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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: Continuing Where We Last Left Off
Subject: Along came a spider or three


Kilgim grabs Dapple firmly and holds him as he finishes his prayer, "Don't give me lip 'laddie'" He says quietly and then pushes his healing power into her. Dapple is somewhat amazed once again at the strength of the dwarf and how he really cannot be moved if he doesn't want to be.

Arien sees the threads retreat and is released from his guard so he engages the spider that Maximus is facing. Arien moves to the right flank, opposite to the gladiator and attacks with his flaming sword. the creature moves fast and dodges the first blow but Arien strikes hard with a backhand follow through to the side of its face as it tried to bite him.

Flynn draws on his fiddle and play fiery angry burst of music while muttering an incantation. From the fiddle bursts forth a flaming arrow that strikes the spider that is fighting Maximus and Arien. The flames spread across the arachnid's upper body, causing it great pain.

Maximus moves to the left and dodges a swipe of the spider to hot hard with his vorpal blade. The wound is the final blow to the spider as it collapses and twitches once before dying.

Adrian moves to attack the downed spider, dismissing the greased area so not to trip himself up. He strikes a hard blow, deep into the head of the spider. The blow is not enough to kill it and the spider manages to get a bite in on the mage. The wound is a small one but the Adrian staggers and falls, frothy mucus coming out of his mouth.

Char moves with speed and grace to hit the spider with a mighty overhand blow before running and launching himself in the air off the far wall. As he does the spider attempts to bat him out of the way and manages to knock Char flying onto its back. As Char hurriedly tries to find a hold, the spider thrashes around, madly attempting to dislodge its passenger.

Dapple sizes up the situation quickly and quickly runs wide of the fallen spider and Arien to throw daggers at the spider near Adrian. All three daggers find their marks and the spider squeals pitifully before dying.

OOC:
Dapple: Fine (back to full)
Arien: Lightly Wounded
Char: lightly wounded, Ride'm cowboy
Adrian: Lightly wounded - Poisoned
Two spiders dead, only the one being ridden by Char is alive and it is seriously wounded.


Posted on 2010-11-13 at 19:31:35.

Topic: Weird War II
Subject: Dead man walking



In all the times that Karl had used this lodge for his recreation, no one had ever accidently come this way. It was very remote and away from civilization, which is why he liked it, just as his father had before him.

"Nothing is wrong citizen! " Karl called out but pulled his luger from side holster, and backing to the door. The girl was on the floor where she had fell after he slapped her, not crying as most do but not moving either.

Karl flung open the door (it does open inwards to the cabin) and looked for this lost hunter or farmer who dared to disturb his fun. The light from inside spilled out and he saw a man standing at some distance. he took a step forward and was about the open up on the man when the barrel of the shotgun caught his peripheral vision.

McGuiness saw the blond haired soldier open the door and had the man's forehead in sight, ready for the kill. Then suddenly, the man convulsed. An arrowhead seem to blossom out of the lower part of his neck.

Romo and Brutal watched as the quarrel head popped out of the man's upper chest. He coughed ounce and had a face that looked shocked at his own death. Then he fell to the ground at Brutal's feet, no longer breathing.

Inside, McGuiness and Romo can see a very pretty blond women crouched on the floor on the far side of the cabin. She is hurriedly reloading the hunting crossbow she has in her hands.


Photobucket

Posted on 2010-11-13 at 18:54:12.

Topic: Characters in Weird War II
Subject: Alistaria Thanatos


 photo star.jpg

Name: Alistaria Thanatos (Astrid)
Aliases: Star, Dove, and Fenir
Age: 25
Rank: Lieutenant (Honorary - Civilian)
Height: 5'6" at full height, 5' when slouched
Weight: 120 lbs (slight almost waifish)
Hair: gold blond with white highlights
Eye: steel blue
Tattoo/scar: double pentagram enclosed with ourobours on left wrist, triquita on right wrist.
has several large scars across face and body is overall scared.

Agility : d10
Strength : d6
Vitality: d6
Alertness:d8
Intelligence d12
Willpower d12

Assets
Intimidating (Minor) - a combination of the facial scars and her general curt expression
Natural linguist (Minor) - languages come naturally to Star.
Highly educated (Minor) - foremost expert on occult and supernatural

Complications
Ugly as Sin (Major) - Scars from your days as a captive have ruined your face and body. Often wears a hooded cowled shawl when in civilian garb and hunched to hide her face/features.)
Memorable (Minor) - Between the scars and the curtness, people remember you
Straight Shooter (Minor) - Tends to be blunt, curt and lacking social niceties
Prejudice (Minor) - Petty dabblers in the dark arts
Superstitious (Minor) - Comes with the knowledge of the Supernatural

Skills:

Influence - d6
Specialization: Barter -d8
Knowledge -d6
Specialization: Herbology d8
Specialization: Occult d12
Specialization: Ancient Languages d10
Linguist - d6
Specialization: German d10
Specialization: Icelandic/Norwegian d8 Medical Expertise - d6
Melee Weapon Combat - d6
Perception - d6
Specialization: Intuition - d10
Specialization: Empathy - d8
Equipment
Helmet
Jacket/Pants (Reinforced)
Jump Boots
Suspenders
Pistol Belt
.45 Caliber Pistol with holster (+two mags)
First Aid Pouch w/ Carlisle Bandage
Fighting Knife w/ M8 Scabbard
M1A1 Carbine w/ Folding Stock (+4 mags)
Canteen w/ Cover
Gas Detection Armband
Musette Bag
Entrenching Tool
Paratrooper Gloves
2 Fragmentation Grenades
Supplemental tie-on First Aid Kit
Carbine Ammo Pouch


Background

Alistaria Thanatos was raised by her scholar father and mother who was Romania aristocracy and a practising occultist. Pulled into both worlds of the academic and ancient occultism, she has earned several doctorates and is known as a specialist in Supernatural Studies.

Afetr she had several “eye opening” experiences with the occult at an impressionable age, Alistaria decided at the age of sixteen to live with her aunt in Romania. She was a natural study at this and languages but she had negative experiences with those that used the dark arts without proper study, causing her to question the morality of those who simply dabble at the arts being black, white or a veiled grey area.

She was in France, studying pagan summoning rights and unaware of the geo-political strife in the world, when Germany invaded France. Alistaria chose to continue her research and did not get out when she could. Not long after, she was taken by the Germans who were very interested in her because of her fluent grasp of the language and several PHD's. The Germans made many offers to fund her, to give her access to books and resources, if she helped them with their research on the occult. At first it seemed like a great opportunity but soon realized the SS had plans for this research. The knowledge of her gypsy/Romanian heritage made them distrust her though. They ignored all her warnings, making it clear to Alistaria they had no idea what they were getting into. Alastaria soon realized the extent of their plans and began to sabotage their rituals. Later she tried to flee but it was too late. They realized that she was withholding information and took her prisoner. She was tortured viciously with fire and acid (scars) and held captive for a long time.

Alistaria was rescued by the team and was invaluable to help them defeat a monster the Nazi awoke called Nosferatu. Since then she have been on the team fighting against the SS Occult division.

Having been through so much and seeing things that others would deem hellish, Alistaria is quite an reserved. Some would mistake her for being shy or withdrawn if not for the imposing aura about her. Although she speaks to few and not often, the members of her team have come to rely on her knowledge and skills. Alistaria trusts the members of Yeolde above all others.

Although a civilian, Star has completed basic training and is knowledgeable in the use of guns and fighting. She has no qualms against killing the Germans who held her captive for so long. She has an honorary rank of Lieutenant, but does not pretend to command her team mates.


Posted on 2010-11-13 at 18:52:45.
Edited on 2015-03-11 at 07:34:31 by Alacrity

Topic: Continuing Where We Last Left Off Q&A
Subject: I'm not dead yet


Yes, health issues. I'm a middle age over weight under active male eating bad foods and indulging in a wild party life. It had to catch up to me eventually.

Okay - I'm lying about the party life.

I'm great at denial but I need to see the doctor and do the tests and live with the results.

Posted on 2010-11-12 at 13:41:06.

Topic: Weird War II Q n A
Subject: Okay III


Been busy lately and not with work. I have some health issues I need to address, I am taking a college course that isn't a breeze for me like the others and Will's B-day and Xmas are coming.

So, I will be moving the game shortly but I expect in two, possible three posts (by me) I will be stopping until after the holidays. You are about to meet the "sixth" memeber of your party (the Femme fatale) and I hope to have you outside the gates of the castle at the stop point.

Once the holidays are over we will start again on weekly.

Posted on 2010-11-10 at 13:30:48.

Topic: Continuing Where We Last Left Off Q&A
Subject: okay II


Been busy lately and not with work. I have some health issues I need to address, I am taking a college course that isn't a breeze for me like the others and Will's B-day and Xmas are coming.

So, I will be moving the game shortly but I expect in two, possible three posts (by me) I will be stopping until after the holidays. The stopping point should be the defeat of the spiders, and you moving into the temple. There is something you need to find and I hope to stop when you find it.

Once the holidays are over we will start again on weekly.

Posted on 2010-11-10 at 13:28:55.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Okay


Been busy lately and not with work. I have some health issues I need to address, I am taking a college course that isn't a breeze for me like the others and Will's B-day and Xmas are coming.

So, I will be moving the game shortly but I expect in two, possible three posts (by me) I will be stopping until after the holidays. The stopping point is a good one as an event will happen and you could have ongoing posts as you react to the event.

Once the holidays are over we will start again on weekly.

Posted on 2010-11-10 at 13:26:56.

Topic: Zombies in Chicago Q&A
Subject: sounds like


You need some zombie labour force.

Posted on 2010-11-08 at 19:53:25.

Topic: New to the Cite
Subject: A fan!


Welcome to the inn. Always nice to find a fan of Mythbreakers.


Quote:

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Posted on 2010-11-08 at 19:51:12.

Topic: New to D&D
Subject: some of us cling to 2e


There is a thriving number of 2e hangerons here. Welcome to the inn.

Quote:

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Posted on 2010-11-06 at 19:51:13.
Edited on 2010-11-06 at 19:52:03 by Alacrity

Topic: Weird War II Q n A
Subject: lol


Love the posting and the roleplaying going on = just fantastic. I hope to update this weekend.

Posted on 2010-11-05 at 12:30:30.

Topic: Continuing Where We Last Left Off Q&A
Subject: Remember, remember the fifth of November


Would like to continue the battle this weekend. Post if you haven't or send me your actions by pm/email. Or else you stand still frightened like a girlie.

Posted on 2010-11-05 at 12:29:16.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: planning ahead


I foresee the next Rocinante post will be a woof moment - many days rolling by like "woof". So I need to know what you will be doing or plan to do.

I need to check the travel times but I believe you have 2-3 days back to Regina where you'll eject your passengers in the shuttle and head back to the comet-mine. That trip will be 4-5 days but you'll at least have elbow room.

Posted on 2010-11-05 at 12:25:09.

Topic: New to the Game
Subject: Welcome


Always good to see new players on the Inn

Quote:

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Posted on 2010-11-04 at 17:05:35.

Topic: Weird War II Q n A
Subject: mocking my map


When Reid's gun jams - you'll know why.

Posted on 2010-11-03 at 02:31:34.

Topic: Weird War II Q n A
Subject: Very crude map


Photobucket

I never claimed to be an artist. Here is a rough idea of the layout.

Posted on 2010-11-02 at 13:01:49.

Topic: Weird War II Q n A
Subject: Well ...


That was not the approach I expected. Will have to think about how the gentlemen inside will react to someone knocking on the door of his secluded "love" shack.

Well played.

Posted on 2010-11-02 at 12:30:59.

Topic: Continuing Where We Last Left Off Q&A
Subject: no problem


If you get bogged down with Rl, you can always send me a quick PM or email with your action and I will put them into the post. Can be as simple as "Kilgim will bash Dapple over the head and continue healing her".

Posted on 2010-11-01 at 15:48:26.

Topic: Weird War II
Subject: moving in


Clements and the Sarge moved ahead quickly and as quietly as possible. As they approached they could see that there was a cabin up ahead, and the light came from an illuminated window to the left side of the entrance. It was a simple cabin, probably with a kitchen, one central room and a bedroom or two, with a shed on the side and supported above the ground on concrete blocks. The wood fire smell reached your nostrils.

McGuiness moving behind them looks for a place to best use his skills. A tree, a direct shot from the window present itself as the best opportunity. As the lead soldiers hit the ground and began to crawl, the captain and Doc moved forward. There had been no more noise from the cabin since the initial scream. The car was now visible and sure enough it looked like the car that Reid had described passing by before. It was parked a ways pass the house, but in the open air.

The silence was broken by the cruel and heartless laugh of a man. *You may scream all you wish Fraulein. In fact I hope that you do, it will make the evening more interesting. But no one can hear you out here.

OOC: Okay. Romo and Clements are 20 feet away from the front of the cabin. McGuiness is about 10 feet back and then Captain and Reid another 10 beyond that. I will do a rough map for you tomorrow for positioning.

Only Romo understand the male voice. Everyone else heard waa waa waa Fraulein waa waa waa



Posted on 2010-11-01 at 02:45:21.

Topic: Weird War II Q n A
Subject: as I have it


Brutal took the shotgun. So Read may take the pistols as no one else wanted them.

Posted on 2010-10-31 at 22:47:52.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: comm comm


This isn't D&D where you'd carry your equipment wherever you go. Sometimes you will step out without a gun, or a even your pants. So chances are that if you were originally stepping out to speak to the dock workers, you might not take a comm link. However, you do know Roc call number and could use any comm link really by changing the frequency and using the call number. Easy peesie. before you ask, there is a comm base station in Stacy's office.

Longer distance communication is done by waves and depending on how far would be face to face talking or messages back and forth. Again, all Stacy, the sheriff or a stranger would need is Roc's call signal which is broadcasted from your pulse signal beacon. It ain't a secret unless you remove the pulse beacon which is lllegal and will get you in worse trouble if they find you.

Rocinate's call signal is 4L4CR1T9.

Posted on 2010-10-31 at 17:35:17.
Edited on 2010-10-31 at 17:45:34 by Alacrity

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: A head of schedule


OOC: I am playing with the timing here to make everyone on the same page.

Newhouse, Beylix, Rocinante, Cargo Bay, 2:15 pm, Day Three

Sam is moving to the catwalk when Willow steps in front of him and hauls him into a sitting position on a crate, "Sam Dash! Been making friends again I see. You aren't going anywhere until I look at you closely young man."

(assuming Sam is not going to reject a checkup with his fave doc)

"Hmm." Willow muses with Sam's face held gently but firmly between her hands, "Facial injuries always look worse than the seem, which I had more light..."

At that moment the flood lights come on and fill the cargo bay with illumination. "Thank you" Willow murmurs assuming someone did that for her. the lights go off again as suddenly as they came on.

Gorramit, the pilot grumbled figuring what happened, "Why doncha go ahead an flip every ruttin switch ya can find mebbe yell get lucky and send us ta full burn right here on the docks and wont none of us have ta worry bout what ta do next

At that moment Andrew Bowman returns to the cargo bay and sees Sam being attended by the lovely young lady. "Well How are things going? he asks, looking to Sam and Wyatt to fill him in.

(assuming some conversation here)

After a short while, Willow decides that Sam can wait for her tender ministrations. As Sam is heading for the catwalk he says to Wyatt, "Jus tell me we aint much longer fer this rock, Wyatt, Tell me were burnin Atmo an Im shiny

"We are leaving this rock, Mr Dash." The voice of the banker speaks from a top the gangway. "Captain, I apologize for any inconvenience that I or my son have caused. My son is a big boy now, he will now start to learn what that means. So you may proceed as you wish at this point. I have some things I need to attend to and I need to lie down. Perhaps after tonight's meal, you will be available to talk Captain? Until then." and with that the small round banker turns and leaves. Trish looks down from the catwalk and shrugs before turning to go back to the kitchen.

Newhouse, Beylix Outside Rocinante, 2:20 pm, Day Three

As Wolf works the hose of the pump, he asks, "Sounds good, by the way, the names Fenris Apollo, and yeah, Im the mechanic on that Firefly. So if ya dont mind my asking whats the deal with your dockies?

"Stacy Tam and they don't like the fact that I'm dock foreman. Biggs wanted the job but he doesn't have people skills if you know what I mean. So get got promoted and he tries to get his boys to scare me off, only I don't scare easily. So we do this dance for now. In a few weeks I'll move Biggs to a better position but far away from me, and things will get shiny."

The fill up done, Stacey walks with you over to Rocinante and with a practiced hand, releases the fuel cell cover and activated the hydrogen fuel sequence. The large trolley begins to move to latch onto the first fuel cell.

"Well it is all automated at this point. be about 30 minutes for the flush and another hour for the fill," She stretches playfully, "I'm due for a break, wanna come back to my office? It ain't fancy but it is private." She says with a definite suggestiveness in her voice.

OOC: Okay. Rocinante will be fuelled and ready in 90 minutes. You may post any actions, conversation or movements during that time (keep it PG Tann ). No one will be attacked, shot or beaten, and Stacy is not an assassin (for those of you who are twitchy in RL). Willow needs to be introduced to Bowman, you should bring each other up to speed on what has happened, someone should give the ham hock to Trish, the passengers are going to have a long meeting with Pearson about rules, probably in the biggest room they can find with a door and Sam needs to get off this rock fast.


Posted on 2010-10-30 at 19:33:59.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Introduction


Just a note - no one has introduced Andrew Bowman to Willow. Willow usually stops people in their tracks but in the hustle and bussle, she was missed.

Posted on 2010-10-30 at 18:43:43.

Topic: Greetings and Salutations
Subject: Welcome


Glad to have you here with us.



Quote:

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Posted on 2010-10-29 at 18:49:20.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Hey


Not my fault Robert loves zombies more than Space Westerns.

Gonna move it move it no matter what soon.

Posted on 2010-10-27 at 19:18:43.

 
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