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Topic: Destiny's Flight - A Serenity RPG
Subject: And here we go


Destiny Crew


Wyatt Sung – Captain
Fenris (Wolf) Apollo – Mechanic
Jonah (Pops) Hicks – First Officer and The “face” man
Alex Castlebrandt/Dakota Jones – Pilot
Sean Callahan – Tech
Alaxis Van Stathem – Doctor
Ivy Sanders – Pilot/Wyatt’s ward


The war was over. The battle of Serenity Valley was done and all that was left was to pick up the pieces. It has has been a year now but it was a long hard year.


You (Wyatt, Fenris and Pops) were abroad the Alliance ship “Victorious” along with many late released brown coats and people generally suspected of being a disturbed of the peace. For Jonah, it was just a simple “pickup” job for the alliance but he ended up in the wrong place at the wrong time. Either way, you were bound for the core planets, whether you wanted to go their or not. Some of you had your card in hand, with coded access to reparation money the alliance was throwing your way to keep you quiet.


But then something happened. Alarms starts clanging, the ship shook with the sounds of missile hits. Explosions followed. People running.  An alliance guard came to the door and opened it quickly “To the life pods!” He said firmly, “Now! Quick quick quick! We are under attack!”


Under attack? But the war was over? Why was anyone still fighting?


Another explosion rocked you and you decided to ponder while running. You make it into the life pod and it seals itself and launches. There is one view point to watch as you spiral away from the burning ship. You see small ships (one to two man interceptors), black and diamond shaped flying pass, launching more missiles. The “Victorious” breaks up into pieces. Unfortunately Jonah’s freighter was attached to it at the time.


The big guy, Fenris immediately starts opening panels and looking around, “Gonna kill the beacon. Don’t want them xxx homing in on it.”


Jonah went to the flight controls and found they were locked out. “I can figure out how to get these working.”


Wyatt checked the stores. There was enough rationed food for 6 people for 10 days, 2 Heavy duty EVA suits and 4 suits that were basic keep you alive for a very short time EVA suits with 12 hours of oxygen tanks total. No weapons but a basic tools kit and a manual for Blue Sun Life Pods XL3’s.  Fenris quickly discovered you were in a Blue Sun Life Pod XL6.


Jonah got the ship controls working and you moved away from wreckage and debris. Wyatt suggested that since you did not have a lot of fuel, you would drift for a time (two days) and then use the thrusters judiciously to try to get to a shipping area where you could reactivate the beacon.  Nothing came around to shoot you down and you all worked on getting as much life out of the pod as possible.


After 5 days, you got a ping on the proximity detector. Something was out there. Was it a transport? Alliance or one of the ships that destroyed the “Victorious”. Wyatt made the decision to activate the beacon and take your chances. But nothing happened. Jonah moved the pod around and soon found the ship. It was a derelict floating in space. Looked like a transport but it was painted black and very stylish. There were no signs of life on the ship and no power signatures – it seemed completely dead.


The three men debated the options at this point. The Life pod was not going to last forever but the ship was dead in the black. Jonah wanted to stay with the pod, Fenris wanted to try the ship. Wyatt again made the final decision to see if they could get in to the ship and see what was salvageable.


The cargo bay had to be manually opened through an outer hatch which Fenris did via the EVA suit. Once inside, Wyatt and Pops took the two HD suits and explored the ship, short distances at first. The cargo bay looked like it had been through a battle. It did not take long to realize that someone had lined the walls of the Bay with claymore mines and then there were all set off. Not much left inside.  


The ship had no dead aboard, but there was definitely a battle here before. Most of the ship was shot up from within, or destroyed by an explosive force. The only places intact were the cockpit and engineering. You found another HD EVA suit and more oxygen tanks in a locker. Fenris checked the engines and found to his surprise that they were operational. There was some damage, enough to stop them but he could at least it spinning.


So you fixed the ship as best you could, keep life support and heat to the cockpit and engine room only. It was tight, but not as tight the life pods.  Once you had that, you scavenged as much fuel as you could from the pod and put the ship on a slow course to the nearest planet – Beylix. You were alive and had a ship – but who did it use to belong to? The only clue you found was a locked cabinet in the cockpit, indie was a suitcase, also locked. Inside it was a polymer sheet of paper with four words written on it.


Ubiquitous
Mendacious
Delphic
Destiny


Other interesting things about the ship:


The Speed Gauge went to 13. Most transports can reach a hard burn of 6, maybe 7.
The ship’s wiring had been hand rolled with anti-magnetic tape. Every sign piece of wiring.
There was a backup fusion battery that drew power from the engine. It was basic put in to restart the ship and life support if ever hit by an EMP attack.
The Pulse beacon had seven setting (Seven different call numbers spots). Pulse beacons are only made to hold one. However all the numbers in the array were wiped clean.


Once you reached Beylix, you landed as discretely as you could (Beylix is notorious for criminal activity) and you were alive and on a planet. What to do now? Something about the ship drew you all together and you decided to pool your money and work of fixing it up. Yes you could have bought a ship, plenty for sale now that the war was over but something about this one – like it was your Destiny to find it.


Fixing the ship up was difficult as many parts it had were simply not the same as others. Fenris had to retool almost every piece that went into the ship. He hand wrapped every wire he redid with the anti-magnetic tape because someone cared enough to do it before. Jonah had a wealth of knowledge about fixing the ship and he sold of his now defunct shipping business to help with the repairs.


Soon you were able to get the boat in the air and test flew it, often with terrible results but always making progress.  You pulled a registration number of an old wreaked Whitefire Class ship and submitted it as you own: Destiny – WhiteFire (Modified). You waited for someone to come take it away but no one did and the paperwork went through without a hitch.


You started gathering a crew. Alex Castlebrandt signed on as a pilot, Sean Callahan came on as the Technical and computer guy and finally Alaxis Van Stathem joined you as Doctor. Each one of you had a past and you all wanted to be the master of your own future. Destiny was running well except for some odd glitches. It would vent steam in places and no amount of repairs seemed to fix it. The steam often looked like a shadowy woman in white (decide what you wish on that) which was a bit distressing at first but you got used to it. You could get speeds up to 12 on the ship and the handling was quite precise. It flew as a transport but handled like a gunship.


Wyatt got a message one day and you flew off to Rhamba. Wyatt left on his own for what he called a personal errand. When he returned he had a young lady with him. He said her parents were dead and she would be joining the crew. Her face and Wyatt’s did not broker any discussion. Ivy is a very bright young lady with an aptitude for learning. She is very shy though, so much so that she rarely if ever leaves the ship.


So now you are looking for the big score, a job to develop a reputation and get your name known.  That has come now in the form of a crime lord in Berylix named Molly Malone. She is willing to give you a trial run, Beylix to Haven hauling foodstuff for a shelter. Pays 200 credit, plus full tank of fuel. Do it in a week and there will be a job on Haven with a better payout waiting for you. Don’t manage the time and then, well good luck with you then. Molly is very well known, very influential, and has a good reputation compared to the Badger’s and Dodgers of the Verse.


So you have four full skids of foodstuff packed and wrapped delivery to your ship’s hold. Haven is 5 days at a regular speed so you are confident that you can get there on time with room to spare.


OOC: Please post a brief intro to your character with whatever you want the crew to know about you.


 


 


 


 


 



Posted on 2019-07-11 at 11:26:37.
Edited on 2019-07-11 at 11:31:32 by Alacrity

Topic: Destiny's Flight - A Serenity RPG
Subject: Bababada!


Start over



Posted on 2019-07-11 at 11:23:31.

Topic: Firefly Serenity reboot
Subject: delayed


Sorry. Busy weekend. Things keep breaking down in the house and need to be fixed or replaced. There is all this lovely meat to bbq as well.  I an still on this, just trying to find some personal tme.



Posted on 2019-07-09 at 08:38:22.
Edited on 2019-07-09 at 08:43:12 by Alacrity

Topic: Firefly Serenity reboot
Subject: and


I am also keeping in mind that it is some minor american holiday as well this weekend I believe ....


 


 



Posted on 2019-07-04 at 10:40:05.

Topic: Firefly Serenity reboot
Subject: no problem


I can get the game started without all the full character sheets. I have a very good idea of everyone's role now so that is the most important.



Posted on 2019-07-04 at 10:38:14.

Topic: Firefly Serenity reboot
Subject: start


I am hoping to get game going this weekend if I get all characters in by then.



Posted on 2019-07-03 at 12:00:39.

Topic: Firefly Serenity reboot
Subject: still here


Been busy with work since I got back from long weekend. What is the formula? For every one day off you take you are two days behind.



Posted on 2019-07-03 at 09:05:10.

Topic: Firefly Serenity reboot
Subject: and we are talking about guns again


There was a supplement book called "Six-Shooter and Space Ships" that had additional weapons. I do not allow all the weapons from the book (Gauss is out of the question), but here are that stats and Descriptions from the book..


Pistol, Light: A ladies weapon or a good holdout gun, light pistols range in size and configuration from derringers to those fancy rigs some folks use for trick shooting. (d4w, Rng: 50, Rate 3, Mag 6 16 credits)


Pistol, Heavy: This meaty, powerful pistol has a bit of heft and considerable physical presence.Two popular brands are the Century Marauder VI and the Deutrex SI–4.The best thing about a heavy pistol is that once you run out of ammo, you can always hit someone with it (for d2 Stun). If it jams and you can’t fix it,you’ve got yourself one fine and impressive nutcracker. (d8w. Rng 120, Rate 2 Mag12 credits 25)


I have to go through some of my notes this weekend and I will post the rules on armour soon.


 


Just to make sure we are on the same page, I am not producing modules with a lot of gun play. In fact, the first adventure I have for you, it is possible to get to the end without ever drawing a weapon. The second adventure, the theme is to prevent guns from being drawn. So if you are looking for fight after fight after fight - you might be in the wrong game. 


 



Posted on 2019-06-27 at 07:17:45.
Edited on 2019-06-27 at 07:24:39 by Alacrity

Topic: Firefly Serenity reboot
Subject: heads up


This weekend I will not be very responsive as it is the Canada Day long weekend and I have an extra day off on friday as well. I will see stuff posted or sent but it will be via my phone only.


We have 4 out of six characters that I have seen. Some are done and some are still a work in progress. 


The NPC on the ship will be a sixteen year old girl by the name of Ivy. She is the daughter of a friend of Wyatt. The Mother passed away so Wyatt agreed to take her under his wing and keep her safe. Ivy has pilot skills and is learning to defend herself. She is eager to learn, very athletic and smart. Ivy suffers from severe social anxiety and does not leave the ship much.


 



Posted on 2019-06-26 at 07:43:21.

Topic: Firefly Serenity reboot
Subject: We have a failure to communicate


Reposting this for those who missed it.


 


I let a player named Blamm talk me into using a subset of rules that allowed an arsenal of guns into the game. I regretted it ever since and let it go because it was important to a couple of players. But I found I was researching more and more on guns, looking up stats on weapons more and more and it completely detracted from the game.


So the fancy guns are off the table this time around.  You may use what is in the book, with some exceptions. Unless you want a signature weapon (1 weapon, not 5) as an asset, in which case talk to me. I also will not allow anyone to carry a gauss weapon or a laser weapon.  If you want to call your pistol a Colt, a Peacemaker, Betsy or Seka - that is fine but it will have the same pistol stats as all other weapons.


Another note: Carrying automatic weapons, grenade or other weapons of mass killing is strictly prohibited on most planets except the Rim, and even then it usually with a caveat or a need (reaver territory). So wandering around with assault rifles can and will get you arrested and the adventure will change to a prison break.


The list of weapons are:


Light Pistol


Pistol


Heavy Pistol


Rifle


Assault Rifle


Sonic Rifle


Shotgun (Pump or Auto)


Submachine gun


 


Neo-tech is allowed if you can afford them or can give me a compelling reason


 



Posted on 2019-06-24 at 07:45:45.

Topic: Firefly Serenity reboot
Subject: Character


Chessic - Develope the cooncept of what you want to play and then work on the stats. You can contact me and I ill help you through the steps. Remember a d6 is average and you can use interesting complications to give yourself more points to spend.


I am available for anyone that needs help with their characters. Skills have a lot of overlaps and remember you start with a d6 in general knowledge of the skill.


"Gunfighter" is not a role that has to be filled, you take d6 in Gun and d8 in pistol and "bada" you are a gunfighter. Serenity RPG is about relationship and family and surviving in the black. Guns play a role but they are not the major point of the game.


 


 


 


 



Posted on 2019-06-21 at 07:11:24.

Topic: Firefly Serenity reboot
Subject: Beginning


Some people have asked me about the background to the game and how long the crew have been together. I will not be able to write the background until I have all the characters but in simple point form


The war ended


The Independence held on in Serenity Valley and this caused a massive PR backlash on the alliance which they solved by throwing money at via reparation payments


Some time after the war (6 months to a year) some of the crew (Wyatt, Fenris and Pops for the moment) were being taken to the core planets via an Alliance ship. That ship was attacked by unknown parties. The 3 of them escaped via a life pod.


The alliance ship was destroyed. The attackers missed your lifepod because Fenris disabled the pulse beacon. Pops was able to get flight control and skadaddled out of there.


After a day of floating in the black, you detected a ship nearby. It was floating in the black like you were but it represented a chance so you took it.


The crew managed to get the ship operational and flew it to Beylix (known for junk piles of dead ships). The ship is unique, the engines are unique and the interior show signs of an internal fight, airlock blown in some places plus shuttle and life pods are all gone. You call it Destiny as it seemed like Destiny to find it in the Black.


Once at Beylix, you start repairing the ship, get a new shuttle and life pods, spending your reparation money to do so. You gain some new crew members to fill gaps in your needs and have flown a few missions. But now you need something to make your name. Something to establish reputation.



Posted on 2019-06-20 at 07:24:31.
Edited on 2019-06-20 at 07:28:38 by Alacrity

Topic: Firefly Serenity reboot
Subject: old link


How to Embed Images from Google Photos into your Website


Try this. Lance sent it to me last time and it seems to still work



Posted on 2019-06-18 at 20:16:14.

Topic: Firefly Serenity reboot
Subject: Let me research


Lance sent me a webpage that explained the steps to use goggle photo. I have to find it



Posted on 2019-06-18 at 17:44:27.

Topic: Firefly Serenity reboot
Subject: Pic links


Picture links are glitchy on this editor. A lot of pic library sites are now blocking unless you pay fees.  



Posted on 2019-06-18 at 17:36:12.

Topic: Firefly Serenity reboot
Subject: For me


Lance asked me which I preferred and changed his vote based on that



Posted on 2019-06-18 at 17:01:21.

Topic: Firefly Serenity reboot
Subject: my thoughts too


I was also thinking the parallel universe, alternate time line, wimey whimey kinda thing



Posted on 2019-06-18 at 10:26:05.

Topic: Firefly Serenity reboot
Subject: Thank you


Thanks Ody for finding a backup of the ship layout



Posted on 2019-06-17 at 20:58:16.

Topic: Firefly Serenity reboot
Subject: Nomad - Take your time


I doubt we will be ready to start with the game until July anyways.  I like the idea for a character and great name too.



Posted on 2019-06-17 at 20:11:22.

Topic: Firefly Serenity reboot
Subject: Oh no


I may have lost all my Destiny maps?!??! Can not locate them on old server. That could make this a moot point



Posted on 2019-06-17 at 16:55:45.

Topic: Firefly Serenity reboot
Subject: weird screen glitch


So you have an assault rifle and a sniper rifle, both are in the book.  Call them what you want, they will use the same stats.



Posted on 2019-06-17 at 10:47:39.

Topic: Firefly Serenity reboot
Subject: Guns ....


I let a player named Blamm talk me into using a subset of rules that allowed an arsenal of guns into the game. I regretted it ever since and let it go because it was important to a couple of players. But I found I was researching more and more on guns, looking up stats on weapons more and more and it completely detracted from the game.


So the fancy guns are off the table this time around.  You may use what is in the book, with some exceptions. Unless you want a signature weapon (1 weapon, not 5) as an asset, in which case talk to me. I also will not allow anyone to carry a gauss weapon or a laser weapon.  If you want to call your pistol a Colt, a Peacemaker, Betsy or Seka - that is fine but it will have the same pistol stats as all other weapons.


Another note: Carrying automatic weapons, grenade or other weapons of mass killing is strictly prohibited on most planets except the Rim, and even then it usually with a caveat or a need (reaver territory). So wandering around with assault rifles can and will get you arrested and the adventure will change to a prison break.


The list of weapons are:


Light Pistol


Pistol


Heavy Pistol


Rifle


Assault Rifle


Sonic Rifle


Shotgun (Pump or Auto)


Submachine gun


 


Neo-tech is allowed if you can afford them or can give me a compelling reason



Posted on 2019-06-17 at 10:17:32.
Edited on 2019-06-17 at 10:18:42 by Alacrity

Topic: Firefly Serenity reboot
Subject: by the way


whistles loudly


 


web.mit.edu/starflt/Temp/SoSt-SerenityRPG.pdf



Posted on 2019-06-17 at 07:37:19.

Topic: Firefly Serenity reboot
Subject: heloo


Tann - Perdition was the prison we established for Fenris. As to the fight, I have no Idea, it was evenly matched and Patiences had a way to cheat, so it would have depended on you spotting it and overcoming it. Maybe I will try to work it back into the game for you.


 


Okay, I am back from a long weekend vacation with family. Will look through the thread and get the ball rolling. But I need to know:


What Ship ar we using?


Rocinante -  A firefly class so same as the show. Well loved, dependable


Destiny - A sleek black one of a kind vessel. Fast ship but very memorable and you have no idea where it was made of by who. Could be some history that will hunt you.


 


Please vote here I would like to hear from all who are interested in playing (Bro, Ody, Tann, Silent, Nomad, Chessic)


Characters?


Bromern will play Wyatt as Captain
Ody will Play Pops as First officer and Contact person (?)
Tann will play Fenris as Mechanic
Silentone as a Doctor/Gunfighter
Nomad - ?
Chessic -?


Need a pilot, a tech person or a generalist. Always good to have more than one person to fly the ship and work repairs,


 


 



Posted on 2019-06-17 at 07:32:33.

Topic: Firefly Serenity reboot
Subject: the Verse Summary


Exodus


Earth, has long since faded into legend and its relics are now priceless. Depleted resources, overpopulation, and a compromised ecosystem forced the population to abandon "Earth-That-Was". Instead of erupting into all out war, humanity united in finding a new home. Scientists had found a star system with dozens of planets and hundreds of moons, almost all of which had enough mass and solidity to be templates for new earths. Through giant atmosphere processing plants, terraforming technologies, gravity regulation and the introduction of every known form of Earth life, each could become habitable for a human population. As a result every person willing and able to leave the Earth migrated to the new system in a great exodus.


They set out in enormous ships they referred to as "arks." Without "faster-than-light" capability, the journey to a new home was long and taxing. One full generation was born, lived, and died without ever leaving these space ships. The initial excitement of the voyage quickly faded into the monotony of keeping the ships moving, keeping the life-support systems intact, and perfecting the technologies that would give future generations good lives on new worlds. Although some expected to encounter extraterrestrial life, the only signals on the scanner were the natural static found in space. So far as people know, mankind is alone in the universe.


With so many different people of all nationalities and races inside the space ships, the old ethnic and political barriers began to blur. People learned the native languages of their fellow ship dwellers. Subsequent generations would come to speak fluently the two dominant languages, English and Mandarin, and phrases from other cultures.


During the exodus, some people lost hope along the way in accidents and malfunctions. If an ark lost life support, thousands died. The arks became their coffins, forever drifting in space. But for every person that lost hope, hundreds were there to keep it alive. Each day brought humanity closer to their new home and eventually...there it was.


The Age of the Terraformers


These new worlds were ready for habitation (despite the odd quirk of nature or miscalculation on a few) and civilization began to rebuild. Even after continued refinement, the process of terraforming a moon or a planet takes decades. Terraforming requires atmospheric processing plants, the regulation of gravity, environmental adaptation and the introduction of creatures great and small brought from Earth - everything from algae and bacteria to insects, birds, and mammals. The power to make such changes is still not without its limits. While most all terraformed worlds are suitable for human life, each has its own quirks.


The work of terraforming had started on the two largest, most central planets, Sihnon and Londinium. On Earth-That-Was, the two ruling powers were the United States and the People's Republic of China. Though these nations remained separate, the two powers worked together throughout the colonization process and as so many had, their cultures melding at many levels. Londinium, named after the Roman name for England's capital (a country long before annexed by the US in a somewhat ironic reversal), represented what was once the United States. Sihnon ('SEE-non,' a bastardization of Sino, the English word for 'Chinese') was the new China. These two powers, still working in harmony, grew at once into the most populous and advanced societies in the new civilization. They became the center of culture and business throughout the system. The governments of these two planets took an enlightened view of civilization. They worked to maintain order, but also encouraged diversity of language, ethnicity, religion, and expression of thought.


These were enlightened cultures, with respect for all non-aggressive religious beliefs (though the main religion on both was Buddhism, usually of the Mahayana tradition). Literacy levels were at 94%. Average lifespan was 120 years. Public Service was not law - it was simply an ingrained part of the people's ethos. Certain social mores had evolved beyond our modern conceptions. As, for example, sex. Prostitution as we understand it had long since been abolished by the legalization and strict federal regulation of the sex trade. Throughout the central planets, Companion houses were set up. Rules were made so that no man could ever run a house and no Companion could ever be coerced into accepting a client. Companions were extremely well schooled and trained in all the arts. They lived not unlike Nuns, worked not unlike Geishas, and often rose to political or social prominence when they retired.


All of this is how life on the central planets was. Among them Sihnon, Londinium, and Osiris. On the outer planets, things were a somewhat different.


Even though there were enough worlds to go around, there were not enough resources and people didn't slow down procreating. Despite all the best efforts and intentions of the original colonists, the problems of the common man did not go away with the formation of new worlds. People are restless, always looking to find greener pastures somewhere else. The outer planets, the worlds and moons that hadn't been chosen to house the new civilization - they were the destination for the poorer, more extreme. These pioneers left the crowded cities and traveled out to the most newly terraformed worlds, hoping to build a better life for themselves. They traveled out to the nearest planet someone hadn't claimed yet and started literally turning their space ships into houses; building off whatever the land had been shaped to provide them with. Some of these people were brought near to savagery by the conditions they encountered and some were just hard-working, independent people who didn't want their lives mapped out for them before they'd lived them. Some were orthodox in their religious beliefs to the point where they were not comfortable among other faiths, and wanted whole worlds where they would not be slowly homogenized into a different society. And some were people on the run from the law.


The Alliance


There were troubles, such as famines and even wars. As mankind spread out, he brought with him his usual miseries: greed, corruption, crime. Things were definitely more peaceful among the Central Planets, but that peace was bought at a price. Nothing resembling totalitarianism, but still a certain regulation of existence that would not sit well with many others. And even among these planets, conflicts over resources, trade, and political influence strained the civil relations of sister nations. A movement began in the oldest, most stable planets to form a unified parliamentary system of government that would work to regulate such matters and keep the peace. The popular idea was quickly ratified and in an effort to unite and quell this conflict, the Central Planets formed the Union of Allied Planets, a governing structure that unified them all under one governing body, the Parliament. The few members represented each planet, and worked in genuine harmony to fulfill each planet's various needs, economically and politically.


The Alliance was started out of an idealistic belief that a strong central government that controlled every aspect of a person's life, from cradle to grave, could provide that person a better, safer, and more secure life. Although some people in the Alliance truly believed this and they dedicated their lives to bringing this about, others merely saw this as a chance to grab power for themselves.


The Parliament formed a Military Council that acted quickly to quell any unrest among the Core planets and their neighbors. Maintaining order meant keeping tight control over the populace, and that led to the creation of many secret programs. Their hope was to make people obedient, complacent, compliant, and outright "better" by the government's definition.


The Parliament ruled over people with fairness and intelligence, but also with a strong military and a wary eye toward any insurrection. The Military Council worked under the Parliament to deliver swift, effective control of any real unrest among them or their neighbors. And even beyond the knowledge of the Military Council were other bodies, secret bodies involved such things as human experimentation, espionage, assassinations and secret schemes up to the highest level, to get people to behave and improve.


The Alliance feared the Core worlds were going to be corrupted by those who lived on the Border and Rim worlds. These worlds were self-governing, outside the limits of Alliance control. Each world had its own set of laws and rules that suited its own particular needs. People living on these frontier planets had been forced to be self-reliant in order to survive, and they had come to be free-thinkers who saw no need for a lot of government intervention. The Alliance considered such independence a threat to civilization. They also considered that a lot of valuable resources and real estate were outside their control. Partially out of a desire to see life improved there (and it was often unnecessarily barbaric), to bring all the planets into the fold of enlightenment, and partially out of a simple imperialistic wish for control and need for resources off-limits to them, the Parliament - and the Allied planets as a whole - decided that every planet should become part of their program. Every planet, they decided, should be an Alliance planet, whether it wanted to or not.


Believing that everyone would want to live on a safe and civilized world where people are cared for, idealists on the Core planets thought this was a great idea. The movement for Unification spread like wildfire through dry brush. The leaders on the Core thought they had only to open their arms in a wide embrace and those on the Rim would be eager to join the Alliance. Instead, they went to war against the Alliance.


Unification War


The War for Unification was the most devastating war in human history. Outer planets, including Shadow, Persephone, and Hera, mustered forces and formed an alliance of their own - the Independent Faction (known as "Browncoats," because of the brown dusters their soldiers wore). The Parliament of the Alliance instituted a draft to build its forces while more than half of the Independent forces were composed of volunteers - to stop what they felt to be nothing more than imperialist hegemony. The Alliance (known as the "Purple Bellies" for their style of dress) had the manpower, the ships, technology, and the weapons to overcome almost any foe. But they never expected the kind of resistance the other planets could provide. They did not expect so many men and women to still consider freedom worth dying for.


The war raged for just over five years, taking place on land, sea, and in the dark of space. The war tore into the planets between the central ones and the rim worlds (fighting never reached Sihnon and Londinium, except in the odd protest or terrorist act). The largest space battle in terms of scale and human cost was the Battle of Sturges, one in which countless ships were destroyed, creating a massive graveyard preserved in the vacuum of space. The largest land battle, the one that brought about the end of the war, was fought on the planet Hera in Serenity Valley. This battle raged on for seven weeks before the Independent High Command surrendered. Even then, some of the Browncoats continued to fight on for two weeks after that. Those soldiers who continued to fight even after being ordered to lay down arms were captured and held in camps for a short time. Ultimately, the Alliance released the soldiers and officers as a peaceful gesture to those outer planets now under its rule. The stain of criminality never left those few thousand - but in some quieter circles, the legend of their tenacity made them heroes.


Since the battles were mostly fought on the Border and the Rim, the Core planets escaped unscathed. To this day, many outer planets still remained damaged. Shadow was effectively destroyed, and it remained uninhabitable seven years later. Major cities on Athens were bombed. Several key land battles were fought on Persephone. Moons that had no strategic value, such as Whitefall, Beaumonde, and Jiangyin, were untouched, but they still suffered as a result of the disruption of trade. Supplies had been hard to get as it was, and the war made it harder. Almost every person living on those planets saw their homes leveled, their businesses fall into ruin, their loved ones killed or maimed - all in the name of making their lives better.


The Here and Now


At least on the surface, life has returned to normal. In truth, no one has forgotten and few have forgiven. The Alliance now has jurisdiction over every inhabited planet in the system. The Alliance does not fully control everything within its far flung territory. In reality, the Alliance only has full control over the Core planets. On these worlds, the eyes of the Alliance are everywhere. Federal police can be called at a moment's notice, and cameras record every citizen's every move. The Core worlds have the best comforts that money can buy. However, every citizen pays for such security and comfort at the expense of much of their freedom.


The outer planets were meant to be kept under the same level of strict control, but the Alliance is short on manpower and ships. They just don't have enough people to keep a proper eye on things. They hire security firms to help enforce their laws and maintain order. And they send their hulking patrol ships out to remind everyone who is in charge.


Still, the cracks in the system are large enough for folk to fly a Firefly-class ship through. Slavery for example, although outlawed by the Alliance government, exists as something of an open secret among terraforming companies, mine owners and the wealthy on the Rim. Every so often, the Alliance will bust one of these owners and free the slaves because it looks good in the media from a public relations point of view, but then it's back to business as usual. It is the same with indentured servants. Indentured servitude is also not legal, but most people on the Border planets accept it as a way of life. If a person is desperate for the money and they have nothing to offer up as collateral except themselves, then that is what they will do.



Posted on 2019-06-14 at 09:40:58.

 
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