The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 3575 registered users. Our newest member is Ecthaelion.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics
Q&A Threads - Titansgrave QnA (posted by Alacrity)Titansgrave QnA
Q&A Threads - Trilogy War Q/A (posted by Odyson)Trilogy War Q/A
Q&A Threads - Flesh & Blood - A CyberPunk Game (posted by TannTalas)Flesh & Blood Q&A
Q&A Threads - Star Trek: the Edge of Duty Q&A (posted by t_catt11)ST:EoD Q&A
Recruitment Threads - Still looking for 1 player (posted by TannTalas)Trilogy War Recruitment
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #12: Slime is Slime
Floyd Hobart Filler: Dead Dead Dead
There are currently 0 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by Alacrity
Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 [Next] [Last Page]
Topic: Weird War II Q n A
Subject: back here


Bumping the thread

Posted on 2015-03-10 at 07:33:48.

Topic: WWII Horror LFP
Subject: Move it move it


I am changing the name of this game to Weird War II. Let's move discussions to the QnA thread from this point.

Posted on 2015-03-10 at 07:31:30.

Topic: WWII Horror LFP
Subject: You are right


I have changed it. Let me know if you wish to change anything about your characters, even the established ones.

Posted on 2015-03-09 at 21:27:18.

Topic: Characters in Weird War II
Subject: Honoured Dead


Photobucket

Player: YeOlde
Character Name: Corp. Jake �Brutal� Clements
Gender: Male
Born in: Detroit, Michigan, USA.
Age: 24
Hair: Brown
Eyes: Brown
Build: Tall (6�2�) and Brawny

Description: A tall, rough looking character with average looks, a shaved head and a fu-Manchu style mustache.

Personality: Jake Clements grew up in the rough streets; an orphan at 14 he learned to depend on mostly himself. At 18 he got in trouble one too many times with the law and a judge offered him a choice, got to jail or join the Army. The Army sounded perfect for Jake as he loved to fight and was very good at it; according to him. He earned his nickname 'Brutal' from his lack of compassion and his love for fighting and brawling even with comrades.

Jake is the perfect soldier, a fighting machine; unfortunately his bad attitude keeps him from advancing to higher ranks. Being a little bitter at not advancing beyond Corporal, Jake has a little problem with authority and following orders sometimes.

Physical �
Agility � d12
Strength � d10
Vitality � d10

Mental �
Alertness � d8
Intelligence � d4
Willpower � d10

Life Points: 20
Initiative: d12+d10

Assets-
Lightning Reflexes (Major)
Fightin� Type (Major)
Tough as Nails (Minor)
Mean Left Hook (Minor)

Complications-
Crude (Minor) - Tells it like it is, often not caring what people think about it. Uses a lot of �colorful� words.
Allergy (Minor) - Suffers from Hayfever caused by ragweed pollen during allergy seasons on green fertile planets.
Chip on the Shoulder (Minor) - He has anger management issues; his fuse is a mite short, and violence tends to ensue wherever you go. Ready for a fight at the slightest provocation. Cant walk away from insults or taunts.
Filcher (Minor) - �Anything not nailed down is mine, and anything I can pry loose isn�t nailed down.�
Hooked (Minor) - Smoking - Cigars (preferred) or cigarettes.
Overconfident (Minor) - In gunfights, brawling, and just about anything, he believes he is the best around.


Skills-
Athletics - d6; Dodge - d8
Guns � d6; Pistols � d12+d2, Rifles - d8, assault rifle - d8
Melee weapons - d6
Unarmed Combat - d6 - Brawling d8
Perception - d6
Vehicles � d4
Survival - d6


WEAPONS
2 .45 acp 1911�s (in duel shoulder holsters w/3 clips each/1 loaded 2 extra)
1 Thompson SMG w/5 clips/1 loaded 4 extra)
2 Brass Knuckles per his specialty(unarmed Combat)
Fighting Knife w/ M8 Scabbard

EQUIPMENT
Helmet
Jacket/Pants (Reinforced)
Jump Boots
Suspenders
First Aid Pouch w/ Carlisle Bandage
2 Canteens w/ Cover
Gas Detection Armband
Musette Bag
Entrenching Tool
Paratrooper Gloves (fingerless at the tips)
Fragmentation Grenade
Supplemental tie-on First Aid Kit
Thompson Ammo bandoleer (The 4 extra clips here)


Posted on 2015-03-09 at 20:42:08.

Topic: Characters in Weird War II
Subject: moved on


Master Sgt Troy Romo (Tann'Talas)



ATTRIBUTES
Agility: d10
Strength: d10
Vitality : d8
Alertness : 8
Intelligence: d6
Willpower: d6

ASSETS
Athlete: Martial arts
Mean Left Hook
Tough as Nails

COMPLICATIONS (5)
Allergy: Feathers
Dull sense: Taste
Memorable (minor) (Knife scar above/ below right eye).
Phobia (minor): Girls
Straight Shooter

SKILLS
Covert: d6
Discipline: d6
Guns: d6 (Machine Guns: d10 / Pistols: +d10)
Knowledge: d6
Melee Weapons: d6
Land Vehicles: d6
Ranged Weapons: d6
Unarmed Combat: d6 (Martial Arts d10)
Linguist d6 German d8

WEAPONS
2 .45 acp 1911�s (in duel shoulder holsters w/3 clips each/1 loaded 2 extra)
1 Thompson SMG w/5 clips/1 loaded 4 extra)
1 Fragmentation Grenade
2 Brass Knuckles per his specialty(unarmed Combat)
Fighting Knife w/ M8 Scabbard
One MP40 (Schmeisser) with three full clips (32)

EQUIPMENT
Helmet
Jacket/Pants (Reinforced)
Jump Boots
Suspenders
First Aid Pouch w/ Carlisle Bandage
2 Canteens w/ Cover
Gas Detection Armband
Musette Bag
Entrenching Tool
Paratrooper Gloves (fingerless at the tips)
Supplemental tie-on First Aid Kit
Thompson Ammo bandoleer (The 4 extra clips here)

BACKGROUND
Born naturalized American citizen w/ German parents. Father Bavarian / Mother from Dusseldorf. Speaks fluent German. Is the classic description of a Nazi, a blond haired, blue eyed Aryan. Put him in a German soldiers uniform and he could be one. Parents came to States after WW1 to escape the aftermath of the war. Both found jobs and prospered and finally had a son.

Son grew up in the US as a die hard American but during Hitler�s rise to power and his description of the perfect �Aryan super man� once it was found out that parents were German the boy/young man was constantly called a Nazi and so become quite the street fighter. With the threat of a new war, joined the US Army a few years before the war started and once war was declared by the US was promoted to Staff Sergeant and placed in a Ranger Unit

During his time so far in service has seen action fighting as a Ranger during the invasion of Africa. After combat duty in Africa was reassigned to the 82nd Airborne as a Master Sgt, both training new recruits and being trained himself as a Paratrooper for then upcoming France invasion. Had been fighting in France along with the 82nd until being picked for this operation behind enemy lines.



Posted on 2015-03-09 at 20:40:25.

Topic: WWII Horror LFP
Subject: I wasn't gonna to erase them


Yes I will keep the old ones.

I have sent Astrid and Hammer as basic write up to look over. Waiting on Grugg's demo guy.

Posted on 2015-03-09 at 20:37:12.

Topic: WWII Horror LFP
Subject: I did not write that script


George needs a better writer.

Posted on 2015-03-09 at 14:19:15.

Topic: WWII Horror LFP
Subject: monument men


You really think that the Monument Men didn't have to deal with supernatural stuff in this world? I don't think so.

Posted on 2015-03-09 at 14:09:47.

Topic: Weird War II
Subject: And so


The team made its way to the basement level of Castle Rautenberg meeting with very little resistance. In fact, it seemed like many of the Nazis were gone or fighting the horrors you had seen along the way. However, when you got the crypts, you realized that some German soldiers were all stationed to keep you out. There were several intense gunfights in corridors and through the dungeons plus more “things” coming to life to attack like suits of armour and statues. Corporal Brutal was severely wounded while defending the team from an ambush where Nazis hid in the upper level of a chamber and rained machinegun fire down upon you. The team would have been decimated if not for his quick actions. Doc patched Brutal up as best he could but both of them knew that Brutal’s chances were slim.

You go through a number of rooms, finding a store room with a large stash of explosives and finding the commander’s room (Metzger) with a secret room within it. There you find a journal that describes the experiments within the castle. Seems that a “Herr Doctor” (name never given) found an “elder sign” and was convinced he could open a dimensional portal to bring god-like creatures into this world that would serve him as he bore the sign. Greta said his theory was wrong because he was working through a book called Unausprechlichen Kulten by Von Junzt and not the Necronomicon by Abdul Alhazred. During his first attempt to open the portal, a soldier was killed but then appeared to have a embryo egg inside his chest. The solder and egg were taken away for further study - confirming the story told to you by the German scientist.

.....okay then .... What did this mean to an average Joe?

Well the good news is that Herr Doctor did not transport a 100 tall god of death into your world. The bad news was that he did bring in something from that dimension into your world and it was wrecking havoc with reality. Furthermore, it is possible it has spawned more and that the Nazi scientist was attempting to open the gate again. The elder sign would protect him from enchantments and harm but give him no authority or command or whatever comes through the gate.

You grabbed the explosives and took out the guards to the crypt and the rushed the room. The crypt was a massive underground graveyard and the last of the Germans were here. You fought between the crypts and stone, and eventually were successful in taking the room. Herr Doctor proved to be full of surprises as gunfire knocked him down but did not wound or kill him. He managed to escape with a book and the elder sign.

You shut down the generators and wired the room with the explosives. The only problem was there was no radio equipment to create a remote detonator and not enough length of cord to clear the explosion. Someone had to stay behind to blow the charges and bring the castle down.

Someone suggested drawing lots and Captain Edintore said he would stay. But Brutal took the charge wires away from him. “Listen. There is no way I am going to make it down that mountain pass the lady is talking about. I’m hurt bad and I caught more during this fight. Get everyone out of here alive and I’ll cross the wires with a smile on my face. I knew that war was hell but I didn’t think I’d be fighting ye olde monsters and ye olde creatures. So go. It’s been an honour to serve with all of you.”

Doc knew Brutal was telling the truth so you gave the wires to Brutal and quickly made for the hidden exit. Brutal was good to his word and as soon as you got out and down the secret pass – the castle blew up in a fiery explosive and the creature with the tentacles was consumed by the fire.

You made it out and managed to get back to England to report on your mission. You are first met with scepticism but soon the allies get confirmation of the events. Greta stayed behind, promising to send her reports to Intrepid, whom she reported to, but she felt she could still be a service to the war effort by staying in Germany.

Allied command decides that this occult threat must be countered. They decide to form a team based on the findings of this mission. When asked to give the team a name, You remember the last words of Corporal Brutal and call yourselves “Team Yeolde”.

In the coming months you find yourself on many missions. You stop the Nazis from getting a shield from a knight’s tomb. You find the Holy Grail only to lose it afterwards to a guardian protecting it, but at least the Nazis did not get it. You travel to Romania and fight an undead creature called Nosferatu where you rescued an American scholar who now helps you with knowledge of the occult.

Master Sgt. Troy Romo was sent away to aid the Monument Men on the front. Max Keller rejoined his unit after “too much weirdness” by his own words. Greta Hofsetter managed to get herself into the secretarial pool of the SS headquarters and is a key source of information to the allies. She also organized a group of German women who are opposed to Hitler and Nazism to act as spies and assist the allies.

New members join the team and you continue your fight against the occult and the evil in the world. You know more now than you did before but you continue to discover a world hidden behind the one you thought existed. There are creatures that go bump in the night and you are the ones that bump back.

Posted on 2015-03-09 at 11:44:13.

Topic: WWII Horror LFP
Subject: Time frame


I figure that I can get all the background info and the set up for the new adventure done by the end of this week, along with any assist with characters that is needed.

Posted on 2015-03-09 at 09:46:43.

Topic: WWII Horror LFP
Subject: No change


i do not have to change the date. I as said before, I am not too worried about historical accuracy.

Posted on 2015-03-08 at 21:08:26.

Topic: WWII Horror LFP
Subject: for the new to cortex


Complications are there for you to play in the game and when you do so, you get plot points. Plot points are used to add dice to your rolls when you want to accomplish something, or to subtract damage when wounded or to change the course of events in the game.




Posted on 2015-03-07 at 13:21:12.

Topic: WWII Horror LFP
Subject: well


I am just going over my notes and thoughts for this campaign.

I am probably going to move the date back a bit. I had this in 1943 but 42 might make more sense.

The Team (needs a name) will be stationed out of London and under British Command. The team pulls people as needed so you can be from any allied country.



Posted on 2015-03-07 at 12:56:01.

Topic: WWII Horror LFP
Subject: Sorry Dude


I am afraid this filled up really fast. I already had to say no to two others.


Posted on 2015-03-06 at 13:49:36.

Topic: WWII Horror LFP
Subject: equipment


Everyone gets the same equipment issued:

Helmet
Jacket/Pants (Reinforced)
Jump Boots
Suspenders
Pistol Belt
.45 Caliber Pistol with holster
First Aid Pouch w/ Carlisle Bandage
Fighting Knife w/ M8 Scabbard
*M1A1 Carbine w/ Folding Stock*
Canteen w/ Cover
Gas Detection Armband (issued during normandy invasion)
Musette Bag
Entrenching Tool
Paratrooper Gloves
Fragmentation Grenade
Supplemental tie-on First Aid Kit
Carbine Ammo Pouch

Now "Main" weapons can vary in this game. I'm not looking for accuracy so you pick whether you want rifle or machine gun. Anyway, not historical here, but I want you to enjoy your character. They will all do basically the same damage.

Rifles
Springfield
M1 Garand

SMG or Assault Rifle
Thompson SMG
BAR M1918A2
Johnson M1941

Posted on 2015-03-06 at 13:11:30.
Edited on 2015-03-06 at 13:44:11 by Alacrity

Topic: WWII Horror LFP
Subject: only if you calculate the pension income of each half race


I now have 6 confirmed players. Keeper and Tuned - Sorry. If anyone drops out I will let you know.

Almerin will be bringing back his Captain Luke.

Posted on 2015-03-06 at 13:04:28.

Topic: WWII Horror LFP
Subject: concept


Let's try to get a concept character to me by the end of the weekend. Not the entire character sheet, but a concept.

Remember I am not looking for historical accuracy. Think of this as a movie or story, not a documentary.

Try to avoid the "problem with authority" types as too many of them and the game breaks down fast.

No half-dragons



Posted on 2015-03-06 at 12:47:18.

Topic: WWII Horror LFP
Subject: considering


if you are working on a character for this campaign, consider what skills will be needed.

Ody plays a medic and Nomad is a sniper.

You will need someone who can fix things mechanical and electrical

You will need some who can drive and possible fly.

You will need someone smart and knows the occult well.

Someone who can speak German would also be helpful.

A demolition man might also be good too.

More than one person with a skill is good too in case someone is injured.

Posted on 2015-03-06 at 12:36:26.
Edited on 2015-03-06 at 13:15:25 by Alacrity

Topic: Happy GM's Day
Subject: good spotting


Yes Shirley Adler would be the daughter of Irene and Sherlock.

Posted on 2015-03-06 at 12:28:14.

Topic: WWII Horror LFP
Subject: No problem


I can help you out. Pm or Email (rbriant@gmail.com)

Odyson (confirmed)
Nomad (confirmed)
Hammer (confirmed)
Grugg (confirmed)
Almerin (maybe)
Astrid (confirmed)
Tuned Out (maybe)
Keeper of Dragons (Maybe)

Only taking 6 at most.


Posted on 2015-03-06 at 11:47:15.
Edited on 2015-03-06 at 12:30:16 by Alacrity

Topic: WWII Horror LFP
Subject: everyone likes to kill nazis


It is probably the fastest I have seen a game fill up. If you want in, speak now. I have 3 confirmed already and more than 3 maybes.

Posted on 2015-03-06 at 11:00:25.

Topic: Happy GM's Day
Subject: too sexy


Grugg's too sexy for the dice too sexy for the dice ....

Posted on 2015-03-06 at 10:56:26.

Topic: WWII Horror LFP
Subject: good question


I will be picking it up a year or so after then events of Rautenberg. I will finish off the mission with a narrative and then Allied Command will decide they need a team dedicated to dealing with this new Occult threat.

Characters from the first team would stay on, others would leave and new ones join. You will have had a couple of missions since and then starting with a desert adventure trying to intercept a nazi team who have found the Lost Tomb of Hamon-Rye where mystic items are claimed to be hidden.

Posted on 2015-03-06 at 07:14:30.

Topic: Looking for a game
Subject: WWII


I am looking to start up the Rautenberg campaign again as team of soldiers specialized in dealing with occult and supernatural threats from the nazis. You would be most welcome there.

Posted on 2015-03-06 at 07:02:13.

Topic: WWII Horror LFP
Subject: starting up again


I have had a few people say they would enjoy it if I started this up again, based on a team of soldiers who deal with occult threats from the Nazis in WWII.

So I am looking for a 6 man team. Character creation rules are within the thread, but here they are again so you don't have to go looking. Look to the Characters is Castle Rautenberg for samples of characters.

Odyson, Grugg, Keeper of Dragons and Hammer have all expressed interest. former members of this game are also very welcome and new people as well.


You have six attributes, three are physical and three are mental. Attributes are dice, not stats. You pick a higher dice to represent a better attribute. The steps of dice progression are:

d2 /d4/d6/d8/d10/d12/d12+d2/d12+d4 etc.

Physical
Agility : Your ability to move quickly and physical coordination
Strength : Just how strong is your character.
Vitality: a measure of general health and toughness

Mental
Alertness : Intuition and observation. How much you can spot and notice.
Intelligence : Basic smarts. How bright you are and how much you’ve learned
Willpower : Determination and force of will.

Important:
Initiative (Act first in combat) is Agility + Alertness
Life Points (Hit points, how much damage you take) is Vitality + Will Power
Physical combat = strength + skill
Gun combat = agility + skill
Basic Combat Dodge = Agility + alertness

Making the characters:

Everyone starts with 48 points. If you want d12 in strength, it will cost you 12 points. But don’t be dividing up points yet. First there be Assets and Complications.

Assets are bonuses and add-ons that help your character do things that define them. Assets are major or minor. Every player should have at least one asset, and no more than five. Minor Assets cost 2 points and major assets cost 4.

Complications are those quirks or personality traits that make people human. Minor complications add 2 to your points and major ones add 4. Everyone should have at least one complication and no more than five. Note, play to your complication in the game will get you plot points as well.
 
Once you have your assets and complications done, you take the remains points to give to you attributes. Remember that d6 in an attribute is considered average.

The following are the list of assets and complications in general terms. If you want to know them in specifics, let me know. If you can think of something not on here, let me know. If minor or major is listed after a trait, then that is the only level possible for that trait.

Assets
Allure - You are damn good looking and you know it. You can play it up, dress it up or just have that look.
Athlete - You excel at one specific athletic specialty (tennis, running, swimming etc)
Born behind the Wheel - You could drive before you could walk. You can drive any type of a specified vehicle (cars, boats, etc) so well that you can amaze people.
Fightin’ Type (major) - You are always ready for a fight and can handle yourself well in a tussle.
Friends in High Places (minor) - You have friends and contacts in the high class social groups.
Friend in Low Places (minor) - you have friends and contacts in the underworld and seedy parts of the verse.
Good Name - You are known and have a good reputation. People respect you for something you did or have done or supposedly did.
Healthy as a Horse - You rarely get sick and shake off injuries faster than most.
Heavy Tolerance (minor) - You can drink most people under the table. Doc has to hit you twice with meds to put you under.
Highly Educated (minor) - You have school training and can refer it from time to time. You can rhyme of facts and figure galore about a whole lot of places and things,
Intimidatin’ Manners (minor - You have that look that makes people scared of you. Complete strangers call you sir.
Leadership - You have the way about you to bring the best out of people. You inspire, you motivate and the right word of praise for you will make people want to work harder.
Lightning Reflexes (major) - You are a fast draw. Most guys haven’t touched their guns by the time you have drawn and shot them.
Math Whiz (minor) - You do math in your head faster than a computer.
Mean Left Hook (minor) - You are deadly in a fist fight. Hands can do lethal damage.
Mechanical Empathy (minor) - Machines talk to you and your hear them. The slightest of sounds from an engine means volumes to you and you are gifted at fixing them.
Moneyed Individual* - You are loaded. Your dad is rich, or you wrote the jingle for weetabix that everyone sings. Either way, you can get you hands on cash if need be.
Natural Linguist (minor) - You have an ear form languages and pick up different ones easily.
Nature Lover (minor) - You are at home in a forest and in harmony with nature. Trees seem to talk to you and you have a gentle touch with animals.
Nose for Trouble - Every once in a while, you get that feeling as if her is trouble about and sure as shooting, you know that trouble is about somewhere.
Religiosity - You are a man or woman of god. Faith guides your actions and movement through the verse.
Sharp Senses (minor) - Pick a sense and yours is better than most.
Steady Calm - Even in the most dangerous situations, you remain clam, as if nothing fazes you or could ruffle your feathers.
Sweet and Cheerful (minor) - You are a happy person and you like to show it. Nothing can bring you down and people just can’t help but like you.
Talented - One skill you are exceptionally good at and perform better than most.
Things go Smooth - Lady Luck likes you and good things tend to happen to you.
Total Recall (major) - You have an amazing ability to recall something you have seen or heard in the past, in great detail.
Tough as Nails - You are much tougher than you look. You can dish it out and you can take it as well.
Trustworthy Gut - You have learned to trust your gut reactions as they are rarely wrong.
Two Fisted (major) - You are ambidextrous.
Walkin’ Timepiece (minor) - You don’t need no watch, you just know the time. Freaky really and your friend use you to set their owen clocks.

Complications
Allergy - something sets off your body to a rash or sneezing fits.
Amorous (minor) - Sex might not be the only thing one your mind, but it is in the top 3.
Branded - You are a bad bad apple and you are rotten to the core. Everyone knows you and everyone knows what you are capable of.
Chip on Shoulder - Anger management? Screw that! You lash out at people for the slightest of things.
Credo - You have a personal set of principles that you can not go against no matter what. The sense of honour you have is all that keeps you going and damned if you are going to compromise that.
Crude (minor) - Yo usay the wrong thing at the wrong time, and the right time and well any time really. Subtle is not your middle name.
Dead broke (minor) - No matter how big your pay, you always seem to be broke. Money just burns through your pockets
Deaf (major) - You can’t hear a thing. Your ability to speak may be effected
Dull Sense (minor) - One sense doesn’t work so well.
Easy mark (major) - You are gullible and believe every hard luck story in the verse.
Ego Signature (minor) - You have a thing for leaving calling cards wherever you go, a little sign that you were here for your fans and enemies. Makes you easier to track.
Filcher (minor) - You steal things out of habit. You tried quitting but you gained so much weight so you try to keep it to a minimum instead.
Forked Tongue (minor) - You like to lie. You get to spinning a tale and the tale takes on a life of its own.
Greedy (minor) - Money can make you do stupid things, like betray your crewmembers.
Hero Worship (minor) - Someone in your life can do no wrong and you won’t hear otherwise.
Hooked - You are addicted to a substance, and require doses of that substance or find your perform will become effected.
Leaky Brainpan - You are crazy. You talk to people who aren’t there, or think you are a flower and people should water you. Whatever the case, you are a nutcase.
Lightweight (minor) - You get drunk really easily. Doc has to show you a needle to make you pass out.
Little Person (minor) - You are a dwarf. 3 to 4 feet tall.
Loyal (minor) - Some group of people know you are loyal to them, and that you’ll do anything they ask of you out of loyalty.
Memorable (minor) - You have something distinctive about you that makes people remember you.
Mute (major) - You can’t speak. You have to use non-verbal communication
Overconfident (minor) - "Hey, I can do that" is your motto in life. You are bold, brave, cocky and full of dare.
Phobia (minor) - Something scares you badly. If you come near it, it freezes you up completely.
Portly - You never met a pot roast you didn’t like. You are a hefty person.
Prejudice* - You dislike a certain group of people and react negatively when brought in contact with them.
Scrawny (minor) - You look like you have missed a few meals.
Slow Learner (minor) - You have a mental block on a certain set of skills that keeps you from learning it well.
Soft (minor) - You can’t take pain and crack under the smallest of pressure.
Stingy (minor) - You never feel rich enough. You lock away money, never spend it on things you need.
Straight Shooter - You are generally honest and like to remain that way.
Superstitious (minor) - You believe in the crazy mumbo jumbo that affects your everyday life.
Things Don’t Go Smooth - Lady Luck hate you. Things never work out in the end for you without a series of complications.
Traumatic Flashes - You have flashbacks and horrible dreams of things done to you in the past. It can freeze you up at the worst times.
Twitchy (minor) - You aren’t paranoid - you know there are people out to get you. Trust no one is your motto.
Ugly as Sin - Whether by scar or by birth, you are one ugly critter.


Skills

With skills you start with 68 points. You begin with the General Skills listed below which you can only take to a max of d6. After that you may go higher in specializations within the skill sets. So for example you might have a d6 in Animal Handling, so you add 2 more to the specialty of horse training to d8. You can go as high as you want within a specialty.

General - Even if you have never done anything in these skills, you have a chance based on attribute alone in these skills. So a novice can shoot a gun, or come up with obscure knowledge.

With specialization, if there is a category you can think of, but don’t see - bring it up. This is hardly the exhaustive list. Some cross over several skill sets, so don-t specialize twice.

Animal Handling - You like animals, or you know how to talk to them.
- Specializations: Training, riding, zoology, veterinary, specific animal
Artistry - you have some artistic talents
- Specializations: Appraisal, cooking, forgery, game design, painting, photography, poetry, sculpting, writing.
Athletics - You are good at moving and using athletic skills
- Specializations: Climbing, contortion, dodge, juggling, jumping, running, swimming, any sport
Covert - The subtle arts of the sneaky sneak.
- Specialization: Camouflage, disable devices, forgery, infiltration, disguise, hide in shadows, streetwise, open locks
Craft - You can create things out of other things.
- Specialization: Architecture, blacksmithing, gun repair, leatherworking, cooking, pottery, origami, metalworking
Discipline - You have had some sort of training, usually military.
- Specialization: Concentration, interrogation, intimidation, leadership, mental resistance, morale
Guns - Any dip can squeeze a trigger - this is about aiming and knowing how to hold the gun
- Specialization: Assault rifles, energy throwers, grenade launchers, machine guns, pistols, rifles, shotguns
Heavy Weapons - The big guns that are used to take a plane out of the sky.
- Specialization: Artillery, catapults, demolitions, forward observer, mounted guns, rocket launchers, cannons
Influence - Sometimes words are better than guns and glances.
- Specialization: Administration, barter, bureaucracy, conversation, counseling, marketing, seduction, streetwise
Knowledge - Knowing stuff and more stuff.
- Specialization: Culture, selling goods, appraisal, philosophy, sports, religion, local customs
Melee Combat Weapons - Weapons held in the hand that don’t shot nuthin’
- Specialization: Clubs, numchaku, swords, knives, dagger
Perception - Picking up on the subtle clues in your surrounding
- Specialization: Deduction, empathy, gambling, hearing, intuition, reading lips, search, sight, smell, taste, tracking
Performance - You got a song in the heart or a desire to act out.
- Specialization: Acting, dancing, costuming, keyboard, guitar, wind instruments, singing
Land Vehicles - You have the ability to drive, steer and operate land based vehicles
- Specialization: cars, vehicle repair, military combat vehicles
Water Vehicles - You have the ability to drive, steer and operate water based vehicles
- Specialization: Boats, canoes, sailboats, kayak
Armoured Vehicles - You have the ability to drive, steer and operate heavy armoured vehicles
- Specialization: Tanks, Armoured personnel carriers
Ranged Weapons - Any weapon thrown or shot that isn’t a gun
- Specializations: Blowguns, Bows, crossbows, darts, grenades, javelins, knives, slings
Survival -Buck naked on a rock, things ain’t so bad.
- Specialization - water, land, desert, nature, space survival, specific environment, making fire, hunting
Unarmed Combat - You fight with fist and feet
- Specialization: Boxing, brawling, judo, karate, kung fu, wrestling, street fighting

Skilled Only - you must have points here to try these at home.

Linguist - You know languages well
- Specialization - French, German, Spanish, Cantonese, Mandarin, etc
Mechanical Engineering - You know machines and how to fix them
- Specialization: Invention, machinery maintenance, mechanical repairs, plumbing, security systems, identify problems, rewire and reroute electrical.
Medical Expertise - You have studied medicine either in school or on a battlefield
- Specialization: Dentistry, forensics, general practice, genetics, neurology, pharmaceuticals, surgery, toxicology, prosthetics
Pilot -If it flies, you can work it
- Specialization: Navigation, fighters, bombers
Scientific Expertise- Plenty of schooling or self taught, you the nerd, man!
- Specializations: Atomic physics, Chemistry, Biology, Rocket Science

For those who find the above too complicated

Easy Method

You have six attributes. You have 6 points. You may put your points into any ability to a max of three. Any you leave as 0 are average. You may take one score only to -1 in order to put a +1 in another.

Agility - Your ability to move quickly and physical coordination
Strength - Just how strong is your character.
Vitality - a measure of general health and toughness
Alertness - Intuition and observation. How much you can spot and notice.
Intelligence - Basic smarts. How bright you are and how much you’ve learned
Willpower - Determination and force of will.

Pick three Assets (Skills or traits that help you)

Allure - You are damn good looking and you know it. You can play it up, dress it up or just have that look.
Athlete - You excel at one specific athletic specialty (tennis, running, swimming etc)
Born behind the Wheel - You could drive before you could walk. You can drive any type of a specified vehicle (ships, land machines, etc) so well that you can amaze people.
Intimidatin’ Manners - You have that look that makes people scared of you. Complete strangers call you sir.
Leadership - You have the way about you to bring the best out of people. You inspire, you motivate and the right word of praise for you will make people want to work harder.
Mean Left Hook - You are deadly in a fist fight. Hands can do lethal damage.
Mechanical Empathy - Machines talk to you and your hear them. The slightest of sounds from an engine means volumes to you and you are gifted at fixing them.
Sharp Senses - Pick a sense and yours is better than most.
Steady Calm - Even in the most dangerous situations, you remain clam, as if nothing fazes you or could ruffle your feathers.
Tough as Nails - You are much tougher than you look. You can dish it out and you can take it as well.
Trustworthy Gut - You have learned to trust your gut reactions as they are rarely wrong.

Pick three Complications (Bad habits or traits that define your character)

Allergy - something sets off your body to a rash or sneezing fits.
Amorous - Sex might not be the only thing one your mind, but it is in the top 3.
Chip on Shoulder - Anger management? Screw that! You lash out at people for the slightest of things.
Credo - You have a personal set of principles that you can not go against no matter what. The sense of honour you have is all that keeps you going and damned if you are going to compromise that.
Crude - You say the wrong thing at the wrong time, and the right time and well any time really. Subtle is not your middle name.
Dull Sense - One sense doesn’t work so well.
Easy mark - You are gullible and believe every hard luck story in the verse.
Ego Signature - You have a thing for leaving calling cards wherever you go, a little sign that you were here for your fans and enemies. Makes you easier to track.
Forked Tongue - You like to lie. You get to spinning a tale and the tale takes on a life of its own.
Greedy - Money can make you do stupid things, like betray your crewmembers
Hooked - You are addicted to a substance, and require doses of that substance or find your perform will become effected
Overconfident (minor) - "Hey, I can do that" is your motto in life. You are bold, brave, cocky and full of dare.
Phobia (minor) - Something scares you badly. If you come near it, it freezes you up completely.
Ugly as Sin - Whether by scar or by birth, you are one ugly critter.

Skills

You have d6 in the following:
Covert
Discipline
Guns
Knowledge
Melee Weapons
Land Vehicles
Ranged Weapons
Unarmed Combat

You have all these skills to the max basic level(d6). You have 10 point to add specialities or add another skill. So if you wanted to be specialized in rifles then you'd add up to +3. If you wanted to add Pilot to max basic lvl, you have to use 3 pts and then 1 for every lvl of specialization after that.



Posted on 2015-03-06 at 07:00:11.

 
Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 [Next] [Last Page]


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D RPG Life forums, gamer blogs, D&D resources, roleplaying chat, dungeon maps Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.