so I think that you have a better chance than you think.

Posted on 2012-09-17 at 12:14:21.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: in case you were wondering


Here is what she is thinking of:



Which will be interesting.

Posted on 2012-09-17 at 01:32:06.
Edited on 2012-09-17 at 01:35:16 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: wait a sec


I shot Asher in the back the day before he got blown up. I am not a complete ogre.


Posted on 2012-09-16 at 17:56:25.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Sigh ... here we go again


Loki - you may find solace and comradeship with Tann on the "Alacrity has no sense of humour" front. He has been telling me that for years. I do have a sense of humour but it is dry, very dry, maybe too dry. For example, my last post was written to be humourous.

Yoohoo? Celeste? You out there? Ship needs a pilot, game needs a post.

Posted on 2012-09-16 at 14:29:34.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: consider this


Without Asher, Wolf wouldn't know that Kora built a shunt.

Also

Everyone fumbles once and awhile. Best play the better man than to be remembered as that dick when the fumble come round to you.

also

Your GM has zippo tolerance for pranks and foolery that does not enhance the game (I've killed for puns)



Posted on 2012-09-16 at 02:03:44.
Edited on 2012-09-16 at 02:05:15 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: more


Would like to hear from Celeste, Tann and Vanadia.

Posted on 2012-09-14 at 19:33:39.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: I know


Isn't this exciting??

Posted on 2012-09-14 at 17:42:58.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Ok


In my rolling for the current scene, Asher got a serious botch for the disconnect of the pulse beacon. So he has pulled the wrong power and shut down the co-pilot console. This is what makes for good role playing, adversity in the face of missiles.

Posted on 2012-09-14 at 16:33:54.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Gator


Gator is in the tall grass on the ground breathing in dream drowsy smoke and feeling dandy.

Posted on 2012-09-14 at 16:26:35.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: For Bromern and Tann


For some unknown reason .... the co-pilot chair position on the bridge just lost all power. Like someone yanked the power supply.

That would be where John is sitting/working.


Posted on 2012-09-14 at 15:44:12.
Edited on 2012-09-14 at 15:44:32 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: hold on the sifu


Robert if you could hold back on the posts until thistense moment has passed, I would appreciate it. Feel free to offer suggestions in the forum though.

Posted on 2012-09-13 at 16:20:21.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: well


The "wait for others" to post really bugs me as a GM. I will tell you wahat happens I promise. If you say you are running left and Asher runs right, let me decide if you collide or pass each other. Online gaming requires some faith in the GM and I think I can be trusted (even if I do produce twitchy players)

You have missiles flying at your ship, you wouldn't stand around and wait to see what others can do. John can do a number of things right now from hard to easy.

Come up with a fancy tech way of producing a fireball (If I shunt the power to the fuel cells and release the fuel into the turbine, we could create a high intensity fireball....)

Try to shut down the ASREV with Unification War codes

Dump the sanitation tanks to see if the water and waste will foul up the missiles.

Try to boost the sensors so Tess can find a heat source to distract the missiles

Try to tap into ASREV comm-link to listen in, find out who is trying to kill you which might make the decision on what to do

Toss Jayne out the airlock

Either way, you don't need to wait for others to post. If you have a question or need clarification, PM me. Tann something sends me a list of questions and I don't mind.




Posted on 2012-09-13 at 12:26:51.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Argh


You cannot all wait for each other to post. If you all wait then no one posts. If no one posts, I get sad. I then think that no one loves the game and therefore I am unloved too. If I am unloved then I am not gonna play games here anymore. I will shave my head, leave my family, wander the roads of North America as a broken man.

All because you wanted to wait to post. Do you want to risk that?

Posted on 2012-09-12 at 22:24:23.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Serious fire power


Saw this today in the interweb, made me think of the game and some villian you'll have to meet in the future

Photobucket

Posted on 2012-09-12 at 12:33:28.

 
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