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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: summin' up


Combat Basics

A combat round in Serenity is only 3 seconds long. The idea behind the system is that it is supposed to be the fast paced cinematic kinda of fighting you see in the series, not the realistic world. You want realism, go elsewhere - this is a verse where the men are men and the women are all smokin' hot.

Life points are what the essences of life in this game, and they are Vitality + Willpower. So if you have d10 V and d6 W you have 16 life points. You can get bonuses through assets (Tough as Nails), drugs and cybernetic implants but they don't count for a lot. Life points are run as two sections, Stun and Wounds. You get the full amount in both (so 16 Stun and 16 Wounds)

In a 3 second round you may do one action - fire, run, dodge etc. For every additional action you take a step penalty. So if you wanted to fire twice - you be at -1 step penalty. So if you are D10 (agility) + d10 (Guns), you would be rolling a d10 (AGL) +d8 (Guns -1 step down) for attack. So you may do more damage but you are less accurate. If you wanted to dodge and fire twice, you would drop two levels of skill dice. You want to fire 3 times, dodge, run and seduce the barmaid - well you are going to run out of skill real fast.

Now your Innate Defense value is your defence if you are not actively dodging or hiding. If you want to focus on shooting, then you are using ID. That is 3+ your agility roll (Note this is my rule, the book is just the agility roll). So if Security guard is firing a gun at Bob and bob is firing back, Bob defence is 3+ his agility (d8 ) and he rolls a 7. So his defence is a 10 and the guard must roll 10 or over to hit. If you choice to dodge (agility + Dodge skill or athletics skill) as an action you get to use that but if you dodge and fire you will gain the step penalty.

When you are hit, damage is two part. The total roll of attacker - the defence of the defense equals the basic damage. Basic Damage is divided by two and split between Stun and Wounds. So Guard hits bob with a roll of 18. 18-10=8 so Bob gets 4 points to stun and 4 points to wounds. In the case of an uneven split, the extra point goes to stun. Now you add weapon damage. The guard is using a pistol so he does d6 wounds, and rolls a 4. So in one shot, Bob has taken 8 wounds and 4 stun. See how this game can get deadly fast considering Life points are rarely above 20. Note that as soon as you are at half of Life Points, you are at a -2 step penalty to do anything.

Once per (Game time) day you can make a "second wind" roll of either Vitality or Willpower and subtract the roll from your stun damage. Note that is an action. If your wounds total is reached, you must make an easy endurance roll every round to stay alive. This difficulty goes up by 4 every minute of game time. You take twice your LP in wounds and you are dead, unless a doctor is really close by. If you reach max of your stun, you are unconscious. If your wounds and stun together equal your life point total, then you have to make an average endurance roll every round to stay conscious.

Plot Points

Everyone starts with 6 plot points and you can use these in the game to better your roll or save your life. Now I play that each plot point is worth a d6. So you can ask to use plot points before making a roll of any kind. As well, in combat, you can ask to use plot points to regain some life points (stun or wounds or split).

you can use plot points to up a roll after you have failed but they are only worth a d3 then. So if you really wanted to make a shot and failed the roll, you can use up plot points to get what you want but it is costly.

You gain PP in the game by playing up your complications, doing really heroic (stupid) things that add to the story or playing out a role playing opportunity really well.

Armour

Bullet proof vests in the rules are very confusing. So for the purpose of my games, any armour has a AR (Armour rating). The AR will be 1-5. For every point of AR you have, the vest takes -1 Wounds away per hit, plus turns up to 8 wounds per hit into Stun. They also can take 10 times the AR points in hits before the armour becomes weak and will have a 10% chance per hit beyond max (accumulative) of failing completely. Furthermore you take an agility penalty and an alertness penalty on some armour. I will post a complete list soon but the one that all of you have is the one that does not have the penalty (Ballistic Mesh). Some Armour only covers certain parts so a location roll may be needed if you are wearing armour.


Posted on 2017-06-04 at 10:50:26.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Stuff


Actually, I have so much extra material on Serenity RPG that I should create my own web resource page. The Red Firefly Inn?


I have all the original crew character sheets if you are looking.

Hoping for time this weekend to do some updating.



Posted on 2017-06-02 at 13:26:40.
Edited on 2017-06-02 at 13:40:20 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: on that note


Anyone want to update their background description, send it to me or edit if you have the access.

Posted on 2017-06-02 at 08:57:59.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: coming soon


I am working on:

The write up to end the last adventure. Trying hard to keep it to a length that supplies some detail but not slip over to the novella stage.

The write up to cover some time between last and adventure and now and starting the current game.

Getting current game ready and involving GOB as he will be playing a character in the story.

Quick summary of combat rules and some equipment changes.




Posted on 2017-06-01 at 11:30:28.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Hurm


In attempting to resolve something with Tann I have realized that I need to re-read the rules and perhaps I will post a brief summary of important parts like combat, plot points, ballistic vest and using skills. This happens to me a lot where I develop house rules and then I assume they are part of the core rules. Two years later, I am surprised when I can't find them again.



Posted on 2017-05-31 at 07:06:31.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: working on it


It will take me some time to work out all the details. Please stand by.....

Posted on 2017-05-30 at 07:15:19.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: I thought about that


I don't want to bring the Destiny characters to Rocinante. Difference ships, different feels.

JC and Asher would not work well together. Grace and Wyatt would not work either. Grace ignores orders and would wire explosives into the hull of the ship "just in case". And can you imagine Grace and Willow as Grace borrows Willow's x-ray equipment all the time? I love the Destiny crew but they belong on the Destiny.

So unless there is a major objection, I will go forward with the crew as I have suggested. Having Jade and Sam together gives you a tremendous advantage in flight/battles because you can have one of them in the co-pilot seat. Jade also gives you a subtler fighter and a Tech specialist.



Posted on 2017-05-29 at 15:47:53.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: sam


I have something in mind to get Sam back but what went on between then and now is up to you.

You and Mmv should also work out how Jade and Sam know each other as that was established.



Posted on 2017-05-29 at 11:25:37.
Edited on 2017-05-29 at 11:33:51 by Alacrity

Topic: Dark Fantasy QnA
Subject: The doors closed side to side


The doors closed side to side with both sides moving - similar to TOS Star Trek.



Posted on 2017-05-29 at 07:25:06.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: here's the situation


As I see it, this would be the crew:

Captain: Wyatt Sung
Pilot: Sam Dash
Mechanic: Fenris (Wolf) Apollo
PR Man: Asher Talhone
Doctor and Contacts: Willow T
Tech and second pilot: Jade Storm (she wanted to play Grace but I could not see two mechanics on the same ship with a greater style difference)

Now I would like to start fresh so I will actually write an ending for the last adventure that will pull everything together and even help get Sam back to the ship. This way Eol and Grumpy Old Bear (GOB) do not have to wait around for the game to start with them.

I have talked to GOB and he will not be part of the crew but a passenger, part of the next adventure - Mr. Vile B. Trayer? No!!!

So give me a week or two to get things sorted out, get GOB up with a character, and write the narrative.

Now I do NOT get email notifications from the site anymore. No idea why but nothing. So please please please, if you need to get my attention, email me rbriant at gmail.com. Send a PM is fine but I may not get to it for days.

Posted on 2017-05-29 at 07:14:59.
Edited on 2017-05-29 at 10:13:05 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Hurm


Vanadia and Mmv have expressed an interest in joining up again. So that is seven.

Ok. Ok. Ok

I have to figure this out. Give me some time..

What was it about Rocinante that y'all love so much?

Posted on 2017-05-28 at 15:50:02.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Hurm


Did I say I was bringing it back?

Okay. For the sake of argument if I did bring Rocinante back, who would be interested in playing?

Solid commitment people. No maybes.


Posted on 2017-05-27 at 18:54:49.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: hello


Did someone call me?

Remember I do not get email notifications anymore, I do not know why so if you want my attention - email me, PM on FB or on twitter (@alacrity17)

I miss Rocinante/Destiny too. Losing Cathy and Veronica from the inn really took the wins out of my sails for the pbp games.





Posted on 2017-05-26 at 14:40:48.

Topic: Dark Fantasy QnA
Subject: pics



The Medbot

 photo TheDoctor.jpg


Orderly Bot
 photo orderly droids.jpg

Posted on 2017-05-26 at 13:19:58.

Topic: Titansgrave Adventures
Subject: More like Logan's run.


“We have no injuries... currently,” Máiréad spoke softly, “Please state the purpose of this facility? What is this place?”

As Tomiki, along with the others, waited for a reply he kept the blaster pistol ready for action.

“No injuries? No injuries?” the floating medbot said slowly as if processing the information. “Well then, I must collect samples then.” Suddenly, the glass doors behind you slammed shut with a violent “THUD”. Two doors slide open on the opposite side of the room and through them, two tall robots, all painted white with medical symbols come out. The have large clamps for hands and a syringe like devices pops out of each arm close to the clamp, they move towards you rapidly.

Outside in the hallway, Lum hears the loud slam of the doors and sees through the glass the approach of the bots and his friends trapped behind the doors.



Posted on 2017-05-26 at 13:14:51.
Edited on 2017-05-26 at 13:20:25 by Alacrity

Topic: Looking for players.
Subject: looking for a player


I have been told that Boo Boo has dropped out. So if anyone is interested in joining this game, please let me know.

Posted on 2017-05-26 at 11:04:30.

Topic: Dark Fantasy QnA
Subject: Sigh


I will NPC Mel to the end as this is getting close to finish. After that I will see if I get can get anyone for the game or start something new. If I do start something new, you three have first crack at it.


Posted on 2017-05-26 at 11:03:09.
Edited on 2017-05-26 at 12:59:07 by Alacrity

Topic: Dark Fantasy QnA
Subject: argh!


frag!

Posted on 2017-05-26 at 07:01:53.

Topic: Dark Fantasy QnA
Subject: this weekend


I hope to post this weekend

Posted on 2017-05-25 at 15:42:46.

Topic: Roll Call
Subject: here


Dm the Titansgrave Adventure. Used to run a couple of Serenity games here as well that I loved and the CWWLLO series of adventures.

Not here as much as I would like to be.

Posted on 2017-05-25 at 15:11:08.

Topic: Dark Fantasy QnA
Subject: moving ahead.


I will post for the room since Lum is checking out the elevator anyway.

Posted on 2017-05-23 at 10:43:59.

Topic: Dark Fantasy QnA
Subject: That is a very good question


The Doctor is talking in modern day common language which seems at odds with the age of this facility and the Saurian Printing.

Posted on 2017-05-23 at 10:43:04.

Topic: Ummm... yeah....
Subject: always good to see the Grugg.


Hey Brian. How are you?



Posted on 2017-05-09 at 15:42:39.

Topic: Titansgrave Adventures
Subject: Sickbay (60x60)


The glass doors open as you approach. The ceiling (30’ up) in this room is covered in curved mirrors and light, all aimed to illuminate the centre area of the room as much as possible. The walls and floor are bright white and there are six medical beds here, three in a row on either side. A robot floats near the centre of the ceiling, a cylindrical device with many arms and instruments branching from its main body. As you enter it slowly starts to descend toward you and says in a mechanical voice, “Please state the nature of your medical emergency?”

Posted on 2017-05-09 at 15:35:09.
Edited on 2017-05-09 at 15:37:37 by Alacrity

Topic: Dark Fantasy QnA
Subject: circling


When you can BB. If you get a post done by the weekend, that would be great.

I have Tomiki going to the Med lab, Rhyson following him and Lum over by the elevators. Is that correct? Just want to be sure of positions.......



Posted on 2017-05-03 at 12:53:07.

 
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