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Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: agony of de feet


Rocinante is parked on the property of Eagle-Eye and I assume close to the homestead as who wants to haul frozen bees over a long distance. So I was working on the assumption that you walked. If you really wanted to take the mule, that is fine with me.

Before any asks about guns - everyone packs here. Women, Men, and anyone old enough to be shown how to shoot properly. They ain't showy about it, all are holstered or put in side racks nearby. There are four outlook towers posted around the homestead fully armed as well but keeping an eye on the sky mostly. Whether this makes your character feel nervous is up to you.

Posted on 2017-06-19 at 12:28:54.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Waiting


Just waiting on Robert and Vanadia. Hopefully soon.

Posted on 2017-06-19 at 07:36:13.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Ambidextrous


Albert - Ambidextrous is a Asset. You can't just claim it. It is called Two fisted and it is a Major asset. Asher has this asset but you do not.

Posted on 2017-06-18 at 11:02:20.

Topic: Dark Fantasy QnA
Subject: coming soon


I will finish this game off. I will post an update this week

Posted on 2017-06-18 at 10:51:36.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: not looking really


I was not planning on recruiting for this game. I can NPC Saul well because he was an NPC to begin with, so not a problem

Posted on 2017-06-16 at 13:51:53.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Silver Screen Moment


Saul Potter look at his old friend and the two bodyguards who accompanied them for so long now. They needed a ship. They needed one badly but so many things stood in their way, the biggest being that there was no ships. That is to say, there was no ship until now. Saul stood up and straightened out his suit and shirt before proceeding, "The good news is we have a possible ship. A firefly class. Just made atmo and is parked out on Sarafina's land. Bad news is it is Rocinante


Brutus whistled, "Well we ain't taking that on by force. Have you seen the vids? That crew took on like 1 thousand mercs at once."

Saul sighed, "Taking it by force wasn't on the agenda Brutus."

""Good." He replied, "Because we wouldn't want to try."

"We are not trying. Was not part of the plan. Ever."

"Right."

"Saul nodded his head and looked over at the older man, "Your thoughts, sir?

"The old man coughed wetly and spat into a handkerchief, "Who's the captain?"

"Wyatt Sung."

"I know that name. He was on the independent side. Good man, very driven and loyal."

Saul shrugged, "Well his last two jobs of note involved helping the alliance in a big way. Rep is he's gone to the dark side."

"Ha!" the old man laughed and coughed again, "You know as well as I do that them purple bellies lie and spin their stories to suit their needs. Wyatt's a loyal man, bleeds brown and he'll help us - see our need."

"Well, just in case, we might need a plan B, and we are a little short on funds to hire a ship right now. Brutus? Jerome? How do you feel about the fights?"

"Brutus and I are judo trained, Boss." Jerome replied, "The fights are strictly boxing style, no throws, no kicks, no takedowns. Frankly, we'd be at a disadvantage. You ask me to, I'll do it but I can't promise a win."

Saul nodded thoughtfully. "Well, I am going to the Slaughterhouse tonight. Hoping someone from the crew might be there. Then we can go from there. The crew roster mentions a Doctor on board so maybe I can get them to come see you sir."

"Saul, we've been over this. No Doc is gonna be able to do anything about what I have." The old man said loudly and then broke into a spasm of coughing up phlegm.

"So you say, but I would rather a doctor told me that instead of you."

"Bah! You know what I need! You all know what I need!"

Saul looked away from the old man's gaze. "Working on it Sir. I promise you I am working on it. If there is a way, I'll get you there."


Posted on 2017-06-16 at 10:03:38.
Edited on 2017-06-16 at 10:07:20 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: GOB


With Grumpy Old Bear leaving due to family issues, I will be running his character as the NPC for now.

Posted on 2017-06-16 at 08:16:21.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Well


I only need the who is where in case of a reaver boarding party going room to room. How likely is that?

Having read and watch "the expanse", the idea that you would have a small machine shop to fix and repair parts makes a lot of sense. So I will say the is a mechanic's quarter under the engine room with a bunk, a work bench and some equipment for repairs.

So that would make

1- Sam
2- Wyatt
3- Jade
4- Asher (with the hidden gun stash)
5- Ma

Willow in the passenger rooms nearest the infirmary.

Posted on 2017-06-15 at 18:17:53.
Edited on 2017-06-15 at 18:20:04 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: quarters


There is no crew quarters in the engine room.

There are five crew quarters, one with a double bed. There are seven "passengers" quarters. I believe Willow uses two of the passenger quarters (one to sleep, one for clothing).

You have 7 crew now including captain. If Willow and Ma are in the aft section, then you should all have crew quarters unless I missed something.

 photo firefly_deckplans.jpg

So if you number the top of page two as 1,2 and the bottom as 3, 4, 5 - This is what I was thinking:

1- Sam
2- Wyatt
3- Jade
4- Asher (with the hidden gun stash)
5- Wolf


We can say that the rebuild put another crew quarter in the space above the engine room since the new engine parts were smaller, and Wolf sleeps there. Not a big issue.

Posted on 2017-06-15 at 14:50:21.
Edited on 2017-06-15 at 14:53:41 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: ship


The ship was always there at the end. I even updated with the new engines.


Which reminds me, Who has what bunk now?

Posted on 2017-06-15 at 10:43:12.
Edited on 2017-06-15 at 10:44:52 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Happy Birthday Lance


I have fixed up the characters, taking out the strange question mark symbols and updated Wolf who was not fully completed for some reason. Asher has a couple of errors on his that he needs to sort out 4 points of skills.

Posted on 2017-06-15 at 10:04:15.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: looking good


Thanks for the posts.

One thing I did want to say is that this particular adventure is very open ended. There are a number of ways it can end by design - some heroic, some tragic and some bittersweet but all of them decent endings. There are a lot of "side" events going on as well that may or may not influence the main plotline. So if your character is put into a situation that seems a sideline, it might just be that. Not everything will tie itself into the plot. Much like life, some things will happen because they happen - roll the bones.




Posted on 2017-06-14 at 07:31:18.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: first


Someone has to post first. Please don't all wait around for someone else to post or I might get bored and start making stuff up. UberReavers in hyper accelerated power armour...

Posted on 2017-06-13 at 14:45:46.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: back in black


It is six months after the events at Serenity Valley when we pick up the story. Sam and Jade alternate shifts as pilot and during crunch time, Jade takes the co-pilot chair to control the technical side of flying so Sam can concentrate on flying. In game terms , you have have a helping roll on flight maneuvers.



Posted on 2017-06-13 at 13:04:14.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Ma


Yes Ma is a mute and no she can not make any noises. The surgery she had left her scarred and half her face numb.

Posted on 2017-06-13 at 07:14:54.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: posted


The Game is a flight.....

Had a strange issue where the bottom of the post kept cutting off so I had to do two.

Eagle Eye Sarafina

 photo Eagle Eye Sarafina.jpg

Posted on 2017-06-12 at 11:38:47.
Edited on 2017-06-12 at 13:49:56 by Alacrity

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Part 2


Elsewhere, Jade is going through the shutdown protocols for Rocinante when the communication array picks up a DTS (Direct to Ship) transmission. Jade checks the source, it is local, another ranch about ten kilometres away. The message is live and directed to Willow from a Percival Chao. Even Jade knows of Percival Chao, a wealthy socialite from Persephone, known for have a desire to "seek opportunities" out on the Rim planets. With his money, power and connections, it is no wonder he knew where to find Rocinante just as it was landing. Jade alerts Willow to the message and patches it through to her personal communication receiver.


OOC: This and That
The ship is at ¼ tank of fuel (15 tons or 200 hours). The ship is parked in a field right now so there is nowhere to refuel unless you move the ship to a spaceport and pay the hefty docking fees and maintenance fees and the Patience's tax. The ship is about one month behind its usual maintenance right now (1030 credits if you wish to invest). Your cash reserves are down to 2500 credits and you were paid 1000 credits up front for hauling the bees. So, you are looking at 3500 in hand with 1030 needed for maintenance and if you fill up on this planet, 800 for fuel, 400 for port fees and supplies refills).



Weird issue with this posting so I broke it into two.


Posted on 2017-06-12 at 11:33:24.
Edited on 2017-06-12 at 11:34:32 by Alacrity

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Next phase, new wave, dance craze, anyway


Back on Earth-that-was, there was a saying that no good deed goes unpunished. Ain't that just the gorram truth.

Things were looking and feeling might fine back a ways - Sam Dash was back, you had buried Captain Havelock and broken up a human trafficking ring along the way. Seemed like for once things were aligning your way. The "theme park" back on Serenity Views had completely fallen apart without Morningstar to back the project. The Trade Guild Consortium was now working on a more serene memorial to the war and a place for people to go to honour the dead or find their lost family members. The Companion guild had done you a big favour in return for your efforts to find their lost sister, so they were considering themselves square with you and you with them. Things could go back to normal.

Or so you thought ,

Started out very quiet like, but you could not get jobs. People would say they had nothing to ship, or they were already booked with someone else. Sounded all legit but there was the briefest pause, the edgy look - like they were scared of something. Then you heard from a friend, who heard it from a friend who heard it from another - You were considered Alliance now. Two jobs in a row with Alliance people, and the contacts you had just didn't want to mess with you anymore out of fear they would be watched, scrutinized or get in trouble. You were being shunned by some and outright hated by others. A friendly drink in an Independent bar one night turned into a brawl when someone called Wyatt a "Purple Belly Sap Sucker" to his face.

If that wasn't enough, the friends you have with legitimate cargo weren't calling you either. Turns out the Trade Guild Consortium and the Tradespersons Guild were none to please with you either for killing the theme park on Hera, which was a source of much revenues and jobs for the next few years.

Adding fuel to that fire, was a Hotshot Commander of the Alliance, Eugenia Renaldo of the ISV Domager had been sent to the border planets to "deal" with the increased pirate, smuggling and so called "reaver" activity. Seems she is quite enthusiastic in her efforts to board and confiscate cargo without the property paperwork - taking a percentage of the goods a "prize money". You don't know if it was your "alliance" reputation or just sheer luck but you have not been boarded or inspected by any of the taskforce ships - which does not to enhance your reputation with those on the rim.

And then there was the Ship itself. Oh, it was decked out nice and repaired with shiny new engines and whatsits but now getting the replacement parts were expensive and it wasn;t like Wolf could dig through the junkyards to find the parts. Too damn new! You had to buy the parts! More money needed and no jobs coming in.

So here you are, approaching Whitefall with a cargo of , bees. Cryogenically frozen beehives, ten of them in fact, from a company called BCNU (Bee Cryo Neotech United). The hives are for a "Eagle Eye" Sarafina. Eagle Eye is part of the Rancher Lodge on Whitefall and he is looking to branch out into the honey business. Nice thing about this mission is you were paid in advance, which helped the crew from dipping further into the reserves. This job was gotten through Wolf as Eagle Eye was a former convict in same prison as Fenris (racketeering, smuggling, and forgery). Furthermore as a Whitefall Rancher Lodge member; he doesn't give a gorram damn about any other guilds and their business.

So you have been travelling to Whitefall with a careful eye on the cryogenic control panels. Not to mention that a lot of ships and crews get really nervous and twitchy about hauling bees since the time the Weeping Somnambulist went down with all the crew due to a cryogenic containment failure. A ship full of angry bees is not a happy place.

Of course, Whitefall wasn't without its own quirks and cautions. First, being the "Governor" Imogen Patience who had bought the right people and the right lands to make herself the self-styled ruler of Whitefall. She liked to know all that was going down on her planet and she liked her fingers in everybody's pie - if she couldn't take the pie for herself. As crooked as they come but well-armed and well-placed, Patience had deals with Alliance and word was that she even had her own air-force now of gyrfalcons to "maintain the peace". Not all is well for Patience right now as a Captain Reynolds did embarrass her some in front of her men and that lead to folks standing up to her and the forming of the Rancher's Lodge. Seems the only friends Patience's has are the ones she pays for, but they can be a bother, none's the less. Being on Whitefall, and what with your "infamy", no doubt she knows you are there and Buddha knows what that may stir up.

Of course, Whitefall is so out on the edge that it is deep in what some call Reaver territory. Always a good reason to be cautious, keep an eye to the sky and keep your gun handy.

But Patience, Whitefall and Rancher's aside, you reach the landing point without much ado and breathe a hefty sigh of relief as the Ranch hands come to take away the bee colonies. Wolf and Eagle Eye exchange a bear hug and some reminiscing about selling homemade hooch in their cellblock. Eagle Eye is a tall man with broad shoulders and well dressed in typical rancher style. He wears an eye patch over his left eye and scarring is visible around it. When asked, he claims the eagle got that eye with a laugh.

He invites all the crew to his estate for lunch, which appears to be an open-air banquet with long tables and all the people who work his ranch. You get the feeling this is a common place event and there is certainly enough food and drink to go around. This could be a good time to ask Eagle Eye if he has any cargo to go elsewhere or if he knows someone who does. Flyin' empty right now doesn't strike nobody's fancy and the thing bout Whitefall is you don't want to hang around too long because if the Reavers don't get ya, then Patience will.


Posted on 2017-06-12 at 10:49:14.
Edited on 2017-06-12 at 11:33:00 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: moving along


Albert - The size sounds right to me and the description based on the attributes and skills you have for Wolf. You may get a chance to highlight that in the next adventure too.

Anyone else want to send me a description of their character, feel free.

I am looking to post the opening for the next campaign today or tomorrow at the latest. Need to gather up the pictures, fix up some things and send the information to GOB on his character's situation.

So ... Let me say that I am pleased to be starting this game again but I would be really really heart broken if we start up and it fails after a few months. So please, if you are in a RL challenge and posting is tough - email me. I will do my best and not every post needs to be a novella. As well, if I have not posted after three weeks, then email me. Sometimes I lose track of time or get washed away in RL issues as well.

That being said, I am going to work on the basis of a quorum. That is, if I have 5 posts out of 7 players, I will move the game along. If we go three weeks and I have only 4, the I will move it along as well.

There is some updating of player sheets I need to do but we can start while I am doing it. Combat should not start immediately in the game....





Posted on 2017-06-12 at 07:24:57.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Description


Good point on the descriptions Albert. I always pictured Wolf as a big guy, broad of shoulders and muscular. But he is your character. I will see if I have a physical description anywhere.

Posted on 2017-06-09 at 07:24:39.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: well


I am working on the introduction to the new adventure so if you wish/want/need to post a reaction to the background, please go ahead. I will officially start this game on Monday(ish).

Posted on 2017-06-08 at 07:23:54.

Topic: Dark Fantasy QnA
Subject: with frosting


The doors are clear glass with some frosting and symbols. Yes, Lum may attempt to smash.

Posted on 2017-06-08 at 07:21:00.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: BA DA


The first post in a long time is up. I will follow up with a lead into the next adventure.

Posted on 2017-06-06 at 12:41:44.
Edited on 2017-06-06 at 12:48:48 by Alacrity

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: :Let me Sum up........


Things never do go smoothly do they?


Captain Wyatt Sung looked down at the man before him while pulling the hammer back on his service revolver and wondered if he would shoot this man between the eyes and do the verse a favour.

Virgil Morningstar, self styled mayor of Serenity Views, lay on the muddy ground, his right kneecap shattered by Wyatt's bullet, his white suit covered in dirt, mud and blood. His right hand mangled as the Captain shot the gun Virgil that had been carrying, shattering it to pieces. This man, no - man was the wrong word, this piece of gosa had been conning helpless people into giving away their rights and becoming slaves to wealthy landowners through the verse. Men, Women, Mothers, children, all bought, sold and loaded into a cargo crate with medical chambers that kept asleep and helpless until they arrived like package goods.

This was a simple job. All you were here for was to bury Captain Havelock among the men fallen in Serenity valley. He had come abroad your ship as a rescued passenger, drunk and oblivious to the chaos around him. But when things went south and you were facing overwhelming odds, he stood by the crew and gave his life in your defence. Now, you had the paperwork, you had the approval from the alliance but then things , never go smoothly.

Started with a tale of waiting for landmines and ordinance to be cleared from the spot where the 42nd was buried. Then there was a shifty sorta Shepherd named Carson and a young Colonel Sally Wu who wanted you to either work for her of at least be useful to her. Then there was talk of ghosts and people disappearing.

There was a Beowulf class cargo hauler next to you With a three person crew, Captain Justin Case, the Mechanic named Chewie and the ugliest, drunkest, Cursing-est PR person you ever met, a woman named Billie Rudd. They seemed to be waiting on something and tension was clear but they kept to their own.

Jade and Wolf made acquaintances with a Doc Green and Reverend Jim who were trying to get to the bottom of things when a group of tradesmen claiming to be doing charity work came around but got into a fight with them.

Then there was an attempt of Sally Wu's life in the noodle house you were in, that involved a bomb under a silver serving tray. Had it not been for Asher noticing something strange about a server and a wire barely noticeably sticking out from under the dish, there would have been more than peking duck killed that night.

Wolf went to a local bar in the evening with the crew of the Beowulf. Over the course of a number of drinks, the lady gunfighter of the Beowulf let slip that Morningstar had something on their Captain and they were waiting around to haul cargo.

Jade and Willow found out that most of the people disappearing were from Phoenix Heights, the home of the displaced survivors of Serenity Valley. Also missing was anyone who asked too many questions about missing people including the missing Companion Jennifer Lim, for whom Willow had been asked to keep an eye out.

Wyatt decided to have a Captain to captain talk with Justine, which became quite heated on Case's side. So much so that Case drew his gun on the Captain. Yet Wyatt kept his cool and something made him stand up and not draw back - something in the other man's voice. Then it all came out. Morningstar was holding his daughter as a hostage to make him haul human cargo.

Wyatt had heard enough and decided it was time to act. He called Wu and made arrangements to meet in secret with her, The Doc and Reverend Jim. He got Willow to contact Javelin of the guild and worked out a plan. However, in doing so, he made a deal with Wu - a particular deal meant to get his own family home again.

The next day, you got the word from Morningstar that the site was ready. You took the body into the valley and had a small ceremony for the fallen Havelock. Morningstar had his men dig the grave ahead of time and even made a marker stone. Wyatt said a brief eulogy, all the while watching around him. There were twice as many "diggers" as there were crew members standing around - like Virgil was expecting trouble. However, none was given and once you finished the funeral, you thanked the Mayor for his work and then loaded up to return to Rocinante. Within hours, the ship took off for the Black.

Three das later, Captain Case got the call he'd been waiting for, in the dead of night, moved his ship into the valley, and landed at the designated pickup up point. Morningstar was there with his men. The hidden doors to the bunker they were using were open and three large containment bins awaiting pickup.

Then all hell broke loose on Morningstar.

Wyatt and Wolf had stayed abroad the Beowulf. Asher was riding high atop the cockpit with the sniper rifle ready and a number of handy grenades just right for the occasion. Rocinante came back into atmo leading three ships of the Companion Guild Security to the drop point.

There was a brief fight but Virgil went down fast and his men were not interested in dying for his service. Virgil Morningstar, self styled mayor of Serenity Views, lay on the muddy ground.

"You got it all wrong!" he proclaimed, "This is all legal! I ain't done nothing wrong. When we sold the land for the builders and developers, in was conditional on relocating them sort in the Heights. Carson came up with the plan. I just supplied the men and the money! We were giving them a better life! Most of them signed up for a sandwich! A Sandwich! We were gonna take them where they'd fed and a place to stay. Everyone signed willing, no gun was put to their heads."

Colonel Sally Wu came up beside Wyatt, "You are correct Mr. Morningstar, despite the fact that what you were doing was deplorable and disgusting, and it is indeed completely legal."

"See! Now arrest them!" Virgil shouted.

"But kidnapping a registered companion, well that falls under the Companion Guild Law, And Mr. Javelin over there has complete jurisdiction as to your fate."

"Mr. Morningstar, " Javelin nodded as he and Willow were busy freeing the people from the suspended animation state the containers held them in, "We need to have a very long talk. Have you ever seen anyone sucked out of an airlock? It is not pretty."

The Mayor's eye went real wide and he swivelled his head back to Wu, "It was all Carson! He was the mastermind! I will testify against him! He ain't who he says he is! He an alliance deserter!"

Wyatt kept his gun steady but keyed his comm set, "Doc? Reverend? You got the Shepherd?"

"Oh yes we do." Reverend Jim replied, " He took a couple of rounds of rock salt to the rear when he tried to run from the Doc, but he'll live. Tell Captain Case that we have his daughter safe and sound too."

"Enough then," Wu said dismissively, "Virgil Morningstar, you can be bound by law by me or take your chances with the Guild."

"I surrender to you Colonel."

Wu stepped forward towards the prisoner but stopped suddenly as she realized that Wyatt had not lowered his gun. Her eyes went wide for a moment, "Captain? He is no good to me dead."

Captain Sung waited a few seconds and then replied, "We had a deal."

"Yes yes yes. The paperwork ,."

"I get the paperwork, you get your man."

The colonel stared at Wyatt for a moment and then at his steady gun-hand. "Very well." She replied curtly and waved to one of her bodyguards who brought her a document holder. She held it up to Wyatt, "As promised, one full pardon for Morgan Trent, aka Samuel Dash. A record of expungement of his file. But I am sure you knew this because as soon as we accessed his file, something deleted the entire record for us."

Wyatt shook his head, "Don't know nuthin' about that." He lowered his gun and took the documents.

Wu shrugged, "Must have been fairies then because we could not trace it."

"Captain Sung." Javelin said, "In order to thank you for the aid you gave the guild in finding one of our members, we have a present for you. Willow told us what you wanted and, well the alliance may not be able to find him but we found a way." He pointed to an Arrowhead courier ship nearby as the cargo bay doors were opening. Coming down the gangway, in a pink frilly housecoat barely long enough for modesty was Sam Dash. He was squinting in the light, holding a similar document to what Wyatt had and had two beautiful ladies behind him, dressed in business suits.

Wyatt walked slowly towards Sam as if he could hardly believe his eyes, stepping on Morningstar injured hand as he did. For the first time in a long while, the Captain smiled.


Posted on 2017-06-06 at 12:41:16.
Edited on 2017-06-06 at 12:44:51 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: summin' up


Combat Basics

A combat round in Serenity is only 3 seconds long. The idea behind the system is that it is supposed to be the fast paced cinematic kinda of fighting you see in the series, not the realistic world. You want realism, go elsewhere - this is a verse where the men are men and the women are all smokin' hot.

Life points are what the essences of life in this game, and they are Vitality + Willpower. So if you have d10 V and d6 W you have 16 life points. You can get bonuses through assets (Tough as Nails), drugs and cybernetic implants but they don't count for a lot. Life points are run as two sections, Stun and Wounds. You get the full amount in both (so 16 Stun and 16 Wounds)

In a 3 second round you may do one action - fire, run, dodge etc. For every additional action you take a step penalty. So if you wanted to fire twice - you be at -1 step penalty. So if you are D10 (agility) + d10 (Guns), you would be rolling a d10 (AGL) +d8 (Guns -1 step down) for attack. So you may do more damage but you are less accurate. If you wanted to dodge and fire twice, you would drop two levels of skill dice. You want to fire 3 times, dodge, run and seduce the barmaid - well you are going to run out of skill real fast.

Now your Innate Defense value is your defence if you are not actively dodging or hiding. If you want to focus on shooting, then you are using ID. That is 3+ your agility roll (Note this is my rule, the book is just the agility roll). So if Security guard is firing a gun at Bob and bob is firing back, Bob defence is 3+ his agility (d8 ) and he rolls a 7. So his defence is a 10 and the guard must roll 10 or over to hit. If you choice to dodge (agility + Dodge skill or athletics skill) as an action you get to use that but if you dodge and fire you will gain the step penalty.

When you are hit, damage is two part. The total roll of attacker - the defence of the defense equals the basic damage. Basic Damage is divided by two and split between Stun and Wounds. So Guard hits bob with a roll of 18. 18-10=8 so Bob gets 4 points to stun and 4 points to wounds. In the case of an uneven split, the extra point goes to stun. Now you add weapon damage. The guard is using a pistol so he does d6 wounds, and rolls a 4. So in one shot, Bob has taken 8 wounds and 4 stun. See how this game can get deadly fast considering Life points are rarely above 20. Note that as soon as you are at half of Life Points, you are at a -2 step penalty to do anything.

Once per (Game time) day you can make a "second wind" roll of either Vitality or Willpower and subtract the roll from your stun damage. Note that is an action. If your wounds total is reached, you must make an easy endurance roll every round to stay alive. This difficulty goes up by 4 every minute of game time. You take twice your LP in wounds and you are dead, unless a doctor is really close by. If you reach max of your stun, you are unconscious. If your wounds and stun together equal your life point total, then you have to make an average endurance roll every round to stay conscious.

Plot Points

Everyone starts with 6 plot points and you can use these in the game to better your roll or save your life. Now I play that each plot point is worth a d6. So you can ask to use plot points before making a roll of any kind. As well, in combat, you can ask to use plot points to regain some life points (stun or wounds or split).

you can use plot points to up a roll after you have failed but they are only worth a d3 then. So if you really wanted to make a shot and failed the roll, you can use up plot points to get what you want but it is costly.

You gain PP in the game by playing up your complications, doing really heroic (stupid) things that add to the story or playing out a role playing opportunity really well.

Armour

Bullet proof vests in the rules are very confusing. So for the purpose of my games, any armour has a AR (Armour rating). The AR will be 1-5. For every point of AR you have, the vest takes -1 Wounds away per hit, plus turns up to 8 wounds per hit into Stun. They also can take 10 times the AR points in hits before the armour becomes weak and will have a 10% chance per hit beyond max (accumulative) of failing completely. Furthermore you take an agility penalty and an alertness penalty on some armour. I will post a complete list soon but the one that all of you have is the one that does not have the penalty (Ballistic Mesh). Some Armour only covers certain parts so a location roll may be needed if you are wearing armour.


Posted on 2017-06-04 at 10:50:26.

 
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