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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: Getting to know you
Subject: Really big shoe

Just wanted to share this...

Every year, Cathy *Vanadia* (my wife) usually has to go out at this time with my daughter Veronica to get her new shoes and winter boots. My daughter is ten and currently five feet tall, which is scary to Cathy who is all of five foot one.

Well, I had to do this shopping run this year, as Cathy was away for work. This year, Veronica jumped two and a half sizes. She is wearing size 7.5 Ladies at age 10.

Now I am six foor four. I grew at the same astonshing rate and wear size 14 today. I remember my dad cursing at me because I grew out of clothes so fast. He'd always say - I hope one day you have a child that grows as fast as you- then you'll see what its like.

Who says there are no magic curses?

Posted on 2006-12-01 at 05:22:22.

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: Ohhhh!

Now I am all a shiver!

Hasn't been decided yet, but I was thinking a Firefly class because that is what everyone will be familiar with. There are others though (Shark and Dragonfly come to mind)

Depends on whether the Captain (or crew owners) want to own a ship outright(in which case expect cheap) or owe a lot of money to a sleezy Loan Shark named Al (you get mods, but you have to make enough to make monthly payments).

But I still need a full crew to decide.

Posted on 2006-11-30 at 19:55:53.

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: rules rules rules

In a Verse where "I'aim to misbehave" is the golden rule, rules are not an issue.

The mechanics of the game will be in the background. I am assume everyone playing doesn't know the rule system. I will keep it as free and open as possible.

It is a western in space. You will draw your guns. If someone tries to kill you, you will kill em right back. Rogues, scoundrels, con men and snake oil salesmen galore.

Posted on 2006-11-30 at 14:13:40.

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: coming soon

I fully intend to run this if I can get a crew. I will go with a crew as small as 4 if I have to and NPCs. So far I have a confirmed interested in three (yanamari, Bromern and Blamm).

Start is in January

Links are coming

Captain, if it is an issue then you don't have to have a Captain. You could all own an equal part of the ship and never seem to have enough credits to buy the others out.

Posted on 2006-11-30 at 10:59:13.

Topic: Audalis: afterlife
Subject: faith

When you die your sould goes to a holding warehouse in Bayris. The Gods fill out forms on a daily basis to have them released and sent to the correct plane. Any left for three years or more are recycledand used as floral print wallpaper.

Sorry. on painkillers. Feeling weird.

Posted on 2006-11-29 at 11:12:59.

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: Well

I don't expect people to have the rules. It is a easy system to learn, especially for on line where I will doing doing all the rolling anyway.

However, the interest is slow so far. We shall see if we can get a crew.

Posted on 2006-11-28 at 14:39:48.

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: hard to say

I haven't got enough responses to answer your questions. One post a day is still too much of a goal I think for most people. I tend to stick to one a week, but I am averaging better than that (2-3 per week) in CWWLLO right now.

I would think if people were into it and we kept up the pace, the first campaign would takes a number of months (at least 6).

Posted on 2006-11-28 at 10:09:03.

Topic: Continuing Where We Last Left Off Q&A
Subject: Okay Bro...

Unfortunately 29 of them shattered while fighting the Thri-Keen. Man, you are so wet!

Posted on 2006-11-27 at 19:33:38.

Topic: Continuing Where We Last Left Off Q&A
Subject: Aha

Duly noted. Thanks.

Posted on 2006-11-27 at 10:16:45.

Topic: Continuing Where We Last Left Off Q&A
Subject: Potions

Everyone has started out with 3 potions of extra healing. I have a running bet with Olan on whether you will use them all up before you get to the main adventure.

Posted on 2006-11-27 at 09:49:58.

Topic: Continuing Where We Last Left Off Q&A
Subject: didn't expect anything this weekend

It being Thanksgiving and all for the US, and I understand it is a much bigger celebration there than it is here.

I also expect that things will slow down a bit as we approach Christmas. As long as I don't lose anyone, we should be fine.

Posted on 2006-11-27 at 07:41:57.

Topic: Getting to know you
Subject: Sorry dudes

I don't include Finland, Holland, Utah, Maryland and Texas on my list of wish to visit because I fully intending on getting there some day.

The others are merely dreams that may never happen.

Sheesh. The guilt involved.

Posted on 2006-11-26 at 20:17:27.

Topic: The Trilogy War
Subject: quick post

Magma sits down on the ground once the battle is over and pulls out a healing potion to deal with his wounds.

"Nice fight." he says outload to no one in particular, "too short, but still nice."

ooc: Pardon the short post but I have been sick with a bad cold all this weekend.

Posted on 2006-11-26 at 07:51:23.

Topic: Firefly/Serenity RPG - Looking for Browncoats
Subject: Firefly/Serenity RPG - Looking for Browncoats

Take my love, take my land
Take me where I cannot stand
I don't care, I'm still free
You can't take the sky from me
Take me out to the black
Tell them I ain't comin' back
Burn the land and boil the sea
You can't take the sky from me
There's no place I can be
Since I found Serenity
But you can't take the sky from me...

Are you a fan of Jose Whedon’s Firefly/Serenity series? Ever felt like you wanted to role play in the verse? Well here is the opportunity to do so. I have recently acquired the Serenity RPG system. It is a very simple rule system that I am adapting for online gaming. What I would be looking for are players to be the crew of a ship, most likely a firefly class. Ideally I would like a crew of six with someone being Captain. The ship will need a mechanic, a pilot, someone with doctoring skills, and a couple of people to handle PR (knowing guns, fights etc).

Before I go into the mechanics of the game, I want to see who is interested and in what type of characters. Look to the crew of Serenity and see what appeals to you, add your own twists and voila. Or if you have something completely different in mind – let me know.

As I said, game rules are simple and background. This is a game for the creative. Basically, you have stats in the form of die (d2, d4, d6, d8, d12). You then have skills. If you attempt anything it is ability + skill rolled against a difficulty. Your character will have assets (good in a fight, good pilot etc) and complications (quick tempered, plain crazy etc). This is a game where things going wrong will be part of the regular norm.

So sound off if you wish to sail the ‘Verse, looking for work or just staying ahead of the alliance. The actual game will probably not start until the new year.

Posted on 2006-11-25 at 17:31:30.

Topic: Question and Answers Game
Subject: Eq

So will this house stand up to a 9.7 earthquake?


Santa hat, reindeer ears, angel wings ... I'm ready honey!

Posted on 2006-11-23 at 13:38:02.

Topic: Continuing Where We Last Left Off Q&A
Subject: Like with Paladins? look! Over there! Goblins! *stab*

I was wondering if anyone would object.

I can see your point with Char, and let the record show that Someone wanted Dapple to go up to the mantis and snap its neck while you questioned it. Talk about bloodthirsty!

It's fun to be the DM.

Anyway, I can edit my post so that either Talas or Dapple takes care of the beast while the others are elsewhere.

"Char: Where's the bug? Talas: I cut him free."

Not a biggie. It is why I wrote one of you dispatched it and moved on.

Posted on 2006-11-23 at 11:58:10.

Topic: Continuing Where We Last Left Off
Subject: Really big

"woof" "with passing hand gesture

The battle is over and as far as you are concerned, the good guys won. The bug brigade is safely dispatched and you have all made it out alive. Now for the clean up.

Kilgim uses his divine magic to soothe the wounds of Char and Jal. He offers his aid to Dapple who merely shakes her head and walks away. The same reaction she has to Char’s offer of a potion. She chooses to use her own with no help from others. The dwarf shrugs at Dapple’s refusal – knowing she had always been a reclusive type. He uses his magic twice on Jal, bringing him back to full health. The other two blessings are used on Talas and himself, bringing everyone back to fighting ready. Talas checks on his horse, who is hurt but the spell of the mantis has wore off at least. Talas feeds to his horse the potion of healing – although magical healing is not as effective on animals, it does seem to help poor Magma.

Adrian holds the Mantis mage hostage to question it. It chitters away madly at its captives until the magic spell is used. Even then, it doesn’t help much. The mage struggles to get free, crying out at its captive.

“Trifles, trifles, light as air! We have questering for the lady. Lonely took the lady, but we construct our own uncivilization and exclusified anykind. We can not disrecall the paindemonium of the assassatoir and the untellable things that follow. Yet the lady calls.

“We are called by the lady. Venturing desperoically forth into unfathomed fathoms. Group veripick to assumove the Lady. Trifles, trifles, light as air.”

Beyond that, the creature makes no sense. Once the end of its usefulness and your patience is reached, one of you quickly dispatched the creature. (ooc: If you want something more, let me know but he ain’t making much sense)

Dapple goes over the bodies but finds nothing really of interest. Their armour is great, if you are a bug. Their weapons are made for small hands and four of them. They have no valuables beyond that with is on the mage. He has a magic staff which paralyzed Talas’ horse. He also bears a necklace that looks like a compass. Only it doesn’t point north, it points in the southeast. (who is taking these?)

Luckily, the Ankhegs have provided you with somewhere to dispose of the bodies quickly. The hole is already dug for you so tossing their remains within is an easy task. But the Ankhegs are too big and heavy to move, plus, their armour is highly valued. In his letter to Dwan, Kilgim mentioned the ankhegs remains and that the finders fee for the shells should be given to the boys. (100 gp each shell)

The route to the boys’ farm is in the direction you would be going, and the farmstead is not far from where they had fled. The building is destroyed, but they do manage to find some of their possessions and parts of their father to bury.

The mission weighs on your minds, and you don’t want to lose a day escorting the boys back. Jal, in that eerie knowing way, claims that the threat from the bugs is gone. Although many of you are beginning to suspect as to where Jal’s knowledge comes from, others are not so sure. In the end, Phil makes the decision for the boys to go to Freegate with Kilgim’s letter and that it is a journey they will make alone. As much as he appreciates the offer, it is important to him that they stand on their own. Besides, it is less than a half day away from the city, and not that far from areas of rocky lands. You stay along enough to help bury their father, and then you part company. Some of you give the boys some coin to get them started, others merely watch them leave.

It is now mid-afternoon, and you put must speed to your horses in order to gain some of the time you have lost. Talas chooses not to ride Magma out of fear of injuring him further, so he runs on foot. No doubt, the Gladiator has magic aiding him, for he keeps up the pace with the horses quite well. The battle has warmed some of you to each other, and friendships are born anew.

It is just as sun is going down that you reach a Waymeet – those structures built by the Iron League as shelter and defense for road travelers. It on is a large stone building, 20 wide and 60 long, some distance from the pathway. There is a stable area on one side, roofed with pens, but also with shuttered windows so you can keep an eye on your animals. Reinforced oak doors are on either of the short ends of the building. The door squeaks loudly when you open it, giving a sign of its lack of use. Inside, there is a single room with a large fireplace/cooking hearth in the centre. A well with a pump is in the corner, which is still operational, although noisy at first. Usually this place would be stocked with firewood and oats by the lord of the land – but since there is none, the supply bins are empty. It is shelter, it has a stone floor, a roof and that is most welcome. There is just enough light left in the day to hunt if anyone is inclined to a hot meal.

OOC: Potion use:
Talas - 1 potion gone (to heal horse)
Dapple – 1/3 of a potion gone
Char - 2/3 of a potion gone

Mana Lose:
Adrian – 2 point (Armour, Colour Spray)
Jal – 9 points ( Colour Spray, Magic Missile X2, C. Languages, 5 point loss due to unconsciousness)

Posted on 2006-11-22 at 12:08:19.
Edited on 2006-11-22 at 12:25:10 by Alacrity

Topic: Continuing Where We Last Left Off Q&A
Subject: it's natural

You think dwarf, you think grim. I will try to remember to check my typos.

Wow. Everyone posted already. I guess that means I can move the story along by American Thanksgiving. So -- Thanks to everyone!One thing I am not clear on though is whether you will question the mantis mage or not (assuming someone has comprehend languages)? I am correct in assuming that you do plan to squish it in the end?

I love the posts after a battle when everyone breaks out the potions. It is like you went to a battle and a bar broke out - here, drink this, here drink this! It is funny from a editing perspective. I am going to assume that people will take the clerical healing offers before doing the dew. Just makes sense not to use up potions before you get to the main event.

Posted on 2006-11-22 at 05:32:30.

Topic: The next Harry Potter....
Subject: hehehe

Reminds me of the SNL skit with Lindsey Lohan playing Herminone.


Posted on 2006-11-21 at 10:59:16.

Topic: Continuing Where We Last Left Off Q&A
Subject: Yanamari

As you have no doubt seen, Yanamari has posted as Alloryn in CWWLLO.

This will be a joint effort between us, providing silver screen moments up to the arrival of the party in the keep, and perhaps beyond. Alloryn is intrinsic to the plot, so Yanamari agreed to take on a cameo role for me.

Please join me in welcoming her back to the CWWLLO stage.

Nice to have you back Yanamari.

Posted on 2006-11-20 at 13:15:27.
Edited on 2006-11-20 at 13:21:14 by Alacrity

Topic: Getting to know you
Subject: Please!

I'm Canadian. Do you know how much paperwork I would have to fill out and file to be allowed to have the uzi? FAC, RSL, Collector's permit, Gun club Registration

And then to buy ammo! Three times the amount of paperwork, plus notices of intention to use said ammo.

Then after that I would have to register, have a security check run on me, as so on.

I settle for a case of whip cream and a bottle of Vodka.

Posted on 2006-11-20 at 11:45:57.

Topic: Continuing Where We Last Left Off Q&A
Subject: Mana and unconsciousness

Since my wife brought it up with me over dinner (yes, we be geeks) - the mana system I use means that mages do not automatically become useless after unconsciousness.

Instead, they lose mana at the rate of 5 points per round unconscious.

Also remember that even when out of mana a mage can still cast spells - at the cost of his or her hit points.

Posted on 2006-11-19 at 21:58:21.

Topic: Continuing Where We Last Left Off
Subject: Arien golfs, Dapple flies, Mantis loses big - film at 11

Note - Raven is celebrating his daughter's fifth birthday this weekend so he didn't post but sent me an email.

Now that you have fought these beasts, you have learned of their tactics. They leap in and out, so attacks are best left to when they move in for the kill. Dapple takes this to heart and balances on balls of the feet like a cat ready to pounce. When the insect jumps in to strike, she moves first, kicking it hard once, and again with her boots. She attempts to entangle it in her cloak but to no avail – it moves just too fast. The Thri-Kreen counters with the polearms, which Dapple dodges as best she can – yet receiving another deep cut across her left bicep before it jumps away yet again.

Char also plays it cool as the insect warrior bound in for him. His swords at ready, he attacks with a savage ferocity. The sword strike deep once, then twice and then a third time. It is clearly wounded badly as its attacks are all deflected easily by Char and it is unable to jump away afterwards.

Adrian tries to distract the mage, but it isn’t falling for the ploy. In a split second the red mage realizes that his dagger will be no match for the Thri-Kreen, and its spell could fry him before he reaches. He goes for a fast spell, one that will drop the mantis in its tracks. He utters the spells as fast and clearly as he can, firing off a blast of scintillating colours at the mage. The mage has no defense against such an attack, and staggers briefly before falling to the ground unconscious. Electrical energy crackles on its fingers as it falls, giving testament to the spell it was preparing.

Jal, bleeding profusely, manages to reach into his satchel and pull out the potion that can save him. Yet, as he does, he has to release the bleeding wound and the combined pain and blood lost proves too much for him, and he falls unconscious with healing potion in hand. An ironic death to be sure…

Or it would be if not for Kilgim. He sees the potion in Jal’s hand and makes his move, grabbing the flask then pouring the contents down Jal’s throat. Not the first time the cleric has done this, and it wouldn’t be the last – he pours slowly at first then faster as the healing potion takes effect. The wounds on Jal’s body close over and flesh knits together cleanly. Jal opens his eyes and starts to move on his own.

The mantis warrior that laid Jal low leaps in again to attack Kilgim. The cleric is busy nursing Jal back to health so he can not defend himself. Yet, somehow the gods favour the dwarf on this day and hour. He twists and turns as best he can, deflecting the fury of attacks with armour and helm and the mantis doesn’t find flesh to strike.

Arien rides in, seconds too late to prevent the attack but more than ready to put paid to the actions. His flaming sword strikes the Thri-Kreen across its back, gets its attention and cutting off its flight.

Talas sways and gestures to the Ankheg, almost daring it to pick him off and eat the large morsel of a fighter. The insect, mad with pain bites hard at Talas. He ducks and rolls across the ground, then brings Serenity up and deep into the belly. The Ankheg convulses in pain as Talas drives the sword deep, then pulls out and rolls out of the way of the collapsing worm.

Jal, sees the mantis attacking his savior, and reacts with the last spell he cast – fast and effective he fires a volley of magic missile at the Thri-Kreen. It whirls around surprised. Kilgrim attacks it with battleaxes, hits it hard and deep with two strokes. Still holding on, the mantis warrior move to jump away, but Arien takes off its head with a strong backhand strike which sends the head flying in a arc across the field of battle.

Char moves in and finishes off his enemy with two well placed thrusts; watching with satisfaction as the creature collapses to the ground.

Dapple is tired of this jumping back and forth. When the Thri-Kreen moves to jump, she moves as well – into a sprint directly toward it. After a short burst, she throws herself into the air, feet first. The rogue’s flying kick takes the mantis fully in the chest and both of them come to the ground – Dapple landing on her feet with the bug beneath her, quite dead.

The attack is over. All opponents are dead or unconscious while all of the party remains alive. Jal fights the sleepiness that is natural when one uses magical healing to do so much, so fast. In the middle of the path, the four boys still cower, holding each other for dear life. As they realize the fight is over, Thom’s voice can be heard clearly.

“Told you I saw them. Big Locust like bugs! I was right!”

OOC Results:

Arien –Uninjured
Talas –Lightly wounded
Kilgim – Lightly wounded
Adrian – Uninjured
Jal – Seriously wounded (potion didn’t heal you fully)
Dapple – Seriously wounded
Char – Seriously wounded.

One Ankheg is unconscious
One Mantis Mage unconscious.
All others dead.

No signs of more coming out of the woodwork.

Posted on 2006-11-19 at 12:47:32.
Edited on 2006-11-19 at 12:51:00 by Alacrity

Topic: The Trilogy War
Subject: Still fighting

Pain coursed through Magma's body as the acidic breath of this beast hit him. He screamed in pain but was still up and fighting.

"You'll have to do more than that to take me out beastie!"

The fastest way to stop this creture from doing such damage was to bring it down to their level. So Magma turnes his attention to attacking on of the legs, in hopes of making it unstable.

Posted on 2006-11-19 at 06:37:24.

Topic: Getting to know you
Subject: cabbage patch kids

And if people wait a couple of months there will be plenty in the stores at 700 a crack, which is what Sony wanted in the first place.

Posted on 2006-11-17 at 15:24:01.

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