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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: CWWLLO QnA
Subject: list now


Olan - Knight
Tann - Fighter Thief
Keeper of Dragons - Ranger
Ody - Cleric (shapeshifter)
Eol - Mage
Nimu - Cleric?

Could use one or two moe

Posted on 2014-10-03 at 18:24:20.

Topic: CWWLLO QnA
Subject: I can bearly wait


I am sure we can work out something together Ody.

Posted on 2014-10-03 at 17:53:17.

Topic: CWWLLO QnA
Subject: For Nimu


I looked at the Witch and Prophet Cleric and neither strike me as a good character for this type of module.

Posted on 2014-10-03 at 17:34:42.

Topic: CWWLLO QnA
Subject: not soon


I was trolling for interest only. I would need time to work on module. I was not expecting this level of interest.

Probably a couple of weeks still of character development to go.

Posted on 2014-10-03 at 17:28:32.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: I know but


If we spent three months ending the game I will go mad.

How about I post the narrative and you can post any interaction you want after the fact?

Posted on 2014-10-03 at 16:11:26.

Topic: CWWLLO QnA
Subject: ummm


I was joking about the Bard......

Posted on 2014-10-03 at 15:54:43.

Topic: CWWLLO QnA
Subject: anyone needed the 2e rules


http://www.purpleworm.org/rules/

Purple Worms Rule

Posted on 2014-10-03 at 15:42:11.

Topic: CWWLLO QnA
Subject: magic items


When equipping a character of high level, it is difficult to sometimes balance magic items, especially because everyone has a different idea of what is acceptable and isn't in a high level campaign.

As an example, I have copied the magic list from a character that played to 16th level with me year and year ago. Galirian is a Cavalier, and Head of the Diamond Core, a academy of warriors and knights.

His Magic at 16th level:

Rod of healing (40) Charges -will heal 75% of original hit points upon touch and command.
Long sword +3, Vorpal Blade, Coinspinner
Besides the obvious benefit of a vorpal blade, coinspinner was forged by a god along with a series of other weapons. The blade is soul-bonded to Gallirian, allowing him to summon it to his hand up to one light-year away. Furthermore, the sword generates "luck" for it wielder, sometimes in bizarre ways. If the sword senses a undetected missile weapon heading for its owner it may trip him, or cause his pants to fall or detach itself from the belt. Gallirian has been saved many times by this blade, despite the embarrassment it creates. This sword has been in Gallirian's possession for a long time, which is contrary to the legend of the sword that suggests the sword has turned on all its masters after a short period of time.
Silver Lance; This lance can shrink from 14' long to 4' long. Thus it can be worn on a chain and then put into use. If expanded when attacking the lance does double damage.
Plate Armour +1, self repairing. This suit of armour molds itself around its wearer and will duplicate any heraldry symbol upon command.
Dragon Shield (Lesser) This shield also duplicates heraldry, but its main power is against breath weapons. If the wielder saves vs. breath weapons he only takes 25% damage and 50% if he fails the throw. The shields effects only work if the holder is aware of the dragon and is facing said dragon.
Long Bow +3
arrow of slaying undead, arrow of slaying giants
Diamond Core Ring. These rings were made to allow communication among diamond core members. The wearer can send three messages per day to anyone else wearing one of these rings. Messages can be as long as one word per level of wearer, and the wearer can send messages without verbal speaking. Range is still untested at this point.
Boots of Striding and Springing
Potions of Extra healing (2)


Vanadia was a 16th level Rogue with this magic:

Amulet of Life Protection, MindBar
Ring of Infravison
Leather Armour +3, Free Action and Adaption
Cloak of Disguise. Wearer can take on an image of any humanoid form. It is an illusion and can be detect and dispelled as such. Once a week the cloak allows wearer to take on wraithform.
Farslayer. Short sword +3. Weapon is soul-bonded and can be summoned to hand from up to one light year away. Farslayer's main power is to kill any one target from any distance away. By reciting the phrase "for the heart of thou who wronged me" and thinking of a target the sword and wielder will spin around once and the sword vanishes, then reappears in the scabbard. The sword will have struck the target for normal damage plus the wielder's hit points. However, the owner is physical exhausted, and reduced to one hit point. This power can only be called upon once per year. Rumour suggests that the sword sometimes doesn't return to the user, deciding to move on by itself.
Atenthal's Daggers. These daggers belonged to the great thief and guildmaster, Atenthal. Rumour has it that Atenthal's ghost walks the earth searching for them. All daggers are +2 to hit and damage.
Seekers (2): when one dagger is thrown the other follows.
Venom: hollow hilt to contain three "shots" of poison.
Stealth: returns when thrown, shrinks into an earring on command.
Grapple: turns into a grappling hook on command
Darkseid's Black Dagger +3: Taken from Darkseid's dead body, this dagger flames when thrown, igniting anything flammable on contact. It returns when thrown and extinguishes itself.
Daggers (2) +2 double damage when thrown
Hands and Feet of Forcefulness: Made by martial arts experts for the experts. These boots and gloves add +3 to hit and damage to martial arts attacks.
Belt of Dexterity. Gives wearer three points of dexterity and a movement rate of 240'.
Diamond Core Ring. These rings were made by the great wizard Rune to allow communication among diamond core members. The wearer can send three messages per day to anyone else wearing one of these rings. Messages can be as long as one word per level of wearer. Range is still untested at this point.
Potions: Extra healing, Invisibility
Keoman's Ointment (8 doses) -heals 9-12 and cures disease
Portable Hole
Bag of Holding (small) holds 250 lb. weighs only 15 lb. 30 cubic feet
Bag of Holding (Large) holds 1000 lbs weighs only 30lbs. 50 cubic feet



Posted on 2014-10-03 at 15:15:08.
Edited on 2014-10-03 at 15:22:24 by Alacrity

Topic: Tann's 2014 NFL U Pick'em Game
Subject: ?


Did I pick right? Were the dice good for me?

Posted on 2014-10-03 at 13:49:41.

Topic: The Gobber King- QnA
Subject: this weekend


I will update the game this weekend. The papers are important and picking up one would reveal that so yes you will do a enough of a search for those.

Punching through the wall? Hmmm. That could be ... interesting.

Posted on 2014-10-03 at 13:29:47.

Topic: CWWLLO QnA
Subject: we have confirmed


Olan - Knight Warrior
Tann - Fighter/Thief
Eol -Mage
Ody - Werebear Cleric
Nimu - Witch or Prophet cleric

could use more muscle and another mage. And how about a bard?????


Posted on 2014-10-03 at 13:03:55.

Topic: CWWLLO QnA
Subject: answers


Nimu - I will have to look them up but unless they are terribly unbalanced I would allow them.

Keeper and Ayrn - I will go over as I assume some people will die along the way.

******VERY IMPORTANT*******

I expect weekly posting but likely I will get bi weekly. If RL catches up with you, let me know, I will NPC your characters for awhile. However ....**WARNING**

If you disappear and do not contact me I will NPC your character for one week. The second week if you do not contact me and do not post, your character will stop moving and stand in the middle of wherever you are. If you go three weeks without contact or posting, your character will be possessed by a wandering bodiless demon and attack the party ruthlessly and without remorse.

So please, let me know if RL gets you. I understand. Lack of communication in the modern world, I do not get.

Posted on 2014-10-03 at 12:49:45.
Edited on 2014-10-03 at 12:50:09 by Alacrity

Topic: CWWLLO QnA
Subject: gladiator/thief


You did have Maximius as rather large but it is not without precedent (Fafhrd and Grey Mouser). I think you'd have him more as a lock picker and trap finder than a sneaky hide in shadow type of guy.

Posted on 2014-10-02 at 21:26:04.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: that is correct


This is taking too long for a ending of a campaign. Someone is gonna call me Peter Jackson soon.

Posted on 2014-10-02 at 21:21:07.

Topic: CWWLLO QnA
Subject: First confirmed


Olan will be bringing in Arien, the Fearless Knight.

Posted on 2014-10-02 at 20:06:25.

Topic: CWWLLO QnA
Subject: probably


I need to see which one you mean but I am all for the kits.

Just keep in mind the group should have all worked together before in the past but you have since moved off in different ways. So no awkward "can we trust them?" crap.

Posted on 2014-10-02 at 19:54:35.

Topic: CWWLLO QnA
Subject: My Greyhawk


Yes in Greyhawk. You will start out in Celene, summoned by the Queen of the Grey Elves - Yolanda the Eternal.

Posted on 2014-10-02 at 19:11:52.

Topic: CWWLLO QnA
Subject: I have nothing at the moment


Nothing has been turned into me yet. I just posted this today.

Olan is open but Arien has been mentioned.

Eol has a Mage suggested

S0 we are still open at this point. If there is someone who you have your heart set on, speak now. I have 5 players who have spoken up so far.


Posted on 2014-10-02 at 19:04:11.

Topic: CWWLLO QnA
Subject: so here we go


Rules for character creation.
Ability stats total no more than 92, two stats can be 18 but no more
Give yourself full hit points+10. (you will need all of them)
If you are playing a spell caster, talk to me about mana
15th level max even if you are doing multi-class.

Magic Items (rules)
No Displacement or Permanent Invisibility
If you are wearing magic armour or bracers; rings of protection do not work on top of them
No Ability enhancing magic taking you over 20 in a single ability - so dont ask.
No weapon, armour or item above +3 as the base (+3/+5 vs trolls, or vs giants, or vs accountants etc is okay)
If you are starting from scratch, use 20 points of magic as a guide with a +1 being a point and an ability being a point. So if you want a +3 sword with a +6 vs undead and a bag of holding built into the hilt, it would be 3+1+1=5 points. If you go over by a few, dont worry, just do not go crazy on me.
I recommend at least three potions of extra healing. In fact, take them without using them in your count. (if that does not scare you, it should)


Posted on 2014-10-02 at 18:15:59.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Crow


Crow is in a dungeon setting and has no need for a lawyer.

Wolf will get the visit from the lawyer but I am doing a straight narrative on it now.

Posted on 2014-10-02 at 17:35:03.

Topic: CWWLLO QnA
Subject: okay. Definite interest


Eol - Yes you may use the War Wizard from book of Elves

Tann - I have a copy of all the CWWLLO characters. You can have the magic of then and more, at least 20 points of magic per player with a +1 being a point and a ability being a point. More on that later.

Ody - I have no problem with shapechangers as long I they don't attack party members

Nimu - I would say no to Drow mostly because they are so cliche now.



Posted on 2014-10-02 at 17:33:10.

Topic: CWWLLO QnA
Subject: no.


I want to run this one with the higher level format. You are welcome to use the CWWLLO characters and advance them.



Posted on 2014-10-02 at 16:59:20.

Topic: CWWLLO QnA
Subject: ok


interest already.....

Should have the usual suspects. Fighter, wizard, rogue, cleric, etc

Posted on 2014-10-02 at 16:30:18.

Topic: CWWLLO QnA
Subject: CWWLLO reborn?


I am thinking of starting another D&D game on the inn. Something along the line of my old CWWLLO thread, this would involve high fantasy, low realism, lots of magic, big name monsters and heroes who can take it.

The game would involve 15th level characters (2nd edition rules) who have prospered as adventurers but have since retired, gone into politics or created their own keep/school/grove/temple etc etc. Something evil this way comes and you are called to help.

Before I start looking at this and spending a lot of time developing it, I want to see if anyone is interested.

So at least 5 high level characters in a Greyhawk setting. I can help anyone who is not familiar with the rules as I do most of the rolling anyway. Adventure will start very quickly, very little lead in. Characters must be good, or good oriented neutrals. No displacement magic, no permanent invisibility, no gnomes and no half dragons. Multi-class will have the same level limit so 7/8 or 5/10. One post a week, and they do not need to be novellas.

Anyone interested?


Posted on 2014-10-02 at 16:14:28.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: answers


The Marshalls have contacted Havelock's family and John's as well.

I will play out the part of Havelock Family and the burial in my post. You will not be getting a passenger but someone will show up and talk to you before you leave.



Posted on 2014-10-02 at 15:07:42.

 
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