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Topic: Continuing Where We Last Left Off
Subject: At last the DM gets off his butt!

Adrian casts a detect magic and is relieved to see this room has no threads dangling everywhere. The room is magical, that is sure. There is a spell woven into the very walls and doorway that Adrian recognises as divine in nature although he knows not of the prayer specific. There is also a underlying trace of magic in the room, but not strong enough to say what it is – almost as if something powerful passed through and left traces in the air it did.

The book is a journal, kept by the record keeper of the temple. The journal has opened to around six months ago. Looking over the entries, there is a more personal nature to the entries at this point.

Found another reference in the tomes of a “fallen one” or great power. The more I find these the more I think the legend is true. Spoke to the Lord Abbott about my theory but he dismissed it saying there is no way Zephur could have trapped a divine being, and even if he did, he wouldn’t have the power to contain it or siphon power from it.

(few days later) Against the Abbott’s wishes, I went down the shaft today. So many stairs! Need to see the caverns myself. Found nothing for my troubles except a woman’s comb that was at the bottom of the shaft and a number of broken pieces of pottery. The Abbott was furious with me, and forbid me to go down there again. He even took all the pottery and the comb from me.

(week later) The Abbott has had a change of heart and told me to continue with my exploration. Things I may be on to something and we must do all in our power to reverse Zephur’s evil.

(week later) Was down in the shaft today, and still it seems to be deserted. I am trying to be meticulous in my search but there is so much to explore. I reported to the Abbott about the lack of finding and he was encouraging though. Strange though, he seems to be growing hair again.

(week later) I heard a noise in the in the shaft today – sounded like tapping or rock hitting rock. Not sure where it was coming from though, as sound is tricky down there.

(week later) I have been so engrossed in my studies that I did not see the change in the Abbott. He has grown long black hair and is become ... I do not know how to say except thinner and almost feminine. He says he feels fine and won’t stand any questioning.

(many weeks later) There is definitely something in the shaft – I hear voices speaking, almost elven in sound but not an elven I have heard before. I stayed in the caverns for a number of nights trying to locate the sounds. I am back for supplies only. Father Jacob has left me many notes that he wishes to speak to me about the abbott but it will have to wait.

(weeks later) I don’t know where to start. Thsi woman came to me as I explored the caverns. She was so beautiful, beguiling so and we ... I couldn’t... Together ... I can not write of it in this book. I fear there is a great evil afoot here and a great power for good held prison against its will. I will ....

There are no more entries after that which was about two weeks ago. There are many books and scrolls in the room, so much that it would take years to search them all. Adrian sees no tome or scroll that reveals magic to his spell.

Posted on 2011-04-17 at 16:44:56.
Edited on 2011-04-17 at 16:46:14 by Alacrity

Topic: Destiny Flight - QnA
Subject: equipment

I have added to a unofficial sourcebook to my 4shared account. There is a lot of stuff in there but there are weapons and equipment to get you started until I can write them out. No lasers or high tech allowed - let's keep it real.

Posted on 2011-04-17 at 16:03:59.
Edited on 2011-04-18 at 11:52:58 by Alacrity

Topic: Weird War II Q n A
Subject: well

If you plan to bluff again, drive up.

If you think they don't post guards here because they had them up the road, drive up.

If you want to be sneaky and find out what is going on, do the reconn - go on foot.

Or pull up to the gates and say "Hi! We are here for the audtions!" and start breakdancing.

Posted on 2011-04-17 at 01:31:24.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Cat's work ate me too

Regina, Frisco, Outside Lawrence Saloon, Day Nine 10:00 pm Planet Time

Doc rode into the deserted town. Been this way since the shooting the other night, people all hiding out now, afraid to leave their own homes. That\s what you get when you bring in trouble to help you with trouble. Just more trouble

"Doc? What are you doing in town?"

The doctor turned around slowly to look upon Douglas Mustard. Not a tall man, although taller than his other brothers, Douglas has a silver star on his shirt , hung upside down but he didn't seem to notice. Douglas had a big old gun in his hand and was looking pleased with himself. Doc cleared his throat, "When did I have to tell you the whats and wherefores of my business son?"

"I'm the law now Doc." Douglas said like it explained everything.

"So you are," Doc replied, "And I am sure your momma would be no end of pleased to be looking down upon you now and see that you have a vocation that you are so deserving. But I was there the night you were born, pulled you screaming from your dear mommas womb and gave you your first bath after I cut the cord. But you wouldn't remember that, of course."

Douglas looked a bit squismish, "What that's got to ..."

"I was also there to set your brother's arm when he broke it. You would remember that. You were no end of scared of what your Pa was gonna do. You remember what I told him?"

"Ummm...You told him..."

"Boys will be boys. Grant probably fell and you brought him to me, lick-a-de-split. Isn't that right?"


"So you were asking me something son?"

Douglas looked down, suddenly interested in the dirt. "No. Sorry Doc."

"I thought so." the doctor walked on pass the deputy toward the saloon but then stopped, "Douglas. You know all the killing in the world won't bring Grant back."

"Who said we planning on killing?" Douglas looked around like someone was about to jump out and scream surprise.

The doc sighed heavily, "No one Douglas. My mistake son. Definitely my mistake." he said as he continued on his way.

Regina, Frisco, Doc McGuire's House, Day Nine 10:00 pm Planet Time

The doctor came in with a bundle under his arm. " It's just m. I got your stuff." he said to Ash. "Here is the communicator and the ....stuff. If you link that think you to my aerial for the cortex, you will get a better distance. Tell them to expect a peck of trouble too. I think someone is expected them. Here you go, I’ll step out so I won’t be telling no tales about not knowing nothing.”

Regina, Frisco, Entering Atmo, Day Nine 10:10 pm Planet Time

As the Rocinante enters the range of the satellites, the radio signal in the cockpit lights up. Wyatt, standing beside Sam at the moment, jumps to the mike.

*crackle*“Sam, you there…… Sam, it’s Asher are you there? Sam, you gotta tell Capt’n Wyatt things are bad down here, real bad. Sam, are you there?"*crackle*

Wyatt immediately transmits back, "Ash! Kid! This is Wyatt."(add as you see fit)

“Captain, Luke’s started trouble with Tong, he’s got himself some goons for deputies and they’re just killing Tong and burn’n their places. Tell Miss Willow the temple been burned down."

“Miss Bridget seems to be fixing up with the Sheriff and they’re both missing right now. “

“ There was some trouble last night. Luke shot some Tong outside the Saloon. Mr. Blake, JW and some others came out to see what was going on and then there was an ambush in the street. John Blake is dead , JW is wounded and Bailey’s missing. The whole town is hide’n, nowhere seems safe. “

“Oh and Captain……. We both owe Doc McGuire big. I’m keep’n your bed warm…. Doc pulled three slugs out my back from last night.”

“Captain Wyatt……..tell Ma I’m sorry I left” …… as Ash’s voice cracks …”tell her I love her.”

(add more conversation here)

Sure enough as the ship cuts through the cloud cover and the town comes in visual range, the black smoke of fire can be seen coming from the town. no signal or ping from the Port Authority which is highly unusual. It is like a ghost town down there.

OOC: Yay! You are in sync now. Time to get this wagon train a moving. Make a final plan and let me know who is doing what.

Posted on 2011-04-17 at 01:22:32.
Edited on 2011-04-17 at 01:22:57 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Okay! back in action

So I am ready to post but I have some unanswered questions as No one has posted a reply to Ash's radio tran and that might be because you were wondering if you heard it.

So ....

I will do a post moving you forward to breaking atmo and about to land. You may backpost the conversation with Ash and any plans you make at that point. I am of the concpet that you are not doing the shuttle sneak but going in all at once. if that changes, it is fine, we will edit but I do want to move the game forward.

Tann - I will be PM'ing you some inside information you would know from being on planet. Use as you see fit but if you are busy with RL, let me know and I will add it in.

Posted on 2011-04-16 at 18:18:43.

Topic: Weird War II Q n A
Subject: visual aids

The castle


The Torch or Flashlight


Inside (you would have a battery)

The Bayonets (I actually have one of these)

Posted on 2011-04-16 at 17:57:43.
Edited on 2011-04-16 at 18:12:38 by Alacrity

Topic: Weird War II
Subject: I'm back

July 14th 1943, 4:30 - 5:00 am, Day Two of Mission

The dead soldier are disposed of over the bridge as the team gather up any belongs that may be of value.

Three G41 rifles with six 10 rounds clips, two of the clips have 6 rounds left
A Schmeisser with two 32 rd mags (one missing three)
2 packs of swiss made cigarettes (two were ruined by blood and mud)
Three bayonets with metal belt holsters

In the guardhouse, you find:
One pot of coffee (very Strong)
A metal box with half a loaf of bread, a small knife, and a half wheel of very stinky cheese
A tool kit with various tools (Hammer, pliers, screwdrivers, hacksaw)
Two bottles of booze labeled "weinbrand", one full and one half gone
Three "Torches" (heavy flashlights - all working)
A logbook of shifts and observation, written in german

Luke works on the car while the others do what they have to do. He pops up the hood and checks the damage. The radiator is not as bad as he expected, one bullet hole and a connector hose. He fixed the hose easily by cutting it off at the hole and reconnecting, luckily it had enough slack. The bullet hole would prove harder to fix though and even if he could, it wouldn't last long.

Romo was tended to by the doc and once he was bandaged with medication taking effect, he feel much better. The doc was pretty good and the field dressing was good and tight with restricting. (down to -2 W)

Greta keeps watch and ponders her life as a resistance fighter in her own country. She knew that she would be called upon to make hard decisions and it looked like the time was now.

Someone (Corbin perhaps) brings the tools to the captain as he goes to work on the engine. The torches help him work and eventual he manages to bend and twist enough of the metal to stop the loss of fluid and make the car functional.

Romo looks at the logbook (I assume). It is a whole lot of nothing much except supply trucks but something does jump out at the Sarge - this crew was two hours overdue to their relief and they had radioed the castle and received no response.

The captain closed the hood and pronounced it fit to go. The team gathers up their stuff and gets ready to continue the mission.

(In order to move the game along, I will keep going and let you backpost the division of equipment and any discussion. If offered, Greta will take a rifle as she has experience with them.)

The car starts and continues along although with a distinct rattle. brutal takes you around the winding roads and twisting turns with ease and after awhile you can see the castle in the distance before you. Two twin guardhouse of turreted stone, broken from years of use and exposure stand about 200 feet away. Beyond those a bridge spans a 50 foot wide chasm across the cliffs to the walls of Castle Rautenberg. There are three towers of various heights surround by a huge wall all around it. There are no lights in the gatehouses, no signs of guards. The castle itself is illuminated by lights inside the walls, and there are lights in some of the few windows.

OOC: Drive up to the gate or approach on foot? You are about 200-300 feet away and about to turn a corner that will reveal you if there are any guards in the dark gatehouses. There are visual aids in the Q&A. Daylight will break in about an hour.

Posted on 2011-04-16 at 17:51:53.
Edited on 2011-04-16 at 18:00:02 by Alacrity

Topic: Destiny Flight - QnA
Subject: You guys are really killing me here

Rautenberg is a one shot adventure. I doubt there will be enough of you left at the end to make a squad.

Posted on 2011-04-16 at 02:04:57.

Topic: Destiny Flight - QnA
Subject: research

If you look via google, there are a couple of Wiki's and I have a few resources that no longer available so I will post when I can. Remember, I don't need this right away.

Timeline - I figure five years after the unification war is when we will "start" but I may establish the crew meeting three years prior to that.

Picture - Basically pick the actor or actress who will play your character in the movie. Help everyone for visualization.

Email, PM or post here - all is good.

Posted on 2011-04-16 at 01:07:20.

Topic: Destiny Flight - QnA
Subject: MMV character

This is MMV'S character (unless she decides to start over). This gives you an idea of the finished character.


Character Name: Grace Lin
Gender: Female
Race: Human
Born on: Londinum
Age: 20 (she was 16 when she stole an alliance ship)
Hair: Red
Eyes: Green
Build: Athletic

Physical –
Agility – d8
Strength – d6
Vitality – d8

Mental –
Alertness – d10
Intelligence – d12
Willpower – d10

Friends in low places - contacts in the bad side
Highly Educated - A whole whack of schooling
Math whiz - Faster than some calculators
Mechanical Empathy - Understands machines and they like her

Annoying Family - Family attempts to track grace down on occassion
Loyal – friends and Matthew
Memorable - not many girls with green eyes
Prejudice - rich folk and weak girls
Twitchy - don't trust many folks

Athletics D6 Running D8, Climbing D8
Craft D4
Influence D6 Conversation d8
Mech Engineerng D6 Repair D10, Maintenance D10
Melee Weapons d6 Combat Knife d10, butterfly knife D10
Guns D4
Perception D6 Deduction D8
Planetary Vehicles D4
Tech Enginnering D6 Hacking D8, Security Systems D10

Multi tool
Ruck Sack
Throwing Knives (3)
Combat Knife
Butterfly knife
Basic tool kit
Ballistic vest
hand gun
Fusion Torch (battery power)
Purification Crystals

My name is Grace Lin. My father worked at Blue Sun. He wasn’t the president but he was pretty close to it. So we had a lot of money. When I was born, my father decided that I would be raised to be perfect. I learn everything proper. From keep my hair neat to table manners.

I was raised to believe that the Alliance was wonderful and they made great sacrifices to help us. When I was six, an incident happened. My nanny wanted more money then my folk were willing to pay. So my nanny tried to destroy one of Father’s vehicles. That when I learn I was good with machines. I fixed the engine and even left enough evidence to get my nanny sent to jail. After that little incident, my father started showing me off to all the other rich folk. A lot of people thought I was perfect. However I was far from it. I hate all those parties and I loath those useless folk. However I didn’t do anything to upset my parents. I practise fixing machines. After those parties, it felt good to get greasy. It felt like I was proving that I wasn’t someone’s little doll.

When I was twelve, things got really interesting; I was now better at fixing things then Father’s mechanics. I was allowed to walk through the gardens. I found a way out of the garden. Now I could go into town. That when I met Matthew. Some cop had caught him trying to steal some money. Matthew was bad mouthing the officer. The officer punched Matthew in frustration. Some instinct stepped in and I called out at the officer for striking the boy. The officer knew who I was. After the officer left, I turned my attention to him. Matthew didn’t like me. He told me he didn’t need a girl’s help and he stormed off.

We met again some time later. He got into a fight with a guy and ended up with a broken hand. I ran into him cursing because someone broke his hovermule. He wasn’t happy to see me smirking at his problem. He call me a prissy doll and to go away. I told him I could fix it and he didn’t believe me. So I fixed it right in front of him. That surprise Matthew. He asked me for my name and told me his. He needed help to the hospital so I helped. As we were heading there, we talk. I learned stuff about the rim planets and about Matthew.

Over the course of the year we became close friends. I snuck out to see Matthew. He gave me a lot of stuff to think about. He told me bout his two brothers. As I became closer to Matthew the more I realize how much the people I had trusted had lied to me. Matthew trusted me now and told me about how he and his friends some times did illegal things. I knew Matthew was a bit of a smuggler and thief. Then the war started. My father supported the soldiers. He soon had a lot of Alliance ships in his possession. Matthew older brother had joined the independence. Then a couple weeks later he got a letter saying his brother was dead. An Alliance ship had shot the ship he was on down. Matthew was heart broken and swore he was going to get the Alliance for it. I found out later that it was my Father’s Ship that shot the ship down.

Some inside me snapped. An anger inside grew and took control. I stormed into my father study. My Father was startled at my anger so it took a few minutes for him to react. I lashed my anger out at him and even started swearing at him. My Father and I fought for a while. It ended when my father slap me. That really hurt and while I was getting over the surprise. My Father told me I was going to be kept in my room. He was going to find out who had taught me the words and about the war and have him or her killed. Then he sent me to my room. I knew better then just to stay in there and cry. I grabbed a bag and stuff the little clothes I had that weren’t dresses. I also packed my tool kit. Then I ran away from home.

I went straight to Matthew. I knew I had to warn him. However as soon as I saw him, I started crying. Matthew saw me and comfort me as I told what had happened through my tears. After I was done, Matthew was quiet. Then he told me that he was going to take care of me. He took me to where he and his friends were staying. I met Roger and Hail. Matthew explained that he was planning to steal the Alliance newest ship for shooting down his brothers.

Hail’s face got real sour when I offered to help. However Roger was looking excited. I knew exactly where to find the ship they were looking for. We plan to do that night. The four of us headed to where they kept the ships. The newest ship was the Alliance Patrol & Enforcement Cutter. And the four of us stole it. We started the crime business. We did smuggling and any kind of job we could get. The Alliance didn’t bug us because our ship was one of theirs. Hail and I didn’t get along. However Roger liked me and I proved many times how useful I was. I made friends with some folk in our trade. Things got complicated between me and Matthew. It was hard for us to do anything when the other one was near by. We end up doing something really silly.

We final realize we were in love with one another. It kind of hard to ignore especially since the ship was tiny. We did our best because we both knew it could be really bad if it went south. Matthew got a letter saying that his other brother was in trouble. He needed Matthew help. Hail and Roger tried to convince him to stay. He wouldn’t listen. He expects me to give him a hard time. I didn’t, I knew he wouldn’t stay. When we separated, he told me he loved me and he come back. The three of us stayed in business. Things got really bad after that.

As it turns out Hail had heard there was reward for me. She hated me so much she would sell me out to the Alliance. She sent me and Roger into a trap. The Alliance caught us. Roger and I put up a good fight but there were too many of them. Roger died in the fight. The Alliance arrested me and put me in Larkhill Reclamation Colony on Hera. I know I’m going to find a way out. I going to find Hail and make her pay. Then I am going to find Matthew. Promise

Posted on 2011-04-15 at 20:07:07.
Edited on 2011-04-23 at 21:37:53 by Alacrity

Topic: Destiny Flight - QnA
Subject: Character Creation

The following is a general guide to creating characters in the Verse. If you are from a free-form background and don’t get this stuff, let me know and we can work it out together based on what person you want to play.

Attributes in Serenity RPG are dice, not stats. You pick a higher dice to represent a better attribute. The steps of dice progression are:

d2 – d4 – d6 – d8 – d10 – d12 – d12+d2 – d12+d4 etc.

Any time you want to do something, from fly a ship to shoot a guy, you take attribute + skill die and roll them against a difficulty class.

You have six attributes, three are physical and three are mental

Agility – Your ability to move quickly and physical coordination
Strength – Just how strong is your character.
Vitality – a measure of general health and toughness

Alertness – Intuition and observation. How much you can spot and notice.
Intelligence – Basic smarts. How bright you are and how much you’ve learned
Willpower – Determination and force of will.

Initiative (How shots act first in combat) is Agility + Alertness
Life Points (Hit points, how much damage you take) is Vitality + Will Power
Physical combat – strength + skill
Gun combat – agility + skill
Basic Combat Dodge – Agility + alertness

Making the characters;

Everyone starts with 48 points. If you want d12 in strength, it will cost you 12 points. But don’t be dividing up points yet. First there be Assets and Complications.

Assets are bonuses and addons that help your character do things that define them. Kaylee’s ability to talk to engines, Jayne’s ability to take a hit, Wash being able to fly the ship all come out of assets. Assets are major or minor. Every player should have at least one asset, and no more than five. Minor Assets cost 2 points and major assets cost 4.

Complications are those quirks or personality traits that make people human. Jayne getting greedy when the money is good. Or the circumstances that make things difficult like Simon and River being wanted fugitives. Minor complications add 2 to your points and major ones add 4. Everyone should have at least one complication and no more than five. Note, play to your complication in the game will get you plot points as well.
Once you have your assets and complications done, you take the remains points to give to you attributes. Remember that d6 in an attribute is considered average.

The following are the list of assets and complications in general terms. If you want to know them in specifics, let me know. If you can think of something not on here, let me know. If minor or major is listed after a trait, then that is the only level possible for that trait.

Allure – You are damn good looking and you know it. You can play it up, dress it up or just have that look.
Athlete – You excel at one specific athletic specialty (tennis, running, swimming etc)
Born behind the Wheel – You could drive before you could walk. You can drive any type of a specified vehicle (ships, land machines, etc) so well that you can amaze people.
Cortex Spectre – The is no record of you on any alliance data bank. As far as the computers know, you do not exist
Fightin’ Type (major) – You are always ready for a fight and can handle yourself well in a tussle.
Friends in High Places (minor) – You have friends and contacts in the high class social groups.
Friend in Low Places (minor) – you have friends and contacts in the underworld and seedy parts of the verse.
Good Name – You are known and have a good reputation. People respect you for something you did or have done or supposedly did.
Healthy as a Horse – You rarely get sick and shake off injuries faster than most.
Heavy Tolerance (minor) – You can drink most people under the table. Doc has to hit you twice with meds to put you under.
Highly Educated (minor) – You have school training and can refer it from time to time. You can rhyme of facts and figure galore about a whole lot of places and things,
Intimidatin’ Manners (minor) – You have that look that makes people scared of you. Complete strangers call you sir.
Leadership – You have the way about you to bring the best out of people. You inspire, you motivate and the right word of praise for you will make people want to work harder.
Lightning Reflexes (major) – You are a fast draw. Most guys haven’t touched their guns by the time you have drawn and shot them.
Math Whiz (minor) – You do math in your head faster than a gorram computer.
Mean Left Hook (minor) – You are deadly in a fist fight. Hands can do lethal damage.
Mechanical Empathy (minor) – Machines talk to you and your hear them. The slightest of sounds from an engine means volumes to you and you are gifted at fixing them.
Military Rank (minor) – You rode a tank or held a general’s rank on one side or the other. Be it winning or losing side, you have served in the military and have military training.
Moneyed Individual* – You are loaded. Your dad is rich, or you wrote the jingle for Fruity-oat bars that everyone sings. Either way, you can get you hands on cash if need be.
Natural Linguist (minor) – You have an ear form languages and pick up different ones easily.
Nature Lover (minor) – You are at home in a forest and in harmony with nature. Trees seem to talk to you and you have a gentle touch with animals.
Nose for Trouble – Every once in a while, you get that feeling as if her is trouble about and sure as shooting, you know that trouble is about somewhere.
Prosthetic Limb/organ – You lost something in the war or a fight or an accident and had it replaced with a bionic replacement that enhances its ability. An extra strong arm or an eye with infra-red, either way you are better than you were before.
Reader* - you can sense other people’s thoughts and feelings. Getting inside a person’s head is possible for you, even if you don’t want to.
Registered Companion* (minor) – You have completed the Companion training and are legally entitled to the benefits of the guild members.
Religiosity – You are a man or woman of god (Buddha or Christian). Faith guides your actions and movement through the verse.
Sharp Senses (minor) – Pick a sense and yours is better than most.
Steady Calm – Even in the most dangerous situations, you remain clam, as if nothing fazes you or could ruffle your feathers.
Sweet and Cheerful (minor) – You are a happy person and you like to show it. Nothing can bring you down and people just can’t help but like you.
Talented – One skill you are exceptionally good at and perform better than most.
Things go Smooth – Lady Luck likes you and good things tend to happen to you.
Total Recall (major) – You have an amazing ability to recall something you have seen or heard in the past, in great detail.
Tough as Nails – You are much tougher than you look. You can dish it out and you can take it as well.
Trustworthy Gut – You have learned to trust your gut reactions as they are rarely wrong.
Two Fisted (major) – You are ambidextrous.
Walkin’ Timepiece (minor) – You don’t need no watch, you just know the time. Freaky really and your friend use you to set their owen clocks.
Wears a Badge – You are a law man, a sheriff or a member of some law enforcement organization. You are sworn to serve and protect.

Allergy – something sets off your body to a rash or sneezing fits.
Amorous (minor) – Sex might not be the only thing one your mind, but it is in the top 3.
Amputee (minor) – You lost a limb and never got a fancy replacement
Bleeder (major) – You suffer a blood condition that makes you bleed and not clot well.
Blind (major) – Since birth or after some accident, you are completely blind. May need a guide animal of some sort.
Branded – You are a bad bad apple and you are rotten to the core. Everyone knows you and everyone knows what you are capable of.
Chip on Shoulder – Anger management? Screw that! You lash out at people for the slightest of things.
Credo – You have a personal set of principles that you can not go against no matter what. The sense of honour you have is all that keeps you going and damned if you are going to compromise that.
Combat Paralysis – Guns start to blaze, you stop moving. You need to take a few moments before you can face a fight.
Coward (minor) – You ain’t no hero and believe to leave the fighting for those who are into fighting.
Crude (minor) – Yo usay the wrong thing at the wrong time, and the right time and well any time really. Subtle is not your middle name.
Dead broke (minor) – No matter how big your take, you always seem to be broke. Money just burns through your pockets
Deadly Enemy (minor) – Someone doesn’t like you and you are on their list of who to eliminate. Even if you kill this guy, he has a brother, sister and uncles that would like you dead.
Deaf (major) – You can’t hear a thing. Your ability to speak may be effected
Dull Sense (minor) – One sense doesn’t work so well.
Easy mark (major) – You are gullible and believe every hard luck story in the verse.
Ego Signature (minor) – You have a thing for leaving calling cards wherever you go, a little sign that you were here for your fans and enemies. Makes you easier to track.
Filcher (minor) – You steal things out of habit. You tried quitting but you gained so much weight so you try to keep it to a minimum instead.
Forked Tongue (minor) – You like to lie. You get to spinning a tale and the tale takes on a life of its own.
Greedy (minor) –Money can make you do stupid things, like betray your crewmembers.
Hero Worship (minor) – Someone in your life can do no wrong and you won’t hear otherwise.
Hooked – You are addicted to a substance, and require doses of that substance or find your perform will become effected.
Leaky Brainpan – You are crazy. You talk to people who aren’t there, or think you are a flower and people should water you. Whatever the case, you are a nutcase.
Lightweight (minor) – You get drunk really easily. Doc has to show you a needle to make you pass out.
Little Person (minor) – You are a dwarf. 3 to 4 feet tall.
Loyal (minor) – Some group of people know you are loyal to them, and that you’ll do anything they ask of you out of loyalty.
Memorable (minor) – You have something distinctive about you that makes people remember you.
Mute (major) – You can’t speak. You have to use non-verbal communication
Non-Fightin’ Type (minor) – You just don’t believe in violence and will avoid conflict if you can.
Overconfident (minor) – “Hey, I can do that” is your motto in life. You are bold, brave, cocky and full of dare.
Paralyzed (major) – Spinal ord injury has put you in a wheelchair for life.
Phobia (minor) – Something scares you badly. If you come near it, it freezes you up completely.
Portly – You never met a pot roast you didn’t like. You are a heftyperson.
Prejudice* - You dislike a certain group of people and react negatively when brough tin contact with them.
Scrawny (minor) – You look like you have missed a few meals.
Slow Learner (minor) – You have a mental block on a certain set of skills that keeps you from learning it well.
Soft (minor) – You can’t take pain and crack under the smallest of pressure.
Stingy (minor) – You never feel rich enough. You lock away money, never spend it on things you need.
Straight Shooter – You are generally honest and like to remain that way.
Superstitious (minor) – You believe in the crazy mumbo –jumbo that affects your everyday life.
Things Don’t Go Smooth – Lady Luck hate you. Things never work out in the end for you without a series of complications.
Traumatic Flashes – You have flashbacks and horrible dreams of things done to you in the past. It can freeze you up at the worst times.
Twitchy (minor) – You aren’t paranoid – you know there are people out to get you. Trust no one is your motto.
Ugly as Sin – Whether by scar or by birth, you are one ugly critter.
Weak Stomach – Sign of blood makes you weak. A Dead body will drop you faster though. You can’t handle all but the dullest of foods.

With skills you start with 75 points. You begin with the General Skills listed below which you can only take to a max of d6. After that you may go higher in specializations within the skill sets. So for example you might have a d6 in Animal Handling, so you add 2 more to the specialty of horse training to d8. You can go as high as you want within a specialty.


General - Even if you have never done anything in these skills, you have a chance based on attribute alone in these skills. So a novice can shoot a gun, or come up with obscure knowledge.

With specialization, if there is a category you can think of, but don’t see – bring it up. This is hardly the exhaustive list. Some cross over several skill sets, so don’t specialize twice.

Animal Handling – You like animals, or you know how to talk to them.
• Specializations: Training, riding, zoology, veterinary, specific animal
Artistry – you have some artistic talents
• Specializations: Appraisal, cooking, forgery, game design, painting, photography, poetry, sculpting, writing.
Athletics – You are good at moving and using athletic skills
• Specializations: Climbing, contortion, dodge, juggling, jumping, running, swimming, any sport
Covert – The subtle arts of the sneaky sneak.
• Specialization: Camouflage, disable devices, forgery, infiltration, disguise, hide in shadows, streetwise, open locks
Craft – You can create things out of other things.
• Specialization: Architecture, blacksmithing, gun repair, leatherworking, cooking, pottery, origami, metalworking
Discipline – You have had some sort of training, usually military.
• Specialization: Concentration, interrogation, intimidation, leadership, mental resistance, morale
Guns – Anyone dip can squeeze a trigger – this is about aiming and knowing how to hold the gun
• Specialization: Assault rifles, energy throwers, grenade launchers, machine guns, pistols, rifles, shotguns
Heavy Weapons – The big guns that are used to take a ship out of the sky.
• Specialization: Artillery, catapults, demolitions, forward observer, mounted guns, rocket launchers, cannons
Influence – Sometimes words are better than guns and glances.
• Specialization: Administration, barter, bureaucracy, conversation, counseling, marketing, seduction, streetwise
Knowledge – Knowing stuff and more stuff.
• Specialization: Culture, selling goods, appraisal, philosophy, earth that was, sports, religion, local customs
Melee Combat Weapons – Weapons held in the hand that don’t shot nuthin’
• Specialization: Clubs, numchaku, swords, knives, dagger
Perception – Picking up on the subtle clues in your surrounding
• Specialization: Deduction, empathy, gambling, hearing, intuition, reading lips, search, sight, smell, taste, tracking
Performance- You got a song in the heart or a desire to act out.
• Specialization: Acting, dancing, costuming, keyboard, guitar, wind instruments, singing
Planetary Vehicles – You have the ability to drive, steer and operate land based vehicles
• Specialization: cars, canoes, sailboats, hovercraft, ground vehicle repair, military combat vehicles, submarines, yachts
Ranged Weapons – Any weapon thrown or shot that isn’t a gun
• Specializations: Blowguns, Bows, crossbows, darts, grenades, javelins, knives, slings
Survival –Buck naked on a rock – things ain’t so bad.
• Specialization – water, land, desert, nature, space survival, specific environment, making fire, hunting
Unarmed Combat – You fight with fist and feet
• Specialization: Boxing, brawling, judo, karate, kung fu, wrestling, street fighting

Skilled Only – you must have points here to try these at home.

Linguist – You know languages well
• Specialization – Arabic, Armenian, French, German, Spanish, Cantonese, Mandarin, etc
Mechanical Engineering – You know machines and how to fix them
• Specialization: Invention, machinery maintenance, mechanical repairs, plumbing, security systems, identify problems, rewire and reroute electrical.
Medical Expertise – You have studied medicine either in school or on a battlefield
• Specialization: Dentistry, forensics, general practice, genetics, neurology, pharmaceuticals, surgery, toxicology, prosthetics
Pilot –If it flies, you can drive
• Specialization: Navigation, astrogation, astrophysics, gunships, transports, helicopters, patrol vessels, ultra light, covert stealth ship
Scientific Expertise – Plenty of schooling or self taught, you the nerd, man!
• Specializations: Earth Science, Terra-forming, Historical sciences, life sciences, mathematical theory
Technical Engineering – If it has a computer, you can work with it.
• Specialization: Communications, computer programming, hacking, security devices, technical repair, create/alter technical devices

Posted on 2011-04-15 at 20:06:10.

Topic: Destiny Flight - QnA
Subject: really.....

Just when Drive thru games has Roller Girls vz Zombies on sale this week. ...

Tann - If you want to discuss this further, email or PM me.

So we have Celeste, Dragonblood, MMV, Mysterion, and Darren. Raven and Merideth - Thanks but let's let some new blood try gaming with me this time around.

Give me a few days and I will post character creation details. In the meantime, think about the person you want to play and what makes them tick.

Posted on 2011-04-15 at 19:21:36.

Topic: Destiny Flight - QnA
Subject: I was kidding

I promised MMV that I would run a Serenity game long before that.

Posted on 2011-04-15 at 18:34:33.

Topic: Destiny Flight - QnA
Subject: Jose joss

You are right Shield Wolf. I make typos with the best of them.

Posted on 2011-04-15 at 18:28:39.

Topic: Destiny Flight - QnA
Subject: There we go.

Well that might be the fastest fill up of players I have ever seen. MMV already has a mechanic rolled up from a previous game I attempted.

With the ship, I think you will convert one of the cargo bays to an infirmary and more quarters. You aren't gonna haul cattle in this ship. You will need a "guest" quarters for when you have to cart around a courier. The engine room may serve as quarters for the mechanic. She probably needs to hear the engines to sleep.

Posted on 2011-04-15 at 18:03:15.

Topic: Destiny Flight - QnA
Subject: captaincy

A lot of player stay away from command roles because every depends on them to make decisions. We can always do this as some or all have a part ownership in the ship and therefore there is no "captain". However, you will need a person as the "go to" for contacts and the like. Now that could be the medic or pilot as well. Aways good to have multiple skills with a small crew or else you are adrift if the pilot is hurt.

Posted on 2011-04-15 at 16:57:37.

Topic: Destiny Flight - QnA
Subject: Your Boat



This will be modified most likely but this is a general idea.

Posted on 2011-04-15 at 16:52:43.
Edited on 2011-04-15 at 16:54:14 by Alacrity

Topic: Destiny Flight - QnA
Subject: Rules.

Don't worry about the rules too much as most mechanics of the game are controlled from my end. You have Attributes, you have Assets (Qualities that help you) and complications (Qualities that get in the way). After that is skills and equipment and you are off. It is a easy system to slip into and I will help along the way.

Pilot, Mechanic, PR Man, and a Medic - good start.

Posted on 2011-04-15 at 15:52:44.

Topic: Destiny Flight - QnA
Subject: It is a good system if you are interested

It is not necessary as I will post what you need to know and I even have a "simple" system for those who find it overwhelming.

Posted on 2011-04-15 at 13:49:38.

Topic: Destiny Flight - QnA
Subject: that was fast

Seems the interest is there.

Posted on 2011-04-15 at 13:11:28.

Topic: Destiny Flight - QnA
Subject: Another Firefly/Serenity based game


I have had a number of inn members ask me about Rocinante, the Firefly/Serenity game I GM, and whether they could get a spot on the game. So i am wondering if I have enough people to start another game entirely.

Firefly is a Jose Whedon TV series that captured the hearts of many although the network executives killed it after one year.

So? Are there Browncoats out there looking for ship and crew?

I will be using the cortex system but it is very easy to set up characters. I would need at least 4 players. I know I have a mechanic already so you need a Pilot, a PR man (gunfighter), a Captain and a Mouthpiece (someone who gets the jobs). A doctor is also good to have as well.

I have an idea that the crew will own a small but fast ship and you work courier angles more than cargo. The ship is an Arrowhead class and will have a unknown history to it. Basically, it was found adrift by one of the crew, he/she rescued it and then laid claim to it. It has a very fast engine (a malarkey 17) so it allows you to get the edge on delivery runs, but is hard to find parts.

So sound off if you are interested. Posting is once a week. I want fresh faces this time around so if you are already part of Rocinante, you cannot join. I want to finish my Rautenberg game before I start this one so I will have the time but we can do up characters in the meantime.

So let me know.....

Posted on 2011-04-15 at 13:04:57.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: yeah

Cathy's schedule from now until mid-may is just hectic flying here there and everywhere. She will be home Friday night and leave Sunday morning this week.

Posted on 2011-04-14 at 12:34:56.

Topic: instant messaging at the Inn?
Subject: not what I meant

Actually I was wondering if there was nudity involved.

Posted on 2011-04-13 at 21:30:17.

Topic: instant messaging at the Inn?
Subject: mature?

What do we mean mature application?

Posted on 2011-04-13 at 16:54:11.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: ack

Due to work, Vanadia will be out of town fior the next week and a half which makes me single dad for that time. If I find a moment when the kids are asleep and I'm still awakw I may post but consider us both out for the next while.

Sorry. RL interferes with Fantasy again

Posted on 2011-04-09 at 20:40:44.

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