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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Destiny's Flight - A Serenity RPG
Subject: Badger's Abode

Persephone, Eavesdown Docks, Badger’s Office, 6:00 pm ST

With a possible job in hand, everyone prepared themselves for the meeting. JC readied his weapons and had Grace do a calibration on his arm so he’d have optimal control over it. Angela received instructions from Jon and Grace as to what her role would be at the meeting. Tess prepared the Lucky charms she wanted for such a meeting and although she took her pistol with her, she hoped that there would be no shooting as it is usually bad for business.

(please let me know what you are bringing to meeting)

Persephone, while considered a civilized planet by Alliance standards, was still home to a large slum population. Therefore, one could find both the pinnacle of high society and the depths of the criminal underworld amidst the planet's famously tiered societal structure. Eavesdown Docks was a sprawling slum of shanty houses made of scrap metal, canvas and whatever would stand up long enough to put a nail through it.

It did not take long for Jon, Tess, JC and Angela to find where they were going, as the entrance was well guarded by thugs and goons brazenly armed with machine guns and assault rifles. A large Chinese man greets you and asks to see your ID, then checks a clipboard before showing you the way in without so much as a pat down or gun check. As you move down the tunnel, you pass numerous armed guards along the way as well as build in flash doors that can seal you in faster than you could run.

Located below street-level, Badger’s office is filled with all manner of junk. Fishnet hangs from the ceiling. A pin-up girl adorns one wall, along with signs in Chinese characters. Badger sits in a leather office chair behind a desk made of overturned crates. His desk is cluttered with cheap replicas of old timey objects, such as an apple peeler, two types of scales, an old-fashioned office phone, wire baskets stuffed with papers, and a funny-looking lamp, among other stuff. Sacks of grain are underfoot. An ornate curtain doubling as a door lends an air of sophistication to the place—at least to Badger’s way of thinking. There are armed guards in every corner, as well as two other well dressed men who stand at the side. farthest from the entrance. There is a table set in the centre of the room with sandwiches (smells like tunafish), cookies and a couple of pitchers of a orange coloured liquid.

A ma stands leaning on the desk. He is not a tall man, but he wears a tweed suit and wears a bowler style hat and appears to be completely unarmed. His smile is inviting but his eyes are sly. He looks you all over quickly, assessing you based on your body language, dress and choice of weapons. He goes over Angela in a second, while looking over Tess and Jon longer, but he spends a long moment on JC, as if he is trying to remember something.

“Hello,” He speaks in a Dyton accent (Cockney), “Which one of you is Jonathan Brown?”

(Although Badger speaks in an accent, I am not going to write in one because I find it distracting and I’m lazy that way. I will assume that you will make some form of introductions)

Badger smiles but makes no attempt to shake hands. He gestures to the table before you, “Since this is our first face to face, I thought we’d start out on the right foot. Compliements of me – I’m Badger. Now I hears that you have a fast ship and that you are reliable. That be two things I have a real use for right now.”

Persephone, Eavesdown Docks, On Board Destiny, 6:00 pm ST

Grace had a feeling that this job would be a go, and since it involved passengers, she decided to check all the passenger rooms – just to make sure there were no surprises. Not that there were any reasons to expect surprises, but to Grace’s way of thinking, that was the best time to check for them. Once she felt assured that everything was on order, she also checked the now spare rooms on the main floor. Angela had refused a cabin, and moved herself into the empty storage closet – no amount of convincing would change her mind and Grace didn’t see the point in spending a lot of energy trying. It made Angela feel better to be in closed in spaces – she came to notice that. She had her own quirks that she expected people to respect so she respected others. With passengers coming aboard soon, she would probably be spending a lot of time in her own room or the engine room.

Stephanie was working away in the infirmary, keeping herself busy. The doctor worried a lot when Jon was off on a job or getting a job. In order to stop herself from fretting, she kept herself busy. Part of her yearned for the Villa that her and Jon shared but she knew that life was not for him.

Posted on 2013-10-29 at 14:50:09.
Edited on 2013-10-29 at 14:51:16 by Alacrity

Topic: Destiny Flight - QnA
Subject: oops

My apologies. I have you on the wrong planet. Eavesdown Docks are on Persephone not Beaumonde. It doesn't change anything about the story, just that I got my planets mixed up.

Posted on 2013-10-29 at 14:07:04.

Topic: Isle of Putnam- QnA
Subject: The Party

Vesper dropped so Archangel will be joining us now. So the party is as follows:

Gamard the Grim, Khord Cleric - Hammer
Crow, Syl Ranger (JF) - Tann
Wembley, Cidal Mage/Thief - Ayrn
Dudley, Cidal Cleric - Ody
Malrinn, Fighter (SB) - Sal
Alôndas, Sylvari Mage - Archangel

Posted on 2013-10-29 at 13:00:15.
Edited on 2013-10-29 at 13:35:18 by Alacrity

Topic: Isle of Putnam- QnA
Subject: this and that

Ody - I made that deduction from your previous comment that they were o level priest spells. I do not use them nor do I use cantrips.

Hammer - a standard quarterstaff ranges between 6 to 9 feet in length depending on culture, the source of wood and how it is "quartered". That being said, I would think that a Khord would want a staff around 5 feet in length, steel shod on both ends and made from the hardest wood possible.

Everyone - Do you want the characters posted? I don;t tend to for D&D but sometimes people want to be able to check online.

Posted on 2013-10-28 at 12:04:01.
Edited on 2013-10-28 at 12:09:34 by Alacrity

Topic: Isle of Putnam- QnA
Subject: No zero level spells or prayers

Never heard of Orison before

Posted on 2013-10-27 at 20:05:17.

Topic: Isle of Putnam- QnA
Subject: Vesper

Vesper, are you in or not? I have others asking to join but I am holding a spot for you until Sunday.

Posted on 2013-10-26 at 12:12:53.

Topic: Destiny Flight - QnA
Subject: great posts

Great posts from everyone. Love the revelation of Grace's inner struggles through the list of what she wouldn't do.

Posted on 2013-10-26 at 12:10:20.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: have not seen gravity

I am away from home this weekend taking my daughter to a university tour and infromation session. I will seek to clarify and sum up positions either Sunday or Monday.

The way I see it, Wyatt, Wolf and Tess took the shuttle to help with the turbine once the Captain was finished his discussion with Matherson.

Asher and Jessie are taking pictures. Ody put down he was planting the bombs but the young men need time to make them so that was a bit premature.

Someone dropped off the soup to the passengers and they are heading to caves.

Willow and Ma discovered the sabatoge to your engines as the above is happening.

Amber and Havelock are in the infirmary

Cameron gathered his clothing and is somewhere on the ship.

Posted on 2013-10-26 at 12:06:32.

Topic: Isle of Putnam- QnA
Subject: Eewww

Gross Ody. Gross

Posted on 2013-10-25 at 22:53:20.

Topic: Isle of Putnam- QnA
Subject: Ody Cleric

Odie Bruin (Cidal, Loaven, Cleric)

1. Whip
2. Backpack of Food stuffs
3. Quarterstaff

FOUND: Backpack of assorted foodstuff (a couple loaves of hard bread, a wheel of cheese, a full wineskin of wine, some spices, and a small smoked ham, all wrapped for preservation on ship)

Posted on 2013-10-25 at 18:23:41.

Topic: Isle of Putnam- QnA
Subject: qtr area

I meant a qtr mile area all together not apart from each other. Let's not overthink this please. You land, you meet up, you find door.

Ody - Umm... Your cleric can'r be a cleric with that wisdom.

Posted on 2013-10-25 at 16:35:25.

Topic: Isle of Putnam- QnA
Subject: you are kidding me right?

The door is more less dead centre of island. Exact positioning of characters upon landing is not really that necessary so go ahead and wing it

Posted on 2013-10-25 at 14:49:21.

Topic: Isle of Putnam- QnA
Subject: Landing party

Just for the sake of who sees who, The order of landing of the island is:

Ody's C
Vesper's C

You all come ashore with a qtr mile of each other. Assume that you know each by name and sight.

Posted on 2013-10-25 at 14:35:43.

Topic: Isle of Putnam- QnA
Subject: Lost and Found

So I am waiting on Ody and Vesper for final characters. But in the meantime, for those of you who have given me everything - here is what was found. I used the dice roller on the website to determine the rolls.

Gamard the Grim (Khord Cleric)

1. War Hammer
2. Quarter Staff
3. Club

FOUND: Quarterstaff

Wembley (Cidal Mage/thief)

1. Staff-sling
2. A backpack of food stuffs
3. Spellbook

FOUND: Spellbook (assumed wrapped in an oilskin or something to protect it)

Crow (Syl Ranger)

1. Comp long bow with arrows
2. 1 weeks worth of rations
3. Flint/Steel

FOUND: Comp Bow with 5 arrows

Malrinn (Human Swashbuckler)

1. Saber
2. Dagger
3. Heavy Crossbow

FOUND: Saber (Sailor’s often make the hilt’s hollow so weapons float)

Odie Bruin (Cidal, Loaven, Cleric)

1. Whip
2. Backpack of Food stuffs
3. Quarterstaff

FOUND: Backpack of assorted foodstuff (a couple loaves of hard bread, a wheel of cheese, a full wineskin of wine, some spices, and a small smoked ham, all wrapped for preservation on ship)

Posted on 2013-10-25 at 13:59:01.
Edited on 2013-10-25 at 18:24:14 by Alacrity

Topic: Isle of Putnam- QnA
Subject: BTW

If anyone needs online 2e rules

Purple Worm Rules

Posted on 2013-10-25 at 12:41:25.

Topic: Isle of Putnam- QnA
Subject: So we are back to cleric eh?

Clerics spells/prayers as done by me are open-ended. You do not have a set you memorize before, you will have x number you can cast and then pull from the list. I do not limit domains - that is a 1e throwback with me. If you need a cleric list, then I can email you one.

The deities in Audalis are laid out on the website. Lysora and Shinara are two of my favourites.

If you have a wisdom greater than 16 (I think) than you get two extra 1st level prayers. So at second level you will have 4 1st prayers to use over the course of a day.

Posted on 2013-10-25 at 12:38:37.

Topic: Isle of Putnam- QnA
Subject: soft

I think Ody was talking from a software perspective.

Posted on 2013-10-25 at 12:16:41.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Wyatt!!!!!!!

The captain is lost!!!!!

I will attempt to clarify all soon.

Posted on 2013-10-25 at 12:13:52.

Topic: Isle of Putnam- QnA
Subject: Umm

We have a ranger. You remember the Lone Ranger rule.

Posted on 2013-10-25 at 01:45:24.

Topic: Isle of Putnam- QnA
Subject: Wow

There is a naked Khord on the beach praying. What is this? California?

Posted on 2013-10-25 at 01:28:52.

Topic: Isle of Putnam- QnA
Subject: Hammer time

I love the enthusiasm

Posted on 2013-10-24 at 18:58:14.

Topic: Isle of Putnam- QnA
Subject: for the record

I only posted this intro because I had a couple of players ask. I am still keeping to the first weekend in November start date.

Posted on 2013-10-24 at 17:49:29.

Topic: Isle of Putnam- QnA
Subject: afternoon

You wash up in the afternoon. Due to the clouds and the clouds and the storm, you can't precisely say when.

It is early fall, just after the harvest.

Posted on 2013-10-24 at 17:38:59.

Topic: Isle of Putnam- QnA
Subject: The party so far

cleric, mage/thief, ranger, fighter, cleric is the party so far.

A fighter/mage could be good. Or another warrior. a bard if you are so inclined.

Posted on 2013-10-24 at 17:36:58.

Topic: Isle of Putnam- QnA
Subject: Wood

The items I will do when I get everyone's character.

The debris and flotsam on the isle has been to the sea and is soaking wet. There is not enough natural wood growing on the isle to start a fire.

Posted on 2013-10-24 at 17:32:31.


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