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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: Continuing Where We Last Left Off Q&A
Subject: Actually

I just looked up something -

Kilgim does have a spell that allows him to see the threads and he already cast it - detect evil which is good for 45 rounds (minutes). Your dwarvenness saved you from the hypnotic nature of viewing the web, so you do not have to dismiss it like Adrian. (sure its pretty, but not as pretty as a head of foam poured on a tankard of strong ale)

Now you might have dropped your concentration as you were casting "prayer" but you can regain the view by concentrating for one round again.

Posted on 2010-08-24 at 18:51:36.

Topic: WWII Horror LFP
Subject: Great start Odyson

Love the medic concept. So we have a team now. I will start ironing out the characters and hopefully post the opening of the game this weekend.

Posted on 2010-08-24 at 18:26:16.

Topic: Continuing Where We Last Left Off Q&A
Subject: a little hint

Allow me to throw a hint or two out there as my late night writing can be obtuse. Call it a successful preception roll

Arien's sword is partially effective against the priest's parts.

Maximus' sword is VERY effective, and whatever/whoever you are dealing was trying to get his weapon away from him.

The Priests move like puppets on strings.

Both Kilgim and Adrian saw that the room was full of strings.

Hobgoblins have only 9 hit points so they break (apart) real easy.

BTW - Vanadia and Bromern wanted me to supply more detail of the room. It has a dome ceiling, going as height as 60 feet at its pinacle and 40 feet at the base. There is no furnishing in the room beyond some large pillows, rugs and floor mats.

Posted on 2010-08-24 at 13:45:37.

Topic: Continuing Where We Last Left Off Q&A
Subject: If I remember correctly

The Bullywugs that Adrian summoned in the last adventure were slicd, filleted, and their legs served with a tree sap dressing. So no need to be embarassed.

Posted on 2010-08-24 at 12:43:37.

Topic: Continuing Where We Last Left Off Q&A
Subject: think of it this way

better the one hit die meat shields than the PC's.

Posted on 2010-08-24 at 12:09:13.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: out in the black

We are close to the end of the module so you can read it soon. You might find it funny to see where I wildly deviate from the storyline of the book. I know the first time I let Veronica read a module we finished playing she came to me and asked "where is this guy? I don't see any mention of the monster that attacked us here. Where did you get the whole subploy of so and so and whosit?"

I plagerize dramatically as a DM.

Posted on 2010-08-24 at 10:11:55.

Topic: Continuing Where We Last Left Off Q&A
Subject: a pun?

Did I make a pun?

Posted on 2010-08-24 at 10:07:41.

Topic: Continuing Where We Last Left Off
Subject: See - no one dead

“Kilgim,” Char calls out behind him, “Undea’!”

The bodies reform in front of you like marionettes. The heads, arms and legs don’t match but they form together - yet the flesh doesn’t reconnect nor do they take on a hideous form of life. They are puppets on invisible strings ruled by an invisible master.

Kilgim attempts to turn the spirits but as the bodies have none, they do not succumb to the holy power of the cleric. He immediately switches to a prayer that will aid the party more directly.

"Is there any way to tell where she is?" Arien called as he moved to take a defensive position by the dwarf priest. "We need to stop her to stop these attacks!"

“Arien, Char, Valentine, Maximus...Flynn,” Dapple called from the shadows, “Don’t waste your strength trying to disable or kill them. Those aren’t battle weapons in their hands, just kitchen grade metal. Use what you can to blunt and warp the edges.”

Flynn finishes his spellsong and there is a flash and a brief “paft!” noise. Four hobgoblins in battle armour stand before the party. They look to their summoner for orders and Flynn commands them to take arms against a sea of trouble and by opposing, end them. The hobgoblins charge the priests in formation.

“Hehe.” the girlish voice laughs and suddenly the first two hobgoblins are pulled into the air, arms and legs stretched out spread-eagle. They scream a guttural cry which is cut off suddenly as they are cut apart in an instant, through neck, shoulders, elbow, hand, hip, knee and ankle. The blood and parts rain down upon their companions who are stopped in their charge at the mere sight of their death.

The hesitation is taken advantage of by the priests, who do not step forward, but rather cast forth arms and hands that fly out across the room and hack mercilessly at the hobgoblins. The disembodied hands hack and thrust with great fervour, slaughtering the warriors with nothing more than kitchen grade utensils. The flying hands and arms return to the sides of the dead priest puppets.

The hands fly again, this time at the party. A butcher cleaver soars at Flynn with deadly accuracy but he blocks the blow with his fiddle, which surprising turns the cleaver aside without a scratch to its finish.

Another flies toward Kilgim as he continues to pray. Arien waits a moment and then brushes the weapon aside with his shield. He swings out of reflex more than intent, but when he does, the flying hand drops to the floor. It stays for a moment and then begins to roll back towards the dead. When he attempts to move closer, he finds that his left arm and shield are being pulled upwards as if something was holding them.

Adrian faces a set of flying hands as well, which he dodges and parries with his sword. Then the battle mage finds that his feet are pulled out from under him and he is being lifted upside down.

Maximus easily deflects two hand attacks but as he does both hands are dropped to the floor with barely an effort – and these ones do not resume the movement back to the bodies again.

Kilgim finishes his prayer and the divine favour of his god passes to all within 60 feet of him. The strength of the blessing is strong enough to aid Adrian in breaking the bonds on his feet, and for Arien to pull free as well.

The body parts of the bisected hobgoblins begin to move, slowly reforming much like the priests did before.

OOC: Okay – you are in full combat with dead people with (very handy) range weapons. Pick your actions wisely.

Posted on 2010-08-24 at 03:36:48.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: posted

I realized that we have been playing a serenity game for awhile now and haven't had a bar fight. Why wait for unification day?

Posted on 2010-08-24 at 02:23:52.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: sunrise, sunset

Newhouse, Beylix, Outside Jailhouse, 1:00 pm, Day Three
Moments passed in the standoff between the sheriff and the Captain; the Frisco gentlemen not sure if they should move while the sheriff had guns drawn. Pearson attempted to make peace by immediately handing over his sidearms to Wyatt by unclipping his gunbelt and handing it over. But there was a tension in the air.

Then the deputy walked up to the scene with a large bundle in hand. He seemed obvious to the incredulous stare of the sheriff. Weaver nodded politely to the captain and the men on the mule. “Gentlemen. Thought you might need this.” He said and rolled out a clean while linen blanket to wrap the body.

“Ken!” Sheriff Arness yells, “Aren’t you suppose to be somewhere?” He makes a head gesture to the jailhouse.

“Think there’s been enough killing Sheriff? Why don’t you tend to Darla and I’ll take care of these gents, see them on their way. “ Ken says as he quickly but respectfully wraps up Chad’s body with the skill of a man who has done this before many times. He lifts up the body and hands it over the railing to the folk waiting there, “Truly sorry for your loss.”

“Right.” The sheriff lowers his guns and starts to back away. “Remember Weaver...”

“I know, kill em dead if they stray.”

“Right.” And without a nod, the sheriff walks backwards toward the jailhouse and the bar called Emmett’s.

Ken sighs deeply, “Mr Bowman. I hope you found the work you wanted. I think it would be best for all if you got to moving.

With the body loaded on the mule, and in a minute everyone who was coming as well, the hovercraft swayed a bit but stabilized under Wolf`s steady hand and moved down the street and towards the spaceport. Behind you, the deputy goes from family to family, asking how they are doing and if their youngun`s are okay after seeing the death of Chad Sloat.

Newhouse, Beylix, Beside Edgar`s Place, 1:00, Day Three

Willow pushed Benny out on to the McClarrin Ave. Down the street was the tall towers of the spaceport and the shrinking back of a hover mule that was oh so familiar to Willow. Too late to call for a ride, Willow looks both ways out of habit and sees a familiar person entering the bar they have come out beside. It was Sam!

Newhouse, Beylix, Inside Edgar`s Place, 1:00, Day Three

Sam entered the bar and looked around. There were a dozen men in the room, four ladies and a thin tall man behind the bar with dark eyes and a greasy apron. Of the patrons, six were smelters by their overalls, flannel shirts and small burn holes all over. The other six were ranchers, with dungarees and chaps, big hats and fancy belt buckles - probably from the outskirt farms in town looking for cheap drink and women. A few from either party size you up, but don`t seem too interested. Six of them, 3 and 3 of each sit at a table playing poker while the others look on with the ladies in tow. The women are whores, and not the good kind, heck not even the average. If Sam were to be so inclined, Willow would be pumping him with immunization shots for a week.

“What y’ll have?” Asked the bartender in a tone that suggested no nonsense or tabs was allowed here.

(assuming you order whiskey)

Bartender puts a shot glass down and pours you a glass, half way and then waits until you produce coin, after which he fills it all the way and even gives you a fleeting smile.

There is a scrape of the chair behind Sam and he looks over his shoulder. Seems one of the smelters doesn’t like the hand he’s been played.

“Gorram it!” he says and pushes away the girl leaning on his shoulder. “Git off Mary! You messing with my luck.” He says and pushes her away. As he does, she loses her footing and crashes to the ground hard.

“Hey! You stoopid ijit! Don’t hurt her!’ one of the ranchers leaps up and pushes the smelter hard. He stumbles backward.

Then the other smelters are on their feet, “Go back to humping cattle ranch-boy!” one of workers punches the rancher hard in the face. He stumbles backward and bumps hard into Sam, knocking the drink out of his hand. Without a word to Sam, he goes back and the men begin to fight. Fists only, no one is drawing a weapon or pulling a knife and by the distance the girls are giving, and the bored look on the bartender’s face, this isn’t the first time either.

OOC: Wyatt and all will arrive at the ship and find Sam, Jimmy Blake and Willow are missing. Ma will fill you in on what she knows (Jimmy and Willow left together, heard the name “Emmett’s “, The dock workers are in the middle of fuelling Rocinante and will need a few hours more. Willow isn;t back! Sam isn’t back! Jimmy isn’t back and is that a ham hock? ).

Sam, your call but you are in a bar brawl and one of them spilled your drink and didn’t apologize.

Willow, which way? To the ship or after Sam. If after Sam, you will walk as the bar fight starts.

Wolf, you can go talk to the dock workers about speeding up the fuelling, or use the few hours to do more work on the ship.

Bowman, you get to meet Ma and settle into your new home.

Posted on 2010-08-24 at 02:22:19.

Topic: Continuing Where We Last Left Off Q&A
Subject: Sorry dear

for making store bought soup taste bad. I did leave the leftovers for you, but you must have left them behind. Which means that Veronica probably got to them.

Posted on 2010-08-23 at 17:58:40.

Topic: Continuing Where We Last Left Off Q&A
Subject: no one is gonna die

no PC's will die......

this Round.

Posted on 2010-08-23 at 16:55:34.

Topic: WWII Horror LFP
Subject: hold on a sec

Let me try first.

Posted on 2010-08-23 at 15:45:56.

Topic: WWII Horror LFP
Subject: finally

i have internet at home again. Woohoo! I need to get this game organized and the characters set. I am hoping for a weekend start. However, I am missing one player, as Sansiro has not got back to me. We could go with only 4 men or I can try to drum up another.

Posted on 2010-08-23 at 15:26:09.

Topic: Continuing Where We Last Left Off Q&A
Subject: well

Last time I asked a simple position question I got the whole "we're gonna die' chorus. Just trying to avoid that again. Hoping to post to this game and Roc today. It was later than I thought it would be to get internet back at home and I was making a Beef Bourgigeon with French Onion Soup so I lost track of time.

Posted on 2010-08-23 at 15:22:44.

Topic: Continuing Where We Last Left Off Q&A
Subject: don't freak out

Is Arien left or right handed? No wrong answer. Niether result will lead to your death, I just need to know for my post.

Posted on 2010-08-23 at 14:49:41.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Well

I imagine it will all come down to Daddy, who will have a wave waiting for him when he gets back to the ship. I imagine his first question will be to Willow to confirm his son's account of what happened.

Could be interesting.

Posted on 2010-08-20 at 16:41:54.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: looking good

Just need a Willow post and I know that Cathy is planning one so we should be able to move this weekend.

Will you ever get off this planet? Will you ever find one you want to stay on? Tune in next time for the shocking conclusions.

I'd like to say you will be going home but unfortunately, Jimmy is still in jail and your characters don't realize that.

Posted on 2010-08-20 at 16:26:43.

Topic: Continuing Where We Last Left Off Q&A
Subject: The friday guilt trip

So we are going into the weekend and I need posts from -- Arien and Vanadia. I know V is planning to do so this weekend, she has been busy with work and transporting our daughter.

Olan? Yoohoo? Glorious leader. Remember what happened last time I NPC'd your character.........

Posted on 2010-08-20 at 16:23:21.

Topic: WWII Horror LFP
Subject: Thank you's all around

Thank you Vanadia - I was hoping you'd volunteer

Thank you Dreen for coming up with the following

Wehn you land, equipment will be scarce, but there is the standard equipment that you would all carry.

Standard Paratrooper issue would be:
Jacket/Pants (Reinforced)
Jump Boots
Pistol Belt
.45 Caliber Pistol with holster
First Aid Pouch w/ Carlisle Bandage
Fighting Knife w/ M8 Scabbard
M1A1 Carbine w/ Folding Stock
Canteen w/ Cover
Gas Detection Armband (issued during normandy invasion)
Musette Bag
Entrenching Tool
Paratrooper Gloves
Fragmentation Grenade
Supplemental tie-on First Aid Kit
Carbine Ammo Pouch

Now "Main" weapons can vary in this game. I'm not looking for accuracy so you pick whether you want rifle or assault. If you are playing a character that would have access to a different weapon (I believe Canadians used the Lee Enfields. I know that the SMG was different (Fn's? Brens? Kens? I don't know), but they were replaced by the thompsons which my father disliked (probably because they were american). Anyway, not historical here, but I want you to enjoy your character.

M1 Garand

SMG or Assault Rifle
BAR M1918A2
Johnson M1941

Posted on 2010-08-20 at 12:08:30.
Edited on 2010-08-20 at 12:10:40 by Alacrity

Topic: Five Lines of Rhyme
Subject: ack

need a word that rhymes with Alabama.

Posted on 2010-08-19 at 18:23:32.

Topic: Robin Hood and Friar Tuck, Zombie Killers
Subject: Willing

"So sorry about that Good Lady Fanner, " Will says cordially, "You might want to pinch the cheeks and ginger yourself up. Hard to tell the dead from the living when the decease take to walking."

Will moves quickly to cover the space between Mrs. Fanner and the walking dead man. "Excuse me sir? Are you dead?" he shouts out of courtesy.


"Good enough." Will shrugs and with a mighty blow seeks to decapitate the zombie before him. The swing is not as mighty as he'd hoped though and it takes a second and a third strike beofore the head rolls from the body.

"Oh my lord! No!" screams the Widow behind him, crying in Tuck's arms.

Will looks up for the doubly deceased, "Sorry. He is dead now, or was when I ... Sorry. Should have ... well I'm just ... sorry. So so sorry." the young swordsman whips his sword on the body, "Tuck! Any words in the good book about getting the dead back to dead?"

Posted on 2010-08-19 at 17:01:36.
Edited on 2010-08-19 at 17:03:09 by Alacrity

Topic: WWII Horror LFP
Subject: yeah

you all got your five hour crash course in paratrooping. I'm not going to make you waste points on a skill that won't be used in the game.

If you are using the simple method, divide points on a 1 by 1 basis and I will convert to dice.

Posted on 2010-08-19 at 10:44:55.
Edited on 2010-08-19 at 12:16:01 by Alacrity

Topic: WWII Horror LFP
Subject: note on specialization/assets

If you have an asset in mind or a skill and you don;t see it - ask. The list is not engraved in stone.

Posted on 2010-08-19 at 02:06:46.

Topic: WWII Horror LFP
Subject: Simple method

For thoose who find the above too complicated

Easy Method

You have six attributes. You have 6 points. You may put your points into any ability to a max of three. Any you leave as 0 are average. You may take one score only to -1 in order to put a +1 in another.

Agility – Your ability to move quickly and physical coordination
Strength – Just how strong is your character.
Vitality – a measure of general health and toughness
Alertness – Intuition and observation. How much you can spot and notice.
Intelligence – Basic smarts. How bright you are and how much you’ve learned
Willpower – Determination and force of will.

Pick three Assets (Skills or traits that help you)

Allure – You are damn good looking and you know it. You can play it up, dress it up or just have that look.
Athlete – You excel at one specific athletic specialty (tennis, running, swimming etc)
Born behind the Wheel – You could drive before you could walk. You can drive any type of a specified vehicle (ships, land machines, etc) so well that you can amaze people.
Intimidatin’ Manners – You have that look that makes people scared of you. Complete strangers call you sir.
Leadership – You have the way about you to bring the best out of people. You inspire, you motivate and the right word of praise for you will make people want to work harder.
Mean Left Hook – You are deadly in a fist fight. Hands can do lethal damage.
Mechanical Empathy – Machines talk to you and your hear them. The slightest of sounds from an engine means volumes to you and you are gifted at fixing them.
Sharp Senses – Pick a sense and yours is better than most.
Steady Calm – Even in the most dangerous situations, you remain clam, as if nothing fazes you or could ruffle your feathers.
Tough as Nails – You are much tougher than you look. You can dish it out and you can take it as well.
Trustworthy Gut – You have learned to trust your gut reactions as they are rarely wrong.

Pick three Complications (Bad habits or traits that define your character)

Allergy – something sets off your body to a rash or sneezing fits.
Amorous – Sex might not be the only thing one your mind, but it is in the top 3.
Chip on Shoulder – Anger management? Screw that! You lash out at people for the slightest of things.
Credo – You have a personal set of principles that you can not go against no matter what. The sense of honour you have is all that keeps you going and damned if you are going to compromise that.
Crude – You say the wrong thing at the wrong time, and the right time and well any time really. Subtle is not your middle name.
Dull Sense – One sense doesn’t work so well.
Easy mark – You are gullible and believe every hard luck story in the verse.
Ego Signature – You have a thing for leaving calling cards wherever you go, a little sign that you were here for your fans and enemies. Makes you easier to track.
Forked Tongue – You like to lie. You get to spinning a tale and the tale takes on a life of its own.
Greedy – Money can make you do stupid things, like betray your crewmembers
Hooked – You are addicted to a substance, and require doses of that substance or find your perform will become effected
Overconfident (minor) – "Hey, I can do that" is your motto in life. You are bold, brave, cocky and full of dare.
Phobia (minor) – Something scares you badly. If you come near it, it freezes you up completely.
Ugly as Sin – Whether by scar or by birth, you are one ugly critter.


You have d6 in the following:
Melee Weapons
Land Vehicles
Ranged Weapons
Unarmed Combat

You have all these skills to the max basic level(d6). You have 10 point to add specialities or add another skill. So if you wanted to be specialized in rifles then you'd add up to +3. If you wanted to add Pilot to max basic lvl, you have to use 3 pts and then 1 for every lvl of specialzation after that.

Posted on 2010-08-19 at 02:02:50.

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