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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: done that and yes

Tann - we adjusted Wolf already. Beefed him up and rounded out his weapon skills.

Bro - Professor is a tech/gunslinger. As I said, no one is a slouch with weapons in this group.

I will miss Blamm's kid as well, it was a fun character. But I think we can go with the group we have since anyone else coming in would have to mesh with the group, which is hard in mid-story. However if y'all wanted another I'd be willing too.

Posted on 2010-02-15 at 12:50:00.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: off to work on a Sunday

My insanity at work is almost over. Two more days.

So what I am hearing is that we have Wyatt, Sam, Wolf, The Professor and Willow. I had already temporarily written out Asher (wonder how Blamm is doing). Do we need to bring in another? We got Captain, Pilot, Mechanic, Tech, Doctor, and everyone is good with a gun except Willow, but she has other weapons .

After Monday, I will look over the last few posts and se about doing a quick summary to jog everyone's memory. Then we can go from there.

Posted on 2010-02-14 at 15:08:44.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Still willing and able

I would love to revive this game but I needs players. Bromern and Robert? Talk to me dudes!!!!!! I can get a new gunslinger easily.

Posted on 2010-02-11 at 23:17:25.

Topic: Save The Princess, Save The Wyrm
Subject: sneaking rake, bake a cake, move to make.

Crow crept forward towards the awning with as much care and deliberateness that he could muster. To his ears, every step brought forth a cacophony of sounds that signalled his position, but he continued onward. The shadow of the manor house aided his attempt at stealth, as he clung to the darkness.

Once there, the Syl rogue peered around the corner of the curtain to see what was moving inside. Under the canopy of the terrace were four large ugly humanoids – Bugbears. Each one wore banded armour and had a vicious double bladed battleaxe either on back or nearby. Their helms all bore the symbol of a single red eye. They did not notice the thief as their attention was upon eating as they tore apart with their hands the birthday cake that was laid out in the table. Somehow the pink and white frosting smeared over a Bugbear's face, chest and hands takes way for the intimidation factor associated with such a large evil creature. They don’t even look up from their eating, seemingly confident that they will not be disturbed or bothered, and they are making so much noise from eating that you could have walked by with bells on.

Behind them on the table is a bundle – a person rolled in a table cloth or curtain by as much that Crow can see. It is a woman he’d guess – or at least someone with feminine ankles and wearing high heel shoes.

The door to the castle is sealed by a heavy iron portcullis as was the front.

Seeing all that he has, Crow returns to the group to report on what he sees so a plan of actions can be made.

OOC: Work is nuts so I’ll be out until the 17th. I promise to come back! I will monitor the posts and the Q&A as best I can.

Posted on 2010-02-05 at 03:38:14.
Edited on 2010-02-05 at 03:38:41 by Alacrity

Topic: Save the Princess Q and A
Subject: Insanity reigns

I am getting quite busy now and don't know when the next full post will be so you have time to post. If I can, I will do a short post of what Crow sees before he's grabbed and eaten (call me an Old Man will you? Now you pay!) by the demon cockroach ogres.

Posted on 2010-02-03 at 18:43:05.

Topic: Save the Princess Q and A
Subject: yo - Thief boy

Shall I assume you are sneaking to the terrace and peering around the open part of the curtain? Or were you going to sneakily lift the curtain and expose yourself to the whatevers they are inside?

Posted on 2010-02-01 at 23:28:24.

Topic: Save the Princess Q and A
Subject: betting pool

Sudden image of the party gathered in a circle at the garden edge.

"5 gold says its ogres."

"Put me in for hobgoblins"

"I'm good for Bugbears"

"Right, I say humans in bad costumes"

"Can I bet on some kind of ugly humanoid?"

"No! That's too general. Pick a species!"

"Fine, I'll put 5 on orcs"

"Can I bet Drow?"

"No drow in Audalis."


Posted on 2010-02-01 at 22:23:37.

Topic: Save the Princess Q and A
Subject: Ogres

HD 4+1

Funny how you remember certain stats.....

Not wanting too burst any bubbles but ogres don't often wear armour. If they do they are usually ogre magi and you'd be pooched anyway.

Posted on 2010-02-01 at 21:16:25.

Topic: Save the Princess Q and A
Subject: well ....

How elevated is this terrace? About five feet. There are stairs on the sides if you look at the map.

Do we expect to be able to jump onto it? Well you could use the stairs.

Can we see enough to shoot arrows? Sure but the sides are blocked with a white linen hung loosely which may slow or stop an arrow.

Is there a convenient spot from which to cast a sleep spell before they even know we are here? Define convenient? Do you mean a place to cast the spell and not be seen or heard? I'd have to check the range of a sleep spell first but I don't think you need to be in eye contact to effect creatures. So it is a tentative yes.

Oh, and how big is "big?" The shadows make them look somewhere between 7 to 8 feet tall. You can see the sharp edges of their armour so the are a hearty race that can carry heavy armour and still eat ... dinner.

Posted on 2010-02-01 at 14:17:30.

Topic: Save the Princess Q and A
Subject: positions

Unless otherwise told or argued. I will assume that Ela, Crow and Brander are within 60-70 feet of the terrace (with Crow near the wall of the castle, Ela in the garden and Brandr on the outer edge) The rest of the party is at the far end of the garden. You may post movements to change that but in case someone wants to know where they are in my mind.

Posted on 2010-01-31 at 19:35:32.

Topic: Save The Princess, Save The Wyrm
Subject: go west, statues rest, behind the mesh.

Kobolds are weak creatures, used by the forces of evil as shock troops; destined to die so those with more intelligence can judge the strength of the enemy. Have you been weighed? Were you just measured? An answer to this you have been found wanting.

After a brief discussion and a gathering of weapons, it is decided that the party will go around the building once and see if any clues or openings show themselves. Ela, Crow and Brandr are the stealthiest of the group, so they head off first with weapons at ready, far enough from each to sneak but close enough to aid if called (Yes, I am assuming here but it makes the best sense to me – correct me if you want).

Coming around the corner, the gardens behind the building are in their late harvest bloom. The red light of the dome makes them look bloodstained but there are many lanterns set up on poles throughout the garden that temper the redness. A few lamps are burned out and some are sputtering with low fuel, but most still burn strongly. Throughout the garden are life-sized statues of people, as if they were wandering through the gardens. Two statues of elderly men looking to be in mid-argument are closest to the corner, and then there is a man lying down in the garden looking quite sick….

Wait a minute! These aren’t ordinary statues! These are the guests somehow turned to stone! Trapped as they were when the disaster struck, these are many the victims you came here to rescue. Some are the soldier, some are town elders, many are the servants.

As you approach the statues for a closer look, you become aware of noises coming from the terrace. The raised platform of marble is cloaked from your position in white muslin linen, but lanterns within cast shadows of four humanoid creatures. They seem very big, armoured, and they gather around a table. They appear to be ripping something apart on the table and eating the pieces as fast as they can stuff them in their mouths in guttural glee. With the light from the lantern inside the tenting, these creatures might not be aware of your presence. Behind them, on another table closer to the castle, is a bundle or a sack that is moving and making muffled noises.

OOC: The covering of the terrace is on all sides that you can see, but you see that the front (facing north end) is tied open.

Posted on 2010-01-31 at 19:20:00.
Edited on 2010-01-31 at 19:38:54 by Alacrity

Topic: Save the Princess Q and A
Subject: twitchy

I promise to beat you to within a hit point of your life in the next fight - will that make you feel better?

Note - The kobolds melted "like" wax over a fire - but they weren't actually wax. Like the senator turning to liquid in the first X-Men movie. Not sure if everyone got that - and I was tired when i wrote the description so it wasn't my best work.

Direction - if you'd like me to move along the party again this weekend, then we can do a quick vote here. West to the back or East to the side door? Or split the party and try both thus making it easier for me to beat Brandr to a hit point of his life?

Posted on 2010-01-29 at 13:08:19.

Topic: Save the Princess Q and A
Subject: Arrows

No. Anything that was yours (arrows, daggers) was left behind with an oily residue.

Kobolds are only 4 hp so just a jab will do them.

Posted on 2010-01-28 at 20:01:38.

Topic: Save The Princess, Save The Wyrm
Subject: Killing Time, Nothing but slime, Defense mine.

Crow moved to attack swiftly with the Kobolds charging in, weapon held high. His first dagger wedged itself into the wood of the shield tied to a kobold but the second flew true and took out the creature deep in the throat. It made a gurgling noise as it flopped to ground like so much dead meat. The rogue threw himself into a tumble toward the Chevalier and the cleric, never staying it one spot long enough to be a target.

Ela moved with alacrity, so much so that her hands blurred. The first arrow struck the kobold so hard that the arrow passed through its body and struck the kobold behind him (Critical hit). Her next three arrows all meet with kobold bodies, leaving them corpses on the orchard ground.

Brandr also had bow ready and with quick action brings down another two of the kobolds before they can attack.

Noctus charged in with rapier and stiletto ready. The first monster he approached went down as an arrow passed through it. He moved on to the next, only to have it drop with an arrow in the chest. Determined to have his victory, the swashbuckler moved to another and another to have them die before he could engage. (Perhaps Noctus at this point might shout something like “stop killing my kobolds”) Finally, Noctus reached one and was able to fight as a man. The first one he dispatched readily with his dagger through the flimsy shield and into the heart. With a flourish, he thrusted with his rapier to take another one deep though the side, making life unbearable to the little creature.

The two monsters remaining attacked Noctus and Peter. The cleric’s armour deflects the point of the javelin from harm while Noctus dodged the crude weapon. Peter‘s sword proved mightier than the kobold and he dispatches his enemy.

Derry realizes that the group has made short work of the enemies and does not call the magic to bear. He draws a dagger and throws it, but his aim is off and the kobold is bonked on the head with the pommel of the weapon instead. The hesitation is enough though as Ela quickly takes aim and ends the life of the straggler (the kobold, not Derry)

The battle is over and you move to look at the creatures, but as you do, their bodies start to melt, like they were made of wax and held over an open flame. Even their crude armour and weapons disappear leaving only an oily stain where they once were.

Looking around, no more come to attack you. Looking at the castle now that you’ve move closer, you see that the windows are all sealed with metal plates that were concealed above and the main doors are covered with a drop down portcullis. The castle has siege defenses and they have been activated.

OOC: The castle has a build in defense system that from within, someone can cause portcullis and grates to drop over the doors and windows. Those are all down, making getting into the castle very difficult – unless the kitchen door or the back of the castle are open.

Posted on 2010-01-28 at 17:59:02.
Edited on 2010-01-28 at 18:01:08 by Alacrity

Topic: Save the Princess Q and A
Subject: nice turn out.

Just waiting on the Tann.

Posted on 2010-01-27 at 19:18:01.

Topic: Save the Princess Q and A
Subject: internet is a dish best served cold

Don't worry too much. Noctus and Peter are flanking so there is little chance of nailing them. Crow is very nimble and doesn't have a bulleye painted on his back yet.

Posted on 2010-01-26 at 14:02:14.

Topic: Save the Princess Q and A
Subject: Surely!

There is time for missile weapons. You may even hit some of the kobolds instead of team members, depending on how many choose to charge in.

Posted on 2010-01-25 at 19:40:52.
Edited on 2010-01-25 at 19:41:56 by Alacrity

Topic: NFL Football 2009
Subject: really

Sounds like a bad 80's porno.

Posted on 2010-01-25 at 13:20:58.

Topic: Save the Princess Q and A
Subject: Sorry DB

I waited as long as I could but I had to post or risk not being able to this evening. You are in combat now so please be specific in your declaration and movement.

Work is getting busy but I will try not to vanish completly without notice. If I do, remember - Feb 17th - I will be back.

Posted on 2010-01-25 at 01:23:42.

Topic: Save The Princess, Save The Wyrm
Subject: plans don't fly, wondering why, beware the red eye

“I say we split up." Brandr, "You're carrying too much armor to sneak in unnoticed, Peter, so you'll have to go through the front door. But you'll need someone watching your back. Why don't you take Ela, Derry and Noctus with you and we'll circle around the back with Crow? We can all get fairly close to the front door under cover of the trees. It's not fool proof, but better than nothing. After Crow has checked the main entrance, he and I will try to stay unnoticed and continue to the side door with our backs to the wall. Just give us some time to get there…" Brandr looked at the syl rogue for affirmation. "Count to… say… two hundred before you enter?"

"Ahh the old divide and be conquered plan. One of my personal favorites and I employ it often.” Noctus commented, “Of course I tend to try and get my enemies to do the dividing and me the conquering. Interestingly enough it seems to work just as well on young ladies as it does monsters. Since we have no idea of what or how many 'things' there are I think we should stick together. It also cuts down the chance of us accidentally attacking each other in the heat of the moment. As for the method of entry I would suggest that since Crow will be the one to put himself at risk clearing the way for the rest of us that we allow him to choose the route."

"Noctus, my friend." The stress was on the last word. "I will let that go because we've only worked together for a short while and you apparently do not know me or the ways of my people well enough." Brandr replied. "Were we up north in Vidarak land, I couldn't leave such an insult pass unpunished. I do not attack anyone by accident, be it friend or foe. Not in any situation. As for being divided and getting conquered… You maybe somewhat correct. Should there be a huge force inside, four people might not be able to hold them off in the hallway shown on the map. But I doubt six would fare little better."

Still looking directly at Noctus, Brandr continued: "However, being able to engage the enemy from two sides and possibly catching them unaware of the rear attack would be well worth the risk. But I can't force you to do as I suggest. If you all wish to go through the front door, by all means do so. I'm still going to circle around to the side door."

“Brandr let me go first to make sure the way is clear.” Crow spoke to him as he quickly passed him by to head towards the door.

Being together for such a short time had not given the party time to iron out a plan of attack in these situations. Disagreements happened as they did in their first adventure, but once the fighting began the unity formed as each knew what they had to do.


The sound was heard by all, a distinct noise that sounded like a bladder of ale being hit with force. All thoughts of dissent and orders were gone as everyone looked toward the castle.

“KILLIEEE! KILLIEEEE!” came the high pitched cries of a dozen short dog-faced humanoids running towards you, each with a javelin in each hand and wearing dirty rags and broken wooden shields on straps across their backs and chest. The front shields were all crude painted in red with an eye emblem. Kobolds! How the heck did they get here? These foul creatures were the dretch of even the most evil society.

There was no time for talk. They were closing in at 30 yards away, with Crow being closest to them all. You are outnumbered two to one, and the kobold’s only strength was on numbers.

OOC: Combat. I need actions in combat for the round and a follow up with what you plan to do beyond that. You are surprised of course by not caught flat-footed.

Posted on 2010-01-25 at 01:19:44.

Topic: Save the Princess Q and A
Subject: smell

If you have a quick to answer question, you are best to pm or email me.

Smells ... Smoke in the wind, burnt wood, a vague sense of energy spent(sometimes described as ozone).

If anyone touches or examines the ground, the oily residue is smell-less and non-toxic (like glycerin really).

Posted on 2010-01-23 at 16:33:11.

Topic: Save the Princess Q and A
Subject: Whoa...

Only two posts so far. Don't tell me I have lost the party when you have just got in.....

Posted on 2010-01-22 at 13:16:37.

Topic: Save the Princess Q and A
Subject: Time

I won't be posting again until Sunday, unless there is a small issue that needs addressing.

Want to give a heads up. The company I work for is having its big conference on Feb 16th. As I am in charge of printing all the materials for said conference I will become very busy soon. I'd like to believe I will get materials soon, but I know in my heart it will be all marketing materials, all training binders and all brochures in the two weeks before the event. So if I "disappear" at the start of Feb. without a word - this is why. I will be back after the insanity ends. But I hope it will be more spread out this year.

Incidently - I have played this module since 1985. It was the first adventure Vanadia ever played. It is also the first my daughter (MMV) played as well. I have sent at least a dozen different parties through it and you people were the first ever to dig under the shield to get in. Extra bonus experience for Raven for suggesting it.

Always hoping for the best but expecting the worst.

Roger (Al)

Posted on 2010-01-19 at 13:21:11.
Edited on 2010-01-19 at 13:24:40 by Alacrity

Topic: Dear Ogre
Subject: Dear BirdBrain

How the heck were you expecting to get some hot Nymph action as a hawk? You should have taken the direct approach, threaten her tree and she'll be like puddy in your hand.

Now, your best fate is a roasting rack, because hawks make good eating.

The Ogre


Dear Ogre,

We had a dragon living in the caves nearby that was hunting our livestock. We had set up an agreement with it, it ate some many sheep and wwe didn't bother it. But then this knight shows up and kills the dragon (using a poison sheep - one of my sheep too) and now he and his cronies are terrorizing our town. They set themselves our lords and work us like dogs. How can we get rid of this scum and get them to never come back?

Posted on 2010-01-18 at 03:37:27.
Edited on 2010-01-18 at 03:37:51 by Alacrity

Topic: Save The Princess, Save The Wyrm
Subject: Boys will play, save the day, looking in the undead way

Moving away from the roots of the apple trees, you soon discover that digging under the shield proves to have positive results as the shield does not seem to extend under the ground. With Brandr and Peter taking over for the boys, they start to make a burrow underneath shorn up with the boards.

Meanwhile, Ela and Crow worked in the same area to see if they could have any effect on the shield with arrow and bows, timed to the other attacks upon it. The water thrown by the ladies merely poured off the shield without a reaction, but the impact of anything against the dome caused it to go redder in that area for a briefly second. But even then, it wasn’t drawing enough magical energies away to make a difference.

“Look out!” BOOM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

The bad hooch had been lit, causing a huge fireball to erupt across the shield and upwards into the air. For a moment, the energy of the shield before you becomes transparent and the redness collects around the blast. The archer fires a few arrows in rapid secession but they are still stopped. However, the shockwave passed quickly, almost dispersing the fire in the process. A loud cheer comes from the men behind the blast, as if they were somehow victorious by merely creating a big boom.

After an hour of digging and planking, there is a trench created under with enough room for all of you to move underneath if only one at a time. It will require some crawling and your horses will have to be left behind. You grab what equipment you need from your horses, and prepare yourself to enter the dome. The young apprentice once again tells Derry to take the Emergency kit so he might use its power to save his master and the princess.

OOC: I will assume everyone is moving in with the main weapon at ready. If you’d like to change that let me know. It doesn’t matter who enters first because nothing jumps you immediately.

You stand on the edge of an apple orchid that grows right outside the manor house. The red light within makes the leaves look black and the apples hanging ripe as if soaked in blood. For those with infravison, the redness is blinding for a few moments, as if you walked into the bright sunlight from a darken room. However your eyes grow accustom soon enough, except for the odd quality that human eyes seem reflect the red light back making them look undead and demonic to the Syls.

It is quiet.

Very quiet.

Almost too quiet. There are no sounds of the wind or of animals or even insects.

Brandr is the first to notice a dead bird on the grass where you stand - then another and another followed by a squirrel to two. When the ranger cautiously moves the animal corpse with his boot, he notices the grass has a slightly greasy liquid on it.

Noctus produces a map that one of the local ladies drew up quickly and crudely to give you some sense of direction. She had suggested the party was mostly in the Grand Ballroom.

Players map

Posted on 2010-01-17 at 17:46:58.
Edited on 2010-01-17 at 17:49:45 by Alacrity

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