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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Freedom's Price Q&A
Subject: Freedom's Price Q&A


This is the Q&A and OOC area for the Freedom's Price - Serenity RPG.

Vesper asked about equiping characters. You have 100 credits to equip your character as you see fit. Each player may name one item as something they have kept with them over time (somehow) as long as it isn't a BFG or some huge piece of equipment. (Yeah, I hid the hover mule in my shorts). you can find a short equipment list with prices at fireflyrpg.com (I think that is the URL. If not, google firefly rpg).

If I get time tonight (hahahaha) I will post a more detailed desription of the bar you are in. You can wait for that or do an intro post now - whichever you prefer.



Posted on 2009-08-05 at 18:37:54.

Topic: Freedom's Price - A Serenity RPG
Subject: The beginning


On June 2511, the Unification War ended. At least it did for most folk – those who wanted to read less about killing and dying in the vids and move on the pleasurable things. No one wanted to know about the aftermath of the war, and no one wanted to ask about what was done with all those prisoners of war.

Larkhill Reclamation Penal Colony was basically an abandoned mining town on Hawthorne – a small moon of Hera. The moon had been terraformed but there turned out to be little of worth so it was left behind. Most people didn’t even know it existed which made it the prefect place for the alliance to drop anyone they didn’t know what to with and wasn’t high enough profile for anyone to care. Some social “pruning” was done as well of the core planet’s worst criminal scum and undesirables to be dumped on the ghost town while the alliance put up a giant electro-fence around it to keep everyone from straying.

When they put everyone in the town it was ugly. Every man for himself at first but then, gangs formed and turf was divided. If you didn’t belong to one then you were fodder for the others. Supplies were dropped weekly and that was a mad rush to grab them and run. The war was easier to live than this life.

It was Angela that brought you together. Kane was freshly dropped in and looking for a place, Brutal was an enforcer for the West Side gang, Melanie was close to the South Side boss, Grace was fixing engines and stealing parts with the Lost Boys. But you were all on the same part of town when it started.

Word was that she was a headcase – couldn’t remember anything for a day. She kept a journal she was always scribbling in and she protected it like it was gold. She would have been used and abused something fierce in here but the old Shepherd keep an eye on her and no one wanted to cross that Shepherd. But he couldn’t watch her all the time and she wandered off while he was napping and into the town.

A new drop prisoner came at her with lust in his eyes. Wanted a girlfriend and she would do he said as he pushed her down with intention to drag her into an alley. He got the surprise of his life though when she fought back. She moved in precise, swift strikes as if she’d trained all her life in marital combat. Broke his leg with a kick, smashed his jaw with the heel of her boot and then medically broke his arm in three places. There was a killing in eyes when she reached for his next, but the man had friends with him that jumped her and pulled her off him.

Kane was first to throw himself into the fray. Shouting something about honour, justice and proper way to treat a lady, he took on the three. Grace tried to get to Angela to get her away but another ambitious man wanted to make a move. Grace didn’t back down and fought him with the knife she carried. Melanie seeing the young mechanic in trouble quickly moved in to help. Kane slugged on of the assailants causing him to spin and bump into Brutal. That pissed off the big man who jumped into the fight and quickly ended it.

Afterwards the group of you walked off together and had a few drinks. You were all tired of living by gang rules and Angela needed someone to watch her back. The Shepherd gave you some guidance about finding your way and you grouped together to establish yourself on the outskirts of town. Grace was a whiz at finding and rebuilding things. Melanie was good with people and leadership, as was Kane. Brutal keep the worse of the gangs at bay. You worked together and created a community where prisoners could come without the gangs and the fights. Angela would showed aptitude for the strangest of things and then forget the next day. But you all felt a sense of pride and friendship when she started remembering your names day after day.

After two years, Larkhill was closed. Some prisoners were rounded up and taken away, others got a trial and sold into indentured servitude. Most were given 100 credits and shoved out the door – and that was the lot of the five of you. You caught a shuttle to Hera and started looking for work and a home, but you stuck together because you knew that you could depend on each other. Trust was a commodity in these worlds, and you had that in each other.

Six months later and the five of you are in a bar called Ace in a Hole, in a drop canyon on Hera. It is shady gambling house and saloon frequented by Independent sympathizers. Melanie has heard from a contact that a guy named Watson is looking for some “labourers” to haul some loads – no questioned asked. Willing to pay you 500 credit a piece for the job. You are supposed to meet him in an hour to discuss the job. You have managed a round of drinks for free because Grace managed to fix the old Wurlitzer Juke Box in the bar that hasn’t played for years. Hopefully, the rest of your night will be as lucky.

Posted on 2009-08-02 at 17:55:01.

Topic: Freedom's Price - A Serenity RPG
Subject: Freedom's Price - A Serenity RPG


James Guennal accepted the attaché case from the Chancellor of Security, and tried hard to look professional. It wasn’t easy because after months of working gorram ugly runs and hauling ass across the verse, this plum job was gonna be his ticket. Once he pulled off this high security courier run, his name would be on the list, and there be more of the high paying short runs. The chancellor was talking to him about the importance of the package and other things but James was thinking of all the money rolling in – a nice apartment without vermin, hooch from bottles and maybe companions …

“Do you understand Mister Guennal?” The Chancellor asked gravely, bringing him back to the world.

“Yes your Honour. I will try my best.”

“Do or do not. There is no try.”

“Yes your Honour. I do.” He stammered, Spare me the philosophy Buddha

The case was cuffed to his wrist and he stepped back, allowing the chancellor and his staff to exit the building. He looked over at the two security guards that stood awaiting his instructions. “We will go directly to port # 17.” He said, “There will be a courier ship waiting.”

“Are we accompanying you, sir?” one of them asked.

“No.” James replied, “There is a security detail on board. Just get me to the spaceport on time.”

The ride was dull but short. It wasn’t like anyone was gonna come out of nowhere and kill him for some old blueprints of decommissioned military bases and prison. Who cared? James helped himself to a brandy from the Limo’s bar and stretched out his legs – enjoying the luxury he would soon have available. It was strictly against Regs, but to hell with it, he thought to himself while re-pouring, if they were gonna flash it in front of him, he take the free goods.

The limo stopped and one of the guards opened the door for him. Definitely like this. James swayed slightly as he got out and looked at his transport. It was a sleek ship, an Arrowhead class courier ship, which awaited him. Made small and swift, an Arrowhead had no cargo bay doors but the side door was open and two men dressed in black awaited him there.

“Do you want us to sweep the ship, Sir?”

“Huh?” He blurted, “Nah, I don’t think its necessary. They look good to me.”

“Never the less sir, I’d feel better if …”

“Time is of the ess.., est…, due. Do or do not. There is no try.” James slurred.

“Very well sir,” and the two guards walked him to the gangplank and watched him as he climbed abroad. James turned to the two men in black awaiting his pleasure. One was tall, very pale and bald and wore black sunglasses even though they were inside. The other was smaller, black hair and with an ugly scar across his left cheek. They nodded a greeting to him.

“Welcome abroad sir.”

“Good evening Gentleman. I would like to see your best cabin and speak briefly with the security head.”

Those were the last words spoken by James Guennel. The tall man looked like he was offering his hand, but he actually pulled a gun. He fired three times, short paft noises due to a silencer, before James fell to the floor of the ship, and then continued firing until the clip was empty.

“Gorram it Billy!” The short man exclaimed. “You could have waited until we were up outta Atmo!”

“I wasn’t gonna escort him around, Xi. The door was closed; them guards wouldn’t had heard it even if I wasn’t using the suppressor.”

“When I say wait Billy, I mean wait for more than a breathe!”

“Sorry Boss.” Billy replied looking down at his shoes like a schoolboy.

“Well he’s dead now. Go get me them bolt cutters so we can get this case off.”

“What’s the goods?” Billy asked as he walked over to the wall where the tools were hung.

“Don’t know and don’t care. We’re being paid to get the disk, not to ask questions. Remember Billy, Do the Job, get paid, repeat as necessary. Don’t go complicating things with a lot of questions.” Xi broke the cuff and gathered the case in hand. “Okay, as soon as we are outta Atmo, put this loser in the airlock and flush him.”

“Yes Boss.”

“And Billy?” Xi paused to make sure he had the large man’ s attention, “ I mean wait until we are out of atmo. I don’t want no body smashing through the roof of a cab again. You got me?”

“Ahh Xi! I only did that once and I’m labelled for life.”


Posted on 2009-08-02 at 16:41:05.

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: Vanadia's Character


Angela Ryan

A displaced person is someone who has lost their home. It happens, sometimes. A natural disaster, a war; things happen and folks lose their homes and may need to be re-located. Sometimes it is the Alliance that does the displacing, if a piece of land has something the Alliance wants. So, it’s not common, but the Alliance, the well-oiled machine that it is, has a procedure for dealing with displaced persons.

Sometimes, displaced persons lose track of who they are. Identification papers get destroyed, or the DP (that’s Alliance lingo for displaced person) is a child and can’t say for themselves who they are. Usually, it’s a temporary confusion, since we’re all registered with our DNA, and a quick swab and a search brings up an ID. Papers are recreated, families re-united, everything’s fine and dandy.

Then there was Angela Ryan. Not that Angela’s her name….some Alliance paper pusher gave her that name because the paperwork had to be completed when you process a prisoner, and the admissions program at Larkhill wouldn’t accept DP6267749 as a name. No, our Angela’s something of a cipher. No record whatsoever of her, her DNA’s not on file and no record search based on her description has ever brought back a definitive result. I say definitive because she looks like everybody and nobody, so you get millions of hits on a likeness search. Brown hair with a curly bent, brown eyes, light brown skin, a generous mouth and a broad nose. If you had to guess at a racial heritage, you’d guess “all of ‘em”. Funny thing, that’s what the DNA search came back as. Normally, you’re in the system, and even if you were born on a backwater planet that only stored files locally, your genetic markers would at least point to relatives or racial heritage. Angela’s makeup is almost perfect in its variety…you could say she’s related to all of us, somehow.

Not that our girl’s sayin’ much on the matter. She has no idea who she is, where she came from, nothing. More than that, she remembers nothing about anyone around her, and nothing seems to stick in her memory, either. Larkhill’s a tough place, the sort of place you dump people to live or die on their own, but even the guards here realized that someone who woke up every morning as clueless as a newborn needed a little watching. So, as an old Shepherd and fellow prisoner, I was allowed to keep an eye on her. Greet her every morning, and remind her of her name and where she was before panic hit and she hurt somebody.

See, that’s the oddest thing about our little mystery gal. Don’t know a thing about herself, and can’t seem to remember even me from day to day, but she can read and write, figure out simple math, and do a million other little things she must have learned before whatever it is that cleaned her clock. One of those things is fighting, which is a surprise, considering how she looks to be such a meek, forgettable little lamb. One of the prisoners thought she needed a boyfriend, as he put it, and when he wouldn’t let go, she proceeded to break his jaw, one leg and his arm in three places. I’m pretty sure she was about to twist his head clean off when his buddies jumped her. It would have gotten ugly had another group of prisoners not stepped in to even the odds.

They’d never given her much notice before, but I’d seen how they looked out for each other, and since I knew I couldn’t do much more for her, I’ve asked them to make room in their lives for her…at least until she can find her way.


Posted on 2009-08-01 at 20:40:48.

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: More to come


This weekend - Look for Freedom's Price - A Serenity RPG game to begin.

Posted on 2009-07-31 at 19:57:20.

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: Vesper's Character


Melanie Meagan Moore

Graduated from high school at age 16, two years early and started to attend Osiris Planetary School of Arts.

Shortly after she turns 18, the Independent War starts, and six months later she leaves OPSA to sign on with the Independents, becoming a pilot.

Transport ship Melanie is piloting is shot down during Battle of Serenity Valley. Melanie is injured with the other three members of her crew perishing and most of the goods destroyed.

Melanie is immobile for the remainder of Serenity Valley but is able to fight from a defensive position on the line, being assisted to move whenever the FPL was pushed back.
Serenity Valley is over, Alliance medical personnel operate on Melanie’s leg but is only able to do so much. After it is healed enough that she is able to be self-mobile, Melanie is thrown in the Larkhill penal colony with other Independent veterans and criminals. Despite her attempts to contact her father, he refuses to use his influence to get her freed. She has been disowned.


Posted on 2009-07-31 at 19:50:51.

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: YeOlde's Character


Jake ‘Brutal’ Clements

Jake grew up the son of a poor farmer on Whitefall. The hard grueling life made him tough and strong but he hated farming and wished for a more fulfilling life; something more exciting and adventurous. The Unification War gave him the chance for which he had been looking. Jake became known as ‘Brutal’ because of his violent and sometimes vicious way of fighting and his rude crude behavior that had earned him a few stints in the brig for mouthing off to ‘supposedly’ superior officers.


Posted on 2009-07-31 at 19:47:50.

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: Tann's Character


Jeremiah Christian Kane

Jeremiah Christian Kane was born on Regina to proud parents who ran a prosperous farm and cattle ranch. Jeremiah’s mother died suddenly when he was only 9 due to a poor heart. His father raised him as best he could alone, with many a farm hand to keep an eye on him as well. When he was 12, Jeremiah found a series of data disks that had belong to his mother that had been moved to storage. Curious, he found that they contained many books, old stories from Earth that Was, about a time of knights, warriors, chivalry and castles. He read them all over and over again – at first because they had been his mother’s but because he loved the stories.

Jeremiah helped out around the farm and was never afraid of hard work. In his teenage years he discovers hover-bike racing and the joy of thrill seeking at high speeds. In fact he won a few tournaments and could have gone on to interplanetary racing but his father became ill at that time and he had to stay home to help with the ranch. The word of a war coming was rumbling around at this time, but he didn’t pay much attention to that as he had the farm to mind.

His father died a year later and Jeremiah was content to take over the farm. But shortly afterwards the funeral, the Alliance men came with papers and documents saying that his dad owed back taxes and they claimed the farm as payment. Jeremiah tried to fight them but it was in vain. They brought lawyers and when he refused to budge they brought soldiers. Jeremiah was tossed out of his home with a bag full of clothing and box of personal possessions. To add insult to injury, the soldiers set fire to his home and let it burn to the ground. The next week the land was sold at auction for less than half its worth, and the livestock was appropriated by the military for foodstuff.

Jeremiah joined the independent army a month later, partially out of anger for what happened but also out of a naïve sense of honour and desire to seek justice like the knights in the stories he read. He quickly developed skills as a pilot and was flying Angels (a combo bomber/troop transport) before long as the pilot of a ten-man crew. On only his third mission out, Alliance fighters attacked his Angel and in the skirmish attack his captain was killed and the first officer froze up in fear. Not thinking about rank, Jeremiah started telling crew what to do and issuing orders – saving his and the life of the crew in the process. Once he returned from base, he was given a battlefield promotion and became Captain of his own crew and Angel.

Over the next five years of the war, Jeremiah learned a lot about heroics, glory and war. It was nothing like his books and the horror of it all shook him up inside. Through his actions, Jeremiah was to become known as a hero to the independence. He was the man who did the Fenton Run in five days, the pilot who landed on a comet to plant a surveillance tower so the Browncoats could spy on Alliance ship movements, The Captain who dove his damaged burning ship into the alliance forces and emerged to kill a hundred purple bellies before being captured. The stories go on and on -most were stories hanging around the germ of the truth. Yes he did the Fenton run in five but it was because he got tagged by Alliance guns and lost engine containment. His crew had to seal off the engine room with scrap iron while he ran the engines deep into the red. For that he was a hero, but all Jeremiah could think of were the three crewmembers that died of radiation poisoning while wielding plates.

Then war was over and the good guys lost. Jeremiah was captured and processed as a war criminal. Due to his battlefield commission, the alliance did not see him as a highly important hostage and he was placed in the Larkhill Reclamation Colony on Hera, along with all the other “somewhat” important prisoners and anyone else the alliance didn’t know what to do with except hold down and watch.


Posted on 2009-07-31 at 19:45:47.

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: soon


Soon. Been busy. Really busy. too busy. Buying orphans for toys too. Family matters ... and ...and ... and ...


Okay! I admit it! I'm a "so you think you can dance" addict. I need help!. I'm so weak.

Posted on 2009-07-30 at 20:01:34.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: PLEASE!


Yes you may. If Bromern gets some free time we will be golden!

Posted on 2009-07-27 at 18:43:04.

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: coming soon


Been on vacation with family, not as much free time as I hoped. I will be camping this weekend so no internet. Next week!

Posted on 2009-07-23 at 00:10:51.

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: Near completion


I had hoped to post the start this weekend but William was sick with a cold. I will be busy for the next week with work and the upcoming family vacation (we will be in Syracuse for the July 18-19 weekend for the Sterling Renaissance Festival). I will try to fit in some work on this campaign which needs a name....

Posted on 2009-07-13 at 12:10:40.

Topic: William Pictures
Subject: New pictures


Photobucket

Photobucket

Photobucket

Photobucket

Photobucket

Photobucket

Posted on 2009-07-11 at 16:23:01.
Edited on 2009-07-11 at 16:25:25 by Alacrity

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: Two down


MMV and Vanadia have finished their characters for now. I will post them later. So I have three completed sheets, one partial and one I'm waiting on. Once I have everyone's I will begin the game.

Posted on 2009-07-06 at 16:47:35.

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: Image


Don't forget to tell me what actor is playing your character. That gives a easy visual to the players.

Posted on 2009-07-03 at 18:29:53.

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: give me a moment


It was Canada Day yesterdat and today is my first day of my "new" job so I may be busy. I will look at what people have sent soon. Hopefully we can get started next week some time.

Posted on 2009-07-02 at 12:12:43.

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: if the reason is good


I think that a violin would be within reason. I can even build it into the full prequel to the adventure. Perhaps I could let everyone pick one item that they want from their past and have them "find" them or get them back.

Not a problem.


Posted on 2009-06-29 at 17:57:07.

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: where we are so far


I have a solid concept from MMV and Vanadia. Both are in the works for finalizing

YeOlde has sent me his and it is good.

Vesper is working on his in the detail oriented way I expect from Vesper.

Tann - I know you need me to do up the character but please give me something to work with soon.

Posted on 2009-06-29 at 15:14:28.

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: a few things


Vesper - if you can direct me to an ftp, I could dump the pdf there for you

Suicidolt - Thanks for the interest but we are full right now. I will let you know if that changes.

YeOlde - Got the character. Nice. Well not nice but you know what I mean. Sent you some comments.

Players - A note on money and equipment. You will be starting fresh out of a penal or holding colony. You will only have basic weapons (sidearm and hand to hand) and the clothing on your back. Depending on the backgrounds I get, you may have about 100 credits given to you by Alliance as "compensation".

The jist of the story is that all of you have been held in a backwater planet in a penal colony environment. A walled city, guards to keep you from escaping but no supervision within, food (protein packs)drops weekly and running cold water is all you get. This is where the alliance threw all the browncoats, unknowns, criminals, and scum they didn't know how to catagorize - at least here they could ignore you equally. The five of you came to work together in order to survive. now you are free and looking for work - sticking together for now because really you are the only people you can trust.

Posted on 2009-06-29 at 12:34:40.
Edited on 2009-06-29 at 12:40:07 by Alacrity

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: just after


Three to four years after war. I need to see characters before deciding for sure.

Posted on 2009-06-29 at 02:48:09.

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: No, That's it


Thise are the same rules. They haven't updated them There is a book on guns and ships but you don't need it.

Posted on 2009-06-28 at 22:16:30.

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: balance


You start with 54 points for attributes.

You don't need points for assets/complications. However majors are worth +/-4 and minor are +/-2. Once you complete your assets and complications you add up the points. If you are positive, you subtract that from your 54 points. If you are negative you gain that to your attribute score.

Example

You start with with 54 and then take three major assets and two minor complications. That is 4+4+4-2-2=8. Since you have more assets than complications you subtract 8 from 54 so you'd only have 46 attribute points.

Skills
You start with 20 + final attribute score. So in example above you'd start with 66.

Does this help?

Posted on 2009-06-28 at 17:04:50.

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: Okay


Let me make sure I got this

Tann - Pilot
MMV - Mechanic
Vesper - Tech
YeOlde - Gunslinger
Vanadia - Generalist

Note - just because I say Pilot doesn't mean you can't fight - I'm merely looking at your "major" talent.

So if you look at the start of this thread, there are detail on creating characters. As BDH, you have 54 attribute points to start.

If you can't get into the creation, at least look through the assets and complications and give me a few for your character. Same with skills.

Captaincy - I want to hold off on this issue for now. One reaso being you don't have a ship, your are five friends in a bar looking forwork. Secondly, I have been asked by three out of five for captaincy so let's play it out.

Posted on 2009-06-27 at 15:10:17.
Edited on 2009-06-27 at 15:13:20 by Alacrity

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: Please


Send me characters if you can. If you have the rules, we are playing on the "Big Damm Hero" level so you have lots of points to play with this time. If you don't have the rules, then just give me an idea of what you want to play - pilot, con man, gunslinger, soldier, sailor ....

So far, YeOlde has asked for Gunslinger and MMV has asked for Mechanic. You need to have someone with piloting skills and someone with tech skills (computer and the like). A good Generalist wouldn't be a bad idea either (Vanadia has suggested being a generalist).

Some conditions - this is no place for a companion so don't make a companion. This is very rough and tumble game, no seduction involved - (plus my daughter is playing).



Posted on 2009-06-26 at 18:32:08.

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: 4 or 5 - I can handle


Send me the character Vesper or post it here.I can squeeze in one more character.

Posted on 2009-06-25 at 11:21:58.

 


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