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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Destiny Flight - QnA
Subject: tonight


When i get home tonight I hope to work on Destiny and Rocinante.

Posted on 2013-11-18 at 19:57:07.

Topic: Destiny Flight - QnA
Subject: Okay


I have badger's reaction pretty well figured out at this point but feel free to get it in soon.

Posted on 2013-11-18 at 19:40:02.

Topic: Isle of Putnam- QnA
Subject: Everyone must get stones


I have no problem with G having 1-6 stones from the island. Not gonna turn the tide of the game or anything.

Posted on 2013-11-17 at 15:09:01.

Topic: Destiny Flight - QnA
Subject: Oops


I made a mistake in my post. Rick is the older one and AJ is the younger

Posted on 2013-11-16 at 23:40:39.

Topic: Destiny's Flight - A Serenity RPG
Subject: Who said easy job?


Persephone, Eavesdown Docks, Badger’s Office, 6:20 pm ST

“Lilianna Fairchild? The Princess?" Jon asked incredulously.

“They can afford a private luxury transport,………,” he was muttering, “why would she be slipping in through the back on freighter? ……. Mind you we are impressed to have her as the fare, but she’ll mean more security, …….better food,…….Oh God we got so much cleaning to do……”

“Yer darn right we do. We’ll be needin’ a little time to fix up our boat proper for such a fancy lady to come onboard. We want to make sure we make the right impression fer our employer here,” Tess gestured to Badger with the remains of her sandwich, took another bite, and continued to address Jon in a voice that all the room could hear.

“Trouble is that we’re gonna hafta pull off a jing tian dwohn di miracle. Destiny ain’t no passenger ship. Sure, we got two rooms with two beds in ‘em. But that still means we’re movin’ some crew around, unless those two fellas there are a lot cozier with one another than they’re lettin’ on,” she smiled and nodded at the two behind Badger, “plus we’re gonna need to refigure our air scrubbers fer another five warm bodies, stock up on foodstuffs, refuel, and do a good scour of everything so our fine lady will feel right at home. Plus our mechanic’ll wanna do a once over before running at such hot speeds. All before an early take off tomorrow AM so we can get our passenger there on time to her big day. I dunno Capt’n. Sounds like we’re gonna hafta be workin’ double time throughout the night, and then some afterwards to keep our guest happy. Plus we’re gonna be needin’ to hit the market first thing before we high tail it outta here. We’re fast, Capt’n, but do ya’ll think yah can be convincing the crew to be that fast?”

Badger looked on as Tess and Jon went on with a face that spoke of bemusement. He even chuckled when Tess mentioned the scrubbers and foodstuff. “I’m sorry but you all seem to be working for a misconception. Now if anyone knew who the Princess was, i’d guess one of the ladies, not you captain. I collect trading card myself but whatever oils your chain. I’m asking you to transport Ms Fairchild her two lackeys and these two. I ain’t asking you to throw them a gorram teaparty! You don’t need special foods or rations or clean sheet or pretty dollies on the seats. She likes the charity work on the rim, so she can handle roughing it for awhile. In fact, her daddy would be mighty appreciative of her living like the other half because as I understand it, she’s been a bit of a prat about the wedding.” Badger sighed dramatically, “You have these two for extra security. Introduce yourself boys.”

The youngest of the two brothers steps forward and offers his hand to the captain, “I’m Rick Simon and that there is my brother AJ. Don’t you be fussing Captain, we can handle things as they come.” The brother offers a winning smile and a handshake but doesn’t comment further. “we can bunk together or swing on hammocks in the bay if necessary.”

Badger clears his throat noisily, “Right. The drop is late tonight, not tomorrow am. The idea here is to avoid the press getting wind of The Princess leaving, so her father wants her traveling in-cog-neat-toes. No one would suspect a high flaunting princess on a gar.. ship like yours. Get the picture?”

(assuming some comments)

“Listen. You can’t handle the job or your ship is too delicate for five passengers then fine. There an Arrowhead courier in port, I can use them. Don’t want to ‘cause the captain is a wáng bā dàn and I wanted to give you a chance to make a name. Get established, even hobnob with some bigwigs that could make your business. Kinda guy I am, see? But you can walk away, Guǎi mǎ jiǎo!, if you’d like and I will let my people know that you are not quite in my league for jobs. Understand?”




wáng bā dàn – Jackass

Guǎi mǎ jiǎo! - Throwing a monkey wrench into things!



Posted on 2013-11-15 at 18:59:53.
Edited on 2013-11-15 at 19:00:28 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: here we go


the puns

Well at least you as players know there is a calvary coming. Or they may arrive first in the ASREV with Fed Marshall marking and then you can shoot them down with your home-made missile....

Posted on 2013-11-14 at 19:47:29.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: yes


Tess does know those guys. The Fed guys, not the Mercs.

Posted on 2013-11-14 at 19:20:54.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Silver Screen II


Hicks was asleep. Although sleeping on duty was a court marshalling offence, no one really pushed it because Hicks could go from sleep to full awareness in seconds. He had pulled comm. watch duty for the night which was usually a boring night of watching lights on the console. So he put his feet up, leaned back and snoozed.
*BEEP BEEP BEEP*

Hick awoke and looked at the controls. Incoming message, level 9 coded. He verified the code and then pushed the message through the appropriate decoding protocol. Once the message started coming out, he whistled through his teeth loudly and clicked the comm. on. “Colonel! Colonel! Incoming message from Sparrow. This is big sir.”

It wasn’t long before his commanding officer and the rest of his team arrived. Colonel Sanders, Corporal Hudson and Corporal Vasquez all filed into the room and shut the door. Hicks took the print out of the message and passed it to his white haired pale commander.

“You verified this?” he asked.

“Yes sir. Confirmed. We are not far out form the coordinates he gave either,”

“Who are we talking about?” Hudson asked in a loud voice.

“Shut up Hudson! A sparrow is an operative in a deep undercover operation. They only send a message when they have intel of a big fish. Someone they are assigned to catch.”

“Sounds fun. How do I sign up?”

“You’d need a brain transplant first Hudson.” Said Vasquez with a punch to Hudson’s shoulder

“Hey! I bruise easily”

“Be quiet all of you!” Sanders replied curtly. “Vasquez, get the ASREV ready. Here are the coordinates. Hicks, get high command on the line.”

“High command?” Hudson said in shock, “Who we gonna after?”

Sanders turned and smiled broadly, a sight that would scare the bravest of hearts. “Black Bart and the Heilong. They are moving on some stage two moon near Sihnon. Let’s go!”

Hudson raced after Hicks and Vasquez, “This better not be another bug hunt sir!”

Posted on 2013-11-14 at 19:06:18.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Silver Screen Moment I


Black Bart looked at his command officers at the table and wondered how he got himself in this situation. He knew of course - money. It was a gorram frog-humping big pile of money.

“Are we in agreement?” He asked.

Marv drew heavily on his cigarette and blew the white smoke into the air. He was a huge man, tough as they could come and as ugly as well. “Sure. It could be fun. Still think we take the salvager, mag grab the ship and take off with it.”

“Except that if the case is in the ship or the violin without the case – it could be damaged. A damage violin means we don’t get paid. Remember Marv, gold buys beer.” Nancy replied in a cheerful manner. She always had a smile on her face and a pleasant thing to say. The fact that she was blond, gorgeous and could kill a man with her bare hands only made her more of an asset. “You know I am with you Lover.” She said with a wink to Bart.

“We are against 6? Maybe 7? Sounds like overkill with plastic guns and foul language, but I am good with the plan.” Dwight replied. A fast draw and good with both hands, the dark haired man like the ladies and gave Nancy a appreciative smile.

“Yeah.” Was all that Hartigan said. The oldest of the group, almost balding with some grey hair clinging to dear life on his head. He wasn;t looking for the payout – never was, just along for the ride and a hope that this time, Lady Death would meet him halfway.

Bart nodded, “Right. You men pick your teams. Nancy, get the ships ready for flight. You’ll be our best eyes and ears when we are on the ground Honeycream, so take the Falcon.”

“You got it Sweetheart.”

“Take Wilson with you.”

“Really? I work alone Bart.”

“Make an exception. He was there, knows the territory.”

“Alright. Sure. But if he can’t behave, I’m not responsible for my actions.”

“Alright. Dismissed. I want teams assembled in the launch within two hours.”

The team moved out of the room, looking to gather their men and prepare for the mission. Nancy held back with Bart until everyone had left. “Two hours? Seems leisurely.”

“Yeah but it gives us some alone time. Come here Babe. I can’t wait to get to our room.”


Posted on 2013-11-14 at 19:05:25.

Topic: Isle of Putnam- QnA
Subject: Combine


Combine
(Evocation)
Sphere: All

Range: Touch
Components: V, S
I would allow for two joining hands. Since one of you is Solanis worshipping you are a lvl higher for turning so you'd be 5th, which is auto turn on Zombies.

Duration: Special
Casting Time: 1 rd.
Area of Effect: Circle of priests
Saving Throw: None
Using this spell, three to five priests combine their abilities so that one of them casts spells and turns undead at an enhanced level. The highest-level priest (or one of them, if two or more are tied for highest) stands alone, while the others join hands in a surrounding circle. The central priest casts the combine spell. He temporarily gains one level for each priest in the circle, up to a maximum gain of four levels. The level increase affects turning undead and spell details that vary with the caster's level. Note that the central priest gains no additional spells and that the group is limited to his currently memorized spells.
The encircling priests must concentrate on maintaining the combine effect. They lose all Armor Class bonuses for shield and Dexterity. If any of them has his concentration broken, the combine spell ends immediately. If the combine spell is broken while the central priest is in the act of casting a spell, that spell is ruined just as if the caster were disturbed. Spells cast in combination have the full enhanced effect, even if the combine is broken before the duration of the enhanced spell ends. Note that the combination is not broken if only the central caster is disturbed.

Posted on 2013-11-14 at 13:40:08.

Topic: Isle of Putnam- QnA
Subject: Well


There is attempting to turn the undead. I think there is a combine spell that could have the two clerics act as a 4th level. Since they are tiny creatures, you might effect a great deal of them, unless they are vampiric zombie animals, in which case you are all dead.

There is always a light spell.

For the mages - burning hands would work well.

Posted on 2013-11-14 at 13:36:02.

Topic: Isle of Putnam- QnA
Subject: Clerics and undead


One of your Clerics is of Solanis (Holy Anger Division) and probably would feel obliged to put an end to the powers of darkness and evil, even among the tiny creatures.



Posted on 2013-11-14 at 13:11:37.

Topic: Isle of Putnam- QnA
Subject: I'm the map!


 photo 1374fa62-51e4-4497-946f-6eb3515bc6a0.jpg

Scale is 1 sq is 4 feet. Not sure why they used such an odd size but there you go. Please note the scale may change from room to room.

Posted on 2013-11-13 at 22:01:58.
Edited on 2013-11-13 at 22:05:31 by Alacrity

Topic: Isle of Putnam- QnA
Subject: Clerics and the Art of Motor Cycle Maintenance


Clerics prayers are provide by the gods. You must pray for a spell. There is no mana.

With me, I do not play the domain restrictions. Use the entire list.

You have x spells per day. At 2nd level, a cleric would have 4 1st level spells a day if they have at least a ...16 WIS. Now there are some extra spells you get for your god in Audlais as well, but this is how the base works.

We good?

Posted on 2013-11-13 at 21:38:16.

Topic: Isle of Putnam- QnA
Subject: questions


OOC: I'm curious if maybe we could use the cleaning bot to clean up of the mice. Is there a way to release it in to the other room with the cat and mice?

Don't know - ask it. Bwahahahahahahaha

You could try to pick up Opus (my name for it) and carry it over or open the door, run and see if it reacts. It is a gamble either way.


Posted on 2013-11-13 at 19:56:05.

Topic: The Island of Putnam the Mad
Subject: The Walking Pets


Wembley removed the various decanters, tumblers and vials from the cabinet and placed them on the table with the food. He tried to sniff them to see if any smelled like common spirits one might find at a tavern. For the most part, he was correct, Rum, Brandy, Vodka, Poln-Twa, etc . The blues are a mystery but have that alcohol scent to them. The Green is Ammuntahaanu – a rarely found spirit of the Gilskalos. As to the dark brown, it smells like a swamp and a distilleries forbidden love-child.

(not sure if Wembley wants to break the seal on the small vial)

Once feed and ready to move on, the party turns their attention to the wooden door down the hallway. Wembley listens to the door and hears the same low moan that Crow heard from within - definitely animal-like but more ... menacing.

(I am going to assume some positioning here based on standard D&D play)

Crow stands with Bow in hand, arrow notched behind the Rogue as he works on the doorway to check for traps. Alôndas stands ready with a spell in mind, Mal has Sabre in hand and the others gather to assist in any way necessary.

The Cidal is satisfied there are no traps on the door and opens it cautiously. The room is dark, not illuminated as the one you are in but the light comes in to reveal the contents. Bookcases line two walls, and in the center is a small table and four chairs. In another wall is a clear glass window through
which the Living Room may be viewed. In a corner are a desk and chair. The desk is messed up as though someone has searched it.

On the table is a black cat. It is quite mangled and has dried blood matted in its fur. But the cat still moves and from it comes the deep moaning that you heard through the door. Its eyes are blood eye and seem to glow in an oh, so menacing way. It hisses at you and as it does more eyes, much smaller, appear in the darkness – on the shelves of the bookcases, on the desk, on the floor and all throughout the room. Mice, Lots of them, with the same glowing blood filled eyes looking like they should be dead but not. They start to move towards you and the doorway, not quickly but still clambering over the floor, falling off the shelves and leaping forward to get at you. A miniature army of the dead lead by an undead cat.

There is a black portal on the other side of the room.

Posted on 2013-11-13 at 19:15:32.

Topic: And yada-yada this is why we can't have nice things,...
Subject: watch it


Canadian are all around you. Welcome to the Inn Finn.

Photobucket

Posted on 2013-11-11 at 21:12:45.

Topic: Destiny Flight - QnA
Subject: Actually


I thought the reaction was perfect, and the questions were all very valid.

Posted on 2013-11-11 at 13:24:57.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Disintegration


Tech to disintegrate something does not exist in the Verse. At least not as far as you know.

However ... It did exist back on earth that was but when used as a weapon, would burn a small area into a person and then move outwards, making it an incredible cruel and painful way to kill. It was banned back on EtW and the tech censored. Only two of the guns are rumoured to exist (The Varon-T) but they do not have the working component and are owned by collectors - Extremely Wealthy collectors of Earth that Was artifacts.



Posted on 2013-11-11 at 13:22:58.

Topic: Destiny Flight - QnA
Subject: Only you


Only Jon had the knowledge of the passenger. I figure the rest really had no link that would lead them to tabloid mags and paparazzi stalking.

However as the conversation goes on, Crew might know others that are mentioned.



Posted on 2013-11-11 at 13:09:11.

Topic: Isle of Putnam- QnA
Subject: characters


Sorry I have not gotten around to posting the characters. I have been very busy lately between my Daughter looking for universities and my son who has autism. Keep me hopping.





Posted on 2013-11-11 at 13:06:35.

Topic: Player seeks GM to exploit his entertaining but notoriousily bad decsions
Subject: Welcome Finn


I think Tann might be looking for someone in Trilogy War, but my games are all full right now. Keep an eye out and something new will crop up.

Posted on 2013-11-11 at 13:04:53.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: thanks


I appreciate the note Giddy. I am open to communication especially if you are bogged down with real life. Believe me - I understand that.

On that note, another weekend that was a wash for me. I intent to work on some Silver screens during lunch today and see what I can do to get everyone on same page.

Posted on 2013-11-11 at 13:03:31.

Topic: Destiny Flight - QnA
Subject: Jesse was a friend, or yes she was a good friend of mine


Jessie was always meant to be a NPC, long the same lines as Bridget.

Posted on 2013-11-11 at 01:15:19.

Topic: Destiny Flight - QnA
Subject: yes. back in black


Celeste has rejoined us in Destiny. I have offered to make a space available to Reralae on Destiny if she'd like to join.

Posted on 2013-11-11 at 00:59:55.

 


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