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Topic: WWII Horror LFP
Subject: Official method for characters

You have six attributes, three are physical and three are mental. Attributes are dice, not stats. You pick a higher dice to represent a better attribute. The steps of dice progression are:

d2 – d4 – d6 – d8 – d10 – d12 – d12+d2 – d12+d4 etc.

Agility – Your ability to move quickly and physical coordination
Strength – Just how strong is your character.
Vitality – a measure of general health and toughness

Alertness – Intuition and observation. How much you can spot and notice.
Intelligence – Basic smarts. How bright you are and how much you’ve learned
Willpower – Determination and force of will.

Initiative (Act first in combat) is Agility + Alertness
Life Points (Hit points, how much damage you take) is Vitality + Will Power
Physical combat – strength + skill
Gun combat – agility + skill
Basic Combat Dodge – Agility + alertness

Making the characters:

Everyone starts with 48 points. If you want d12 in strength, it will cost you 12 points. But don’t be dividing up points yet. First there be Assets and Complications.

Assets are bonuses and addons that help your character do things that define them. Assets are major or minor. Every player should have at least one asset, and no more than five. Minor Assets cost 2 points and major assets cost 4.

Complications are those quirks or personality traits that make people human. Minor complications add 2 to your points and major ones add 4. Everyone should have at least one complication and no more than five. Note, play to your complication in the game will get you plot points as well.
Once you have your assets and complications done, you take the remains points to give to you attributes. Remember that d6 in an attribute is considered average.

The following are the list of assets and complications in general terms. If you want to know them in specifics, let me know. If you can think of something not on here, let me know. If minor or major is listed after a trait, then that is the only level possible for that trait.

Allure – You are damn good looking and you know it. You can play it up, dress it up or just have that look.
Athlete – You excel at one specific athletic specialty (tennis, running, swimming etc)
Born behind the Wheel – You could drive before you could walk. You can drive any type of a specified vehicle (cars, boats, etc) so well that you can amaze people.
Fightin’ Type (major) – You are always ready for a fight and can handle yourself well in a tussle.
Friends in High Places (minor) – You have friends and contacts in the high class social groups.
Friend in Low Places (minor) – you have friends and contacts in the underworld and seedy parts of the verse.
Good Name – You are known and have a good reputation. People respect you for something you did or have done or supposedly did.
Healthy as a Horse – You rarely get sick and shake off injuries faster than most.
Heavy Tolerance (minor) – You can drink most people under the table. Doc has to hit you twice with meds to put you under.
Highly Educated (minor) – You have school training and can refer it from time to time. You can rhyme of facts and figure galore about a whole lot of places and things,
Intimidatin’ Manners (minor) – You have that look that makes people scared of you. Complete strangers call you sir.
Leadership – You have the way about you to bring the best out of people. You inspire, you motivate and the right word of praise for you will make people want to work harder.
Lightning Reflexes (major) – You are a fast draw. Most guys haven’t touched their guns by the time you have drawn and shot them.
Math Whiz (minor) – You do math in your head faster than a computer.
Mean Left Hook (minor) – You are deadly in a fist fight. Hands can do lethal damage.
Mechanical Empathy (minor) – Machines talk to you and your hear them. The slightest of sounds from an engine means volumes to you and you are gifted at fixing them.
Moneyed Individual* – You are loaded. Your dad is rich, or you wrote the jingle for weetabix that everyone sings. Either way, you can get you hands on cash if need be.
Natural Linguist (minor) – You have an ear form languages and pick up different ones easily.
Nature Lover (minor) – You are at home in a forest and in harmony with nature. Trees seem to talk to you and you have a gentle touch with animals.
Nose for Trouble – Every once in a while, you get that feeling as if her is trouble about and sure as shooting, you know that trouble is about somewhere.
Religiosity – You are a man or woman of god. Faith guides your actions and movement through the verse.
Sharp Senses (minor) – Pick a sense and yours is better than most.
Steady Calm – Even in the most dangerous situations, you remain clam, as if nothing fazes you or could ruffle your feathers.
Sweet and Cheerful (minor) – You are a happy person and you like to show it. Nothing can bring you down and people just can’t help but like you.
Talented – One skill you are exceptionally good at and perform better than most.
Things go Smooth – Lady Luck likes you and good things tend to happen to you.
Total Recall (major) – You have an amazing ability to recall something you have seen or heard in the past, in great detail.
Tough as Nails – You are much tougher than you look. You can dish it out and you can take it as well.
Trustworthy Gut – You have learned to trust your gut reactions as they are rarely wrong.
Two Fisted (major) – You are ambidextrous.
Walkin’ Timepiece (minor) – You don’t need no watch, you just know the time. Freaky really and your friend use you to set their owen clocks.

Allergy – something sets off your body to a rash or sneezing fits.
Amorous (minor) – Sex might not be the only thing one your mind, but it is in the top 3.
Branded – You are a bad bad apple and you are rotten to the core. Everyone knows you and everyone knows what you are capable of.
Chip on Shoulder – Anger management? Screw that! You lash out at people for the slightest of things.
Credo – You have a personal set of principles that you can not go against no matter what. The sense of honour you have is all that keeps you going and damned if you are going to compromise that.
Crude (minor) – Yo usay the wrong thing at the wrong time, and the right time and well any time really. Subtle is not your middle name.
Dead broke (minor) – No matter how big your pay, you always seem to be broke. Money just burns through your pockets
Deaf (major) – You can’t hear a thing. Your ability to speak may be effected
Dull Sense (minor) – One sense doesn’t work so well.
Easy mark (major) – You are gullible and believe every hard luck story in the verse.
Ego Signature (minor) – You have a thing for leaving calling cards wherever you go, a little sign that you were here for your fans and enemies. Makes you easier to track.
Filcher (minor) – You steal things out of habit. You tried quitting but you gained so much weight so you try to keep it to a minimum instead.
Forked Tongue (minor) – You like to lie. You get to spinning a tale and the tale takes on a life of its own.
Greedy (minor) –Money can make you do stupid things, like betray your crewmembers.
Hero Worship (minor) – Someone in your life can do no wrong and you won’t hear otherwise.
Hooked – You are addicted to a substance, and require doses of that substance or find your perform will become effected.
Leaky Brainpan – You are crazy. You talk to people who aren’t there, or think you are a flower and people should water you. Whatever the case, you are a nutcase.
Lightweight (minor) – You get drunk really easily. Doc has to show you a needle to make you pass out.
Little Person (minor) – You are a dwarf. 3 to 4 feet tall.
Loyal (minor) – Some group of people know you are loyal to them, and that you’ll do anything they ask of you out of loyalty.
Memorable (minor) – You have something distinctive about you that makes people remember you.
Mute (major) – You can’t speak. You have to use non-verbal communication
Overconfident (minor) – "Hey, I can do that" is your motto in life. You are bold, brave, cocky and full of dare.
Phobia (minor) – Something scares you badly. If you come near it, it freezes you up completely.
Portly – You never met a pot roast you didn’t like. You are a hefty person.
Prejudice* - You dislike a certain group of people and react negatively when brough tin contact with them.
Scrawny (minor) – You look like you have missed a few meals.
Slow Learner (minor) – You have a mental block on a certain set of skills that keeps you from learning it well.
Soft (minor) – You can’t take pain and crack under the smallest of pressure.
Stingy (minor) – You never feel rich enough. You lock away money, never spend it on things you need.
Straight Shooter – You are generally honest and like to remain that way.
Superstitious (minor) – You believe in the crazy mumbo –jumbo that affects your everyday life.
Things Don’t Go Smooth – Lady Luck hate you. Things never work out in the end for you without a series of complications.
Traumatic Flashes – You have flashbacks and horrible dreams of things done to you in the past. It can freeze you up at the worst times.
Twitchy (minor) – You aren’t paranoid – you know there are people out to get you. Trust no one is your motto.
Ugly as Sin – Whether by scar or by birth, you are one ugly critter.


With skills you start with 68 points. You begin with the General Skills listed below which you can only take to a max of d6. After that you may go higher in specializations within the skill sets. So for example you might have a d6 in Animal Handling, so you add 2 more to the specialty of horse training to d8. You can go as high as you want within a specialty.

General - Even if you have never done anything in these skills, you have a chance based on attribute alone in these skills. So a novice can shoot a gun, or come up with obscure knowledge.

With specialization, if there is a category you can think of, but don’t see – bring it up. This is hardly the exhaustive list. Some cross over several skill sets, so don’t specialize twice.

Animal Handling – You like animals, or you know how to talk to them.
• Specializations: Training, riding, zoology, veterinary, specific animal
Artistry – you have some artistic talents
• Specializations: Appraisal, cooking, forgery, game design, painting, photography, poetry, sculpting, writing.
Athletics – You are good at moving and using athletic skills
• Specializations: Climbing, contortion, dodge, juggling, jumping, running, swimming, any sport
Covert – The subtle arts of the sneaky sneak.
• Specialization: Camouflage, disable devices, forgery, infiltration, disguise, hide in shadows, streetwise, open locks
Craft – You can create things out of other things.
• Specialization: Architecture, blacksmithing, gun repair, leatherworking, cooking, pottery, origami, metalworking
Discipline – You have had some sort of training, usually military.
• Specialization: Concentration, interrogation, intimidation, leadership, mental resistance, morale
Guns – Anyone dip can squeeze a trigger – this is about aiming and knowing how to hold the gun
• Specialization: Assault rifles, energy throwers, grenade launchers, machine guns, pistols, rifles, shotguns
Heavy Weapons – The big guns that are used to take a plane out of the sky.
• Specialization: Artillery, catapults, demolitions, forward observer, mounted guns, rocket launchers, cannons
Influence – Sometimes words are better than guns and glances.
• Specialization: Administration, barter, bureaucracy, conversation, counseling, marketing, seduction, streetwise
Knowledge – Knowing stuff and more stuff.
• Specialization: Culture, selling goods, appraisal, philosophy, sports, religion, local customs
Melee Combat Weapons – Weapons held in the hand that don’t shot nuthin’
• Specialization: Clubs, numchaku, swords, knives, dagger
Perception – Picking up on the subtle clues in your surrounding
• Specialization: Deduction, empathy, gambling, hearing, intuition, reading lips, search, sight, smell, taste, tracking
Performance- You got a song in the heart or a desire to act out.
• Specialization: Acting, dancing, costuming, keyboard, guitar, wind instruments, singing
Land Vehicles – You have the ability to drive, steer and operate land based vehicles
• Specialization: cars, vehicle repair, military combat vehicles
Water Vehicles – You have the ability to drive, steer and operate water based vehicles
• Specialization: Boats, canoes, sailboats, kayak
Armoured Vehicles – You have the ability to drive, steer and operate heabvy armoured vehicles
• Specialization: Tanks, Armoured personnel carriers
Ranged Weapons – Any weapon thrown or shot that isn’t a gun
• Specializations: Blowguns, Bows, crossbows, darts, grenades, javelins, knives, slings
Survival –Buck naked on a rock – things ain’t so bad.
• Specialization – water, land, desert, nature, space survival, specific environment, making fire, hunting
Unarmed Combat – You fight with fist and feet
• Specialization: Boxing, brawling, judo, karate, kung fu, wrestling, street fighting

Skilled Only – you must have points here to try these at home.

Linguist – You know languages well
• Specialization – French, German, Spanish, Cantonese, Mandarin, etc
Mechanical Engineering – You know machines and how to fix them
• Specialization: Invention, machinery maintenance, mechanical repairs, plumbing, security systems, identify problems, rewire and reroute electrical.
Medical Expertise – You have studied medicine either in school or on a battlefield
• Specialization: Dentistry, forensics, general practice, genetics, neurology, pharmaceuticals, surgery, toxicology, prosthetics
Pilot –If it flies, you can work it
• Specialization: Navigation, fighters, bombers
Scientific Expertise – Plenty of schooling or self taught, you the nerd, man!
• Specializations: Atomic physics, Chemistry, Biology, Rocket Science

Posted on 2010-08-19 at 01:59:52.

Topic: Scott Pilgrim vs The World
Subject: very

It is very romantic in a let's fight to prove my love kinda way.

Posted on 2010-08-18 at 19:16:14.

Topic: Another Newbee
Subject: did you say 2e?

Always welcome another 2e gamer! Hail and Well Met.

Posted on 2010-08-18 at 18:46:59.

Topic: Scott Pilgrim vs The World
Subject: Scott Pilgrim vs The World

Veronica and I went to see Scott Pilgrim vs The World last night. This is an awesome film of epic awesomeness. I laughed so hard during the film that my jaw hurt at the end.

It is a quirky film with no basis in reality. If you have ever played a video game (especially the one on one fighting games), been in love or read a Anime/Manga - then you will enjoy Scott Pilgrim.

Posted on 2010-08-18 at 18:45:56.

Topic: WWII Horror LFP
Subject: okay

New modem is coming along with a tech as I switch to fibre optic, so that will be Sunday. I will see what I can whip up by hand before then.

Posted on 2010-08-18 at 13:19:12.

Topic: Continuing Where We Last Left Off Q&A
Subject: really

And a damn fine post it is. String theory meets D&D.

Posted on 2010-08-17 at 20:20:57.

Topic: LD Filler: Roll For Save
Subject: Oh, I am slain

I've been .... generalized. So falls Alacrity. *Thud*

Posted on 2010-08-17 at 20:15:27.

Topic: Continuing Where We Last Left Off Q&A
Subject: don't worry

I have my own MS charts. Bwahahahahahaha *Lightning Crash*

Posted on 2010-08-17 at 19:52:23.

Topic: WWII Horror LFP
Subject: this is the picture

The storm fried my Internet modem so I will have to get a replacement. I can connect wireless but my laptop doesn't have the gaming files on it. So bear with me here, gonna call Bell tonight.

Posted on 2010-08-17 at 19:49:56.

Topic: Continuing Where We Last Left Off Q&A
Subject: hehe

I just ran it four times and got bullywugs each time.

Posted on 2010-08-17 at 19:04:59.

Topic: Continuing Where We Last Left Off Q&A
Subject: oh

You mean monster sommoning. Hey - I wonder if Olan still has the randomizers for that.

Still there

Posted on 2010-08-17 at 18:57:14.
Edited on 2010-08-17 at 19:01:12 by Alacrity

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: For Sam

Sam Dash walked away for the sheriff, the would be sheriff, the dead man he hardly knew and a group of people he considered family. But he had to walk away, or else he’d put himself and a whole lot of people in trouble and that was the last thing he wanted. The captain would understand, that much Sam was sure of.

The pilot walked across the Green without a heading but his feet and heart took him on a direct path to Rocinante, as if he was following a beacon home. He passed by families having picnics, couples taking a stroll, all through this small round park in the middle of a smelting town. Who thought of a park here?

“Brrrraaawwwwwww!’ a young boy ran across Sam’s path abruptly, forcing him to stop. The child is holding a toy Firefly class ship in his hand, outstretched. “Sorry Mister.” He says as he passes hurrying on to his waiting parents. “I’m gonna be a pilot when I grow up Daddy!”

“A pilot? Better work on your flying skills there. You came close to crashing.” His mom answers while scooping the boy up for a hug.

The Green ends at a sidewalk and a roadway that Wolf drove up to get to the sheriff’s office. Sam notices the sign marks it as J.W McClarrin Ave. Could it be the same one? On Sam’s left is a local bar called the Planetfall and across the street to the right he sees another place called Edgar’s place. As he looks across the street, he notices a man and a woman moving through the alleyway beside the bar. The man is unknown to Sam but even from this distance, Sam knows that bu…sway anywhere. Willow! What she doing using back alleys? Seems she is heading toward the ship too.

Posted on 2010-08-17 at 18:46:18.

Topic: LD Filler: Roll For Save
Subject: good one

Red lantern .... that made me chuckle.

Posted on 2010-08-17 at 16:28:24.

Topic: Continuing Where We Last Left Off Q&A
Subject: Summon Monster?

You want more monsters? Okay .....

Posted on 2010-08-17 at 16:27:30.

Topic: LD Filler: Roll For Save
Subject: Who? What? Me?

I'm just saying what everyone is thinking.

What some people are thinking.

A few.

Okay, just me.

Posted on 2010-08-17 at 16:16:03.

Topic: LD Filler: Roll For Save
Subject: Amy in leather Nurse's outfit

Does Lyra take requests?

Posted on 2010-08-17 at 16:01:01.

Topic: LD Filler: Roll For Save
Subject: whoa!

I always fail that save.

Posted on 2010-08-17 at 14:00:30.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: my bad

I do have to post the post I have in my head for Sam.

Posted on 2010-08-16 at 13:22:56.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: very nice

A very good post form Bromern - thank you. Where is everyone else?

Posted on 2010-08-16 at 12:09:57.

Topic: Continuing Where We Last Left Off Q&A
Subject: There's an app for that

We do need a Kilgim/Char translator sometimes.

Posted on 2010-08-16 at 12:08:53.

Topic: WWII Horror LFP
Subject: best intentions

I was ready to get into the WWII rulea and character creation last night but we had a thunderstorn that took out our phone line and my internet connection along with it. Awaiting a rep to come and fix it today.


Posted on 2010-08-16 at 11:51:51.

Topic: Continuing Where We Last Left Off Q&A
Subject: characters

I have sent off Arien, Kilgim and Maximus.

Char and Flynn are complete

So I need to finish dapple and Adrian. Bob already sent me his spells and pref so I just need to update the character.

Oh, and I posted.

Posted on 2010-08-15 at 18:50:16.

Topic: Continuing Where We Last Left Off
Subject: You can dance, you can sing like a .....

“By the sea and stars,” the half-elf managed a revolted whisper after a moment, “What in all the Hells of all the religions has happened here?”

"Evil was here... is here."

"Gods aid us. What in the name o' the Wyrmslayer 'appened in 'ere?"

"What evil hides here?" he demanded aloud, weapons at the ready. "Show yourself!"

Nothing came forth the answer the challenge of the knight. The room seemed eerily quiet after the laughter. Adrian began the casting of a spell while Kilgim murmured a prayer to his god.

Flynn goes close to the bodies and sinks to a crouch by a severed head. Looking over the body parts, he notices something immediately – the parts are all severed clean and straight, almost perfectly straight cuts and all in the exact same spots – through the joints of the shoulder, elbow and wrist, hip, knee ankle and the neck.

Adrian’s spell is a quick one, revealing to him the magic within the room. At first it seems to be all around them, throughout the room like a fog or a mist. But then the vision clarifies and he sees so many patterns and designs within in the magic. It is so complex, yet complicated and oh so beautiful. Adrian couldn’t help himself but to stop and stare at the beauty of the threads of light moving around them and towards them.

Suddenly, the doors you entered slam shut behind you! The violence of the closure shakes the foundation of the building. All of you turn as the loud slam except Adrian, who is still staring upwards with a goofy expression on his face.

Then Maximus feels his sword starting to move out of his hand. He grips tightly as his vorpal sword lifts high into air, taking his feet off the ground by inches. The feminine voice is heard again, “I want the pretty!” Maximus pulls hard and comes down to the ground, the sword suddenly free in his hand again. Then again, something seems to grab the sword and pull from above, but this time Maximus is ready and yanks it back with all his strength. The sword comes free again and the voice speaks from beyond, “Naughty boy!”

Adrien, Char and Dapple look on helplessly, not knowing what to do but feeling like they should be ready for an attack. Sunset burrows deep into Dapples cloak and hisses loudly.

Kilgim finished his prayer and sees a low level emanation of evil throughout the room.At first it appears as a mist but then it seems so complex and filled with patterns. The beauty of the design however, is lost on the pragmatic dwarf and he feels no compulsion to stare at it. The evil concentrates around Maximus’ sword as it struggles to get away. It seems to have formed around the red mage but …

Years of training in the red corps forced a mental discipline into Valentine. Even as he felt himself compelled by the weaving pattern, he started using concentration tools he’d been taught to push away the mesmer and see what was true. Physically, he shakes his head and forces himself to dismiss the spell so he can see it no more. But he knew now, as did Kilgim, that the room was full of magical threads, so thin and light that they were passing through them without knowing.

Suddenly, the dead bodies of the priests begin to move. Arms and legs pull to the torso, and arms and hands reconnect together into a macabre resemblance of life as the heads roll and jump back on to the waiting neck. Flynn moves himself back a few steps as the priests reform, weapons in hands and moving awkwardly towards you – like grotesque puppets on strings.

Posted on 2010-08-15 at 18:39:41.

Topic: Fave Music for Use in Tabletop RPG's
Subject: funny

In my 20+ years of gaming, I have always hated music playing while gaming. It is too distracting.

Posted on 2010-08-14 at 17:13:39.

Topic: Zombies in Chicago Q&A
Subject: well

I would think procreation would be a high priority - you know, repopulate the planet.

Posted on 2010-08-13 at 20:11:22.

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