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Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: sunrise, sunset


Newhouse, Beylix, Outside Jailhouse, 1:00 pm, Day Three
Moments passed in the standoff between the sheriff and the Captain; the Frisco gentlemen not sure if they should move while the sheriff had guns drawn. Pearson attempted to make peace by immediately handing over his sidearms to Wyatt by unclipping his gunbelt and handing it over. But there was a tension in the air.

Then the deputy walked up to the scene with a large bundle in hand. He seemed obvious to the incredulous stare of the sheriff. Weaver nodded politely to the captain and the men on the mule. “Gentlemen. Thought you might need this.” He said and rolled out a clean while linen blanket to wrap the body.

“Ken!” Sheriff Arness yells, “Aren’t you suppose to be somewhere?” He makes a head gesture to the jailhouse.

“Think there’s been enough killing Sheriff? Why don’t you tend to Darla and I’ll take care of these gents, see them on their way. “ Ken says as he quickly but respectfully wraps up Chad’s body with the skill of a man who has done this before many times. He lifts up the body and hands it over the railing to the folk waiting there, “Truly sorry for your loss.”

“Right.” The sheriff lowers his guns and starts to back away. “Remember Weaver...”

“I know, kill em dead if they stray.”

“Right.” And without a nod, the sheriff walks backwards toward the jailhouse and the bar called Emmett’s.

Ken sighs deeply, “Mr Bowman. I hope you found the work you wanted. I think it would be best for all if you got to moving.

With the body loaded on the mule, and in a minute everyone who was coming as well, the hovercraft swayed a bit but stabilized under Wolf`s steady hand and moved down the street and towards the spaceport. Behind you, the deputy goes from family to family, asking how they are doing and if their youngun`s are okay after seeing the death of Chad Sloat.

Newhouse, Beylix, Beside Edgar`s Place, 1:00, Day Three

Willow pushed Benny out on to the McClarrin Ave. Down the street was the tall towers of the spaceport and the shrinking back of a hover mule that was oh so familiar to Willow. Too late to call for a ride, Willow looks both ways out of habit and sees a familiar person entering the bar they have come out beside. It was Sam!

Newhouse, Beylix, Inside Edgar`s Place, 1:00, Day Three

Sam entered the bar and looked around. There were a dozen men in the room, four ladies and a thin tall man behind the bar with dark eyes and a greasy apron. Of the patrons, six were smelters by their overalls, flannel shirts and small burn holes all over. The other six were ranchers, with dungarees and chaps, big hats and fancy belt buckles - probably from the outskirt farms in town looking for cheap drink and women. A few from either party size you up, but don`t seem too interested. Six of them, 3 and 3 of each sit at a table playing poker while the others look on with the ladies in tow. The women are whores, and not the good kind, heck not even the average. If Sam were to be so inclined, Willow would be pumping him with immunization shots for a week.

“What y’ll have?” Asked the bartender in a tone that suggested no nonsense or tabs was allowed here.

(assuming you order whiskey)

Bartender puts a shot glass down and pours you a glass, half way and then waits until you produce coin, after which he fills it all the way and even gives you a fleeting smile.

There is a scrape of the chair behind Sam and he looks over his shoulder. Seems one of the smelters doesn’t like the hand he’s been played.

“Gorram it!” he says and pushes away the girl leaning on his shoulder. “Git off Mary! You messing with my luck.” He says and pushes her away. As he does, she loses her footing and crashes to the ground hard.

“Hey! You stoopid ijit! Don’t hurt her!’ one of the ranchers leaps up and pushes the smelter hard. He stumbles backward.

Then the other smelters are on their feet, “Go back to humping cattle ranch-boy!” one of workers punches the rancher hard in the face. He stumbles backward and bumps hard into Sam, knocking the drink out of his hand. Without a word to Sam, he goes back and the men begin to fight. Fists only, no one is drawing a weapon or pulling a knife and by the distance the girls are giving, and the bored look on the bartender’s face, this isn’t the first time either.


OOC: Wyatt and all will arrive at the ship and find Sam, Jimmy Blake and Willow are missing. Ma will fill you in on what she knows (Jimmy and Willow left together, heard the name “Emmett’s “, The dock workers are in the middle of fuelling Rocinante and will need a few hours more. Willow isn;t back! Sam isn’t back! Jimmy isn’t back and is that a ham hock? ).

Sam, your call but you are in a bar brawl and one of them spilled your drink and didn’t apologize.

Willow, which way? To the ship or after Sam. If after Sam, you will walk as the bar fight starts.

Wolf, you can go talk to the dock workers about speeding up the fuelling, or use the few hours to do more work on the ship.

Bowman, you get to meet Ma and settle into your new home.



Posted on 2010-08-24 at 02:22:19.

Topic: Continuing Where We Last Left Off Q&A
Subject: Sorry dear


for making store bought soup taste bad. I did leave the leftovers for you, but you must have left them behind. Which means that Veronica probably got to them.


Posted on 2010-08-23 at 17:58:40.

Topic: Continuing Where We Last Left Off Q&A
Subject: no one is gonna die


no PC's will die......



this Round.

Posted on 2010-08-23 at 16:55:34.

Topic: WWII Horror LFP
Subject: hold on a sec


Let me try first.

Posted on 2010-08-23 at 15:45:56.

Topic: WWII Horror LFP
Subject: finally


i have internet at home again. Woohoo! I need to get this game organized and the characters set. I am hoping for a weekend start. However, I am missing one player, as Sansiro has not got back to me. We could go with only 4 men or I can try to drum up another.



Posted on 2010-08-23 at 15:26:09.

Topic: Continuing Where We Last Left Off Q&A
Subject: well


Last time I asked a simple position question I got the whole "we're gonna die' chorus. Just trying to avoid that again. Hoping to post to this game and Roc today. It was later than I thought it would be to get internet back at home and I was making a Beef Bourgigeon with French Onion Soup so I lost track of time.

Posted on 2010-08-23 at 15:22:44.

Topic: Continuing Where We Last Left Off Q&A
Subject: don't freak out


Is Arien left or right handed? No wrong answer. Niether result will lead to your death, I just need to know for my post.

Posted on 2010-08-23 at 14:49:41.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Well


I imagine it will all come down to Daddy, who will have a wave waiting for him when he gets back to the ship. I imagine his first question will be to Willow to confirm his son's account of what happened.

Could be interesting.

Posted on 2010-08-20 at 16:41:54.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: looking good


Just need a Willow post and I know that Cathy is planning one so we should be able to move this weekend.

Will you ever get off this planet? Will you ever find one you want to stay on? Tune in next time for the shocking conclusions.

I'd like to say you will be going home but unfortunately, Jimmy is still in jail and your characters don't realize that.

Posted on 2010-08-20 at 16:26:43.

Topic: Continuing Where We Last Left Off Q&A
Subject: The friday guilt trip


So we are going into the weekend and I need posts from -- Arien and Vanadia. I know V is planning to do so this weekend, she has been busy with work and transporting our daughter.

Olan? Yoohoo? Glorious leader. Remember what happened last time I NPC'd your character.........

Posted on 2010-08-20 at 16:23:21.

Topic: WWII Horror LFP
Subject: Thank you's all around


Thank you Vanadia - I was hoping you'd volunteer

Thank you Dreen for coming up with the following

Wehn you land, equipment will be scarce, but there is the standard equipment that you would all carry.

Standard Paratrooper issue would be:
Helmet
Jacket/Pants (Reinforced)
Jump Boots
Suspenders
Pistol Belt
.45 Caliber Pistol with holster
First Aid Pouch w/ Carlisle Bandage
Fighting Knife w/ M8 Scabbard
M1A1 Carbine w/ Folding Stock
Canteen w/ Cover
Gas Detection Armband (issued during normandy invasion)
Musette Bag
Entrenching Tool
Paratrooper Gloves
Fragmentation Grenade
Supplemental tie-on First Aid Kit
Carbine Ammo Pouch


Now "Main" weapons can vary in this game. I'm not looking for accuracy so you pick whether you want rifle or assault. If you are playing a character that would have access to a different weapon (I believe Canadians used the Lee Enfields. I know that the SMG was different (Fn's? Brens? Kens? I don't know), but they were replaced by the thompsons which my father disliked (probably because they were american). Anyway, not historical here, but I want you to enjoy your character.

Rifles
Springfield
M1 Garand

SMG or Assault Rifle
Thompson
BAR M1918A2
Johnson M1941


Posted on 2010-08-20 at 12:08:30.
Edited on 2010-08-20 at 12:10:40 by Alacrity

Topic: Five Lines of Rhyme
Subject: ack


need a word that rhymes with Alabama.

Posted on 2010-08-19 at 18:23:32.

Topic: Robin Hood and Friar Tuck, Zombie Killers
Subject: Willing


"So sorry about that Good Lady Fanner, " Will says cordially, "You might want to pinch the cheeks and ginger yourself up. Hard to tell the dead from the living when the decease take to walking."

Will moves quickly to cover the space between Mrs. Fanner and the walking dead man. "Excuse me sir? Are you dead?" he shouts out of courtesy.

"Aarrgghhhh."

"Good enough." Will shrugs and with a mighty blow seeks to decapitate the zombie before him. The swing is not as mighty as he'd hoped though and it takes a second and a third strike beofore the head rolls from the body.

"Oh my lord! No!" screams the Widow behind him, crying in Tuck's arms.

Will looks up for the doubly deceased, "Sorry. He is dead now, or was when I ... Sorry. Should have ... well I'm just ... sorry. So so sorry." the young swordsman whips his sword on the body, "Tuck! Any words in the good book about getting the dead back to dead?"







Posted on 2010-08-19 at 17:01:36.
Edited on 2010-08-19 at 17:03:09 by Alacrity

Topic: WWII Horror LFP
Subject: yeah


you all got your five hour crash course in paratrooping. I'm not going to make you waste points on a skill that won't be used in the game.

If you are using the simple method, divide points on a 1 by 1 basis and I will convert to dice.

Posted on 2010-08-19 at 10:44:55.
Edited on 2010-08-19 at 12:16:01 by Alacrity

Topic: WWII Horror LFP
Subject: note on specialization/assets


If you have an asset in mind or a skill and you don;t see it - ask. The list is not engraved in stone.



Posted on 2010-08-19 at 02:06:46.

Topic: WWII Horror LFP
Subject: Simple method


For thoose who find the above too complicated

Easy Method

You have six attributes. You have 6 points. You may put your points into any ability to a max of three. Any you leave as 0 are average. You may take one score only to -1 in order to put a +1 in another.

Agility – Your ability to move quickly and physical coordination
Strength – Just how strong is your character.
Vitality – a measure of general health and toughness
Alertness – Intuition and observation. How much you can spot and notice.
Intelligence – Basic smarts. How bright you are and how much you’ve learned
Willpower – Determination and force of will.

Pick three Assets (Skills or traits that help you)

Allure – You are damn good looking and you know it. You can play it up, dress it up or just have that look.
Athlete – You excel at one specific athletic specialty (tennis, running, swimming etc)
Born behind the Wheel – You could drive before you could walk. You can drive any type of a specified vehicle (ships, land machines, etc) so well that you can amaze people.
Intimidatin’ Manners – You have that look that makes people scared of you. Complete strangers call you sir.
Leadership – You have the way about you to bring the best out of people. You inspire, you motivate and the right word of praise for you will make people want to work harder.
Mean Left Hook – You are deadly in a fist fight. Hands can do lethal damage.
Mechanical Empathy – Machines talk to you and your hear them. The slightest of sounds from an engine means volumes to you and you are gifted at fixing them.
Sharp Senses – Pick a sense and yours is better than most.
Steady Calm – Even in the most dangerous situations, you remain clam, as if nothing fazes you or could ruffle your feathers.
Tough as Nails – You are much tougher than you look. You can dish it out and you can take it as well.
Trustworthy Gut – You have learned to trust your gut reactions as they are rarely wrong.

Pick three Complications (Bad habits or traits that define your character)

Allergy – something sets off your body to a rash or sneezing fits.
Amorous – Sex might not be the only thing one your mind, but it is in the top 3.
Chip on Shoulder – Anger management? Screw that! You lash out at people for the slightest of things.
Credo – You have a personal set of principles that you can not go against no matter what. The sense of honour you have is all that keeps you going and damned if you are going to compromise that.
Crude – You say the wrong thing at the wrong time, and the right time and well any time really. Subtle is not your middle name.
Dull Sense – One sense doesn’t work so well.
Easy mark – You are gullible and believe every hard luck story in the verse.
Ego Signature – You have a thing for leaving calling cards wherever you go, a little sign that you were here for your fans and enemies. Makes you easier to track.
Forked Tongue – You like to lie. You get to spinning a tale and the tale takes on a life of its own.
Greedy – Money can make you do stupid things, like betray your crewmembers
Hooked – You are addicted to a substance, and require doses of that substance or find your perform will become effected
Overconfident (minor) – "Hey, I can do that" is your motto in life. You are bold, brave, cocky and full of dare.
Phobia (minor) – Something scares you badly. If you come near it, it freezes you up completely.
Ugly as Sin – Whether by scar or by birth, you are one ugly critter.

Skills

You have d6 in the following:
Covert
Discipline
Guns
Knowledge
Melee Weapons
Land Vehicles
Ranged Weapons
Unarmed Combat

You have all these skills to the max basic level(d6). You have 10 point to add specialities or add another skill. So if you wanted to be specialized in rifles then you'd add up to +3. If you wanted to add Pilot to max basic lvl, you have to use 3 pts and then 1 for every lvl of specialzation after that.



Posted on 2010-08-19 at 02:02:50.

Topic: WWII Horror LFP
Subject: Official method for characters


You have six attributes, three are physical and three are mental. Attributes are dice, not stats. You pick a higher dice to represent a better attribute. The steps of dice progression are:

d2 – d4 – d6 – d8 – d10 – d12 – d12+d2 – d12+d4 etc.

Physical
Agility – Your ability to move quickly and physical coordination
Strength – Just how strong is your character.
Vitality – a measure of general health and toughness

Mental
Alertness – Intuition and observation. How much you can spot and notice.
Intelligence – Basic smarts. How bright you are and how much you’ve learned
Willpower – Determination and force of will.

Important:
Initiative (Act first in combat) is Agility + Alertness
Life Points (Hit points, how much damage you take) is Vitality + Will Power
Physical combat – strength + skill
Gun combat – agility + skill
Basic Combat Dodge – Agility + alertness

Making the characters:

Everyone starts with 48 points. If you want d12 in strength, it will cost you 12 points. But don’t be dividing up points yet. First there be Assets and Complications.

Assets are bonuses and addons that help your character do things that define them. Assets are major or minor. Every player should have at least one asset, and no more than five. Minor Assets cost 2 points and major assets cost 4.

Complications are those quirks or personality traits that make people human. Minor complications add 2 to your points and major ones add 4. Everyone should have at least one complication and no more than five. Note, play to your complication in the game will get you plot points as well.
 
Once you have your assets and complications done, you take the remains points to give to you attributes. Remember that d6 in an attribute is considered average.

The following are the list of assets and complications in general terms. If you want to know them in specifics, let me know. If you can think of something not on here, let me know. If minor or major is listed after a trait, then that is the only level possible for that trait.

Assets
Allure – You are damn good looking and you know it. You can play it up, dress it up or just have that look.
Athlete – You excel at one specific athletic specialty (tennis, running, swimming etc)
Born behind the Wheel – You could drive before you could walk. You can drive any type of a specified vehicle (cars, boats, etc) so well that you can amaze people.
Fightin’ Type (major) – You are always ready for a fight and can handle yourself well in a tussle.
Friends in High Places (minor) – You have friends and contacts in the high class social groups.
Friend in Low Places (minor) – you have friends and contacts in the underworld and seedy parts of the verse.
Good Name – You are known and have a good reputation. People respect you for something you did or have done or supposedly did.
Healthy as a Horse – You rarely get sick and shake off injuries faster than most.
Heavy Tolerance (minor) – You can drink most people under the table. Doc has to hit you twice with meds to put you under.
Highly Educated (minor) – You have school training and can refer it from time to time. You can rhyme of facts and figure galore about a whole lot of places and things,
Intimidatin’ Manners (minor) – You have that look that makes people scared of you. Complete strangers call you sir.
Leadership – You have the way about you to bring the best out of people. You inspire, you motivate and the right word of praise for you will make people want to work harder.
Lightning Reflexes (major) – You are a fast draw. Most guys haven’t touched their guns by the time you have drawn and shot them.
Math Whiz (minor) – You do math in your head faster than a computer.
Mean Left Hook (minor) – You are deadly in a fist fight. Hands can do lethal damage.
Mechanical Empathy (minor) – Machines talk to you and your hear them. The slightest of sounds from an engine means volumes to you and you are gifted at fixing them.
Moneyed Individual* – You are loaded. Your dad is rich, or you wrote the jingle for weetabix that everyone sings. Either way, you can get you hands on cash if need be.
Natural Linguist (minor) – You have an ear form languages and pick up different ones easily.
Nature Lover (minor) – You are at home in a forest and in harmony with nature. Trees seem to talk to you and you have a gentle touch with animals.
Nose for Trouble – Every once in a while, you get that feeling as if her is trouble about and sure as shooting, you know that trouble is about somewhere.
Religiosity – You are a man or woman of god. Faith guides your actions and movement through the verse.
Sharp Senses (minor) – Pick a sense and yours is better than most.
Steady Calm – Even in the most dangerous situations, you remain clam, as if nothing fazes you or could ruffle your feathers.
Sweet and Cheerful (minor) – You are a happy person and you like to show it. Nothing can bring you down and people just can’t help but like you.
Talented – One skill you are exceptionally good at and perform better than most.
Things go Smooth – Lady Luck likes you and good things tend to happen to you.
Total Recall (major) – You have an amazing ability to recall something you have seen or heard in the past, in great detail.
Tough as Nails – You are much tougher than you look. You can dish it out and you can take it as well.
Trustworthy Gut – You have learned to trust your gut reactions as they are rarely wrong.
Two Fisted (major) – You are ambidextrous.
Walkin’ Timepiece (minor) – You don’t need no watch, you just know the time. Freaky really and your friend use you to set their owen clocks.

Complications
Allergy – something sets off your body to a rash or sneezing fits.
Amorous (minor) – Sex might not be the only thing one your mind, but it is in the top 3.
Branded – You are a bad bad apple and you are rotten to the core. Everyone knows you and everyone knows what you are capable of.
Chip on Shoulder – Anger management? Screw that! You lash out at people for the slightest of things.
Credo – You have a personal set of principles that you can not go against no matter what. The sense of honour you have is all that keeps you going and damned if you are going to compromise that.
Crude (minor) – Yo usay the wrong thing at the wrong time, and the right time and well any time really. Subtle is not your middle name.
Dead broke (minor) – No matter how big your pay, you always seem to be broke. Money just burns through your pockets
Deaf (major) – You can’t hear a thing. Your ability to speak may be effected
Dull Sense (minor) – One sense doesn’t work so well.
Easy mark (major) – You are gullible and believe every hard luck story in the verse.
Ego Signature (minor) – You have a thing for leaving calling cards wherever you go, a little sign that you were here for your fans and enemies. Makes you easier to track.
Filcher (minor) – You steal things out of habit. You tried quitting but you gained so much weight so you try to keep it to a minimum instead.
Forked Tongue (minor) – You like to lie. You get to spinning a tale and the tale takes on a life of its own.
Greedy (minor) –Money can make you do stupid things, like betray your crewmembers.
Hero Worship (minor) – Someone in your life can do no wrong and you won’t hear otherwise.
Hooked – You are addicted to a substance, and require doses of that substance or find your perform will become effected.
Leaky Brainpan – You are crazy. You talk to people who aren’t there, or think you are a flower and people should water you. Whatever the case, you are a nutcase.
Lightweight (minor) – You get drunk really easily. Doc has to show you a needle to make you pass out.
Little Person (minor) – You are a dwarf. 3 to 4 feet tall.
Loyal (minor) – Some group of people know you are loyal to them, and that you’ll do anything they ask of you out of loyalty.
Memorable (minor) – You have something distinctive about you that makes people remember you.
Mute (major) – You can’t speak. You have to use non-verbal communication
Overconfident (minor) – "Hey, I can do that" is your motto in life. You are bold, brave, cocky and full of dare.
Phobia (minor) – Something scares you badly. If you come near it, it freezes you up completely.
Portly – You never met a pot roast you didn’t like. You are a hefty person.
Prejudice* - You dislike a certain group of people and react negatively when brough tin contact with them.
Scrawny (minor) – You look like you have missed a few meals.
Slow Learner (minor) – You have a mental block on a certain set of skills that keeps you from learning it well.
Soft (minor) – You can’t take pain and crack under the smallest of pressure.
Stingy (minor) – You never feel rich enough. You lock away money, never spend it on things you need.
Straight Shooter – You are generally honest and like to remain that way.
Superstitious (minor) – You believe in the crazy mumbo –jumbo that affects your everyday life.
Things Don’t Go Smooth – Lady Luck hate you. Things never work out in the end for you without a series of complications.
Traumatic Flashes – You have flashbacks and horrible dreams of things done to you in the past. It can freeze you up at the worst times.
Twitchy (minor) – You aren’t paranoid – you know there are people out to get you. Trust no one is your motto.
Ugly as Sin – Whether by scar or by birth, you are one ugly critter.


Skills

With skills you start with 68 points. You begin with the General Skills listed below which you can only take to a max of d6. After that you may go higher in specializations within the skill sets. So for example you might have a d6 in Animal Handling, so you add 2 more to the specialty of horse training to d8. You can go as high as you want within a specialty.

General - Even if you have never done anything in these skills, you have a chance based on attribute alone in these skills. So a novice can shoot a gun, or come up with obscure knowledge.

With specialization, if there is a category you can think of, but don’t see – bring it up. This is hardly the exhaustive list. Some cross over several skill sets, so don’t specialize twice.

Animal Handling – You like animals, or you know how to talk to them.
• Specializations: Training, riding, zoology, veterinary, specific animal
Artistry – you have some artistic talents
• Specializations: Appraisal, cooking, forgery, game design, painting, photography, poetry, sculpting, writing.
Athletics – You are good at moving and using athletic skills
• Specializations: Climbing, contortion, dodge, juggling, jumping, running, swimming, any sport
Covert – The subtle arts of the sneaky sneak.
• Specialization: Camouflage, disable devices, forgery, infiltration, disguise, hide in shadows, streetwise, open locks
Craft – You can create things out of other things.
• Specialization: Architecture, blacksmithing, gun repair, leatherworking, cooking, pottery, origami, metalworking
Discipline – You have had some sort of training, usually military.
• Specialization: Concentration, interrogation, intimidation, leadership, mental resistance, morale
Guns – Anyone dip can squeeze a trigger – this is about aiming and knowing how to hold the gun
• Specialization: Assault rifles, energy throwers, grenade launchers, machine guns, pistols, rifles, shotguns
Heavy Weapons – The big guns that are used to take a plane out of the sky.
• Specialization: Artillery, catapults, demolitions, forward observer, mounted guns, rocket launchers, cannons
Influence – Sometimes words are better than guns and glances.
• Specialization: Administration, barter, bureaucracy, conversation, counseling, marketing, seduction, streetwise
Knowledge – Knowing stuff and more stuff.
• Specialization: Culture, selling goods, appraisal, philosophy, sports, religion, local customs
Melee Combat Weapons – Weapons held in the hand that don’t shot nuthin’
• Specialization: Clubs, numchaku, swords, knives, dagger
Perception – Picking up on the subtle clues in your surrounding
• Specialization: Deduction, empathy, gambling, hearing, intuition, reading lips, search, sight, smell, taste, tracking
Performance- You got a song in the heart or a desire to act out.
• Specialization: Acting, dancing, costuming, keyboard, guitar, wind instruments, singing
Land Vehicles – You have the ability to drive, steer and operate land based vehicles
• Specialization: cars, vehicle repair, military combat vehicles
Water Vehicles – You have the ability to drive, steer and operate water based vehicles
• Specialization: Boats, canoes, sailboats, kayak
Armoured Vehicles – You have the ability to drive, steer and operate heabvy armoured vehicles
• Specialization: Tanks, Armoured personnel carriers
Ranged Weapons – Any weapon thrown or shot that isn’t a gun
• Specializations: Blowguns, Bows, crossbows, darts, grenades, javelins, knives, slings
Survival –Buck naked on a rock – things ain’t so bad.
• Specialization – water, land, desert, nature, space survival, specific environment, making fire, hunting
Unarmed Combat – You fight with fist and feet
• Specialization: Boxing, brawling, judo, karate, kung fu, wrestling, street fighting

Skilled Only – you must have points here to try these at home.

Linguist – You know languages well
• Specialization – French, German, Spanish, Cantonese, Mandarin, etc
Mechanical Engineering – You know machines and how to fix them
• Specialization: Invention, machinery maintenance, mechanical repairs, plumbing, security systems, identify problems, rewire and reroute electrical.
Medical Expertise – You have studied medicine either in school or on a battlefield
• Specialization: Dentistry, forensics, general practice, genetics, neurology, pharmaceuticals, surgery, toxicology, prosthetics
Pilot –If it flies, you can work it
• Specialization: Navigation, fighters, bombers
Scientific Expertise – Plenty of schooling or self taught, you the nerd, man!
• Specializations: Atomic physics, Chemistry, Biology, Rocket Science

Posted on 2010-08-19 at 01:59:52.

Topic: Scott Pilgrim vs The World
Subject: very


It is very romantic in a let's fight to prove my love kinda way.

Posted on 2010-08-18 at 19:16:14.

Topic: Another Newbee
Subject: did you say 2e?


Always welcome another 2e gamer! Hail and Well Met.

Posted on 2010-08-18 at 18:46:59.

Topic: Scott Pilgrim vs The World
Subject: Scott Pilgrim vs The World


Veronica and I went to see Scott Pilgrim vs The World last night. This is an awesome film of epic awesomeness. I laughed so hard during the film that my jaw hurt at the end.

It is a quirky film with no basis in reality. If you have ever played a video game (especially the one on one fighting games), been in love or read a Anime/Manga - then you will enjoy Scott Pilgrim.



Posted on 2010-08-18 at 18:45:56.

Topic: WWII Horror LFP
Subject: okay


New modem is coming along with a tech as I switch to fibre optic, so that will be Sunday. I will see what I can whip up by hand before then.

Posted on 2010-08-18 at 13:19:12.

Topic: Continuing Where We Last Left Off Q&A
Subject: really


And a damn fine post it is. String theory meets D&D.

Posted on 2010-08-17 at 20:20:57.

Topic: LD Filler: Roll For Save
Subject: Oh, I am slain


I've been .... generalized. So falls Alacrity. *Thud*

Posted on 2010-08-17 at 20:15:27.

Topic: Continuing Where We Last Left Off Q&A
Subject: don't worry


I have my own MS charts. Bwahahahahahaha *Lightning Crash*

Posted on 2010-08-17 at 19:52:23.

Topic: WWII Horror LFP
Subject: this is the picture


The storm fried my Internet modem so I will have to get a replacement. I can connect wireless but my laptop doesn't have the gaming files on it. So bear with me here, gonna call Bell tonight.

Posted on 2010-08-17 at 19:49:56.

 
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