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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: The Gobber King
Subject: We be sneaky too


You take you places and prepare to set a trap to draw the Gobbers to you. The brothers are none too happy to be used as bait but that leads to yet another argument so the question becomes moot quickly.

You wait for some time. Those of you with sharp hearing can pick up the odd noise or grunt but the group does not come charging in as you had hoped. Instead they are moving slowly, spread out and hiding among the foliage and plants in hopes to attack from both sides of the caravan. While it seems that these Gobbers have a leader with some sense of tactics, they are not very good at hiding, sneaking or anything covert and you see them coming from the plant movement.

OOC: Smarter than your average bear Gobbers? Those of you hiding to ambush them are now in danger of being the first to engage with the enemy.


Posted on 2015-05-14 at 09:31:01.

Topic: Looking for players
Subject: Wanted - a 3rd lvl mage for 2e D&D


I am looking for someone to play a mage in a 3rd level 2e D&D campaign on the inn (The Gobber King). You can either play the one that is in the game or , because the game just started, we can "alter reality and put a new mage in.

Please let me know if you are interested.

Posted on 2015-05-14 at 09:12:05.

Topic: Wanted - One Mage for High Lvl Game
Subject: alrighty then


Leviathan backed out of playing this mage. Anyone else?

Posted on 2015-05-13 at 13:10:52.

Topic: CWWLLO QnA
Subject: maybe not


I will try once again to find a replacement for the Mage.

Posted on 2015-05-13 at 13:10:20.

Topic: The Gobber King- QnA
Subject: hurm


In the wake of Leviathan leaving I will see if I can get someone to play Alondas. Otherwise ....

Posted on 2015-05-13 at 13:09:44.

Topic: The Gobber King- QnA
Subject: Really?


You know that you guys are not helping.

Posted on 2015-05-13 at 08:06:12.

Topic: The Gobber King- QnA
Subject: oh relax


Geez Ody - it is not like Goblins are gonna shoot you in the back three times.

Posted on 2015-05-12 at 11:41:16.

Topic: The Gobber King- QnA
Subject: Sure


entangle is useful in this situation.

Posted on 2015-05-11 at 17:38:07.

Topic: The Gobber King- QnA
Subject: okie dokie


Standing still it is.

Posted on 2015-05-11 at 14:54:18.

Topic: The Gobber King- QnA
Subject: The plan


I need one thing clarified - Are you planning to be stationary or keep moving along the path?

Posted on 2015-05-11 at 13:00:47.

Topic: Continuing Where We Last Left Off Again
Subject: Now things get tough


Having explored far enough to see to the end of the hallway, Maximus returns his attention to the broken door and the hallway beyond. The hallway is filled with a darkness that defies his infravision but with the light of Hoth, he can see well enough. There is not much down the corridor; in fact it ends in a door after about 20 feet. The door is odd, made of a silver corrugated metal and the door handle is at the bottom – like you would pull it up instead of opening from the side. The open 10x10 pit does present a problem as it is right in front of the doorway; however the wood from the broken door could be used to form a slanted bridge that you could step across. Odyson casts a spell on Maximus that makes him feel a bit more confident going forward.

Finarsil and Karin are standing beside Maximus as he looks down the corridor. Odyson moves into the hallway to cast a spell on Maximus that makes him feel a bit more confident going forward. The dwarf decided to activate his true seeing and look around.

The power behind what Kadrin sees almost knocks him to his feet. The pure evil and magic is deep inside every brick and stone of this place, so much so that the true vision of it is overwhelming. But not to the dwarf who manages to keep upright and try to focus on the area and not the power within. The green demon face at the end of the corridor is merely that, a carved face and any Annihilation magic is long gone. Nor is there mist or magic in the archway beside the demon’s face. But the frozen dead are ....

Suddenly there is a burst of energy from the cavern area behind the party. Green energy travels across the ground towards you and down the hall, no way to avoid it. As the energy touches the ratmen, they begin to move and stare to stand. The frozen dead suddenly burst from their ice sheaths and move as well, like warriors wearing ice armour. Dark Reaver now glows blue as you are caught between the undead in the cavern and the skeletons within the corridors.

OOC:
Maximus, Kadrin, Finarsil and Odyson are in the corridor near the broken doorway so will face the ice skeletons first. The rest of you are standing by the corridor entrance and have the rat-zombies behind you.


Posted on 2015-05-11 at 12:58:09.

Topic: The Gobber King- QnA
Subject: Did I forget to say


Just re-read my post and I left out something of importance. The Gobbers that Crow saw are armed with short swords and wooden shields only. They have no missile weapons that could be seen.

Posted on 2015-05-11 at 09:03:31.

Topic: CWWLLO QnA
Subject: Mage and game


Leviathan is taking over for Robert's Mage.

I will be posting either today or tomorrow.

Posted on 2015-05-11 at 07:27:21.

Topic: Wanted - One Mage for High Lvl Game
Subject: The Magey to the Levvy


Okay Leviathan, the mage is yours to discover. I will be posting to the game today or tomorrow so why don;t you read the back posts and jump in at that point.

Posted on 2015-05-11 at 07:05:54.

Topic: Wanted - One Mage for High Lvl Game
Subject: Wanted - One Mage for High Lvl Game


I have lost a player in CWWLLO and was wondering if someone would like to take over. 15th level mage in the middle of the... a tomb.

Please let me know if you are interested. Otherwise the party loses their mage in the WORST POSSIBLE PLACE.

Really, they need you.






Name: Jarenion Mithesonel
Race: Grey Elf
Alignment: NG
Class: Mage
Level: 15

Strength: 12 � Dmg Adj: -, Wt Allw: 45, Max Press: 140, Open Doors: 7, Bend Bars/Lift Gates: 4%
Intelligence: 18 - # of Languages:7, Spell Lvl: 9th, Chance to Learn: 85%; Max Spells/Lvl: 18
Wisdom: 16 � Magical Def Adj.: +2, Bonus Spells 2nd, Chance Spell Failure: 0%
Dexterity: 17 � Reaction Adj.: +2, Attack Adj.: +2, Defensive Adj.: -3
Constitution: 14 � HP Adj.: 0, System Shock: 88%, Res Survival: 92%, Poison Save: 0, Regen: Nil
Charisma: 15 � Max# Henchmen: 7, Loyalty Base: +3, Reaction Adj.:+3

Armour Class: -1
Hit Points: 110

Abilities
Race:
90% resistance to sleep and charm spells, infravision 60�, detect secret/concealed doors

General Appearance
Age: 153
Eyes: Violet
Height: 5� 5�
Weight: 125 lbs
Hair: Black
Build: Slender
General Description: Jarenion stands 5' 5" tall and weighs a rather sleight 125 lbs. Despite his small stature, however, he cuts an imposing if not intimidating figure owed to his confidence and determination. He wears his long black hair in a loose and, in truth, somewhat unkempt fashion, his eyes (a violet shade common to his blood line), much like the points of his leaf-shaped ears, are seldom seen as they are often hidden by the spill of his hair and the wide brim of the dark leather hat that he rarely removes. He is most often seen wearing a knee-length, charcoal grey coat, blousy black trousers, and soft charcoal grey boots in lieu of the standard robes of a mage. His only visible weapons are a rune-graven adamantine staff that is seldom far from hand and a dagger that hangs amidst a cluster of pouches from the belt around his waist� what items may be in those pouches or, for that matter, in the dark leather satchel slung from his shoulder are beyond imagining as he guards their contents jealously.

Jarenion might easily be mistaken as being arrogant by those who haven�t taken the time (or had the patience) to get to know him beyond appearances and first impressions. He is rather aloof and supremely confident in his abilities, though, tending to be a bit of an intimidator when it comes to wielding the arcane energies he�s spent his life mastering and, often, prefers to take his spells into combat alongside sword-and-armor fighters rather than simply providing them support from a distance as he has seen many other mages do. Despite his standoffish nature and lack of a ready smile for most of civilization, those who have travelled with and/or befriended the mage know that a warm smile and pleasant conversation can be evoked from Jarenion on occasion� if you can pull his attentions from his spellcraft for that long.


Combat Abilities
Proficiencies:
Staff, Dagger/Dirk
Specializations: Staff

Weapons and Equipment (not including Magical Items)
On Person:
  • Broad-brimmed leather hat (originally was dyed deep black but is well-worn and weathered)
  • Tunic (midnight blue)
  • Boots, soft (charcoal grey)
  • Belt (black)
  • Belt Pouch, Lg (x1)
  • Belt pouch, Sm (x3)
  • assortment of spell components and herbs
  • Chalk (3 pcs)
  • Wine/waterskin
  • Trail rations (3 days (?))
  • mirror, small metal
  • candles (4)
  • Map/Scroll case
  • Parchment (10 sheets or so should suffice, I suppose)
  • Writing ink (3 vials)
  • Writing quills (small assortment)
  • Spellbook


Languages Spoken: Common, Draconic, Dwarven, Elven, Sylvan, Abyssal, Celestial
Non-Weapon Proficiencies:
  • Spellcraft
  • Riding, Land based
  • Languages, Modern
  • Languages, Ancient
  • Weather Sense
  • Reading/Writing
  • Etiquette
  • Ancient History


Magical Items:
    >
  • Staff of the Stone Lord (40 chr)� This staff is a solid piece of Adamantine, doe +3 to hit and damage, can affect any creature as if a +5 weapon and any weapon breakage can be ignored. The staff has all the powers of a Rod of Smiting (+3 magical weapon that inflicts 1d8+3 points of damage. Against golems, the staff causes 2d8+6 points of damage, and any score of 20 or better completely destroys the golem. Any hit upon a golem drains one charge. The rod causes normal damage (1d8+3) versus creatures of the Outer Planes. Any score of 20 or better draws off one charge and causes triple damage: (1d8+3) x3).
    Additional Powers:
    Staff holds up to 10 levels of spells in holding (10 1st, 5 2nd etc ). These spells can be cast by the user at any point but require a casting time of 1 seg only. Caster can refill spells by casting the spell into the staff.
    Earthen strength � as long as the staff is held, the wielder gains 20 hit points.
    The Staff is soul bonded to Jarenion and can be summoned to hand at will
    Once a day the staff can cast Stoneskin on the wielder only (2 charges, holds for 7 attacks))
    Once per day the staff can expend 3 charges and create a wall of stone (20 H, 3� thick) around the caster in a 10� radius. The wall will be circular and last one round only but no attack can get through it, not even mist.
    Casting time is always # of charges as Segments

    The Onyx Weasel AC 4 AT: 1 Dm: 1-4 -When commanded, this statuette changes into a creature with the similar properties as a weasel, except that it is endowed with Intelligence of 8-10, can communicate in the Common tongue, and has exceptional olfactory and visual abilities. The olfactory power enables the onyx weasel to scent the trail of a known creature 100% of the time if the trail is one hour old or less, -10% per hour thereafter. The weasel is subject to being thrown off by false trails, breaks, water, and masking or blocking substances or scents. The visual power enables the onyx weasel to use 90-foot-range infravision, spotting hidden (such as in shadows) things 60% of the time, and normally invisible things 50% of the time. An onyx weasel can be used for up to six continuous hours, once per week. It obeys only its owner. This is J's Familiar as well.

  • Dagger +1
  • Rune�s Coat � Given to Jarenion by the arch-mage Rune himself, this Knee-length, charcoal grey coat gives a base AC of 2 and gives you against the elements in a normal setting (cold, heat, rain)
  • Sanderan�s Satchel � Like a Heward�s Handy Haversack but as a Satchel
  • Potion of Extra Healing (3)



Spells- 18/18/18/18/18/10/5
First Level
  1. Affect normal fires (PHB)
  2. Armor (PHB)
  3. Burning Hands (PHB)
  4. Chill Touch (PHB)
  5. Detect Magic (PHB)
  6. Enlarge (PHB)
  7. Feather Fall (PHB)
  8. Find Familiar (PHB)
  9. Fire Burst (ToM)
  10. Fist of Stone (ToM)
  11. Grease (PHB)
  12. Jump (PHB)
  13. Light (PHB)
  14. Magic Missile (PHB)
  15. Read Magic (PHB)
  16. Shocking Grasp (PHB)
  17. Spider Climb (PHB)
  18. Wall of Fog (PHB)

Second Level
  1. Blindness (PHB)
  2. Continual Light (PHB)
  3. Darkness, 15� radius (PHB)
  4. Detect Evil (PHB)
  5. Detect Invisibility (PHB)
  6. Flaming Sphere (PHB)
  7. Invisibility (PHB)
  8. Knock (PHB)
  9. Levitate (PHB)
  10. Maximilian�s Earthen Grasp (ToM)
  11. Melf�s Acid Arrow (PHB)
  12. Mirror Image (PHB)
  13. Protection from paralysis (ToM)
  14. Ray of Enfeeblement (PHB)
  15. Spectral Hand (PHB)
  16. Summon Swarm (PHB)
  17. Web (PHB)
  18. Whispering Wind (PHB)

Third Level
  1. Clairaudience (PHB)
  2. Clairvoyance (PHB)
  3. Dispel Magic (PHB)
  4. Far Reaching I (ToM)
  5. Fireball (PHB)
  6. Gust of Wind (PHB)
  7. Haste (PHB)
  8. Hold Person (PHB)
  9. Invisibility, 10� Radius (PHB)
  10. Lightning Bolt (PHB)
  11. Maximilian�s Stony Grasp (ToM)
  12. Melf�s Minute Meteors (PHB)
  13. Minor malison (ToM)
  14. Monster Summoning I (PHB)
  15. Protection from evil, 10� radius (PHB)
  16. Slow (PHB)
  17. Windwall (PHB)
  18. Wraithform (PHB)

Fourth Level
  1. Charm Monster (PHB)
  2. Confusion (PHB)
  3. Contagion (PHB)
  4. Dig (PHB)
  5. Enervation (PHB)
  6. Evard�s Black Tentacles (PHB)
  7. Far Reaching II (ToM)
  8. Fear (PHB)
  9. Greater Malison (ToM)
  10. Ice Storm (PHB)
  11. Improved Invisibility (PHB)
  12. Minor spell turning (ToM)
  13. Monster Summoning II (PHB)
  14. Remove Curse (PHB)
  15. Stoneskin (PHB)
  16. Thunder Staff (ToM)
  17. Turn Pebble to Boulder (ToM)
  18. Wall of Fire (PHB)

Fifth Level
  1. Airy Water (PHB)
  2. Cloudkill (PHB)
  3. Cone of Cold (PHB)
  4. Conjure elemental (PHB)
  5. Dismissal (PHB)
  6. Far Reaching III (ToM)
  7. Feeblemind (PHB)
  8. Hold Monster (PHB)
  9. Leomund�s Lamentable Belaborment (PHB)
  10. Mind Fog (ToM)
  11. Monster Summoning III (PHB)
  12. Mordenkainen�s faithful Hound (PHB)
  13. Passwall (PHB)
  14. Safeguarding (ToM)
  15. Summon Shadow (PHB)
  16. Telekinesis (PHB)
  17. Von Gasik�s Refusal (ToM)
  18. Wall of Stone (PHB)

Sixth Level
  1. Bigby�s Forceful Hand (PHB)
  2. Chain Lightning (PHB)
  3. Control Weather (PHB)
  4. Disintegrate (PHB)
  5. Forest�s Fiery Constrictor (ToM)
  6. Lorloveim�s Shadowy Transformation (ToM)
  7. Monster Summoning IV (PHB)
  8. Tenser�s Transformation (PHB)
  9. True Seeing (PHB)
  10. Veil (PHB)

Seventh Level
  1. Banishment (PHB)
  2. Mordenkainen�s Sword (PHB)
  3. Shadowcat (ToM)
  4. Spell Turning (PHB)
  5. Suffocate (ToM)


Brief History: Jarenion Mithesonel, while considered by most as a more academician sort, had a long and successful career as an adventurer before his retirement, even having the opportunity to travel and adventure with some of Oerth�s most reputed heroes on several occasions. After many, many years of trials and travels beyond Celene�s borders, though, the mage has recently returned to his homeland and, at long last, in the privacy of his own tower, spent the last few years buried in his continuing study of magic and, on occasion, serving in something of an advisory capacity to the royals/nobles of Grey Elf society.

Posted on 2015-05-08 at 14:44:24.
Edited on 2015-05-08 at 14:44:55 by Alacrity

Topic: CWWLLO QnA
Subject: The side corridor


 photo sidehallToH.jpg

Posted on 2015-05-08 at 10:02:47.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: interesting


Wyatt's reaction kinda mirrors my own. When Mmv put Curiousity as a complication, I knew things would get interesting.

Posted on 2015-05-08 at 07:39:59.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: really good noodles


Okay. You might wish to respond to jade's message to the Captain though.

Posted on 2015-05-07 at 07:41:30.

Topic: CWWLLO QnA
Subject: hey Neo


There is no Misty Naked doorway thingie.........


Fine - Door #1 Monty.

Posted on 2015-05-04 at 13:25:31.

Topic: CWWLLO QnA
Subject: it is a spell


It is a cleric spell Albert.

Posted on 2015-05-04 at 10:29:29.

Topic: CWWLLO QnA
Subject: No problem Hammer


I will take you situation into consideration.


Cloak of Bravery to fend against nudity - That's funny. If you ever read or played ToH the original, it is full of "nude" teleport traps. Funny the first time but after awhile the players get tired of running around looking for their equipment.

Posted on 2015-05-04 at 07:09:15.

Topic: Destiny Flight - QnA
Subject: you are correct


First off, it is the Cortex, not the internet or wifi. It is much like the internet but more controlled. The alliance broadcasts the cortex using satellites and while you are on the ship you can access the cortex. However the liner has closed their systems from the cortex so no one can hack in and take over the ship systems.

You would think there would be cortex ports everywhere on a ship but there are not. Due to the high level of security on the ships now, they are no longer available. A good analogy is if you were using a cell phone, you can use your data plan only.You will have to look harder to find a place to put your bug.

See, a group of mercenaries trying to steal an earth that was artifact hacked through the cortex and set off a series of accidents that crippled the ship, killed an bunch of people and eventual destroyer the liner completely. This is why security was increased.


Posted on 2015-04-30 at 07:10:51.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: woohoo


Posted! I managed to update all my games. Yes!

Posted on 2015-04-29 at 14:11:58.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Watchers, watching and the watched


Day 1, Morningstar’s Ranchhouse, 6:45 PM PT

Actually," Wyatt drawled not unkindly. "Stickin' 'round a bit might provide me an' mine with some time t' line up our next set o' fares. An' while I appreciate yer offer of hospitality, it ain't necessary. Thank you kindly all the same. You can drop a wave our way when it's safe t' take Havelock home. 'Til then, I don't plan on muckin' about much so you can find us back at our ship if'n ya need us."

“I understand completely.” Virgil replies and offers his hand to shake goodbye. “I’ll see to it that you are informed of the situation as my people see to this.”

“Looking to haul more cargo?” the Shepherd says lightly, “Maybe you can set these gentlemen up with something Virgil. You have some cargo to haul don’t you?”

Virgil looks at the preacher with a confused look, “Umm. You know I have arrangement already.” He looks back at Wyatt with an apologetic smile, “But I will certainly let you know if I hear anything.”

“Maybe something will come up. You never know.” Carson says with a thin smile.

“Shepherd Carson, Mr. Morningstar, I know sometimes a town grows faster than the services needed to support all the folks flooding in. I am the ship’s doctor, with no one needing my care…is there a doctor’s office where I may lend a hand?” Willow asked politely.

“Well that is indeed very kind of you, Willow was it?” Carson turns his attention to Willow, “There are a few doctors here in Serenity Views and the hotels have one on staff. But if you were to look up Doc Parker or Doctor Jin – I am sure either one would love you assistance.”

You make your polite goodbyes and pick up your weapons on the way out.

That noodle house might be a good place to checkout.” Comments Asher sheepishly.

Day 1, Serenity View’s Spaceport, 6:45 PM PT

“So was wondering. Your Captain mentioned someone named Billie. She another of your crew?” Wolf asked Chewie.

“Yeah. Billie is one of ours.” Chewie said with an eyeroll, “She kinda handles our security, if you know what I mean and I am sure you do.” He offers the moonshine to Wolf once more. “Billie, is a tough nut to crack. She ain’t what you would call pretty, or polite, or good mannered either. She had a fella that she loved like no one else and they would been happy together but he was killed in a game of cards by a guy with a bad streak of luck. Claimed cheating but he wasn’t the type. The fella was hanged for it but it just ate up everything that was once social in Billie and she fills the gap up with drink whenever she can.”

(assume a comment)

“But let me tell you, drunk or sober, she is a fast draw and really really deadly in a fight. Guns or fists, she is usually the one that comes out on top.”

(assuming something about sounding dangerous)

“See the Captain has this thing for people who no one else wants. He sees a value in us and because he does it makes you .... I don’t know ... make you wanna show him he is right. At least he does to me. Billie, well she’d be dead now a number of times over if it weren’t for the captain. But he won’t make her change until she wants to change. Besides, this ship practically runs itself and we manage.”

(assuming some more comments or questions)

“Well I should get back to the ship and do some work, losing the light soon anyway. Hope to see you tonight at Whistlers though. See you later.”

Day 1, Serenity View’s Spaceport Tower, 6:45 PM PT

Jade walked towards the town from the tower, which was a bit of a hike and brought her in from the side instead of the top like the others had. She could see as see approach the tall tall walls surrounding the junkyard on the edge of town, but there was another area. This one was fenced off with wooden plank walls and posts – very temporary in nature. As she approached, she caught a whiff of rotting food, urine, sweat and wood fire. There were people moving around in the fenced off area and as she got closer she could see the fence wasn’t made to keep people in – many loose planks and opening. It was there mostly to shield the spaceport from the view.

Jade moves through the planks and into the shantytown called “Phoenix Heights.” Crafted with bits of corrugated metal, parts of rusty ships, and mud, the makeshift hovels barely hold their shape. The ground is pockmarked with pools of muddy water; the air is filled with swarms of flies, the smell of rotting soybeans, and the sound of children coughing. The desolate folk who live in this half-mile area are mostly refugees from the War and destitute townsfolk who fell on hard times. They are the forgotten remnants of the Unification War who suffer the most. Jade suddenly realizes that most who travel to Serenity View probably don’t even know Phoenix Heights exists.

There are two men talking to each other. One a black man, dressed with the white collar of a preacher and the other man is older, carries a medical bag and surprisingly a short barrel shotgun in a shoulder-back holster. They see you, look at each other and then look back at you. “Are you looking for someone young lady?” the preacher asks pleasantly.

Day 1, Walking in Serenity Views, 6:50 PM PT

As Wyatt, Asher and Willow make their way from Morningstar’s house, it becomes apparent to each of them that you are being watched. Not covertly, or at least not trying very hard to be covert but there are Alliance men always somewhere within view – down the street, across the way, just a single officer watching in their direction. Any attempt to approach or draw them out fails; they merely move away or vanish into a building.

Doctor
 photo Dr Greene.jpg

Preacher
 photo Preacher.jpg


Posted on 2015-04-29 at 14:09:26.

Topic: Destiny Flight - QnA
Subject: read


If you read Grace's post, she gives Jon a bug and clear instructions as to where to stick it.

However there is no where in the tailor's shop for such a port. You need a security centre or a place where a cortex feed would have to be provided. Due to the high level of security now on the cruise ships, they are not easily accessible.



Posted on 2015-04-29 at 08:59:11.

 
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