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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: My post


I will be tying up the loose ends in my post, cover the caves exploration, willow and Matherson's chat and getting everyone at the meeting. Bromern post is really important as it is the best time for everyone to voice opinions, tell the crew about things you discovered (John) and idea for plans.

I would like to get the meeting wrapped up and the plan being setup by the time we stop for the christmas holidays.



Posted on 2013-12-11 at 17:19:39.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: no. You are naked!


I would assume that Sifu would have taken his personal effects with him including any of the weapons he owns. Not knowing of Asher's Gun Store, he probably did not rifle through the kid's stash.



Posted on 2013-12-11 at 17:11:43.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: no problemo


With the oncoming storm, you might want to Rambo it up. I wouldn't be holding anything back.


Posted on 2013-12-11 at 16:47:17.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Okay - Timeline


Here is the timeline as i see it from going through the posts. Note, Asher and Jessie could not have laid out the bombs yet because they are not completed yet, so I assumed they went to take pictures of the case for Wyatt's plan.

8:10 ASREV Landed
8:20 Battle of LV-426 begins
8:25 Battle ends, Dillon Warns of attack within four hours
8:26 Crowd goes wild
8:30 Wyatt uses shotgun to get attention of crowd
8:40 Willow begins operation on Havelock
8:45 Crowd sent to caves with Sifu and Hood leading
9:00 The young men are asked to build bombs and they start.
9:10 Sung talks to Matherson.
9:15 Willow finishes up on Havelock. His recovery is almost miraculous
9:20 Soup loaded onto mule by Hack and Slash, Ash and Jessie depart to drop off soup and take pictures of case, Sifu, Hood arrive at the caves with passengers
9:25 Willow/Ma discovers missing engine part
9:35 Wyatt and Wolf see missing engine parts. Wyatt calls meeting
9:45 Tess takes off and gets John, Ash and Jessie return, Sifu discovers power in cave
9:55 Crew is assembled in Kitchen****
10:00 first batch of bombs will be complete
11:00 Missile will be complete
12:30ish Imminent Attack


**** Where we are now

I will be posting based on this information unless someone has an objection.




Posted on 2013-12-11 at 15:02:37.

Topic: Isle of Putnam- QnA
Subject: Sorry Ody


I fix. Cidals - you can never tell them apart.

Posted on 2013-12-11 at 13:31:27.

Topic: The Island of Putnam the Mad
Subject: Save the bottle, save the world


The room was plunged into darkness. Alôndas threw the bottle at the attacker and took a step back while lower his staff. There was jarring against his arm as his staff was hit, but from the side instead of the front, and there was a sound like wood striking the stone floor.

Mal leaped forward to defend the mage from certain...wooden sword thrashing. He took a blow to his face but hit nothing but air with his sabre.

Gamard the Grim called forth to his God and was rewarded with a light spell illuminating the room from the end of his staff. But just as he did though, the candles relit themselves again as they had when you entered the room.

The man in back lies on his back, unmoving. He is no longer holding his wooden sword (it lies on the ground beside him) but is clutching the bottle of vodka that Alôndas threw in both hands, tight to his chest. It appears that he dropped his sword in order to save the bottle from smashing.

The blow to Mal was actually from the mage’s staff that he ran into as he jumped forward. Luckily, his pride is hurt more than he is, except a bit of redness around the face. Somehow his hat remained on his head though.

The Man in black lies still. He is not moving. He is not breathing as far as you can see (no chest movement).

Wembley stop himself before going out the portal now that light had returned. Crow wisely decided to hold the fire of his bow instead of firing arrows blind into a crowd. Dudley stands by the stairs down, with club in hand.


Posted on 2013-12-10 at 19:08:21.
Edited on 2013-12-11 at 13:30:56 by Alacrity

Topic: Isle of Putnam- QnA
Subject: sigh


Sorry - rough weekend and yesterday too. Will post soon

Posted on 2013-12-10 at 14:51:17.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: sigh


Sorry - rough weekend and yesterday too. Will post soon

Posted on 2013-12-10 at 14:50:26.

Topic: Destiny Flight - QnA
Subject: sigh


Sorry - rough weekend and yesterday too. Will post soon

Posted on 2013-12-10 at 14:49:42.

Topic: Destiny Flight - QnA
Subject: Took MMV awhile too


I think the reaction is just great r. This is how crew develop and grow so I am enjoying this immensely.

Posted on 2013-12-06 at 16:47:58.

Topic: Isle of Putnam- QnA
Subject: well


I am not sure what will happen until we have all the posts in. i just wanted to know if it was his intent to go through the portal or not.

Posted on 2013-12-05 at 19:06:18.

Topic: Isle of Putnam- QnA
Subject: hit submit too soon


the question I have is this - Will Wembley go through the portal in the dark?

Posted on 2013-12-05 at 13:26:33.

Topic: Isle of Putnam- QnA
Subject: Cidals are fun


I am enjoying the interaction in this game with all the players.

Posted on 2013-12-05 at 13:25:35.

Topic: Isle of Putnam- QnA
Subject: okay


Characters are up in the format you sent it to me.

Posted on 2013-12-04 at 23:11:55.

Topic: Putman's Characters
Subject: The Grim Khord


Name: Gamard the Grim
Class/Level: Cleric 2nd Level
Alignment: Chaotic Good
Race: Khord
Appearance: Silver Hair and Silver Beard and oddly hued Purple Eyes. No other distinguishing marks as any wounds from the past have healed properly over time. He is 4'5" tall (53" rolled a 10 with 1d10 to add to 43") and weighs 143 pounds

Age: 59

Strength 17 +1/+1
Dexterity 11 -
Constitution 17 +2 per die
Intelligence 15
Wisdom 18 +4 vs mind based attacks, 2 1st lvl, 2 2nd lvl, 1 3rd, 1 4th
Charisma 12
AC:6
HP:20

Armour: Hide (normally uses a shield but it was lost at sea)

Weapons: Quarterstaff, War Hammer, Sling with 30 stones
Gamard the Grim is wearing soft boots, pants, shirt, a Knight of Holy Anger War Tunic (a type of Hide Armor) and a Head Band to tie his hair back with a Holy Symbol stitched on the front of the Head Band that crosses his forehead.

Spells Prayers: 4 1st
His deity is Solanis, God of Light and Life and that gives him the Granted powers:
cast light twice per day, turn undead as if one level higher

Background: His parents were assigned to transport Shrooms from the Mushroom Fields deep within the Khord Kingdom to a variety of places on the surface world of Audalis.

On a journey to Sendria his family was attacked by a band of Shroom Raiders and they seized the 15 year old Gamard with the intent of ransoming him or selling him or worse, but when they beheld his deep purple eyes the superstitious Shroom Raiders recoiled in horror, believing the young Khord to be cursed and his family and Shrooms as well.

They burned the Shroom Wagons, but fled away into the dark forests, leaving the Khord family to find their own way back to their Khord Kingdom and were greatly disgraced.

Gamard and his parents were forced to work in the Shroom Fields to repay the lost shipments and were stripped of their station as Shroom Transporters. Gamard was an outcast due to this misfortune, but he remained in the Shroom Fields for 5 years until Age 20 when he was banished by the Khord Elders for challenging their ruling regarding the disgrace upon his parents.

So he decided to 'Go West Young Khord' and began a journey towards Bayris; having had no real allegiance to any particular deity as a result of his parents disgrace, the wandering Gamard the Grim as he began calling himself (chip on his shoulder) came upon a group of Solarin Priests ,who were secluded in the woods between Sendria and Jaycern, who invited him to join their order (the Knights of Holy Anger).

Gamard the Grim spent the next 10 years in service to the Knights of Holy Anger as they trained him in their ways of service to Solanis.

From age 30 to 55 Gamard the Grim was allowed to journey with various Priests of Solanis as an apprentice to learn how to interact with the various races of Audalis as a Priest of Solanis; while dealing with the Evils they were sworn to eliminate.

At that time, he was free to go out on his own, but Gamard the Grim chose to spend another 2 years in a Temple of Solanis (near Bayris) where he learned more from a 'retired' Knight of Holy Anger before venturing out on his own as a Priest of Solanis.

At age 57 Gamard the Grim hired himself out as a Cleric of Solanis (think of the Cook in one of those Stephen Segal movies) to bless traveling caravans and did his part to fight when necessary.

Gamard the Grim is presently 59 years of age and has decided to journey to Pardinal aboard the ship 'Minnow' to begin a new journey northward into Ertain and Drannon to search for and destroy the ancient evils reportedly plaguing those regions from the dark bowels of Sendria.


Posted on 2013-12-04 at 23:07:23.
Edited on 2014-04-22 at 00:03:59 by Alacrity

Topic: Putman's Characters
Subject: Dudley the Cidal Cleric


Name: Dudley Dewryght

Race: Cidals (Loavens) Halfling

Class: Cleric of Shinara - Lovers of Fortune – Holy Symbol – A ring embossed with Stars.



Gender: Male

Alignment: Chaotic Good

¦ Age (Max): 27(173) Height: 42" Weight: 63 Pounds

+------------------------------------------------------------------------------+

Level: 2 XP: 2000 Money: 0 GP

Str Hit prob Dam Adj Weight Allow Max Press Open Doors BB/LG

16 0 +1 70 195 9 10%

DEX Reaction Adj Missle attack Adj Defense Adj

17 +2 +2 -3

CON HP Adj System Shock Res. Survival Poision Save Regeneration

15 +1 90% 94% 0 nil

INT Languages Spell Level Learn Spell Max Spells Illusion Imm

12 3 6 50% 7 --

WIS Magical Def Adj Bonus Spells Spell Failure Spell Imm

18 +4 -- 0% --

CHA Max Henchmen Loyalty Base Reaction Adjustment

12 5 0 0

| Paralization, Poison or Death Magic: 10 (+1, 11)

Breath Weapon: 16

| Petrification or Polymorph: 14

Spells/Magic: 11

| Rod, Staff, or Wand: 13

| Weapon Proficiencies

| P/S Name THAC0 Spd Type xxxxreservedxxxxx S/M L

| P Quarterstaff 20 4 B 1D6+1 1D6+1

| P Club 20 4 B 1D6+1 1D3+1

+------------------------------------------------------------------------------+

| MAX Hitpoints(Con bonus): 16(2) Hitpoints: 18

+------------------------------------------------------------------------------+

| Proficiencies

| Count Name Check

| 1 Healing WIS-2

| 1 Spellcraft INT-2

| 1 Rope Use DEX

+------------------------------------------------------------------------------+

| Prayer-Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | |

| Prayers | 2 | 0 | 0 | 0 | 0 | 0 | 0 | |

+------------------------------------------------------------------------------+

| At 8th level, attract followers |

| At 9th level, construct stronghold at 1/2 cost |

+------------------------------------------------------------------------------+

| - +1 THAC0 bonus when using thrown weapons and slings |

| - Surprise bonus, (see PHB) |

| - 60' or 30' infravision (see PHB) |

| - passage is an up or down grade (1-3 on 1d4) |

| - Determine direction (1-3 on 1d6) |

+------------------------------------------------------------------------------+

Weapon:

Equipment: Backpack with Food

Posted on 2013-12-04 at 23:03:32.
Edited on 2013-12-04 at 23:05:10 by Alacrity

Topic: Putman's Characters
Subject: The Syl mage


Character: Alôndas Lantalhûn
Player: Archangel
Race: Sylvari
Sex: Male
Alignment: LN
Height: 5'10”
Weight: 170 lbs
Age: 116
Eye Color: Golden
Hair Color: Platinum
Skin: Pale
Class: Mage
Level: 2
HP (Max): 8
HP (Current): 8

STR:11 +0 to hit, +0 to damage, 40lb weight, 115 max press, 6 OD, 2% BB/LG
DEX: 16 +1 react adj, +1 missile adj, -2 AC
CON: 14 0 HP
INT: 18 7 languages, 9th Sp Lv, 85% Learn Sp, 18 Max Sp.
WIS:17 +3 Magic defense adj
CHA: 14 6 max hench, +1 loyal base, +2 react adj

Saving Throws;
Poison/Paralyze: 14
Rod,staff,wand: 11
Petrify/polymorph: 13
Breath Weapon: 15
Spells: 12

AC: 8
Base AC: (10- 2 dex bonus,)
Armor: Robes (0)
Weapons; Quarterstaff (Actually a Buck and a Quarter, Quarterstaff) – 1d6/1d6

Weapon Proficiencies; (1) Staff
Non Weapon Proficiencies; 4
Swimming
Reading/Writing
Riding, Land-based
Spellcraft

EXP Current: 2,500
Next Lvl: 5,000
(10% bonus)

Languages: Slyvari, Human, Khord, Cidal, Goblin, Orc, Hobgoblin

Mana: 8

SpellBook:
1st Lv:
- Armor
- Burning Hands
- Charm Person
- Color Spray
- Detect Magic
- Light
- Magic Missile
- Prot from Evil
- Shield
- Sleep
- Wall of Fog


Posted on 2013-12-04 at 22:57:25.
Edited on 2013-12-04 at 22:59:00 by Alacrity

Topic: Putman's Characters
Subject: The grim aggressive Syl


Maithias Crowmarhte aka Crow

PLAYER: Tann’Talas
RACE: Sylvari
GENDER: Male
HOMELAND: None
WORLD: Audalis
AGE: 160
HAIR: Blonde
EYES: Ice
HEIGHT: 5,5
WEIGHT: 135
LEVEL: 2nd
ALIGNMENT: Chaotic Good
XP: 2,250
NEXT LEVEL: 4,500

STR: 18 (86) To Hit: +2 Damage: +4 MXP: 330 WGT: 185 BB/LG: 30% OPDRS: 14
DEX:17 React Adj: +2 Missile Adj: +2 Defensive Adj: -3
CON: 17 HP Adj: +2 System Shock: 95% Resurrection Survival: 96%
INT:12
WIS: 15
CHA; 10

SAVING THROWS
Poison: 14
Para/Death Magic: 14
Petrifaction/Polymorph: 15
Rod/Wand/Staff: 16
Breath Weapon: 17
Spells: 17

COMBAT
HIT POINTS: 16
Base THACO: 20
Melee: 16 (+2 STR +1 Specialization +1 Elf)
Missile: 16 (+3 Dex, +1 STR +1 Elf)

ARMOR CLASS: 3 ( Base AC: 10: -4 Dex, -3 Armor)
Studded Leather
Leather Boots

WEAPON PROFICIENCIES (4 Total)
Long Sword (Specialized- +1 to hit +2 to damage due to Kit)
Short Sword
Long Bow (Composite)
Dagger
NON-WEAPON PROFICIENCIES (5 Total)
Survival (Bonus) (Forest)
Survival (Class) (Mountain)
Tracking (Bonus)
Blind Fighting
Bowyer/Fletcher
Cooking
Hunting
Riding Land Based

LANGUAGES
Common
Elf
Dwarf

RACIAL ABILITIES
Infravision 60 feet.
90% Resistance to sleep or charm related spells.
+1 To hit with Bows.
+1 to hit with Long and Shortswords.
+4 to surprise if alone or a party of all Elves or
Halflings or 90 feet away from party.
+2 to surprise if opening a door or screen.
Find secret door in 10 foot area on a 1 or 2 on d6.
Passing 10 feet by hidden door a 1 on a d6.
Find concealed door in 10 foot area on a 1,2,or 3 on a
d6.

CLASS ABILITIES Ranger
When wearing studded leather or lighter armor may
attack two handed without penalty.
When wearing studded leather or lighter armor the
ranger gains the skills Move Silently and Hide in
Shadows.
Gains Tracking for free improves by +1 for every 3
levels has earned.(+2 Bonus)
Limited Animal Empathy
Gains priest spells of the Animal and Plant sphere's
(at 9th LvL).
THIEF ABILITIES
Hide in shadows: 15%
Move silently: 21%
SPECIES ENEMY: Goblinkin
(+4 to hit vs.)
KIT: Justifier (*See Below)
SPECIAL BENEFITS
(*SEE BELOW)

WEAPONS
Comp Bow (5 arrows)

EQUIPMENT

ITEMS WORN
Leather tunic (Brown)
Leather pants (Black)
Leather Boots
Leather fingerless gloves (Black)

BACK HISTORY

Maithias Crowmarhte was born into a circus family of acrobats, jugglers and trapeze artists traveling from town to town doing up to 3 shows a day. From a very young age, even for a Syl, he was trained to be like his parents, 2 brothers and 1 sister all acrobats themselves. His parents, as well the owners of The Crowmarhte Brothers Traveling Circus and Daredevil show, a circus composed of mostly Elf’s with a few trusted Dwarves and Humans mixed in.

However it was not till he was in his late 60’s that he was brought into the families second occupation, working for the Elvin King as spies and gatherer’s of information when the circus traveled in the human lands of Aihrde. For the next 10 years Maithias was trained in the arts of the circus and was quite good at them gaining a reputation for being an outstanding marksmen with both the Long and Short bow.

During this time he met and became friends with one of the circus performers, a male Human named Wanwa’er. Over the course of the next few years the two found themselves getting into quite a bit of mischief and became the closet of friends. Almost always where one was the other was never far away.

However some things are destined to come to a violent end and so such was to be the fate of The Crowmarhte Circus. While traveling the various lands the circus was attacked by a large band of human led dark folk and within a few hours the circus was destroyed and everyone lay dead. Everyone that is but Maithias himself and his friend Wanwa’er, who due to luck and his ability to fly whisked them both to safety.

A few days later healed somewhat he returned to the site of the circus’s destruction and buried its dead. From that day Maithias and Wanwa’er become very close friends, closer then they had all the time with the circus. They took to living in the woods and occasionally hiring out as muscle, guarding caravans, merchants and doing any profitable job that came their way. It was during this time in the woods that Maithias began to feel a bond, a joining of spirit, you could say with nature and its creatures. He began to develop the skills of a woodland warrior slowly turning to his true calling of Ranger yet retaining his skills of an acrobat from the circus.

However all ‘good’ things come to an end in good ways and bad and it was during one job as caravan guards that again tragedy struck. Betrayed from within the caravan was attacked and during a 15 minute fight the raiders were beaten off, one of the drivers found to be in league. However Wanwa’er, Maithias closet and only friend left in Audalis, was killed leaving the Sylvari Ranger mad and alone. While burying his friend, Maithias, now calling himself only Crow, vowed never to love another again............


Posted on 2013-12-04 at 22:54:12.

Topic: Putman's Characters
Subject: Swash my buckle


Character: Malrinn Dervallin (Mal)
Player: Salvator
Race: Human
Sex: Male
Alignment: Neutral
Height: 5'9"
Weight: 185lbs
Age: 24
Eye Color: Steel Green
Hair Color: Brown, shoulder length, usually tied back
Skin: Sun Tanned

Deity: Cardista - Goddess of the Sea
Piety: 99/100 (Extremely Pious)

Class: Fighter (Swashbuckler)
Level: 2
HP (Max): 12
HP (Current): 12

STR: 16 +0 to hit, +1 to damage, 70 lb weight, 195 max press
DEX: 18 +2 react adj, +2 missile adj, -4 AC
CON: 16 +2 HP
INT: 12 3 languages
WIS: 12 0 Magic defense adj
CHA: 16 8 max hench, +4 loyal base, +5 react adj

Saving Throws;
Poison/Paralyze:
Rod,staff,wand:
Petrify/polymorph:
Breath Weapon:
Spells:

AC: 4
Base AC: 4 (10-4 dex bonus, -2 kit bonus)
Armor: Sailor Clothes, no AC bonus

Weapons;
Name To Hit/DMG adj Damage Weight Thaco notes
Saber +1/+3 1D8 6 18 (Lost)
Dagger +1(+3)/+3 1d4/1d3 1-2 18(16) (lost)
X-bow +2/+2 1D4+1/1D6+1 5-10? 17 (Lost)

Weapon Proficiencies; 6 (4+2 kit bonus)

Saber - 2
Dagger - 2
Heavy X-bow - 2

Proficiencies; 3

Swimming - 1
Seamanship - 1
Rope Use - 1


Secondary Skill: Basic Agriculture (Farming)

EXP Current: 2,000
Next Lvl: 4,000
(10% bonus)

Languages: Human, Syl, Goblin


Inventory;
Brown Breeches (Worn)
White puffy shirt (Worn)
Red Vest (Worn)
Padded Boots (Worn)
Red Hat, wide brimmed (Worn)
Sailor's Sabre (hollow hilt to make it float)

Born in the sprawling Capitol of Pardinal, to a poor family of the slums, Mal's life began as many of the dock urchins did, panhandling by 5 years old, and hiring onto any ship that would accept him by 10. His skills as a Sailor were the first he honed, and his natural Agility allowed him to do what many others couldn't with little trouble.
By the age of 14, he left his life in his home behind, hiring onto merchant vessels and the like, traveling across much of the coastal cities of the continent. During his many trips, he would pass his little free time with learning whatever he could from his fellow deck hands, primarily swordplay. Times away from sea were spent in Taverns and Brothels, and he was forced to develop a sense of charm in order to survive the dangers of these rowdy places, and keep a few coins before he set out again. Even still, he found himself in many fights, generally drunken brawls, though there were a few times he started the conflict when jumping to the defense of women, Women being a weakness he suffers to this day.
Years passed this way, his life never changing much, though as time went on, he grew more and more religious, believing he had only survived so long by the grace of Cardista, the Patroness of the Sea. By age 19, Mal portioned his now very good income into two parts. The base requirement for survival staying in his pocket, and the rest going to any church of Cardista that he came across (Though he may have kept a few extra coins for the occasional trip to the Tavern).

Posted on 2013-12-04 at 22:51:17.
Edited on 2013-12-04 at 22:51:45 by Alacrity

Topic: Putman's Characters
Subject: Putman's Characters


PLAYER: Ayrn

NAME: Wembly Whistletrot
RACE: Cidal [Pick]
GENDER: Male
AGE: 23

STR: 12
DEX: 19
CON: 16
INT: 17
WIS: 10
CHA: 15

THAC0: 20
- 17 with missile weapons
- 16 with thrown weapons

AC: 6 (just DEX)

MANA: 5

SPELLS KNOWN: 1st level - Color Spray, Detect Magic, Feather Fall, Phantasmal Force, Read Magic, Sleep, Wall of Fog;

SAVING THROWS
Death Magic: 12
Rod, Staff, or Wand: 9
Petrification or Polymorph: 11
Breath Weapon: 13
Spell: 10
** +5 save vs Fear

HIT POINTS: 11 = [(4+6)/2 +2 + 6/2+1]

THIEF SKILLS
Pick Pockets: 50
Open Locks: 60
Find / Remove Traps: 40
Move Silently: 40
Hide in Shadows: 40
Detect Noise: 40
Climb Walls: 70
Read Languages: 20
Backstab: x2 damage

WEAPON PROFICIENCIES: Staff-sling, dagger

NON-WEAPON PROFICIENCIES: Appraising, Cooking, Direction Sense, Fire-Building, Herbalism, Juggling, Musical Instrument [Flute], Tumbling, Ventriloquism

LANGUAGES KNOWN: Common, Cidal, Sylvarii, Khord, Goblin, Orc, +2 more

CLOTHING: Pants, shirt, belt with many pouches, vest

EQUIPMENT: Thief tools,Spellbook in oilskin,

WEAPONS: Bone club

Posted on 2013-12-04 at 22:50:09.
Edited on 2013-12-04 at 22:58:12 by Alacrity

Topic: 1000 POSTS ~ LIKE A POP SONG THAT JUST WON'T GO AWAY!
Subject: I approve this message


Congrat Celeste. Here's to a 1000 more. Hey this is my 42000 post! You'd think I was chatty.

Posted on 2013-12-04 at 13:13:10.
Edited on 2013-12-04 at 13:13:44 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: I shall


and hope to get to posting soon. Sigh....

Posted on 2013-12-03 at 19:46:02.

Topic: Isle of Putnam- QnA
Subject: of course not


GG is a Khord and Khords are born prepared for anything. Even strange Ninja warriors in mage's lair deep under an island.

Posted on 2013-12-03 at 13:52:40.

Topic: Isle of Putnam- QnA
Subject: vampire


The vampire part was a joke. Vampires against 2nd level mostly unarmed party? What do you think I am? Olan?

Posted on 2013-12-03 at 03:56:02.

Topic: Destiny's Flight - A Serenity RPG
Subject: half wit


Persephone, Eavesdown Docks, Badger’s Office, 6:30 pm ST

“We’re nearly ready but there be got one last item.. “ Jon turned smiling to Badger, “ I know that Miss Angela would be better at ask’n this but we could use half the fare now ..we need ta pay off our docking fee…. top off ….and we sure need to pick up some provisions on our way back to Destiny…..you can have your men pay us the last half when we get Miss Lilianna to her wedding.”,

Badger smiled broadly at the request. That smile that said you were rutting up the deal again. “Sorry to hear you are out of pocket but I don’t pay half up front, certainly not on a first job. Need to establish some trust first. Besides, this is a consignment job – thought that was obvious. I ain’t the one paying you, it will be the Father who will pay up as soon as you arrive on the cruise liner. Badger continued smiling as he let that sink in and then added, “but if you need me to float you some credits, I can offer you a loan to keep you going – at a good rate since we are to be partners.”

As this was going on, JC walked over to the brothers and he offered his hand, attempting to seem friendly.

“JC Kane, nice to be traveling with ya’s. I see you two carry yourselves quite professional, maybe before we start traveling the Black tonight we can do some target shooting and maybe you guys can teach me a few things. Never know what can come in handy in the Black right”

AJ smiled back and shook his hand, “Umm. Thanks for the offer but we have work to do for Badger between now and the meetup tonight.”

The older one looked up at the mention of a name, “JC Kane? I heard of you. You were in the war, heard a lot of stories about how fast you are on the draw and some of the missions you took. Honour to meet you sir. Glad that you made it out alive, too many did not.” He nodded to JC respectfully, “I was a sergeant in the 47th Overlanders Brigade during the war. Sorry but AJ is right, there is a lot we need to do, but I would love to see that draw of yours someday.”


Posted on 2013-12-03 at 03:53:55.

 


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