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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: Continuing Where We Last Left Off Q&A
Subject: speaking of which


Has everyone recieved their official updated character? before we go slicing and dicing I figure it would be nice to have sharp instruments.

Posted on 2010-08-09 at 18:41:49.

Topic: WWII Horror LFP
Subject: okay


So we have

Almerin - Captain (?)
Tann - Sarge
Yeolde - Corp
San-Siro - Corp
Dreen - Private

What I need is someone to play the Femme Fatale they meet up with shortly into the mission.

To get a idea of the Cortex rules, look to my "Looking for browncoats" thread in recuitment. That is a Serenity based sci-fi system but it is a start on the stats, the assets and complications and the skills. I will post more details later. Right now, get an idea of what character you want to play, how old, personality, what lead him to be on the mission, who's back home waiting for him, etc etc.


Posted on 2010-08-09 at 18:24:21.

Topic: High School Troubles, Stress, and Woe is Me!
Subject: yep


MMV is going though the same issues right now. So you are not alone.

Posted on 2010-08-09 at 18:18:28.

Topic: Continuing Where We Last Left Off Q&A
Subject: doors open now


Are you seriously creeped out now?

Posted on 2010-08-08 at 17:44:48.

Topic: Continuing Where We Last Left Off
Subject: they're dead Jim


“The windows are shuttered from the inside,” Dapple states plainly, “Neither Sunset nor I could see through them. All she can tell me is that are no thoughts or feelings within that she can sense.”

Arien moves up the stairs and opens the doorway. It is dark within but the light of the day and Arien’s sword fills the room. It is a huge room, circular in shape and at least 100 feet in diameter. This room was once used as a greeting area, or a place for healing and mediation. But no more ....

The smell of death hits you all as the doors swing open. Although Arien merely touches the doorway, both doors fly open with tremendous speed. Dapple, attention focus on that single hair sees that it seems to jerk high into the air as the doors part and then vanishes.

There, piled in front of the small set of stairs in to the next room are the bodies of a number of priests. They are very death, and have been for a few days now judging by the smell. They are not only dead but dismembered, as arms, legs and heads are severed beside torso. Blood splatters the walls and floor and you can see from the distance that the hands of the dead all hold tights to kitchen knives, or butcher’s cleavers.

Some of you move to the bodies, feeling a profound grief for the loss of priests who did nothing but help others and yet faced this death. But all of the party hears the sound of laughter in the room - a light soft almost innocent giggle of a young girl.


Posted on 2010-08-08 at 17:43:43.

Topic: The Hobo's WIP art thread
Subject: Very nice


Love the volcano and would definitely like to see the first one in colour. Nice work!

Posted on 2010-08-06 at 17:23:24.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: get interesting


Love the level of role playing that is going on right now. Excellent work by all.

Posted on 2010-08-06 at 12:10:47.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: no.


In my post the sheriff refers to you unsnapping your smg, not bringing them out. In fact he says rack and pin them, which is a reference to re-snapping the holsters. Although you have not brough them out, unsnapping a weapon is a sign that you plan to use them if necessary. Is the sheriff jumping the gun? Probably but he's had a bad day and might see rubbing your nose as brandishing a incendiary device right now.

Posted on 2010-08-06 at 03:06:29.

Topic: Continuing Where We Last Left Off Q&A
Subject: Time for a poll


What are you expecting to find behind the door? What is your imagination creating that makes you all hesitant to open the door?

You know - this is the first time the party has gone in the front entrance. In both other campaigns, you had a "secret" entrance to use.

Posted on 2010-08-05 at 21:28:15.

Topic: lifespring
Subject: I am


I am Alacrity. I ban people who don't follow the rules or bother me in some way. I like swords.

Welcome to the Inn. (Don't take us seriously....)

Posted on 2010-08-05 at 18:49:34.

Topic: WWII Horror LFP
Subject: hurm


Reep - A female captain just doesn't fit in the WWII world I'm picturing. It didn't happen either in history or hollywood. The female character I have in mind is a femme fatale Lady in Red type.

So I have a Sarge and two Corp. Anyone for a male Captain's role or the Private? The femme Fatale?

sigh.

Posted on 2010-08-05 at 16:53:01.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Yeah


This is one of the scenes that really drew me to this module. It is a real moral question wrapped up in a power play and smothered in potential innocent victims. It is sorta like having the stand off in the pilot episode of Firefly between Mal and Patience, but in a Central Park.



Posted on 2010-08-05 at 16:26:28.

Topic: Poems by me
Subject: not sure nice is proper word


A very well done song MMV. How about something a bit more cheerful and uplifting?

Posted on 2010-08-04 at 16:31:02.

Topic: CALLING ALL INN MEMBERS!
Subject: I suppose


Alacrity should be depicted tossing someone out of an upper story window. Maybe a faceless person wrapped in a cloth bag labelled "BANNED".

Posted on 2010-08-04 at 15:22:52.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: dead man lying


Newhouse, Beylix, Outside Jailhouse, 12:30 am, Day Three

“You ruttin’ trigger-happy sumbitch,” Sam’s gaze had already swept back past Sloat’s sprawled form and found the back of Pearson’s head again, “what’d ya have ta go an’ shoot that poor bastard fer?!”

“What the guay? ” Wolf growled.

“Seemed downright uncalled for to me,” Andrew spoke up to add his words to those of Sam’s, “The man wasn’t a danger to anyone especially with his hands full of that there strongbox.” Andrew said, “Hard to try a man when he’s dead… don’t you think!”

Luke stares calmly at the dead body before him as the townfolk gather and the crew speak their minds. “I called out that I was the law – he didn’t stop. Seemed clear to me. Innocent people stop when the law tells them to, only criminals run. But don’t worry gentlemen,” He said at the Frisco gentlemen, “That one was on the house. As to trials, well, I guess I saved the people a peck of taxes.”

"Well, that's some pretty shootin', Deputy," Wyatt drawled, hoping his crew would rein in. "Put two holes in the man clean-like sure enough." Wyatt walked over to Chad and checked for a pulse. Sure enough, Chad was dead.

“This ain’t right Cap’n” Wolf stated as he started getting out of the mule, at the same time releasing the straps holding his two sub guns in place in their holsters.

The two men from the miner’s guild look at each other and back. “I don’t understand why he didn’t stop though. We asked Mister Sloat to wait while we checked the ballots. There was some discrepancy because … well he was the name on every ballot. But he got real nervous like and grabbed the strong box and ran!”

Well what do we have here?” The voice of the sheriff rings out rather breathlessly as the balding man approaches from the other side of the mule with a gun in both hands trained upon Wolf. “Captain, your man here has machine pistols ready in a park where there are woman and children. Please make him rack and pin them or I will drop him where he stands. We have differences but I believe you would prefer to be civilized.”

(I am gonna assume that Wolf will comply to the request)

“Right! Luke. What happened? The sheriff asks with guns still out and ready.

“Man ran out of mining Guild office. One of these gentlemen called stop thief. I identified myself, told him to stop, he didn’t, I did.”

Sheriff nods rapidly, “Fine. Clear cut case to me.”

“Fine!” John Blake cries out, “Chad was one of us! From Frisco.”

“Really!” Sheriff says, “Good then, you can take the body home and I don’t worry about getting Morty to do it.”

“I think we have re-thought our decision with Mr. Pearson.” John calls back angrily.

“Re-think all you want, you have a binding legal contract that I witnessed for you. Now load up your friend, take Luke to your ship and get the hell out of my town now!”

Newhouse, Beylix, Emmett’s Bar, 12:30, Day Three
Benny agrees to accompany Willow out to the ship, “I know a way through the back alleys that will take us most of the way here.”

Darla comes up and impulsively hugs Willow, “You get yourself out of here Girl. If the sheriff finds out you have that kind of cash, you’ll find yourself in a world of hurt. He’s a mean conniving man with a thousands trick and no heart. I hope this piece you are getting is gonna do you good.!”

Benny and Willow left from the back door favoured by the deputy which leads out behind the bar. As Benny leads Willow away, she can here the sheriff’s voice carry “Well what do we have here? Captain, your man here has machine pistols ready in a park where there are woman and children. Please make him rack and pin them or I will drop him where he stands.”


Posted on 2010-08-04 at 02:50:23.

Topic: CALLING ALL INN MEMBERS!
Subject: Send you email


I covered off three members for you

Posted on 2010-08-04 at 00:35:20.

Topic: Continuing Where We Last Left Off Q&A
Subject: post


I have posted a short one. I really only need to know how you plan to get in (door or window) and who is gonna open the door. So someone step forward or I pick a volunteer from the studio audience.

Posted on 2010-08-04 at 00:30:56.

Topic: Continuing Where We Last Left Off
Subject: leaderman?


Dapple approached the closed doors cautiously, examining each stair before lighting her weight upon it. Standard wooden steps, only slightly worn form the weather but none seems to be made as pressure plates or triggers to traps. She approached the doors with the same clinical inquiry but quickly ascertained that the door had no lock, although it could be bolted on the inside.

Yet, something caught her eye. A single strand of black hair lay across the handles of the double doors. It was an old trick, something early guild members were taught to see if someone had entered their room. But the hair being on the outside wouldn’t warn anyone inside – it would only tell someone on the outside.

Perplexed, Dapple moves back from the door, ignoring the look of curiosity from Char and the Bard. She goes to the left were a window is inset within the wall, about four feet up from the ground. She quick climbs up the wall and to the window, bracing herself with her feet on either side. She looks over the window, which is a double set with a latch and the outside but shutters closed from within. There, on the latch was a single black hair, laid across so delicately.

Dapple curses in a series of languages and drops down from the ledge. No point checking the other one, she knew what she’d find. It wasn’t a trap, but something about it set her …. Hairs on end. She turned back to the party and reported what she had found. They could enter freely, but someone or something would know they had entered.



Posted on 2010-08-04 at 00:29:08.

Topic: Loaded Dice #53: Do I Have to Say It?
Subject: Ack!


Suffering from Pun fallout! Ack! PFFT!

Posted on 2010-08-02 at 15:29:13.

Topic: WWII Horror LFP
Subject: I support push up bras


One taker only.... Hurm.

Posted on 2010-07-31 at 22:38:01.

Topic: WWII Horror LFP
Subject: WWII Horror


I am thinking of starting a game again. Want to see if anyone would be interested. It is a WWII miltary game with some horror and spy thriller as well. This will be more based on the "Hollywood" world war films than reality, or perhaps the Wolfenstein video games. I am not looking for historical accuracy, I am looking for good story telling and good role playing.

The rule system will be the Cortex rules, which are the rules I use for my Serenity based games (Rocinante). Depending on the players, I may go for a simplified set of rules to make it easier.

So I would need at least five soldiers: a captain, a sarge, a corporal and two privates. There is also a role for a female who will appear later in the story.

It is 1943 and OSS picks up reliable intelligence that the Nazis are developing rocket fuel at a remote location near the swiss border. An old estate - Castle Rautenberg, is being used as the research facilty. Due to the remoteness of the castle, and it close vicinity to the swiss border, the allies can not risk a bombing run. So a team of 20 commandos are hand picked to be airdropped at night, make their way to the castle and destroy it.

But it doesn't go as planned. 30 minutes from the drop point, the plane is attacked by german fighters. Grabbing what gear they can, the few surviving commandos run to jump from the plane before it goes down. As the plane explodes upon impact, only 5 (or 6) members of the team are alive, and with limited supplies. But these are allied soldiers, and the mission must be carried out or else the nazis will be raining bombs on England and the USA.

They are 20 miles off course and have to hoof it fast because the crash will bring Nazi troops in a hurry.

Posted on 2010-07-30 at 16:09:10.
Edited on 2010-07-30 at 16:09:34 by Alacrity

Topic: Continuing Where We Last Left Off Q&A
Subject: 711


His last post was July 11th.

Posted on 2010-07-29 at 19:03:55.

Topic: Continuing Where We Last Left Off Q&A
Subject: What about Bob?


He is still with us isn't he?

Posted on 2010-07-29 at 18:55:02.

Topic: Continuing Where We Last Left Off Q&A
Subject: two


Just waiting for Bob and Olan. If they could post by the weekend, I could move this along into the main action.

Posted on 2010-07-29 at 17:38:21.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: two


Just waiting on Wyatt and Wolf to post. Prehaps if they can do so before the weekend, I can move this space opera further along.

Posted on 2010-07-29 at 17:36:24.

 
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