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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: No big really


To be a companion takes years of physical discipline, education, meditation, and training. It is very intense, and many do not make it to the end of training.

The art of seduction and the like only comes after training, and then there is a final test.

Willow didn't get to the final test but she did complete her education and was partially through the "core training" when she dropped out. So she would have had clients, although not many.

Dropping out has no ramifications really, in fact few do make it to the end. To be a companion takes a certain mindframe that only some can achieve. Unless the person tries to set up shop as a whore, or pass themselves as a companion, then there would be problems. In the former, the person is blacklisted, in the latter, the guild will take drastic steps.

Posted on 2007-01-04 at 13:26:02.

Topic: What would you do with a million pounds?
Subject: bills bills bills


Pay all my bills, kill off my mortgage, and then renovate my house in all the ways I've wanted to but couldn't.

Buy Olan a dedicated server for the Website, with all the T1's and T3's and whateveragizmos he needed to never crash again. Then pay him to run the website.

Buy my brother a house so he would never have to live in a basement apartment again. Fly him off to some remote place to work with doctors and trainers in order to deal with his weight problem.

Then ... Hold a huge RDI festival and pay to fly everyone there and back.

Sigh ... dreams.



Posted on 2007-01-04 at 12:03:16.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: companions


Willow would have no access to the registry unless she finished her training and paid guild dues. As far as the guild is concern, Willow is another one of the many who don't make the rigorous and intense training a companion requires. If they found she was acting (in trade or by title) as a companion though - then the sheets would hit the fan.

Posted on 2007-01-03 at 16:46:28.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: twitchy


Did I write a post with a lot of gun play without knowing it? Seems like Sam is expecting a firefight.

Though an incendiary device in Ash's room would be similar to a warzone. (mental note of that)

Serenity RPG doe not play the same as CWWLLO. I can't have people drawing guns and shooting everywhere. That wouldn't be civilized.

Posted on 2007-01-03 at 15:08:45.
Edited on 2007-01-03 at 15:09:30 by Alacrity

Topic: Voyages of the Rocinante - Back-history
Subject: Voyages of the Rocinante - Back-history


This is reserved for the back story of the crew.

Posted on 2007-01-02 at 10:15:49.

Topic: Continuing Where We Last Left Off Q&A
Subject: Thanks to Vanadia!


We are back now and ready to go. Hopefully I still have all my players but if I have lost anyone, please let me know.

Feel free to catch up and post. I would like to post movement and the night actions by the weekend.



Posted on 2007-01-02 at 10:07:12.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Good point


Until we have posted a bit, there will be some mistakes in making assumptions about other characters. We will correct as we go along.

I should post a list of characters with description, traits and complications so you all know one another. So if there is anything on your sheet you don't want shared yet, let me know.

Posted on 2007-01-02 at 08:24:18.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: need to add a adult rating


Yes, I am sure that if the series had lasted more than one season, we would have seen Jayne and River developing a relationship and Simon having a great deal of problems over it. Tensions galore.

Posted on 2006-12-29 at 10:10:41.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: That's my wife you are oogling! :)


Yes, Vanadia does like to get into her roles, which is why she is such a good gamer. I am sure a lot of us will be in our bunks after her narratives about her companion/doctor.

Excellent intros all around. Blamm, if you want to put Trish in your openng post, handing you a length grocery shopping list, feel free. Otherwise I will post for the NPC after New Years.

On that note, have a safe and wonderful New Year's Eve to all of you.

Posted on 2006-12-29 at 09:17:31.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: miscalculated


I put down the wrong amount on my opening post. You are starting with 500 credits , plus the 250 you have in "petty cash"

Will be busy for next two days, then going away again for the weekend. Post if you wish and I will be ready to move in the new year.

Posted on 2006-12-28 at 05:03:45.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Lovely


No waiting. You may post if you want. I really enjoyed your opening post actually. Gave me a feel for the character almost immediately.

The details on the ship are still coming but we can move forward without them. I re-read the rules over the holidays and realized I made a couple of small mistakes on my first post, but nothing that can't be fixed (the money you were paid/going to be paid was completely off - it is fixed now).



Posted on 2006-12-27 at 14:41:59.
Edited on 2006-12-27 at 14:46:52 by Alacrity

Topic: The Would You Rather Game
Subject: you


I would pick you over Grugg, no question

So would you rather:

Ugly and Rich?

or

Beautiful and Poor?


Posted on 2006-12-27 at 08:12:56.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Money and things


Remember when we are starting the game you are together for a year, having just finished a mission that didn't go well. Don't go spending a lot of money on fuel and food, because I will tell you exactly how much you have of both. You will be landing on Beaumonde with 500 credits, very little fuel (Fill'er up), port fees to pay (They raised the rates again!), and very little in the kitchen except protein paste(I'd kill for a carrot, well maybe not kill - injure though)

So arm and equip, buff up the ship, then let me know when you are ready.

Posted on 2006-12-27 at 08:09:32.
Edited on 2006-12-27 at 14:46:16 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Stun vs wound


On a person, Stun damage is damage that can knock you down, unconscious or seriously sleepy. It is not life threatening and it is shaken off (healed) rapidly.

Wound damage is damage to the body that create physical marks (bullets, knives, etc). This damage can leave you with a case of the deads, unless you have a medic around.

Now for a Ship, Stun Damage effects the operating systems of the vessel. Life support, sensors, communications etc can all be effected by Stun Damage. Like a person, it can be shaken off, especially with the help of a good mechanic and redundancy systems. Some ship to ship weapons aim to damage only the electrical systems so the ship can be taken intact (Our Ms. Reynolds episode).

Wound damage to a ship is physical damage (Stop blowing holes in my bloody ship!). These can only be repaired with a mechanic and a lot of duct tape.

Posted on 2006-12-26 at 19:18:55.

Topic: Trilogy War Q/A
Subject: have to wait


Cathy and I are trapped in Quebec for an extra day due to a bad snowstorm. Any emails sent will have to wait a day or two.

Posted on 2006-12-25 at 21:00:50.

Topic: The next Harry Potter....
Subject: Better Titles


I was thinking more exciting titles

Harry Potter and the Embarassing Rash

Harry Potter and the Thrilling Threesome

Harry Potter and the Missing Jack Daniels

Posted on 2006-12-21 at 21:41:18.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: thank you.


For updating the characters so swiftly.

I am gone now until Tuesday at least. Off to spent Christmas with my sister and her husband in Quebec City.

Looking forward to mishaps and adventures in the Verse, come the new year.

Al.

Posted on 2006-12-21 at 19:33:15.

Topic: Trilogy War Q/A
Subject: My sympathies


I am very sorry to hear about your father. Although I am sure the ending of suffering was a relief to you, I know that losing a loved one is never easy. I lost my father at the same time of the year in 2000.

My best wishes to you and your family this year.

Posted on 2006-12-21 at 19:30:55.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: yes


Sorry - Technical Engineering is anything to do with computers.

Posted on 2006-12-21 at 13:41:20.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: After some review


I have decided to give everyone another 6 point for skills. Vetreran level seems to be not quite enough for all general skills.

Note - no one has computer tech skills at the moment.

Posted on 2006-12-21 at 13:33:32.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Bad Guys and Villains


There be more bad folks in the Verse than the guy with a gun looking to steal what’s rightfully yours. Best you be wary of them, and those who you can expect to help you in need.

The Law

The Alliance military is in charge of keeping the peace in the system, but for more local problems you have your sheriffs, planet side militias, Interpol and of course, the Feds.

Sheriffs – Local Law Enforcement can be a fine upstanding citizen looking to maintain the laws of the land. It can also be a half baked fool with a leaky brainpan and an itchy trigger finger. Depends on where you are, you can not always expect the law to be there to help you. Sometimes the law is as happy to have a scapegoat as it would be to have the real culprit.

Planet Side Militia – Your local gang of thugs and heroes looking to throw their weight around. Can be very vague on what the law is or was, and many of them are unwritten because not many around can read anyway.

Interpol – The Interplanetary Police deal with criminals that have fled the jurisdiction of the local law. They deal mostly in tracking fugitives and investigating crimes across interplanetary borders, but don’t do the dirty work of the Federal Marshalls.

Feds – Federal Marshalls are the ones that actually seek out the criminals to bound them by law, or haul them back to face trial. Some are the righteous enforcers of peace and some are little more than bounty hunters. Feds have a large amount of autonomy in their job, as well they get the good ships, fancy gadgets and all them perks.

Corporations

The Blue Sun Corp. – Think of them as the P&G, Microsoft, Nike, Domtar, and McDonalds of the Verse. Blue sun makes everything and everything is made better by Blue Sun. They became big by holding a monopoly on package foods needed by the terraformers. The rest is as they say, history. It is an open secret that Blue Sun engages in espionage and holds many powerful government officials in their pockets. They now make computer equipment, spaceships, weapons, medicine, drugs, and the list goes on. It is easier to break into an Alliance military facility than it is to get into a Blue Sun Corp research and development plant.

The Corone Mining Consortium – Several powerful mining corporations merged just before the war to form the consortium. Together they could afford the lawyers, politicians and muscle needed to squeeze out most of the independent prospectors in the Verse. The underhanded tactics of the Consortium are legendary (Claim jumping, indenture servant workers, tunnel under another claim and cleaning it out).

Iskellian Technology Solutions – Own the future today is their motto, and when it comes to high tech, Iskellian has it all from computers to lasers. The Alliance buys solely from this company to supply its military. There stuff is very expensive, very dependable and not often seen in the hands of average folk.

Unified Reclamation – There is a lot of trash in the Verse, and where there is trash, you will find Unified Reclamation. UR controls the rights to legal savage in the Verse and that is where they get their money. The volume of salvage opportunities after the war is staggering and if you don’t have a license issued by UR, then you are illegal and can be bound by law (or blown up depending on whether the Alliance wants to waste the time, or the ammo).

Guilds

Trader’s Guild – Small and independent traders banded together to help stand against the corporations. Despite the fact it is very small, the Alliance and the government are keenly alarmed by this guild.

Miner’s Guild – The largest guild in the Verse. The Miner’s Guild fights for the rights of the independent prospector against the Consortium. Unfortunately, it is so large it has become mired in bureaucracy and moves very slowly. Many guild members have been caught taking bribes recently and the scandal has weaken the power of this organization.

Companion’s Guild – The oldest and most respected of the guilds, the Companion are highly paid prostitutes/geishas whose company is fiercely sought and desired by those who can afford it.

Tongs – Although truly not a guild; descending from the ancient Triads, the tongs are the controllers of organized crime within the Chinese community. The Tongs are family based and many time rival families will clash against each other over territory and rights. A few Tong families are so powerful that they have a strong influence on members of parliament. They control many of the drug trades, illegal weapon running and slavery.

Posted on 2006-12-21 at 12:43:40.
Edited on 2006-12-21 at 12:45:43 by Alacrity

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: So it begins


Wyatt Sung looks out the forward view port of the Rocinante, a Firefly class Transport, at the world of Beaumonde.

Yep. Things could have gone a might smoother

You had landed on the desert side of Bellerophon, a good place to be if you didn’t want a watchful eye upon you. It was there your client had made arrangement for you to drop the shipment. Five large cartons of 2 inch, self sealing Sten bolts –that be 500 of the critters. Very important items, so you were told, if you were mining for liquids or gas, or working without air or underwater. Whatever the reason or the need, you picked them up from his contact on the shady side of Shadow and brought them here. Simple fetch job, avoid the authorites, nice payout. What could go wrong?

As soon as you landed, you knew something was wrong. Both Trish and Kora were feeling that feeling in the gut that you learned meant trouble. Trouble was confirmed, in the form of your client and his work crew all getting a bad case of the dead – murdered that is. So you had no client, and a hold full of cargo with no buyer. Worst yet, for a job that was supposed to pay 1,300 credits, you only got 500 up front. That covered costs but left little profit unless you found someone to buy these Gorram Sten bolts.

Beaumonte was the best bet. Industrial world could have uses for this stuff, and you knew a guy on Beaumonde who could move anything if you gave him enough of a cut. Name was Dodger, and he had friends everywhere and anywhere.

So here you be, looking to land on Beaumonde, lose this freight, get another job and keep flying. At least no one was shooting for you and the cargo wasn’t stamped with Alliance markers. Things could be worse.

Rocinante touches down without incident. Time to get the crew moving on doing what needs to be done, and just as Wyatt turns to grab the mike for the intercom, he spots something out of the corner of his eye.

Sitting on the pad next to the Rocinante is a Dragonfly class with an emblem of two dice on a crap table – The Royale written across it. The ship has certainly seen better days. The starboard thruster looks like it has exploded from the inside out. The back engines are blackened and there seems to be extensive fire damage. He ain’t going anywhere soon, and it’s a thing to wonder how he got it to land as it was.

Dash looks over Wyatt’s shoulder, “Ain’t that Griffith’s ship?”

“Yep”

“Doesn’t he owe you money?”

“Yep. He does at that.”

DM’s Note - Okay, chance to do introduction posts before we start. Things you need to do on Beaumonde – Contact Dodger, sell the Cargo, get a new job, and see Griffith about the money he owes you. The local watering hole is a place called Idoru and you'd bet on Griffith being there. Dodger has his office on the east side of town.

Payment was way too high. I fixed


Posted on 2006-12-21 at 10:11:49.
Edited on 2006-12-27 at 14:45:41 by Alacrity

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Voyages of Rocinante - Serenity/Firefly RPG




Music: You’ll be Loved Again by Cowboy Junkies, clipped for opening. Hopefully I will be able to add a link to music.

Scene opened from blackness. Sun comes up in accelerated shot, revealing a Firefly Transport sitting among wrecks. Song begins

How could he take you in his arms
And help you to be free


Screen changes to split screen, Wyatt face on the left, hand-drawn, slowly changes into that of the real face. On the right, Wyatt stands defiant – drawing his gun, then Wyatt holding a bottle in his room, looking at it like it was an enemy, then Willow and Wyatt arguing and then Wyatt and Dash fighting each other on the deck of the cargo bay.

Then leave you forgotten
And is it enough to cry
When you're so taken.


Screen changes to hand-drawn Dash on left fading to the real face. On the left, Dash at controls of the firefly, looking intent, Dash with rifle in hand, jumping off a roof, and then Dash drawing a gun and shooting the bottle in Wyatt’s hand.

Her cold eyes tell you that you're not welcome
She tells lies but you'll take her back again


Face of Willow, hand-drawn fading to the real. On the left, Willow walking through a crowded bar, everyone stopping to look at her, Willow in the infirmary, crash-carting Asher, Willow with a mischievous smile on catwalk above cargobay.

And is it enough to die
When you're so broken


Kora face hand-drawn fades to real. On left, Kora takes out three men with her bare hands and feet, Kora covered in grease, working on the engine, and then Kora in a frilly dress looking ready to murder someone.

You will be loved again
You will be loved again


Trish’s face hand-drawn to real. On the Left, Trish serving dinner to the crew, Asher and Trish holding each other like mother and son, Trish blasting away with her pink shotgun, hood pulled over head.

But will she sing and will she dance
And will she forever


Asher’s face hand-drawn to real. On the left, Asher fires shotgun, discards it and draws both pistols and fires, Asher talking to Willow as she slides pass him, ignoring him, Asher driving mule in a wide turn with three mules chasing.

But will he sing and will he dance
And will he forever


The Firefly soars across the screen in a slow roll. Scene changes to firefly going to hard burn, light glowing around backend of ship.

Someday you will feel a love so deep
And you will find someone not lost in sleep


A long shot of the inside of the ship, camera slowly rolling backwards. A superimposed ghostly image of a horse running down the length of the ship away from camera. Scene fades to back, then the emblem of the Rocinante forms out of the black.

And you will be loved again
You will be loved again


Final shot of crew gathered at the dinner table, laughing, sharing food and enjoying themselves. Camera pans around to capture each member.

You will be loved again

Screen fades to black.

Crew of The Rocinante
Wyatt Sung - Captain of the Ship - Bromern Sal
Samuel “Sam” Dash - Pilot - Eol Felalas
Asher Talhone - Gunslinger (Public Relations) - Blamm
Kora Mei Ling - Mechanic - Lyskhala
Willow Takahara - Medic/Spokesperson - Vanadia

More to come soon. Adventure begins in January.

Posted on 2006-12-21 at 09:34:30.
Edited on 2012-08-14 at 23:31:49 by Bromern Sal

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: woohoo


Olan put that there for me. I will move the main thread there.

It is moved now. Sorry if you already subscribed to the other thread.

Posted on 2006-12-21 at 09:31:39.
Edited on 2006-12-21 at 09:37:47 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Here's a riddle for y'all


Where to put the main thread? Under Modern in the RPG rules section? Under Sci-Fi in the Freeform? Firefly RPG defies categorization.

Posted on 2006-12-20 at 14:58:14.

 
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