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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: Weird War II Q n A
Subject: contents of a dead man's place


Your actions has not really lead to searching yet but I will assume that eventually you will search the cabin, body and car.

Searching through the cabin finds a number of items that might be of use:

One SS dress uniform
One SS field uniform
Two black overcoats, leather
Numerous civilian clothing items (Shirts, pants, socks, undies, etc)
Numerous large knives, cleavers and bonesaws.
One luger with one full clip (8 rds)
One MP40 (Schmeisser) with three full clips (32)
One Gewehr 98 rifle (old -1898, but well cared for, holds five rounds) with 100 rounds in box
One hunting crossbow with 8 quarrels (one in major)

On Dead Major:
One blood stained uniform
One luger with a full clip
Wallet ($100 RM, some ID)
Keys to car, briefcase and cabin

Car:
One briefcase locked, paperwork inside and two spare clips for Lugar


Posted on 2011-01-09 at 14:25:09.
Edited on 2011-01-09 at 14:27:30 by Alacrity

Topic: Weird War II
Subject: the light


July 14th 1943, 2:30 am, Day Two of Mission

With McGuinness, Sarge and Brutal outside, Doc sees to the lady as best he can. The captain continues to talk to her, wondering what he is getting himself into with this lady. She is very composed considering the situation and obviously can handle herself well - better than some recruits that Luke had seen in his time. She doesn't seem surprised by much and her responses are cautious by questioning.

Outside, the three soldiers suddenly hear a loud noise. It is a harsh "whoosh" sound that is followed by the night sky being lit up with an unearthly blue glow from the south. It lasts for about 3 seconds and then stops, plunging the night into what seems like a darker blackness than before.

Inside, the noise is heard as well. Through the window, they can see the strange glow as well. Testing the fuel? The light does not flicker or waver like a flame, but whatever it is must be very bright.


Posted on 2011-01-09 at 14:17:48.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: The plan


No Ash would not be on board. The Plan was to fly to Newhouse, get the sheriff, fly to Regina, drop passengers/new sheriff off via shuttle so you could run to comet and get the ice and then return within a 14 day window, for which you were offered 3000 credits if you made the deadline. Ash was going to stay on planet, serve as sheriff and watch the shuttle while you are away. At the time we had lost Blammm and my thought were he'd just stay on Regina as sheriff after the adventure finished.

However we have a player now - Odyson has offered to take on the role of Asher. However we do have 4 years of history that he was catching up on and I have been bad about sending him summaries. Ash has never been annoying, he is a sweet nature boy with a heart of gold and a arsonal that would make Jayne jealous.

BTW - for the spacewalk, I am assuming that you will bring standard mechanic's toolkit. If you want to go armed, you need cases or they don't work. If you want fancy stuff, let me know.

Posted on 2011-01-05 at 13:20:49.
Edited on 2011-01-05 at 13:22:18 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: shoot


I was suppose to send you a summary and a few Ash links. my bad. Too wrapped up during the holidays. Looks Like you have caught up.

Posted on 2011-01-05 at 02:59:05.

Topic: Weird War II Q n A
Subject: Me me me


I will be posting soon to tell you what you find in the cabin and moving you along. I'm back!

Posted on 2011-01-04 at 18:01:20.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: back


Hoping to post soon to the game and get you going on repairs. Would love to see a post from Sam.....

Posted on 2011-01-04 at 17:59:15.

Topic: Continuing Where We Last Left Off Q&A
Subject: Back


I hope to move the game along by the weekend. So post them if you got them.

Posted on 2011-01-04 at 17:58:27.

Topic: Continuing Where We Last Left Off Q&A
Subject: Hurm


Someone needs to possess Arien with a randy female demoness again..... Just to get a post from him.

Posted on 2010-12-29 at 21:03:10.

Topic: And to all a Good Knight.
Subject: And to all a Good Knight.


Merry Christmas and a Happy New Year to all staff and members of the Red Dragon Inn. may your stockings be full of dice so you can always be lucky. May your New Year roll a critical success twice in a row.

See you all in the New year.

Posted on 2010-12-23 at 18:58:54.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: The rolls


Finding the problem outside the ship:

Wolf will be rolling d8(INT)+D12+d6(Mech Skill, plus leadership plus talented)+d6(1 Plot point)

Andrew will be rolling d12(INT)+D10(Mech Skill plus leadership)


Wonder if Olan's Die randonizer can handle this?

Posted on 2010-12-23 at 13:43:22.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: yes and no


Maybe. You'll find out in the new year.

Posted on 2010-12-23 at 13:12:52.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: great quote


I recently joined a cortex rpg forum that has some of the game designers and editors on it. In a discussion on River as a PC as she was in the movie(not the playable version in the book), the lead editor said:

River's one of those characters that behaves a lot like an NPC who sits in the corner and occasionally says things the GM wants the PCs to know, and then when the GM's girlfriend or boyfriend is a guest at the game the GM gives them River and they manage to take down a room full of Reavers with an axe.

I thought that was a prefect description.



Posted on 2010-12-23 at 10:41:59.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Sorry! So Sorry! We are so so Sorry. Just ...Well...Sorry.


I forgot about the leadership question.

What is a session online? We have been playing for four years! Imagine the need for a potty break!

I would say that Leadership and other assets can be used once per "crisis" in an online game. So you may the asset for this instance and if you need it again on planet or on the comet, then you may as it is a different crisis. If the crisis changes drastically then you could use it again. For example, if Wolf and Andrew miss the explosive trap, blow a hole in the ship and the crew is being sucked into the Black, then the crisis has changed drastically enough that you could use leadership again.

Does that help?

Posted on 2010-12-22 at 13:12:45.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Plot points revisit


So in the new rule, a plot point adds a die to the roll and the number of points is the larger die. (1 for d2, 2for d4, 3 for d6)

To me, I think a pp should be worth more than d2. So I was going with 1 point is d6, 2 is d8, 3 for d10 etc etc.

Assets and Complications were also changed to a die instead of a step increase. But I don't feel like redoing all the characters so we will leave them as is.



Posted on 2010-12-21 at 19:50:15.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: I like it


No liberty was too great.

Posted on 2010-12-21 at 15:54:44.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Good


Believe it or not, I like when it is rigged for the players. Better the chances you will find the hidden explosives and not be sucked into the black....

Posted on 2010-12-21 at 13:16:04.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: outside


Outside he is directly helping you so the rolls add up, less chance of a botch and faster completion time.

Posted on 2010-12-21 at 01:57:32.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Alone or together?


Are you going out alone or with Andrew?

Posted on 2010-12-21 at 01:31:33.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Tann


You need to find the source of the problem before you fix the parts, otherwise you could end up wit hteh same thing happening again.

Posted on 2010-12-21 at 01:24:56.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: At the store


Somewhere between Serenity and battlestar galactic the MW rules were generalized into the Cortex System RPG which made Assets a die and changed the plot points. Now I read these awhile ago and I need to look over them again, but the changes made assets and plots points more useful.

Posted on 2010-12-21 at 01:23:19.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: right but


Bromern is correct in his description of the plot point use but the Cortex rules changed the system after the serenity rules came out. Now a plot point add a skill die (so if your skill is d10, you get a d10) instead of a step up level. It makes the plot points more valuable as a step up in a die can still produce a roll of 1.

Let me double check the Cortex Rules as no one has used pp since I bought them.

Posted on 2010-12-20 at 13:21:45.

Topic: Weird War II Q n A
Subject: role playing


Love the role playing going on but I would ask that no one kills anyone before the holidays. Bad Karma....

Posted on 2010-12-17 at 16:08:13.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: yes


that is a good split. Just need to see what others are doing.

Posted on 2010-12-17 at 03:13:11.

Topic: holiday front page art
Subject: Thanks


A special thanks to Lance Card for working on the artwork and making MB possible.

And thanks to Olan for putting it up with a minimal of nagging from me.

And a special thanks to all of you who have enjoyed MythBreakers and taken the time to tell me and Lance. It means a lot to us.

Happy Holidays to All and a Mythic New Year!

Posted on 2010-12-16 at 19:11:02.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Plot points


Plot points are points you are given for playing your character well, especially use of complications but assets as well. Now the most you can have to use is 6 at any time but if you use them then you can get some back later.

Examples of Wolf earning plot points:

getting in the face of biggs when leaving the spaceport (Chip on shoulder)

Refusing to back down to union gang (tough as nails)

Fixing the hovermule brakes as you sped to the bank robbery

So you will get more over time. Everyone is such a great player in this game it is hard for me not to give them out.

Posted on 2010-12-16 at 17:00:06.

 
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