The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 3939 registered users. Our newest member is soikeo365.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Q&A Threads - Trilogy War Q/A (posted by SilentOne)Trilogy War Q/A
Dungeons and Dragons - The Trilogy War (posted by SilentOne)The Trilogy War
Q&A Threads - Lights Last Embrace - A Wheel of Time Q&A (posted by Bromern Sal)LLE - WoT
Recruitment Threads - Last Chance Gang Ideas/Planning (posted by Jozan1)Last Chance Gang
Q&A Threads - Hidden Corruption Q&A (posted by breebles)Hidden Corruption Q&A
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 0 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by Alacrity
Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 [Next] [Last Page]
Topic: CWWLLO QnA
Subject: Status


I have all the characters in now. Some I am waiting for replies back on changes.

I hope to post the characters over the weekend. Please note I will be posting them as they are going into the game. I will not be editing them to subtract arrows, add equipment, remove stuff etc etc. I trust we can all maintain our own characters by now.

I can make mistakes with the best of them. If in the game you feel I have misruled, forgot something or screwed up, send me a PM. I will always look into it and if in doubt I will ask Vanadia her opinion as a player. However once I make a ruling based on your request, that is the ruling. I will not engage in long conversations or flame wars about rules. Remember - my goal is to create a great story, not to kill everyone in the room.

Posted on 2014-10-23 at 12:29:40.

Topic: Destiny Flight - QnA
Subject: Please clarify


"he took a chance in telling more then was necessary but yet not enough to compromise it."

That is rather vague Albert - could you be more specific as to what you decided to inform Asante of?

Posted on 2014-10-23 at 11:52:45.

Topic: CWWLLO QnA
Subject: with chaarcter


Send it with the character in PM or email.

Posted on 2014-10-23 at 11:49:39.

Topic: CWWLLO QnA
Subject: Stop it


stop it you two, you are scaring the womenfolk

Posted on 2014-10-22 at 21:59:21.

Topic: CWWLLO QnA
Subject: yes


I can see how the two would go hand in hand

Posted on 2014-10-22 at 14:03:55.

Topic: Tann's 2014 NFL U Pick'em Game
Subject: Wow


Dice were fairly good to me that week.

Denver
Detroit
Kansas City
Houston
Minnesota
Seattle
Baltimore
Jacksonville
New England
NY Jets
Arizona
Oakland
Pittsburgh
Green Bay
Dallas


Posted on 2014-10-22 at 12:37:03.

Topic: Characters in CWWLLO2
Subject: Characters in CWWLLO2




Name: Jarenion Mithesonel
Race: Grey Elf
Alignment: NG
Class: Mage
Level: 15

Strength: 12 � Dmg Adj: -, Wt Allw: 45, Max Press: 140, Open Doors: 7, Bend Bars/Lift Gates: 4%
Intelligence: 18 - # of Languages:7, Spell Lvl: 9th, Chance to Learn: 85%; Max Spells/Lvl: 18
Wisdom: 16 � Magical Def Adj.: +2, Bonus Spells 2nd, Chance Spell Failure: 0%
Dexterity: 17 � Reaction Adj.: +2, Attack Adj.: +2, Defensive Adj.: -3
Constitution: 14 � HP Adj.: 0, System Shock: 88%, Res Survival: 92%, Poison Save: 0, Regen: Nil
Charisma: 15 � Max# Henchmen: 7, Loyalty Base: +3, Reaction Adj.:+3

Armour Class: -1
Hit Points: 110

Abilities
Race:
90% resistance to sleep and charm spells, infravision 60�, detect secret/concealed doors

General Appearance
Age: 153
Eyes: Violet
Height: 5� 5�
Weight: 125 lbs
Hair: Black
Build: Slender
General Description: Jarenion stands 5' 5" tall and weighs a rather sleight 125 lbs. Despite his small stature, however, he cuts an imposing if not intimidating figure owed to his confidence and determination. He wears his long black hair in a loose and, in truth, somewhat unkempt fashion, his eyes (a violet shade common to his blood line), much like the points of his leaf-shaped ears, are seldom seen as they are often hidden by the spill of his hair and the wide brim of the dark leather hat that he rarely removes. He is most often seen wearing a knee-length, charcoal grey coat, blousy black trousers, and soft charcoal grey boots in lieu of the standard robes of a mage. His only visible weapons are a rune-graven adamantine staff that is seldom far from hand and a dagger that hangs amidst a cluster of pouches from the belt around his waist� what items may be in those pouches or, for that matter, in the dark leather satchel slung from his shoulder are beyond imagining as he guards their contents jealously.

Jarenion might easily be mistaken as being arrogant by those who haven�t taken the time (or had the patience) to get to know him beyond appearances and first impressions. He is rather aloof and supremely confident in his abilities, though, tending to be a bit of an intimidator when it comes to wielding the arcane energies he�s spent his life mastering and, often, prefers to take his spells into combat alongside sword-and-armor fighters rather than simply providing them support from a distance as he has seen many other mages do. Despite his standoffish nature and lack of a ready smile for most of civilization, those who have travelled with and/or befriended the mage know that a warm smile and pleasant conversation can be evoked from Jarenion on occasion� if you can pull his attentions from his spellcraft for that long.


Combat Abilities
Proficiencies:
Staff, Dagger/Dirk
Specializations: Staff

Weapons and Equipment (not including Magical Items)
On Person:
  • Broad-brimmed leather hat (originally was dyed deep black but is well-worn and weathered)
  • Tunic (midnight blue)
  • Boots, soft (charcoal grey)
  • Belt (black)
  • Belt Pouch, Lg (x1)
  • Belt pouch, Sm (x3)
  • assortment of spell components and herbs
  • Chalk (3 pcs)
  • Wine/waterskin
  • Trail rations (3 days (?))
  • mirror, small metal
  • candles (4)
  • Map/Scroll case
  • Parchment (10 sheets or so should suffice, I suppose)
  • Writing ink (3 vials)
  • Writing quills (small assortment)
  • Spellbook


Languages Spoken: Common, Draconic, Dwarven, Elven, Sylvan, Abyssal, Celestial
Non-Weapon Proficiencies:
  • Spellcraft
  • Riding, Land based
  • Languages, Modern
  • Languages, Ancient
  • Weather Sense
  • Reading/Writing
  • Etiquette
  • Ancient History


Magical Items:
    >
  • Staff of the Stone Lord (40 chr)� This staff is a solid piece of Adamantine, doe +3 to hit and damage, can affect any creature as if a +5 weapon and any weapon breakage can be ignored. The staff has all the powers of a Rod of Smiting (+3 magical weapon that inflicts 1d8+3 points of damage. Against golems, the staff causes 2d8+6 points of damage, and any score of 20 or better completely destroys the golem. Any hit upon a golem drains one charge. The rod causes normal damage (1d8+3) versus creatures of the Outer Planes. Any score of 20 or better draws off one charge and causes triple damage: (1d8+3) x3).
    Additional Powers:
    Staff holds up to 10 levels of spells in holding (10 1st, 5 2nd etc Banishment (7), Dispel Magic(3)). These spells can be cast by the user at any point but require a casting time of 1 seg only. Caster can refill spells by casting the spell into the staff.
    Earthen strength � as long as the staff is held, the wielder gains 20 hit points.
    The Staff is soul bonded to Jarenion and can be summoned to hand at will
    Once a day the staff can cast Stoneskin on the wielder only (2 charges, holds for 7 attacks))
    Once per day the staff can expend 3 charges and create a wall of stone (20 H, 3� thick) around the caster in a 10� radius. The wall will be circular and last one round only but no attack can get through it, not even mist.
    Casting time is always # of charges as Segments

    The Onyx Weasel AC 4 AT: 1 Dm: 1-4 -When commanded, this statuette changes into a creature with the similar properties as a weasel, except that it is endowed with Intelligence of 8-10, can communicate in the Common tongue, and has exceptional olfactory and visual abilities. The olfactory power enables the onyx weasel to scent the trail of a known creature 100% of the time if the trail is one hour old or less, -10% per hour thereafter. The weasel is subject to being thrown off by false trails, breaks, water, and masking or blocking substances or scents. The visual power enables the onyx weasel to use 90-foot-range infravision, spotting hidden (such as in shadows) things 60% of the time, and normally invisible things 50% of the time. An onyx weasel can be used for up to six continuous hours, once per week. It obeys only its owner. This is J's Familiar as well.

  • Dagger +1
  • Rune�s Coat � Given to Jarenion by the arch-mage Rune himself, this Knee-length, charcoal grey coat gives a base AC of 2 and gives you against the elements in a normal setting (cold, heat, rain)
  • Sanderan�s Satchel � Like a Heward�s Handy Haversack but as a Satchel
  • Potion of Extra Healing (3)


Mana

85 +3 (INT) = 88


Spells- 18/18/18/18/18/10/5
First Level
  1. Affect normal fires (PHB)
  2. Armor (PHB)
  3. Burning Hands (PHB)
  4. Chill Touch (PHB)
  5. Detect Magic (PHB)
  6. Enlarge (PHB)
  7. Feather Fall (PHB)
  8. Find Familiar (PHB)
  9. Fire Burst (ToM)
  10. Fist of Stone (ToM)
  11. Grease (PHB)
  12. Jump (PHB)
  13. Light (PHB)
  14. Magic Missile (PHB)
  15. Read Magic (PHB)
  16. Shocking Grasp (PHB)
  17. Spider Climb (PHB)
  18. Wall of Fog (PHB)

Second Level
  1. Blindness (PHB)
  2. Continual Light (PHB)
  3. Darkness, 15� radius (PHB)
  4. Detect Evil (PHB)
  5. Detect Invisibility (PHB)
  6. Flaming Sphere (PHB)
  7. Invisibility (PHB)
  8. Knock (PHB)
  9. Levitate (PHB)
  10. Maximilian�s Earthen Grasp (ToM)
  11. Melf�s Acid Arrow (PHB)
  12. Mirror Image (PHB)
  13. Protection from paralysis (ToM)
  14. Ray of Enfeeblement (PHB)
  15. Spectral Hand (PHB)
  16. Summon Swarm (PHB)
  17. Web (PHB)
  18. Whispering Wind (PHB)

Third Level
  1. Clairaudience (PHB)
  2. Clairvoyance (PHB)
  3. Dispel Magic (PHB)
  4. Far Reaching I (ToM)
  5. Fireball (PHB)
  6. Gust of Wind (PHB)
  7. Haste (PHB)
  8. Hold Person (PHB)
  9. Invisibility, 10� Radius (PHB)
  10. Lightning Bolt (PHB)
  11. Maximilian�s Stony Grasp (ToM)
  12. Melf�s Minute Meteors (PHB)
  13. Minor malison (ToM)
  14. Monster Summoning I (PHB)
  15. Protection from evil, 10� radius (PHB)
  16. Slow (PHB)
  17. Windwall (PHB)
  18. Wraithform (PHB)

Fourth Level
  1. Charm Monster (PHB)
  2. Confusion (PHB)
  3. Contagion (PHB)
  4. Dig (PHB)
  5. Enervation (PHB)
  6. Evard�s Black Tentacles (PHB)
  7. Far Reaching II (ToM)
  8. Fear (PHB)
  9. Greater Malison (ToM)
  10. Ice Storm (PHB)
  11. Improved Invisibility (PHB)
  12. Minor spell turning (ToM)
  13. Monster Summoning II (PHB)
  14. Remove Curse (PHB)
  15. Stoneskin (PHB)
  16. Thunder Staff (ToM)
  17. Turn Pebble to Boulder (ToM)
  18. Wall of Fire (PHB)

Fifth Level
  1. Airy Water (PHB)
  2. Cloudkill (PHB)
  3. Cone of Cold (PHB)
  4. Conjure elemental (PHB)
  5. Dismissal (PHB)
  6. Far Reaching III (ToM)
  7. Feeblemind (PHB)
  8. Hold Monster (PHB)
  9. Leomund�s Lamentable Belaborment (PHB)
  10. Mind Fog (ToM)
  11. Monster Summoning III (PHB)
  12. Mordenkainen�s faithful Hound (PHB)
  13. Passwall (PHB)
  14. Safeguarding (ToM)
  15. Summon Shadow (PHB)
  16. Telekinesis (PHB)
  17. Von Gasik�s Refusal (ToM)
  18. Wall of Stone (PHB)

Sixth Level
  1. Bigby�s Forceful Hand (PHB)
  2. Chain Lightning (PHB)
  3. Control Weather (PHB)
  4. Disintegrate (PHB)
  5. Forest�s Fiery Constrictor (ToM)
  6. Lorloveim�s Shadowy Transformation (ToM)
  7. Monster Summoning IV (PHB)
  8. Tenser�s Transformation (PHB)
  9. True Seeing (PHB)
  10. Veil (PHB)

Seventh Level
  1. Banishment (PHB)
  2. Mordenkainen�s Sword (PHB)
  3. Shadowcat (ToM)
  4. Spell Turning (PHB)
  5. Suffocate (ToM)


Brief History: Jarenion Mithesonel, while considered by most as a more academician sort, had a long and successful career as an adventurer before his retirement, even having the opportunity to travel and adventure with some of Oerth�s most reputed heroes on several occasions. After many, many years of trials and travels beyond Celene�s borders, though, the mage has recently returned to his homeland and, at long last, in the privacy of his own tower, spent the last few years buried in his continuing study of magic and, on occasion, serving in something of an advisory capacity to the royals/nobles of Grey Elf society.

Posted on 2014-10-21 at 18:25:28.
Edited on 2015-12-10 at 09:19:15 by Alacrity

Topic: Continuing Where We Last Left Off Again
Subject: Continuing Where We Last Left Off Again


 photo entrance.jpg

Posted on 2014-10-21 at 18:20:55.

Topic: CWWLLO QnA
Subject: still waiting


Olan and Robert - need to see a character please.

Posted on 2014-10-21 at 18:16:26.

Topic: CWWLLO QnA
Subject: on sale at Al's Magic Shop


I have so many people with elven chain mail, you'd think that Al's Armour Emporium was having a sale.



These are the jokes people, work with me.

Posted on 2014-10-21 at 16:52:48.

Topic: Tann's 2014 NFL U Pick'em Game
Subject: so?


Did we win?

Posted on 2014-10-21 at 16:22:44.

Topic: CWWLLO QnA
Subject: Maybe


you never know. New party I am not familiar with so I may underestimate you.

Posted on 2014-10-21 at 02:03:22.

Topic: CWWLLO QnA
Subject: Relax


i'll stop being evil DM for fun.

Posted on 2014-10-21 at 00:03:13.

Topic: CWWLLO QnA
Subject: That would be me


let's cross that bridge when we come to it. I have great faith in your abilities


Posted on 2014-10-20 at 23:11:54.

Topic: CWWLLO QnA
Subject: Sorry


feeling whimsical today. Just playing with you.



Tann - thanks but someone volunteered already




Posted on 2014-10-20 at 22:11:31.

Topic: CWWLLO QnA
Subject: Can't protect yourself from everything


I could be screwing with your mind. There might be no undead in the game


By the way, can I get a volunteer to secretly betray the party? PM me

Posted on 2014-10-20 at 21:56:04.

Topic: CWWLLO QnA
Subject: Rules


A few in-house rules

Healing
A cure Light Wounds heals 25% for your Original Hit points. A cure serious heals 50%, a Cure Critical Wounds heals 75% and a Heal 100%. No dice rolling needed.

This also goes foe the reverse Cause ### Wounds. So watch yourself around evil clerics.

Damage in the game
I will never tell you how much damage you do or is done to you by numbers. I use the following system

Slightly wounded less than 10% damage taken
Lightly Wounded 10-25% damage taken
Seriously Wounded 26-50&
Critically Wounded 51-75%
Death Door 76%+

Death and the DM
You can go to -10 plus your constitution bonus.
From 0 to -5 you can move enough to crawl, drink a potion if it is in your hand
Once you go below 0, you lose one hp per round unless otherwise inflicted by wounding or blood loss.
If you are in the negatives, the first draft of potion will only bring you to 0, so drink wisely

Posting and RL
I expect weekly posting but likely I will get bi weekly. If RL catches up with you, let me know, I will NPC your characters for awhile. However ....**WARNING**

If you disappear and do not contact me I will NPC your character for one week. The second week if you do not contact me and do not post, your character will stop moving and stand in the middle of wherever you are. If you go three weeks without contact or posting, your character will be possessed by a wandering bodiless demon and attack the party ruthlessly and without remorse.

So please, let me know if RL gets you. I understand. Lack of communication in the modern world, I do not get.

Spellcasting and Initiative
The 7/3 rule is that a spellcaster can begin preparing his spell before the end of a combat round, thus getting the jump on an enemy. A spellcaster completes a spell (the first spell must be rolled for with initiative) and wishes to cast another spell immediately. The mage may take his last initiative roll then add 3 segments if the spell has no material components or 7 if it does require materials. That total (-10) becomes their initiative roll for the next roll. If the total is less than ten, the spell goes off first in the next round (unless you don't play with the rule of one). For Example: Mitch the Mage decides to cast a magic missile, rolls initiative, and gets a 2. With casting time his initiative becomes 3. After the spell Mitch casts a Hypnotic pattern using the 7/3 rule he would take his initiative of 3 add 3 for no components and add 2 for casting time. This would give him 8, but since he cannot cast two spells in a round, his spell goes off in the first segment of the next round. Had Mitch choose a fireball, then he would have added 7 then 3 giving him an initiative of 3 the next round. Important note: A spellcaster using the 7/3 rule does not get his dexterity bonus if he is attacked during the round. However, if he is hit on a segment when he is not casting a spell, including the period of time when he is preparing the materials and his thoughts, he does not lose the spell. For Example In the 9th segment of the round, a troll attacks Mitch. He is hit because he cannot dodge effectively and maintain his spell, but he doesn't lose the spell. Had the troll attacked in the 7th segment Mitch would have lost the spell he was in the middle of casting. This is why wizards like to surround themselves with fighters. A spellcaster can choose not to use the 7/3 rule and roll initiative every round. This method allows them to keep their dexterity bonus and still cast spells, although not as fast.

Energy Drain
Never been a fan of draining levels, it does not make sense to me. So here is how I do energy drain. You get hit with energy drain you gain an accumulative penalty to ALL your rolls (to hit, damage, saves, etc etc). So if they drain for 1 you get a -1, if they drain for -2 you get -2 to everything and if ten get you at -1 you are at -10. If you reach negative your level or higher, you sample the cookies on the dark side except the cookies are your former teammates and you are undead.

Now if you slay the undead that sucked your life, or someone else does you get lose the penalty. However if you do not do before the day ends (Sunrise/sunset) then you need a restoration to get the penalty lifted.

In the case of Boss undead (Like Vampires) you have to kill the boss to get the penalty lifted.

Once you go undead, you can never be brought back to life unless you have a magic like an amulet of life protection.

This is not to say there is undead energy drain in this game. Just want to get it out there.

Posted on 2014-10-20 at 19:51:50.
Edited on 2014-10-20 at 19:58:32 by Alacrity

Topic: CWWLLO QnA
Subject: holding


You are not holding me up Olan as I am waiting on three people.

Thanks for the correction Tann



Posted on 2014-10-20 at 18:11:37.

Topic: CWWLLO QnA
Subject: Halloween


I would like the start date to be Halloween or a day or two before. Sorta fits the spirit of the game.

I will be posting a few silver screen teasers over the week and some house rules everyone needs to know.

Deadline for characters is Wed Oct 22 or at least a full character write up. If you need an extension, let me know.

The bodies hanging from the ceiling? Oh yeah. That was the first rescue party.

Posted on 2014-10-20 at 14:38:21.

Topic: CWWLLO QnA
Subject: so far in character development


Olan - Human Male 15th Lvl Fighter (Knight) - Nothing received
Keeper of Dragon - Half Elven Female 15th Lvl Ranger - done
Tann - Human Male 7th Fighter/8th Thief - done
Eol Elven Male 15th lvl Mage - nothing received
Ayrn Dwarven Male 15th lvl Fighter - done
Hammer- Elven Female 15th lvl Bard - done
Nimu Elven Female 15th Level Cleric- nothing received
Ody- Human (shapeshifter) Male 15th lvl Cleric- done

Posted on 2014-10-20 at 12:46:43.
Edited on 2014-10-20 at 18:09:05 by Alacrity

Topic: CWWLLO QnA
Subject: No


i really don't see the value of letting someone with int get bonus points they are going to throw into blind fighting and ambidextrous.

Posted on 2014-10-19 at 02:16:54.

Topic: CWWLLO QnA
Subject: getting there


I have two characters in now. Minor tweaks only.

If you asked me something and I have not gotten back to you, let me know. I have been getting a lot of PM's lately so yours might have been lost in the shuffle.

Posted on 2014-10-18 at 18:22:54.
Edited on 2014-10-18 at 18:24:26 by Alacrity

Topic: CWWLLO QnA
Subject: End


they return at the end of round. Otherwise it isn't combat it is a circus act.

Posted on 2014-10-18 at 00:01:40.

Topic: The Gobber King- QnA
Subject: Lookie loo


the paoers in the other room were torn pagers from a spell book. You did go through them but they were all ruined. Lizard men have no book culture

Posted on 2014-10-18 at 00:00:26.

Topic: Destiny Flight - QnA
Subject: nothing?


Everyone just wants to eat?

Posted on 2014-10-17 at 17:22:56.

 
Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 [Next] [Last Page]


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.