Topic: Destiny's Flight - A Serenity RPG
Subject: And here we go
Wyatt Sung – Captain
Fenris (Wolf) Apollo – Mechanic
Jonah (Pops) Hicks – First Officer and The “face” man
Alex Castlebrandt/Dakota Jones – Pilot
Sean Callahan – Tech
Alaxis Van Stathem – Doctor
Ivy Sanders – Pilot/Wyatt’s ward
The war was over. The battle of Serenity Valley was done and all that was left was to pick up the pieces. It has has been a year now but it was a long hard year.
You (Wyatt, Fenris and Pops) were abroad the Alliance ship “Victorious” along with many late released brown coats and people generally suspected of being a disturbed of the peace. For Jonah, it was just a simple “pickup” job for the alliance but he ended up in the wrong place at the wrong time. Either way, you were bound for the core planets, whether you wanted to go their or not. Some of you had your card in hand, with coded access to reparation money the alliance was throwing your way to keep you quiet.
But then something happened. Alarms starts clanging, the ship shook with the sounds of missile hits. Explosions followed. People running. An alliance guard came to the door and opened it quickly “To the life pods!” He said firmly, “Now! Quick quick quick! We are under attack!”
Under attack? But the war was over? Why was anyone still fighting?
Another explosion rocked you and you decided to ponder while running. You make it into the life pod and it seals itself and launches. There is one view point to watch as you spiral away from the burning ship. You see small ships (one to two man interceptors), black and diamond shaped flying pass, launching more missiles. The “Victorious” breaks up into pieces. Unfortunately Jonah’s freighter was attached to it at the time.
The big guy, Fenris immediately starts opening panels and looking around, “Gonna kill the beacon. Don’t want them xxx homing in on it.”
Jonah went to the flight controls and found they were locked out. “I can figure out how to get these working.”
Wyatt checked the stores. There was enough rationed food for 6 people for 10 days, 2 Heavy duty EVA suits and 4 suits that were basic keep you alive for a very short time EVA suits with 12 hours of oxygen tanks total. No weapons but a basic tools kit and a manual for Blue Sun Life Pods XL3’s. Fenris quickly discovered you were in a Blue Sun Life Pod XL6.
Jonah got the ship controls working and you moved away from wreckage and debris. Wyatt suggested that since you did not have a lot of fuel, you would drift for a time (two days) and then use the thrusters judiciously to try to get to a shipping area where you could reactivate the beacon. Nothing came around to shoot you down and you all worked on getting as much life out of the pod as possible.
After 5 days, you got a ping on the proximity detector. Something was out there. Was it a transport? Alliance or one of the ships that destroyed the “Victorious”. Wyatt made the decision to activate the beacon and take your chances. But nothing happened. Jonah moved the pod around and soon found the ship. It was a derelict floating in space. Looked like a transport but it was painted black and very stylish. There were no signs of life on the ship and no power signatures – it seemed completely dead.
The three men debated the options at this point. The Life pod was not going to last forever but the ship was dead in the black. Jonah wanted to stay with the pod, Fenris wanted to try the ship. Wyatt again made the final decision to see if they could get in to the ship and see what was salvageable.
The cargo bay had to be manually opened through an outer hatch which Fenris did via the EVA suit. Once inside, Wyatt and Pops took the two HD suits and explored the ship, short distances at first. The cargo bay looked like it had been through a battle. It did not take long to realize that someone had lined the walls of the Bay with claymore mines and then there were all set off. Not much left inside.
The ship had no dead aboard, but there was definitely a battle here before. Most of the ship was shot up from within, or destroyed by an explosive force. The only places intact were the cockpit and engineering. You found another HD EVA suit and more oxygen tanks in a locker. Fenris checked the engines and found to his surprise that they were operational. There was some damage, enough to stop them but he could at least it spinning.
So you fixed the ship as best you could, keep life support and heat to the cockpit and engine room only. It was tight, but not as tight the life pods. Once you had that, you scavenged as much fuel as you could from the pod and put the ship on a slow course to the nearest planet – Beylix. You were alive and had a ship – but who did it use to belong to? The only clue you found was a locked cabinet in the cockpit, indie was a suitcase, also locked. Inside it was a polymer sheet of paper with four words written on it.
Other interesting things about the ship:
The Speed Gauge went to 13. Most transports can reach a hard burn of 6, maybe 7.
The ship’s wiring had been hand rolled with anti-magnetic tape. Every sign piece of wiring.
There was a backup fusion battery that drew power from the engine. It was basic put in to restart the ship and life support if ever hit by an EMP attack.
The Pulse beacon had seven setting (Seven different call numbers spots). Pulse beacons are only made to hold one. However all the numbers in the array were wiped clean.
Once you reached Beylix, you landed as discretely as you could (Beylix is notorious for criminal activity) and you were alive and on a planet. What to do now? Something about the ship drew you all together and you decided to pool your money and work of fixing it up. Yes you could have bought a ship, plenty for sale now that the war was over but something about this one – like it was your Destiny to find it.
Fixing the ship up was difficult as many parts it had were simply not the same as others. Fenris had to retool almost every piece that went into the ship. He hand wrapped every wire he redid with the anti-magnetic tape because someone cared enough to do it before. Jonah had a wealth of knowledge about fixing the ship and he sold of his now defunct shipping business to help with the repairs.
Soon you were able to get the boat in the air and test flew it, often with terrible results but always making progress. You pulled a registration number of an old wreaked Whitefire Class ship and submitted it as you own: Destiny – WhiteFire (Modified). You waited for someone to come take it away but no one did and the paperwork went through without a hitch.
You started gathering a crew. Alex Castlebrandt signed on as a pilot, Sean Callahan came on as the Technical and computer guy and finally Alaxis Van Stathem joined you as Doctor. Each one of you had a past and you all wanted to be the master of your own future. Destiny was running well except for some odd glitches. It would vent steam in places and no amount of repairs seemed to fix it. The steam often looked like a shadowy woman in white (decide what you wish on that) which was a bit distressing at first but you got used to it. You could get speeds up to 12 on the ship and the handling was quite precise. It flew as a transport but handled like a gunship.
Wyatt got a message one day and you flew off to Rhamba. Wyatt left on his own for what he called a personal errand. When he returned he had a young lady with him. He said her parents were dead and she would be joining the crew. Her face and Wyatt’s did not broker any discussion. Ivy is a very bright young lady with an aptitude for learning. She is very shy though, so much so that she rarely if ever leaves the ship.
So now you are looking for the big score, a job to develop a reputation and get your name known. That has come now in the form of a crime lord in Berylix named Molly Malone. She is willing to give you a trial run, Beylix to Haven hauling foodstuff for a shelter. Pays 200 credit, plus full tank of fuel. Do it in a week and there will be a job on Haven with a better payout waiting for you. Don’t manage the time and then, well good luck with you then. Molly is very well known, very influential, and has a good reputation compared to the Badger’s and Dodgers of the Verse.
So you have four full skids of foodstuff packed and wrapped delivery to your ship’s hold. Haven is 5 days at a regular speed so you are confident that you can get there on time with room to spare.
OOC: Please post a brief intro to your character with whatever you want the crew to know about you.
Posted on 2019-07-11 at 11:26:37.
Edited on 2019-07-11 at 11:31:32 by Alacrity
Topic: Firefly Serenity reboot
Subject: the Verse Summary
Earth, has long since faded into legend and its relics are now priceless. Depleted resources, overpopulation, and a compromised ecosystem forced the population to abandon "Earth-That-Was". Instead of erupting into all out war, humanity united in finding a new home. Scientists had found a star system with dozens of planets and hundreds of moons, almost all of which had enough mass and solidity to be templates for new earths. Through giant atmosphere processing plants, terraforming technologies, gravity regulation and the introduction of every known form of Earth life, each could become habitable for a human population. As a result every person willing and able to leave the Earth migrated to the new system in a great exodus.
They set out in enormous ships they referred to as "arks." Without "faster-than-light" capability, the journey to a new home was long and taxing. One full generation was born, lived, and died without ever leaving these space ships. The initial excitement of the voyage quickly faded into the monotony of keeping the ships moving, keeping the life-support systems intact, and perfecting the technologies that would give future generations good lives on new worlds. Although some expected to encounter extraterrestrial life, the only signals on the scanner were the natural static found in space. So far as people know, mankind is alone in the universe.
With so many different people of all nationalities and races inside the space ships, the old ethnic and political barriers began to blur. People learned the native languages of their fellow ship dwellers. Subsequent generations would come to speak fluently the two dominant languages, English and Mandarin, and phrases from other cultures.
During the exodus, some people lost hope along the way in accidents and malfunctions. If an ark lost life support, thousands died. The arks became their coffins, forever drifting in space. But for every person that lost hope, hundreds were there to keep it alive. Each day brought humanity closer to their new home and eventually...there it was.
The Age of the Terraformers
These new worlds were ready for habitation (despite the odd quirk of nature or miscalculation on a few) and civilization began to rebuild. Even after continued refinement, the process of terraforming a moon or a planet takes decades. Terraforming requires atmospheric processing plants, the regulation of gravity, environmental adaptation and the introduction of creatures great and small brought from Earth - everything from algae and bacteria to insects, birds, and mammals. The power to make such changes is still not without its limits. While most all terraformed worlds are suitable for human life, each has its own quirks.
The work of terraforming had started on the two largest, most central planets, Sihnon and Londinium. On Earth-That-Was, the two ruling powers were the United States and the People's Republic of China. Though these nations remained separate, the two powers worked together throughout the colonization process and as so many had, their cultures melding at many levels. Londinium, named after the Roman name for England's capital (a country long before annexed by the US in a somewhat ironic reversal), represented what was once the United States. Sihnon ('SEE-non,' a bastardization of Sino, the English word for 'Chinese') was the new China. These two powers, still working in harmony, grew at once into the most populous and advanced societies in the new civilization. They became the center of culture and business throughout the system. The governments of these two planets took an enlightened view of civilization. They worked to maintain order, but also encouraged diversity of language, ethnicity, religion, and expression of thought.
These were enlightened cultures, with respect for all non-aggressive religious beliefs (though the main religion on both was Buddhism, usually of the Mahayana tradition). Literacy levels were at 94%. Average lifespan was 120 years. Public Service was not law - it was simply an ingrained part of the people's ethos. Certain social mores had evolved beyond our modern conceptions. As, for example, sex. Prostitution as we understand it had long since been abolished by the legalization and strict federal regulation of the sex trade. Throughout the central planets, Companion houses were set up. Rules were made so that no man could ever run a house and no Companion could ever be coerced into accepting a client. Companions were extremely well schooled and trained in all the arts. They lived not unlike Nuns, worked not unlike Geishas, and often rose to political or social prominence when they retired.
All of this is how life on the central planets was. Among them Sihnon, Londinium, and Osiris. On the outer planets, things were a somewhat different.
Even though there were enough worlds to go around, there were not enough resources and people didn't slow down procreating. Despite all the best efforts and intentions of the original colonists, the problems of the common man did not go away with the formation of new worlds. People are restless, always looking to find greener pastures somewhere else. The outer planets, the worlds and moons that hadn't been chosen to house the new civilization - they were the destination for the poorer, more extreme. These pioneers left the crowded cities and traveled out to the most newly terraformed worlds, hoping to build a better life for themselves. They traveled out to the nearest planet someone hadn't claimed yet and started literally turning their space ships into houses; building off whatever the land had been shaped to provide them with. Some of these people were brought near to savagery by the conditions they encountered and some were just hard-working, independent people who didn't want their lives mapped out for them before they'd lived them. Some were orthodox in their religious beliefs to the point where they were not comfortable among other faiths, and wanted whole worlds where they would not be slowly homogenized into a different society. And some were people on the run from the law.
There were troubles, such as famines and even wars. As mankind spread out, he brought with him his usual miseries: greed, corruption, crime. Things were definitely more peaceful among the Central Planets, but that peace was bought at a price. Nothing resembling totalitarianism, but still a certain regulation of existence that would not sit well with many others. And even among these planets, conflicts over resources, trade, and political influence strained the civil relations of sister nations. A movement began in the oldest, most stable planets to form a unified parliamentary system of government that would work to regulate such matters and keep the peace. The popular idea was quickly ratified and in an effort to unite and quell this conflict, the Central Planets formed the Union of Allied Planets, a governing structure that unified them all under one governing body, the Parliament. The few members represented each planet, and worked in genuine harmony to fulfill each planet's various needs, economically and politically.
The Alliance was started out of an idealistic belief that a strong central government that controlled every aspect of a person's life, from cradle to grave, could provide that person a better, safer, and more secure life. Although some people in the Alliance truly believed this and they dedicated their lives to bringing this about, others merely saw this as a chance to grab power for themselves.
The Parliament formed a Military Council that acted quickly to quell any unrest among the Core planets and their neighbors. Maintaining order meant keeping tight control over the populace, and that led to the creation of many secret programs. Their hope was to make people obedient, complacent, compliant, and outright "better" by the government's definition.
The Parliament ruled over people with fairness and intelligence, but also with a strong military and a wary eye toward any insurrection. The Military Council worked under the Parliament to deliver swift, effective control of any real unrest among them or their neighbors. And even beyond the knowledge of the Military Council were other bodies, secret bodies involved such things as human experimentation, espionage, assassinations and secret schemes up to the highest level, to get people to behave and improve.
The Alliance feared the Core worlds were going to be corrupted by those who lived on the Border and Rim worlds. These worlds were self-governing, outside the limits of Alliance control. Each world had its own set of laws and rules that suited its own particular needs. People living on these frontier planets had been forced to be self-reliant in order to survive, and they had come to be free-thinkers who saw no need for a lot of government intervention. The Alliance considered such independence a threat to civilization. They also considered that a lot of valuable resources and real estate were outside their control. Partially out of a desire to see life improved there (and it was often unnecessarily barbaric), to bring all the planets into the fold of enlightenment, and partially out of a simple imperialistic wish for control and need for resources off-limits to them, the Parliament - and the Allied planets as a whole - decided that every planet should become part of their program. Every planet, they decided, should be an Alliance planet, whether it wanted to or not.
Believing that everyone would want to live on a safe and civilized world where people are cared for, idealists on the Core planets thought this was a great idea. The movement for Unification spread like wildfire through dry brush. The leaders on the Core thought they had only to open their arms in a wide embrace and those on the Rim would be eager to join the Alliance. Instead, they went to war against the Alliance.
The War for Unification was the most devastating war in human history. Outer planets, including Shadow, Persephone, and Hera, mustered forces and formed an alliance of their own - the Independent Faction (known as "Browncoats," because of the brown dusters their soldiers wore). The Parliament of the Alliance instituted a draft to build its forces while more than half of the Independent forces were composed of volunteers - to stop what they felt to be nothing more than imperialist hegemony. The Alliance (known as the "Purple Bellies" for their style of dress) had the manpower, the ships, technology, and the weapons to overcome almost any foe. But they never expected the kind of resistance the other planets could provide. They did not expect so many men and women to still consider freedom worth dying for.
The war raged for just over five years, taking place on land, sea, and in the dark of space. The war tore into the planets between the central ones and the rim worlds (fighting never reached Sihnon and Londinium, except in the odd protest or terrorist act). The largest space battle in terms of scale and human cost was the Battle of Sturges, one in which countless ships were destroyed, creating a massive graveyard preserved in the vacuum of space. The largest land battle, the one that brought about the end of the war, was fought on the planet Hera in Serenity Valley. This battle raged on for seven weeks before the Independent High Command surrendered. Even then, some of the Browncoats continued to fight on for two weeks after that. Those soldiers who continued to fight even after being ordered to lay down arms were captured and held in camps for a short time. Ultimately, the Alliance released the soldiers and officers as a peaceful gesture to those outer planets now under its rule. The stain of criminality never left those few thousand - but in some quieter circles, the legend of their tenacity made them heroes.
Since the battles were mostly fought on the Border and the Rim, the Core planets escaped unscathed. To this day, many outer planets still remained damaged. Shadow was effectively destroyed, and it remained uninhabitable seven years later. Major cities on Athens were bombed. Several key land battles were fought on Persephone. Moons that had no strategic value, such as Whitefall, Beaumonde, and Jiangyin, were untouched, but they still suffered as a result of the disruption of trade. Supplies had been hard to get as it was, and the war made it harder. Almost every person living on those planets saw their homes leveled, their businesses fall into ruin, their loved ones killed or maimed - all in the name of making their lives better.
The Here and Now
At least on the surface, life has returned to normal. In truth, no one has forgotten and few have forgiven. The Alliance now has jurisdiction over every inhabited planet in the system. The Alliance does not fully control everything within its far flung territory. In reality, the Alliance only has full control over the Core planets. On these worlds, the eyes of the Alliance are everywhere. Federal police can be called at a moment's notice, and cameras record every citizen's every move. The Core worlds have the best comforts that money can buy. However, every citizen pays for such security and comfort at the expense of much of their freedom.
The outer planets were meant to be kept under the same level of strict control, but the Alliance is short on manpower and ships. They just don't have enough people to keep a proper eye on things. They hire security firms to help enforce their laws and maintain order. And they send their hulking patrol ships out to remind everyone who is in charge.
Still, the cracks in the system are large enough for folk to fly a Firefly-class ship through. Slavery for example, although outlawed by the Alliance government, exists as something of an open secret among terraforming companies, mine owners and the wealthy on the Rim. Every so often, the Alliance will bust one of these owners and free the slaves because it looks good in the media from a public relations point of view, but then it's back to business as usual. It is the same with indentured servants. Indentured servitude is also not legal, but most people on the Border planets accept it as a way of life. If a person is desperate for the money and they have nothing to offer up as collateral except themselves, then that is what they will do.
Posted on 2019-06-14 at 09:40:58.