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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: Weird War II
Subject: some answers from Darling


"So ... Colonel Darling ... Sir! No trace of Panzers?"

“No. The panzers are mostly focused in Tunisia and Algeria and they are having a hard time keeping the supplies flowing to where they are, let alone the deep parts of Egypt. Three lorries means at least 30 men on detached duty, looking to haul back antiquities.”

After’s Alistaria’s report

Thank you Lieutenant Thanatos, as always you leave me wondering why we have a research division when we have you. Imagine what would happen if this staff worked and the jerries could summon up water and food in the desert? They wouldn’t need to wait on their supply lines. Water that heals? It boggles the mind to consider that in Hitler’s grimy hands.”

Honestly, mummies, right? You ever hear anything about how to fight a mummy? Or any other legends of Egyptian critters we need to prepare for? Is there anything we need to be sure to bring?”

“Ahh yes, excellent question Private McGuiness. “ Darling answered and pulled a folder of papers out of his bag, “On this topic, I may have, for once, more relevant information. I managed to get a copy of Howard Carter’s notes for the KV62 incident. It was not easy as Pierre Lacau had forbidden any copies to be made and thought he had destroyed them all. Luckily I was able to talk to Mina ... I mean Almira Herbert, the former Countess of Carnarvon and she had her personal assistant write us a copy of the only notes left in England. I am afraid they are a bit spotty, as Carter was not a military man and clearly shaken up by the events that lead up to the excavation of KV62.” Darling looks up from his musings and realizes everyone is staring at him with some surprise, “Oh yes, the King Tut affair was a very violent one with many things that were, how shall I say it – unexpected. Luckily the media took off with the” Mummy’s curse” rot and we swept most of it under that rug. But keep in mind that does not mean you will be dealing with the same here. ”

Summary of Carter’s notes: Carter makes reference to meeting up with undead and supernatural while excavating the famous Tut’s tomb. He ran into zombie like creatures raised from the servants, animals and minions buried within the tomb. He ran into spirits and apparitions that sucked the life out the living as well as statues that animated and attacked people. He also faced a well-preserved priest that was able to cast fire and lightning around and could not be killed until they found all the canopic jars that held his inner organs and destroy them. The Tut mummy itself never rose up against them.

Low level Undead – extreme trauma to the head kills them. Fire also kills but slower.

Spirits and ghost like creatures – Cannot cross barrier of salt, shotgun spray of salt disperses them (disperse as in they dematerialize and take some time to reform), sunlight/bright light causes them to disperse. No known way of killing

Statues and inanimate objects – a lot of damage until the structural integrity of object gives way

Higher Undeads (embalmed undead) – Head shots do not work, fire and strong light drives them back but setting them on fire only makes them angry and more dangerous (flaming undead). Canopic jars seem to hold their souls so they all have to be destroyed to kill them. Sunlight may work but they are usually far underground.

"How about you ... Colonel Darling ... Sir? Any Theories?"

“None that I care to conjecture Corporal Miller. I believe we have seen enough things that were beyond our scope of expertise to not dismiss this as balderdash and poppycock. The SS certainly believes they have potential so we must assume the same.


Posted on 2015-03-17 at 11:30:05.
Edited on 2015-03-17 at 11:30:42 by Alacrity

Topic: Talk about The Inn
Subject: Let me sum up


So what I am seeing so far is:

Chat room:
Stable environment (no flicker or dropping out)
A game friendly aspect to the Chat with Dm controls (dashboard), maps and greater interactivity

Website:
A reformat of the layout to make finding things easier
Index searching of the website

Forum:
No Subject required
Game friendly aspects like Dice, Maps with a partial reveal application.
Real-time awareness of others posting

PM:
Options to organize PM's


Please keep suggestions coming. If you do not tell us, we don't know.


Another question for you - Audalis? Is anyone using Audalis? Pining away for updates? Or are you wondering what is Audalis?


Posted on 2015-03-16 at 09:58:01.

Topic: Destiny Flight - QnA
Subject: posted


Now there is a lot of room for conversation here so please, feel free. I just wanted to get things moving.

Posted on 2015-03-14 at 20:25:34.

Topic: Destiny's Flight - A Serenity RPG
Subject: moving along


Baron Fairchild took in the Captain and the crew and the ship in a glance but Jon doubted he was looking at things with curiosity. "Captain Brown." He said slowly and smiled, "Captain Jon Brown. Jon Brown. That is a nice looking ship you have there. I don't much about ships but something about that one is, well, like looking a Black Bellerophon mare coming down a gangplank - you know there is a lot of goodness to be had." The baron shook Jon's hand and then moved to Seth, "Seth my boy! Good to see you. Good to see you." He gave the big bodyguard a arm clasp with warmth and then pulled a badge out of his pocket to hand to Seth, "This is for you, so you can carry your weapons onboard. Keyed to your DNA so the scanners know to let you through."

"Baron, " Seth said seriously, "You should know that Asante ..."

"Hold on Son," the Baron stopped him, "The Captain already got me a message and we will talk but right now I need you to do something for me. I need you to watch over Lilliana from now and until the ceremony. I no doubt she probably doesn't want to see me."

"You are very right there Baron," Seth agreed.

"Well I understand that, we have been fighting a lot the past few days. You keep her safe. I trust you Seth."

"Yes Baron."

He turned back to Jon and JC, "Now gentlemen. JC was it? You go over there to the security folk and show them your arm and I am sure they can make it right as rain." captain, How about we take a walk aways from the dock here." He gestures down the airlock corridor toward the cruise liner.

(assuming you go with him)

"Now Captain. I have to start by saying I think that a grave mistake was made on the part of my go between Mr. Badger and you. The price I offered to pay for daughter's safe transport was much higher than what was offered you. Now that is what you get when you use go-betweens and middle men. So let me tell you - I want to do right by you. I want you to keep Lilianna on your ship until the ceremony tomorrow. Do not let anyone see her - not even me. I figure you are the safest place righ tnow for her, one way in, heavily guarded and no chance of sneaking by. Then when the time comes tomorrow, you, Seth and as many of your crew you'd like to bring can come for the festivities. You do that for me son and I will add a 0 to the payment. Can you do that favour for me? It would mean the world to me and I would be very appreciative. Lots of people to the party who need transport, and I'll introduce with my personal recommendation."

(assuming some answer beyond stammering)

"Now tell me about Asante and this kidnapping plot. You know, there was something about her that I never trusted. "

Back at the security desk, JC shows his arm and the guards there pleasantly ask him for some details as the scanner runs on the arm and they file it into the exceptionality section of the program.

"Jeremiah Christian Kane?" The one guard says, "The Jeremiah Kane? I heard stories of a Jeremiah Kane in the war. Oh by the buddha! Was this your shooting arm? Did the alliance cut it off as a punishment for killing some many? You thing they'd give you a better prosthetic instead of this - thing."

After some time, The Baron and the Captain return. The baron smiles charming and goes over to make sure that JC is cleared to come on board. he then says loudly enough for all to hear, "Thank you for your hard work and efforts bring my daughter to her wedding ceremony. I understand there was some peril and although I am sure you face it daily in your life, I want to know I consider it very heroic." He pulls out a number of cards out of his wallet and passes them to the crew on the bay - Angela, JC, Stephanie, Catie and Jon. "These are good for 100 credits in the gift shops or casinos on the "Rim's Dream". Play a few hands on me or buy yourself something nice. You all on my personal guest list so you may go most places on the ship and enjoy the amenities."

With that he turns to the brothers, "Rick and AJ Simon? You two are with me. Leave your gear here, you won't need it and you will be coming back here later I am sure."

The Brothers looked at each other and J nodded. the two of them left with the Baron.

Meanwhile, from her room, Grace watched the video feed. Just as the Baron left with the brothers she heard a tell-tale "thunk" from beneath the ship. Just as she did, Tess came up on the intercom.

"Did I hear what I thought I heard mei-mei?"

Grace cursed loudly. The liner just put a lock on their landing gear. Probably standard procedure now but it meant there was no turning back now.


Posted on 2015-03-14 at 20:24:06.

Topic: The Gobber King
Subject: and they are done


Gamard and Wembley combine their attacks on the damaged iron man and manage to put it down on the ground where it stops moving. Just as they do, an invisible Dudley casts a curt light wounds on Wembley and by doing so - reappears.

Crow attacks with the black sword, hitting the metal man and causing it some damage. It attacks back with two strong blows on Crow, causing the Ranger considerable damage and pain.

With a fierce attack by the three of them, they manage to put the last ironman down. The metal men rise to attack no more. Now it is time to attend to the wounded as Crow, Mal and Garmard are quite wounded.


Crow – Critical wounds
Gamard – Serious wounds
Dudley – Light wounds
Alondas –Light wounds
Wembley – light wounds
Mal – Serious wounds

Posted on 2015-03-14 at 12:40:40.

Topic: Talk about The Inn
Subject: on the comics


I would love to bring back the comics but to do comics you need artists and that is where things break down. With Hobart, Britney had RL issues to deal with and had to stop drawing. Bromern has a large family and work that has to take priority so Mythbreakers stalled as well. It takes a lot of time to draw these works - I just do the writing which is easy. I am loathed to bring in another artist to do something when there is so much personality put into the comic.

So the long and short of it is we could do comics if we could get artists. But no one really wants to work for free.

Posted on 2015-03-14 at 12:06:22.

Topic: WWII Horror LFP
Subject: Thanks


i appreciate the number of people who are interested in this game. I think this is the first time I have as many people playing as there are willing to take a place.

Posted on 2015-03-13 at 18:02:41.

Topic: Talk about The Inn
Subject: Talk about The Inn


So, Olan and I are talking about the Inn and where we would like to take it. We recognize that the inn is getting a bit old and needs to be re-vamped. So with a little nagging and some coding, we are going to try to move forward on this instead of standing still (I got the nagging job!).

So we would like to hear from you. What would you like to see from the Red Dragon Inn? What would you change if you could? What would bring the players to the site?

In the end, Olan and I want the Inn to be like an actual inn. A place to go, meet friends, play some games and talk about things related to gaming and the like. So please – talk to us.


Posted on 2015-03-13 at 15:33:50.

Topic: Weird War II Q n A
Subject: about me


If I take issue with something you say, I will send a PM. If I put a line or two on the forum with a smile face or a laughing face, I am trying to be funny.

Posted on 2015-03-13 at 15:15:16.

Topic: Weird War II Q n A
Subject: Sorry Hammer


I was trying to be funny. Failed Miserably. I apologise. I don;t always hit my marks.




Posted on 2015-03-13 at 15:05:03.

Topic: Weird War II Q n A
Subject: really?


You are mis-spelling derogatory...



Posted on 2015-03-13 at 14:47:43.

Topic: Weird War II Q n A
Subject: hurm


Legs?

Posted on 2015-03-13 at 14:38:26.

Topic: Weird War II Q n A
Subject: posting


The game is open for posting. I will not be making an update until next weekend as I have four other games to do this weekend. If I have some time I may do a silver screen moment but no real game movement until then.

Posted on 2015-03-13 at 10:54:31.

Topic: CWWLLO QnA
Subject: old age


See what happens when you have a dozen children!? You lose brain cells.

Posted on 2015-03-12 at 09:31:10.

Topic: Destiny Flight - QnA
Subject: post


I am in the enviable position of needing to post to all my games. I will tackle this between now and the weekend.

Posted on 2015-03-12 at 07:50:54.

Topic: CWWLLO QnA
Subject: post


I am in the enviable position of needing to post to all my games. I will tackle this between now and the weekend.

Ody - I am sorry but I do not understand your question. The layout seems clear to me. Embankment on the right, Four arms rats charging down the side. How can I clarify?

Posted on 2015-03-12 at 07:50:29.

Topic: The Gobber King- QnA
Subject: post


I am in the enviable position of needing to post to all my games. I will tackle this between now and the weekend.

Posted on 2015-03-12 at 07:48:36.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: posting


I am in the enviable position of needing to post to all my games. I will tackle this between now and the weekend.

Posted on 2015-03-12 at 07:48:03.

Topic: Weird War II Q n A
Subject: Dr. Macgyver actually


Strictly medicine. No building weapons with a blowtorch, a can of beans and wire cutters.

Posted on 2015-03-12 at 07:42:53.

Topic: Weird War II
Subject: Here we go


 photo 11043057_735745676543526_1763676425826669209_n.jpg


Thanks Almerin for the Graphic!



The team sits around the table inside a conference room at the headquarters. Colonel Kevin Darling has called you here for another mission briefing - looks like it is time to fight some monsters again. As usual, the Colonel was thoughtful enough to have sandwiches and tea brought in for you. Darling is your Liaison officer with High Command. He is very pleasant, bears stoically with being teased about his name and has the most amazing ability to “make” things happen. When you were on the Holy Grail mission, three of you were captured and taken to a Turkish Prison. Darling managed to bribe officials in Turkey to have your doors left unlock and a truck left in the delivery area with the keys left in the ignition.

“Right. Now listen up.” Darling begins with a light tap on the board with his wooden pointer and a small sip from his tea cup, “Early this week, we received a coded transmission from Miss. Hofsetter with a set of coordinates and the message that the SS occult division was highly interested in this site. The message also mentioned the SS was sending the “Coven” to retrieve whatever is there. Unfortunately we have no idea what or who the Coven is. The coordinates are in Egypt, about 100 miles south west into the desert from Fort Maddalena. Thanks to some work by Sidney Cotton, we were able to get some aerial photo graphs using a small plane and special cameras.” Darling pulls several black and white pictures out of a manila envelope and puts them up on the board. The photographs show some sort of ruins in the desert but one large building or temple still intact.

“According to our research people, this is most likely a tomb of an ancient ruler called Hamon-Rye. Apparently he was considered a mage of great power and is rumoured to have collected some antiquities of note. Like most of the rulers of the time, he bankrupted his kingdom building an enormous tomb and his people rose against him. Nothing left but these ruins now.” Darling stops to take a breath and drink some of his tea. “Whatever is there, the Jerries are moving fast. We got a report that three lorries were spotted heading in the direction of the ruins this morning. So, as you can plainly see no time for dilly-dally. Gear up and get yourself out to airfield 4 within the hour. We want to be wheels up as soon as possible so we can drop you at dusk. Usual mission. Stop the Jerries, get the magic, bring it back home. We have a man in Fort Maddalena who can get you home once you get out. Any questions?”


Posted on 2015-03-11 at 14:59:28.

Topic: Weird War II Q n A
Subject: oh boy


I better get working on the first post then.


A few things (reminders and news to the New)

I would like to see posting of a once a week nature. That being said, it is usually once every two week average in my other games. Now RL happens, and I am well aware of that. If you need to skip a week or two - tell me. Pm, Email, in the QnA. I will reasonably NPC your character. However if you disappear without telling me, I will NPC your character for the first week. Second week they will freeze up and third week they will be shot and killed tragically. So please, keep me informed.

This is a military game but that does not mean you have to wait for orders to post. Most people in the military will tell you that soldiers don't wait around for people to tell them what to do. So please post.

Different people have different view points and there may be conflict, disagreements and fights within the team characters. Please do not take it personally and instead use it as a role-playing opportunity. If it gets out of hand, i will step in but I prefer not to tell people how to play their characters.

I am not playing for accuracy here so please do not quote me historical facts in the game. I do not care if an M6758764 grenade was not used in WWII. Pull the pin and throw it, or roll and dodge.

One last thing. Keep the language as clean as you can - this is a PG site. John Wayne made a lot of fine war movies and never dropped a F or B bomb.





Posted on 2015-03-11 at 14:34:28.

Topic: Weird War II Q n A
Subject: Odyson - Doc


Doc was rather incomplete so I reworked his skills and put in explanation of his A&C. Duct Tape Improv is the ability to make do with what you have on the battlefield.

you have 2 points that you can add to a skill or specialize in another.



Posted on 2015-03-11 at 12:48:27.

Topic: Weird War II Q n A
Subject: Actually


Luke was not as off as I thought. My math error.

I gave him 2 points for Leadership so you can use leadership as a skill to give bonuses to other players on their actions.



Posted on 2015-03-11 at 12:26:11.

Topic: Weird War II Q n A
Subject: whatever you can


I know you have your hands full with family so whatever you can do is appreciated.

I can make a "suggested" fix to Luke's skill set if you'd like and then you can change whatever you wish. That was what I was planning.

Posted on 2015-03-11 at 10:24:59.

Topic: Weird War II Q n A
Subject: moving along


I have characters from everyone. A couple I need some details but mostly we are ready. I have posted Hammer's character and Astrid's character with photos now. Grugg's is partial but will be completed


I will also being going over all the characters. Luke is short on skills. Doc were never completed or at least never written down.

I am contemplating giving the characters one special item each that is supernatural or designed to fight against supernatural. A single mag of silver bullets, a reliquary, a vial of holy water from the Jordan River etc etc. Not sure if this would be good or set off the game.

Posted on 2015-03-11 at 07:47:45.
Edited on 2015-03-11 at 08:30:30 by Alacrity

 
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