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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Destiny's Flight - A Serenity RPG
Subject: a quickie


“So, you still interested in that date?” Angela asked.

Badger smiles broadly, "Oh I likes you. You got cheek and don't fluster. I am a patient man though. But I'd never ask you to do something you didn't want, so consider that my interest is genuine and a promise I mean no harm. That be a lot more than I ever offered another crew."

Badger turned to the Captain, "We have a deal then. Be at Diviner's Gulch at 2 am. There'a a clearing at the bottom, we will meet you there. Keep the running lights to a min, them press dogs can sniff out a story and we don't want any spectators. Don't be late."

OOC: Diviner's Gulch is a valley off the main roads outside of Eavesdown. Good place to go if you don't want to be seen. Lots of rocks, trees and places to hide.

Posted on 2013-11-22 at 19:26:54.

Topic: Isle of Putnam- QnA
Subject: North.


Allons-y!


Actually - There is a Portal to the South to. No idea why I forgot that one. the north Portal would be the one you came through if you look at the x on the original map. No problem going through that one, but I wanted to be clear on that.

 photo room1.jpg



Posted on 2013-11-22 at 18:54:38.
Edited on 2013-11-22 at 18:55:08 by Alacrity

Topic: Isle of Putnam- QnA
Subject: stuff


Tiamat5774 - Sorry i am currently full but I will let you know if I need a fill in

As with any online game, players post what they think is gonna happen and I will say what has really happened.

Which Portal did you go through. There are three? One to the "north", one to the "East" and one to the "west" in the library.



 photo 1374fa62-51e4-4497-946f-6eb3515bc6a0.jpg

Posted on 2013-11-22 at 14:44:01.

Topic: Destiny Flight - QnA
Subject: hello


The problem with a gun range on a ship, soft rounds or not is the "accident" factor. All it would take is one person using the wrong rounds and you won't have time to apologize. The other thing to think of is the sound echoing throughout the closed space of a ship. I would say no to a gun range and I believe the captain has already spoke. You do have a weight and exercise room on the ship if you look at the map. If you are looking to test your new companions, you can always spar at martial arts or even do a team game and see how well they work together.

How much time? You do not know yet. Badger has said tonight but not when. If he is looking to sneak the girl out though, you can probably assume after midnight and somewhere isolated.

Posted on 2013-11-22 at 14:32:51.

Topic: The Island of Putnam the Mad
Subject: Love Cidals.


Wembley impulsively opens the closet door to reveal before him six skeletons. He shrinks back slightly, in reaction to them but no attack comes. He then realizes these are all hung on hangers attached to a wooden dowel across the top of the closet. Six skeletons – just hanging there.

There is nothing else in the closet.


Posted on 2013-11-20 at 20:28:08.

Topic: Destiny Flight - QnA
Subject: no, that is correct


Jon and Stephanie are very different in age and it was part of the underlying issue in the game before, that Stephanie didn't want to get involved with a younger man but there was obviously an attraction between the two. Once Destiny was assumed destroy and S and J were locked in a shuttle for awhile, the romance blossomed ...so to speak.



Posted on 2013-11-20 at 19:49:57.

Topic: Destiny's Flight - A Serenity RPG
Subject: Enter Catie


Persephone, Eavesdown Docks, On Board Destiny, 6:15 pm ST

Catie Yueshi stood on the tarmac of the Eavesdown Ship Port and looked at the message that Stephanie had sent her. Look for the black ship that looks like it comes out of a holo-movie. Well there was only only ship in the port that was a glossy black and looked completely different from all the others. In fact, although Catie knew very little about freighters and ships, she had to admit that this Destiny was rather ... sexy in its own way.


I understand what you are going through and I wouldn’t suggest this if it was only for myself. But you need a home that will keep moving and we need someone who understands genetics and prosthetics – certainly more so than I do and you are one of the best. It is almost like it was Destiny that you and I have a mutual need and since it is the name of the ship – well you believe it that sort of things more than I do.

I arranged a ticket and some money to get you here – I still have some friends and a more than a few favours owed. Come see me at Eavesdown Docks on Persephone. I think it will do a world of good.



She approached the ship and the gangplank which was down at the moment. There, waiting her arrival was a smiling Stephanie. She looked better than the last time Catie had seen her, more joy in her eyes and face. But there was a touch of concern and fear still - like the weight of the world still rested on her shoulders.

Posted on 2013-11-20 at 18:34:09.
Edited on 2013-11-20 at 18:36:00 by Alacrity

Topic: Isle of Putnam- QnA
Subject: What a great idea!!!


I could recruit another group of adventurers, all evil, and have them come in after you ... then see if you meet up.

That's totally awesome Ody!

Posted on 2013-11-20 at 17:29:48.

Topic: Isle of Putnam- QnA
Subject: posted


The zombie mice and cat were actually really weak monsters but they did appear formidable.

Posted on 2013-11-20 at 13:57:27.

Topic: The Island of Putnam the Mad
Subject: The attack, the death, the carnage, brains.......


Despite Wembley’s assertion to try another door and the warrior’s of the group reluctance to face an undead foes without adequate armour – The diminutive clerics of the party feel an obligation to eliminate the forces of darkness from this lair – no matter how small.

As the holy men bring forth the power of their prayer to combine their energy, the host from beyond the grave and the other side of the door is fervourously clawing and scratching at the door. The unearthly moaning is loud and speaks of a need none too natural.

The divine chant is answered and Gamard takes a position before the door as Wembley chatters on about rat fighting in Bayris. The door is opened and the undead rodents move slowly towards the party. Gamard commands them to stop in the name of the divine, and a wave of holy energy seems to pass from Dudley and him towards the mice. They do not turn away though, but spasm and stop moving – their weak necromantic energy unable to withstand the divine. Even though there must be at least 60-70 of them, they give up the ghost of their life and fall. Only the cat remains, still moving towards you in a slow gait, until Mal steps forward and beheads the poor creature with his sabre. The enemy is vanquished.

After a breath or two, you hear the steady steps of the cleaning golem coming towards you. It begins to use its cleaning powers to remove the carcasses of the now very dead animals.

Within the room, the desk contains no papers of a personal nature, and is intended for the use of visitors. There are supplies of paper, ink, and pens, but no notes among the clutter. It has been searched by someone recently. The bookcases are full of light reading material on the following: the history of the Sendria Civil Wars, the folklore of pixies, elves, gremlins, fairies, and other mythical creatures; and the conjuration of demons, spirits, and other powers.

Your choices are now only the portals, or examine the closet that still remains unchecked.

Posted on 2013-11-20 at 13:47:03.

Topic: Destiny Flight - QnA
Subject: Okay


I have added to the character roster, Catie, which is Reralae's for the Destiny. This is a later add as I did offer her a position and then Celeste returned.

I will be setting her up as arriving to the ship as you guys are at Badger's. She will meet Stephanie and Grace but Stephanie is inviting her to join the crew. I am sure it will be an interesting conversation between her and the captain.

The idea here is to have a person to assist with Both JC's arm and Angela's mind without it being the NPC all the time. Also sets up a possible "Face" character.

Posted on 2013-11-19 at 02:00:20.
Edited on 2013-11-19 at 02:02:41 by Alacrity

Topic: Characters in Destiny - a Serenity RPG
Subject: The New Face


 photo zhang-ziyi.jpg

Name: Catie Yueshi (born Tomoyo Tsune)
Female, Oriental
Age: 26

Attributes:
Agility - d8
Strength - d6
Vitality - d4
Alertness - d8
Intelligence - d12
Willpower – d10

Life Points – 14
Initiative – d8 + d8

Skills:
Artistry d6
- Appraisal d8
- Cooking d8
Athletics d6
- Gymnastics d8
Craft d6
- Origami d8
Guns d4
Influence d6
- Barter d8
Knowledge d6
- Philosophy d8
Melee Weapon d2
Perception d4
Performance d6
- Dance d8
Medical Expertise d6
- Genetics d8
- Neurology d8
Technical Engineering d6

Assets:
- Cortex Spectre - Minor - After the war, Catie called in a number of favours to try to bury her past, and avoid being referred to similar research in the future. One of these favours resulted in her name change (Catie isn't her original name). However, without a number of underworld connections to finish the job, she's not as untraceable as she might like.
- Math Wiz - Minor - Perhaps due to her Asian heritage, or just innate talent and affinity for data, she doesn't often require a calculator.
- Strong Eyesight - Minor - Catie's eyesight is keener than most. A bespectacled researcher, she is not.
- Total Recall - Major - It sounds like she's just saying nonsense when she records memories, but with her analytical mind and data affinity, it's an encryption to compress the information and make them easier to remember.

Complications:
- Bleeder - Major - Needing medical assistance often when she was younger made for a good incentive to get into science and medicine, if for nothing else than to provide some independence. At the very least, she'd be more able to handle her own cuts/scrapes and nose bleeds then.
- Lightweight - Minor - There's a very good reason why she abstains from alcohol...
- Superstitious - Minor - She may be a scientist, but because she cannot prove OR disprove it, she considers that there may be other things at play beyond physics. Supernatural energy, its flow and collection, are one of the things she is fascinated (read: superstitious) about. Don't ask her how to harness, measure, or perceive it, but she'll keep experimenting until she has something to prove it.
- Traumatic Flashes - Minor - She may never have witnessed firsthand what her work resulted in, but having seen recordings, and with her mind being strong enough to imagine what wasn't recorded, she knows what probably happened. After that, she can no longer un-know, and can't get the images out of her mind easily.


Equipment:


Background:
From a young age, Catie was a prodigy, with a very strong mind, and nimble body. Early on, she took to sports that utilized her nimble form, primarily in the form of gymnastics, but also expanded her hobbies to include dancing, without any particular focus in terms of studies. However, during a routine exercise, there was an accident involving equipment not properly set up. Catie would not stop bleeding, and had to be taken to the hospital. That was when she found out about her physical condition. Her body was nimble, and her mind sharp, but she was frail, moreso than others she knew.

With her condition threatening her independence, Catie shifted her focus. She was not about to allow her body to hold her back. Gymnastics was still a hobby, and helped keep her body in shape as she worked her mind, but she no longer pursued a career in that path. Catie wanted to research why her body was the way it was. What could be done for people like her, or with other ailments? She decided she would be a medical researcher.

Unfortunately, it wasn't as good of an occupation as she had hoped. War brings out the best and the worst, and in Catie's case, applied knowledge became terrible power. Instead of her research into genetics and brain mapping leading to quality of life improvements in prosthetics and hereditary disease, it went into biological warfare, cybernetic enhanced soldiers... there was no way she could've known all of what it went to. Yet, she knew, she couldn't continue working where she was. The Alliance was not so good as they made themselves out to be. The final straw was their blaming her for when disaster struck their 'elite' squadron of cybernetic soldiers. Through acquired recordings, she saw for herself what they did, and even though she knew the cybernetic overload was not her fault, what they did was indirectly her fault.

So, she left. Seeking to bury her past, she called in favours to the few people she knew she could trust, in an attempt to keep her away from that path. Catie would forge a new life, somehow. It was around that time when she picked up origami as a hobby, and started on the paper cranes.

It was difficult at first, going from being a well-to-do researcher and becoming someone not known. Thankfully, her strong memory provided her with more than just retention of her medical skills; it still included other, more generic knowledge. Catie made ends meet by becoming a wandering part timer, never staying in one place too long. Sometimes she was a nurse, other times she was a waitress or chef, or even a dancer. Yet, she always moved after a while, for fear of her old identity being revealed, somehow.

For what grace she possessed, there were times when Catie was advised to change occupations, some more blunt than others. Joining the Companion guild did have some benefits, she had noted, but at the same time, it was entirely possible that it would provide an easy trace to her.

It was during her wandering that she encountered Stephanie. Or rather, that Stephanie encountered her. It was during a time when she was working as a chef, a simple wound, but because the cut was deep and to her dominant hand, she couldn't easily treat it herself. Catie nearly ran into Stephanie in her haste to get to a clinic. With Stephanie's aid, the bleeding was stopped in time without her needing to get to a clinic.

It wasn't a fast friendship, but meeting the way they did, Catie felt indebted to Stephanie, and both having been through medical studies, there was a common ground between them. Eventually, she came to trust Stephanie, and was able to experience some relief in sharing some of her past with her.

That was a while ago, but being contacted by Stephanie, and being in the region, she now faces her newest job. To be part of the Destiny's crew and to try to help some of their newer members, with their unique circumstances.

Posted on 2013-11-19 at 01:56:06.

Topic: Destiny's Flight - A Serenity RPG
Subject: okay, change of pace


“You ever seen a boat like Destiny?...... I’d guess not,…and neither have the competition. They don’t know what we can do…and that’ll give us…and you… the advantage. That advantage is worth…… 50 a head, cuz we get there before most know we left. We’d give a savvy business man like you an Ace in the hole.” Jon said hotly.

"Oh! You are businessman then?" Badger eyes glowed with impatience and anger, "From what I hear your boat been sitting in a junk heap for near a year! But now it's faster than a courier class? I would love to meet your mechanic 'cause she must be the best this side of the Kessel Run. How 'bout we make it 15 and you can ...."

“Well, I think we’ve heard enough,” Angela spoke coolly and quietly, but just enough to be heard over the discussion, “but our host is clearly dealing with some urgency and we are between jobs at the moment, “ she rose from the table and sauntered to stand between Badger and Jon, but closer to Badger.

“You, dear sir,” she turned to Badger with a slight bow of the head and a touch of the smile she’d shared before,” You want us to take this job….I’d even say you need us to take the job because time is tight and we’re the fastest in the ‘Verse, so you’ve put out a fine feast and did everything you could to make us like you.” She leaned in confidentially and smoothed Badger’s lapel “It worked, by the way. I like you…a lot,” she whispered.

“Whereas, us?” Angela straightened to look at Jon and Tess, but mostly at the Captain. “We have a lean operation that moves fast, and that’s gotta mean something. We are also looking for work, and buildin’ a name for ourselves, so being a business partner of someone 'in the community' has also got to be worth something.”

She stepped back a bit so that she was no longer between Badger and Jon, and gestured with her hands that they should look at each other. “Now, we have an offer of 20 credits a day and a counter-offer of 50. I’m thinking there’s comfortable ground somewhere in the middle, and the sooner we find it, the sooner we can get This princess to where she needs to be. I’ll let you two figure that out….there are sandwiches left and I am hungry.”

With that, Angela went back to the table and selected another sandwich, smiling at it as if it was the best thing she’d ever seen.

Badger smiles broadly, "Oi! I sees what you are doing! Get me going there you did! I can admire that. Make me think you a fool then bring your own Ace in - ah, don't bother denying it." He moves to be beside Angela, stepping by the Captain to do so, "You's the brains here aren't you? Fine. I gives you 35 a head and I'll make sure the cruise liner fills your fuel tanks after the drop. But ..." He leans in slightly, "When you come back - You have dinner with me - just the two of us and no business. Agreed?"

Posted on 2013-11-19 at 01:16:58.

Topic: Destiny Flight - QnA
Subject: tonight


When i get home tonight I hope to work on Destiny and Rocinante.

Posted on 2013-11-18 at 19:57:07.

Topic: Destiny Flight - QnA
Subject: Okay


I have badger's reaction pretty well figured out at this point but feel free to get it in soon.

Posted on 2013-11-18 at 19:40:02.

Topic: Isle of Putnam- QnA
Subject: Everyone must get stones


I have no problem with G having 1-6 stones from the island. Not gonna turn the tide of the game or anything.

Posted on 2013-11-17 at 15:09:01.

Topic: Destiny Flight - QnA
Subject: Oops


I made a mistake in my post. Rick is the older one and AJ is the younger

Posted on 2013-11-16 at 23:40:39.

Topic: Destiny's Flight - A Serenity RPG
Subject: Who said easy job?


Persephone, Eavesdown Docks, Badger’s Office, 6:20 pm ST

“Lilianna Fairchild? The Princess?" Jon asked incredulously.

“They can afford a private luxury transport,………,” he was muttering, “why would she be slipping in through the back on freighter? ……. Mind you we are impressed to have her as the fare, but she’ll mean more security, …….better food,…….Oh God we got so much cleaning to do……”

“Yer darn right we do. We’ll be needin’ a little time to fix up our boat proper for such a fancy lady to come onboard. We want to make sure we make the right impression fer our employer here,” Tess gestured to Badger with the remains of her sandwich, took another bite, and continued to address Jon in a voice that all the room could hear.

“Trouble is that we’re gonna hafta pull off a jing tian dwohn di miracle. Destiny ain’t no passenger ship. Sure, we got two rooms with two beds in ‘em. But that still means we’re movin’ some crew around, unless those two fellas there are a lot cozier with one another than they’re lettin’ on,” she smiled and nodded at the two behind Badger, “plus we’re gonna need to refigure our air scrubbers fer another five warm bodies, stock up on foodstuffs, refuel, and do a good scour of everything so our fine lady will feel right at home. Plus our mechanic’ll wanna do a once over before running at such hot speeds. All before an early take off tomorrow AM so we can get our passenger there on time to her big day. I dunno Capt’n. Sounds like we’re gonna hafta be workin’ double time throughout the night, and then some afterwards to keep our guest happy. Plus we’re gonna be needin’ to hit the market first thing before we high tail it outta here. We’re fast, Capt’n, but do ya’ll think yah can be convincing the crew to be that fast?”

Badger looked on as Tess and Jon went on with a face that spoke of bemusement. He even chuckled when Tess mentioned the scrubbers and foodstuff. “I’m sorry but you all seem to be working for a misconception. Now if anyone knew who the Princess was, i’d guess one of the ladies, not you captain. I collect trading card myself but whatever oils your chain. I’m asking you to transport Ms Fairchild her two lackeys and these two. I ain’t asking you to throw them a gorram teaparty! You don’t need special foods or rations or clean sheet or pretty dollies on the seats. She likes the charity work on the rim, so she can handle roughing it for awhile. In fact, her daddy would be mighty appreciative of her living like the other half because as I understand it, she’s been a bit of a prat about the wedding.” Badger sighed dramatically, “You have these two for extra security. Introduce yourself boys.”

The youngest of the two brothers steps forward and offers his hand to the captain, “I’m Rick Simon and that there is my brother AJ. Don’t you be fussing Captain, we can handle things as they come.” The brother offers a winning smile and a handshake but doesn’t comment further. “we can bunk together or swing on hammocks in the bay if necessary.”

Badger clears his throat noisily, “Right. The drop is late tonight, not tomorrow am. The idea here is to avoid the press getting wind of The Princess leaving, so her father wants her traveling in-cog-neat-toes. No one would suspect a high flaunting princess on a gar.. ship like yours. Get the picture?”

(assuming some comments)

“Listen. You can’t handle the job or your ship is too delicate for five passengers then fine. There an Arrowhead courier in port, I can use them. Don’t want to ‘cause the captain is a wáng bā dàn and I wanted to give you a chance to make a name. Get established, even hobnob with some bigwigs that could make your business. Kinda guy I am, see? But you can walk away, Guǎi mǎ jiǎo!, if you’d like and I will let my people know that you are not quite in my league for jobs. Understand?”




wáng bā dàn – Jackass

Guǎi mǎ jiǎo! - Throwing a monkey wrench into things!



Posted on 2013-11-15 at 18:59:53.
Edited on 2013-11-15 at 19:00:28 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: here we go


the puns

Well at least you as players know there is a calvary coming. Or they may arrive first in the ASREV with Fed Marshall marking and then you can shoot them down with your home-made missile....

Posted on 2013-11-14 at 19:47:29.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: yes


Tess does know those guys. The Fed guys, not the Mercs.

Posted on 2013-11-14 at 19:20:54.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Silver Screen II


Hicks was asleep. Although sleeping on duty was a court marshalling offence, no one really pushed it because Hicks could go from sleep to full awareness in seconds. He had pulled comm. watch duty for the night which was usually a boring night of watching lights on the console. So he put his feet up, leaned back and snoozed.
*BEEP BEEP BEEP*

Hick awoke and looked at the controls. Incoming message, level 9 coded. He verified the code and then pushed the message through the appropriate decoding protocol. Once the message started coming out, he whistled through his teeth loudly and clicked the comm. on. “Colonel! Colonel! Incoming message from Sparrow. This is big sir.”

It wasn’t long before his commanding officer and the rest of his team arrived. Colonel Sanders, Corporal Hudson and Corporal Vasquez all filed into the room and shut the door. Hicks took the print out of the message and passed it to his white haired pale commander.

“You verified this?” he asked.

“Yes sir. Confirmed. We are not far out form the coordinates he gave either,”

“Who are we talking about?” Hudson asked in a loud voice.

“Shut up Hudson! A sparrow is an operative in a deep undercover operation. They only send a message when they have intel of a big fish. Someone they are assigned to catch.”

“Sounds fun. How do I sign up?”

“You’d need a brain transplant first Hudson.” Said Vasquez with a punch to Hudson’s shoulder

“Hey! I bruise easily”

“Be quiet all of you!” Sanders replied curtly. “Vasquez, get the ASREV ready. Here are the coordinates. Hicks, get high command on the line.”

“High command?” Hudson said in shock, “Who we gonna after?”

Sanders turned and smiled broadly, a sight that would scare the bravest of hearts. “Black Bart and the Heilong. They are moving on some stage two moon near Sihnon. Let’s go!”

Hudson raced after Hicks and Vasquez, “This better not be another bug hunt sir!”

Posted on 2013-11-14 at 19:06:18.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Silver Screen Moment I


Black Bart looked at his command officers at the table and wondered how he got himself in this situation. He knew of course - money. It was a gorram frog-humping big pile of money.

“Are we in agreement?” He asked.

Marv drew heavily on his cigarette and blew the white smoke into the air. He was a huge man, tough as they could come and as ugly as well. “Sure. It could be fun. Still think we take the salvager, mag grab the ship and take off with it.”

“Except that if the case is in the ship or the violin without the case – it could be damaged. A damage violin means we don’t get paid. Remember Marv, gold buys beer.” Nancy replied in a cheerful manner. She always had a smile on her face and a pleasant thing to say. The fact that she was blond, gorgeous and could kill a man with her bare hands only made her more of an asset. “You know I am with you Lover.” She said with a wink to Bart.

“We are against 6? Maybe 7? Sounds like overkill with plastic guns and foul language, but I am good with the plan.” Dwight replied. A fast draw and good with both hands, the dark haired man like the ladies and gave Nancy a appreciative smile.

“Yeah.” Was all that Hartigan said. The oldest of the group, almost balding with some grey hair clinging to dear life on his head. He wasn;t looking for the payout – never was, just along for the ride and a hope that this time, Lady Death would meet him halfway.

Bart nodded, “Right. You men pick your teams. Nancy, get the ships ready for flight. You’ll be our best eyes and ears when we are on the ground Honeycream, so take the Falcon.”

“You got it Sweetheart.”

“Take Wilson with you.”

“Really? I work alone Bart.”

“Make an exception. He was there, knows the territory.”

“Alright. Sure. But if he can’t behave, I’m not responsible for my actions.”

“Alright. Dismissed. I want teams assembled in the launch within two hours.”

The team moved out of the room, looking to gather their men and prepare for the mission. Nancy held back with Bart until everyone had left. “Two hours? Seems leisurely.”

“Yeah but it gives us some alone time. Come here Babe. I can’t wait to get to our room.”


Posted on 2013-11-14 at 19:05:25.

Topic: Isle of Putnam- QnA
Subject: Combine


Combine
(Evocation)
Sphere: All

Range: Touch
Components: V, S
I would allow for two joining hands. Since one of you is Solanis worshipping you are a lvl higher for turning so you'd be 5th, which is auto turn on Zombies.

Duration: Special
Casting Time: 1 rd.
Area of Effect: Circle of priests
Saving Throw: None
Using this spell, three to five priests combine their abilities so that one of them casts spells and turns undead at an enhanced level. The highest-level priest (or one of them, if two or more are tied for highest) stands alone, while the others join hands in a surrounding circle. The central priest casts the combine spell. He temporarily gains one level for each priest in the circle, up to a maximum gain of four levels. The level increase affects turning undead and spell details that vary with the caster's level. Note that the central priest gains no additional spells and that the group is limited to his currently memorized spells.
The encircling priests must concentrate on maintaining the combine effect. They lose all Armor Class bonuses for shield and Dexterity. If any of them has his concentration broken, the combine spell ends immediately. If the combine spell is broken while the central priest is in the act of casting a spell, that spell is ruined just as if the caster were disturbed. Spells cast in combination have the full enhanced effect, even if the combine is broken before the duration of the enhanced spell ends. Note that the combination is not broken if only the central caster is disturbed.

Posted on 2013-11-14 at 13:40:08.

Topic: Isle of Putnam- QnA
Subject: Well


There is attempting to turn the undead. I think there is a combine spell that could have the two clerics act as a 4th level. Since they are tiny creatures, you might effect a great deal of them, unless they are vampiric zombie animals, in which case you are all dead.

There is always a light spell.

For the mages - burning hands would work well.

Posted on 2013-11-14 at 13:36:02.

Topic: Isle of Putnam- QnA
Subject: Clerics and undead


One of your Clerics is of Solanis (Holy Anger Division) and probably would feel obliged to put an end to the powers of darkness and evil, even among the tiny creatures.



Posted on 2013-11-14 at 13:11:37.

 


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