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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: yes and no


Maybe. You'll find out in the new year.

Posted on 2010-12-23 at 13:12:52.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: great quote


I recently joined a cortex rpg forum that has some of the game designers and editors on it. In a discussion on River as a PC as she was in the movie(not the playable version in the book), the lead editor said:

River's one of those characters that behaves a lot like an NPC who sits in the corner and occasionally says things the GM wants the PCs to know, and then when the GM's girlfriend or boyfriend is a guest at the game the GM gives them River and they manage to take down a room full of Reavers with an axe.

I thought that was a prefect description.



Posted on 2010-12-23 at 10:41:59.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Sorry! So Sorry! We are so so Sorry. Just ...Well...Sorry.


I forgot about the leadership question.

What is a session online? We have been playing for four years! Imagine the need for a potty break!

I would say that Leadership and other assets can be used once per "crisis" in an online game. So you may the asset for this instance and if you need it again on planet or on the comet, then you may as it is a different crisis. If the crisis changes drastically then you could use it again. For example, if Wolf and Andrew miss the explosive trap, blow a hole in the ship and the crew is being sucked into the Black, then the crisis has changed drastically enough that you could use leadership again.

Does that help?

Posted on 2010-12-22 at 13:12:45.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Plot points revisit


So in the new rule, a plot point adds a die to the roll and the number of points is the larger die. (1 for d2, 2for d4, 3 for d6)

To me, I think a pp should be worth more than d2. So I was going with 1 point is d6, 2 is d8, 3 for d10 etc etc.

Assets and Complications were also changed to a die instead of a step increase. But I don't feel like redoing all the characters so we will leave them as is.



Posted on 2010-12-21 at 19:50:15.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: I like it


No liberty was too great.

Posted on 2010-12-21 at 15:54:44.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Good


Believe it or not, I like when it is rigged for the players. Better the chances you will find the hidden explosives and not be sucked into the black....

Posted on 2010-12-21 at 13:16:04.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: outside


Outside he is directly helping you so the rolls add up, less chance of a botch and faster completion time.

Posted on 2010-12-21 at 01:57:32.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Alone or together?


Are you going out alone or with Andrew?

Posted on 2010-12-21 at 01:31:33.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Tann


You need to find the source of the problem before you fix the parts, otherwise you could end up wit hteh same thing happening again.

Posted on 2010-12-21 at 01:24:56.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: At the store


Somewhere between Serenity and battlestar galactic the MW rules were generalized into the Cortex System RPG which made Assets a die and changed the plot points. Now I read these awhile ago and I need to look over them again, but the changes made assets and plots points more useful.

Posted on 2010-12-21 at 01:23:19.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: right but


Bromern is correct in his description of the plot point use but the Cortex rules changed the system after the serenity rules came out. Now a plot point add a skill die (so if your skill is d10, you get a d10) instead of a step up level. It makes the plot points more valuable as a step up in a die can still produce a roll of 1.

Let me double check the Cortex Rules as no one has used pp since I bought them.

Posted on 2010-12-20 at 13:21:45.

Topic: Castle Rautenberg Q n A
Subject: role playing


Love the role playing going on but I would ask that no one kills anyone before the holidays. Bad Karma....

Posted on 2010-12-17 at 16:08:13.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: yes


that is a good split. Just need to see what others are doing.

Posted on 2010-12-17 at 03:13:11.

Topic: holiday front page art
Subject: Thanks


A special thanks to Lance Card for working on the artwork and making MB possible.

And thanks to Olan for putting it up with a minimal of nagging from me.

And a special thanks to all of you who have enjoyed MythBreakers and taken the time to tell me and Lance. It means a lot to us.

Happy Holidays to All and a Mythic New Year!

Posted on 2010-12-16 at 19:11:02.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Plot points


Plot points are points you are given for playing your character well, especially use of complications but assets as well. Now the most you can have to use is 6 at any time but if you use them then you can get some back later.

Examples of Wolf earning plot points:

getting in the face of biggs when leaving the spaceport (Chip on shoulder)

Refusing to back down to union gang (tough as nails)

Fixing the hovermule brakes as you sped to the bank robbery

So you will get more over time. Everyone is such a great player in this game it is hard for me not to give them out.

Posted on 2010-12-16 at 17:00:06.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: This is how it is


Wolf is facing a series of complex actions with a variety of Diffculty thresholds. Rebuilding the Grav Dampener is Formidable (75), rebuilding an Aft Alternator is Heroic (95). Finding the power problem outside the ship will just be Hard (55). Fixing it will be ... well you don't know yet.

Rolling complex actions you basically keep rolling your skill checks and adding them up until you reach the threshold. The number of rolls represents the number of hours taken to complete the task. If A botch is rolled (double 1's) then the difficulty level goes up by one level. Botch twice and you have a complete failure. Tann can choose to throw in any or all of his 6 plot points to any task to add a skill dice to the roll, but tell me ahead of time.

If someone directly helps Wolf then they can roll as well and move the time up. An example of direct help would be Bowman going out with Wolf to search for the power problem.

If someone helps indirectly then the two rolls are compared and the highest taken. An example of indirect help would be Sam assisting Wolf rebuilding the alternator. Sam can only assist, adjust the light, hand a tool, etc - he can't fix it at the same time.

There are some assets that allow you to add a bonus to someone's work (Leadership comes to mind).

You may transfer a plot point to a character to help them but there has to be an interaction. For Example, Willow steps up to where Wolf is working on the alternator. She puts her hand on his shoulder and smiles confidently at him (1 pp transferred).

So there you have it. Post if you got an idea or thought on how to help. I need to know if it is Andrew and Wolf going out or just Wolf.

Posted on 2010-12-16 at 13:36:26.

Topic: Continuing Where We Last Left Off Q&A
Subject: direction


You are really in a one way of another situation right now. Personally speaking, I would want to check the northern room so at least I know there in nothing going to creep out from behind you as you head east. But East is really your goal, the heart of the temple, and maybe some answers.

Posted on 2010-12-13 at 13:53:53.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Notes


I have passed some answers to question posed by Tann/Wolf for his post. If you need some info for your character, send me a pm.

Posted on 2010-12-13 at 13:52:11.

Topic: A Visit From Face Lickolas
Subject: the gaunlet has been tossed


I will remind thiose new to the inn of a christmas parody we have on file

God Rest ye Merry Gaming Fans

But now that I look I see we are missing a lot of song that I wrote over the years. I will have to use this thread to re-introduce them.

The Same Lame Song

Sung to the tune of “Auld Lang Syne”
By Roger (Alacrity) Briant. Take a look at the actual lyrics someday, they are even more funny


Should all the lyrics be forgot,
And the words sung all wrong,
Should people sing when they are drunk,
The same lame song.

The same lame song my dear,
That same lame song,
We take a cup of bourbon please,
Sing same lame song.

And surely you’ll print the song’s words,
And surely my visions gone,
But we’ll take a cup of whiskey yet,
Sing same lame song.

The same lame song my dear,
That same lame song,
We take a cup of bourbon please,
Sing same lame song.

We think there something about a bra,
And pour them gowans flong,
But we wander from each blooming bar,
Sing same lame song.

The same lame song my dear,
That same lame song,
We take a cup of bourbon please,
Sing same lame song



Posted on 2010-12-12 at 13:58:16.
Edited on 2010-12-12 at 13:59:35 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: hmm


The Kamasutra and its Uses in Modern Medicine By Dr. R Briant (Dr. R Mcbroom co-author)

Posted on 2010-12-10 at 19:27:54.

Topic: A Visit From Face Lickolas
Subject: Excellent


Encore Encore....

Posted on 2010-12-10 at 18:53:45.

Topic: Castle Rautenberg Q n A
Subject: my bad


See, when i first wrote my post i put that you were doing it intentionally and then i took it out. Should have gone with my gut.



Posted on 2010-12-10 at 17:53:30.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Finally


Hectic time this year. But I have finally posted

And you are in a situation. If you haven;t read my post - do so now. Below is some details you need.







1) You have back up life support and heating. It is good for three days off batteries.

2) To fry both parts would have required a huge power surge and there was no warning sign of that - only a small flux periodically.

3) The Alternator is surge protected from within. The only way to fry it would be a surge outside the system

4) If you can patch the power to the communications, you are a day away from the mine so you can send a wave for help.

Posted on 2010-12-10 at 16:58:37.
Edited on 2010-12-10 at 16:59:20 by Alacrity

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Moving ahead


OOC: This will be my last post until after christmas. I'm off for the last week in dec so I hope to post then if everyone can manage a post before.

Enroute to Lullabelle Mine, Day Eight 9:30 am Ship Time

As Wyatt and Andrew sit together in the kitchen’s common room and have a serious conversation, the rest of the crew continues their routines.

Sam is in the cockpit, watching the instruments and making minor correction, but this far in the black, flying doesn’t require a whole lot of steering. He thinks about how it will be nice to hitch up with the Lullabelle and see Kora again. They were only a day out now, and soon Sam would send them a wave to let them know to break out the welcome wagon.

Ma is in the kitchen, checking her stock of supplies and cleaing up the nearly perfectly clean pantry. The ham hock was kept until the passengers were gone and now after the feast, she is simmering the bones for a stock. She found a supply of dried yellow split peas she stored away for good stock months ago – and this was calling to them.

Willow is in her medical bay, listening to soft music as she enjoys a cup of hot tea and reads an old but beloved book she treasures.

Wolf is in the engine room, trying to track down an odd power flux that seems to have cropped up out of nowhere. Barely noticeable to most, the power fluctuations started about a day ago and they appear to have no pattern. Having double and tripled checked all the power within the ship, Wolf is thinking that maybe he needs to suit up at the mine and walk the exterior.

“An' then I joined the Browncoats to keep 'em from stretching my neck and I created more widows, more orphans, an' put more young folk in the ground." Wyatt said sadly to Andrew.

“I’m sorry you had to relive that,” Andrew said, his pain and sympathy evident in his tone, “but I had to know what went on. And by my reckoning… you did what had to be done. I doubt those hell spawn had any relatives that would be missing the likes of them… and if they did.. they were probably better off. “

“As to the war,” he said with a shrug, “what you did there was what happens in all wars… it is unfortunate but whatever side your on … the result is the same.. death and mayhem... It is unavoidable. Nobody wants wars... well no sane people anyway.”

“But,” he continued with a faint smile, “I’m not one that should be preaching to you. The past is just that.. in the past.. it is what you do now that will decide who you are… and who you will become... I just hope I’m allowed to stick around and see that.. if you be havin me stay aboard that is?”

*Pop*

There was a brief pop sound, faint and almost felt more than heard. Then the power completely fails on the ship. Everyone is plunged into darkness. It is as dark as the Black for a moment or two and then emergency lighting snaps on.

Sam swears a blue streak as he grabs the controls – they are locked up solid. No response whatsoever from the navsat, steering or the engines.

Wolf swears loudly at the other end of the ship. The smell of something fried reaches his nose and he moves to the source of the smell as best he can before the emergency lights come on. He moves to the Trace Compression Block and opens up the cover. The Grav Dampener is smoking, and the Aft Alternator is charred and melted in places. Without those parts, there was no power and no steering.

Rocinante is adrift in the Black.


Posted on 2010-12-10 at 16:51:24.

Topic: Continuing Where We Last Left Off
Subject: dead dead dead


OOC: Sorry for how long it took to post this short entry. Life is hectic during the holidays. This will be my last post until after xmas but since I am off during the last week of december, I hope to post then, if everyone else can manage a post.

The last of the spider dies ingloriously under the blades of Char. The Ranger rolls with the spider as it crashes to the ground, coming to a stand before the beast in the hallway.
Kilgim attends to the fallen Adrian. Although he cannot neutralize the poisons effect, he uses his divine power to slow the spread. This allows Adrian to pull himself out of the venom’s effects and move his arms and legs again. Although his tongue is numb and feels thick, he can talk once more as well. Maximus helps the fallen mage get to his feet as he regains some of his lost strength.
Dapple puts away her dagger and moves back into the darkness of the hallway. She is at the ready, not convinced that those threads that took her down so easily are not coming again.
Flynn strums a few notes on his fiddle absent-minded. Impressed by the team work of the group, he realizes that the foes ahead of them may be quite formidable.
With the spiders dead, the question of direction to go comes to a head. To the north, is a round room, used probably as a mediation room by the priests. To the east, the main body of this temple and possibly more about this strange woman’s voice haunting the hallways.

OOC:
Arien: Lightly Wounded
Char: Lightly wounded,
Adrian: Lightly wounded (will be weak for 20 minutes and then poison effects will fade)


Posted on 2010-12-10 at 16:10:38.

 


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