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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: My 4-Year Anniversary
Subject: Happy Happy

Happy anniversary! Glad to see you are enjoying it here at the inn.

Posted on 2012-10-20 at 17:38:26.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Note on last adventure

The "dead" of the Yardiff Bey party were Yardiff and the four man crew of the ASREV. I was reading back and noticed some were afraid that innocent people were killed. Certainly the sheriff would have confirmed this over the time that passed between missions.

Posted on 2012-10-17 at 16:17:06.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: relax

Calvary is coming....

Posted on 2012-10-17 at 12:55:37.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Interesting

I have to say it is interesting to have a character inside the ship that is in distress. Gives a different prespective while giving the thread a film like quality to it.

Posted on 2012-10-17 at 12:16:57.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: one more thing

At full burn it will take Rocinante about 15-20 minutes to reach the cruise ship. This gives you an idea of how much time you got until the "full picture" comes into view.

Posted on 2012-10-16 at 16:40:24.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Note

Bromern, Teller and Odyson have all posted. I have chatted now with three people who missed Bro and Teller as the page flipped.

Posted on 2012-10-16 at 16:30:00.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Good post

I needed a cold shower after that one.

Posted on 2012-10-16 at 15:32:31.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Brigit did it

It is always Brigit's fault.

Posted on 2012-10-15 at 19:01:24.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: if you wish

Doesn't matter to me how it is done. It just makes it easier for everyone to post if it shipwide.

Posted on 2012-10-15 at 15:36:26.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: game vs logic

I put down that John would flip on for Bridge speakers but for the purpose of the game, I am going to change that to shipwide so people can post without waiting for Bromern to post first.

So everyone on the Rocinante heard the distress signal.

Posted on 2012-10-15 at 12:31:36.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: posted

I have posted. Now a few things I need to go over:

Dust Devil - Is a group of browncoats who, for them, the war ain't over. They are a terrorist group and despised by both sides of the war.

Radio vs Wave - Without the cortex, you can not send waves but you can still communicate via radio for a fair distance, although there may be a delay in transmission. if you are very close, you can send waves directly (within 25 miles).

Note that this is the start of a new campaign so everyone starts with 6 plot points.

Posted on 2012-10-14 at 19:08:35.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: And here we go.

Pre meeting

The new dashboard for the sensory array fit into the control panel like a glove. Wolf and john worked on setting it up, wiring it and calibration. In the end, the unit gave the pilot better ability to detect things in space and from greater distances than before.

The back up battery was a sweet addition, with enough power to run lights, inner ship communication and door locks. But protecting an entire ship's wiring from an EMP attack was - well quite a task. It would take Wolf months to do it alone, and even with John and Asher helping it was a slow task. Wolf had to carefully monitor what had been done and not because the smallest section missed would make the endeavour worthless. Each one of them at some point came back to Tess and asked "Your one mechanic did this for your entire ship? Really?"

Going to the meeting
Asher walked alongside Tess, Wyatt and Willow as they headed off to their meeting. It wasn't unusual in Eisley Moss for a young man to be carrying a rifle openly so it didn't draw attention. ,” Ain’t no harm in going for a walk with my friends, beside there is some mighty good star watching from the roof of Nell’s across the street.” The Kid said.

Asher spotted a young girl watching from the side of a general store. She was a pretty young girl, with long red hair, green eyes that would swallow you whole and freckles that were meant to be counted after .... well, you know. She was about 18 years old and she watched Asher go by with a cat's curiosity.
But when he looked back again, she was gone.

But he spotted her again later on, hiding behind a hay wagon and looking at him when she thought he wasn't. It wasn't like Asher hadn't had a girl watch him before

So Asher went into Nell's and the other three entered the Double D. he looked around one more time but his admirer was gone, or at least getting better at sneaking around.

During The Meeting

"Money's not much to us if we're boarded or blown up," Willow began smoothly. "And while having a passenger aboard means you trust it's stable enough to transport, how do I know we won't accidentally set it off? What does it take to make it go boom, if I may ask?"

Jake cleared his throat, "It's stable as water, heck you could put out a fire with it but I don't recommend it. Bit expensive for that. It becomes a problem when it is mixed with a hydrocarbon in liquid form, and then only if you do the right percentage. If you poured half and half with gasoline, you'd only get a pretty flame and a headache from the fumes. Your hydrogen fuel is more dangerous than avri-grow. Think of it as carrying a case full of dynamite wicks. Unless you put them into the dynamite stick, you ain't gonna be hurt by the wicks."

"You need to understand the real reason we can transport this cargo." Del-lar piped up and Della and Jake rolled their eyes and leaned back like they were preparing to hear a sermon they hear a million times before, " Blue Sun owns all the big farms from Greenleaf to Alacrity. They have all the big shots in the guild in their pockets and they don't want no competition. Why else could we buy it, from Blue Sun no less yet we cannot transport it?"

"Okay there Del-lar," Della said soothingly, "These folks don't want to hear no conspiracy theory or any of your mind control mumbo-gumbo. He is right that if we get this stuff to Deadwood, we have a good chance to grow some good crops. The planet is named rightly, the soil ain't got much life in it." he said while fishing something out of his pocket. It was an apple, red, ripe, but quite small - less than half the size of what you'd expect as an apple. "This is the best of my crop this year. Taste mighty fine but there ain't enough nutrients in the soil to make a reasonable yield." he reached out and offered the apple to Willow, "For you. "

Willow's expert eye of reading people saw no attempt to misdirect or lie in these men. If anything, they wanted to be as honest as possible with you. The glances between each other was more assurance that they were not forgetting something.

"I'm all fer slipping things past the purple bellies," Wyatt drawled. "Question I got for ya is pretty straight forward, Sheriff Justice. It's well-known t' me an' mine that you an' these fine gentlemen got nothing by way of warm an' fuzzy feelings fer the Feds. Buddha knows I'm not climbing int' bed with none of them...well, ever. However, I gotta believe that there are good people on both sides o' the War that got kilt fer being in the wrong place at the wrong time, an' I don't aim t' see that happen again."

"People have got t' keep their crops fresh and lively, of that I am positive. If you fine people say this is the way to do so, then this is the way to do so. And we'll take ourselves a little detour into deep Black t' make that happen. Just seeking some assurances is all Sheriff Justice. It's one thing t' cross the Alliance with yer eyes open wide, an' it's another altogether t' do so with shiny rose-colored glasses on while dreaming of the green fields of Earth that Was."

The sheriff looked back at Wyatt with a serious demeanor. "I appreciate your candor Wyatt. I have known these gentlemen since we were kids playing tag in our daddy's back yard. just like their fathers, they just want to grow crops, till the earth and feed the people. They ain't no dust devils. We all fought in the war and we came home wanting to put it all behind us and do what we can. Deadwood is a long away from the alliance eye and not a place for anyone to stir up trouble.

"So let me assure you that what is being told to you is the gospel truth. No one here pulling the wool over your eyes. Let me also assure you that all the paperwork and whatnot shows you are delivering to the orphanage so if the goods are discovered you got what them purple bellies call 'plausible deniability'. Let me also assure you that if some hot shot still puts the shackles on you, I will do my level best from this side to get you out - and that is not something to be trifled with, if I say so myself. So, Captain - do you feel assured?"

(assuming that is yes.)

Asher was glad that he came to watch and even more glad that nothing came to unsettle the meeting in any way. He packed up his stuff to leave but Amber and Honey were asking him if he was gonna stay in such a nice way....

Eisley Moss Spaceport, The next day, early morning

Five skids loaded with crates and boxes of foodstuff around a metal barrel of "corn syrup" are loaded into the cargo bay of the Rocinante. Each skid is approximately 4'WX7'HX4'D, wrapped in plastic shrink wrap and then secured with straps to the floor of the cargo bay. the farmers show up with family and hands in tow to help and as you are getting fueled up and ready to go, the wives of the farmer present many different baked goods to Willow "for the long voyage". There are a few meat pies, some fruit pies, a number of different cakes and tubs of cookies too. They also contribute dried oats, dried fruits, jars of jam and preserves as well.

Asher was helping unload when suddenly there she was again, the red hair girl. She approached him with a ceramic jar that smelled of oatmeal and raisins. She was shaking as she handed them to Asher and only managed to whisper "for you."

(assuming some response like Hello or thank you)

Her confidence suddenly broke and she ran away as fast as she could. A man and woman, her parents by resemblance alone, stood by and watched, shaking their heads.

"You'll never get a man if you don't talk to him honey!" the Mom called out exasperated.

"Well that is not always true dear. Some like the quiet type." the Dad said and was hit across the back of his head for his troubles. "But not any you want to be with though."

Goodbyes are said and the cargo bay finally closes. Tess gets the all clear from the flight control and the crew go about their chores and business while Trish and Willow put away the goodies and decide what has to be eaten soon and what can be stored. There will be a feast tonight for sure, and the protein paste is not invited.

So time passes and the hours become days and the days move on by as you drift through the black. Daily routines are established and you all know that keeping busy is important on a ship but leisure time is also available.

On day three you are stopped by a passing alliance ship and boarded. The alliance has a tram search your ship but they pay little attention to your cargo. they are looking for two fugitive - Simon and River Tan. Not the first time you have been searched for them, but they must have pissed the alliance off sorely.

On day seven you are passing the far reaches of Sihnon and about to head into the long stretch where you will be out of most regular shipping lanes. Tess is in the pilot chair of the Bridge, Wyatt is there as well alongside John who is busy taping up more cables with the EMP tape. Asher is in the common room playing a shoot'em up game on the cortex box while Fu Sheng sits by watching and Trish is busy making up breakfast for everyone. Willow is in the infirmary, running a firmware update on her diagnostic machine. Wolf is in the engine room, making sure all is running smoothly.

Suddenly, the cortex feed is lost. Tess tries a few methods to bring it back but nothing but static. Asher's game becomes a screen of white noise and static. Willow's upgrade is shut down in mid-progress. Without the cortex, you have no long range communication, no access to the outside world. Not a big issue at the moment. The onboard computer has a astro-chart and you can fly for awhile without needing to confirm your location.

John stops fiddling with wires and tries his luck but with no avail. But just then, a minute or two after the feed is lost, Tess cries out and points out into the black through the cockpit window. There is a bright fiery explosion , no more than a blob to your eye. Sensors show a ship in the far distance, large, and with multiple hot spots. Then the short range radio light begins to flash on the control panel and Tess flips it on speaker for shipwide.

"Zzztttzzttztztz.....Mayday! Mayday....Zztztztztz. This is the Star of Sihnon ... zzttzz ... liner...zzztzttzt ...please help."

John immediately adjusted some of the feed and rerouted power to the radio receiver, "Let me boost the signal." he said quietly. The signal was still full of static but the message was clearer.

"This is the Star of Sihnon Cruise Liner. We are badly damaged by internal explosion. Starboard escape pods are lost. There are not enough for all passengers. We need help! In the name of Buddha, God and the 'verse please can someone hear me!!!!"

Star of Sihnon Promenade deck, 8:00 pm Ship Time

Jessy was on her way to the dining room for dinner when the floor beneath her shook for the first time. She managed to stand her ground but other passengers were knocked down to the ground. Then came another shake and even Jessy could not keep her balance this time. It was followed by a loud explosion from beneath the ship. Something was definitely wrong.

Emergency lights popped up out of the floor flashing in sequence to direct people to the escape pods. A feminine voice announced across the ship intercom in both English and Mandarin "Attention all passengers. Please proceed to your assigned emergency exit hatch. " Security guards were running in all directions as the passengers panicked. Another big boom shook the ship and what felt like a shockwave rippled along the starboard side of the ship. The sound was deafening as metal, plastic and ceramic were torn to pieces. Emergency bulkheads slid down to seal up the inner hull and keep precious air and pressure inside the ship.

Jessy started to follow the flashing lights, cursing to herself that luck had changed and all that she had was about to be lost. She was pushed aside by running people and lost her way for a second until she could focus again on the light, but they brought her right to the security station where the vault that she'd been watching stood - partially open. No guards were there and no one was watching in their frighten herd-like state. A few gems? Coins? Anything to help her land on her feet - it would be worth the few seconds it would take ...

Posted on 2012-10-14 at 19:02:02.
Edited on 2012-10-15 at 12:32:36 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: aren't we all

Okay people, time to get down. Brother Alacrity has hit the ground, got to believe I'm the dude of the hour, got the posting, got the power.....


Anyway. I will be posting this weekend to the game and moving along. No time for dilly dally - fuel up and gone. So post them if you got 'em!!!

If you have a question that you "think" Bromern or Willow should ask the farmers before you agree to haul dynamite across the verse - feel free to ask them here.

Thank you.
Roger (move 'em out)

Posted on 2012-10-12 at 14:10:46.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Different perspectives

Different perspectives are good in a game when played well. Obviously Jayne and Mal were not always of the same mind-frame, as was Simon. However, as a DM of far too many years, I also caution about taking opposing sides for the sake of doing so or when it does not add to the game. I have seen good games perish at the cry of "I'm just playing my character".

Posted on 2012-10-11 at 16:02:53.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: STNG

Only if you are playing Star Trek and dealing with Klingon sex.

Posted on 2012-10-09 at 18:15:42.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: that's ok

There won't be much time in the next campaign for the rip tear fling.

More like Dodge, Jump, Bleed.

Posted on 2012-10-09 at 18:11:27.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: cute and cuddly boys, cute and cuddly

Let's keep in mind this is a PG site. My daughter follows the thread.

Posted on 2012-10-09 at 17:50:24.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: celibacy

Depends on the order and the structure of the faith. Not all monks are celibate as not all priests, depending on the faith.

I would think after two hundred years trapped in a ark-ship the celibacy rule of any faith might have been tossed.

If they were celibate, I wonder if Love-bots count?

Posted on 2012-10-09 at 15:47:04.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Characters

I have posted Sifu and Jessy to the character list. Jessy will appear soon, trust me.

BTW - In the characters section, I am not going to reformat the page everytime I add a character so I may moved the retired characters to another thread.

Posted on 2012-10-09 at 15:12:54.
Edited on 2012-10-09 at 15:14:07 by Alacrity

Topic: Characters in Rocinante
Subject: The Woman of Mystery

 photo c8c6afff-9235-4e87-8ec6-909d1f6d4d00_zps20fac2f1.jpg

Character Name: Jessica “Jessy” Fallon

Gender: Female
Race: Human
Born on: Ariel
Age: 24
Hair: Brunette - Shoulder length
Eyes: Brown
Build: Athletic
Height: 5’
Weight: None of your business

Agility – d12
Strength – d6
Vitality – d8

Alertness – d10
Intelligence – d8
Willpower – d8

Friends in Low Places (minor)
Nose for Trouble (minor)

Filcher (minor)
Forked Tongue (minor)
Greedy (minor)
Things Don’t Go Smooth (minor)
Twitchy (minor)

Athletics d6
- Contortion d8, Dodge d8

Covert d6
- Disable Devices d8, Forgery d8, Disguise d8, Hide in shadows d8, Streetwise d8, Open locks d8

Guns – d6

Melee Combat Weapons d6
- Knives d10

Perception d6
-Gambling d10

Ranged weapons d6
- Knives d10

Unarmed combat d6
- Judo d10

-Normal clothes, dark with hooded jacket.
-Throwing knives (4) - various places on person.
-Thief toolkit

It's a mystery.

Posted on 2012-10-09 at 15:11:07.
Edited on 2013-07-27 at 13:12:27 by Alacrity

Topic: Characters in Rocinante
Subject: The Ship

Name: Rocinante
Type: Firefly Class Mid-Size Transport (03-K64)


Agility: d10
Strength: d6
Vitality: d8
Alertness: d4
Intelligence: d4
Willpower: d2

Dimensions: 191x128x53 ft.
Tonnage: 2472 tns.
Speed Class: 4 cruise/6 hard burn
Fuel Cap.: 60 tns (600hrs)
Cargo/Deck: 328/388 tn.
Infirmary Bay Added into Hold #2
Maintenance: 4944 yearly or 412 per month
Complexity: Average
Original Price: 96,000 credits

Quirk: Whenever the Rocinante starts hard burn the ship makes a noise throughout the decks that sounds as though a horse were galloping through the halls. It lasts less than a minute and no amount of tinkering will make the sound go away.

Healthy as a Horse – She manages to fly under adverse conditions.
Loved – She’ll keep flying as long as the crew doesn’t give up on her.
Everyone has One – Everyone knows all the hidden flaws and weaknesses

Aerial Transport Op/Transport d2
Space Transport Op/Transport d2

Action Figure Comes With:
Large Hover Mule - P d6, M --, Seats: 4. Speed: 60mph. Weight: 1,000lbs. Capacity: 1,000lbs.
Garden Bunk - 45 lbs. (shipboard mini-garden).
Foodstuffs, Protein Packs (1 week for 5 people)
10 NBC Masks (placed in strategic places about Rocinante)
6 Vacuum Suits (in Hold #1).
2 Basic First Aid Kits (Infirmary and Hold #1)
Medcomp - Vital-status diagnostic computer (Infirmary).
3 tons (3 pts) Stun Armor (72 tons worth; 72 tons of volume, 3,000c spent).
2 Short Range 100lbs decoy missiles (in Cargo Bay #1; 1,000c total spent).

Spare Part List
1 Catalyzer for the compression coil
200 feet of Fiber optic cables
1 Fuel injection manifold for reactor
1 Emergency Kill Switch for reactor
4 Intake valve for Thruster pods
6 Nozzles for Thrusters (for fuel or air)
2 Hydraulic arms for bomb bay doors
4 “rejeuv” Algae packs (used to create oxygen, these are dried preserved Algae that will flourish in the tank)

Newtech Sensor array and control dashboard increases intelligence to d4.

Back History

“Why Rocinante? Let me tell you about this man back on Earth that was. Went by the name of Don Quixote and he wasn’t a lord or mayor or a man of standing; he was just folk like you and me. Lived in a place called Las Mancha, which I think was in Texas back on Earth. Anyways, the man had a love of reading though, and took to books like a fish to water. So much so that them folks in his town started to think he had a leaky brainpan due to all that reading. You know how them backwater folks can get them strange notions in their heads.

Anyways, this Quixote fella, he took disagreement with the local uppity-ups. Real giants of industry that held the area in a tight grip on the account that they owned all the wind-mill power generators. Since they had the power and the money, they basically took control of the area and made their ways known to the folks. Not completely different from some places in the Verse now, come to think of it. But Don wouldn’t stand for it. He took up arms against that sea of troubles, even though he was just one man.

Now Don had a horse - wasn’t a pretty horse or a fast horse or even a young spirited one. It was an old nag workhorse, much like any of us have rode or used on the farms. But Don didn’t see the horse as old and useless; he saw the horse as a faithful steed upon which to ride out and undo the wrongs of the world. So he called her Rocinante, which was Spaniard for “not a work horse”.

Now I’d like to tell you that Mr. Quixote went out and did great things and became a big damn hero. But, sure as shooting, one man against giants doesn’t have much of a chance. However, no matter how often he went out and got beaten, bruised and generally messed up – Rocinante always got him home again. The folks tried to get Don to stop, being scared of them lords and their power, but he kept right on trying, and Rocinante keep bringing him back for mending.

Soon enough though, an old man can’t take the beatings anymore and he died a broken man. But once he was gone, the folks suddenly realized they had lost something. They felt it in their hearts and it made them mourn something awful. Then they rose up against those giants of industry and cast off their shackles. Wasn’t for Quixote though, they wouldn’t have say boo. Isn’t that the way though? Folks don’t know what they got until its plum gone.

So I named her Rocinante, cause she was once a work horse, but she ain’t to me. She’s much more than that, and if I love her and take care of her; she’ll always bring me home. No matter if I succeed in my ventures or I am running bruised and bleeding – she’ll get me home again. She’ll do the same for you too.”

Posted on 2012-10-09 at 15:03:23.
Edited on 2013-07-19 at 18:51:02 by Alacrity

Topic: Characters in Rocinante
Subject: The Passenger

“Sifu Cheung”
Character Name: Cheung Fu Sheng
Racial Descent: Chinese
Gender: Male
Height: 5’ 4”
Weight:140 lbs
Eyes: Brown
Hair: Black (shaved bald save for a long braided “queue”)
Age: 30-ish (Fu Sheng’s not 100% sure exactly how old he is, himself)
Homeworld: Shadow

  • Agility: d12+d2
  • Strength: d8
  • Vitality: d8
  • Alertness: d10
  • Intelligence: d6
  • Willpower: d8

Initiative: d12+d2+d10
Life Points: 18

Traits (Assets/Complications)
  • Reader (minor) - Fu Sheng has a weird almost creepifying way of picking up on the thoughts and emotions of people around him.
    • Can’t Sort the Signal (related complication, minor) - In groups or crowds of 12+ people, the thoughts/emotions Fu Sheng experiences may become muddled and leave him uncertain as to which thoughts belong to whom.

  • Religiosity (Buddhist) (minor) - Fu Sheng is a practicing Buddhist
  • Talented (Unarmed Combat/Kung Fu) (minor) - Just because the curious little shepherd doesn’t believe in fighting doesn’t mean that he can’t fight.
  • Tough as Nails (minor): For a little guy, Fu Sheng can sure soak up the damage. It takes a lot to knock him down and keep him there.
  • Credo (minor): Fu Sheng lives by the principals established by his order (i.e. “The Eight Fold Path” of Buddhism). Cheung spent so many of his earlier years being forced to fight that, unless it’s absolutely necessary, he’ll do all he can to avoid physical violence.
  • Loyal (minor): Unconditionally devoted to his faith (and/or to the orphanage where his wandering have led him and the protection of the people there).
  • Good Samaritan (minor): Fu Sheng, oftimes, can’t help but offer a hand to the “downtrodden”. It’s a noble enough trait but it does tend to get the little monk into trouble he wasn’t looking for as often as it doesn’t.

  • Athletics d6
    • Dodge d10
    • Gymnastics d10

  • Covert d6
    • Stealth d8
    • Streetwise d10

  • Discipline d6
    • Concentration d8

  • Knowledge d6
    • Philosophy d10
    • Religion d8

  • Medical Expertise d4
  • Melee Weapon Combat d6
    • Clubs d8
    • Improvised Weapons d8

  • Unarmed Combat d6
    • Kung Fu d12+d6

Action Figure Comes with:
  • Monk’s Spade
  • Rope Dart
  • Escrima Sticks (Clubs) (x2)
  • Buddhist Prayer Beads
  • Basic Outfit (Traditional Chinese style clothing –jacket, pants, shirt… typical kung fu/wushu “uniforms”… (x4 – black, white, grey, orange))
  • Long coat (traditional Chinese style changshan (x3 – orange, grey, white))
  • Zip ties (6 bundles, 25 ties per bundle)
  • Lock picks
  • Book (”The Wisdom of No Escape”)
  • Acupuncture needles
  • Small supply of liniments/ointments
  • Various “personals” (toiletries, incense, etc)

    Slavery?! Lemme tell ya somethin’ ‘bout slavery, greenhorn…

    Officially, slavery is outlawed by the Alliance government, but most folk - them as have at least a passin’ knowledge of how things in the ‘Verse really are – most folk’d be quick to tell ya that just cuz it’s illegal don’t mean it ain’t common-place, dohn mah? Hell, ya show me a terraformin’ company, minin’ outfit, or some high-falutin’ big-wig out on the Rim that ain’t got slaves an’ I’ll show ya my shiny hat right now, cuz I’m the gorram King of Shinon, puhn yoh.

    Now, when I say “slave” what kinda picture does that conjure up in yer brainpan? Some pathetic, beaten, broken down wretch of a fella, maybe – breakin’ his back all day an’ half the night in some hole in the ground er a mud pit out on Higgins Moon? Or maybe yer conjurin’ some kinda house maid er butler or some other kinda ‘indentured servant’ as they like ta call ‘em on the Border worlds (call it what ya want, it is what it is). Which ever one of ‘em as ya choose ta look at don’t matter none; most likely yer thinkin’ about some poor soul as ain’t got a hope in the ‘Verse of bein nothin’ more’n property of other folk. Well, pardner, in maybe eighty or even ninety percent o’ cases ya’d prob’ly be right, but there are them folk as started out bein’ slaves an’, contrary ta whatever rotten hand Fate dealt ‘em, turned up to be somethin’ more’n what anybody might’ve figgered. Take that little Chinese fella, yonder.

    Yeah. The barefoot, little guy over there as looks like he stepped outta some chop-saki broadwave with the smile on his face as tells ya that he knows somethin’ you don’t. Yeah, yeah with the queue! Story is he started out a slave. He don’t really look like much from here, does he? But listen…

    Some folk call him Sphinx cuz he ain’t too very conversational-like and, when he does talk, his words are all wrapped up in a bunch of philosophical mi tian gohn as ta make a body wonder whether or not he actually said anythin’ at all… Most of them kids out at the Orphanage just call him Sifu Cheung and them as don’t call him Fu Sheng… His real name’s Cheung Fu Sheng er somesuch, I reckon... Anyway, these days, he’s some kinda Shepherd or monk or somethin’ out there at the Orphanage (educates them kids on religiosity and such, I reckon) but the story goes that, early on, he was a slave – an’ not one of the lucky ones like them as worked the mines an’ whorehouses an’ such, neither. Nope, ol’ Sphinx s’posedly belonged ta some well-heeled Ser Toh, name o’ Chap Hoskins, on Persephone. Rumor is that Chap ‘acquired’ Sphinx during a slave raid he’d set up on Shadow. The raid went off without as much as a sneeze, of course – Shadow’s way out on the Rim, they’re lucky they get atmo, let alone attention, right? – an’ ol’ Chap gets a right goodly amount o’ human cattle, dohn ma? Anyway, Chap sold off most o’ the folk straight away (ain’t good business ta keep all them folk alive an’ healthy on yer own dime, y’see… just ain’t economical…) except for this one snot-nosed little ankle-biter of a kid…

    He – Sphinx, that is – couldn’ve been more’n four or five years old, I don’ reckon.

    …Like I was sayin’; this little scrap of a kid is screamin’ an’ fightin’ an’ just goin’ plumb loco, see? An’ I mean from the minute one o’ Hoskin’s boys laid a finger on him durin’ the raid an’ the whole way back ta Persephone! Every chance the kid got he was attackin’ Hoskins an’ his goons, tearin’ the mi tian gohn outta any machinery an’ gear he could get his hands on, an’ screamin’ bloody ruttin murder the whole gorram time, puhn yoh! Hoskins’ men woulda like ta kilt the brat, I reckon, an’ likely ol’ Chap did, ta boot. Never happened, though. Chap seen a fire in that screamin’ brat er somethin’, an’ right then an there, he had a plan conjured up fer our boy Sphinx, there. They did beat an’ drug an’ otherwise keep him laid low as they could, but they never did kill him. By the time Chap’s boat docked back in Eavesdown, though, the kid was so beat numb an’ doped stupid, that he prob’ly didn’t even feel it when Chap’s boat settled onto the pad.

    The way I heard it is that Chap saw the potential to make a nice pile o’ credits off the kid’s anger, y’see? So, after some “creative re-education” designed to settle the boy down, he got right into gettin’ the kid educated proper in the way of hurtin’ folk. Had him schooled, serious, hardcore like, by some of the best martial artists in the ‘Verse an’, the minute Chap figgered the kid could hold his own in the pits, Sphinx showed up on the underground fight circuit. (That’s another thing what the Alliance claims ta be illegal, too, but them as know where to look can always find a match in the underbelly of this city or that, from the core to the rim). Anyway, like I was sayin’, the kid had his first “professional fight” prob’ly when he was no more’n ten or eleven – heard he was put up aginst one o’ Persephone’s best an’ took less’n seven seconds to put the guy down… for a looooong time.

    So, how’d Sphinx get from bein’ a pit-fightin’ slave ta bringin’ religiosity ta th’ kids out yonder, yer askin’? Well, there’s a couple stories about that – some claim that Sphinx “earned” his freedom by fightin’ enough folks that he lined Chap’s pockets with more credits than ya can shake a stick at, other folks say that Chap put him up in a death match aginst five other fighters at once. If ya listen ta that version, ya’ll might hear that Sphinx not only killed all five o’ them poor bastards but went ahead an’ took out Chap an’ a goodly portion o’ them as showed up ta watch. Either way, ‘bout the time he was 18 – which weren’t too long ‘fore the Unification War started – he got hisself cut loose from under Chap’s wing an’ took to roamin’ the ‘Verse lookin’ fer his family. It ain’t rightly clear how or where he got the funds ta jander around from planet to planet the way he done, though I reckon he could’ve scraped up some platinum by fightin’ or, sneaky and silent as the rutter c’n be, he might’ve just stowed away… Either way by the time Sphinx (who folk was mostly callin’ Fu Sheng, at the time) finally maked his way back to Shadow, the Purple Bellies an’ the Browncoats’d done so much scrappin’ on an’ over the planet that it was plumb ruined and right unlivable.

    ‘Bout that time, Fu Sheng disappeared off the scanners an’ ain’t nobody too sure ‘bout what he was doin’ between the time he found his homeworld all wrecked, and when he showed up out there at the orphanage, but, from the looks of it, it wouldn’t be a far stretch ta figger he fell in with an order o’ Buddhist Shepherds who went an’ learned him how ta be all fuzzy an’ Zen-like. He showed up out at the orphanage a coupla years after th’ Unification War was finished… not sure if he chose ta go there his own self or if’n maybe his order sent ‘im… and, more or less, he’s been there since ‘ceptin’ fer the occasional hop off-world an’ back… Seems right happy where he is, too. Elsewise, why’s he always smilin’ like that?

    Yes sir, puhn yoh, fer a fella what started life as nothin’ more’n a trained attack dog, Fu Sheng the Sphinx’s (er… sorry… Sifu Cheung) come a long ruttin’ way. He don’t fight over much anymore, though… tends to shy away from the physical violence less there ain’t much choice left but to do otherwise. If ya wanna see yer life end real quick like an’ without bullets er blades bein’ involved, go ahead an’ mess with the Orphanage or them kids… Ya won’t see it comin’ but Sphinx’ll take either o’ them things as an open invite ta turn yer head around the wrong way an’ toss ya in a dumpster…

    Posted on 2012-10-09 at 15:02:05.
    Edited on 2012-10-09 at 15:02:29 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: no problem

I wasn't to post this weekend anyway. So relax.

Just a brief word for those new and even not so new. Some times the posts in this game can be long, extensive and damn good reads. Sometimes that can be intimidating. you might think you need to recreate War and Peace before you can post.

Relax. Post what you can do and enjoy the story as if unfolds. Some of the best posts I ever read have been short and to the point. No one is judging forum posts on length or number of heartstrings pulled.

Posted on 2012-10-08 at 19:01:39.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Geeks bearing gifts

Reminds me of a time that a player (warrior) asked me for a vorpal weapon. I said sure, no problem. He was very happy for awhile then realized I had given a vorpal sword for no reason. Then he became really really twitchy. He gave a vorpal sword so that means everything is either immune to vorpal or everything needs one just to hit. And it is probably possessed and I am gonna kill the party ....

Relax. I promise no EMP in my next post.

Posted on 2012-10-08 at 01:22:57.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: dead weight

You are about to travel through the black for 15 days, I'd personally want to have as many spare parts as possible. You want to build robo-algae, well that is your call.

Posted on 2012-10-06 at 02:18:58.


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