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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Where is Wolfo?

See, this is the problem with generality in posting. I have to make assumptions and you know what they say about making assumptions.

So ....

You declared you were putting two trapped flashbangs between the cargo bay and the EVA Hatch. They will stay there. Whether they have gone off or not is unknown to Wolf as they may have been triggered when the doors blew open.

As to where Wolf is in the Cargo Bay, that you may change as long as you do not put yourself somewhere beyond the two shuttle bays doors. They are both blown open now and soldiers are coming in.

If it makes you feel better, the soldiers will probably be scrambling away from the ship soon once the Victoria class gets a missile lock.

Posted on 2014-05-07 at 13:58:12.
Edited on 2014-05-07 at 13:59:19 by Alacrity

Topic: Traveller game interest?
Subject: Sure Grugg - go for the whole sin package

You guys are scaring me - you know that.

As to sharing characters, I do not mind but I also would say that you could share abbreviated versions if there is stuff you do not want to share. If you look at the games I GM, there are rosters of characters (Rule Based Sci-Fi - Voyages of Rocinante, Destiny's Flight)

Posted on 2014-05-07 at 13:15:31.
Edited on 2014-05-07 at 13:21:15 by Alacrity

Topic: Traveller game interest?
Subject: Don't rush a miracle man, you get lousy miracles

Details will follow

Posted on 2014-05-06 at 18:50:39.

Topic: Traveller game interest?
Subject: The premise of the campaign

The crew starts out on Regina, Alacrity Spaceport, where each person is approached by a Galen Thanius, Senior Scout Admin, with the offer of a job. The Scout service is looking to do a stellar survey of the Spinward Marches with a new state of the art astro-cartography sensor array (ACSA) and they are looking for a crew to man the ship.

The person in charge of this venture is Sterling Phoenix, a mega-corporation boss with the pull of a planetary governor and the bankroll of an empire. He is funding this mission because two scientists (Professor Hubert J. Farnsworth and Doctor John Zoidberg) have developed an antimatter powered jump drive and they wish to test it. The ship is a modified type S Scout Ship.

The ship is to do surveys, test the drive and report back to a space station under Phoenix's command at regular intervals. Pay is good, and the ship is yours to use for trade and speculation as long as you file the reports.

One thing I will add to the character development is that every player must have a “secret” that they submit to me alone. That secret has been obtained by Phoenix and he holds it over you to maintain the secrecy of the ship and drive. It can be built into your character development or something outside of your character (Friend, family member etc). Now by secret I mean something that had happened in the past, which required money or political pull to go away and if revealed or reversed would be devastating for the character. In all cases, it is Phoenix who provided the money or influence to save you.

Examples: Gambling debt, Adultery, killed comrade in a friendly fire accident, Relative with an illness on a backwater planet, Charges of corruption, Sex tape, alien sex tape, Drug addiction, Mistress with child, and so on. Nothing really heinous or dark please, but something that would be really bad if it comes to light.

The game will begin with the first jump test. You have met, mingled and had the opportunity to get to know each other before hand.

As a referee or GM, I want to tell a good story. Especially with an online game where the dice rolls are all mine to do, I look upon this as a writing exercise as well as a game. You will tell me what you think will happen, and will tell you what actually happens. As I am new to Traveller, I appreciate any help or suggestions but in the end I will make final decisions as I see fit.

Posted on 2014-05-06 at 18:02:50.
Edited on 2014-05-06 at 18:05:34 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Okay

Try #2. I hope this helps out.

 photo Serenityinterior1.jpg

 photo Serenityinterior2.jpg

Posted on 2014-05-06 at 17:24:53.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: yeah

If I had an artist who was into spaceship interior I would see about making designs but I suck at art as Ody loves to make fun of my maps.

Posted on 2014-05-06 at 16:59:01.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Destiny

Destiny is from a module and it is called Freedom's Price (Freedom's Flight? can't remember). There is very very little on it on the web except the colour pictures from the original artist.

Posted on 2014-05-06 at 16:12:26.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: it was me not you

No I screwed up. Those were the doors to the storage rooms at the top.

I will repost when I get a moment, probably lunch.

Posted on 2014-05-06 at 15:12:14.

Topic: Traveller game interest?
Subject: progress

I have an adventure now. I have to personalize it but I have the first adventure.

Still want to re-read the main rules once and a couple of the supplements. As I asked before, give me until end of the week.

Snozzle - I am pushing 50 so I have been gaming since 1983ish. I remember when 1e AD&D was new!

Posted on 2014-05-06 at 13:52:41.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: hold on.

I screwed this up. I need to fix that

Okay. I see what I did wrong. Let me post a couple of new pics at lunch.

The shuttle bay doors are on the side of the ship. The where is the problem. Maps contradict each other by in the TV show, which I consider canon they were closer to the back end of the ship and on either side.

 photo Serenity_Screen_01route.jpg

Posted on 2014-05-06 at 13:31:26.
Edited on 2014-05-06 at 13:59:00 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: shuttle doors

The soldiers have blown open the doors that usually lead to the shuttle bays. They blew doors at the same time so you have two points of entry now, three if you count the cargo bay door.

The EVA hatch is in the roof between the galley and the stairwell. You have not hear it opened or the flashbangs go off. But it is possible they went off during the explosion of the door or the ship's alarm warning of a guarantee protocol in place.

Does this help? A view looking into the interior from the cargobay.

(picture had an error)

Posted on 2014-05-06 at 12:55:42.
Edited on 2014-05-06 at 13:31:55 by Alacrity

Topic: Traveller game interest?
Subject: Char

There is a big difference between min-maxing and fudging a bit. I have 30 years experience playing RPGs so I will spot overpowered characters.

However if you really want an Entertainer (erotic dancer) becomes an Scholar (CSI investigator) who became a Agent (Law Enforcement) then don't worry if the dice say no.

Posted on 2014-05-05 at 22:17:02.

Topic: Traveller game interest?
Subject: I would assume

Well you can do the random rolling for yourself and give me a character sheet in the end. I really do not care if you "fudge" a bit because you have to be happy with your character.

Posted on 2014-05-05 at 20:22:49.

Topic: Traveller game interest?
Subject: duly noted

I do not know what the tonnage is of this ship yet. If it cannot fly then I can work with the Imperial Scout/Courier Type S class.

Posted on 2014-05-05 at 18:56:48.

Topic: Traveller game interest?
Subject: at this point of the knife

I am currently looking at a pre-made Ship I have picked up that will belong to the patron. This is not engraved in stone right now though.

Scaped Idea. Move alone

Posted on 2014-05-05 at 13:55:47.
Edited on 2014-05-05 at 20:21:11 by Alacrity

Topic: Traveller game interest?
Subject: getting there

I had a discussion via twitter with a guy that has been a traveller player since the beginning so I am more in tune now and at least have a direction.

So, what I am thinking is 4-6 players, you have a ship, you may have a patron, and there will be a basic underlying theme to your missions but you are independent operators. I will most likely use the Spinward Marches as a setting.

So give me a week to read up on things and we shall move from there. If anyone wanting to play can create a character, go ahead, it may help me tailor the campaign.

Level? I was thinking MID(3-4)terms served before we start with everyone mustering out of last career.

Tech - I am thinking around 14. I am open to thoughts on this from experienced players.

Posted on 2014-05-05 at 13:19:13.
Edited on 2014-05-05 at 13:20:11 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: You don't know where you are?

From where you are in my mind, yes you can see both doors. I have you on the platform between both doors, but below.

Posted on 2014-05-04 at 17:41:38.

Topic: Traveller game interest?
Subject: Thanks Grugg

I posted the QuickStart so people who are new to this could have a fast intro.

I am still trying to get a handle on the game

Posted on 2014-05-04 at 16:35:13.

Topic: Traveller game interest?
Subject: Quickstart

Here are the quickstart rules.

Quick start rules

Posted on 2014-05-03 at 18:49:17.
Edited on 2014-05-03 at 18:49:31 by Alacrity

Topic: Destiny Flight - QnA
Subject: yoohoo?

Hello? Anyone out there? Only Tann has posted.

Posted on 2014-05-03 at 18:45:06.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Hello

Anyone out there? Care to post? I thought I wrote a really good one last time.

Posted on 2014-05-03 at 18:44:17.

Topic: Traveller game interest?
Subject: well

Character creation in Traveller seems to be one of the most interesting processes in RPGs I have seen. You can almost die before you start to play?

I am new to Traveler so I am open to suggestion. Otherwise I would assume people would have to create their characters and pass them by me.

I am thinking we need a pilot, a mechanic, a scientist and gunner. But there will have to be some cross-training of course.

Posted on 2014-05-03 at 18:31:19.
Edited on 2014-05-03 at 18:31:39 by Alacrity

Topic: The Island of Putnam the Mad
Subject: i keep posting in the wrong place

The bugbear leader flexed his injured hand and glared at the adventurers before him.

“Listen,” The Khord said to the beast, “I’m sure you’d like to get back to your mistress of the undead.” He tapped the symbol of the enflamed rose on the creature’s armor. “Also, I’m pretty sure you don’t want to die. So, we could arrange something. When morning comes, we are going to leave this room. We don’t like loose ends, but if you’re helpful, we might let you live. Tell us how you got to this place."

"I am already dead Squator, The bugbear said wearily using another term for a Khord, "If I return to the Mistress now, I will only be killed over a period of days to serve as example to others not to fail. So I ask for a clean death only and I will tell you what I know."

(assuming you agree.)

"We were sent here by the Mistress to slay the wizard who inhabits this place. The bolts on the crossbow are made specifically to slay mages. He is about to undergo the transformatiom. I do not know what that means but the mistress feared it happening so we were sent to stop it and kill him. Now you know why I do not wish to return. The necklace the Gelfling is playing with is a spell that would return us home. So unless you wish to meet the Mistress, You might not want to break that crystal."

(comments, questions)

"We were teleport here by the Mistress and entered into the room with steam. When we saw you we thought you were minions of the wizard. We were not "trapped" like you, but the Mistress did not provide a map for us."

(anything to ask or add?)

After the Bugbear relates his story, he calmly and stoically accepts his fate, not seeking any last minute betrayal or tricks. He dies without a sound.

Watches are set up and rest is needed as it has been a very very long day. You eat from the food you have and the drink you can find. The pool's water seems to purify itself of the blood within minutes.

Although you set watches, for some reason sleep overtakes the first watch like a wave and all of you in the evening. You wake up - presumably in the morning, and you are refreshed and fully recovered from any wounds. You did not have any dreams you can remember.

Tim to find another portal to leave this room behind.

Posted on 2014-05-03 at 18:27:12.

Topic: Traveller game interest?
Subject: excellent

I grabbed them all. I might be able to use some for a serenity based game too.

Posted on 2014-05-03 at 17:53:24.

Topic: Traveller game interest?
Subject: okay

We have Grugg, Archangel and Padre. If we could find one more than we have the 4 man crew.

Posted on 2014-05-03 at 17:38:28.


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