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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: if I was really nasty - you'd be dead

Think of it this way, you have your opponent who is best at the long shot at close range - and you are best with pistols. Who's nasty now?

How far? Well for the first 6 seconds you have no idea. After that the effects will wear start to off and you will be able to focus. I may even give you another resistance roll.

Posted on 2011-06-09 at 12:52:03.

Topic: Destiny Flight - QnA
Subject: good question

Grugg! Yoohoo?

I may post today and our captain can backpost.

Posted on 2011-06-09 at 12:05:01.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: I'm the map, he's the map it's a trap. IT`S A TRAP!

Not the clearest of maps but gives you the idea.


Posted on 2011-06-09 at 01:30:35.
Edited on 2011-06-09 at 01:31:58 by Alacrity

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: moving along

Frisco, Day Nine 11:00 pm Planet Time

The light of the moon gave Asher just enough light to see but not enough to make out details. When he reached the jailhouse, he couldn't see if anyone was in the crow's nest, but heck, it had been designed that way. The fact that no one was shooting at him held the other truth though - close to the building, the sniper couldn't see him either. Asher moved as stealthily as he could to the main street. It was deserted, creepily so. Ash moved into the jailhouse. Opening the door Asher slipped inside with the intentions of quickly making his way to the stairs leading to the second level.

But something snagged his foot in the dark. He attempted to stop but he already moved too far and couldn't prevent his shoe from pulling the trip wire.


Ash is left reeling from the light and intense squeal of the device. He curses himself for foolishly charging into a room. He could hear someone coming down the stairs but his eyes wouldn't focus, His sense of balance was gone. He had to clear his head fast or he was a dead man. As he moved with gun out, blindly trying to find a target, a muddled voice seemed to come from all around him. "A woman;s voice saying "come here" or "quickly" - it is hard to focus. Then he hears the voice closerand the sound of footfalls nearby.

"No! It can be you! Your Dead! I killed you myself."

On the other side of town, Wolf moves to the bank and up the side stairs that go up to the meeting hall. He is surprised to find it unlocked, although he wasn't sure what he would have done if it wasn't. He enters the room to move across to the other side where there was a ladder to the hatch outside. But as he does the door closes quickly behind him and the tell-tale sound of a shell being pumped into the firing chamber of a shotgun tells him someone was waiting behind the door. He turns his head slowly and sees Nora Blake is there, holding a shotgun and wearing what looks like an old showgirl outfit. From her smeared and running eye makeup, Wolf can tell that she has been crying recently.

"You are going to take me to my Jimmy! You are going to bring him back home or I will end you right here!"

Andrew has never been to this town before so he takes his time, leaving Wolf to handle his objective… Andrew would move behind the building on this side of the street… keeping to the shadows as much as possible… once at the end of the row of buildings… he looked around as he approached the main street.

The street seems empty but there are lights on in the saloon. But none of the laughter or conversation rumble you'd expect from a saloon in the evening. It is quiet. Very quiet. Maybe too quiet.

Peering out he looked again for any sign of snipers… signs of anyone… he pondered his options … then with a strange smile upon his lips… he stepped out into the street and walked towards the Saloon’s front door.

A man steps out of the shadows near Lawrence's saloon, wearing workman overall and a broad-brimmed hat. his hand is on his pistol but he does draw. "Hey! Who are you?" he calls out, "There's a curfew tonight!" The moonlight causes the tin star on his lapel pin to glisten with a pale shine.

Hornsilver Mine, Regina, Frisco, Day Nine 10:45 pm Planet Time

"Mr. Cullen," Wyatt gave a little nod. "Glad to have your help. Care to elaborate on the trouble you've been experiencin' and what we might expect down there?"

"That sheriff we brought to town turned out a few fruit short of a nutbar. Started killing the Tong, and then when the council tried to reason with him, he killed poor John Blake and wounded JW. Next thing you know he has deputies - in the form of the Mustard gang. They set fire to the Tong temple and laughed while it burned. After that, people took to hiding, Poor Nora gone completely leaky in the brainpan, and we, Bailey and I made sure that JW got hid away quick but you'd never believe who was behind this all! Brigit! Yeah! The school marm and JW's She's got Luke on a leash, and the Mustard's playing patsy for him. Hell, she even somehow got the gorram blockade to lift when she didn't need it anymore. Should have never trust a gorram woman....ah...No offense Ma'am.

"Well, here is what I can tell you about down there. I can tell from the service log on the lift that it has been used twice since I shut her down yesterday. Once to level one, that is the level closest to the surface , returned to surface and once to level 2 and level 1 and surface again. Brigit, the sheriff and one of the Mustards were seen heading this way. Now Level 1 is dangerous! I'm not kidding around it is highly unstable and if you go shooting guns and blowing grenades and you will be in a world of hurt. Now 2 and three, they are okay. But 1 is ready to collapse so please, don't do anything Buh Dahn.

"There is an old shaft from back when the mine first was played out, about a mile or so west of here. It ain't got no lift so unless you feel like climbing, this is the only way in or out and I got it locked. There is a bell on the lift that rings up here. You ring it three times, I'll hit the override and let you come up. Otherwise, I ain't letting anyone in there tonight. Hope you don't think me a Kuh Wu Chwen but I'd rather be up here if something goes wrong so I can get help, than ...well somewhere else where I can't. I got a couple of good battery op lanterns if you need them."

Posted on 2011-06-09 at 01:21:51.
Edited on 2011-06-09 at 01:32:43 by Alacrity

Topic: Loaded Dice: the Guardian, part five
Subject: love it

"How many of you are there?" - Love it. I feel her frustration.

Posted on 2011-06-03 at 18:35:16.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: weekend

I will move you forward this weekend. I will NPC Wolf for the meatime that we haven't heard from Albert.

Posted on 2011-06-03 at 13:36:55.

Topic: Weird War II Q n A
Subject: yes

I had him cross the bridge last to keep the game moving.

Posted on 2011-06-01 at 19:14:10.

Topic: Weird War II Q n A
Subject: Oh yes

"Herr captain? Where shall we put these barrels of high volatile chemicals?"

"Put them in the basement storage, next to the ammo dump and beside the hot water heaters. They will be safe there."

"Yes Herr captain. Shall I post a guard?"

"Nien. Just put a padlock on the door. and a isgn in German and english saying beware, high explosives. What could possible go wrong?"

Posted on 2011-06-01 at 13:04:40.
Edited on 2011-06-01 at 13:05:34 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: moving forward.

I had hoped to post today but I see myself as busy all day. Could turn out but I may be delayed a day.

Posted on 2011-06-01 at 09:38:46.

Topic: Weird War II Q n A
Subject: I love PC's

Faced with 15 foot tall giant tentacles, what do y'all do? Run? No! you stand and fight.


Posted on 2011-06-01 at 09:36:58.

Topic: Weird War II Q n A
Subject: Told you it would get fun

That is a great old one. I didn't stop to ask its name. I "borrowed" greatly from Hellboy and Lovecraft.

Posted on 2011-06-01 at 01:50:21.

Topic: Weird War II Q n A
Subject: What Brutal sees

Climbing up the chasm wall.


Posted on 2011-05-31 at 20:29:31.

Topic: Weird War II Q n A
Subject: the map I'm the map he's the map


Rough idea of where you are. D is for Doc, R is Romo, L is Luke, M for McGuiness etc etc. T is tenacle.

The circles on the other side are the gatehouses.

Posted on 2011-05-31 at 18:11:35.
Edited on 2011-05-31 at 18:12:21 by Alacrity

Topic: Weird War II Q n A
Subject: movies

Remember they were nazis so they have like -50 to hit with machine guns.

Posted on 2011-05-31 at 17:13:36.

Topic: Loaded Dice: The Guardian, part four
Subject: Hey

where is #5!!!

Posted on 2011-05-31 at 16:31:47.

Topic: Weird War II
Subject: It just became Weird War II

Brutal covers the length of the bridge to the other side and one by one the rest of the follow suit, Corbin holding back to be the last one to cross and the watching the bridge and gatehouses as the rear guard.

The ground crunches under your feet. You look down on the ground to see shells, rounds upon round of shell casings from the german machine guns. But no one is here, no real sign of a struggle beyond the bullet casings.

There are lights from within the courtyard. You can see through the wooden slots of the gate where there seems to be some sort of staging area with lots of heavy equipment and multiple generators. Huge pot lights are set up to illuminate the area but only two are on. It looks as though whoever was here cleared out in a hurry because there are tables and lamps knocked over and the generators hum away unattended. There is a strong ozone smell in the air, like after a lightning storm and a thin fog hangs low around the machinery.

McGuiness feels something move more than actually sees it. Something moves that causes shadows to shift and the sniper's battle honed senses are immediate weary of danger. Something on the Bridge? No. The bridge is clear. He steps forward to get a better look.

Suddenly out of the darkness and from under the bridge something shots outs toward the Private. Something grey and large - VERY LARGE. With a swiftness unexpected from such bulk, a grey tentacle reaches up around from beneath the far side of the bridge, and then another pops up from the other side. Each one at least 15 feet in length with ugly barbed suckers along one side like hideous sores - coming towards Corbin at speed. Greta sees it and calls out "Captain! We got company!" as she brings the rifle to her eye to take aim at the ... things.

OOC: Two 15 foot long tentacles have come out from under the bridge and are reaching to grab your Private ... McGuiness that is. Not what you signed up for boys, but war is hell.

Posted on 2011-05-31 at 00:51:46.

Topic: Destiny Flight - QnA
Subject: nice posts

Good job all around so far. Phelan - don't worry about asking me too many questions, that is why I am here.

Posted on 2011-05-31 at 00:24:44.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Jail house rocks.

Umm.. good questions. He may have not gone to the jail house as he didn't arrest anyone and spent a aweful amount of time entertaining the ladies.....

Simple three level building. Jail and admin on first, personal accomodations for sheriff on second and an open unfinished third floor. Ladder goes up to a a "lookout" elevated above roof, with reinforced shelter.

Yes to back door on ground floor.

Posted on 2011-05-30 at 14:06:18.
Edited on 2011-05-30 at 14:08:07 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: by the numbers

Bank is 19. Lawrence's is 14.

Go with the three way split and Wolf going to the bank. Tann would never forgive me if I had him sit out the combat.

So Ash Jail, Andrew Lawrence's and Wolf Bank. You going in sneaky sneaky or walking plain with faith in your skills?

Posted on 2011-05-30 at 13:45:51.

Topic: Weird War II Q n A
Subject: I promise

after my next post you won't be forgetting about it.

Posted on 2011-05-30 at 13:37:24.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: based on what we know dear Watson

Wolf knows that Winnie Mustard liks long shots and from a distance. Based on that you could assume she'd want to be somewhere where she could get a full view of town and a clear shot. The highest rooftops in Town are the Bank, The temple (now gone) Lawrence's Saloon and the Jailhouse.

As to the brothers, you have no idea if they are in town or whetehr they are all in the mine waiting in ambush. That's what makes this fun.

You can backpost the talking to Doc about the Tong if you wish.

Posted on 2011-05-30 at 10:12:10.

Topic: Weird War II Q n A
Subject: sorry

Had a busy weekend and didn't get to post like I wanted to. Will try to get one done before Wed.

Posted on 2011-05-30 at 09:29:06.

Topic: Destiny Flight - QnA
Subject: panic! why?

When Ken looks out the window, he will see the Federal Marshall symbols on the ASREV. That means a four man crew of Marshalls.

Destiny has a temp pass to be on Greenleaf due to medicial emergency.It has a 24 hr or "until emergency is over" expiry but usually that isn't enforced unless you are doing something you shouldn't. None of you are right now. The companion is still in hospital so technically you could say you are waiting for her, but it won't hold water long.

Marshalls could be here to refuel, pick up another marshall or part of usual patrol (Greenleaf is highly guarded). He also might be here to see if your emergency is over and to move you along or he could be looking for a bribe or he could be an evil slaver hell-bent on meeting a quota damned the costs.

Your ship would always cause some stir because it is ...well damn sexy. So you would be used to gawkers, even marshalls.

Posted on 2011-05-28 at 15:02:33.

Topic: Destiny's Flight - A Serenity RPG
Subject: Norm and a friend? more friends?

"WHAT did you just call me?" Grace squeaked as her face went just as red as her hair."Look, Lao Buhn, I am not a babe. Nor do I like being called one. So, Lao Sheong, do yourself a favour and don't call me that. Dohn Luh Mah?" stated Grace who was glaring at Norman.

"Whoa! Sorry! It was a joke right? no offense intended right?" Norn recovered looking a bit perplexed. Luckily Tony arrived with the two bottles of wine and the moment was cooled by refreshment.

As the conversation continued, Ken watched around him. Wasn't difficult to spot trouble as they were the only people in the joint. That was until a single oriental man came into the bar, sat down at the bar and ordered a local beer. He sat there while you talked, eyed Tess appreciatively as she passed by him for the drink of water but otherwise seemed to mind his own business. Still, this wasn't a tourist zone and there were plenty of empty tables to enjoy a glass of beer. The man was broad shouldered, strong and had a number of tattoos hidden under a loose white shirt. A scar under his left eye was the remains of a knife cut if Ken was to guess, and if he was guessing he would think the other guy probably looked worse.

“Well Grace, Tess, is Osiris in 9 days possible?”

"As long as we don't have any problems, we can make it in about seven days. If we go at full burn, we can make it there even faster but we won't have any fuel left."

“I’d hate to go full burn,” Tess said. “It always makes me nervous running Yuan Fen empty. Of course, with the proper incentives we could have her go full tilt boogey, but Gracie’s right. She’ll make Osiris in about seven days, provided we don’t have any trouble along the way.”

“One moment, Mr. Sellers, I believe that we can come to a deal but there are a few things that I’d like to clear up.” Jason wore an easy smile as he drilled Sellers, “What about any taxes or tariffs on the wine? Who is responsible for those?” Jason asked hoping that the answer wouldn’t be them; it’d certainly eat into the profit on this trip. “How many tickets for the party would you provide? Finally, who do we send the wave to so we can make sure you’re being straight up?”

"Oh yeah. Good thing you asked. I would have forgot. Umm let's see that would be ...right ...right carry the ten ...right." Norm mumbled as he did math slowly in his head.

Captain Brown spoke up, ”Norm, you show me the credits, let me wave Osiris and make loading this cargo quick and you've got yourself a deal, tariffs be damned.”

"Huh!" Norm said clearly losing his train of thought. "What? Ah. Okay 3000 credits then. That will cover the tariffs, right? More than right? and any incidental right."

(assume some hand shaking and agreement)

"Great! This is just great! Right? right!" he says as he finishes his glass of wine. He looks around one more time and suddenly drops his voice, "Right. I'll have the casks brought over tonight after nightfall." He pulls a calling card out of his pocket and hands it to you. It give the name Baron Otello and a wave transponder number, plus coordinates for landing. "His assistant's name is Binkley. Decimus Binkley. he'll tell you all you need to know." and with that Norm backs away from the table, as if ready to bolt.

"Norm Sellers? Is that you?" the man at the bar says as if surprised.

"Norm stops and smiles a nervous smile, "Howard! What you doing here?"

"I was going to ask you the same thing Norm." Howard replies.

"Right! I'm ...right. Red-heads!" He says and points towards Grace, "Can't resist them right? But she brushes me off right? Never had the luck with the ladies like you do right?'

"Ahh yes. Are you going back to the vineyard?"

"Huh? Oh! Right! Yeah! back to the vinyard, got work to do right and wine to make right."

"My MX is outside, I'll give you a lift."

Norm nods, "Yeah right. Sure. If you are going that way."

Howard gets up and puts his arm around Norm, "No problem for a good friend and business partner." and the two head out the door to leave you with a bottle and a half of wine and a new cargo for which to make plans.

There is the sound overhead of a ship coming in, close enough that it must be landing nearby. Sure enough, out of the window of the cantina, you can see the landing gear and see the wind effects as a ship comes down.

"ASREV."(alliance short range enforcement vessel) Grace says, listening to the engine roar and power down, "I know those engines anywhere."

That could mean one of two things; an alliance patrol unit in the area or Federal Marshalls.

Posted on 2011-05-28 at 00:56:47.
Edited on 2011-05-28 at 00:57:47 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Doc house is #25


26 is temple - now burnt
27 is tong citadel, now closed up tight.

Posted on 2011-05-27 at 18:33:56.
Edited on 2011-05-27 at 18:35:27 by Alacrity

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