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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: hey

should bad guys get plot points? Or only PC's.

just a thought but I was thinking really bad villians should get some plot points to reduce damage as well.

Posted on 2011-08-23 at 20:15:04.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: uh huh

Asher has Survival - that would include first aid and field dressings.

But you did make me laugh. That's worth a plot point or two. Definitely two if you survive.


Posted on 2011-08-23 at 20:13:24.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: guns and buns

Not sure you really want to take these guns as a hood ornament.

1) highly illegal and would restrict the use of the HM on most planets

2) held together with duct tape and spot welding. You know what happens to both when they get hot.

3) you would have to rewire the controls completely

4) we are talking redneck ugly.

5) did I mention the duct tape?

as to cal, these rules really aren't set up for different cal per damage.

Odyson - I can not believe you actually didn't try to perform some sort of first aid on Winnie. Not even a bandage or something! OMG! Pressure on the Wound! Anything!

I forbid you to change it because it is so funny considering what will happen next.

Posted on 2011-08-23 at 19:15:43.

Topic: Weird War II Q n A
Subject: The eyes have it

There were 8 gargoyles (8 "sets" of eyes)and you have destroyed them all.

The Doc has three deep claw wounds in his shoulder. They are approx. 4 inches long going from shallowon the back up to gouges near the collarbone. He is bleeding badly, and the wound shows signs of particulate matter within - small micro-barbs that were on the surface of the talon. He also has some bruising and scrapes from being dropped but no broken bones.

In the Light/Serious/Critical world of D&D rules, I would say that the Doctor is seriously wounded.

Not sure everyone sounded off on equipment. I want to put this issue to bed so by end of day I hope to properly list everyone equipment and ammo.

I have not posted the ammo used yet in the combat but I will.

Side note: I picked up the Supernatural RPG rules the other day. Wish I had them when I started this as they would have worked well here.

Posted on 2011-08-23 at 12:15:52.

Topic: Totally Random Thoughts
Subject: camera

Either to turn the hidden camera on, or in my case turn it off.

Posted on 2011-08-22 at 17:37:42.

Topic: Weird War II Q n A
Subject: wow

This is WWII rpg, not MASH! I'm not sure I needed that level of detail. I'm geeked out, don't get me wrong but sometimes you need to keep it simple.

Posted on 2011-08-22 at 12:13:10.

Topic: Weird War II
Subject: doc need a doc

The gargoyles swirled around making it hard to draw a bead on a target. They dive down and move across the room at such speed, they almost blurred as they let out a high pitch squeal.

Brutal opens up on full auto, trying to hit the flying creatures. Although he knows that he hit one at least four times, it still flies and brings itself down and across, directly through his allies. Brutal's lightning reflexes saves him from accidently gunning down the Sarge and Captain. As it curls up, the corporal puts another 6 bullets into the thing before it drops to the ground and stops moving.

“Everybody back to the courtyard! The door will function like a funnel!” the captain calls out.

Brutal, Doc, Corban and Sarge move to the wall and back towards the doorway along with Luke, Firing in short bursts or single shots as they retreat backwards to the door. Greta shoulders her rifle and fumbles with her bag as she runs to the doorway. The gargoyles take direct hits as you retreat and one more drops to the ground from combined fire or Romo and Corban.

Just as you think you will make it, one of the gargoyles swoops in and gets it clutches upon the Doc. Claws rip through the flesh of his left shoulder and he is snatched upwards. Romo moves to the doctor and fires a control burst, blowing the head of the gargoyle to pieces. Reid drops to the ground. Greta steps in front of the doctor and cries out :Get out of here. I'll hold them" and brings out a cigarette lighter.

A cigarette lighter? You all wonder for a moment what she plans to do with that when she presses a button on the side and a jet of flame fires out, engulfing a diving monster. The squeal is intense but it crashes to the ground, thrashing around.

Romo hauls the Doc out to the outer room as Great fires her lighter once more than again. the jet lesses with each use and finally she clicks twice, then tosses the lighter as she dives across the room and through the door.

The gargoyles charge after Greta, anger and enraged but the threat of flames. As the first two come down, they are overwhelmed by the salvo of bullets from the unit. The third flies back into the main room.

There is a long moment, a few minutes where you wait. The doc is in pain and needs help badly.

"That was a Byakhee!" Great says, "According to legend it can ...."



Suddenly the creature appears behind you, moving at full speed. Talons stretched out to grab the Sarge. However Corban has his rifle ready and fires a rapid succession of rounds into the creatures head. Brutal reacts out of instinct and fires as well until it drops to the ground, unmoving.

OOC: Corban's trustworthy gut gave him a feeling that something was coming from the other way and Brutal's lightning reflexes served to react in time.

Doc has taken 7 stun damage and 7 Life wounds (out of 17). He is conscious but in a lot of pain.

Posted on 2011-08-21 at 23:30:05.
Edited on 2011-08-21 at 23:31:11 by Alacrity

Topic: Loaded Dice #78: Can't PLease Some People
Subject: You are a cruel man

I can guess where this is going for Faustus.

Posted on 2011-08-19 at 19:00:41.

Topic: A Borderland by the Keep
Subject: Yeah.....

I think so. Only you have submitted character. One person who express interest has already disappeared.

Oh well. Maybe I will do a traditional D&D game. I am also pondering a cortex rule based Supernatural (The TV series) game for a small group.

Or I might quit gaming and join the hari krishnas.

Posted on 2011-08-19 at 14:47:13.

Topic: Destiny Flight - QnA
Subject: bbq!!!!!!!!!!!!!!!

A BBQ festival. Man I love BBQ! Cooking and eating. Wish I was there my friend.

I plan to post to all my games with enough posts (Destiny and Rautenberg)this weekend to move things along.

Posted on 2011-08-19 at 14:36:33.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: deadman's swerve and telephone

YeOlde - the Hover thing is swerving and slowing down to stop. At the point of my post it hasn't stopped yet. A Hmule uses antigrav and inertia dampners to travel and stopping is reduction of dampener. Soem HM can stop on a dime. This thing doesn't seem to dampen very well.

Ody - There are Vidcomm's (like Patience's used in the Pilot) Yes there would be one in the jail and it would have an "autodial" function for the doc.

Tann - You have transport to the mine. Your own hovermule. Probably more reliable that the piece of go-sa heading your way.

Posted on 2011-08-18 at 13:35:29.

Topic: Loaded Dice Filler: Why *Is* He so Surprised?
Subject: gunblades

It is funny because MMV and I were just talking about gun blades the other day. She wanted me to do a Mythbreaker on them.

Didn't mention ducks though.

Posted on 2011-08-16 at 20:25:23.

Topic: Weird War II Q n A
Subject: McGuiness

The character sheet online is quite detailed.

Posted on 2011-08-15 at 19:50:53.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: yeah yeah

I finally posted. Need some actions from peeps.

Posted on 2011-08-15 at 02:11:31.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: AT LAST

Hornsilver Mine, Regina, Frisco, Day Nine 11:15 pm Planet Time

Sam steps out first followed by Wyatt and Willow. The area in front of the shaft continues south onward for about 20 feet and the ends with a smaller passageway branching off to the west. Wyatt and Sam take the corner cautiously, each moving to cover the other as the peer around the corner. The drift continues to the west but slopes down and to the north before straightening due east. There are no lights in the shaft after this point, it is pure black.

As the three ponder whether it is worth stumbling in the dark or using the torches, the sound of timbers creaking and groaning comes from down the drift. Dust falls from above you and you are reminded of Cullen's warning that this level is unstable. but the only way to find the cause of this mess you are in is at the end of that drift.

Frisco, Day Nine 11:10 pm Planet Time

"Toss your pistol now and I’ll see if I can get someone to fetch Doc, you’re gonna stay in a cell til Doc can gets here.……..Please Winnie, this ain’t right, let’s end it now.” Asher called out and was answered by a thud of a pistol hitting the ground. The kid quickly popped his head up and looked into the upper floor, fully expecting to see a gun pointed his way or worse. but he saw the pistol on the ground by the bed, as was the rifle. Winnie was on the bed and both her and the sheets were covered in blood. He'd managed to wound her in the stomach which was a slow, painful way to die. She was clutched her stomach with both hands and whimpered softly. "Oh Buddha. It hurts so bad."

Andrew and Fenris moved down the street when the radio sounded off the goings on in the jail. After Ash had called out to Winnie they didn't hear any more shots but they still moved in fast.

However, as they drew next to Will Bill's Saloon (#16), headlights from a vehicle shone brightly coming from the main roadway. Whatever it was made a god-awful racket as it did too, like piecemeal junker made by someone who didn't know engines well enough. Andrew moves back out of reflex and you think that you saw the hover-thing long before the driver could spot you. But whoever is driving it, is heading directly towards you and the jailhouse at a break neck speed. As it passes Bailey's barn (#7) it swings wildly to the side and swerves towards the front doors of the jail.

The hover-thing has dual mounted chain fed machine guns welded and duct taped to its hood! The front looks like parts of a MK-7 and the back like a heavy hauling industrial lifter. Whoever is driving, is not going for subtle.

ooc: As the piecemeal junker swerves, those guns are pointed at the jail, not Andrew or Wolf.

Posted on 2011-08-15 at 02:08:21.
Edited on 2011-08-15 at 02:10:14 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: bad dm

I will post this weekend. Or I will have Vanadia spank me.

Posted on 2011-08-13 at 02:28:26.

Topic: Weird War II Q n A
Subject: I'm the map, he's the map it's a trap

Here is main floor map

You are in #8. Please don't meta-map, work with what you have been given only.

There is a large rug on the floor, now staained. There are four chairs pushed back against the wall. Other than that, the room is very spartan. (Don't! Go! There!)

Posted on 2011-08-12 at 21:58:09.
Edited on 2011-08-12 at 22:00:04 by Alacrity

Topic: A Borderland by the Keep
Subject: ahem


Posted on 2011-08-12 at 03:27:31.

Topic: A Borderland by the Keep
Subject: actually

I was just bumping back into the latest updated. I'd post the word "turtle" if I had to...

Shameless that way.

Posted on 2011-08-11 at 14:12:38.

Topic: Loaded Dice Filler: She does this Sometimes
Subject: actually - he is short normally

Pretty funny for a filler. I liked it.

Posted on 2011-08-11 at 13:24:50.

Topic: A Borderland by the Keep
Subject: shy?

Only two players interested so far Aryn so I'd say I'm shy a few.

Maybe this is too esoteric for the RDINN crowd?

Posted on 2011-08-11 at 13:22:56.

Topic: A Borderland by the Keep
Subject: welcome

Welcome gents to the game. This one is set up so you don't need to fuss about rules and stats. Just develop a lovable monster and send it to me via PM or post here to encourage others.

Posted on 2011-08-10 at 11:54:51.

Topic: A Borderland by the Keep
Subject: hurm

three followers and no players. Ack!

Posted on 2011-08-10 at 02:48:41.

Topic: A Borderland by the Keep
Subject: A Borderland by the Keep

Humans! They call you orcs, or goblins, or even worst. But you are proud members of the Clan of the White Ham! Orcs! Bah …. Spit! For generations the filthy humans raid your homeland, steal your gold and kill your warriors with malice. They call themselves adventurers as if doing so was a game for pleasure and fun. But there is little you could do to strike back as the humans had greater magic, sharper weapons and rode fast creatures called horses. But now the dirty stinking humans have gone too far. They came with the cursed sun and did the unthinkable – they took all your women!

Yes, while a large portion of the clan was out hunting for food, the humans came with a large party of “adventurers” and they used great magic to kill the few warriors left behind and then – they took captive all the women. No doubt an evil plot to whip out your race! Revenge must be had! The Clan of the White Ham will not stand by and die for these stinking human maggots.

By a small token of fortune, four (to six) of the humans were killed during the raid and their magic weapons and armour have been recovered. The few elders left have decided that an attack on mass would just be a slaughter that the humans wish to see, but a small group, armed with the magic of the humans might be able to sneak into the keep and find the women to rescue them. A group of 4-6 clan members can adventure right back at them! Who will volunteer?

This is not your ordinary campaign. You will play the “monsters” in a game to rescue the princesses and snatch victory from those evil evil vile foul evil humans. Below are four types of monsters you can play and their abilities described in as much detail as you need, you don’t need to worry about HP/AC or To hit as I control them anyway. So it doesn’t matter if you are 1e, 2e, 3e or 4e players, you can play this game. Equipment will be provided in a list of stuff taken from the dead and you can divide it up as you see fit. If you choose Orogs or Hobgryl, I will provide more details on spells. There are no half Orog half dragons. Stick to the list please.

Now although you are playing monsters, this is not an evil campaign. In fact, you are the good guys and the humans are the evil creatures. So if you are thinking of backstabbing and killing party members – go elsewhere. You will put aside differences and work together to rescue the women. As well you should work on a “personality” for your character monster as even the lowliest of orcs have dreams and ambitions. You would have a name and reason for volunteering.

I would like to see some new players in this game to give them a chance to play but I will see how recruitment goes. This is a one shot adventure only. I can’t see the characters developing a love for adventuring and going forth. After all, you need to repopulate the clan!

The “Subraces” of the White Ham Clan

Boggles – You are warrior! You like big weapons with sharp edges or lots of spikey things. You crash through humans like … a big crashy thing. Thinking is for leaders and you can’t lead because there are humans to kill.
Look like: 7-8 feet tall, brown fur, leathery hide, muscles (Bugbear)
Best stat: Strength (Kill!)
Good Stat: Constitution (No hurt me!)
Bad Stat: Wisdom (Huh?)
Really Bad Stat: Intelligence (Huh?)
Weapon use: Any (really…you’d use a cow as a weapon if it was close by)
Armour: Any – you’d wrap horse barding around you
AC/HP: Take lots of damage and still keep going
Skills: Your basic fighter with lots of HP

Orog – You are one with the gods of orcs. You chat with them daily and even have a few over for an ale once in awhile. You can cast spells that heal and make fire and spiritual stuff. You are a natural leader and your people respect you.
Looks Like: 5-6 feet tall, Grey fur, pale skin, thin (Orc Shaman)
Best stat: Wisdom (You talk to gods)
Good Stat: Charisma (You are a leader)
Bad Stat: Constitution (You hang around a lot of sick people)
Really Bad Stat: Strength ( you pray a lot instead of working out)
Weapon use: Single handed only
Armour: Nothing heavier than chain, shield allowed
AC/HP: Not that tough but you can stand a hit or two
Skills: Shaman/Cleric

Shulls – You are the scouts and recon of your clan. You are sneaky, hide well and enjoy a good unprotected back to put a dagger in. You aren’t a toe to toe fighter that a boggle is and you often get killed but you can regenerate so it isn’t that bad.
Looks Like: 3-4 feet tall, green rubbery skin, sunken eyes (small troll)
Best stat: Dexterity (Sneaky sneaky)
Good Stat: Intelligence (You know stuff)
Bad Stat: Strength (there is a reason why you sneak)
Really Bad Stat: Charisma (You are ugly! No really.)
Weapon use: Dagger, short sword, short bow
Armour: Leather only, no shields
AC/HP: Thank the gods you regenerate cause you die a lot.
Skills: Rogue/Thief

Hobgryls – You are dark and mysterious. You can bend the laws of physics and the universe in your hands. Well, you can cast spells (Mana: 5, lvl 2) and stuff that no one else can. So there!
Size: 4-5 feet tall, Reddish skin, hairless, Big jaws (hobgoblinish)
Best stat: Intelligence (You are smart)
Good Stat: Dexterity (you need coordination to cast spells)
Bad Stat: Strength (You need to lift books only)
Really Bad Stat: Wisdom (you blow stuff up for fun)
Weapon use: Staff and dagger only
Armour: No armour! Or Shields. Fur and robe only
AC/HP: You like to have a few boggles to hang around, behind them
Skills: Mage

Posted on 2011-08-09 at 18:01:34.

Topic: Weird War II Q n A
Subject: ack

You are going to make me draw another map aren't you?

Posted on 2011-08-09 at 17:03:59.

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