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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: small comic setback
Subject: bwahaha

One Wacom to rule them all, One Wacom to find them,
One Wacom to bring them all and in the darkness bind them

Posted on 2010-05-04 at 17:28:15.

Topic: small comic setback
Subject: more

Captain! The warp drive has been hit! We're venting plasma into the port Wacom cells.

Posted on 2010-05-04 at 16:59:04.

Topic: RDInnsider - May - Reporting for Duty!
Subject: blasters

Is the next one an all sci-fi newsletter?

Posted on 2010-05-03 at 19:47:02.

Topic: small comic setback
Subject: They good eatin'

my dad used to shoot Wacom's on the prairies, got 2 cents a tail for them.

Posted on 2010-05-03 at 17:07:25.

Topic: RDInnsider - May - Reporting for Duty!
Subject: and here it is

Posted on 2010-05-03 at 02:54:42.

Topic: Continuing Where We Last Left Off Q&A
Subject: We are a go

I have posted a recap and a move forward. I believe everyone to be in again but if I am mistaken, let me know.

Rob will be joining you as the bard: Caicher Flynn. Check you PM to see if your character may have heard of him.

Posted on 2010-04-29 at 19:13:53.

Topic: Continuing Where We Last Left Off
Subject: and we are back, with music!

As the you leave the fields of dreams and head toward the town, you cant help but feel like things are not as they seem. you started out on a mission to help the people of Hevlorn, sent here by Dwan to investigate missing people and a possible vampire resurrection of a arch-mage named Zephur. Along the way you had met refugees running from the town, all claiming that demons had attacked the town. You had run to intercept the danger only to end up battling two demons with wondrous power and a rather odd view of you as heroes.

After all that, and losing the battle, you awoke in a corn field. According to the farmer, there haven;t been any disappearances, but the priests that guard the castle have not been heard from in a long while. Furthermore by all signs, you have arrived before you left, as if your travels never happened. It is almost like somehow you have arrived before the events you experienced could happen.

Moving through Hevlorn, you see many different kinds of people, most greeting you kindly as you pass, but some more reserved. There are some who are probably ex-slaves from the empire, not a few who are from the sueli descent with pale skin and blond hair. Other are most likely soldiers - deserters from the imperial ranks. Considering the remote location, no doubt they find safety here away from possible imperial recovery.

The town hall is a large building, stone foundation built into sturdy wooden beams. The door is open and a few people are milling around but they move out of the way as you approach. through the doorway you can see five elder gentleman standing by the great fireplace with drinks in hand. Near them is another man, sitting in an easy chair close to the hearth, He wears a yellow tunic with a blue (somewhat garish) and boots of a russet colour. His reddish hair is held beneath his wide brimmed hat with a colourful feather attached. In one hand he holds a battered fiddle and he wears a scimitar by his side. At least one of you speaks the obvious - "bard".

Posted on 2010-04-29 at 19:11:28.

Topic: Keeping PC's alive
Subject: yep

"Are you sure you want to drink two potions right after each other?"

"Of course. This way I'm protected and invisible. What's the worse that can happen?"

"I don't know, let me roll to see."

Posted on 2010-04-27 at 19:59:55.

Topic: Continuing Where We Last Left Off Q&A
Subject: still coming

Hope to have a summary up soon.

Posted on 2010-04-27 at 00:59:10.

Topic: New Comic Art - Character concepts
Subject: That's a big sword!

Do I detect a love of Amime in your work? I see traces of Inuyasha.

Posted on 2010-04-26 at 14:49:47.

Topic: Dear Ogre
Subject: Putting the Friend In Fiend

Dear Rexx,
When it comes to investing for retirement, you can’t go wrong with Pit Fiends. Yes, I said Pit Fiends. Let’s face it, when it comes down to it, why go anywhere else? A Pit fiend will take your cash and invest it on the TSX – Tortured Soul eXchange. The TSX has a history of steady growth and diversification – trust me on that. As for avoiding taxes, Pit Fiends eat tax accountants for breakfast – literally. I mean it, my CPF and I just shared an accountant on rye. Now A Pit fiend can be considered expensive, but heck, what were you using your soul for anyway?

The Ogre


Dear Ogre,

Please settle a disagreement for us. Is a butter knife used to put your butter on your plate, or to spread the butter on your bread?

Ettiquettely Challenged.

Posted on 2010-04-26 at 14:25:13.

Topic: Save the Princess Q and A
Subject: Whoa.

A full week and one post. What's going on here people? Am I not giving you enough to work with?

Posted on 2010-04-25 at 21:14:26.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: yeah

I will go for the short posts back and forth then because we all have tough schedules. I am dealing with a bout of ... BBQ blues right now, so I will post once the stomach settles.

Posted on 2010-04-21 at 16:20:58.

Topic: New Comic Art - Character concepts
Subject: Excellent work.

I like the realism of your work.

Posted on 2010-04-20 at 08:53:30.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: lurkers welcome

Glad you are enjoying the series Cat. I hope it will continue to amuse for awhile.

Posted on 2010-04-19 at 16:32:43.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: not a problem

Cathy hopes to post for Willow tonight. Tann, you are in the jailhouse now so feel free to chime in.

Now, the next little bit will require some back and forth, both on the jail and in the bar. So I can do it as short posts back and forth between characters or try it through PM and then forth a long post. Any preferences?

Posted on 2010-04-18 at 17:02:57.

Topic: Save The Princess, Save The Wyrm
Subject: My biscuits are burning!

Crow peeks into the room beyond the door, careful not jar the doorframe. . This room is 20 x 20 and dark. The Sylvari thief’s eyes adjust to the darkness and can discern within that the north and east wall have sturdy wooden tables mounted to the walls, and there are shelves above set in for storage. On one of the tables are several pies, a few loaves of bread and a large silver pitcher (all now room temperature). There seems to be no one in this room. Empty trays of silver and platters of wood lie on the floor discarded and leftover food pieces, now a few hours old, lie on the ground.

The door in the north wall is shut.

Posted on 2010-04-18 at 16:57:16.

Topic: Poems by me
Subject: never say die

I think this is a good forum for your creative works.

Posted on 2010-04-14 at 19:21:37.

Topic: New here. Durp
Subject: Welcome

Any 2e fan is a friend of mine and the Inn. Hope this becomes like a second home for you.

Posted on 2010-04-14 at 19:20:51.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Get along little doggie

Day Three, Newhouse Jail, Beylix, 11:10 am

Captain Sung turned his attention rather abruptly from the prisoner to the sheriff. “When’s the trial, Sheriff?”

“The trial? Oh! That. Well, we have to wait for the Governing council to open up so that we can have a judge assigned to Mr. Bowman’s case. Then he will have his trial and evidence will be presented.”

(assuming a “when will that be?”)

“Well now, there is the difficulty. The council is…on vacation.”

(assuming “for how long”)

“Ah. Well. There you have hit the hammer on the nail. You see … We don’t know. The council didn’t rightly tell anyone how long they’d be.”

“Or where they went off to either.” Deputy adds, “Been away almost a month now haven’t they Sheriff?”

“No. More like three weeks. But they will be back soon. Then we’ll get you that trial and hopefully the witnesses will still be around to speak on Mr. Bowman’s behalf.” the sheriff says with the conviction of a man making the best of a bad situation. "Coffee? Whiskey?"

Just as you are absorbing the information the sheriff is telling you, in walks another man will a silver star. He is a lean, imposing man with an inscrutable face and bright piercing eyes. Very tall, with steel gray hair and distinctive hawk like nose; his badge was polished up bright and he carried old style Colt at his hip, and a M40A3 that he slung across his shoulder.

“Sheriff.” The man says with a nod, “Ken tells me there are people looking for me.”

The sheriff nods with enthusiasm. “Luke Pearson, this here is Mr. Blake and Associates. They want to talk to you about being sheriff on their patch of dirt.”

“Really?” Luke nods, and then looks over Wyatt, Sam and Wolf. He then looks a question at the sheriff.

“The flight crew for these men.” The sheriff offers helpfully. With those words, Luke seems to sum all of you up and passes you a brief nod of greeting.

“So what type of sheriff you looking for?” Luke asks bluntly, “I’m a fella who likes a challenge so if you are looking for a lazy no good wooden puppet to look pretty and mind the women; you’ve got the wrong man.” He says with a none too subtle glance at the Sheriff Arness.

“Oh no,” John replies, “Frisco, Regina is a mining town with a lot of lawless evil men. We need someone talented in keeping the peace.”

“Sounds mighty interesting.” Luke says while leaning his rifle against the wall and taking a seat with the gentlemen. “What you thinking on wages, because I’m not free?”

The men start to talk money and although a lawman, Luke seems to know his worth. Ken returns shortly after Luke appears but the sheriff whispers something to him and he is gone again in a hurry.

Day Three, Leaving Rocinante, Beylix spaceport, 11:00 am

James and Willow stroll down JW McClarrin Avenue. At first you pass smelting equipment and chemical storage tacks but the road gives way to a park in the centre of town labelled simply “The Green”. It is a pretty park, if small, with green grass and a few trees for shade. There are a few families having picnics with kids playing. Willow observes that all the main buildings of Newhouse face the Green. The park is an oddity here on Beylix, but it seems to be a reminder to people that there is life even in a junkyard town.

Willow’s trained eye notice the jailhouse and the hover mule parked outside. That would be where the boys are if she found herself in trouble. Emmett’s bar is only a few buildings away from the jail, on the south side of the Green. James smiles proudly at the stares he receives for having Willow on his arm as they approach the upscale (for Newhouse) tavern.

The bar is decorated in Mahogany board which gives it a dark look even in the mid-day. The place is clean and well cared for, the smell of wood oil and pine can be faintly detected in the air. The floor is carpeted in a burgundy wall to wall rung that has lain here so long than you can tell what seats are more popular by the wear patterns. Near the back is a stairs going upwards which seems to be the most beaten path here. The rug near the doorway has been scrubbed clean recently, for there is a brighter patch than the rest at the entrance.

It seemed much larger on the inside than it did on the outside, but that could be because there were so few people in here. There were twenty tables set up in the tavern but only three were occupied. One table had three men playing cards; they look up as you enters but don’t pay you much mind. By their work overalls, dirty complexions and the odd burn scar, you would guess they work in the smelting plant, either just off shift or about to go on. A second table is occupied by a Chinese man, asleep snoring loudly across the back booth. The third has a woman no longer in her prime, but still pretty in her own right. She is dressed up all frilly in a tacky and cheap way. She is surprised by your appearance but she rights herself and runs behind the bar to greet her customer.

“Hi y’all. Welcome to Emmett’s Wha’ca ya like?” she asks as she comes up to you. Her frilly dress is peach coloured, clasp held for easy removal and exposes a healthy amount of cleavage. You doubt she’s the owner. “First glass is on the house. Or were you just looking for a room because they’re all available?”

James approaches the bar while drawing out his wallet. He lays a pristine 20 credit note on the bar and asks quietly, “You can tell me where I might find a Benny Xiau. If you can, and this is yours.”

The credit note is snatched, folded, and disappearing into her Décolletage faster than James eye could follow, “Why Sugar, he’s the man sawing wood in the back booth. Anything else you’d like to pay for that I’d give you for free?”

“Ummm. No. Thank you.” James stammers and turns to head toward the booth. “Did you see how fast she took my money?” he mutters to Willow, “Really, some people.”

Willow watched with bemusement as the goodtime girl made the money disappear, and smiled to herself at James’ comment. “I know, James,” she responded smoothly,” I’d have waited to see how much money you had before answering.” When James gave her a startled look, clearly thrown off balance, she gave him another dazzling smile.

“Never mind, darling, I’m just playing. Say, is that who we’re here to see? How’s your Chinese, James? Less chance of a misunderstanding if you can speak plainly.”

James laughed as well, "Chinese? Surely he speaks english as all do."

Posted on 2010-04-12 at 01:15:42.

Topic: Save The Princess, Save The Wyrm
Subject: Short post

OOC: This is just a short post to fill in the details of Crow's door examination. All of you would start to smell the scent described below after a few moments.

Crow examines the doorway for potential traps, cautiously leaning forward to look up at the jammed plate above the door. The doorframe was repaired recently, or at least more recently than the siege “security” system. Whoever did the repairs used a frame too thick for the plate to slide by, hence the jam. But there was a danger to this, because no doubt the plate was heavier than the wood. Sooner or later, the plate would tear through the frame and seal the doorway, unless they jammed it open with something stronger.

Smells came to the nose of the sylvari thief. He sniffed the air and smelt burnt bread, berries and wood smoke. Of course, this was the kitchen entrance and by the burning smell, something had been in the oven too long.

Posted on 2010-04-11 at 19:23:05.
Edited on 2010-04-11 at 19:23:21 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: this weekend

I will not have time to post until the weekend. Busy, Busy Busy.

Posted on 2010-04-08 at 15:02:05.

Topic: hi again
Subject: Missing Bob? We have an app for that

Good to see our Admiral will be back.

Posted on 2010-04-08 at 14:24:03.

Topic: Save The Princess, Save The Wyrm
Subject: Dance floor, hope for more, find the door

Peter, Derry and Noctus work towards Rachel to lead her away to the hole and the safety of the other side. The lady does not require bonds though as she is willing to be lead away without protest, happily singing a song about being our Guest. She is clearly mad, driven that way by spell or by the situation she found herself.

The two men who helped you dig the tunnel are there and they recognize Rachel. Seeing a familiar face seems to calm the Head Servant greatly, she becomes lucid enough to say to you “Please save our Princess. Her true love awaits but it is not her father that wishes to give away the bride.” After that she lapses into unconsciousness and speaks no more.

The party regroups and continues onward. The back doorway is blocked as firmly as the front so you work your way through the stone statues and abandoned party tables to the side doorway.

The doorway to the kitchen is not covered by a portcullis, in fact it is partially open. There is a slot above the door where the portcullis should have fallen, but the barrier seems to have jammed in its place. The doorway is a simple oak door, bound in iron with a latch on the inside to secure it. The reason the door remains open, is the latch is pulled across so it prevents the door from closing completely.

You have found a way into the building.

Posted on 2010-04-08 at 01:48:45.

Topic: Continuing Where We Last Left Off Q&A
Subject: Eol

I have not heard from Robert on this topic. You all know his PM and email - fill free to share the love.

Maybe I don't have to re-jig the game. We didn't get far and I might be able to do a summary of events and have you move forward. Left Freegate, long trip, rain, attacked by uber powerful anime demons, All of you died - or worst. You awoke in cornfield, stepped back a few days in time somehow.

Posted on 2010-04-06 at 12:44:13.
Edited on 2010-04-06 at 12:46:35 by Alacrity

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