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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: Destiny's Flight - A Serenity RPG
Subject: a short post to get everyone moving


Destiny broke atmo with ease and it was good to be in the black again. The wine barrels were tied down to the floor of the cargo bay with tension straps to make sure they didn't shift suddenly. The last thing you needed was a barrel to break in flight. Not that these were flimsy wooden barrels but any stretch of the imagination. They probably could take a lot of tussle.

Everyone goes to their stations as always, except the doctor who seems to be restless. As you start to go to burn, she is wandering up to where the passenger rooms are, not saying why.

Jon, Jason, Ken and Tess are on the bridge as you put distance between the planet of Greenleaf and yourselves. Nice, well paying job of delivering wine to Osiris - this could all go quite smoothly.

Suddenly, the sensors light up on Tess screen. She flicks the switches and put the proximity detector on a side screen. There was a alliance cruiser coming up from behind them, matching speed. Tess quickly checked the pulse and the name "Erikson" pops up - special detachment to the federal marshalls.

Tess looks a question to the Captain. run or not? It hadn't hailed them or tried to catch up.

Just then the doctor stuck her head into the room. "Umm Guys....I think I found something that you need to see. Might want to call Grace as well, we'll need her."



Posted on 2011-08-09 at 02:21:09.

Topic: Weird War II Q n A
Subject: Equipment


This is the comprehensive list of equipment you are carrying. Now since i screwed up and lst track of some of it, I will let you re-distribute the stuff before the next combat begins. Once we are in agreement, I will change the characters sheets to reflect what you have.

In the beginning everyone had (some added a gun or two)

A) Helmet
Jacket/Pants (Reinforced)
Jump Boots
Suspenders
Pistol Belt
.45 Caliber Pistol with holster (one clip loaded, two extra)
First Aid Pouch w/ Carlisle Bandage
Fighting Knife w/ M8 Scabbard
M1A1 Carbine w/ Folding Stock (1 clip loaded, 4 clips extra)
2 Canteen w/ Cover
Gas Detection Armband
Musette Bag
Entrenching Tool
Paratrooper Gloves
Fragmentation Grenade
Supplemental tie-on First Aid Kit
Carbine Ammo Pouch

or

B: One .45 Caliber Pistol with holster (one clip loaded, two extra)
1 Thompson SMG w/5 clips/1 loaded 4 extra)
Fighting Knife w/ M8 Scabbard
Helmet
Jacket/Pants (Reinforced)
Jump Boots
Suspenders
First Aid Pouch w/ Carlisle Bandage
2 Canteens w/ Cover
Gas Detection Armband
Musette Bag
Entrenching Tool
Paratrooper Gloves (fingerless at the tips)
Fragmentation Grenade
Supplemental tie-on First Aid Kit
Thompson Ammo pouch (The 4 extra clips here)


From dead GI's of Mission
One Colt M1911A1
Two M1A1 Carbines w/ Folding Stock
One Thompson SMG
Two rifle pouches holding five magazines each (so ten in total)
Five colt handgun clips
Two 50 round drums for Thompson
Four fragmentation grenades
A compass
A musette bag
Six K-rations
Two Supplemental tie-on First Aid Kit

Farmhouse:
1930's Sauer 12g double barreled shotgun, two boxes of 12 double aught buck shells (so 24 in total). (Brutal)
few match boxes, some candles, a bar of soap, a silver hip flask, and some iodine.
a 1917 Beholla 7.65mm automatic pistol with a separate 7 round mag and a box of 100 rounds (7 missing). (Doc)
a pair of Carl Zeiss Jena Binoculars 8 X 24 with leather carrying case.

Cabin:
One SS dress uniform
One SS field uniform
Two black overcoats, leather
Numerous civilian clothing items (Shirts, pants, socks, undies, etc)
Numerous large knives, cleavers and bonesaws.
One luger with one full clip (8 rds)
One MP40 (Schmeisser) with three full clips (32)
One Gewehr 98 rifle (old -1898, but well cared for, holds five rounds) with 100 rounds in box
One hunting crossbow with 8 quarrels (one in major)

On Dead Major
One blood stained uniform
One luger with a full clip
Wallet ($100 RM, some ID)
Keys to car, briefcase and cabin

Car:
One briefcase locked, paperwork inside and two spare clips for Lugar

Guardhouse:
Three G41 rifles with six 10 rounds clips, two of the clips have 6 rounds left
A Schmeisser with two 32 rd mags (one missing three)
2 packs of swiss made cigarettes (two were ruined by blood and mud)
Three bayonets with metal belt holsters

Guardhouse
A tool kit with various tools (Hammer, pliers, screwdrivers, hacksaw)
Two bottles of booze labeled "weinbrand", one full and one half gone
Three "Torches" (heavy flashlights - all working)
A logbook of shifts and observation, written in german

You have used
Three full clips for Thompson (in all)
1.5 clips for G41's
Two shot gun shells
Two grenades


Posted on 2011-08-09 at 02:00:49.
Edited on 2011-08-09 at 02:01:15 by Alacrity

Topic: Weird War II
Subject: You are in the castle proper now


“Will destroying the items also close this portal you’re speaking of?” The captain asked.

Greta laughed briefly, "In theory. Please understand Captain that all I tell you is in theory and conjecture alone. Until a few moments ago, even I believed they only existed in the imagination of madmen. I am glad that you are so resolved gentlemen."

With Brutal on point, the unit moved into the next room. The room is a large entry hall, with a great stairs to the left, a hallway to your right and another set of bronze covered double doors across the 40 foot expanse of the room. Cobwebs hang from dust covered columns, illuminated by a few electric bulbs hung from ancient iron scones. Stone gargoyles stare down at you from a rim-ledge along the domed ceiling. Cracked and faded frescos are covered by years and years of decay.

On the floor of the room are two German soldiers, very dead and dismembered. You could swear that just for a second you heard pipe organs playing but it may have been a trick of the wind, like the trick of the shadows that made the gargoyles seem to shift.

... and then they move again and you realize this is no trick of the light.

Suddenly eight sets of glowing red eyes snap open and stare at you like you were the main course of the dinner. They take flight to swoop upwards and then plunge towards you, dark talons at the ready.

OOC: The room is approximately 40 by 40 with a 20 foot wide corridor branching to the right of the main doors for another 30 feet. The stairway to the left goes up into darkness.

Posted on 2011-08-09 at 01:40:59.

Topic: Destiny Flight - QnA
Subject: vacation


Been on vacation. No wifi really. Will start posting again Monday

Posted on 2011-08-05 at 13:06:59.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: vacation


Been on vacation. No wifi really. Will start posting again Monday

Posted on 2011-08-05 at 13:06:32.

Topic: Weird War II Q n A
Subject: vacation


Been on vacation. No wifi really. Will start posting again Monday

Posted on 2011-08-05 at 13:06:11.

Topic: Suggest a Myth
Subject: ok


Apparently my daughter understand this issue better than I. I see a rant coming.....


Posted on 2011-07-29 at 20:43:24.

Topic: Suggest a Myth
Subject: Magcial boys?


What do you mean by magical boys/girls? I see lots of them in Anime.

Posted on 2011-07-29 at 18:09:24.

Topic: Suggest a Myth
Subject: Suggest a Myth


Hello,

If you have a D&D myth that you'd like Alacrity and Bromern to break, let us know here.

Can be from any RPG game, not just D&D. Space, western, zombie, vampire - you name it. You can also suggest ones from Video Games and Anime/Manga as well. Heck, the sky is the limit if we can find something funny about it.

Upcoming episodes will include:

Fighting with Two swords at once
Examining certain classic "rooms" in old modules (were they possible or not)
Never touch another man's dice

We'd love to hear from you.



Posted on 2011-07-29 at 12:31:12.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: direct line


If you have a question for Robert, may I suggest you direct it to Robert. It is not for me to discuss the reasons and motives of others.

Posted on 2011-07-29 at 12:05:38.

Topic: RPG Myth Breakers #6 - Crouching Tiger, Creeping Undies
Subject: Thank you


I know that Lance and I appreciate all the input.

Posted on 2011-07-29 at 03:03:11.

Topic: RPG Myth Breakers #6 - Crouching Tiger, Creeping Undies
Subject: woohoo!


Thank you Olan for the long hard work in setting it up.

Yes, Lance and I are going to try to keep this going with monthly updates. Hey, we are two guys with families so monthly is pretty good for us.

Hope you enjoy and if you have a myth you want the Alacrity/Bromern treatment - submit it to me by email or pm.

Thanks
Roger (Alacrity)

Posted on 2011-07-28 at 15:49:08.

Topic: Captain America: What Did You Think?
Subject: saw it


I enjoyed the movie. Not sure I would say it is the best but it was enjoyable. I am glad that They didn't try to modernize it and kept the world war II theme. I enjoyed how the movie played with the American propaganda from WWII and fit it all in.

Now I never read a Captain America in my life and I have no issues of CA in my collection. (I collected DC) So I didn't know what to expect and had no pre-conceived notion.

One piece of script writing really struck me in the movie. Abraham Erskine said to Steve Rogers “People forget that the first country the Nazis invaded was their own.” That is often overlooked in the movies, and I was glad to see it said.

Curious if they can pull off the Avengers without losing the audience. It is a lot of players to share a screen with special effects.

Posted on 2011-07-28 at 12:13:06.

Topic: Debate: Spell Immunities
Subject: nothing new


Yes then story has been done many times by Vance, Moorcock, Tolkien, Wagner and to some degree Eddings. You can even go older than that with Beowulf poem and the Nowell codex as well as Authurian legends.

However, I wasn't looking to discuss my campaign, I was looking for feelings on "cheating" with magic that defy innate spell immunities.

I thank everyone for their input. I appreciate the comments made and enjoyed the back and forth discussion.

Posted on 2011-07-28 at 11:53:45.

Topic: Captain America: What Did You Think?
Subject: tonight


I am seeing it tonight. Anyone know if there is any clips at the end of the credits? Marvel usually does but Xmen First Class had nothing.

Posted on 2011-07-27 at 18:22:12.

Topic: Debate: Spell Immunities
Subject: wait! there is more


I will be working on this module with the intentions to place it in Audalis and possibly do up as a module.

We shall see.

The "Grim" is definitely a artifact right down to the special way to destroy it.

Posted on 2011-07-27 at 14:36:30.

Topic: Debate: Spell Immunities
Subject: yes


Definitely the whole of the campaign will be to find and destroy this book.

Love the input and thoughts so far. What i read so far is it all depends on the story behind it and as long as it isn't just a random encounter like a spuer charged rust monster or a skeleton with a "i'm immune to everything" ring.



Posted on 2011-07-27 at 14:27:04.

Topic: Dwagon
Subject: image removed


Imageshack removed image. Maybe try photobucket instead>

Posted on 2011-07-27 at 14:11:43.

Topic: To the Original Dungeon-Master, Happy Birthday!
Subject: To Gary


He would have been *rolls a reaction roll* happy to have us toast him.



Posted on 2011-07-27 at 13:56:52.

Topic: Debate: Spell Immunities
Subject: mmore


In the specific example I have, the party would be warned ahead of time that the book was powerful, evil and could be a danger to even the most pure of warriors. But I am more interested in the general idea of magic vs immunities in any game.

Another example could be ghouls wearing "Protection from Turning" amulets. That was in an actual TSR module. But do you think that is cheating? Where is the line in your mind?

Posted on 2011-07-27 at 13:01:02.

Topic: Weird War II Q n A
Subject: monsters are due


I'm back and will be posting soon and straightening out the weaponry you have on person.


Posted on 2011-07-27 at 12:50:41.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Okay


Back again. I will be posting soon to move things along. I want to give Vanadia a chance to post.

On Sam Dash: Robert and I have talked and he will not be returning to Sam Dash anytime soon. So I will ask Bromern to take over Sam for the length of this campaign and when it does end, Sam will leave the ship and disappear for while. YeOlde and I will "tweak" Andrew a bit and he will become the pilot for the crew.



Posted on 2011-07-27 at 12:48:02.

Topic: Destiny Flight - QnA
Subject: wow


Only two posts since mine on the 17th? And both are from the new players.

Celeste? Phelan? MMV?

Am I flogging a dead space monkey here?

Posted on 2011-07-27 at 12:42:36.

Topic: Debate: Spell Immunities
Subject: Debate: Spell Immunities


Okay, here is the question.

Sould a DM create a magical item or plot device or monster that is so powerful it can circumvent the spell immunity of a particular class? Or is that just cheating?

Example: A book of magic that is so evil, so powerful that it can possess a paladin even though a paladin is normally immune to mind based attacks. (Let's not worry about rule systems and what classes having which abilities. Assume a class is immune to possession and the DM puts in a book so evil it can possess even that class.)

Thoughts?

Posted on 2011-07-27 at 12:30:42.

Topic: Setting the record straight.
Subject: funny


never had this problem. Not sure why.....


I find the best way to deal with this gender confusion internet is to ASK. It is a simple question and there really isn't a reason not to - you have no way of knowing.

Excuse me? Am I dealing with a man or woman? It doesn't change the way I will deal with you, I would just prefer to know whether to put he or she when referring to you in passing.

Of course, I have been known to be blunt in the past. Once or twice.

Posted on 2011-07-27 at 12:11:33.

 
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