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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: The Gobber King- QnA
Subject: Okay then

Give me a bit to get a recruit post up and all. There is a good chance that I won't be available much this weekend due to personal issues.

Tann will keep his Ranger, Ody his Cleric. Level them up to 3rd level. Keeper - give me a 3rd level character please.

I will post a narrative and a loot list hut here is a partial:

The Sword of Night - Blade looks like the night sky. The sword is +1 to hit and damage in the day or underground, but under the night sky the sword is +2 to hit and damage and gives ultravision to the wielder up to 60 feet.

The Metamorph - A silver ball that can morph into any hand held weapon of a long sword size or smaller. The MM can not be used as a missile weapon as it turns to a liquid metal ball if released. All weapons formed are +1 in nature.

The Boomstick - A Wand of Wonder with a big button to activate (see Alacrity's magic items). 19 charges left and the red end the point to aim.

Posted on 2015-04-02 at 09:45:02.

Topic: Looking for a game
Subject: opening soon

We will have opening in my D&D game soon (Putnam) as we reboot the game.

Posted on 2015-04-01 at 08:59:00.

Topic: The Gobber King- QnA
Subject: well

of six players in this game:

Only two are original players
I have three drops now as Kyle has not posted over a month and was a month prior before he posted before.

This module is a bit cerebral for an online game and I have been struggling with it since the beginning.

So I am favouring option 3. Narrative ending. New adventure with level up character and a new character if you are playing someone else. No more "puzzle" based modules. Ody, Tann and Keep I assume will stay on with the loot from this adventure.

Posted on 2015-04-01 at 08:05:00.

Topic: The Gobber King- QnA
Subject: No

i would not do soul sucking evil at 2nd lvl. 5th maybe

Posted on 2015-03-31 at 16:22:03.

Subject: Kyle

is Kyle out?

Posted on 2015-03-31 at 16:18:31.

Subject: maybe

Yes we are down two players. I will NPC Jar for the moment but Kad I have offered to Tiamat.

Posted on 2015-03-31 at 16:07:37.

Topic: The Gobber King- QnA
Subject: yes

With option 3 you would keep the magic you have now. I am favouring that solution as people can come abroad with characters they want to play instead of someone else's character.

Posted on 2015-03-31 at 16:05:36.

Topic: The Gobber King- QnA
Subject: Aryn is out

Scott is out due to real life events taking his time. We have also lost Almerin as he can only play one game at a time with being a new father.

Not sure what to do as we are past halfway in the game and not sure I want to seek out new players. This has been a tough one with people changing and I don't feel it has momentum anymore.

So, options?

1) Let the game go - it fizzled.

2) I NPC the 2 missing until the end, people stay or go and we start another adventure. (I have sent one a few feelers for players but I think most people want to play their own character)

3) We end this adventure with a narrative and move to new party, anyone wishing to stay can stay and start another.

Posted on 2015-03-31 at 14:30:22.
Edited on 2015-03-31 at 14:34:01 by Alacrity

Topic: Weird War II Q n A
Subject: okay

So you have nothing to add, I understand that. I can move things along then.

You might want to tell me if you don;t think you have anything to add so I don't think you have all abandoned the game, I feel unwanted and I go off, shave my head and join a cult somewhere.

Posted on 2015-03-31 at 12:50:14.

Topic: Weird War II Q n A
Subject: yoohoo?

I posted a week ago, no responses so far.

Posted on 2015-03-31 at 10:20:47.

Topic: TPK as a Solution
Subject: TPK as a Solution


On the weekend, I read an interesting question posted on a Game Forum that went something like this:

“What do other DM’s do when the players decide to screw around for the entire game session instead of playing their characters? I mean totally ridiculous actions, not playing their characters, abandoning all role play and no regard for the adventure, just wanting to screw around with me and the game no matter how often I ask them to get back on track?”

What I found interesting about this question was the replies/comments. A very high percentage of the answers called for a TPK. Bring in a Lich or Vampire Half-Dragon Lich in Diamond Armour or something the party could not defeat and kill everyone, and then make them roll up new characters. At first I thought this was rather arbitrary and condescending but then again, perhaps that is what happened in Moria. Party started screwing around, characters touching things they shouldn’t, making noise when they should have been quiet – so DM Tolkien brought out an army of Goblins and a Balrog to get the party back in line? Bit harsh but it did work and they lost their spellcaster for awhile.

So I wanted to throw this out there to the Inn and see what people thought? What is your solution? Kill them all? Alternate plan?

Me? Well, I would take my GM screen, fold it up and drop it on my notes and pull out a book. When asked what was going on, I would explain that I put in a lot of time into these campaigns but if I am not having fun and they are wasting my time, then the game is over until they want to get back to playing properly. I have done it a few times over the years as a DM, and it has always worked. TPK to me have been and always will be a sign of poor DMing.

Posted on 2015-03-30 at 10:31:02.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: yes

Although I see it as more raw-sin-nan-tee

Spanish for Formerly a Workhorse, from one of my all time favourite books - Don Quixote.

Posted on 2015-03-28 at 12:26:06.

Subject: Thanks Scott

I will NPC you if necessary.

I never said it was Tomb of Horror without Training Wheels. I said I found Tomb of horrors to be a bit dull and I spiced it up a bit.

Remember - without monsters and traps, it is just a bunch of friends wandering around in the dark.

Posted on 2015-03-25 at 14:38:45.

Topic: Weird War II Q n A
Subject: torches!

Yes you can have the 1940 flashlight or oil based lanterns.

 photo insidegerflash.jpg

Posted on 2015-03-24 at 13:01:51.

Subject: when don't you feel like that?

Do you ever feel like things are as they seem in my campaigns? In any DM's campaign? Everyone has this paranoia in my game. The players that I subjected to the "Seeds of Darkness" - I can understand their paranoia but the rest of you? I do not get it. I have yet to begun to mess with your mind.

Posted on 2015-03-24 at 12:00:56.

Topic: Weird War II Q n A
Subject: Did I miss a question

I believe that Nomad had asked vis Corban how much head trauma was needed to put down a low level undead? The Report is sketchy but the theory was the brain had to be destroyed. Usually one heat shot was enough, never more than two

Posted on 2015-03-24 at 11:33:31.

Topic: Weird War II
Subject: on to the plane

You all disperse to gather your gear and get ready for the mission. In a half hour time, you are on the airfield near a C-47 that is being fueled. Darling is waiting for you on the runway with two shotguns and a duffel bag. One of them you recognize as the Sauer 12g Double barrel Shotgun that you took from the farmer’s house during the Rautenberg mission. The other is a pump action “Ithaca model 37 HS” in pristine condition – no really, it looks like it has never been fired or taken out of a case before.

“This is the best I could do on short notice. The Sauer you might remember but this one here is the personal property of a very dear friend of mine – so I’d appreciate it if it came back in good condition.” Darling hands them over to you gingerly. “They are both the same gauge and I had young Durkins from the fire brigade load as many shells as he could with some road salt using a shell loader. Hopefully this will be enough for you.”

In the duffel bag are:
two boxes of 12 double aught buck shells (24)
30 12g shells loaded with rock salt (The ice clearing road worthy rock salt)

As you board the plane you realize there is not a lot of room to sit as the cargo bay is rigged with fuel tanks and a snakepit of hoses running from them. A guy in a flight suit gives you a hand with coming on board and the supply container says, “Sorry about the tight fit there mates. We got to spend 12 hours in the air for this mission, give or take so we needed to take on extra fuel.” He sniffs the gasoline scented air, “I would recommend no smoking on this flight. Sorry chums but I’d rather not risk the possibility if you caught my meaning. Hope no one is shooting at us along the way because we might just blow up like a roman candle on November 5th. Cheerio then.”

OOC: Last chance to ask me for anything. More ammo? Mirror? White Phosphorus grenade?, flares?, etc etc .... you do not need to put water, salt tablets and food down, I assume everyone has 3 days worth.

If you are using the supply chute, I need to know exactly what you put into the container, just in the unlikely possibility your plane does get shot down and explodes hundreds of miles off course leaving you in the desert stranded.

Now if you want to know how effective rock salt is against humans, check out Rock Salt Shotgun. However, you have to remember the salt is for incorporeal spirit creatures only, which have no “body” to begin with, so consider that)

 photo sauer.jpg

 photo HS-M_37.jpg

Posted on 2015-03-24 at 10:04:57.

Topic: Weird War II Q n A
Subject: okay

Unless I am asked I will assume you are going with the standard issue ammo.

You can get a bag or two of salt from the kitchen. The cook is sweet on Corban so he could manage to get a supply of basic table salt (1/2 lb bags)

Anything else, please let me know before I do the drop post.

Posted on 2015-03-24 at 09:34:17.

Topic: The Gobber King- QnA
Subject: remember

Cure light does a min of 8 hp healing so a light cure will bring low levels up a far bit.

I do not think going back is a go idea at this point.

Posted on 2015-03-23 at 12:08:06.

Subject: tiamat

Thanks for the note of interest. I am currently full in this game. However if Robert decides that he does not have enough time to play, I will consider you for his spot.

Posted on 2015-03-23 at 12:06:37.

Topic: Weird War II Q n A
Subject: special gear and powers

I want to run this game with you without special gear or anyone having magical powers. If this game continues, then you will accumulate stuff and get points to use towards knowledge and (perhaps) someone will develop arcane powers.

Standard ammo in the game is completely made up by me. You get 5 clips for your main weapons and 3 for the sidearms. If you want more, just in case you may take some but I will stop you short of doubling that amount. McGuiness has a special rifle and ammo and his amounts are on his character sheet. I am not a bullet counting GM usually unless people start firing auto into every room.

Grenades - 2 each, again you can ask for more but don't be surprised if you blow up in a hand to hand fight (oops)

I will address the shotgun and salt requests in my post.

Where is Grugg?

Posted on 2015-03-23 at 10:19:24.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: finally posted

Day 1, Moringstar’s Ranchhouse, 6:40 PM PT

"I appreciate you takin' this meetin' Mr. Morningstar. We was instructed t' see you 'fore delivering the Old Warhorse t' his final resting place in Serenity Valley. Told you'd have the know-how t' get us through the dangers that be, " Wyatt said while shaking Morningstar’s hand.

“What my dear captain means, “ Willow interjected smoothly,” is that we hope you’ve received word of our mission. Captain Havelock’s family has received Alliance permission to put him to rest in Serenity Valley, among his men. We understand you’ve mapped some of the Valley and may be able to help us accomplish this safely. Have we understood correctly? “

Morningstar looked confused by Wyatt's opening but then clarity came to his face as Willow explained further. "Havelock!" He said aloud, "Oh yeah. I got a wave from a Federal Marshall about Havelock." he returned to his desk and began punching on the screen of the cortex box.

"Captain Havelock." The Shepherd said, "I read about him and a group of transport crew that found against a mercenary band. " Was that you people?"

(assuming a yes it was)

"Mighty brave of you. Standing against so many for the lives of a group of people you never knew before you rescued them." He continued, "Were you well rewarded in the end?"

(whatever you choose)

"I would have thought that after saving so many rich and generous folks that you be livng large and putting the fright trade behind you?"

(whatever you choose)

"Aha!" Virgil called out, "Yes I do have a letter here for a Colonel Sanders. Oh my!" Virgil face fell a bit, "he was with the 42nd Infantry. " He exchanged a look of dread with the Shepherd who walked over to look over his shoulder. Carson also grimaced. "Sorry to say that records are a bit sketchy and frankly we have more markers out there with no name than we have ones with. The good news is we know where the 42nd is but the bad news is they area is not cleared of ordinance."

Morningstar turned the screen around so everyone could see. There were marked areas on the map for units and some were in green, others in red. The 42nd was in the red zone but not too far from the green edge. "Now I can ask Jon to get some of his boys together, have them go out in the morning to clear and area to the 42nd and you can lay him to rest by the afternoon assuming there ain't no hitches. If there is, well it should be much longer than that. He has come a long way, I'd rather see him in the right place. Are you in a hurry?"

"Perhaps Virgil could get you a few complimentary rooms at the hotels in town? Or we have a five star Noodle House in town?" Shepherd Carson suggests quietly.

Day 1, Serenity View’s Spaceport, 6:20 PM PT

“Firefly eh? Nice machine. Take you anywhere even if half the parts fail on you. Those aren’t the factory drive pods are they? You had work done recently?”

“Yeah you could say that” Wolf smiled at Chewie and took another drink when offered. “Few weeks back we were on a transport run when we heard this mayday. Was from one of those high priced Star liners. Seems they had a hull failure and needed off of it quick. Well we found them and got them off all safe and sound but as we were moving away she blew and caused us a lot of damage to the engines so we had to land quick. Ended up on this no name husk of rock and waited there till a passing Alliance ship found us. Well some of the rich passengers were so happy to be alive they paid for new engines and now we are returning the body of one of them that did die, a fine gentleman name of Havelock.”

"What!" Chewie said loudly, "That was you? I heard about you on the Vids! Killer mercenary slavers trying to snag rich people for ransom and sex slaves! Wow! Were you there? Like in the thick of fighting?"

"Chewie!" Captain Case admonished lightly, "Give the man a chance to breathe first. I am sorry to hear of the loss of your friend. I am surprised they allowed you to bring him back here. I thought Serenity Valley was a closed site by now."

(assuming some response about events and the mission)

"Well Mr. Apollo, it is a pleasure to have made you acquaintance. I have things to do and I should really check on Billie but it has been an honour. I hope to see you around. We might be over at a saloon in town called Whistler's tonight if you have some off time. Maybe we will see you then." And with that the captain goes back to the ship through the Cargo Bay."

Chewie turns to Wolf, "Tell me what happened? I want to hear the whole thing. The cortex had it some like unification war all over again."

Day 1, Serenity View’s Spaceport Tower, 6:20 PM PT

Jade made her way over to the tower of the spaceport. It was clear to her from the ground and the air upon approach that the field was recently broaden to allow greater access. But they were using only half of the area so far so they were expecting a lot more traffic in the future.

The tower wasn't renovated and the ground crew was running around in a state of rush that comes from being a single crew dealing with orders from 3x as many ships. Jade decided to wait to talk to them and entered the tower itself and headed up to the watch deck via the lift.

The tower was busy too but there were a lot of staff using makeshift desks and cortex consoles wired haphazardly across the ceiling and floor. An older woman sat in the controller chair near the centre and was using a head set to talk to someone while she worked at her station.

"Yeah, i know that you'd like us to do that but it is not going to happen. Rules are rules and I am not breaking rules without someone saying that I have permission to do so. Yes, I realize your time is valuable but so is mine." She paused and rolled her eyes before seeing Jade standing there, "Hey! I am the boss here. You got issues, you deal with me. The law was in place when you signed the papers and it ain't my fault you didn't due the diligence. So you go to Virgil, Tell him Vivian says hi and let me know how it works for you." She clicked the headset and looked over at Jade, "Hi there. Vivian my name and I am the controller here. If you are waiting for maintenance, my crew will be there as soon as they can. If you are looking for a job, can you do ship maintenance?"

Posted on 2015-03-21 at 13:59:20.

Topic: Weird War II Q n A
Subject: ummmm

The mission is planning to drop you as close to dusk as possible. It is a 6 hour flight from London to Egypt on a jury rigged C-47 filled with fuel tanks to make it there and back without stopping. Hopefully no one shoots at you along the way.

Special Chutes? You get the most special chute of all - a Standard Issue parachute with a cord that hooks to a rail so you don't have to pull it for yourself. Hard to beat that kind of classy. Of course, if you want to unpack your chute and add some cords and then repack and jump with it, the boys will be more than happy to watch and make fun of you before your horrible death.

This is WWII boys! You want special equipment, fill in a requisition form #4af47b in triplicate and file it with the proper channels.

Posted on 2015-03-21 at 12:23:11.
Edited on 2015-03-21 at 12:24:21 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: This weekend

posting this weekend

Posted on 2015-03-21 at 07:10:56.

Topic: Continuing Where We Last Left Off Again
Subject: round 2

Although they are fast moving, the wererats have a lot of ground to cover. Sparrow and Finarsil keep up the barrage of arrows, swiftly taking down rat after rat as they go. Maximus hurls his axes at the wave as well, killing a monster and then catching the returning axes. (5 dead)

Arien and Kadrin move forward to attack the lead creatures and attack with gusto. These wererats are no match for the fighting skills of both warrior and spears cannot pierce their armour either. Four of the foes are dead before the others even move close to attack. (4 dead)

Jarenion attacks with a quick spell that brings hail and ice down upon the attacks. The beasts are battered but the hard lumps and many go down to the magical attack. (9 dead, 4 wounded)

Lun brings forth a Wall of Fire, 300 feet long across the path of the coming horde. Many of them have nowhere to dodge or flee and are consumed in the flames. Others jump back from the flames with fur burning or singed. (10 dead, 6 wounded)

Ody releases a Firestorm upon the remaining Wererats. Those that were wounded before are consumed by the flames and others are roasted by the fire. (7 dead, 10 wounded)

OOC - Is it getting hot in here? 35 of the charging WR dead (12 more dead from before), 20 wounded and 5 managed to avoid the hurt but will have to run around the wall of flames.

None of you were injured this round

It smells pretty bad in here now.

Roast Rat

Crispy Critters.?

 photo tomb.jpg

Posted on 2015-03-19 at 13:19:50.
Edited on 2015-03-19 at 14:10:39 by Alacrity

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