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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Isle of Putnam- QnA
Subject: BTW

If anyone needs online 2e rules

Purple Worm Rules

Posted on 2013-10-25 at 12:41:25.

Topic: Isle of Putnam- QnA
Subject: So we are back to cleric eh?

Clerics spells/prayers as done by me are open-ended. You do not have a set you memorize before, you will have x number you can cast and then pull from the list. I do not limit domains - that is a 1e throwback with me. If you need a cleric list, then I can email you one.

The deities in Audalis are laid out on the website. Lysora and Shinara are two of my favourites.

If you have a wisdom greater than 16 (I think) than you get two extra 1st level prayers. So at second level you will have 4 1st prayers to use over the course of a day.

Posted on 2013-10-25 at 12:38:37.

Topic: Isle of Putnam- QnA
Subject: soft

I think Ody was talking from a software perspective.

Posted on 2013-10-25 at 12:16:41.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Wyatt!!!!!!!

The captain is lost!!!!!

I will attempt to clarify all soon.

Posted on 2013-10-25 at 12:13:52.

Topic: Isle of Putnam- QnA
Subject: Umm

We have a ranger. You remember the Lone Ranger rule.

Posted on 2013-10-25 at 01:45:24.

Topic: Isle of Putnam- QnA
Subject: Wow

There is a naked Khord on the beach praying. What is this? California?

Posted on 2013-10-25 at 01:28:52.

Topic: Isle of Putnam- QnA
Subject: Hammer time

I love the enthusiasm

Posted on 2013-10-24 at 18:58:14.

Topic: Isle of Putnam- QnA
Subject: for the record

I only posted this intro because I had a couple of players ask. I am still keeping to the first weekend in November start date.

Posted on 2013-10-24 at 17:49:29.

Topic: Isle of Putnam- QnA
Subject: afternoon

You wash up in the afternoon. Due to the clouds and the clouds and the storm, you can't precisely say when.

It is early fall, just after the harvest.

Posted on 2013-10-24 at 17:38:59.

Topic: Isle of Putnam- QnA
Subject: The party so far

cleric, mage/thief, ranger, fighter, cleric is the party so far.

A fighter/mage could be good. Or another warrior. a bard if you are so inclined.

Posted on 2013-10-24 at 17:36:58.

Topic: Isle of Putnam- QnA
Subject: Wood

The items I will do when I get everyone's character.

The debris and flotsam on the isle has been to the sea and is soaking wet. There is not enough natural wood growing on the isle to start a fire.

Posted on 2013-10-24 at 17:32:31.

Topic: Isle of Putnam- QnA
Subject: Isle of Putnam

The starting post has been made so that you can get a sense of how things are. No need to post until you are ready though.

I have also moved this thread to the Questions section

Posted on 2013-10-24 at 16:54:19.

Topic: The Island of Putnam the Mad
Subject: The Island of Putnam

It was not suppose to end this way.

You were sailing from Bayris to Portua, Pardinal in search for a means to sustain your career as an adventurer and keep enough coin in your purse to stay fed. It was suppose to be a five day journey on a ship called the Minnow but after three days the weather took a turn for the worse, and this storm tossed the Minnow around like the proverbial fish it is named after. If not for the courage of the fearless crew, the Minnow would be lost.

And then a lightning bolt killed the crew and waves split the ship in half. The waves tossed the wreckage of the ship around and you cling for your life to the piece of lumber or barrel that is keeping you afloat. The rain falls in sheets, the wind blows like the end of days and you are cold to your very soul. Then, just as strength and hope was failing, your feet touched land under the water and you were washed ashore of a island lucky to be alive.

At first glance the island is a disappointment. It is barren of all but rocks and short, wind-swept grass. There is no shelter, no edible plant life, and no wood for a fire. You are wet and hungry and a chill wind is blowing that promises to bring the storm back with it. Some pieces from the ship are coming ashore are other survivors. There are signs of other debris on the shore line, of other ships some long ago and others more recent. A longboat was tied to a rock nearby but the wind shattered it into splinters leaving a broken frame and frayed rope. Yet only the survivors of the Minnow are on this island.

But just as darkness falls, you discover at the center of the island a shallow depression with a stone door. The door is unlocked and when opened reveals a descending stone stairway. At its bottom is another door of an unfamiliar material.

Posted on 2013-10-24 at 16:52:22.

Topic: Isle of Putnam- QnA
Subject: Changing lanes faster than a Montrealer

Okay. can people decide what they want to play and let me know? I am getting mighty confused here now and all I know is there are no gnomes.

Posted on 2013-10-24 at 14:22:49.

Topic: Isle of Putnam- QnA
Subject: Hello Vesper

I thought you had left the inn. Welcome back. There is room still for one more.

Posted on 2013-10-24 at 02:35:14.

Topic: Isle of Putnam- QnA
Subject: no!

No Gnomes! In my Audalis the Syls killed off all the Gnomes centuries ago and everyone agreed it was a good idea.

I hate gnomes

Posted on 2013-10-23 at 17:35:52.

Topic: Isle of Putnam- QnA
Subject: sorry to hear that teller

If you love your short thieves, i understand but I was hoping you'd try another character. Maybe a Syl Fighter mage or a bard?

Oh well. Thanks for dropping by then.

Posted on 2013-10-23 at 16:49:14.

Topic: Isle of Putnam- QnA
Subject: Hey Teller

We posted together. There is room for one more.

Posted on 2013-10-23 at 13:51:36.

Topic: Isle of Putnam- QnA
Subject: The party so far

Khord Cleric - Hammer
Syl Ranger (JF) - Tann
Cidal Mage/Thief - Ayrn
Cidal Cleric - Ody
Fighter (SB) - Sal

Posted on 2013-10-23 at 13:50:49.
Edited on 2013-10-23 at 16:52:23 by Alacrity

Topic: Destiny Flight - QnA
Subject: as you wish

Lilly is fine. I have no name attached to her.

Posted on 2013-10-23 at 13:43:42.

Topic: Isle of Putnam- QnA
Subject: time and gear

Time? I am ready when you are but let's say November, first weekend, we will start, that gives us enough time to get characters sorted and written up.

The thing about the lack of gear - the reason I do this is to push the limits of the characters. Starting out, the need to survive helps forge a team. You will have to work together. You will have to think instead of attacking. But you need to trust me as a DM. I want to enjoy this as much as you do so chances are I am not stuffing a dragon in the first room (see Olan if you want that ). There will be stuff within, and some really good stuff. But instead of writing equipment and weapons down, you are going to earn them and that will make them all that more special to you. Which would you prefer to say:

"This Sword? I found it in the lost Tomb of Hamon-Rye, guarded by a legion of undead and a man with no heart. It was a hard fought battle but I left with the sword and this scar for my efforts."


"This Sword? Sal's Outfitters. !00 gp, on special."

Posted on 2013-10-23 at 12:38:32.

Topic: Isle of Putnam- QnA
Subject: knowing me knowing you aha

You have shared a boat space for three days so you would have passing knowledge of each other. If you wish to be friends or from a party before, I am open to that.

Posted on 2013-10-23 at 02:45:30.

Topic: Isle of Putnam- QnA
Subject: mana

You would start with 3MP at 1st lvl and then get 1 MP for every point of INT over 15. So with an 18 INT you'd have 6 MP.

To cast a spell costs mana. 1 pt per level of spell. You may cast any spell on your list, as often as you can. At 1st level you have 5 spells in your book plus one per point of INT over 15.

You can cast spells if you run out of mana but it costs you HP instead and that can not be healed. You will need 1 hour of sleep for every 1 HP drained. If you you go below half with life to mana, you risk a living death called Wizard's Twilight.

Yes you can get extra prof for high INT.

Posted on 2013-10-23 at 02:43:08.
Edited on 2013-10-23 at 02:43:57 by Alacrity

Topic: Isle of Putnam- QnA
Subject: okay

Would love to have a Cidal on the question. Do you need me to run over the mana system with you A?

As to the limited equipment. If there is a piece of equipment that is necessary for your character to function, then I will assume you have it. That would be lock picks for a thief. Holy symbol for a cleric, instrument for a bard etc etc (My mages don't have to carry spellbooks but they do need them to learn new spells). As well, I am not taking your clothing away - no one is in their undies. Those with armour clung to a large enough sections of the ship to stay afloat.

However weapons are gone. Food is gone, bedrolls, waterskins, caltrops, lanterns, oil, Playelf collection, etc etc. Now give me three items each you want to find on shore and I will randomly selection for the list for each player.

Posted on 2013-10-23 at 02:11:27.

Topic: Isle of Putnam- QnA
Subject: Clerics

I have no problem with two clerics playing as I get one of each main class.

Sal - I don't mind the kits if they make sense in audalis setting.

Posted on 2013-10-22 at 23:05:28.
Edited on 2013-10-22 at 23:06:04 by Alacrity


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