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Topic: Destiny Flight - QnA
Subject: read

If you read Grace's post, she gives Jon a bug and clear instructions as to where to stick it.

However there is no where in the tailor's shop for such a port. You need a security centre or a place where a cortex feed would have to be provided. Due to the high level of security now on the cruise ships, they are not easily accessible.

Posted on 2015-04-29 at 08:59:11.

Subject: well

I assumed that Maximus would want to move to the point in the hall where he could see everything to the end, to make sure that nothing was lurking in the dark. I figure as highly seasoned adventurers, I can make assumptions on the side of caution. Chances are you won't go into a situation without looking up, checking the corners etc etc etc.

Posted on 2015-04-29 at 08:55:46.

Topic: Destiny's Flight - A Serenity RPG
Subject: okay. time to get shopping

“I’m sure the tales make me out to be bigger then I am or killed more then I have but yes I’m that Kane. As for my arm” JC starts flexing it just for show. “Well you know what they say, use what ya got till better comes along, maybe there’s better here? So what can you tell me about this liner. Does it have good food, nice ladies, games of chance perhaps?”

The guards smiled, “Only the best of the best on Rim’s Dream Mr. Kane. There is the Greenleaf Cafeteria which is opened twenty-fours a day with food ranging from hot dogs to Peking duck. Dessert buffet at midnight. There is the Osiris Spa where you can relax and enjoy a few hours of pampering. They have mud baths, herbal wraps, massages, whirlpools, and steam rooms as well. Of course there is the Grand Ballroom beautifully decorated with living palm trees and exotic flowers and the tables and chairs surround a dance floor in the center. Connected to the Grand Ball is Lookout Lounge
separated by the bar area, the lounge at the prow beneath the bridge with large panoramic windows provide a breathtaking view of the heavens. As well there is the Verbena Restaurant which is the largest restaurant aboard ship featuring elegant fine dining. Of course there is the Lucky Lady Casino: The casino is huge, located in the center of the ship, for this is one of the main attractions. To reach the Verbena restaurant, passengers are required to walk through the casino.”

“Just give us a few minutes Mr. Kane to enter in the data and we will give you a pass for your arm. Won’t take long at all.” The other guard said, rolling his eyes at the sales pitch of his companion.

“Cap’n? Wouldn’t it make sense to move at least some of this luggage to Lilliana’s room first? If she just staying here for a little while longer I may as well get some of this moved…she won’t need it here, right?” Angela asked

Angela, as payload specialist you’ll need to get some of those bags back to Miss Lillianna’s room. Then let Stephanie help get you ready to join us on board. I have a feeling I am going to need your talents helping me handling things other than bags.”

Angela began moving the luggage as she was directed but part of her mind was elsewhere and it had been since the Baron gave her the card. Something he said triggered something in her mind – a memory? Was this a memory? Does memory feel like this.

Numbers moved like liquid in her mind, filling the gaps that she was use to having with calculations, probability and .....

And ...

It was there but not. Something dancing on the edge of her conscious but it vanished every time she tried to remember or recover it. Like it didn’t want o be caught.

Angela suddenly realized that she was finished moving the luggage but she was so wrapped up in her thoughts that she didn’t remember doing so. Stephanie had her in hand and was leading her to the Doctor’s room talking about clothing and her figure. Angela didn’t really care about how her figure matched certain types of clothing and what was wrong with what she was wearing? She just got her name badge anyway!

Stephanie started pulling out outfits from her closet asking Angela if she liked anything. One dress she saw on a hanger seemed to scream out to her, as if it was made for her. She walked passed Stephanie and grabbed it. “This one.” She said plainly.

Stephanie looked surprised at the black sequined dress that Angela picked. “Ummm. That is a real slinky dress. Are you sure?”

(I will let Vanadia fill this out)

Jon and JC were waiting in the cargo bay when the ladies came out. Catie and Stephanie were stunning in their outfits but Angela was completely unlike anything the two of them expected. She had a black sequined dressed that was almost skin tight to her form. The Payroll expert looked like she belonged here with the high rollers on the liners.

“She picked it.” Stephanie said with her hands up. “It looks fantastic on her, so much so that I don’t think I can wear it again. You can keep it Angela, not that I think we will have much chance to dress like this again.”

The security guards gave JC a pass card, similar to the one that Seth got for his weapons. “Wear this at all times while you are on Rim’s Dream so that the sensors will know to let you through. If you lose it, then you will set off any security sensor on the ship, and there are a lot of them.”

The five of you exit the cargo bay and the security access point to move into the interior of the cruise liner. The ship is very luxurious, even from Stephanie’s point of view. The cards that the Baron gave you allows you access to anywhere on the ship other than restricted areas (VIP 1st Class and Crew Only).

You move through the concourse level where the shops are set up and pass a number of places for men’s clothing. Despite Jon and JC pointing out places, Stephanie dismisses them out of hand until you come to a shop labelled Olivier’s – Bespoke Tailor. Inside you find a very thin black gentleman with blue and green coloured hair done up in spikes. He looks at you and smiles a professional smile, “How can I help you?”

“My friend here needs a new suit, for a wedding.” Stephanie says passing him the card from the baron.

“I’m sure he does darling but I ...” He flips the card over and his eye bulge out, “OH MY GOD!!!! OH MY GOD!!! The Baron! The Baron! You are going to the wedding!! OH MY GOD!!!!!” he starts to jump up and down waving his hands in front of his face, “Oh I feel faint!” He runs to the back of the shop and opens the doorway to call, “CARL! Drop the Go Sa you are doing and grab the sherry! We got real work to do.”

He moves smoothly towards JC and starts looking him over, “Big man aren’t you? Well trust Olivier honey ‘cause you are in good hands.” He moves JC’s arm up to measure and sees the artificial arm. “Oh dear honey, what did they do you? This is ..OH MY GOD ....tragic. Completely ruins your symmetry, I...I...I just can’t imagine how you deal with it sugar. You are indeed a strong man. AH! I know! Lamme! Gold, no! Platinum Lamme! Oh yeah! When I am done with you Sweetheart, you’re gonna be a star!”

Olivier starts to measure JC in all sorts of places. Another small oriental man with white hair comes in with a decanter of sherry and multiple glasses.

“This could be awhile.” Stephanie says to the rest of the group, “We may want to look around, come back in an hour or two. I am sure that JC is in good hands.”

“Okay Honeybuns! Into that change room and take it all off now! Time to get Fab-u-lous!”

Back at Destiny

Grace waited and waited but she had not heard back from the Captain about the bug he was supposed to plant. The mechanic was worried because if he was caught or could not reach a port, then she was not going to be able to do anything. The thought of that drove her a bit twitchy and sahe decided to do something about it.

In her closet, Grace keep various outfits that were generic enough to pass as uniforms of repair people – the kind that no one looked at or even noticed on a ship. She quickly slipped into a suitable one for the liner, put on a cap that she pulled down over her face and grabbed a card left by Stephanie for her and Tess in case either of them wanted to go on the liner.

When she entered the cargo bay however, she almost ran into a man coming in at the same time. He was well dressed, older man and Grace recognized him instantly.

“Hello!” He said calmly, “I am Templeton Steele. I would like to speak to Lilianna Fairchild – my fiancé. Would you know where I could find her?”

 photo templeton.jpg

Posted on 2015-04-28 at 14:37:27.
Edited on 2015-04-28 at 14:39:43 by Alacrity

Subject: posted

I have posted although I have only heard from 5 out of 8. Let's get some action going or else this could get very interesting soon.

Posted on 2015-04-28 at 11:27:53.

Topic: Continuing Where We Last Left Off Again
Subject: moving down down down

Maximus moves cautiously down the corridor, checking along the way for more pit traps or any sort of trap whatsoever. It is not work that can be done in haste especially considering where they are right now. Finarsil stays behind the rogue but moves forward to support him in his recon of the hallway. Sparrow keeps an arrow notched and watches.

Nothing jumps out or activates as Max goes down the corridor and he looks down the first open pit trap to see a 20 foot drop and wooden spikes lining the bottom. The spikes are covered with moss now and there are slimes or jellies within – maybe some bugs that have take refuge in the dark hole.

Reaching the 40 foot mark, Maximus sees the former doorway is hanging on one hinge and leaning inwards down the corridor, making it hard to see what lies past it. It is very dark down that way, unnaturally so. Maximus also is close enough to get a good look at the skeleton encased in ice. It has more ice around the floor and feet than near its head – giving the feeling that the ice formed around the person and swallowed him or her up. But then again, there was no clothing or equipment on the skeleton either. Like they were wandering around naked when the ice took them. – oh wait a minute... What did Finarsil say about teleports without clothing?

Using the light of Hoth, Maximus can see more frozen skeletons (5 in total) further down the corridor. Beyond them, he can make out the grinning demon face at the very end of the hallway and a corridor on the left (east) of it. However the archway does not have any mist within that he can see.

OOC: Maximus is about halfway down the corridor (near the open pit in the middle) with Finarsil 10 feet behind him.

Posted on 2015-04-28 at 11:26:10.

Topic: The Gobber King- QnA
Subject: misc items

Just wanted to cover some of the miscellaneous magic from the previous campaign. If you disagree with the split, tell me so.

Double Crossbow+2, Mageslayer. A single use item as it is not made to be reloaded. The quarrels are loaded with a poison that neutralizes a mage’s ability to draw mana. The magic is very dark and is probably quite evil.

Sold to Mage's Guild

Two potions of healing
Crow took one and Dudley took the other

A crystal necklace that if broken will teleport you to the lair of the evil archlich that rules Sendaria.

Also sold to Mage's Guild

A silver Pitcher that if you say “Mead” fills with a high quality Mead. Works three times a day.

Dudley took this

A small Brazier that is enchanted to burn without fuel (Command: fire/extinguish) and will follow you like a dog if you say “here boy” (cannot be over 20 feet away, walks with iron legs and not fast)

Alondas took this.

Posted on 2015-04-28 at 10:19:08.

Topic: The Gobber King
Subject: Moving out

You leave the city with the Caravan and your employers. Your team consist of Crow, a Sylvari Ranger, Alondas, a mage of the Sylvari as well, Dudley the Cidal cleric as well as Bou the rogue. A large Chindrian warrior named Kiki rounds out the muscle of the team along with the Half –Syl fighter Jarik who is skilled with short swords.

Your employers are all brothers and as such, tend to argue alot. Mario seems to be the leader but Luigi is the one with the money and Wario and Waluigi are mostly just angry. Your first day out you reach the town outside of the pass, Stallanford. At first it appears that Luiogi does not wish to stay in town but move on and save the money but Mario has a lady in town that he wishes to call upon by the name of Peaches (although he calls her his Princess).

So you stay the night at the Stallanford Inn and enjoy a hot meal and a warm bed as well as the comforts of a trade town. Pardinal is known for its commoners’ hospitality and sense of revelry so you do manage to have a good evening, however their idea of good ale leaves a lot to be desired (tastes of sweet vine fruits, roasted hazelnuts, sea-salt, and bitter hops ????)

The next day you enter the Railir Peaks Pass. The journey is slower than before as you move with caution but also because your employers seem to have no idea what dangers there are in the peaks. They quarrel constantly, raising their voices and shouting at each other. After a half day of this, Kiki and Crow have some harsh words with their employers about drawing attention. It works for awhile but the arguing crops up again. By the time you reach the end of the day and set up camp, you are getting quite annoyed with the brothers, and then you find out that the stores of food the Luigi bought for the trip consist of oats and dried berries – which he thought was very economical as they feed the horse and the people. Kiki, Jarik and Crow manage to do some hunting before the daylight fades and put some rabbits and wild pheasants to the meal however Mario insists that Luigi eats his berry oatmeal alone. This leads to more fighting and arguing until suddenly the brothers fall asleep – in mid argument. Alondas claims innocence, after it had been a long day and you are all happy for some peace and quiet.

The next day, Crow is scouting ahead of the caravan despite the brothers’ protest that all guards should stick with the caravan. As he moves into a heavily wooded area, his sharp Sylvari ears pick up the sounds of voices. At first he thinks it is the brothers arguing again but then realize it is a language he knows but the guttural tongue is recognizable as Goblinkin. He moves quietly through the foliage to see a group of large Gobbers pilliaging the remains of few wagons. No one other the Gobbers are available and Crow counts at least a dozen of them. Unfortunately, they are on the pass and there is no way around.

Crow watches them for awhile to make sure there is no other party of creatures with them and then returns to the caravan to gather his companions to do some Gobber hunting.

Posted on 2015-04-28 at 10:15:18.

Topic: Weird War II Q n A
Subject: answers

The People moving towards you are shuffling and shambling along, not quick at all.

The Egyptians are unarmed but the germans have their sidearms in holsters on their belts, no rifles or machine guns.

Posted on 2015-04-28 at 08:08:24.

Subject: ummm yeah

Hammer, you really do not have to quote rules to me. I am very familiar with them.

Posted on 2015-04-27 at 12:54:03.

Subject: five

I have five people posting since my last post, so I will assume the Rogue is going ahead to check out the infamous winner of the "most Trapped Hallway in D&D history" while the rest of the team watch.

Posted on 2015-04-27 at 11:30:32.

Topic: Weird War II
Subject: Shabble shabble

Orders given, the team moved out as quickly as they could across the sandy desert. The fading sun meant the temperature got cooler but the pace and struggle to keeping it going helped.

The full moon illuminated the landscape which allowed the team to see anything that might be coming your way, but unfortunately meant that anyone watching would be able to see you as well. You continued the pace for about an hour without seeing any signs of life beyond the tire tracks. But despite the glow of the moon, it was the sound that alerted Captain Edintore that something was heading your way. A moaning noise, almost guttural came to his sharp ears and he quickly signalled for the team to stoop and get down for cover (assumed).

The source of the sound was moving – stumbling and shabbling, towards them aimlessly. At first it looked like four figures in the moonlight, But through the captain’s binoculars and McGuiness’ scope, they were a group of men that you did not expect to see together. Two were Egyptian, dressed in the style and wrappings of desert dwellers. The other two were german soldiers. All four moved in an awkward fashion but were definitely moving in you direction. It was hard to tell at this range (150-200 feet away) but to the sniper’s sharp eyes and amplified lens, the natives were sporting multiple bullets wounds to the chest and the germans had bite wounds on the neck.

Posted on 2015-04-27 at 11:26:11.

Topic: Weird War II Q n A
Subject: Duskish

Yes it is dusk. You have about an hour of partial light before night falls. However there will be a full moon tonight.

Don't come out tonight, it is bound to take your life, there's a bad moon on the rising.

Posted on 2015-04-25 at 06:23:53.

Topic: The Gobber King- QnA
Subject: Characters

The characters have been mostly updated. I have PM'ed some of you with clarification questions.

Posted on 2015-04-22 at 12:20:28.

Topic: Gobber Characters
Subject: Bou The Pick Thief (needs update)

Kidalbou Shaharion Gelion Duilwen Halbarad Greenpath the Tower-Scaler (Keey-dall – boo) “Bou” or “Boo” for short

PLAYER: Nomad D2
RACE: Cidal (Shadelin/Pick)
CLASS: Rogue
AGE: 160
HAIR: Light Brown
EYES: Blue
HEIGHT: 3’9”
LEVEL: 3rd
ALIGNMENT: Chaotic Good

STR: 13 Weight 45, Doors 7, BBLG: 4%
DEX:18 Reaction +2, Missile +2, Defense -4
CON: 16 +2 HP, 95% shock, 96% survival
INT:17 6 languages
WIS: 10
CHA; 16 +5 reaction adjustment

ARMOR CLASS: 4 (0 against Large creatures)
Short Sword

Cooking, Appraising, Survival, Fire-building and Ancient History

Common, Cidal, Sylvari, Khordish

Small: -4 to AC against bigger than man size
• +15% bonus on detect noise
• +1 with thrown or sling weapons
• +1 to all saves
• plus an additional +2 to saves vs. fear
• Enduring Constitution: Cids can go to (minus) 10 + their constitution bonus in rounds at negative hit point before dying.
+10% on open locks, find and remove traps and pick pockets
• Find secret doors on 1-2 d6
• Additional +1 to saves breath weapons, spells, rods, staves, and wands
• Additional +3 to saves vs. fear
Pick Pockets: 40%
Open Locks: 80%
Find/Remove Traps: 70%
Move Silently: 25%
Hide in Shadows: 30%
Detect Noise: 30%
Climb Walls: 85%
Read Languages 0%

Short sword, 2 daggers, sling and 20 bullets

General adventuring clothes – breeches, tunic, good boots, warm overshirt, thick cloak, hat,
Silver medallion worn around neck – shaped in the symbol of his Ham – Tottenham. It is a great oak tree (Picks) with a burrow at the base (Stumps) surrounded by stars (the religion of the Loaven), all within a great circle representing the world. It is worth about 10 gp because of the quality of the craftsmanship, but it worth much more to Bou, who finds that the medallion grounds him by reminding him of home.
Thieves Tools
Leather armour


Bou may be a rogue, but there is nothing evil in his personality. His personality is classic Pick. He is simply extremely curious about everything. He wants to know what is behind doors, inside buildings, in chests and cupboards, up-stairs, down-stairs, around corners, in the dungeon, up the towers, over the hill, under the hill, at the top of the tree, beyond the gate and anywhere else he can see or imagine. He also wants to know how things work. He doesn’t steal. He just looks at things. And he almost always remembers to put stuff back. He knows he isn’t big and strong, nor inclined to study spells, so utilizing his quickness and wits seemed to be the best choice for an exciting life. But while he wants excitement and to see the world (All of it!) he also has a deep need to do something worthwhile. Something good. The names he chose aren’t just Cidals who adventured, they are Cidals that did something worthwhile. They saved their Ham, turned back an invasion of zombies, fought off goblins, scoured a lich’s lair, etc. Bou believes deeply in taking care of his Ham, but he also views all of the good folks of the world as part of his Ham.

The names are all connected to ancestors who went out and saw the world (adventurers) that Bou respected. Thus on his naming day he choose a collection of names – not unheard of among Picks, but not common either. He occasionally adds additional “unofficial” names to the collection to commemorate significant events in his life. Everyone in his Ham was very happy when he made it clear that despite the long official name, “Bou” was the name he wished to go by on an everyday basis. It is also the only name that belongs to no one else.

Posted on 2015-04-22 at 12:15:43.
Edited on 2015-04-23 at 11:45:46 by Alacrity

Topic: Gobber Characters
Subject: The Barbarian

 photo KIKI- cheshire.jpg

Posted on 2015-04-22 at 12:12:45.

Topic: Gobber Characters
Subject: The Fighter Thief

 photo Keeper.jpg

Posted on 2015-04-22 at 12:11:35.

Subject: light

As to Ody question, your light source is the glow of the burning ratmen behind you.

Seriously, for a high level party, I assume someone has a continual light on a stick or a lantern by now. I have described the 60 feet of the corridor that would be covered by that or infravision/dark vision.

Posted on 2015-04-20 at 07:43:38.

Topic: The Gobber King- QnA
Subject: Me and you and a Pick named Boo

thank you Nomad. I will update characters this week

Posted on 2015-04-19 at 20:04:02.

Topic: The Gobber King- QnA
Subject: meet and greet

At the start of the adventure, the three remaining members of the last party will have met the other three party members in passing over the past few weeks. You are all staying at the same Inn, you were all looking for work and you all were accepted the the Fruit and Veggie merchants. You are not brother in arms as of yet but you have talked enough to get a feel for each other's fighting style and expertise.

Posted on 2015-04-19 at 15:36:39.

Topic: The Gobber King- QnA
Subject: working

I will start updating the characters in the character thread when I have a moment

Posted on 2015-04-19 at 08:53:34.

Subject: Tiamat5774

I have added you to the player list

Posted on 2015-04-18 at 12:55:31.

Topic: The Gobber King
Subject: starting up again

With winter ending, and the funds of the wizard running out, it is time to look for employment and adventure. There is a trade route between Portua and Sundel that passes through the Railir Peaks. Due to the mountain terrain and the rugged wasteland of this stretch of land, many creatures and monsters call it home as well as a few less savoury human folks as well. Mostly, it is home to many "Gobbers" as the locals call them, humanoid creatures that are kin to the goblins of old. So caravans passing through the peaks are always looking for sellswords to guard them on the route.

It is not as perilous of a task as it once was - years ago the pass was a deadtrap and the politics of Pardinal prevented the resolution of who was in charge of the pass. But the land is equally under the protection of the Major of Portua and the Governor of Sundel. To keep things equal and fair, the garrison of men who patrol the pass and keep the monsters down is under the command of a King's Rider named Darrin Wyll. In fact, last year Darrin and his men had to fight a resurgence of Gobbers attacking caravans, found a large lair of them and killed them all, bring back the head of the Gobber King for all to see.

But even the King's rider and his men cannot be everywhere so caravans hire men for protection and the losses are kept to a minimum. So it was that you were hired by a group of merchants looking to move their goods to Sundel - four wagons of root vegetables and apples. hey it was work and after a few months stuck in the inn, you were glad to be on the road again.

Posted on 2015-04-18 at 12:51:44.

Subject: bada

Make way for the OVERTHINKER!!!!

What if the traps have traps that are trapped???

Posted on 2015-04-17 at 11:30:22.

Subject: you have time

I just posted the update so you have at least a week.

Posted on 2015-04-17 at 10:30:47.

Topic: Newish Game (2e D&D)
Subject: okay

I am ready if people have characters to send me or if they want to change the ones I sent them.

I will post a starter to the new campaign this weekend.

Posted on 2015-04-17 at 10:00:35.

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