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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Characters in Destiny - a Serenity RPG
Subject: The New Face


 photo zhang-ziyi.jpg

Name: Catie Yueshi (born Tomoyo Tsune)
Female, Oriental
Age: 26

Attributes:
Agility - d8
Strength - d6
Vitality - d4
Alertness - d8
Intelligence - d12
Willpower – d10

Life Points – 14
Initiative – d8 + d8

Skills:
Artistry d6
- Appraisal d8
- Cooking d8
Athletics d6
- Gymnastics d8
Craft d6
- Origami d8
Guns d4
Influence d6
- Barter d8
Knowledge d6
- Philosophy d8
Melee Weapon d2
Perception d4
Performance d6
- Dance d8
Medical Expertise d6
- Genetics d8
- Neurology d8
Technical Engineering d6

Assets:
- Cortex Spectre - Minor - After the war, Catie called in a number of favours to try to bury her past, and avoid being referred to similar research in the future. One of these favours resulted in her name change (Catie isn't her original name). However, without a number of underworld connections to finish the job, she's not as untraceable as she might like.
- Math Wiz - Minor - Perhaps due to her Asian heritage, or just innate talent and affinity for data, she doesn't often require a calculator.
- Strong Eyesight - Minor - Catie's eyesight is keener than most. A bespectacled researcher, she is not.
- Total Recall - Major - It sounds like she's just saying nonsense when she records memories, but with her analytical mind and data affinity, it's an encryption to compress the information and make them easier to remember.

Complications:
- Bleeder - Major - Needing medical assistance often when she was younger made for a good incentive to get into science and medicine, if for nothing else than to provide some independence. At the very least, she'd be more able to handle her own cuts/scrapes and nose bleeds then.
- Lightweight - Minor - There's a very good reason why she abstains from alcohol...
- Superstitious - Minor - She may be a scientist, but because she cannot prove OR disprove it, she considers that there may be other things at play beyond physics. Supernatural energy, its flow and collection, are one of the things she is fascinated (read: superstitious) about. Don't ask her how to harness, measure, or perceive it, but she'll keep experimenting until she has something to prove it.
- Traumatic Flashes - Minor - She may never have witnessed firsthand what her work resulted in, but having seen recordings, and with her mind being strong enough to imagine what wasn't recorded, she knows what probably happened. After that, she can no longer un-know, and can't get the images out of her mind easily.


Equipment:


Background:
From a young age, Catie was a prodigy, with a very strong mind, and nimble body. Early on, she took to sports that utilized her nimble form, primarily in the form of gymnastics, but also expanded her hobbies to include dancing, without any particular focus in terms of studies. However, during a routine exercise, there was an accident involving equipment not properly set up. Catie would not stop bleeding, and had to be taken to the hospital. That was when she found out about her physical condition. Her body was nimble, and her mind sharp, but she was frail, moreso than others she knew.

With her condition threatening her independence, Catie shifted her focus. She was not about to allow her body to hold her back. Gymnastics was still a hobby, and helped keep her body in shape as she worked her mind, but she no longer pursued a career in that path. Catie wanted to research why her body was the way it was. What could be done for people like her, or with other ailments? She decided she would be a medical researcher.

Unfortunately, it wasn't as good of an occupation as she had hoped. War brings out the best and the worst, and in Catie's case, applied knowledge became terrible power. Instead of her research into genetics and brain mapping leading to quality of life improvements in prosthetics and hereditary disease, it went into biological warfare, cybernetic enhanced soldiers... there was no way she could've known all of what it went to. Yet, she knew, she couldn't continue working where she was. The Alliance was not so good as they made themselves out to be. The final straw was their blaming her for when disaster struck their 'elite' squadron of cybernetic soldiers. Through acquired recordings, she saw for herself what they did, and even though she knew the cybernetic overload was not her fault, what they did was indirectly her fault.

So, she left. Seeking to bury her past, she called in favours to the few people she knew she could trust, in an attempt to keep her away from that path. Catie would forge a new life, somehow. It was around that time when she picked up origami as a hobby, and started on the paper cranes.

It was difficult at first, going from being a well-to-do researcher and becoming someone not known. Thankfully, her strong memory provided her with more than just retention of her medical skills; it still included other, more generic knowledge. Catie made ends meet by becoming a wandering part timer, never staying in one place too long. Sometimes she was a nurse, other times she was a waitress or chef, or even a dancer. Yet, she always moved after a while, for fear of her old identity being revealed, somehow.

For what grace she possessed, there were times when Catie was advised to change occupations, some more blunt than others. Joining the Companion guild did have some benefits, she had noted, but at the same time, it was entirely possible that it would provide an easy trace to her.

It was during her wandering that she encountered Stephanie. Or rather, that Stephanie encountered her. It was during a time when she was working as a chef, a simple wound, but because the cut was deep and to her dominant hand, she couldn't easily treat it herself. Catie nearly ran into Stephanie in her haste to get to a clinic. With Stephanie's aid, the bleeding was stopped in time without her needing to get to a clinic.

It wasn't a fast friendship, but meeting the way they did, Catie felt indebted to Stephanie, and both having been through medical studies, there was a common ground between them. Eventually, she came to trust Stephanie, and was able to experience some relief in sharing some of her past with her.

That was a while ago, but being contacted by Stephanie, and being in the region, she now faces her newest job. To be part of the Destiny's crew and to try to help some of their newer members, with their unique circumstances.

Posted on 2013-11-19 at 01:56:06.

Topic: Destiny's Flight - A Serenity RPG
Subject: okay, change of pace


“You ever seen a boat like Destiny?...... I’d guess not,…and neither have the competition. They don’t know what we can do…and that’ll give us…and you… the advantage. That advantage is worth…… 50 a head, cuz we get there before most know we left. We’d give a savvy business man like you an Ace in the hole.” Jon said hotly.

"Oh! You are businessman then?" Badger eyes glowed with impatience and anger, "From what I hear your boat been sitting in a junk heap for near a year! But now it's faster than a courier class? I would love to meet your mechanic 'cause she must be the best this side of the Kessel Run. How 'bout we make it 15 and you can ...."

“Well, I think we’ve heard enough,” Angela spoke coolly and quietly, but just enough to be heard over the discussion, “but our host is clearly dealing with some urgency and we are between jobs at the moment, “ she rose from the table and sauntered to stand between Badger and Jon, but closer to Badger.

“You, dear sir,” she turned to Badger with a slight bow of the head and a touch of the smile she’d shared before,” You want us to take this job….I’d even say you need us to take the job because time is tight and we’re the fastest in the ‘Verse, so you’ve put out a fine feast and did everything you could to make us like you.” She leaned in confidentially and smoothed Badger’s lapel “It worked, by the way. I like you…a lot,” she whispered.

“Whereas, us?” Angela straightened to look at Jon and Tess, but mostly at the Captain. “We have a lean operation that moves fast, and that’s gotta mean something. We are also looking for work, and buildin’ a name for ourselves, so being a business partner of someone 'in the community' has also got to be worth something.”

She stepped back a bit so that she was no longer between Badger and Jon, and gestured with her hands that they should look at each other. “Now, we have an offer of 20 credits a day and a counter-offer of 50. I’m thinking there’s comfortable ground somewhere in the middle, and the sooner we find it, the sooner we can get This princess to where she needs to be. I’ll let you two figure that out….there are sandwiches left and I am hungry.”

With that, Angela went back to the table and selected another sandwich, smiling at it as if it was the best thing she’d ever seen.

Badger smiles broadly, "Oi! I sees what you are doing! Get me going there you did! I can admire that. Make me think you a fool then bring your own Ace in - ah, don't bother denying it." He moves to be beside Angela, stepping by the Captain to do so, "You's the brains here aren't you? Fine. I gives you 35 a head and I'll make sure the cruise liner fills your fuel tanks after the drop. But ..." He leans in slightly, "When you come back - You have dinner with me - just the two of us and no business. Agreed?"

Posted on 2013-11-19 at 01:16:58.

Topic: Destiny Flight - QnA
Subject: tonight


When i get home tonight I hope to work on Destiny and Rocinante.

Posted on 2013-11-18 at 19:57:07.

Topic: Destiny Flight - QnA
Subject: Okay


I have badger's reaction pretty well figured out at this point but feel free to get it in soon.

Posted on 2013-11-18 at 19:40:02.

Topic: Isle of Putnam- QnA
Subject: Everyone must get stones


I have no problem with G having 1-6 stones from the island. Not gonna turn the tide of the game or anything.

Posted on 2013-11-17 at 15:09:01.

Topic: Destiny Flight - QnA
Subject: Oops


I made a mistake in my post. Rick is the older one and AJ is the younger

Posted on 2013-11-16 at 23:40:39.

Topic: Destiny's Flight - A Serenity RPG
Subject: Who said easy job?


Persephone, Eavesdown Docks, Badger’s Office, 6:20 pm ST

“Lilianna Fairchild? The Princess?" Jon asked incredulously.

“They can afford a private luxury transport,………,” he was muttering, “why would she be slipping in through the back on freighter? ……. Mind you we are impressed to have her as the fare, but she’ll mean more security, …….better food,…….Oh God we got so much cleaning to do……”

“Yer darn right we do. We’ll be needin’ a little time to fix up our boat proper for such a fancy lady to come onboard. We want to make sure we make the right impression fer our employer here,” Tess gestured to Badger with the remains of her sandwich, took another bite, and continued to address Jon in a voice that all the room could hear.

“Trouble is that we’re gonna hafta pull off a jing tian dwohn di miracle. Destiny ain’t no passenger ship. Sure, we got two rooms with two beds in ‘em. But that still means we’re movin’ some crew around, unless those two fellas there are a lot cozier with one another than they’re lettin’ on,” she smiled and nodded at the two behind Badger, “plus we’re gonna need to refigure our air scrubbers fer another five warm bodies, stock up on foodstuffs, refuel, and do a good scour of everything so our fine lady will feel right at home. Plus our mechanic’ll wanna do a once over before running at such hot speeds. All before an early take off tomorrow AM so we can get our passenger there on time to her big day. I dunno Capt’n. Sounds like we’re gonna hafta be workin’ double time throughout the night, and then some afterwards to keep our guest happy. Plus we’re gonna be needin’ to hit the market first thing before we high tail it outta here. We’re fast, Capt’n, but do ya’ll think yah can be convincing the crew to be that fast?”

Badger looked on as Tess and Jon went on with a face that spoke of bemusement. He even chuckled when Tess mentioned the scrubbers and foodstuff. “I’m sorry but you all seem to be working for a misconception. Now if anyone knew who the Princess was, i’d guess one of the ladies, not you captain. I collect trading card myself but whatever oils your chain. I’m asking you to transport Ms Fairchild her two lackeys and these two. I ain’t asking you to throw them a gorram teaparty! You don’t need special foods or rations or clean sheet or pretty dollies on the seats. She likes the charity work on the rim, so she can handle roughing it for awhile. In fact, her daddy would be mighty appreciative of her living like the other half because as I understand it, she’s been a bit of a prat about the wedding.” Badger sighed dramatically, “You have these two for extra security. Introduce yourself boys.”

The youngest of the two brothers steps forward and offers his hand to the captain, “I’m Rick Simon and that there is my brother AJ. Don’t you be fussing Captain, we can handle things as they come.” The brother offers a winning smile and a handshake but doesn’t comment further. “we can bunk together or swing on hammocks in the bay if necessary.”

Badger clears his throat noisily, “Right. The drop is late tonight, not tomorrow am. The idea here is to avoid the press getting wind of The Princess leaving, so her father wants her traveling in-cog-neat-toes. No one would suspect a high flaunting princess on a gar.. ship like yours. Get the picture?”

(assuming some comments)

“Listen. You can’t handle the job or your ship is too delicate for five passengers then fine. There an Arrowhead courier in port, I can use them. Don’t want to ‘cause the captain is a wáng bā dàn and I wanted to give you a chance to make a name. Get established, even hobnob with some bigwigs that could make your business. Kinda guy I am, see? But you can walk away, Guǎi mǎ jiǎo!, if you’d like and I will let my people know that you are not quite in my league for jobs. Understand?”




wáng bā dàn – Jackass

Guǎi mǎ jiǎo! - Throwing a monkey wrench into things!



Posted on 2013-11-15 at 18:59:53.
Edited on 2013-11-15 at 19:00:28 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: here we go


the puns

Well at least you as players know there is a calvary coming. Or they may arrive first in the ASREV with Fed Marshall marking and then you can shoot them down with your home-made missile....

Posted on 2013-11-14 at 19:47:29.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: yes


Tess does know those guys. The Fed guys, not the Mercs.

Posted on 2013-11-14 at 19:20:54.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Silver Screen II


Hicks was asleep. Although sleeping on duty was a court marshalling offence, no one really pushed it because Hicks could go from sleep to full awareness in seconds. He had pulled comm. watch duty for the night which was usually a boring night of watching lights on the console. So he put his feet up, leaned back and snoozed.
*BEEP BEEP BEEP*

Hick awoke and looked at the controls. Incoming message, level 9 coded. He verified the code and then pushed the message through the appropriate decoding protocol. Once the message started coming out, he whistled through his teeth loudly and clicked the comm. on. “Colonel! Colonel! Incoming message from Sparrow. This is big sir.”

It wasn’t long before his commanding officer and the rest of his team arrived. Colonel Sanders, Corporal Hudson and Corporal Vasquez all filed into the room and shut the door. Hicks took the print out of the message and passed it to his white haired pale commander.

“You verified this?” he asked.

“Yes sir. Confirmed. We are not far out form the coordinates he gave either,”

“Who are we talking about?” Hudson asked in a loud voice.

“Shut up Hudson! A sparrow is an operative in a deep undercover operation. They only send a message when they have intel of a big fish. Someone they are assigned to catch.”

“Sounds fun. How do I sign up?”

“You’d need a brain transplant first Hudson.” Said Vasquez with a punch to Hudson’s shoulder

“Hey! I bruise easily”

“Be quiet all of you!” Sanders replied curtly. “Vasquez, get the ASREV ready. Here are the coordinates. Hicks, get high command on the line.”

“High command?” Hudson said in shock, “Who we gonna after?”

Sanders turned and smiled broadly, a sight that would scare the bravest of hearts. “Black Bart and the Heilong. They are moving on some stage two moon near Sihnon. Let’s go!”

Hudson raced after Hicks and Vasquez, “This better not be another bug hunt sir!”

Posted on 2013-11-14 at 19:06:18.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Silver Screen Moment I


Black Bart looked at his command officers at the table and wondered how he got himself in this situation. He knew of course - money. It was a gorram frog-humping big pile of money.

“Are we in agreement?” He asked.

Marv drew heavily on his cigarette and blew the white smoke into the air. He was a huge man, tough as they could come and as ugly as well. “Sure. It could be fun. Still think we take the salvager, mag grab the ship and take off with it.”

“Except that if the case is in the ship or the violin without the case – it could be damaged. A damage violin means we don’t get paid. Remember Marv, gold buys beer.” Nancy replied in a cheerful manner. She always had a smile on her face and a pleasant thing to say. The fact that she was blond, gorgeous and could kill a man with her bare hands only made her more of an asset. “You know I am with you Lover.” She said with a wink to Bart.

“We are against 6? Maybe 7? Sounds like overkill with plastic guns and foul language, but I am good with the plan.” Dwight replied. A fast draw and good with both hands, the dark haired man like the ladies and gave Nancy a appreciative smile.

“Yeah.” Was all that Hartigan said. The oldest of the group, almost balding with some grey hair clinging to dear life on his head. He wasn;t looking for the payout – never was, just along for the ride and a hope that this time, Lady Death would meet him halfway.

Bart nodded, “Right. You men pick your teams. Nancy, get the ships ready for flight. You’ll be our best eyes and ears when we are on the ground Honeycream, so take the Falcon.”

“You got it Sweetheart.”

“Take Wilson with you.”

“Really? I work alone Bart.”

“Make an exception. He was there, knows the territory.”

“Alright. Sure. But if he can’t behave, I’m not responsible for my actions.”

“Alright. Dismissed. I want teams assembled in the launch within two hours.”

The team moved out of the room, looking to gather their men and prepare for the mission. Nancy held back with Bart until everyone had left. “Two hours? Seems leisurely.”

“Yeah but it gives us some alone time. Come here Babe. I can’t wait to get to our room.”


Posted on 2013-11-14 at 19:05:25.

Topic: Isle of Putnam- QnA
Subject: Combine


Combine
(Evocation)
Sphere: All

Range: Touch
Components: V, S
I would allow for two joining hands. Since one of you is Solanis worshipping you are a lvl higher for turning so you'd be 5th, which is auto turn on Zombies.

Duration: Special
Casting Time: 1 rd.
Area of Effect: Circle of priests
Saving Throw: None
Using this spell, three to five priests combine their abilities so that one of them casts spells and turns undead at an enhanced level. The highest-level priest (or one of them, if two or more are tied for highest) stands alone, while the others join hands in a surrounding circle. The central priest casts the combine spell. He temporarily gains one level for each priest in the circle, up to a maximum gain of four levels. The level increase affects turning undead and spell details that vary with the caster's level. Note that the central priest gains no additional spells and that the group is limited to his currently memorized spells.
The encircling priests must concentrate on maintaining the combine effect. They lose all Armor Class bonuses for shield and Dexterity. If any of them has his concentration broken, the combine spell ends immediately. If the combine spell is broken while the central priest is in the act of casting a spell, that spell is ruined just as if the caster were disturbed. Spells cast in combination have the full enhanced effect, even if the combine is broken before the duration of the enhanced spell ends. Note that the combination is not broken if only the central caster is disturbed.

Posted on 2013-11-14 at 13:40:08.

Topic: Isle of Putnam- QnA
Subject: Well


There is attempting to turn the undead. I think there is a combine spell that could have the two clerics act as a 4th level. Since they are tiny creatures, you might effect a great deal of them, unless they are vampiric zombie animals, in which case you are all dead.

There is always a light spell.

For the mages - burning hands would work well.

Posted on 2013-11-14 at 13:36:02.

Topic: Isle of Putnam- QnA
Subject: Clerics and undead


One of your Clerics is of Solanis (Holy Anger Division) and probably would feel obliged to put an end to the powers of darkness and evil, even among the tiny creatures.



Posted on 2013-11-14 at 13:11:37.

Topic: Isle of Putnam- QnA
Subject: I'm the map!


 photo 1374fa62-51e4-4497-946f-6eb3515bc6a0.jpg

Scale is 1 sq is 4 feet. Not sure why they used such an odd size but there you go. Please note the scale may change from room to room.

Posted on 2013-11-13 at 22:01:58.
Edited on 2013-11-13 at 22:05:31 by Alacrity

Topic: Isle of Putnam- QnA
Subject: Clerics and the Art of Motor Cycle Maintenance


Clerics prayers are provide by the gods. You must pray for a spell. There is no mana.

With me, I do not play the domain restrictions. Use the entire list.

You have x spells per day. At 2nd level, a cleric would have 4 1st level spells a day if they have at least a ...16 WIS. Now there are some extra spells you get for your god in Audlais as well, but this is how the base works.

We good?

Posted on 2013-11-13 at 21:38:16.

Topic: Isle of Putnam- QnA
Subject: questions


OOC: I'm curious if maybe we could use the cleaning bot to clean up of the mice. Is there a way to release it in to the other room with the cat and mice?

Don't know - ask it. Bwahahahahahahaha

You could try to pick up Opus (my name for it) and carry it over or open the door, run and see if it reacts. It is a gamble either way.


Posted on 2013-11-13 at 19:56:05.

Topic: The Island of Putnam the Mad
Subject: The Walking Pets


Wembley removed the various decanters, tumblers and vials from the cabinet and placed them on the table with the food. He tried to sniff them to see if any smelled like common spirits one might find at a tavern. For the most part, he was correct, Rum, Brandy, Vodka, Poln-Twa, etc . The blues are a mystery but have that alcohol scent to them. The Green is Ammuntahaanu – a rarely found spirit of the Gilskalos. As to the dark brown, it smells like a swamp and a distilleries forbidden love-child.

(not sure if Wembley wants to break the seal on the small vial)

Once feed and ready to move on, the party turns their attention to the wooden door down the hallway. Wembley listens to the door and hears the same low moan that Crow heard from within - definitely animal-like but more ... menacing.

(I am going to assume some positioning here based on standard D&D play)

Crow stands with Bow in hand, arrow notched behind the Rogue as he works on the doorway to check for traps. Alôndas stands ready with a spell in mind, Mal has Sabre in hand and the others gather to assist in any way necessary.

The Cidal is satisfied there are no traps on the door and opens it cautiously. The room is dark, not illuminated as the one you are in but the light comes in to reveal the contents. Bookcases line two walls, and in the center is a small table and four chairs. In another wall is a clear glass window through
which the Living Room may be viewed. In a corner are a desk and chair. The desk is messed up as though someone has searched it.

On the table is a black cat. It is quite mangled and has dried blood matted in its fur. But the cat still moves and from it comes the deep moaning that you heard through the door. Its eyes are blood eye and seem to glow in an oh, so menacing way. It hisses at you and as it does more eyes, much smaller, appear in the darkness – on the shelves of the bookcases, on the desk, on the floor and all throughout the room. Mice, Lots of them, with the same glowing blood filled eyes looking like they should be dead but not. They start to move towards you and the doorway, not quickly but still clambering over the floor, falling off the shelves and leaping forward to get at you. A miniature army of the dead lead by an undead cat.

There is a black portal on the other side of the room.

Posted on 2013-11-13 at 19:15:32.

Topic: And yada-yada this is why we can't have nice things,...
Subject: watch it


Canadian are all around you. Welcome to the Inn Finn.

Photobucket

Posted on 2013-11-11 at 21:12:45.

Topic: Destiny Flight - QnA
Subject: Actually


I thought the reaction was perfect, and the questions were all very valid.

Posted on 2013-11-11 at 13:24:57.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Disintegration


Tech to disintegrate something does not exist in the Verse. At least not as far as you know.

However ... It did exist back on earth that was but when used as a weapon, would burn a small area into a person and then move outwards, making it an incredible cruel and painful way to kill. It was banned back on EtW and the tech censored. Only two of the guns are rumoured to exist (The Varon-T) but they do not have the working component and are owned by collectors - Extremely Wealthy collectors of Earth that Was artifacts.



Posted on 2013-11-11 at 13:22:58.

Topic: Destiny Flight - QnA
Subject: Only you


Only Jon had the knowledge of the passenger. I figure the rest really had no link that would lead them to tabloid mags and paparazzi stalking.

However as the conversation goes on, Crew might know others that are mentioned.



Posted on 2013-11-11 at 13:09:11.

Topic: Isle of Putnam- QnA
Subject: characters


Sorry I have not gotten around to posting the characters. I have been very busy lately between my Daughter looking for universities and my son who has autism. Keep me hopping.





Posted on 2013-11-11 at 13:06:35.

Topic: Player seeks GM to exploit his entertaining but notoriousily bad decsions
Subject: Welcome Finn


I think Tann might be looking for someone in Trilogy War, but my games are all full right now. Keep an eye out and something new will crop up.

Posted on 2013-11-11 at 13:04:53.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: thanks


I appreciate the note Giddy. I am open to communication especially if you are bogged down with real life. Believe me - I understand that.

On that note, another weekend that was a wash for me. I intent to work on some Silver screens during lunch today and see what I can do to get everyone on same page.

Posted on 2013-11-11 at 13:03:31.

 


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