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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: Dark Fantasy QnA
Subject: Stunt rolls


Stunt rolls are similar to critical rolls in this game. I haven't bothered to explain them in detail because I am doing all the rolling anyway. If you have something that says "using the number on the stunt die" - just assume I will roll a d6 to see the result.

As this is your first encounter, I will assume everyone is doing what lore checks they can - for this encounter only.

Spells are not strong in this game. This is because a lot of magic has been lost in the wars and chaos. Who knows, you might find some spells you never heard of before. Books written in old elven are highly profitable as they may contain a spell.





Posted on 2016-09-09 at 07:43:45.

Topic: Dark Fantasy QnA
Subject: pssh


Remember, without a monster or two, it is just a group of friends wandering around in the dark.

Posted on 2016-09-08 at 14:32:47.

Topic: Dark Fantasy QnA
Subject: well


You said the bug were made to be weapons.

Who developed them? - That would be a Intelligence (Historical Lore) cor (Military Lore) check. Would you like to make one? Would anyone else?

If they were weapons then at one time they were able to be controlled, would we know about that and how? - That would be historical lore or Scientific lore check. Se above

Do we know if they feed on living things? -Yes they do. Very much they do.

Would we know what they feed on? Anything living.

Are there webs around? No.

Can we see any other tunnels or cave areas where there might be more of these or where we could take cover?
That would be a Perception check (Seeing) or (Searching). See above

Do they only direct the fire in a line behind them?
See above on lores

Do they have mandibles that can grab and draw one in or hold a victim for the bite? Historical lore or Military lore. I might even allow Scientific lore. However they do have mandibles.

According to stories you have heard, they bite, they rend with their legs, they have poison, they squirt fire in all directions, their armour reflects blaster fire and they inject a fluid into you that burns you up from the inside out or lays their eggs into your body where you remain alive until the little one hatch and eat you slowly as their first meal.

First time any of you have seen one live, let alone two.



Posted on 2016-09-08 at 13:01:40.

Topic: Dark Fantasy QnA
Subject: Well


You can say "Mai is hanging back from the melee to see what unfolds. If anyone needs healing, she will heal them but if not she will cast Rock Blast at the most damaged Firebug"

And I never mind you asking questions. I rather you ask than make assumptions.

Posted on 2016-09-08 at 10:39:57.

Topic: Dark Fantasy QnA
Subject: intiative


Combat order is determined by an initiative roll which is a DEX check. Whoever rolls higher goes first.

For combat you post what you think your character will do. I then post what actually happens. You have no idea whether you will be first in order or last until you are in the thick of things. They are not attacking you right now so you do have a chance to plan unless someone does something foolish like open fire.

Here is a visual. For size - think a VW Beetle with legs.

 photo Firebugs.png

Posted on 2016-09-08 at 09:34:36.
Edited on 2016-09-08 at 09:35:26 by Alacrity

Topic: Titansgrave Adventures
Subject: going down


One of you spots a set of stairs nearby that lead to the bottom of the cavern. There you see a circular area of dirt and rubble, about 30 yards in diameter. Just beyond that is another set of steel stairs and a set of shiny metal doors built into the rock. A light above the door shines brightly like a beacon, illuminating the scene. The doors are partially ajar but unfortunately there is something in the way of you and the doorway – two large firebugs - They resemble armour clad spiders with glowing red thoraxes. Firebugs are a creature of the chaos wars, bio-engineered to serve as weapons on a battlefield. They now have no purpose and live within the waste, preying on whatever victims they can find. Firebugs are a giant cross between spider and beetle with the ability to hurl liquid fire from their backsides and a poisonous bite. Worse yet, their carapace reflects blaster fire so they are very hard to kill from a distance.

What could be beyond that door? There are security doors that would normally seal magnetically but failed to do so. That means whatever lies beyond was once worth securing well. Furthermore, the light means there is a power source still operating within. Firebugs might be difficult to kill but not impossible and beyond that door could be a world of discovery and treasure.


Posted on 2016-09-08 at 08:29:31.

Topic: Dark Fantasy QnA
Subject: HP and Death in TG


A long sword does 2d6 in this game. A short sword 1d6+2. Heavy Blaster pistol does 2d6, Regular blaster does 1d6+2 and a blaster rifle does 3d6.

This is to give you an idea of how much damage things do compared to the Hit points you have.

Melee - Fighting bonus to Hit, Strength Bonus to Damage

Missile - Accuracy to hit, Dexterity to damage

Blasters - Accuracy to hit, Perception to damage

Grenades - No bonuses as you don't need to be precise, it is based on difficulty of throw.

Death: When a character reaches 0 hp, they are dying (but not dead yet) - there are no negative HP in this game. Once you reach 0, you are considered unconscious and bleeding out. You have 2+CON rounds for someone to heal you or stim-pack you.You may survive one more round beyond that if you make a Willpower save but after that, you are dead.


Posted on 2016-09-07 at 07:47:17.

Topic: Looking for players.
Subject: Posting characters


You may post your characters here if you want with as much of the background as you choose to share. Keep in mind that the group has been together as a team for a year going through the rust waste so you should know each other well and you would know how each other fights or deals with fights.



Posted on 2016-09-06 at 14:07:46.

Topic: Tann’s NFL U Pick em Game 2016-17
Subject: in case you forgot


Thursday
Carolina

Sunday

Green Bay
Buffalo
Chicago
Philadelphia
Atlanta
Minnesota
New York
New Orleans
San Diego
Miami
Detroit
Dallas
New England

Monday
Washington
San Francisco




Posted on 2016-09-06 at 13:57:35.

Topic: Dark Fantasy QnA
Subject: characters are sent


Let me know if you want to change anything.

Posted on 2016-09-06 at 13:04:32.

Topic: Dark Fantasy QnA
Subject: Claim markers


Claim markers are for items you find, not areas. So Lum just claims the stairs. Not a bad find, steel is steel.

The problem with markers is they really only work if people care about agreed upon laws. If they don't they can just take whatever you have marked.



Posted on 2016-09-06 at 10:37:12.

Topic: Dark Fantasy QnA
Subject: opening post


Feel free to make an opening intro post. There is no combat happening at the moment but there will be more description very shortly so don't go too far.

Posted on 2016-09-06 at 08:45:26.

Topic: Dark Fantasy QnA
Subject: Titansgrave QnA


Hey there. Ask any question you may have about the campaign here.

Posted on 2016-09-06 at 08:40:27.

Topic: Looking for players.
Subject: Sorry. SO sorry


William (my son) had some issues this weekend and I was kept busy. I am back at work so I will try to get some character sheets done during my lunch break.

Posted on 2016-09-06 at 08:39:34.

Topic: Looking for players.
Subject: Tomorrow


Posting in a pm to the players. But definitely tomorrow as I am tired and off to bed.


Posted on 2016-09-04 at 21:28:51.

Topic: Looking for players.
Subject: My bad


I am hoping to work on the characters tonight so I can post finalized sheets for your viewing pleasure. If not, then tomorrow.

Posted on 2016-09-04 at 12:06:40.

Topic: Looking for players.
Subject: Claims


Your are given territories to scout out and the markers you have are keyed to your team.

Posted on 2016-09-03 at 12:22:46.

Topic: Looking for players.
Subject: action


When it’s your turn in a combat round (15 seconds), you tell the GM what you want to do. On your turn you can take a major action and a minor action or two minor actions. You can take these in any order and can take fewer actions if you like. You can talk while taking your actions, but since a round is only 15 seconds long, what you can say is limited.

Some actions take a negligible amount of time. They are known as free actions and they don’t count toward your usual limitation on actions. The rules will note when something is a free action.

A list of the most common major and minor actions follows. You are not limited to these actions. If you want to do something else, just say so and the GM will adjudicate it. The GM may require you to roll an ability test depending on what you are trying to do.

Major Actions

all-out attack
You attack one adjacent enemy in hand-to-hand combat, throwing the full weight of your Strength behind the attack even though your ability to react to counterattacks will suffer. If you hit, you do +1 damage, but whether or not this attack hits, you suffer –1 to your Defense until your next turn.

charge

You may move up to half your Speed (rounded down) in yards and then make a Melee Attack against an adjacent enemy. You gain a +1 bonus on your attack roll.

defend

You concentrate on defending yourself this round. Until the beginning of your next turn, you gain a +2 bonus to your Defense.

heal

You provide some quick first aid to an injured ally. You must be adjacent to your ally and you must have bandages ready. This is a TN 11 Intelligence (Healing) test. If you are successful, your ally gets back an amount of Health equal to the 1d6 + your Intelligence. A character cannot benefit from another Heal action until additional damage is taken.

melee attack

You attack one adjacent enemy in hand-to-hand combat. An enemy within 2 yards of you is considered adjacent.

ranged attack

You fire or throw a missile weapon at one visible enemy within range.

run

You can move up to double your Speed in yards. You cannot take this action if you are prone (you’d need to use the Move action to stand up first).

Minor Actions

activate

This action allows you to start using certain powers or items, such as fighting styles and potions.

aim

You take the measure of your opponent and plan your next strike. If your next action is a Melee Attack or Ranged Attack, you gain a +1 bonus on your attack roll.

guard up

You put your skill to use balancing action and defense. Add +1 or +2 (your choice) to your Defense until the end of this round. However, you suffer the amount you choose as a penalty to all tests you make, even opposed tests, for the remainder of the current round as well. (This is a key difference between the Guard Up and Defend actions. Guard Up only lasts until the end of the round, where Defend lasts until the beginning of your next turn.) If you choose this minor action, you must do it before any major action you take this turn. You can’t follow up a Guard Up action with a Defend action.

move

You can move up to your Speed in yards. You can also go prone, stand up, mount or dismount a horse or vehicle, but if you do so you can only move at half Speed (rounded down).

prepare

You pick one major action that you prepare to execute and then end your turn. Any time until your next turn, you can interrupt another character and take your prepared action immediately. If you don’t use it by your next turn, the action is lost. You cannot take the prepared action if you’ve already taken a major action on your turn.

press the attack

You stand ready to pursue an enemy if they should fall back or flee your blows. Declare an adjacent enemy combatant when you take this action. Until the beginning of your next turn, if that enemy moves away from you, you may immediately move up to your Speed in yards in direct pursuit of that enemy at no additional cost in actions. This occurs immediately after your foe’s movement, before they can do anything else. However, you can only use this minor action on an enemy you have already successfully struck in melee combat this turn (whether you inflicted damage or not). When you make your move, it need not bring you adjacent to that enemy if you can’t go that fast. In that case, you simply move as far as you can before stopping. You are free to forego some or all of the movement this action allows when your enemy triggers it, if you wish.

ready

You can unsheathe a weapon, pull out a potion, or otherwise ready an item that is stowed. As part of this action, you can put away something already in hand. You could thus put away your bow and a draw a sword, for example.

stand firm

You lower your weight and prepare to resist any and all efforts to move you from the place where you stand. Until the beginning of your next turn, any enemy who attempts to move you or knock you to the ground must succeed in an opposed test pitting their Strength (Might) vs. your choice of your own Strength (Might) or Dexterity (Acrobatics) in order to move you or knock you prone.

Variable Actions

Cast -You attempt to cast a spell, which requires a casting roll. This may be a major action, minor action, or free action depending on the spell and the skills used.

Reload - You reload a missile weapon. This may be a major action, minor action, or free action depending on the weapon used, your talents, and the skills used.


Posted on 2016-09-02 at 20:38:29.
Edited on 2016-09-02 at 20:38:54 by Alacrity

Topic: Titansgrave Adventures
Subject: Titansgrave Adventures


It has been a good year ....

It has been a year now since you joined up with Dwan Granitecrusher – the Dwarven owner of the Pegasus Roadhouse. Dwan hired you as Reclamation Scouts – which basically meant you search through the miles upon miles of the Rust Wastes looking for reusable materials like steel, plastics, alloys, fulgin or working tech. You received payment based on what you found and how many Claim Trackers you placed that were successful, however room and board at the roadhouse was included and you could pick up extra money working there as servers if you wished. But if you had a good find – a really good find – then the standing payment was 5 gold and a party. Last week, the Lost Boys pulled out a crate of usable batteries from the waste and they got their five gold. Maybe today would be your day.

You move through the ruins of the past carefully, weapons out and ready, and always looking for possible trouble. Hugh towers that used to reach of the sky now lie collapsed on the ground and this once massive city is now rusting away, deserted. The waste was not a safe place. Many of the fallen towers of the ancients were shelters for those who did not want to obey the laws of the city states. Bandits, thieves, brigands and cutthroats all called this place home and you have noticed the markings on the walls nearby of a white bird with wings spread – the mark of the White Hawks claiming their territory. They will claim anyplace as their territory but really itis a question of who can hold it.

Lum is moving ahead of the party as you often have him take point. He has found a few semi-intact building ahead and has suggested you check them out. You are following that lead when something happens unexpectedly. The road beneath Lum suddenly falls through like a sink hole. You rush forward to aid him but it turns out he did not fall far and is unhurt. However, the fall has revealed a cavern area beneath the city.

You draw your flashlights out and begin to survey the area. This cavern is deep but you find a steel stairwell that is still sturdy leading down into the darkness....

Posted on 2016-09-01 at 11:10:12.

Topic: Looking for players.
Subject: working


Would love to get this started over the long weekend. We just need to finalise the characters. I have posted the basic start of the game under Titansgrave Adventures

http://www.rdinn.com/view_topic.php?topicid=4377



Posted on 2016-09-01 at 11:04:39.
Edited on 2016-09-01 at 11:11:18 by Alacrity

Topic: Looking for players.
Subject: Interesting


We will need to modify that background a bit as there is no Japan in this world but that is easily done. Also the characters start out around 2nd lvl so you would not be that well trained.


Posted on 2016-08-31 at 15:57:29.

Topic: Looking for players.
Subject: Nice


Good start. Elf do have long lives here on Valkana. They are the first people to develop magic and are often the ones on the forefront of mixing magic and tech. Elves were almost completely wipe out at one point so they either are city elves or Daresh. City elves are always seeking power, status and position to better themselves. Daresh tend to small communities or a nomadic life keeping away from mainstream culture.

So your background works well as a city elf choosing to be a Daresh.

Posted on 2016-08-28 at 17:37:51.
Edited on 2016-08-28 at 17:38:24 by Alacrity

Topic: Looking for players.
Subject: Enemies


The type of enemies you will be facing will be of many varieties.

Bandits/Mauraders - people who distain from the city states and live in the ruins of the past. They range from lawless communities to complete cutthroats and murderers

Old Weapons- genetically modified organisms that were bred to kill. Half man half machine cyborgs do exist and are slaves to their programming. Old security droids and robots often still protect their territory

Darkspawn - monsters that are purely evil and seek to prey upon innocent victims. Some say they came during the long night, others say that the Prophet brought them into this world.

CityStates - the city states are always scheming for more control and greater tech to build their own empire. They have many different agents that may oppose you.

Posted on 2016-08-28 at 08:26:38.

Topic: Looking for players.
Subject: answers


Boo Boo – HP is for Hit Points which is a measure of how much damage your character can take.

Clock was supposed to be cloak. Another typo.

Your character does not have to wear the armour or use the blasters, they are offered. You can use Arcane Bolt without Mana as a missile weapon and mages work better without armour. I understand your character’s motives for not wanting weapons but do realize you will be in hostile environments with creatures bent on killing you so you will have to defend yourself.

You may have other items; I was just giving a basic list of equipment. Please pass any item requests through me first.

Tann: No imports from another world please. Keep within the world given and the rules I have laid down.

Ody – Love to hear the story behind Lum.


Posted on 2016-08-27 at 21:08:06.
Edited on 2016-08-27 at 21:09:05 by Alacrity

Topic: Looking for players.
Subject: Ody - That is called a typo


Sorry. Typo. Blaster Long Arm is separate skill. Sorry.

Posted on 2016-08-26 at 12:53:35.
Edited on 2016-08-26 at 12:54:27 by Alacrity

 
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