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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: Weird War II Q n A
Subject: you work?


I thought the Canadian gov't just sent you money in order to keep you quiet.

Posted on 2015-03-10 at 13:57:54.

Topic: Weird War II Q n A
Subject: hi


Need a gentlemen bomber from you

Posted on 2015-03-10 at 13:29:19.

Topic: Weird War II Q n A
Subject: back here


Bumping the thread

Posted on 2015-03-10 at 07:33:48.

Topic: WWII Horror LFP
Subject: Move it move it


I am changing the name of this game to Weird War II. Let's move discussions to the QnA thread from this point.

Posted on 2015-03-10 at 07:31:30.

Topic: WWII Horror LFP
Subject: You are right


I have changed it. Let me know if you wish to change anything about your characters, even the established ones.

Posted on 2015-03-09 at 21:27:18.

Topic: Characters in Weird War II
Subject: Honoured Dead


Photobucket

Player: YeOlde
Character Name: Corp. Jake �Brutal� Clements
Gender: Male
Born in: Detroit, Michigan, USA.
Age: 24
Hair: Brown
Eyes: Brown
Build: Tall (6�2�) and Brawny

Description: A tall, rough looking character with average looks, a shaved head and a fu-Manchu style mustache.

Personality: Jake Clements grew up in the rough streets; an orphan at 14 he learned to depend on mostly himself. At 18 he got in trouble one too many times with the law and a judge offered him a choice, got to jail or join the Army. The Army sounded perfect for Jake as he loved to fight and was very good at it; according to him. He earned his nickname 'Brutal' from his lack of compassion and his love for fighting and brawling even with comrades.

Jake is the perfect soldier, a fighting machine; unfortunately his bad attitude keeps him from advancing to higher ranks. Being a little bitter at not advancing beyond Corporal, Jake has a little problem with authority and following orders sometimes.

Physical �
Agility � d12
Strength � d10
Vitality � d10

Mental �
Alertness � d8
Intelligence � d4
Willpower � d10

Life Points: 20
Initiative: d12+d10

Assets-
Lightning Reflexes (Major)
Fightin� Type (Major)
Tough as Nails (Minor)
Mean Left Hook (Minor)

Complications-
Crude (Minor) - Tells it like it is, often not caring what people think about it. Uses a lot of �colorful� words.
Allergy (Minor) - Suffers from Hayfever caused by ragweed pollen during allergy seasons on green fertile planets.
Chip on the Shoulder (Minor) - He has anger management issues; his fuse is a mite short, and violence tends to ensue wherever you go. Ready for a fight at the slightest provocation. Cant walk away from insults or taunts.
Filcher (Minor) - �Anything not nailed down is mine, and anything I can pry loose isn�t nailed down.�
Hooked (Minor) - Smoking - Cigars (preferred) or cigarettes.
Overconfident (Minor) - In gunfights, brawling, and just about anything, he believes he is the best around.


Skills-
Athletics - d6; Dodge - d8
Guns � d6; Pistols � d12+d2, Rifles - d8, assault rifle - d8
Melee weapons - d6
Unarmed Combat - d6 - Brawling d8
Perception - d6
Vehicles � d4
Survival - d6


WEAPONS
2 .45 acp 1911�s (in duel shoulder holsters w/3 clips each/1 loaded 2 extra)
1 Thompson SMG w/5 clips/1 loaded 4 extra)
2 Brass Knuckles per his specialty(unarmed Combat)
Fighting Knife w/ M8 Scabbard

EQUIPMENT
Helmet
Jacket/Pants (Reinforced)
Jump Boots
Suspenders
First Aid Pouch w/ Carlisle Bandage
2 Canteens w/ Cover
Gas Detection Armband
Musette Bag
Entrenching Tool
Paratrooper Gloves (fingerless at the tips)
Fragmentation Grenade
Supplemental tie-on First Aid Kit
Thompson Ammo bandoleer (The 4 extra clips here)


Posted on 2015-03-09 at 20:42:08.

Topic: Characters in Weird War II
Subject: moved on


Master Sgt Troy Romo (Tann'Talas)



ATTRIBUTES
Agility: d10
Strength: d10
Vitality : d8
Alertness : 8
Intelligence: d6
Willpower: d6

ASSETS
Athlete: Martial arts
Mean Left Hook
Tough as Nails

COMPLICATIONS (5)
Allergy: Feathers
Dull sense: Taste
Memorable (minor) (Knife scar above/ below right eye).
Phobia (minor): Girls
Straight Shooter

SKILLS
Covert: d6
Discipline: d6
Guns: d6 (Machine Guns: d10 / Pistols: +d10)
Knowledge: d6
Melee Weapons: d6
Land Vehicles: d6
Ranged Weapons: d6
Unarmed Combat: d6 (Martial Arts d10)
Linguist d6 German d8

WEAPONS
2 .45 acp 1911�s (in duel shoulder holsters w/3 clips each/1 loaded 2 extra)
1 Thompson SMG w/5 clips/1 loaded 4 extra)
1 Fragmentation Grenade
2 Brass Knuckles per his specialty(unarmed Combat)
Fighting Knife w/ M8 Scabbard
One MP40 (Schmeisser) with three full clips (32)

EQUIPMENT
Helmet
Jacket/Pants (Reinforced)
Jump Boots
Suspenders
First Aid Pouch w/ Carlisle Bandage
2 Canteens w/ Cover
Gas Detection Armband
Musette Bag
Entrenching Tool
Paratrooper Gloves (fingerless at the tips)
Supplemental tie-on First Aid Kit
Thompson Ammo bandoleer (The 4 extra clips here)

BACKGROUND
Born naturalized American citizen w/ German parents. Father Bavarian / Mother from Dusseldorf. Speaks fluent German. Is the classic description of a Nazi, a blond haired, blue eyed Aryan. Put him in a German soldiers uniform and he could be one. Parents came to States after WW1 to escape the aftermath of the war. Both found jobs and prospered and finally had a son.

Son grew up in the US as a die hard American but during Hitler�s rise to power and his description of the perfect �Aryan super man� once it was found out that parents were German the boy/young man was constantly called a Nazi and so become quite the street fighter. With the threat of a new war, joined the US Army a few years before the war started and once war was declared by the US was promoted to Staff Sergeant and placed in a Ranger Unit

During his time so far in service has seen action fighting as a Ranger during the invasion of Africa. After combat duty in Africa was reassigned to the 82nd Airborne as a Master Sgt, both training new recruits and being trained himself as a Paratrooper for then upcoming France invasion. Had been fighting in France along with the 82nd until being picked for this operation behind enemy lines.



Posted on 2015-03-09 at 20:40:25.

Topic: WWII Horror LFP
Subject: I wasn't gonna to erase them


Yes I will keep the old ones.

I have sent Astrid and Hammer as basic write up to look over. Waiting on Grugg's demo guy.

Posted on 2015-03-09 at 20:37:12.

Topic: WWII Horror LFP
Subject: I did not write that script


George needs a better writer.

Posted on 2015-03-09 at 14:19:15.

Topic: WWII Horror LFP
Subject: monument men


You really think that the Monument Men didn't have to deal with supernatural stuff in this world? I don't think so.

Posted on 2015-03-09 at 14:09:47.

Topic: Weird War II
Subject: And so


The team made its way to the basement level of Castle Rautenberg meeting with very little resistance. In fact, it seemed like many of the Nazis were gone or fighting the horrors you had seen along the way. However, when you got the crypts, you realized that some German soldiers were all stationed to keep you out. There were several intense gunfights in corridors and through the dungeons plus more “things” coming to life to attack like suits of armour and statues. Corporal Brutal was severely wounded while defending the team from an ambush where Nazis hid in the upper level of a chamber and rained machinegun fire down upon you. The team would have been decimated if not for his quick actions. Doc patched Brutal up as best he could but both of them knew that Brutal’s chances were slim.

You go through a number of rooms, finding a store room with a large stash of explosives and finding the commander’s room (Metzger) with a secret room within it. There you find a journal that describes the experiments within the castle. Seems that a “Herr Doctor” (name never given) found an “elder sign” and was convinced he could open a dimensional portal to bring god-like creatures into this world that would serve him as he bore the sign. Greta said his theory was wrong because he was working through a book called Unausprechlichen Kulten by Von Junzt and not the Necronomicon by Abdul Alhazred. During his first attempt to open the portal, a soldier was killed but then appeared to have a embryo egg inside his chest. The solder and egg were taken away for further study - confirming the story told to you by the German scientist.

.....okay then .... What did this mean to an average Joe?

Well the good news is that Herr Doctor did not transport a 100 tall god of death into your world. The bad news was that he did bring in something from that dimension into your world and it was wrecking havoc with reality. Furthermore, it is possible it has spawned more and that the Nazi scientist was attempting to open the gate again. The elder sign would protect him from enchantments and harm but give him no authority or command or whatever comes through the gate.

You grabbed the explosives and took out the guards to the crypt and the rushed the room. The crypt was a massive underground graveyard and the last of the Germans were here. You fought between the crypts and stone, and eventually were successful in taking the room. Herr Doctor proved to be full of surprises as gunfire knocked him down but did not wound or kill him. He managed to escape with a book and the elder sign.

You shut down the generators and wired the room with the explosives. The only problem was there was no radio equipment to create a remote detonator and not enough length of cord to clear the explosion. Someone had to stay behind to blow the charges and bring the castle down.

Someone suggested drawing lots and Captain Edintore said he would stay. But Brutal took the charge wires away from him. “Listen. There is no way I am going to make it down that mountain pass the lady is talking about. I’m hurt bad and I caught more during this fight. Get everyone out of here alive and I’ll cross the wires with a smile on my face. I knew that war was hell but I didn’t think I’d be fighting ye olde monsters and ye olde creatures. So go. It’s been an honour to serve with all of you.”

Doc knew Brutal was telling the truth so you gave the wires to Brutal and quickly made for the hidden exit. Brutal was good to his word and as soon as you got out and down the secret pass – the castle blew up in a fiery explosive and the creature with the tentacles was consumed by the fire.

You made it out and managed to get back to England to report on your mission. You are first met with scepticism but soon the allies get confirmation of the events. Greta stayed behind, promising to send her reports to Intrepid, whom she reported to, but she felt she could still be a service to the war effort by staying in Germany.

Allied command decides that this occult threat must be countered. They decide to form a team based on the findings of this mission. When asked to give the team a name, You remember the last words of Corporal Brutal and call yourselves “Team Yeolde”.

In the coming months you find yourself on many missions. You stop the Nazis from getting a shield from a knight’s tomb. You find the Holy Grail only to lose it afterwards to a guardian protecting it, but at least the Nazis did not get it. You travel to Romania and fight an undead creature called Nosferatu where you rescued an American scholar who now helps you with knowledge of the occult.

Master Sgt. Troy Romo was sent away to aid the Monument Men on the front. Max Keller rejoined his unit after “too much weirdness” by his own words. Greta Hofsetter managed to get herself into the secretarial pool of the SS headquarters and is a key source of information to the allies. She also organized a group of German women who are opposed to Hitler and Nazism to act as spies and assist the allies.

New members join the team and you continue your fight against the occult and the evil in the world. You know more now than you did before but you continue to discover a world hidden behind the one you thought existed. There are creatures that go bump in the night and you are the ones that bump back.

Posted on 2015-03-09 at 11:44:13.

Topic: WWII Horror LFP
Subject: Time frame


I figure that I can get all the background info and the set up for the new adventure done by the end of this week, along with any assist with characters that is needed.

Posted on 2015-03-09 at 09:46:43.

Topic: WWII Horror LFP
Subject: No change


i do not have to change the date. I as said before, I am not too worried about historical accuracy.

Posted on 2015-03-08 at 21:08:26.

Topic: WWII Horror LFP
Subject: for the new to cortex


Complications are there for you to play in the game and when you do so, you get plot points. Plot points are used to add dice to your rolls when you want to accomplish something, or to subtract damage when wounded or to change the course of events in the game.




Posted on 2015-03-07 at 13:21:12.

Topic: WWII Horror LFP
Subject: well


I am just going over my notes and thoughts for this campaign.

I am probably going to move the date back a bit. I had this in 1943 but 42 might make more sense.

The Team (needs a name) will be stationed out of London and under British Command. The team pulls people as needed so you can be from any allied country.



Posted on 2015-03-07 at 12:56:01.

Topic: WWII Horror LFP
Subject: Sorry Dude


I am afraid this filled up really fast. I already had to say no to two others.


Posted on 2015-03-06 at 13:49:36.

Topic: WWII Horror LFP
Subject: equipment


Everyone gets the same equipment issued:

Helmet
Jacket/Pants (Reinforced)
Jump Boots
Suspenders
Pistol Belt
.45 Caliber Pistol with holster
First Aid Pouch w/ Carlisle Bandage
Fighting Knife w/ M8 Scabbard
*M1A1 Carbine w/ Folding Stock*
Canteen w/ Cover
Gas Detection Armband (issued during normandy invasion)
Musette Bag
Entrenching Tool
Paratrooper Gloves
Fragmentation Grenade
Supplemental tie-on First Aid Kit
Carbine Ammo Pouch

Now "Main" weapons can vary in this game. I'm not looking for accuracy so you pick whether you want rifle or machine gun. Anyway, not historical here, but I want you to enjoy your character. They will all do basically the same damage.

Rifles
Springfield
M1 Garand

SMG or Assault Rifle
Thompson SMG
BAR M1918A2
Johnson M1941

Posted on 2015-03-06 at 13:11:30.
Edited on 2015-03-06 at 13:44:11 by Alacrity

Topic: WWII Horror LFP
Subject: only if you calculate the pension income of each half race


I now have 6 confirmed players. Keeper and Tuned - Sorry. If anyone drops out I will let you know.

Almerin will be bringing back his Captain Luke.

Posted on 2015-03-06 at 13:04:28.

Topic: WWII Horror LFP
Subject: concept


Let's try to get a concept character to me by the end of the weekend. Not the entire character sheet, but a concept.

Remember I am not looking for historical accuracy. Think of this as a movie or story, not a documentary.

Try to avoid the "problem with authority" types as too many of them and the game breaks down fast.

No half-dragons



Posted on 2015-03-06 at 12:47:18.

Topic: WWII Horror LFP
Subject: considering


if you are working on a character for this campaign, consider what skills will be needed.

Ody plays a medic and Nomad is a sniper.

You will need someone who can fix things mechanical and electrical

You will need some who can drive and possible fly.

You will need someone smart and knows the occult well.

Someone who can speak German would also be helpful.

A demolition man might also be good too.

More than one person with a skill is good too in case someone is injured.

Posted on 2015-03-06 at 12:36:26.
Edited on 2015-03-06 at 13:15:25 by Alacrity

Topic: Happy GM's Day
Subject: good spotting


Yes Shirley Adler would be the daughter of Irene and Sherlock.

Posted on 2015-03-06 at 12:28:14.

Topic: WWII Horror LFP
Subject: No problem


I can help you out. Pm or Email (rbriant@gmail.com)

Odyson (confirmed)
Nomad (confirmed)
Hammer (confirmed)
Grugg (confirmed)
Almerin (maybe)
Astrid (confirmed)
Tuned Out (maybe)
Keeper of Dragons (Maybe)

Only taking 6 at most.


Posted on 2015-03-06 at 11:47:15.
Edited on 2015-03-06 at 12:30:16 by Alacrity

Topic: WWII Horror LFP
Subject: everyone likes to kill nazis


It is probably the fastest I have seen a game fill up. If you want in, speak now. I have 3 confirmed already and more than 3 maybes.

Posted on 2015-03-06 at 11:00:25.

Topic: Happy GM's Day
Subject: too sexy


Grugg's too sexy for the dice too sexy for the dice ....

Posted on 2015-03-06 at 10:56:26.

Topic: WWII Horror LFP
Subject: good question


I will be picking it up a year or so after then events of Rautenberg. I will finish off the mission with a narrative and then Allied Command will decide they need a team dedicated to dealing with this new Occult threat.

Characters from the first team would stay on, others would leave and new ones join. You will have had a couple of missions since and then starting with a desert adventure trying to intercept a nazi team who have found the Lost Tomb of Hamon-Rye where mystic items are claimed to be hidden.

Posted on 2015-03-06 at 07:14:30.

 
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