The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 3445 registered users. Our newest member is EndlesslyMad.
Online members: Nimu
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics
Recruitment Threads - Looking for a Free Form game (posted by Eol Fefalas)Free Form anyone?
Dungeons and Dragons - The Evil Best Left Buried (posted by Hammer)Buried Evil
Q&A Threads - Trilogy War Q/A (posted by TannTalas)Trilogy War Q/A
Dungeons and Dragons - The Trilogy War (posted by Astrid)The Trilogy War
Recruitment Threads - Recruitment for Dark Sun setting campaign? (posted by Kaelyn)Dark sun recruitment
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #12: Slime is Slime
Floyd Hobart Filler: Dead Dead Dead
There are currently 0 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by Alacrity
Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 [Next] [Last Page]
Topic: CWWLLO QnA
Subject: Late


To all the players in all my games, my son is sick right now and work is busy so I am running behind in all my games. Please bear with me.

Posted on 2014-10-08 at 18:03:16.

Topic: Destiny Flight - QnA
Subject: late


To all the players in all my games, my son is sick right now and work is busy so I am running behind in all my games. Please bear with me.

Posted on 2014-10-08 at 18:02:45.

Topic: The Gobber King- QnA
Subject: Late


To all the players in all my games, my son is sick right now and work is busy so I am running behind in all my games. Please bear with me.

Posted on 2014-10-08 at 18:02:19.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Late


To all the players in all my games, my son is sick right now and work is busy so I am running behind in all my games. Please bear with me.

Posted on 2014-10-08 at 18:02:03.

Topic: CWWLLO QnA
Subject: critical spell failure?


I have never heard of that before. Tell me more .....

Posted on 2014-10-08 at 16:41:37.

Topic: CWWLLO QnA
Subject: Let me check


Let me see my list. Maximus in the first room, Ody before the first room....

Arien - final battle, sacrifice for the greater good. Angels and virgins weep at his brovery and heroics..


Yeah, you are good.

Posted on 2014-10-08 at 16:29:03.

Topic: Tann's 2014 NFL U Pick'em Game
Subject: yeah


Vancouver gets all the nice stuff.

Posted on 2014-10-08 at 14:05:22.

Topic: Tann's 2014 NFL U Pick'em Game
Subject: ???


There is a Denver Minnesota? Did it move from Colorado?

Posted on 2014-10-08 at 13:31:23.

Topic: CWWLLO QnA
Subject: Really


I would not want to run in front of the bear, he might grab you and toss you to the dragon like so much popcorn.




Posted on 2014-10-08 at 12:57:48.

Topic: Tann's 2014 NFL U Pick'em Game
Subject: Lady Luck has spoken


Indianapolis
Atlanta
Jacksonville
Baltimore
NY Jets
Minnesota
Buffalo
Cincinnati
Cleveland
Green Bay
San Diego
Seattle
Arizona
Philadelphia
St. Louis


Posted on 2014-10-08 at 12:01:51.

Topic: CWWLLO QnA
Subject: don't sweat


Don't worry to much about a high level of background for your character unless you really like to do that sort of thing. This is a one shot adventure where you start at the doorway to the dungeon and I expect a 50% fatality rate.



Posted on 2014-10-08 at 11:58:16.

Topic: Tann's 2014 NFL U Pick'em Game
Subject: Ups


did we update?

Posted on 2014-10-08 at 00:10:27.

Topic: CWWLLO QnA
Subject: Lurk


the duches of Ulek or the Principality of Ulek. Either would have both.

Posted on 2014-10-07 at 21:29:22.

Topic: CWWLLO QnA
Subject: Some history


As you are developing your characters for this game, keep in mind that you are seasoned adventurers and you have at one point worked with every member of the party before. There is a common person in all of your lives who has brought you together for adventures before. Galanthanus – a Mage/Rogue who happens to be the son of Yolanda, queen of the Grey elves. Galan, as his friends call him, often refers to himself as the heir non-apparent as his mother has been the queen for thousands of years and appears to all as ageless. He is a bit of a diplomat, more than a bit of a spy and very loyal to the people he calls friends. He is about 400 years old and was one of the few surviving members of the adventuring party that ventured into the Tomb of Horrors and lived to tell the tale.

Celene is home to the Grey elves and they are constantly at war with the Wild Coast and the Pomarj. The dwarves from the Principality of Ulek are also at war with the Pomarj which gives Elf and Dwarf a common enemy but age old distrust and animosity between the two races are hard forgotten. Galen was actually working very hard on bridging those feelings when you last saw him.

To the north of Celene is The Kingdom of Furyondy and Veluna, ruled under King Haster I. Unfortunately King Haster has not been a very good king (the coronation party is still going after three years) and the lands are in civil war. To the west, Keoland is ruled by King Sandurs the Half-elf and Keoland includes Gran March, Yeomanry, Sterich, Geoff and Bissel as protectorates. The Duchy of Ulek is the lands of the High elves under King Gralene and the County of Ulek is where the Halflings live under the protection of the High Elves.

The game starts with you receive an urgent message via a "Sending” from Yolanda, telling you that she needs your aid immediately. This is strange because normally Galen would be the one to contact you. To make matters seem even more dire, within hours of the sending, agents of the elves find you to provide magical teleportation to the Queen. Something is very wrong in Celene.


Posted on 2014-10-07 at 17:55:22.

Topic: CWWLLO QnA
Subject: fighters


A pure fighter can specialize up to three.

Specialization does not negate the need to be able to use a sword in an opposing hand. So yes, you still need ambidexterity.

only one attack with other hand no matter the specialty

Posted on 2014-10-06 at 21:33:43.
Edited on 2014-10-06 at 21:34:27 by Alacrity

Topic: CWWLLO QnA
Subject: no


Mana is only for magic users not priests

Posted on 2014-10-06 at 17:14:08.

Topic: CWWLLO QnA
Subject: Mana


Here is the article I have never posted because I have trouble with tables.

Since the dawning of the Dungeon and Dragon era, players have faced a simple dilemma when looking at starting a game. What shall I play? In the eternal struggle between fighter vs. mage, mages often were left in the dust because they couldn’t fight well hand to hand, they’d only have one or two spells max at first level, and they had to pick the spells at the start of the day, not knowing what lie in store for the party. It is not surprising to see that the low level parties were often fighter, fighter, fighter, thief and a fighter/mage multi-class because who wanted to be a mage? On the other end of the spectrum, high-level mages have almost god like power and can rarely use all their spells in a day, mostly because they have to take such a generic list to possibly be useful in any given situation.

The problem with the whole idea of memorizing spells each day has never made sense to me. While I could see a first level struggle to remember all the words and movements to a magic missile, I find it hard to believe that the 20th level mage would need to remind himself how to cast a spell he has probably cast every day for the last 20 years. He could do it in his sleep, and probably does, which is why he is still single, but that’s another article.

It was this issue that led me to the concept of mana. Well, actually, I stole the concept from Diablo II but I modified it for 1st/2nd edition D&D. Those of you who play 3, 3,5 or 4 – I have no idea if this works in your world, but feel free to give it a try.

Mana Points: an Alternate Magic System for D&D Wizards
What is mana? Mana is the energy that the mage can channel through his body from the positive or negative material plane. Every mage can handle only so much mana but as they get older and better at their trade, they can channel more and more. Unlike the game, mana cannot be bottled, decanted or turned into a liquid form. Think of mana as an energy that makes the laws of physics sit, lie down and play dead. You are not gonna find a Diet Mana Max to restore your powers fast.
Mana is recovered naturally by sleep. Mages do not lose all their spells due to loss of consciousness as they do under the standard spell memorization system (however if the DM wants they can use the optional mana seepage rule shown later). However, spells that fizzle (due to being interrupted from an attack while casting, for example) still use up mana. To put in simply, once you put the mana into the caster’s hands to do the spellcraft, the mana is released.
Instead of the wizard being assigned a fixed number of various spells per spell level per day, the wizard instead receives a number of mana points equal to the sum of those spell levels (or you can use my alternate mana chart, shown later). So, our sixth level wizard, who normally gets four first level spells, two second level spells, and two third level spells would instead get fourteen mana points (4x1 + 2x2 + 2x3). In addition, the mage receives one bonus mana point for each point of intelligence above fifteen. This is a one-time bonus, not a bonus per level.

Spells cost one mana point per spell level. So a first level spell costs one point, a second level spell costs two points, etc. The mage may cast any spell that is their spell book as often as they like as long as they have sufficient mana. Using our example above, Bob could cast four fireballs and two magic missiles, ten magic missiles and two webs, or five webs, one fireball, and one magic missile, etc. If a mage runs out of mana and needs to cast a spell, they can still do so but at the cost of their life force (Hit points). Hit points lost this way cannot be restored by any magical or other healing means whatsoever - the only way to regain them is to rest one full day per hit point lost.. If a mage is unwise enough to use more lifeforce as mana than he has, he risks literally killing himself with spellcasting (or risk wizard’s twilight, see later in article)
Optional Rule: Wizard's Twilight
Fantasy literature also contains quite a few references to wizards who, in times of dire need, wield their magic beyond the physical limitations of their bodies, risking their lives in an effort to save the day. In typical D&D, the reality is that once your mage is out of spells, they have to rely upon beating monsters with a stick, or hiding behind the fighters if they wish to survive.

If you are using the optional mana rule in your game, you may also use the wizard's twilight rule. What this means is that a wizard may continue to cast spells even after they have expended all of their mana. However, this is very risky.

To continue casting spells one mana is exhausted, a wizard must use his own life force to provide power for the magic. In game terms, this equates to one hit point per mana point needed by the spells to be cast. Hit points lost this way cannot be restored by any magical or other healing means whatsoever - the only way to regain them is to rest one full day per hit point lost.

If a mage is reduced to zero or less hit points due to this, they risk wizard's twilight - a state of being where the mind is essentially burned out, and the caster can do nothing but obey the simplest of commands. Free will and personality are gone; the mage tends to slip in and out of consciousness. Wizard's twilight often results in the death of the caster.

Optional Rule: Blowing Chunks
Once a wizard reaches a certain level, they can manipulate the spells by adding more mana to the mix (referred colloquially as Blowing Chunks). Usually, only duration, area of effect or range can be affected but whether a spell can be manipulated is up to the DM to decide. By doubling the mana output (so 1st level spell costs 2, 2nd cost 4, a 3rd level spell costs 6 mp), the mage can double the range or the duration or the area of effect. Only one factor can be affected at a time. Damage done, or whether a spell as a save cannot be changed.

Level 3 – first level spells
Level 5 – second level spells
Level 7 – third level spells
Level 9 – fourth level spells
Level 12 – fifth level spells
Level 14 – sixth level spells
Level 16 – seventh level spells
Level 18 – eighth level spells
Level 20 – ninth level spells


Optional Rule: Mana Seepage
If a Dm really liked the loss of spells when unconscious rule for mages, they can implement a similar rule here that does not hurt the mage as bad as a sudden total loss. When a mage goes unconscious, the mana they have storied slowly seeps from their body at a rate of 1 point per round. For every point of hp they go below 0 hp, the factor is multiplied. So a mage at –2 loses 2 hp per round, at –5 they lose 5 points per round, etc. Of course if a mage dies, the mana dies with them.


Posted on 2014-10-06 at 15:27:24.

Topic: CWWLLO QnA
Subject: so far and closed


Olan - Human Knight
Keeper of Dragon - Half elf ranger
Tann - Human Fighter Thief
Eol - Elven Mage
Ayrn - Dwarven Fighter
Hammer- Half Elf Bard
Nimu - Cleric
Ody- Human (shapeshifter) Cleric

And I am closing it at an 8 man team.

Posted on 2014-10-06 at 15:10:37.

Topic: CWWLLO QnA
Subject: rules


For the record:

Specialization with me is +1 per slot after initial proficiency to the limit of +3. So you need to devote 4 slots to be +3/+3 with a weapon.

Fighters (not subclass) can special up to 3 weapons
Fighter subclasses up[ to 2 weapons
Other classes 1 only.

Double damage - any multiple damage is done with the base damage doubled, then the bonuses. SO a Sword +3 double damage against rule lawyers would do d8X2+3 plus strength plus specializations

Magic
Don't double/triple up powers on magic (sword of wounding, flame tongue and blinking), don't ask for permanent spell effects like haste or blur, magic should augment the character, not be the character.

Two handed attacking
If you are using two weapons, then you need ambdex as a skill which is two slots, or a ranger skill. Otherwise you have a penalty with the other hand. As well, you only attack once with the other hand no matter what level you are.




Posted on 2014-10-06 at 14:06:38.
Edited on 2014-10-06 at 14:07:10 by Alacrity

Topic: CWWLLO QnA
Subject: rough weekend


I had a rough weekend with my son being sick so I did not get to much on the game. Will start answering questions today that have been sent to me.



Posted on 2014-10-06 at 12:27:46.

Topic: CWWLLO QnA
Subject: Fighter


i like a stalwart Dwarven fighter. More than one Mage often spoils the game.

Posted on 2014-10-04 at 18:41:41.

Topic: Tann's 2014 NFL U Pick'em Game
Subject: No idea


I don't follow sports at all my friend.




Posted on 2014-10-03 at 18:52:46.

Topic: CWWLLO QnA
Subject: list now


Olan - Knight
Tann - Fighter Thief
Keeper of Dragons - Ranger
Ody - Cleric (shapeshifter)
Eol - Mage
Nimu - Cleric?

Could use one or two moe

Posted on 2014-10-03 at 18:24:20.

Topic: CWWLLO QnA
Subject: I can bearly wait


I am sure we can work out something together Ody.

Posted on 2014-10-03 at 17:53:17.

Topic: CWWLLO QnA
Subject: For Nimu


I looked at the Witch and Prophet Cleric and neither strike me as a good character for this type of module.

Posted on 2014-10-03 at 17:34:42.

 
Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 [Next] [Last Page]


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D RPG Life forums, gamer blogs, D&D resources, roleplaying chat, dungeon maps Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.