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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: busy

I am very swamped with work right now and so is Cathy and it looks like William is getting a cold. So please forgive the lag, I will post as soon as I can.

Posted on 2010-09-28 at 12:21:38.

Topic: Continuing Where We Last Left Off Q&A
Subject: busy

I am very swamped with work right now and so is Cathy and it looks like William is getting a cold. So please forgive the lag, I will post as soon as I can.

Posted on 2010-09-28 at 12:21:15.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: posts

I was hoping to post this week but I see I have only one post. I am away this weekend on a photoshoot up north so I will not have internet access. I will dedicate some time Monday to catching up if you guys can post over the weekend.

Posted on 2010-09-24 at 12:24:39.

Topic: Weird War II Q n A
Subject: time slipping

I was hoping to post this week but things kept getting in the way. I am away this weekend on a photoshoot up north so I will not have internet access. I will dedicate some time Monday to catching up.

Posted on 2010-09-24 at 12:23:17.

Topic: Continuing Where We Last Left Off Q&A
Subject: damn

I was hoping to post this week but things kept getting in the way. I am away this weekend on a photoshoot up north so I will not have internet access. I will dedicate some time Monday to catching up.

Posted on 2010-09-24 at 12:22:51.

Topic: Continuing Where We Last Left Off Q&A
Subject: with who? With what?

Don't leave me hanging.

Posted on 2010-09-23 at 18:40:41.

Topic: Zombies in Chicago Q&A
Subject: The Rules

For all you who join this game - I found the rules - yes I know they are misnumbered but I didn't write them. Olan disagrees abouts the importance of guns.

Rules of Zombie Survival.

Rule 1: Cardio: This one comes up in Zombieland and clearly makes alot of sense. How many fat people do you see at the end of the world when its zombies doing the ending?

Rule 2: Beware of Bathrooms: Really not just bathrooms any good apocalyptic zombie survivor should know better then going into a bathroom, small closet or any other small room with only one way in or out. Only thing stupider to go into then a bathroom is a movie theater. Lots of places to run around before you get eaten.

Rule 3: Seatbelts: Its a safe bet unless your a complete dumb dumb ( see rule #7 ) your not going to be hoofing it on foot in the event of a zombie outbreak. So when travelling on four wheels wear your seat belt. Nothing worse then finding yourself ejected out of your car into the loving and oh so hungry arms of zombies.

Rule 4: Doubletap: Carrying a gun is a great idea but it should never be your primary weapon. When you do end up using it for that last minute 'oh shit' moment remember to double tap. Its an emergency and thats why your using it and not your cricket bat so why skimp? One bullet more in the head will go a long way to ensuring your survival.

Rule 5: No Attachments: This is a tough one but you can not have attachments. If you got kids or a wife your less likely to survive then the gal or guy who has no attachments and nothing slowing him or her down. Or worse yet making bonehead decisions like 'going back into the room'

Rule 6: Travel in a Group: The best way to increase your odds of survival when travelling in a zombie outbreak is to make sure your a traveling buffet. Going it alone gives the zombies no choices but to eat you. Going it with the old man with the limp, the little kid who cant run and the middle aged woman with the plastic leg gives the zombies more options and you better odds you can run away faster then they can.

Rule 7: Keep the Dumb Dumbs Close at Hand: One of the most sure fire ways of making sure you survive is keeping the less intelligent as close at hand as possible. When you find somebody who asks you 'Whats going on? What Happened? Those are the ones you want with you. That way when the zombies come they are likely to stupid to realize its not Amway calling and run.

Rule 8: Kill with Efficiency: Its not about pretty its about efficiency. Alot of folks run for the gun cabinet where as the truly savvy go looking for the most blunt and effective way to destroy the brain. That can be anything from a baseball bat... to a toilet lid! Kill with Efficiency... dont use weapons that need something to work and use weapons you can swing over and over and over again. You dont tend to run into 1 zombie at a time.

Rule 9: Guns Are for Hunting, Not for Zombie Killing: This one is simple. Guns need bullets. When your running who has time to stop for bullets? Keeping a shotgun with buckshot on hand is important but only when your pinned in and need a quick getaway. Its not a proper means for killing zombies as they run out of ammo and need reloading. Remember a Cricket Bat, or Toilet Lid do not need loading!

Rule 10: Be Quiet: Its the end of the world as you know it so try to avoid squeeling like a 4th grade school girl and perhaps invest in some good sneakers. Nobody said you have to kill all the zombies and there is certainly no shame in sneaking around and surviving versus tearing around like a madman and ending up being an undead happy meal.

Rule 15: Know Your Way out! Nothing worse then a poorly planned escape. If your going to be a hero its always a good idea to plan ahead and as the rule states.. know your way out!

Rule 17: Don't Be a Hero: The hot chick who was totally gonna give you some is not worth becoming the undead. So when the going gets rough and the hot chick is about to get undead... its time to flee. No making a stand no ending up a brave zombie. Better to be a chicken liver live guy.

Rule 18: Limber Up: When either fighting a zombie or running from zombies its not a great time to be pulling a muscle or throwing your back out. So limbering up is kind of a must. Stretch it out a little.. it may save your life.

Rule 19: Blend in: Much as Shaun did in Shaun of the Dead its important to blend in. Whens the last time you saw a zombie try to eat another zombie? not easily done but with the right odor and smearing of goo on your face it can happen.

Rule 20: Find The Right Shelter: Shelter is key to survival but since we are already travelling in a group you should ask yourself why the shelter needs to be stationary. For me a motor home or large all terrain vehicle that seats a half dozen would do nicely. Plus when zombies arrive in your neighbourhood there is no last minute scramble to pack and leave. Just put it in drive and roll!

Rule 21: Zombies can't Climb. Much like you have never seen a zombie eat another zombie whens the last time you saw a zombie climb a wall? Well other then the debacle that was the remake of Day of the Dead which had spiderman zombies. Zombies can climb so find high ground if you do need to stop.

Rule 22: Be ruthless: Much like having no attachments being ruthless is key. When your bride turns into the undead, reach for the lid to the toilet seat and be ruthless. The weak and compassionate will not survive in the world of the undead.

Rule 23: God Bless Rednecks: Rednecks are loud, brash, well armed and ready to kick ass now and ask questions later. So when a redneck shows up in your group half drunk and rumbling louder then your humvee welcome him. Sure rednecks can attract zombies but they also are well armed and kill a whole lot of em when they do come for dinner. Best of all they are good bait for you to make your exit while he is making a mess of the zombies and before he realizes he just ran out of bullets and does the happy meal groan.

Rule 24: No Drinking. This one should be pretty plain obvious. Escaping zombies is tough enough as it is. How well do you think you will do after downing a couple shots of Jack Daniels? Drinking is not a good survival tactic.

Rule 25: Check the Back Seat. I cant tell you how many times somebody has eaten it or in this case been eaten because they are just not smart enough to check the back seat. Always check the back seat friends. Always!

Rule 26: Enjoy the Little Things: Its the end of the world. Dont sweat the small stuff. Loot a neighbourhood or two, trash a car, speed! Do the little things and enjoy em. Who knows how long you have to live!

Posted on 2010-09-23 at 18:12:28.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: how else?

Love. It conquers all.

Posted on 2010-09-23 at 12:14:37.

Topic: Zombies in Chicago Q&A
Subject: Guidebook

Saw this the other day and thought all the players in this game could use this.

Guide to being a Zombie

Posted on 2010-09-22 at 12:19:47.

Topic: Anagrams!
Subject: second

A Denied Revolting Horn

Posted on 2010-09-22 at 01:44:06.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: funny thought

The companion might not be a good thing. Remember how a Companion chooses her clients?

Sam walks down street when a beautiful woman approaches.

"Hi. I'm Natasha, the highest priced companion in the verse. I have choosen you to be my client."

"Huh?" Sam says bewildered.

Natasha deftly grabs Sam's hand and puts his thumb to a fingerprint scanner - the machine hums. "Oh! Well with the money you have and your credit score, you can only afford to have tea with me, and that will put in your some, well alot of debt."

"But I don't want tea!"

"Sorry but a companion always chooses her clients. You have no choice. Now if you are willing to harvest a few organs you don't need, you might be able to pay the interest. I know a guy who can do that for you cheap."

Posted on 2010-09-20 at 17:45:36.
Edited on 2010-09-20 at 17:46:27 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: wandering monster tables

Imagine what type of wandering monsters you'd have in Serenity?

1) Reavers
2) Reavers
3) Reavers
4) Pirates (who might be reavers)
5) Bounty Hunters
6) Companions
7) Ex-Reaver pirates
8. Hoodlums
9) even more Reavers
10) Wild and out of control lovebots

Posted on 2010-09-20 at 16:57:42.
Edited on 2010-09-20 at 16:58:02 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: No, you are jumped by wandering monsters

Yes you do get back to Rocinante without incident. As to whether the meeting is ongoing or done, depends on the posts really - but I'd guess in the middle. It will only take about ten minutes to quickly walk to the port authority.

Posted on 2010-09-20 at 16:43:30.

Topic: Loaded Dice #57: Mano a Mano
Subject: I voted

Ohh. Bladesinger in trouble.

Posted on 2010-09-20 at 14:50:31.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: posted

Not a big one but we need to move things along so we can figure out how things will play out.

Posted on 2010-09-20 at 00:34:16.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Not so fast

OOC: The way I read it and looked at timing, Wolf left before the meeting was called. If I misunderstood, then he can still be part of the meeting and the meeting with the dock manager can come afterwards.

Newhouse, Beylix, Rocinante, outside Asher's quarters, 1:25 pm, Day Three

The room that Andrew was given obviously belonged to a young man with a healthy libido and a great fascination with guns - judging from the decor. Neither imagery seemed to both the older lady showing him around.

“Thank you very much Ma’am! I hope to not be too much more of an inconvenience than I have already been.” Andrew said.

She wrote on her pad and turned it to Andrew "Passenger? Or staying? You know Wyatt from before?"

(you have time to answer before the call of the meeting)

Newhouse, Beylix, Inside Rocinante’s Cargo Bay, 1:40 pm, Day Three

Wyatt's call for all hands brought Ma and Andrew down the same corridor. Willow was already there, Sam was out in the town and Wyatt had seen Wolf leave the ship to talk to the dock hands about getting the fuelling going. The town folk had all vanished to their appointed quarters, except for John Blake who seem to be anxious about something. He moved quickly and with purpose to Willow's side.

"I'm sorry Miss Willow? Did I hear you say something about my son? I don't think I heard you right. Where is he?"

Newhouse, Beylix Outside Rocinante, 1:40 pm, Day Three

Wolf Looked around for someone to talk to but there seemed to be few dock workers around. He looked around for a few moment and spotted a pair of legs jutting out of an intake valve manifold on the Elephant class not far from Rocinante.

(Assuming something like "hey! What's going on here")

The legs pull back inside and then the person jumps out of the manifold to land near Wolf. It is a woman, grease covered in her workman's overalls and sweaty white t-shirt. A scarf holds back her brown hair and she looks at Fenris with green eyes, "Yeah yeah partner. I know. Listen - I got three workers out today 'cause they all ate steak at the Dew Drop but didn't ask steak of what. So I'm doing three jobs plus neglecting my own. Do you know how to operate a winch hose?" She asks with a smile that is both sincere and mischievous at the same time. ""cause I'se got as Fury 6000 ahead of you that takes liquid fuel. You fill'er up and then you'd be next on my list and I'd be eternally grateful."

(Yes, you can operate a winch hose. Lot of mining equipment use it.)

Newhouse, Beylix, Inside Edgar`s Place, 1:40, Day Three

Sam finished his drink and started thinking about leaving. The company good and he felt better than when he came in, but the girls were starting to look better and after a few more drinks, he'd be here all night. Over the course of the last few drinks he picked up a lot from these people - mostly that they all hate the sheriff, fear Pearson and wished that Weaver was running things here.

Sam said his goodbyes and exited the bar into the afternoon sun. He didn't run, but he walked with speed towards the space dock where Wyatt was no doubt waiting for him to get them the hell of this rock.

Newhouse, Beylix, Jailhouse, 1:40 pm, Day Three

Sheriff Arness walked into the jail house while whispering a merry tune. "I dare say Weaver, I think Darla will be walking funny for a good portion of the day. But I feel like a new man. I take the people are gone?

Ken looked at the sheriff plainly, "Yep. Off and gone but they haven't left planetside yet."

"And why not?"

Well, this young man who you arrested - his name is James Blake. Son of one John Blake, who I believe just hired Pearson."

"Really? Well that is interesting." Arness looked in on the gentleman in the cell that bowman once resided. he was lying on the bed in prison orange overalls and holding his nose. "Oh! Where's the suit?" the sheriff asked with the glee of a child at christmas time.

"Over in the closet."

"Fine. Get the port on the comm Weaver and get them to patch me a wave through to the ship they were on. I'm gonna change - after all, I'll want to look my best." He laughed to himself merrily as he snapped the suspenders on his pants off.

Posted on 2010-09-20 at 00:33:17.

Topic: What would you do with a million pounds?
Subject: what else

Beer and Wenches!

Posted on 2010-09-19 at 23:48:43.

Topic: Weird War II
Subject: No one home.

Sgt. Romo moved up the short wooden stairs to the cover terrace that surrounded the south and west side of the house. There were no signs of life, no response to his calling out. Once upstairs he looked through the nearest window, about the middle of the house.

Inside was a dining room and parlor. The large wooden table was set for dinner, tablecloth put down, a big stock pot in the centre and bread set out as well - just like everyone should be coming down for a meal. One chair, at the head of the table had been knocked over and laid on the ground. Moving to his left, he looked in on a big family room, comfy couch and chairs set close to a radio, a large fireplace with pictures on the mantel and hunting gun of some sort hung above. Two chairs were knocked over here as well.

Moving to the open front door, The Sarge saw that many feet had travelled through the doorways recently, by all the dirt tracked in and out of the house. Boot prints were easily seen in the dirt, going up and down the stair on this side of the terrace and down the driveway. To the north was a barn, though not a very large one. The door was also opened and swinging in the breeze.

Back at the end of the forest, the rest of the team looked on. McGuiness kept an eye on Romo through his scope. He couldn't see any movement from the house, even a brief look to the second floor windows hadn't shown anyone. Seemed strange that no one would be home.

Brutal and Jack traded some comments quietly as they stay on watch. The captain looked on wondering if this farmhouse could be a refuge for the team, or a trap.

OOC: If you move to check out the barn, you will no longer be covered by the sniper as the house blocks the way.

Posted on 2010-09-19 at 00:01:25.

Topic: Old Wizard: a new webcomic at the Inn!
Subject: woohoo

A scantily clad Nurse with a leather bustier ... oh wait....this is a PG site.


Posted on 2010-09-17 at 15:03:35.

Topic: Old Wizard: a new webcomic at the Inn!
Subject: Great stuff

Just love the creativity here.

Posted on 2010-09-17 at 13:23:59.

Topic: most silly superpowers
Subject: Ack. Pun fallout

My name is Alacrity and I support this smite.

Posted on 2010-09-16 at 20:14:10.

Topic: articles
Subject: no smite

I didn;t smite anyone. not even Grugg -- yet.

Posted on 2010-09-16 at 20:10:51.

Topic: articles
Subject: Belarus!

Where the heck is that? Near Baja? Someone get me a google map!

Posted on 2010-09-16 at 19:57:51.

Topic: articles
Subject: GRUGG!!!!!!!!!!!!!!!

Memo to self - Ban Grugg

Actually I like your items Lifespring. They have a comic sense to them that appeals to me.

Speaking of peeling - where is that Grugg???!!!

Posted on 2010-09-16 at 19:51:21.

Topic: articles
Subject: Thanks

Thank you for noticing my magic item section. Kinda surprised you could post your magic without my say-so though......

Posted on 2010-09-16 at 19:48:18.


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