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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Save The Princess recruitment
Subject: star bright


The asterisk means I have received some form of character sheet. If you wish to put yours on tha same type of sheet as Kilgim, then I'm all for it.

Tann - Sylvari Thief Acrobat*
Raven - Vidarak Ranger*
Keeper of Dragons - Sylvari Swashbuckler*
Dragonblood- Human Cleric (Therassor)*
Nomad D2 - Human Mage
Merideth - Sylvari Archer*

So other than Nomad D2, I;m just doing minor changes and awiting backgrounds.

Posted on 2009-12-21 at 11:47:27.
Edited on 2009-12-21 at 11:49:55 by Alacrity

Topic: Save The Princess recruitment
Subject: characters


I have sent a char sheet to Merideth and KoD. If this week is as slow at work as I think it will be, I might write up the intro post and thereby giving M her Q&A thread.

Posted on 2009-12-20 at 20:16:21.

Topic: Save The Princess recruitment
Subject: change


Tann - Sylvari Rogue*
Raven - Vidarak Ranger*
Keeper of Dragons - Sylvari Swashbuckler*
Dragonblood- Human Cleric (Therassor)*
Nomad D2 - Human Mage
Merideth - Sylvari Archer*

Ayrn has dropped out of the game since he is expecting the arrival of his sixth (!) child and it could take him out of the game for an extended period just as we are starting. I am fine with a six person party but have extended an invitation to Kyle since he'd ask.

Posted on 2009-12-20 at 03:10:52.

Topic: Save The Princess recruitment
Subject: spells


You can take any spell listed in the PHB/ToM not restricted by specialization. There is a spellbook in the vault that you can download. You don't have to roll to see if you know them. You do not need to take read magic - that is assumed.

You get 5 spells in your book if you are first level and then 2 more for second for a total of seven. Now there is another spell caster in the group so I will allow you to "swap" two spells each (so you should have a total of 9 spells in your book, at least two the same as the other caster). Does that make sense?

Hold that thought - We may have lost the loremaster.

Posted on 2009-12-19 at 21:47:10.
Edited on 2009-12-19 at 21:58:59 by Alacrity

Topic: Save The Princess recruitment
Subject: equipment


Never in the years that I have played this game have I ever found equipment haggling to be fun. Equip your characters as you see fit based on what they are, what level they have attained and the background you give me. if you have to spend 30 gp more than the imit to make yourself say - Now that's my character!, then take the gold and run. If you cross a line, I will tell you (that gold plated cook pot has to go).

Furthermore, you did clean out a goblin lair and got some reward so there is leeway. When you start the game you will have spent most of the reward, but you could and did spent some of it on equipment. I just want everyone to start without magic, as Audalis is a low magic, high realism world.

I assume that if someone is a fighter, he will have armour and weapon, a backpack, a few sacks, something to sleep on, and under, a few torches, a flask of oil, fresh undies, rope etc. If you want a small mirror and a lantern, go ahead. I have never seen the boss villian die at the end due to a lantern and mirror combo yet.

If you ask me for mastercraft plate armour with turtle wax inhibitors on your low class born warrior - I will say no.

At the start of this adventure you all have horses or ponies for the vertically challenged. They come with saddle, saddlebags, and shoes before anyone asks.

Posted on 2009-12-18 at 18:51:51.

Topic: Save The Princess recruitment
Subject: Opinions please


In starting this adventure, I can go two routes

1) Adventure starts as you arrive in town, late night, tired from long journey. You find inn, bed down for the night and when you awake, you realize something has happened

2) Game starts right outside castle/dungeon. The backstory is told as a narrative (you saw this, he told you this) and you start into the adventure immediately.

1 gives you more time to interact with each other and townsfolk. 2 skips that and goes to the meat of the adventure. I am leaning towards 2 right now because I tend to lose party members if the start is too long. However this group is shaping up well and might enjoy the preamble.

Thoughts?

Posted on 2009-12-18 at 17:28:31.

Topic: Save The Princess recruitment
Subject: Not a problem


He will be human correct? Anyway I am still working on the end of december as finalized character day. I may post the beginning of the game before then but combat won't be immediate.

btw - Do you understand the mana system as I described it?



Posted on 2009-12-18 at 17:17:10.

Topic: Save The Princess recruitment
Subject: Okay ... getting party started


Tann - Sylvari Rogue*
Raven - Vidarak Ranger*
Keeper of Dragons - Sylvari Swashbuckler*
Dragonblood- Human Cleric (Therassor)*
Aryn - Cidal Loremaster (Bard)
Nomad D2 - Mage
Merideth - Sylvari Archer*

* - Character sheet in or in-progress.



Posted on 2009-12-18 at 17:07:01.

Topic: Save The Princess recruitment
Subject: where's my taser?


Kyle,

Thank you for your expression of interest in joining the party. Unfortunately, we are full at the moment and as I have already said, I'm not up for someone role playing a dog or any other animal, reptile and insect.

Oh, by the way, I'm definitely immune to the charm of dogs, not being overtly fond of the animals in real life.

Posted on 2009-12-17 at 03:54:39.

Topic: New T-shirt design announcements
Subject: very


i vote for disturbing

Posted on 2009-12-16 at 17:33:13.

Topic: Save The Princess recruitment
Subject: glide


I am helping Merideth and KoD with character creation. Does anyone else need a hand? Let me know.

Posted on 2009-12-16 at 15:30:59.

Topic: Save The Princess recruitment
Subject: of course


The punch line "No, I bought the prostitute for the Llama" is much funnier when he is a Viking. my mistake.

Posted on 2009-12-15 at 22:53:22.

Topic: Save The Princess recruitment
Subject: I use my Visa card balance


Tell you what - if we get to the end of this advneture and everyone wants to move onwards for another campaign - I'll work out the XP so everyone starts at the same amount. I would love that to happen - overjoyed even. I might dance naked if it happens.

I am stoked too for this game. It is an interesting party that has potential for great adventure, great comedy and great mayhem. First adventure that could start "A ranger, a musketeer and a cleric walk into a bar...."

Posted on 2009-12-15 at 21:18:58.

Topic: Save The Princess recruitment
Subject: Summary III - The revenge


Here are the standings so far

Tann - Rogue
Raven - Ranger*
Keeper of Dragons - Swashbuckler kit*
Dragonblood- Cleric (Tank)
Aryn - Loremaster kit
Nomad D2 - Mage
Merideth - Archer (possibly Arcane Archer)

*-received some form of character sheet.

Posted on 2009-12-15 at 16:17:51.

Topic: Save The Princess recruitment
Subject: open at this point


Either one is good at this point as the bases are covered. Another mage couldn't hurt, but a solid Khord Warrior would be an asset too. So, what you want to play?

Posted on 2009-12-15 at 15:19:28.

Topic: Gamer Stigma
Subject: back in the 80's


I started gaming in the early 80's and the stigma of the game was strong then. My friends and I couldn't play at certain of our homes because the parents objected to the game. At high school we used to hide out after class in the "computer room" (a hugh clunky drum memory, punch card reading machine that used BASIC and FORTRAN) because no one would bother us there. We even went as far as going to a friend's cottage up north in the winter to game, even though the cottage wasn't winterized.

I still remember being called a satan worshipper by my step-mother. I remember an organization called "BADD - bothered about D&D" trying to organize a book burning.

Now things have changed, and WoW and video have made gaming a bit more mainstream. But I get "Do you still play THAT game" from relatives and in-laws that bring up my gaming as if it were a disease.

Posted on 2009-12-15 at 13:54:07.

Topic: Save The Princess recruitment
Subject: Audalis


Races in Audalis are similar to any fantasy campaign. In Audalis elves are Sylvari, Dwarves are Khordaldrum, Halfings and Kenders are Cidal. But pleas e do look to the Audalis button and gve it a read as there are some great articles (some of which I wrote).

I would like to have all characters delveloped by the end of December so we can play in January.

So far we have:

Tann - Rogue
Raven - Ranger
Keeper of Dragons - Dashing Swordsman
Dragonblood- Cleric (Tank)
Aryn - Mage ?
Merideth - Some kind of archer

So we could use a rough and tumble warrior, or a generalist (bard, fighter thief, fighter mage type). Or go wild with something completely unexpected (no jesters please)




Posted on 2009-12-15 at 02:26:05.

Topic: Save The Princess recruitment
Subject: Your software - my rule


Yes you have too many but we will work that out later. Let me get more characters in.

Posted on 2009-12-14 at 17:27:14.

Topic: Save The Princess recruitment
Subject: and for the record


You start with 5 spells in your book. At 2nd level you get two more.

Posted on 2009-12-14 at 16:52:08.

Topic: Save The Princess recruitment
Subject: correct


That is correct Tann. Makes the first level mage not so powerless anymore.

Posted on 2009-12-14 at 16:50:54.

Topic: Save The Princess recruitment
Subject: Grey area


Yes and no. You are correct in your assessment of the mana points but I don't worry too much about the one point in conjuration. The way I look at it, you are limited in schools anyway so chances are you will cast a specialzed spell in a day.

In the future I want to look at the bonus spell as actually a reduction of points needed to cast spell of the specialized school, but I haven't worked all that out yet because you get into half points and carrying over the half points and what if you want to cast this but only have a half point for that, and you know the drill.

So specialist mages - one extra mp, less spells available.

Posted on 2009-12-14 at 16:37:39.

Topic: Loaded Dice #38: So Much for that Romance...
Subject: Now that's funny!


Very good comic. Love this one.

Posted on 2009-12-14 at 15:57:42.

Topic: Save The Princess recruitment
Subject: summing up


Two warrior types: Raven, KoD*
One generalist Tann*
One cleric/healer type - Dragonblood
One Mage type - Aryn?
One Rogue

*-handed in a basic character write-up.

Merideth hasn't got back to me and she is starting her holidays so I don't know when I will hear from her. I'm not starting until January so we have time.

If Nomad D2 wants to join, I will allow a 7th player because I did offer it to him. So I throw in a few more monsters...

Aryn - you played a cidal ranger in my failed attempt to do a pardinal campaign. So you have played in one of my games but unfortunately not one that made it to the dungeon itself. I have since learned that I should start online campaigns at the doorway of the evil lair. Too much background and you start losing people.

Posted on 2009-12-14 at 13:38:15.

Topic: Save The Princess recruitment
Subject: From my unfinished article


One day I need to finish this article. This is the mana system I use for any arcane magic user (including bards)

Since the dawning of the Dungeon and Dragon era, players have faced a simple dilemma when looking at starting a game. What shall I play? In the eternal struggle between fighter vs. mage, mages often were left in the dust because they couldn’t fight well hand to hand, they’d only have one or two spells max at first level, and they had to pick the spells at the start of the day, not knowing what lie in store for the party. It is not surprising to see that the low level parties were often fighter, fighter, fighter, thief and a fighter/mage multi-class because who wanted to be a mage? On the other end of the spectrum, high-level mages have almost god like power and can rarely use all their spells in a day, mostly because they have to take such a generic list to possibly be useful in any given situation.

The problem with the whole idea of memorizing spells each day has never made sense to me. While I could see a first level struggle to remember all the words and movements to a magic missile, I find it hard to believe that the 20th level mage would need to remind himself how to cast a spell he has probably cast every day for the last 20 years. He could do it in his sleep, and probably does, which is why he is still single, but that’s another article.

It was this issue that led me to the concept of mana. Well, actually, I stole the concept from Diablo II but I modified it for 1st/2nd edition D&D. Those of you who play 3, 3,5 or 4 – I have no idea if this works in your world, but feel free to give it a try.

What is mana? Mana is the energy that the mage can channel through his body from the positive or negative material plane. Every mage can handle only so much mana but as they get older and better at their trade, they can channel more and more. Unlike the game, mana cannot be bottled, decanted or turned into a liquid form. Think of mana as an energy that makes the laws of physics sit, lie down and play dead. You are not gonna find a Diet Mana Max to restore your powers fast.

Mana is recovered naturally by sleep. Mages do not lose all their spells due to loss of consciousness as they do under the standard spell memorization system (however if the DM wants they can use the optional mana seepage rule shown later). However, spells that fizzle (due to being interrupted from an attack while casting, for example) still use up mana. To put in simply, once you put the mana into the caster’s hands to do the spellcraft, the mana is released.

Instead of the wizard being assigned a fixed number of various spells per spell level per day, the wizard instead receives a number of mana points equal to the sum of those spell levels (or you can use my alternate mana chart, shown later). So, our sixth level wizard, who normally gets four first level spells, two second level spells, and two third level spells would instead get fourteen mana points (4x1 + 2x2 + 2x3). In addition, the mage receives one bonus mana point for each point of intelligence above fifteen. This is a one-time bonus, not a bonus per level.

Spells cost one mana point per spell level. So a first level spell costs one point, a second level spell costs two points, etc. The mage may cast any spell that is their spell book as often as they like as long as they have sufficient mana. Using our example above, Bob could cast four fireballs and two magic missiles, ten magic missiles and two webs, or five webs, one fireball, and one magic missile, etc. If a mage runs out of mana and needs to cast a spell, they can still do so but at the cost of their life force (Hit points). Hit points lost this way cannot be restored by any magical or other healing means whatsoever - the only way to regain them is to rest one full day per hit point lost.. If a mage is unwise enough to use more lifeforce as mana than he has, he risks literally killing himself with spellcasting (or risk wizard’s twilight, see later in article)

Optional Rule: Wizard's Twilight
Fantasy literature also contains quite a few references to wizards who, in times of dire need, wield their magic beyond the physical limitations of their bodies, risking their lives in an effort to save the day. In typical D&D, the reality is that once your mage is out of spells, they have to rely upon beating monsters with a stick, or hiding behind the fighters if they wish to survive.

If you are using the optional mana rule in your game, you may also use the wizard's twilight rule. What this means is that a wizard may continue to cast spells even after they have expended all of their mana. However, this is very risky.

To continue casting spells after one's mana is exhausted, a wizard must use his own life force to provide power for the magic. In game terms, this equates to one hit point per mana point needed by the spells to be cast. Hit points lost this way cannot be restored by any magical or other healing means whatsoever - the only way to regain them is to rest one full day per hit point lost.

If a mage is reduced to zero or less hit points due to this, they risk wizard's twilight - a state of being where the mind is essentially burned out, and the caster can do nothing but obey the simplest of commands. Free will and personality are gone; the mage tends to slip in and out of consciousness. Wizard's twilight often results in the death of the caster.


Posted on 2009-12-14 at 13:21:56.

Topic: Save The Princess recruitment
Subject: Okay, let's get organized


Okay getting a rash of thieves and cidals. Before we end up with a short listed party and for the sake of survival, I'd recommend that you have:

Two warrior types
One generalist (Fighter thief, figher mage, Mage thief or Bard)
One cleric/healer type
One Mage type
One Rogue

It is important to me that you love your character so I am willing to listen to ideas and bend rules if it makes good story.

In creating a character - you should work with 90 points over 6 attributes. No one should have more than one 18. no magic to start. I don't want to fuss to much with equipment so give me the list, be reasonable in your choices and I'll tell you if I object.

If you are single class you are 2nd level, otherwise you are 1/1. Give yourself full hit points because I give the monsters full hit points. (hehehe) For the record, I do split class as half of each die, then con. So Mage/thief at full with a +2 con would be (d6)3+(d4)2+2=7. You have had one adventure together - you cleaned out a goblin lair giving a local town some grief.

Raven - I'm open to the Gil if you woo me with a good story, which I know you can do. Don't worry about being in Drannon, figure out the why he is on the mainland.

Everyone seems willing to be flexible here so lets talk this out. I like the dashing Swordsman, The Gil/vid Warrior concepts. Aryn suggested a cidal bard, DB a cidal fighter and Merideth has not offered an opinion.

And no roleplaying of animals.




Posted on 2009-12-13 at 18:28:18.
Edited on 2009-12-13 at 18:28:43 by Alacrity

 


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