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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: Star Trek: Cerberus Recruitment
Subject: Not into violence

I can't see Lt. Bob N'doog on a warship. Violence just was not in his nature. Remember this is the man who converted his standard issue phaser into a toaster on the way down to a planet.

Happy hunting though.

Posted on 2007-11-12 at 01:30:12.

Topic: Continuing Where We Last Left Off Q&A
Subject: Edited post

I have edited Tann's post for Maximus as there was an action assumption on combat that was in error.

Posted on 2007-11-08 at 18:59:18.

Topic: Worst Gaming Clichés
Subject: Drizzt clones

The Driz'zt clone characters are a cliche I can do without. It's been done people - to death. It was cliche when RA did it!

Posted on 2007-11-07 at 20:33:50.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Who is who

I will keep a running list of people you have meet or are referred in this thread. there are a lot of people you can interact with in Frisco so I want to keep it clear as possible.

Bailey Sackett - Chief Mechanic for Hornsilver Mine. Usually JW's goto man on most things mine oriented. Suffers from Bowden's Malady.

JW McClarrin - Owner of the Hornsilver mine. Probably the one who saved you from detection. Also a parlimentary seat holder as well.

Brigit Trousdale - The hot School Marm. Engaged to JW and is apparently the one bankrolling the Ice drop, which is news to you.

Posted on 2007-11-07 at 20:30:37.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Enter the Wolfman .Ooooooo

Planet Regina, City of Frisco. 10:15 am RT

I am just a poor boy though my story's seldom told

Fenris Apollo picked up his bags and walked towards the door. Danny Sol looked up at his from his bunk, “You heading out Wolf?”

I have squandered my resistance for a pocketful of mumbles, Such are promises

“Yeah. Time to move on” Fenris said nodding a cordial goodbye, Not that he really cares, no one ever did around here the mechanic walked out of the bunkhouse and looked up into the blue sky of morning.

All lies and jest, still a man hears what he wants to hear, and disregards the rest, hmmmm

The wave from Kora was a buddasend to Fenris. Rocinante was his old friend Sam Dash’s ride and the property of Capt. Wyatt. Fenris liked the two well, Sam being a good man who helped him out of a jam once, and Wyatt being the straight shooting honest type that the Mechanic liked. Kora said they needed a mechanic, and he was more thaj willing to take the job. Not like Bailey Sackett would mind. Hell, when Fenris was hired he was promised all sort of things – good pay, a house and the like. But nothing came to fruition. Wasn’t Bailey’s fault though – this was the political muckity-mucks mess with his life.

So Fenris Apollo, or Wolf as most came to call him, packed up his stuff and headed towards the landing pads. Either as mechanic, or as passenger, it was time to leave this rock. Walking through the streets of Frisco, he saw the people that were suffering in this lawless town. Something needed to be done here, and he’d hoped that something would be done soon. JW was coming to town, and the mine owner had pulled a miracle from his hat before. Wolf wished that he could do something, but it was more than one man with a criminal record to his name could handle. Even an unearned one at that.

In the clearing stands a boxer, and a fighter by his trade
And he carries the reminders of every glove that laid him down or cut him
'Til he cried out in his anger and his shame
I am leaving, I am leaving, but the fighter still remains.

Li la li...

Posted on 2007-11-07 at 19:48:16.
Edited on 2007-11-07 at 19:48:48 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: coming!

Fenris is staying at the Mining Bunkhouse and has stayed there since you arrived about six months ago. You came here on promises of a paying job, a house and new beginning. Things haven't lived up to the promises, with the mine slowed to a crawl due to the embargo. You are living with miners, who don't socialize with you much because you ain't a miner. You have a room, not a house and overall you have been feeling the need to move on.

You recieved a wave the other day from an old friend "Kora". She tells you that your pal Sam Dash and Captain Wyatt of the Rocinante are heading your way and are looking for a mechanic. So you are up in the morning and ready to head over to the landing pads to see if your ship has come in. Figure either way, as mechanic or passenger, it's time to move off this rock.

Now I would like to post an intro to you in the game and then you can go ahead and post. if I don't get my butt in gear and get it done today, go ahead and post based on the info above, assuming you are on your way to the landing pad, but not quite there yet.

Posted on 2007-11-07 at 12:18:27.
Edited on 2007-11-07 at 12:21:07 by Alacrity

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Just some good old boys, not meaning no harm......

Wyatt gave a nod and scanned their surroundings once more, “Yup, Sackett. We’re the crew with the shipment. Now, if’n you don’t mind showing us where we’re supposed to unload this cargo and get paid, I’d be right obliged.”

Bailey nodded, “ Well me and some of the boys will be out come sundown to unload your shipment, Captain Wyatt. Say arounds midnight or so. As for payment …”

“Yeah,” Dash added, his eyes still roving the surroundings for any signs of the red-haired woman, “an’ if’n ya don’ mind showin’ me where ta find that yummy li’l copper-top as was standin’ over there, I’ll be yer best gorram friend inna world!”

Bailey wheezes a laugh at Sam’s comment, “Well that would be who you’d want to talk about payment. Her name is Brigit. Brigit Trousdale. At least it is for now, as she is JW’s fiancée. JW, being the man who owns the Hornsilver mine and is basically responsible for all of us being here.” Bailey looks around inquisitively, “Hurm…. I could have sworn Brigit was just over there. Oh, well she’s probably gone to see where JW is keeping. You can find her at the Schoolhouse often as not. She’s the School Marm here. Anyhow, she’s the one bankrolling this operation, to keep JW’s hands clean for the parliament and all. Talk to her about payment cause I’m out of the loop for this run.”

(throw in any questions here)

“Well I’s got work to do. See you tonight. There be saloons and the like in town. But be careful boys, and lady, “Bailey warns seriously, “This here is a lawless place. We gots no sheriff or lawman around here so it is best you keep to your irons,and an eye on your women, catch my meaning?”

Posted on 2007-11-07 at 03:27:08.
Edited on 2007-11-07 at 03:28:08 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Map

I have sent out a map of Frisco to all players. Although you have never been here, i am posting a basic legend of the buildings so you may "choose" to visit where you wish.

1. Frisco Port Authority (Where you landed)
2. Transport Station (for magrail)
3. Magrail
4. Port Tower and Landing Beacon
5. Tom's Saloon and Oyster Parlor
6. Livery Stables
7. Bailey's Barn
8. Town Jail
9. John Saviour's Saloon
10. St. Wyatt Hotel
11. Forgie's Saloon
12. Pat Malloy's Saloon
13. Frisco Star Times (Local newspaper)
14. Hotel Southern
15. Bailey Sackett's Office
16. Wild Bill's Saloon
17. Woodbury Store
18. Ormond & Lovett Hardware
19. Frisco Bank
20. Lawrence Saloon
21. Mine Office
22. Hornsilver Mining Suppliers
23. A.E. Sherman Merchantile
24. Town Processing Plant
25. Doc. McGuire's
26. Temple
27. Tong Citadel
28. Dogtown (shantytown of tents, shacks and lean-tos)
29. Blake's Stables
30. Sweetside (Upper Class section of town)
31. Frisco Schoolhouse
32. Boot Hill - 'nuff said
33. Hornsilver Bunkhouse (Miners)
34. Hornsilver Mine

There are four factions in Frisco. none get along too well.

The Owners - The Mine owners and associates

The Townies - The people who live here, trying to make a buck

The Miners - Workers in the mine or associated with the mine.

The Tong - Representative of the oriental portion of town. They are similar to the Triads.

A quick run down of who's who will follow.

Posted on 2007-11-07 at 03:14:19.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: New Mechanic

I have updated the character sheet thread, but the new mechanic for the ship will be Fenris Apollo, who goes by the nickname "Wolf".

Posted on 2007-11-07 at 02:48:50.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: disease

Although you'd all know what Bowden's Malady is (Train Job), only Willow is preceptive enough to spot it in bailey. But really, as she "thought" in her post, this is a mining community so it is expected really.

Posted on 2007-11-05 at 23:51:57.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: The plots gets complicated more.

Regina, City of Frisco. 10:15 am Regina Time

The cargo bay doors open up to a sight that not many of you have seen before. A whole mess of folk are there waiting for your arrival – from smiling dignitaries, fine dressed ladies, local miners, town folks, and everyone in between. A podium with a mike and speakers has been set up in front of the hatchway, all ready for some speechmaking and the like. As the doors begin to open, the sound of the brass bands begins to play loudly.

Bada daha Bada dah dadada,. Bada Daha bada Daaaaaaaaaaaaa…….”

The band peters off. Some of the people look at you confused and you can hear chatter amongst the folk.

“Where’s JW?”
“That ain’t JW!”
“She’s sure purdy though!”
“When they say they’d be here?”
“Be purdier without them …”
“Fool gone and landed in the wrong spot.”
“Someone stole my teeth”
“They’ve got a lot of guns”
‘I told them this wasn’t them”
“I said Julie, Don’t Go!”
“But it ain’t them. Them never listen but I knew”
“Kidnapped JW?”
“Ain’t them cause I knew it ain’t them”
“Shucks, wasted my day coming out”
“They ain’t JW. I knows JW and they’s ain’t no JW.”
“I put on my best duds for this?”

Some of the people start to drift off, ignoring you completely and seeming generally displeased that you are not who they were expecting. A couple of men start to head towards you, but they only grab the podium, the mike and speaker and then wander off towards the Port Depot. The well dressed officials form into a group and discuss their plight in great detail before deciding to head off to the Port Authority Depot for an explanation.

Of those that remain, one is a lady who watches you from a distance. She is without a doubt one of the most beautiful women any of you have ever seen, with big wide green eyes, flowing wavy red hair, and a voluptuous figure that would rival many a leading ladies on the holo stage. She focuses on no one in particular, but she certainly seems to be curious about you, getting a good look-see at all of you. She is dressed simply, in a flannel shirt and a beige skirt that is modest in all the proper ways.

A man approaches you with a slight smile on his face. He is a big man, square jawed and big shouldered with only a wisp of hair remaining on his head. He is dressed in oil stained overalls and a red checked shirt that looks like it has been used to clean a few engines. He appears to be in his late 40’s or early fifties. “I’m Bailey. Bailey Sackett.” He says offering his hand to shake. He introduces himself to each of you, making sure he gets your name right. He looks around and says loudly, “You must be the people with the CONTAINERS. Them CONTAINERS that belong to the mining guild, wouldn’t that be correct?”

As you talk to Bailey, some of you notice that the pretty lady has disappeared while you were occupied with the mechanic.

Looking around from your position at the Port Authority Depot, you can see a packed dirt road runs straight north up a slight rise into the heart of the town where the taller, more permanent building stand. The rest of the dwellings are tents, lean-tos and shacks built on whatever patch of ground was available at the time. You can hear the sound of the occasional gunshot rolling down the sun-baked avenue, along with raucous laughter from the saloons.

Welcome to Frisco.

Posted on 2007-10-31 at 01:30:19.

Topic: Continuing Where We Last Left Off
Subject: Leaping Gladiators, Dapple steals all of Dwarf's kills.

Char fought against his opponent using swords against hand and foot attack. The Green was fast, and able to deflect his blows skillfully. He tried to paralyze Char’s arm with those quick jabs, but the Ranger was wise to that trick and fought pass the numbness. Char took a reeling blow to the side of the head, and stumbled back. The green moved in to deliver a finishing blow but Char swung upwards into the move, cutting deep into the soldier's shoulder. Both of them stagger back and then come towards each other again. Spinning on a single foot, the imperial attempts to land a solid kick to Char’s throat – a fast and deadly move. Char has seen Dapple performed the move many times and with the wit borne of desperation, throws his head and shoulders backwards so the kick merely brushes his whiskers. The ranger spins into the motion, and kukri blades strike hard and fatally though the stomach of the soldier. He dies with a wince of pain at Char’s feet.

Kilgim circles his opponent with axes ready. Then as he turns to deliver a flurry of blows upon him, a part of the darkness detached from the shadows and strikes from behind. Dapple moves with catlike precision to strike the imperial in the back. Aiming for the critical organs and pain points in the back, the soldier dies without a sound as the rogue dispatches him. The dwarf wastes no time in watching the display and turns to engage the soldier at the stairwell. The cleric strikes well with blackaxe but the Green recovers enough to block the other axe and retaliate with a solid blow to the stomach.

Maximus calls out a mighty cry and hurls himself on the two remaining on the stairs. He manages to land on the stairs with a mighty clang but his balance is thrown off and with his first swing, loses his grip on his sword and it clatters down the stairs to the floor. As any good gladiator knows, there is no point in crying over a lost weapon, and Maximus uses whatever he has as a weapon and bashes the Green in front of him with his shield, not once but twice. The two Greens fire crossbows at Maximus but the close quarters and violently moving shield causes all their bolts to miss.

Jal finishes recasting his spell and sees Maximus’ plight. A split second decision is made and the little mage focuses his energies at the blade, moving it upward towards the gladiator.

Valentine finds himself with an opportunity with the one imperial soldier that has fallen prey to his grease spell. As the man recovers, the warrior mage attacks with his glassteel blade. He hits true twice against the sides, and then finds himself facing a standing opponent who strikes fast with quick jabs to Adrian’s left arm. The arm goes numb and useless and the mage is forced to switch to single handed attacks.

Arien and the enemy commander face off against each other. The flames of the sword do not throw fear into this enemy and the knight finds that he well matched. Bracers black the swift blow of the sword and armour and shield stop all kicks and punches. Vital areas are not exposed for the commander to use the nerve pinch techniques and the knight finds it hard to get pass the edge of the Green’s defenses.

The two Imperials strike out at the Gladiator and he looks like he is in trouble. Then Maximus sees movement out of the corner his eye and reaches for his sword. He immediately carries the movement through to attack the Green before him. An attempt to block a Vorpal blade proves to be his undoing and Maximus cuts the hand and arm to the bone. The soldier screams with intense pain which is cut short by the following blow.

Kilgim is shaken, but not stirred enough to fall down. The dwarf ignores the pain to attack his opponent with axes flashing. The Green manages to only block one attack and takes axe wounds to the arms. He steps backwards to avoid the fury of the dwarf.

Dapple sees the Green that Kilgim attacks move backwards. Never one to turn down free offering, the thief moves in with daggers again, killing the Green with two fatal blows.

(Insert some comment here about Dapple killing all of Kilgim’s Greens)

Valentine’s earlier blows must have struck deeper than he thought as the attacks from the Imperial are weak and easily turned. He responses in force and soon kills the soldier with an impressive backhand slash to the throat.

Arien delivers a number of hits the commander and the man is clearly staggering, bleeding profusely. The commander has not managed to break through Arien’s defenses or armour. Unwilling to surrender, the commander dies upon Arien’s sword.

The last of the soldiers faces certain death from above and below. He kneels before Maximus in subjugation and says, “Make it quick, please.”

Arien: not a scratch
Char: Light Wounds
Maximus: Minor Wounds
Jal: Fine
Valentine: Paralyzed left arm
Kilgim: Light Wounds
Dapple: Minor Wounds

Note: Jal wanted to use Levitate on the Greens but the Spell only effects one "thing". So I took the liberty of having him change his mind in mid-combat.

Posted on 2007-10-30 at 02:23:57.
Edited on 2007-10-30 at 02:34:40 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: innocence

I have to say Blammm, you have a knack for writing Asher's child like innocence in around his fondness for weapons. It's a real gift.

Posted on 2007-10-29 at 16:20:16.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: delays

Had a busy weekend of baby shower, home renos and halloween prep. I hope to dedicate myself to posting to all my games this evening. Sorry for the delay.

I imagine when William is born there will be a significant delay in the game until I can establish a routine. He is due Nov. 21st.

Posted on 2007-10-29 at 14:38:37.

Topic: Continuing Where We Last Left Off Q&A
Subject: baby baby baby

Had a busy weekend of baby shower, home renos and halloween prep. I hope to dedicate myself to posting to all my games this evening. Sorry for the delay.

I imagine when William is born there will be a significant delay in the game until I can establish a routine. He is due Nov. 21st.

Posted on 2007-10-29 at 14:37:56.

Topic: Stupidest game-related utterances
Subject: challenge

The G2 module Against the Giants.

The leader of the party decides that he doesn't want to chase around giant after giant through the lair. So he pulls out his horn and blows a challennge as soon as the party is in the first room (withoutt

So all the giants come out for the challenge. I forget what the number was , but I believe they surrendered at as the first 30 showed up.

When asked why he did that, he responded "I didn't think they'd all show up."

Posted on 2007-10-26 at 15:45:55.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: kewl

Good system, I think that it makes sense that way.

Now can I get a "default to the Playboy mansion" button?

Posted on 2007-10-25 at 21:55:28.

Topic: Continuing Where We Last Left Off Q&A
Subject: nice

Need to move the artwork to the Friends of RDI group.

I love how Arien keeps being referred to as a Paladin. Arien is no Paladin. He's a fighter with a big budget.

Posted on 2007-10-25 at 21:31:11.

Topic: Stupidest game-related utterances
Subject: thief

A thief in the party deciding to open a wall safe.

"I'll open the safe. Then I'll check for traps" found them.

Posted on 2007-10-25 at 16:50:39.

Topic: Where are you from?
Subject: Canada is a big place

Ok. Canadians checking in.

Alabama: t_catt11 (Birmingham)








District of Columbia





















New Hampshire

New Jersey

New Mexico

New York

North Carolina

North Dakota

Ohio: Eol Fefalas (New Carlisle)




Rhode Island

South Carolina

South Dakota







West Virginia





Ontario - Alacrity & Vanadia (Toronto)



Posted on 2007-10-25 at 16:45:34.
Edited on 2007-10-25 at 16:46:25 by Alacrity

Topic: Memorable Munchkins
Subject: Ah yes

My first character was a halfing (basic set) with a vorpal short sword of force solar energy (killed about everything evil instantly). He had a ring of invisibility, a ring that made him cast spells like a wizard, and some sort of energy based armour if I remember correctly.

Speaking of munchkins. There is a great game called Munchkins made by Steve Jackson Games. It is quite fun to play as it has all the fun munchkinisms of the game without all that silly roleplaying.

Posted on 2007-10-19 at 13:52:52.
Edited on 2007-10-19 at 13:54:02 by Alacrity

Topic: You want to play a WHAT?!? (strange character ideas)
Subject: I see your blue giant dwarf and raise you

In my first and only attempt into 3.5 edition rules. My friend wanted to play:

A Chaotic Good - Half drow, Half cambion, Ranger/Monk/Assassin with no memory of his past.

(Yeah, I'd want to forget that)

Asked with a straight face too.

Posted on 2007-10-18 at 19:48:58.
Edited on 2007-10-18 at 19:49:21 by Alacrity

Topic: Continuing Where We Last Left Off Q&A
Subject: posting

you are good until the weekend. Even then I only stopped where I ddi becuase so much "unexpectedness" happened

Posted on 2007-10-17 at 01:50:48.

Topic: Continuing Where We Last Left Off Q&A
Subject: It had potential

When I read the discription of player's actions, a scene formed in my head of Adrian gresing the stairs as Arien started up them. Knight charges in, knight keeps going. Commander slips and falls and slides in other direction. Table levitates into Dapple's charge.

Then Jal casts tasha laughter....

But initiative and a fumble on the commander's part changed the scene.

Now post people!

Posted on 2007-10-16 at 10:51:11.

Topic: Continuing Where We Last Left Off
Subject: Barrel roll and Buns of Steel

Crossbow bolts fly across the room, many of them clinking harmlessly off Arien’s shield and armour. Maximus is also protected by his armour while Char’s speed and maneuvering cause his intended attackers to fire at Arien, hence the multiple attacks on the knight. Dapple is hit by one bolt but it barely scratches the surface of her clothing. Valentine and Jal manage to somehow avoid attack as the Green’s focus on the warriors. Kilgim takes two bolts, one below the calf and one to the left arm. The dwarf seems to feel no effect from the poison, as he continues onward as if bothered by nothing but bug bites.

The table rises up in the air, exposing the three greens to the attacks of the Dapple’s dagger. One of her daggers finds its mark and hits deep into a green’s shoulder.

The commander on the stairs casts a small bead directly at the centre of the party, clearly expecting to seriously disrupt the charge of these warriors. He throws with prefect speed and accuracy.

But he wasn’t expecting a table to spring up in his way…

The bead hits the table and explodes with a blue burst of energy. Debris and wood splinters are scattered throughout the room. The three greens below the table are thrown off balance and disoriented.

The Commander suddenly finds he is unable to stand anymore, like the stairs were greased. With a rather unheroic “what…aaah!” he falls down the stairs and slides across part of the floor before recovering wit enough to roll into a ball and recover his footing.

Char meets the green soldier with swords drawn. They exchange blocks and slashes, but the ranger does manage to draw a blood with a backhand blow to the head.

Maximus and Arien fall upon the three disoriented Greens. Maximus’ ever sharp blade takes off the head of one and Arien kills another with a deep slash flowed by a thrust through the heart.

Kilgim moves to the green on the flank, battle axes flashing. The Green defends himself well, taking only a minor wound to the side.

Three more Greens appear at the top of the stairs, heading down fast to join the fray. The first one slips and goes down on the greased stairs but the other two stop themselves from falling by leaping over the greased area.

OOC: Minor wounds to Kilgim only. As much as I want to continue forward, I will let you react to the other Greens

Posted on 2007-10-15 at 01:33:58.

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