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Topic: yet another movie thread...
Subject: Kung Fu Panda


I saw Kung Fu Panda last weekend with Veronica. I wasn't expecting much, thinking that I had already seen the best parts in the trailers.

I was very surprised that it was really a very good movie. Very funny to watch, had a good message but wasn't preachy and the humour was well rounded for adults and kids. All round great movie that I will certainly buy when it comes out on DVD.



Posted on 2008-06-15 at 02:28:48.

Topic: Addy's Horror Stories on Friday the 13th
Subject: Many happy returns


Happy birthday Bob.

William says"Aaaggaaa!" Which is "baby" for have a great day.

Posted on 2008-06-13 at 14:58:34.

Topic: RDI T-shirts
Subject: Post them if you got em.


If you have bought a shirt from RDI, please take of picture of you wearing it so we can put it up on the Inn. I know Jinx does this and it is a very popular section of the site.



Posted on 2008-06-13 at 10:56:32.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Good point


You are so close than you can see the free parking spot outside of the bank that some nice fellow must have kept safe for you.

I will do a small post today to let you know what you see as you pull up so you can make decisions on actions.(I was rushing last night to post your actions and didn't cover everything) Basically, you will see Ethan and the two brothers, attempting to leave the bank with Brigit as a hostage. There is no sign of Sam Dash.

In my post I update Willow and the Doc, the Blakes and the Stage mule, JW riding and your arrival at the bank - unless Bromern tells me otherwise, I will assume you are gonna pull up and not pass by the bank.

Eol - Sam will be able to revive himself next round. You won't feel up to a prize fight, but you can move and possibly shoot something (ain't promising anything on accuracy)

Posted on 2008-06-13 at 10:25:44.
Edited on 2008-06-13 at 10:29:55 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Yes


Sam is unconscious now. However, he gets a Endurance roll every round to see he can "wake up"

Posted on 2008-06-13 at 03:32:36.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: rules


You have roughly 16 hit points, and you have lost 7. As mentioned before, the combat can be quite lethal.

However, no one is shooting at you at this time.

Posted on 2008-06-13 at 01:45:25.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Never play wth jet fuel


I know you are all anxious for the outcome. I will post to Willow once she has time to post.

Time 1:26 pm

Outside The Bank

Grant Mustard’s life story was a long list of men he had killed, women he had ravaged and machines he had “fixed up”. In Grant’s mind, the men all were deserving of death, the woman all asked for it and the machines, well the machines just needed a little love to be the best they could be.

So it meant little to the big man to sight the driver in the upcoming mule and fire off a few rounds. The Chwen deserved it for messing with his business.

Down the Main Street

As Wolf took the wheel from Asher, there was a brief wobble as he over-steered and then corrected quickly. The slight movement saved his life as a bullet hole was torn into the head rest where Fenris’ head was a second ago. The pain lanced through the mechanics left arm as he caught a bullet in the meaty part of the bicep, and another round burned passed his left shoulder blade. Wolf didn’t let the pain or injuries distract him from the task at hand, but grit his teeth and held the course for the crew.

Asher swore and opened up. The assault rifle became like a part of his arm, he didn’t truly aim as much as he felt where to shoot. With the gun set to full auto, he fired of a quick salvo that forced the shooter to duck below the dash. Bullets tore through the front plate of the mule as if the metal was paper, and in the back of Asher’s mind dawned the fact that the plating was stripped off this mule.

Grant threw himself down from the hail of gunfire and heard every “plunk” of lead tearing through his baby. “Stop shooting at my Girl!” He screamed and grabbed the single shot grenade launcher from the passenger seat. They would burn for this, he fumed in rage, and they would burn in hell. He flipped the safety with his thumb and leaped up, pointed at fired.

FOSOOSH…KA-BOOM

The getaway mule outside of the bank didn’t so much explode as take flight. The hydrogen fuel cell that was punctured several times by Asher’s gunfire was leaking profusely. The friction of the bullets didn’t set off the gas, but the grenade launcher did.
The hover mule shot like a rocket into the air, and then exploded into a fireball about a hundred feet above the bank. Pieces of mule were scattered in all direction, but luckily none so big as to do anything beyond bounce off the shingles of the nearby building.


Inside the Bank

Ethan dives for cover behind the big chairs as Sam opened up with both weapons. The Derringer missed completely but the colt drew blood from the big man as he rolled behind the chair.

The two men working on the safe had drawn guns as opened up on Sam as he moved to grab the body of Jones to use as a shield. The brothers open fire, one using two pistols and the other a sawed off shotgun. But the bullets are stopped by the teller’s wall, even the glass spiderwebs but stops the slugs. One of the brothers stops and runs to the doorway, the other runs forward to climb over the reinforced wall.

The Banker bought bullet proofing! Sam realizes his luck and quickly draws the other colt from his shield’s holster.

Ethan opens with the Python and the wallop from the round sends San back a step and almost causes him to drop his shield. Taking three rounds into the shield is making the protection weaker and weaker.

Seizing the opportunity, Ethan grabs Brigit by the hair and hauls her up in front of him. “Hey, You Cheong Bao Ho Tze Chwen! Drop them or she’s next!” He yells.

FOSOOSH…KA-BOOM

The windows all shatter into millions of pieces and fly inwards. The doorway is blow clear off its hinges and across the room. The bandit clearing the wall has to duck and leap out of the way to prevent being clobbered by the door. The sheer force is too much for Sam, being so close to the window and he is knocked to the ground and does not get up. The wind blows dirt and dust into the room blinding everyone for a few seconds.

Recovering quickly, Ethan runs full tilt to the open doorway with the two brothers closely behind, pulling Brigit by the hair along as a shield between him and Sam.

OOC: Wolf has taken 4 stun and 7 wounds. (Tann, which is a serious wound - 50% of life). Sam takes an additional 3 points of stun damage and is now unconscious.

Posted on 2008-06-13 at 00:26:35.
Edited on 2008-06-13 at 00:29:15 by Alacrity

Topic: Continuing Where We Last Left Off Q&A
Subject: falling


This, coming from the mage who may join the Mile High Club in the next round? forcibly I may add but still....

I am waiting on robert's death scene post before posting but if he doesn't by the weekend, I will move/end the combat on the weekend.

Posted on 2008-06-12 at 22:55:39.

Topic: Continuing Where We Last Left Off Q&A
Subject: Watching Mages fall


Vanadia brought up a good point that probably Maximus and Dapple would not have seen Jal fall. However, since it is near the end and it is a moot point at best, I'd leave the posts as they are.

Posted on 2008-06-12 at 03:33:51.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: to boom or not to boom


You'll have to wait for my post....tomorrow

Thnak you Bromern for the rules. They did help a great deal as did the old version of the Star Wars rule.

Posted on 2008-06-12 at 03:30:44.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Addendum - Willow and the Doc


Willow said,” I’m the ship’s medic; I’ll have a look at these brave musicians. C’mere boys, lets have a look at any boo boos!”

The band members, whose faces were lower than a snakes belly before, brighten at the prospect of Willow examining them. They practically clamoured over each other to describe their injuries.

While they did so, the people at the landing pad seemed to break into groups. Willow quickly could see the groupings and how the factions of the town were held together by JW, but when he was gone, they divided up again into Townies, Miners, Owners/Merchants, and the Tong.

A man came over towards Willow on his horse, stopping a short distance away and sliding slowly out of the saddle. He was a elderly man, at least 70 years, dressed is a fine suit of black and tweed that was probably about 30 years old and looking a bit worn in places. He had gray hair, when kept and a clean shaven face (picture Burt Lancaster in “A Field of Dreams”).

Her trained eye took in the man as he reached into his saddlebags and pulled out a old style doctor’s bag – very beaten and fixed in places with black electrical tape. He had a dignity to him as he walked towards her, his stride told her that he was a proud man, probably a stern one when needed. There was a sense of sadness to him, deep in the eyes that spoke to Willow’s empathic nature – a pain still felt in the heart from long ago.

“Good Afternoon Ma’am.” He stopped and gave Willow a respectful bow that touched her heart, “Did I hear you say you were a medic? I am Doc McQuire, and if it is not too bold of me to say, you are the prettiest medic I have seen in many a years. Perhaps we can look at these fine gentlemen together.” It was a statement, not a question, as if there would be no arguing his suggestion.

Posted on 2008-06-11 at 23:06:43.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: New post


I was rushing my last post and failed to add a section for Willow meeting the town Doc. Instead of editing my post, i will just do a small additional post to fill the gap.

On Mules - Ordinarily, there is nothing on a hover mule that will go boom. It is an electrical vehicle with a g-screen to stay aloft and a basic turbine fans for movement. So you wouldn't expect te hovermule to explode

unless....

Some people rig hovermules for racing. To get greater speed, they add a hydrogen fuel cell, same as in the ship, and set up a home made system to "turbo boost" the engine. This is not a wise thing to do, it can be quite hazardous - similar to putting a NOX system into a car today.

Posted on 2008-06-11 at 22:45:50.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: ok


I have this image of everyone standing around at the bank. Ethan looks at his watch, "When we gonna kill each other?"

Sam: "I'm thinking"

Ethan: "Nuthin to think about. You shoot first and miss, then I kill you dead"

Sam: "That be the part I'm thinking about!"

Posted on 2008-06-09 at 15:06:15.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: WAITING


Robert? You planning a post soon?

Posted on 2008-06-09 at 14:55:44.

Topic: Tann's Mom
Subject: Hello


Hello Ms. Beyer. Welcome to the inn. I have made the change in profile name that you asked. Good to have you here.

I understand that you met my wife a while ago when she was visiting Texas. I am Alacrity, a good friend of Tann and i believe the reasons for him coming to the inn are apparent. It is a great community, with good people sharing a common love of gaming and role-playing.

Hope you enjoy your stay.

Posted on 2008-06-08 at 13:56:56.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Sure


I love reading rule systems so send them my way. I rarely got thtough a system without taking away something new.

I played Shadowrun briefly for awhile - is the Cyberpunk similar to that?

Posted on 2008-06-07 at 19:08:02.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Rules lacking


The rules are really lacking for ramming or attacking vehicles. This is one of many problems I have with this system that I have to work out my own rules.

Anyone read the Battlestar Galactica Rules that have come out supposedly using the same system as Serenity? If they are the same or similar, I may want to look them up to see if they are of any use. BSG would have to have ship to ship combat.

Posted on 2008-06-07 at 17:49:53.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: A crude map


I had to do the map up in Corel as I don't have a scanner available.

The Frisco Bank

The front area is a porch. The Light mule is parked outside of it. Each square is 5 feet. The wall with the teller windows is only five feet high.

Jokes will lead to deduction of Plot points.

Posted on 2008-06-07 at 00:27:55.
Edited on 2008-06-07 at 00:30:56 by Alacrity

Topic: Continuing Where We Last Left Off Q&A
Subject: Lizards?


I think that Maximus must be insane with grief too if he thinks lizards are attacking. I'm quite sure that lizards are the one thing I haven't thrown at you.

Oh and by the way - Max killed a thri-kreen and an ankheg. Although I am sure that all bugs look the same in the heat of combat.

Oh, one more thing - Alloryn falling is the least of your worries Adrian... Dawn approaches

Posted on 2008-06-06 at 23:47:43.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Plot Points


Plot Points as Bro said, are points you use to help yourself do something, or save your a$$ in combat. Everyone starts with 6 and you gain points by playing your character well, especially playing your complications.

Every point point you spend give up a step up on a die added to your roll. so if you spent one point, you get a d2, if you spend 2 points you get a d4 3-d6 etc etc.

If you are wounded in combat, you can "adjust" the damage downwards the same way. Note, this has to be done immediately upon being wounded, not three posts (by me) later. Now I tend to be liberal and give 2 points recovered per die, but that is me.

As I said, everyone gets 6 to start. As I said you all have gained some more for great playing.

Wyatt - 9
Willow - 9
Asher - 9
Sam - 3 (used 6)
Fenris - 6 (just started)

Now when this campaign ends, if you have more than 6, you use the difference as advancement points to raise skills or even stats.

As to "giving" plot points - According to the book, you can do that since you have Major Leadership as an asset, as long as the goals are the same. I would rule this is the same.

As for PP for ramming, hold on a bit. You won't get to ram in this round of posting, so see what Grant does first before deciding on that. Asher is a damn fine shot and you just gave him a +2 step bonus with leadership.

Posted on 2008-06-06 at 20:28:43.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Error


I made a math error on the damage to Sam and added the initial wounds twice. He is at 8 wounds, not 11.

Robert has the option of dialing back the damage with plot points. If he does, the wound will be a deflection off his ballistic vest, leaving a massive bruise but not a vital wound.

I owe most of you some PP for character playing. You have all been doing a great job so far and I shouldn't be so stingy.

I have to say that the combat system in Serenity is quite deadly. Death can be quite quick and abrupt, which I suppose is realistic, but since I am a dyed in the wool D&D player, surprises me ever time I play it out.

Posted on 2008-06-06 at 02:27:48.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Thems the brakes


Time 1:25 pm

The Mule

Wolf opens the panel to allow access to the guts of the mule. He didn’t have high hopes of a fast fix at this point, not knowing why the brakes had failed.

"Fenris, you're my ship mechanic now, an' my ship mechanic don't fail at things. That's just unacceptable. So, we'll sit tight while you remedy the situation, and Asher pulls us nice an' steady up to the hitchin' post. Then we can all proceed on with the doin's of helping Sam out of whatever pinch he's managed to get himself into, and be back to Rocinante in time for Trish's dinner bell."

The words of the Captain, said so self assured, filled Wolf with a sense of confidence. He looks into the panel and sees the problem immediately, the hydraulics have been torn up – most likely by the instruments of the band. Brakes still work fine but the controls are gone. He needed a replacement – but what could he use? The answer came in a flash as Asher hit the air horn to warn the other mule. Using the tools he keeps on him, Wolf makes short work of rerouting the compressed air for the horn into the hydraulic control of the brakes. It was an ugly fix, but it would work long enough for them to stop without crashing.

Asher gave as much room as he could to the other mule and the other driver at least had the smarts to quickly move to the side. As they pass, the wake of the mule causes the Stage to sway badly, but the driver manages to correct the vehicle and pulls to a stop at the side before the Stage flips over.

“Asher!” Wolf calls out, “Try the horn - it’s the Fay-Fay Duh Pee-Yen brake now!”

Asher hits the horn and sure enough, the vehicle starts to slow as if he hit the brake. He turns to shout an affirmation to Wolf when a bullet passes close to his ear. The Kid snaps his head back to see the glint off a gun barrel. Outside the bank is smaller mule – parked with engine going. Inside the mule, someone with a rifle is shooting at them. Wyatt sees the mule as well just as Fenris closes the hatch and scrambles back to take the driver’s seat.

OOC: Range Mule to Mule is 250 feet and closing. Mules serve as medium cover

Outside the Bank
Grant pulled the mule up outside the bank and put the engine into idle so they’d be ready to take off at a moments notice. He kept an eye out in case anyone took notice of them. Ethan wouldn’t take kindly to him if he let some townie get in the way with the job.

Looking down the street, Grant notices something was heading up the street. He raised his rifle to his eye and flipped open the scope to get a better look. A heavy mule was coming fast, almost knocking over another in the process. “Wuo duh Ma!”, he exclaimed and quickly fire a shot at the driver, hoping to spook him off. Grant missed and quickly grabbed the handset on the dash, “We’ve got company!” He shouted, and prepared to fire again.

Inside the Bank

“Missed one, Humpface”

Jones turned surprise to see a derringer pointed at him. He tried to throw himself back to avoid the shot, but he was too close and Sam was too good of a shot. Jones is hit directly in the heart at close range; killing him instantly as his body slumps over backwards from the impact.

Sam forces himself to move past the pain of his injuries. He reaches out with his left hand and closes his fist around the colt in the dead man’s holster.

“What the ..” Ethan fires at Sam. The gun makes a brief “paf” noise and the world explodes in Sam’s right shoulder. It is a vicious wound that almost causes him to black out as Sam is thrown back with the impact but somehow manages to hold onto the colt. Sam knows the end is coming, Ethan has him dead to right in sight.

Brigit flexes her back and springs upward to a standing position, kicking her leg high in the air and catching Ethan under his outreached arm. He loses his grip on the gun, sending it end over end into the air and clattering to the ground. As it hits the ground, there is a loud snap, and the high pitch whine rapidly shuts down to be replaced by a crackling.

Ethan backhands Brigit hard in the face. The blow is hard enough to send her backwards a distance to trip over the table and fall face first into one of the overstuffed chairs. She does not get up.

Without a moment’s hesitation, Ethan goes for his twin Pythons. A communicator on his side activates and a voice shouts out “We’ve got company!”

Working on the Vault

“See! Told you it would short the vault control.” Jake observed after opening up the cortex box.

“He slapped me! I was just having fun.” Elway moaned, still rubbing his face.

“Never mind that. Disable the power to the router while I connect this override.”

Elway brought the clippers closer, “Red then blue?”

“Yep. Blue then red, finds you dead. Red than blue, will hold ya true.”

He clipped the wires and his brother immediately took out a small metal box and connected the leads. There was a brief whirl, then the bolts on the vault released.

“We’re in Boss!”

BLAMM…PAF…BANG…SLAP…

The two brothers looked up and over towards the ruckus, then went for their own weapons as the handset on their sides shouted out, “We’ve got Company!”

At Rocinante
“You must be JW,” Willow said loudly, taking his hands in her own and leaning in to air-kiss the startled man on both whiskery cheeks, As she did so, she said quietly, ”Best get your men together and follow that mule. We got a distress call from one of ours, and he was headed to the bank with your woman.”

JW was up on his feet, running calling out to people as he moved.

“Chad! Need your horse!”

“You got it, JW,” the man calls slipping off his horse and handing the reins to the elder man.

“Eliza? Your Hog’s leg?”

A short round lady with a old fashion engineer’s hat pulls her shortened shotgun off her back and tosses up to JW as he turns the horse around.

“Bailey!?”

“On it Boss! You do what you have to do!” Sacket calls back and JW is off like a shot towards town. Bailey starts to shout out orders to the people that re obviously miners, “Okay people. You heard the lady. Trouble brewing again.”

Willow heads towards the band members but her trained medical eye has already seen that their wounds are superficial, although the members are more than willing to be examined by Willow. The instruments however, are beyond the call of even the most trained medic.

OOC: Sam has now taken 12 points of stun damage and 8 Wounds. Your life total is 14 so you are not doing well. I am rolling an endurance roll each round at this point unless you wish to use plot points to “effect” the damage – which I would recommend highly.

Once again, be specific on what’s and when’s. If you are attacking, please specify weapon and how many shots you plan to fire (based on ROF) – given you will only have two rounds of combat in this post. Check your ranges on the weapons or you may be wasting bullets.

Oops -I made a math error on Sam's wounds. It was 8, not 11.

Posted on 2008-06-05 at 21:56:00.
Edited on 2008-06-06 at 02:13:54 by Alacrity

Topic: Horrors The World Has Never Seen
Subject: Grugg


AAAAAAAAAAAAAAAHHHHHHHHHHHHHHHH!


I move that we initiate super-smite just for Grugg. Like super delgates but with infinite smite power.

Posted on 2008-06-05 at 13:53:43.

Topic: Continuing Where We Last Left Off Q&A
Subject: Q&A


Never read the Q&A before the post.

Alloryn is still Alloryn - she just has a passeger on board, no longer repressed by the collar.

Second demonic possesion in two adventures for you guys - makes you wonder what the empire is up to?

Details in next adventure to follow.

Maybe Jal has a twin brother? Mal?

Posted on 2008-06-05 at 13:42:34.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: One more day


I need another day to do the combat for Rocinante. I'm not as quick with these rules as I am with some, and I need to plot the combat carefully. Hate to kill anyone without just cause now.

Robert - If and when Sam fires and grabs a gun, I am going to assume you will dodge the attack from Ethan already out and fully charged gun. You get a non-attack action without penalty due to being a fighting type.

Posted on 2008-06-05 at 02:31:33.

 
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