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Topic: Destiny Flight - QnA
Subject: yea and no

Yes you are correct that there are emergency lights set up to come on in the case of power outage. They do run on battery power.

However, in this instance, the backup emergency lights are out as well and will be out for a few minutes.

There is a reason. Some of the crew will know why.

Posted on 2012-01-11 at 14:48:54.

Topic: Breaking the Fourth ~ A D&D Webcomic
Subject: Last Crusade

In Indiana jones and the Last crusade, the show indy pouring the holy Grail directly into his dad's wound. As well, there is a series of books based on D&D characters where healing Draughts were used directly on the wounds.

So I think you have a legal precedent there Rob.

Posted on 2012-01-11 at 14:45:49.

Topic: Breaking the Fourth ~ A D&D Webcomic
Subject: love it

Great comic as always. It is Fourth and Floyd day!

Posted on 2012-01-11 at 13:53:21.

Topic: Destiny Flight - QnA
Subject: Sorry

Been delayed on the PM's but RPN reaction was prefect for his character. One thing about the emergency lights is they do not come on immediately. All electrical systems are dead and the back up do not come on for five minutes.

Posted on 2012-01-11 at 13:21:18.

Topic: Floyd Hobart #7 - Winter Is Coming
Subject: Floyd Hobart #7 - Winter Is Coming

Ladies and gentlemen, the seventh episode of Floyd Hobart is now up. Hope you enjoy. Floyd takes on the Game of Thrones as a RPG. Remember, in the Game of Thrones yo ueither win or you die - often.

Winter is Coming

Please be sure to let Jing and I know what you think! We love comments.

Posted on 2012-01-11 at 13:05:33.

Topic: Are you ready for 5e? Do you care?
Subject: Ah basic!

I forgotten about the basic set. Dwarf, fighter, wizard, elf, cleric and thief were your classes. The stripped down simple combat system and only two levels of spells. I have a player who still thinks magic missiles are d6 because he started in basic.

Posted on 2012-01-10 at 19:49:56.

Topic: Are you ready for 5e? Do you care?
Subject: I'd settle for

A well written game system with clearly defined rules that are easy to learn, play and lend themselves to role-playing and not roll-play. You should only need three book max to play the game, with lots more as extras (I'll buy them out of curiosity, I promise!).

I'm asking too much aren't I?

Posted on 2012-01-10 at 18:41:10.

Topic: Are you ready for 5e? Do you care?
Subject: Are you ready for 5e? Do you care?

Forbes article on 5e coming

So the Wizzies are looking at 5th edition D&D. The Accountants of the Coast must have realized they spent all their cash on exorcising Gary's ghost from the basement and decided to make everyone buy the rules yet again.\

But my cynical views aside, what do you think of a 5e? Playtesters are suggesting it will be more retro and playable (that would be 2e but I'm bias).

So how would you redesign the D&D rules? What are you thoughts on the matter? Come out Come out all you old school, new school and I don't know what school players and give your opinions please.

Posted on 2012-01-10 at 13:43:25.

Topic: Audalis Dreaming QnA
Subject: the law of the game

I am looking at this as the Dungeon romp type game. Therefore you will leave, you will have one random encounter and then you will arrive at the entrance to the lair. Don't sweat the details.

Posted on 2012-01-10 at 02:20:52.

Topic: Audalis Dreaming QnA
Subject: yeah

I went a "cut and paste" too far

Posted on 2012-01-09 at 20:04:21.

Topic: Audalis Dreaming QnA
Subject: Yes the ranger

The Ranger has tracking as an ability but so does Crow. You listed it among your NWP Tann. So you are doubly blessed.

Posted on 2012-01-09 at 16:37:43.

Topic: Destiny Flight - QnA
Subject: much better thanks

I am doing well thank you.

Come now - you would get upset if i did't give you a gun fight sooner than later. This is Serenity. Without a bounty hunter/assassin or two, it is just a bunch of friends flying around in the black.

Posted on 2012-01-09 at 01:51:07.

Topic: Audalis Dreaming
Subject: Dark man playing dark lady

Bas was looking around the room at the reaction of the people. She laughed ruefully, "The money is good Crow - certainly more than we would get for clearing out rats from a church crypt or spiders from a forest. Sundel needs the trade route to be clear and the mayor has at least four lords who will tribute to keep the route free of threat. So at 250 each, I'd say the reward is what it is. I doubt the Mayor would entertain us to negotiation, besides, the longer we wait the more chances of someone else getting there first. " She motioned with her head towards a group of human sell-swords moving out of the bar in haste and then another group in the corner that were huddled in close and talking but watching the announcement of the cleric with a cautious eye.

"I'm in for a fight, never doubt it." she says, "But we have an edge - we know what we have fought and we have someone who can track them."

Posted on 2012-01-08 at 21:37:24.

Topic: Weird War II
Subject: Moving on

The hall now stands in deadly silence. Brutal is rescued from the pit without delay and the team moves into the room where they find their former companion Max Keller. He is looking good considering that he has been held captive and tortured. He has been beaten and the slash across his back has formed a deep red welt but all in all he is alive. the team is one man up now and you spend a few moments filling each other in and introducing Greta, explaining why she is with you and carrying a gun.

The dead soldiers give forth to you two more lugers with two clips each. Two more machine guns and two more rifle, with a total of another four mags for each type.

There is a set of double doors at the end of the hall and three doors on the north side of the room. A set of steep stairs going straight up are also on the north side near the doors to the east.

Greta points to the double door. "The way to the crypts should be through there. It was once a wine cellar, " She points to the doors to the north and east, "and that should be the kitchen, unless the nazis have, how do you Americans say it? - renovated."

Posted on 2012-01-08 at 21:26:15.

Topic: Audalis Dreaming QnA
Subject: I know

I will play for her or ask vanadia to step in.

Posted on 2012-01-08 at 20:28:28.

Topic: Destiny's Flight - A Serenity RPG
Subject: Going gets tough

Destiny Bridge, Day Two of Journey 1:10pm ST

Looking coolly as he could Jon said,” Wuo Jai Jeong Yi Chi. (Let me repeat myself ) We have a contract and we plan to honor it. Have a good day Mr. Chung.” With that said Jon clicked off the wave abruptly, “Tess, Jio Weh Sung Chiuh. Let's just get the hell out of here! Show these locals how this lady can dance. Save the big burn for a surprise.”

“Aye Capt’n” Tess responded immediately, “We’re dancing pretty hot as it is, but let’s see if I can’t coax the beat up a notch.” She reached up and readjusted the goggles placed over her eyes, and prepared Destiny for a little bit of reckless speed.

“Did you want me to check in with Decimus and inform him of our current plight and see about getting some ground support for the delivery or would you rather I leave the Baron in the dark on this one?” Jason asked as he crossed the bridge to the Com station, “It’s up to you Cap’n, I just work here.” Jason sat down at his console bringing it to life with a few quick gestures that spoke of long practice with the equipment and started checking the local times of his informants figuring out who to call first.

“Jason you’re the silver tongued devil of this crew when it comes to talking information out of social circles so go for it. It might not be a bad idea to compliment the Baron on his choice wine being so popular that we were offered to sell it before we got there. If he asks let him know some local named Chung must have thought he could improve his status by delivering the cargo. That should send alarms yet keep us looking innocent. I figure the Feds will be monitoring the waves so try to do it with straight face. Do your best spin. Having your Captain looking Chwen is not always a bad thing. Better they should under estimate us.”

As Tess moved the throttle up, the engines purred like a kitten but grace suddenly cocked her head and moved out of the bridge mumbling something about the left rear manifold was about to go and having work to do. The finest of sound could set Grace off towards the engine room or into the ducts and air shafts of the ship.

The wave did not hail again and there was no sign of attack or danger so Tess kept course as The Captain and Jason discussed who to call and why. With grace and Ken now gone from the bridge, she didn;t feel so closed in as before. Only so many people could fit up here.

Tess completed the sweep she was doing and the "destination" that Mr. Cheng had given helped her.Destiny was a great ship but it's sensors were only so good but Tess found the Arrowhead's pulse beacon signal and was able to find coordinates. Tzu Mieh was its name and it was hiding by the asteroid they mentioned and it is moving to intercept. However it didn't wasn't moving fast enough to be concerned , like it was waiting for something or perhaps had a technical problem. She could even make out the ship though the glass of the bridge window as Destiny passed by the asteroid.

Suddenly there was a flash of light so bright and the Arrowhead was gone. No sound in space robbed the brilliant explosion of its drama but in a instant the ship was destroyed.

Tess gripped the controls desperately, knowing what would happen next but unable to stop it. She barely had enough time to scream "Brace for Impact!!" into the comm. The shockwave from the blast rode out across the black, slamming into Destiny and threw it across the black like a leaf in the wind. Luckily no other ships were close by to risk further impact or collision.

Jon and Jason were tossed to the floor of the bridge. The electrical system shut down and the engine when offline immediately from the strain. The sound of things hitting the floor and glass breaking can be heard throughout the ship.

You are adrift in the black.

Arrowhead Courier Tzw Mieh Bridge, Day Two of Journey 1:00pm ST

Wang Cheng turned and looked at the man in the distance behind him. The huge man with the battle armour and the automatic weapon in his hand pointed directly at Wang's head. "We did what you asked for, and they have refused. Do you wish me to hail them again Agnat?"

The man smiled, "No. I believe our business is done here. Just let me get to my ship and you can be on your way. I have learned all I need to know. Wish I knew what type of ship that was though, it is gonna bug me now. I want you to move to follow them, as if you are interested but don't try to catch them."

"If you wish us to." Wang signed to his pilot to do as Agnat said, "And our payment?" Wang asked carefully, still eyeing the weapon carefully.

The armoured man picked up the case beside him and flipped it open in a practiced flourish on the counter. Inside were stacks upon stacks of alliance credits, bundled neatly. "As I said. Sorry about the gun but I had to know you wouldn't try any funny business. Now gentlemen. I bid you farewell." and with that he stepped backwards out of the bridge and up the ladder to the airlock where his one man ship was coupled. He slipped inside the and shut the door and released the airlock. His ship immediately lifted off the hull of the arrowhead and drifted away as it moved around the asteroid. He spun the ship around and moved in the opposite direction. Great thing about this single man ship he had, it could do an incredibly fast clip on short range. Just as he was far enough around for the moon to protect him, he pressed the button on his wrist band and laughed at fools would don't check the cases that money is carried in. By the time he swung around, the black ship would be dead in the black and easy pickings.

OOC: Positions
Tess, Jon and Jason are on floor in the Bridge
Ken is on floor is Rec room #2
Grace is knocked down in the Engine Room #15
Dr. Stephanie is on floor in Infirmary #20
Some of you will receive PM's with additional info.

Posted on 2012-01-08 at 20:27:04.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Had to steal the line

Hornsilver Mine level 1, Regina, Frisco, Day Nine 12:10 am Planet Time

If Brigit is effected by Willow verbal barbs, she shows nothing of it as she looks down the new hole in the ground. "You know, for a moment I thought you were bluffing me Willow." she says with a big smile.

Sam goes down the ladder first, followed by Brigit. After a short time, Sam calls out and all clear and Willow and Wyatt go down the shaft to the corridor below. the door above closes behind you but a quick test shows that the release on this side will reopen it without a code. But as Willow descends she sees a small red glow on the opposite side of the hatch. It is a panic button, she recognizes from her medical training for labs that would be working on dangerous pathogens. The button would seal the doors and override all codes in case of a hazard release - which would trap anyone inside forever.

The walls of the drift are formed of rusting hull plating. Its sides slant slightly inward towards a narrow roof supported by steel reinforced trapezoidal arches placed every few feet. The plates are from a ship, that is sure for some are stamped "Warning Exhaust Pipes", Avionics Access C" and "Ground power Connector". Wyatt finds a small registration sign reading "Lucius Newberry - ComTrans - Boros". Brigit smiles widely upon seeing the plate as well. "No doubt now sugar. We found the treasure."

The end of the corridor opens onto a large oval shaped room with concrete arches supporting a domed ceiling of fitted hull plates. Near the edges of the floor are the remains of three big crates. Willow spots a faded cover from one of the crates label in english and chinese - "Control 98242683 - Quarantined Cargo. Do Not Open. Biohazard."

The objects in the centre of the room catches your attention. Three sarcophagi fashioned out of shaped concrete form a triangle in the centre of the room. The top of each sarcophagus has been formed so that it looks like human bones. Chinese figure cross each sarcophagus Jwei Gai Won Se (So guilty as to deserve a thousand deaths). Each lid has matching seals made of metal.

Sam whistles loudly at the sight of the stone coffins. "This ain't no mine." he exclaims, "It's a tomb."

Hornsilver Mine - Topside, Regina, Frisco, Day Nine 12:10 am Planet Time

The hovermule banks up the hill and then Wolf swings it around and comes to a stop. There, before them, is the one shaft to the mine. Not much to look at really. the old building that used to hold the lift for the mine is broken down and faded. The roof is completely gone and the windows smashed out. The twisted metal of the of harness for the lift engine stands like an old armoured warrior over the mouth of some dungeon of Earth that was. the shaft would be about 20x20 feet in size. There is a cover over the shaft, made of quarter inch thick steel plates and 2x4 wooden beams. Which is why Wolf had spun the mule around before stopping. So he could use the winch and pull the cover off. But as you get closer, you see that someone has already been here and opened up a corner of the cover so to slip underneath. Looking down the dark of the shaft, there are many handholds available and the safety ladders mounted to each wall (for when the lift was busted) are still intact.

Posted on 2012-01-08 at 19:23:10.
Edited on 2012-01-08 at 19:25:29 by Alacrity

Topic: Audalis Dreaming QnA
Subject: I don't think so

I thought it was an excellent post as all have been so far. Thanks for the first posts.

Posted on 2012-01-07 at 22:21:26.

Topic: Audalis Dreaming QnA
Subject: gold and silver

The concept of a gold piece as a standard of currency used by the populus is not realistic. A silver piece would be more likely used and it wouldn't have that much silver in it.

So a leven is your standard coin (dollar, gp, credit, whatever) and a fuscat is worth 8. In the base D&D system, you are being offered the equivalent of 8000 gp, in a world where 10 leven would keep you room, board and food for a week (not luxury, mind you).

Does that make you more excited?

Posted on 2012-01-07 at 18:28:38.
Edited on 2012-01-07 at 18:31:17 by Alacrity

Topic: Audalis Dreaming QnA
Subject: healing kit

What kind of healing kit did you have in mind? Bandages? Gauze? Herbs?

Posted on 2012-01-07 at 03:52:20.

Topic: Audalis Dreaming
Subject: Audalis Dreaming

It began in Portua, capital city of Pardinal where a group of merchants were moving a large caravan of goods to the city of Sundel to the north. As with many merchants, they wanted bodied more than skill and were hiring the green and the very green as guards. Not that you had much experience, but you had enough fights under your belt to know what to expect and enough sense to take ready cash when it was offered. But the merchants were thinking that lots of armed men were the way to go.

So you struck out over the hills and pastures of Pardinal towards the Railir Peaks. Somehow, the six of you ended up around the same fire on the second night and found that you liked each others’ company more than the brash bragging of the young ones and the depraved games of the hard up soldiers. Two Khords, Two Syls, a Keldan and a Human princess – sounded like a bad punch line but you didn’t care. You at least respected each others’ privacy and the lady could sit and eat without fighting off unwanted hands.

Once you were in the Railir though, things got bad. You were attacked at night by creatures as soon as you were far enough in not to turn around. They were humanoids with rough hides of gray or brown, no hair, tendrils across their faces and as evil as evil could be. They attacked on mass and without fear or fatigue. They would take your fellow guards when they fell and eat them alive or torture them in sick disgusting ways so that their screams would echo through the mountains. You had heard whispers of these creatures before but never this far south – the Cruniak!

The six of you were able to work together and protect the caravan leaders and get through the mountain pass. It wasn’t easy, and you spent many a night without rest. The mage’s spells were very beneficial as was his ability to fly above the battle. Bjarki the Khord warrior was a battering ram against the wave of Cruniak. Gamard, the other Khord and cleric of Solanis kept you alive though healing and the use of light spells that seem to drive the creatures off. Crow used his bow and throwing daggers to great effect and also Talon’s bow and dual short swords were always at ready. Bas, the female gladiator held off the attacks with shield and disemboweled them with her short sword. You learned to watch each other’s back and made it through. But you were the only six guards to survive out of the thirty hired.

So it was that the merchants gave you each 100 levens each as a bonus for your bravery and you are enjoying a congratulatory drink at a local tavern called “The Red Dog Inn”. It seems that you may all end up going separate ways now when suddenly there is a bit of a commotion outside. A man comes in and loudly tells the bartender “Hey! The Mayor just posted a 1000 Fuscat reward to any person or persons who can go after the Cruniak, wipe out their lair and bring back the head of their leader! Woooie! That’s a lot of money! If I was an younger man, i’d be sharpening my sword right now. Hey, give me a Bulleye! Now in my days I was...”

The old man’s story is lost in the eruption of chatter. You all look at each other across the table, some with grim determination, others with carefree smiles. Yes, that is a lot of money.

Posted on 2012-01-06 at 21:26:27.

Topic: Audalis Dreaming QnA
Subject: no problem

Look up - Characters in AD (which is Audalis Dreaming). You will notice at the top of the column, there is a link as well. All the threads will be linked when i am done.

Posted on 2012-01-06 at 20:45:23.
Edited on 2012-01-06 at 20:46:17 by Alacrity

Topic: Characters in Audalis Dreaming
Subject: The Lady

Picture is temp until Lady Dark gets back to me.

Name: Sebastianne Darkhold (Bas)
Player: Lady Dark
Race: Human
Class: Fighter
Level: 2

STR 17 +1/+1 to hit and damage
DEX 18 +2 reaction, +2 missile, -4 AC
CON 15 +1 per die
INT 13
WIS 12
CHR 11

AC: 0
HP: 22
WofP: Gladius (2), Dagger, dagger thrown
Non-Weapon Prof: Blind-Fighting, Animal Lore (horses), Heraldry, Seamanship, Survival, Endurance, Running, Jumping, Armourer

Weapon: Gladius, dagger (1), throwing daggers (3)

Equipment: Piecemeal Armour ( Pieces of different armour put together to protect as well as chain AC 4), Small Shield, Backpack, Bedroll, Cloak, Torch, Iron rations, flint and steel

Sebastianne Darkhold was wealthy, spoiled, and completely unsatisfied with the expectations placed upon her - to marry, to breed, to run houses. During a heated argument with her parents over the proper disposition of servants, Bas decides she has had enough and walks away from it all. Taking her own meagre savings and a very small bag of clothing and supplies, she steals a horse from the family stables, and heads off into the sunset.

Her intention was to find the most deplorable job, by her parents standards, but could not bring herself to become a paid lady. And she was terrible at a servants life. I mean, she was just terrible. She tried bar-wenchery, but that was short-lived, as well, and then tried her hand as a deck hand on a ship. And was kicked off, for being bad luck. She was terrible at just about everything she did.

As it happened, she was walking back to her little bedroll in the woods one evening from bathing in the stream, when she was beset by three drunken louts. Fighting naked is difficult, fighting naked with long wet hair constantly slapping you is harder. And yet, she beat them senseless, barehanded. She wasn't sure if it was a fluke till she entered the local underground fight circuit, and soundly trounced four more opponents. THIS was a truly marvellous thing, because her parents would have fainted had they seen Bas in the ring.

And so Bas earned herself the monikers The Blueblood Brawler and The Hitter. The last one wasn't terribly clever, it was given to her by a simpleton whom she had defended one night, and overheard by members of unsavoury groups, and it just stuck.

Physically, Bas appears very much like a princess. During the day, she tries to remain somewhat respectable looking. Bathed, at least. Long black hair reaches to just below her shapely rear. During fights, she keeps it bound in a long ponytail that she tucks down the back of her shirts. Black hair, Blue eyes, great skin. Bright, but not scholarly bright.

Posted on 2012-01-06 at 20:16:22.

Topic: Characters in Audalis Dreaming
Subject: The Winged Mage


Name: Wanwa'er (Wan)
Player: Tiamat5774
Race: Kelden
Class: Mage
Level: 2

STR 10
DEX 17 +2 reaction, +2 missile attack, -3 AC
CON 16 +2 per die
INT 18 +4 mana +7 NWP
WIS 16 +2 to saves vs mind based attacks

AC: 7
HP: 12
Mana: 8
W0fP: Crossbow, Dagger
Non-Weapon Prof: Blind-fighting, Spellcraft, Survival, Astrology, Reading/Writing, Lore (Keldan), Lore (Sylvari), Lore (Occult)

Weapons: Light Crossbow with quarrels (50), Dagger

Equipment: Belt, Boots soft, Breeches, cloak, good cloth, gloves, Knife sheath, plain brooch, tunic, vest,
Backpack, belt pouch large, bolt case, Flint and steel, Lantern bullseye scroll case, Lamp oil (1 flask), parchment 10 sheets, rope, silk 50', tent small, Whetstone, writing ink

Spells in Book: (7) Burning Hands, Sleep, Magic Missile, Detect Magic, Protection from Evil, Armor,Identify

As a toddler, Wanwa’er, as he became known to the Sylvari, was very inquisitive and the shyness of his culture was not yet engrained in him.

The Sylvari, since discovering the Kelden on one of their tri-annual Griffon hunts, have struck up a mutually beneficial trade agreement. The Sylvari stop by multiple tribal villages in the mountains to provide repairs to weapons and tools traded in the past and to trade new weapons tools in return for goods to supply their hunt.

During one of such visits, a toddler, curious of the new visitors, climbed into one of the carts and began exploring everything he could get his little hands on. He found some preserved dried fruit and ate heartily, then fell asleep in the food stuffs.

By the time he was found, the weather was changing dramatically. Some of the harshest weather began to move in and prevented the Syls from returning and made them move out of the region. They attempted to contact the Kelden but communication was limited and by the time the news of the child was delivered, the Kelden had already declared the child dead and in their society that was permanent and an act of the gods. Furthermore, as he developed magic skills the kelden would have rejected him for those reasons alone. The Sylvari did try to explain the mishap as best as they could to the Kelden and the Kelden's reply roughly translated was this, “He left, curious about you and your ways. Let him, who is dead to us now, continue to learn your ways.” The Sylvari would not abandon the boy, so they were stuck with him.

Wanwa’er had learned the Sylvari language fluently, ably removing any whistling and chirping from his speech, allowing him to learn the magical arts as the Sylvari have come to know magic. He was treated a little better than an outsider, and more than a pet curiosity. The Sylvari found that Wanwa'er could be trained and so he was.

It was about his 9th year of age, which the owners of The Crowmarhte Brothers Traveling Circus and Daredevil show took Wanwa'er in for the potential they saw in him and his wings, plus a literate savage would no doubt make for an interesting side attraction, and that was how he was treated for a long time.

That was when he met Maithias Crowmarhte. He was one of the few that didn't treat him as a sideshow act. Maithias was the closest person he had to a friend, and as their friendship grew, Maithias would help Wanwa'er with his speech. Wanwa'er's interest in magic grew during that time and he became one of the first in his generation of Kelden to be able to wield magic abilities. Thanks to his new friend, the others in the circus also began to treat him as more a civilized being and less of a curiosity.

Good times were enjoyed by both, and you could almost say they were joined at the hip at times, but dark times must fall and all good things must come to an end. Just as Wanwa'er found where it seemed he belonged, disaster befell the circus.

Traversing through the lands of Ertain, the circus folk were attacked by dark folk from Sendra and swiftly destroyed the Circus people and wagons. All Circus hands died in that attack save Maithias, who now goes solely by Crow, and Wanwa'er who was able to fly his wounded friend out and save him from a deadly fate.

Always in need of work and financial boons, the two have had many adventures and jobs together. Then the Mayor of Sundel put out a call for those who would venture forth and hunt down a vicious creature known as a Cruniak.....sounds just like their cup of tea.

Posted on 2012-01-06 at 20:14:47.

Topic: Characters in Audalis Dreaming
Subject: The Ranger


Name: Tâlyonaas Faelandaerl (Talon)
Player: RP Noob
Race: Sylvari
Class: Ranger

STR 17 +1/+1 to Hit and Damage
DEX 18 +2 reaction, +2 Missile, -4 AC
CON 16 +2 per hit die
INT 10
WIS 11
CHR 14

AC: 3
HP: 24
WofP: Short Swords (2), Longbow (2)
Non Weapon Prof: Blind fighting, Endurance, Hunting, Running, Set Snares, Reading/Writing, Bowyer/Fletcher, Tracking, Two Weapon Fighting, Animal Lore, Wilderness Lore, Sylvari lore

Hide in Shadows: 15% + 15 = 30%
Move Silently: 21%+20% = 40%
Bow bonus - +1 bonus to attack rolls with long or short bows.
Sword bonus - +1 bonus to attack rolls when using a long or short sword
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door..

Dual Sylvari-made Silver short Swords
Sylvari Longbow with 40 white-fletched arrows

Equipment: (worn)
Sylvari Studded Leather armor (well made)
Boots, soft
Belt w/buckle
Pouches, Small (2)

Equipment: (Backpack)
Map case
Flask of Oil (Lamp) x2
Paper (sheet) x2
Writing ink (vial) with quill
Rope (Silk) 50ft -tied outside backpack
Candles x2
Torches x2
Wineskin - tied outside
Herbs & seasonings, various (small wooden box)
Venison (jerked) - 3 days
Sacks, Leather, small x2
Sack, Leather, large
Whetstone, weapon oil and cloths

Known History:
Tâlyonaas Faelandaerl, known simply by Talon to his non Syl friends, is a Sylvari Ranger. He has typical Syl features; tall, almost 6 feet, pale skin, violet colored almond shaped eyes, and long blonde hair pulled back behind his pointed ears and held in place by a thin silver chain with clasps on the end which show his Family seal.

He wears Sylvari made light armor, a long bow often clasped in his hand, a pair of Sylvari made Silver short Swords tucked on his back behind a quiver of long white feathered shafts.

Talon is young for a Syl, barely over 100 years old, having spent most of his life in his home. He was born in Vanima Romen, the Capital of the Southern Sylvari Kingdom of Mealamin. The young Syl’s family is considered royalty and Talon himself is 23rd in line of succession to the throne; though barring any massive tragedy he would never sit upon any Sylvari throne. His family however has high hopes for him later in life to lead their family.

He left his home a few years ago on a pilgrimage to go out among the other races of Audalis; to learn from them and to experience what the world has to offer. He wants to find his own place in the world and to one day return to his people a better person able to serve his people and his family in a superior fashion.

Posted on 2012-01-06 at 20:13:35.

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