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Topic: Destiny Flight - QnA
Subject: Welll


Uncle Fenris


 


Mr Wolf when she wants to know what time it is 



Posted on 2019-07-27 at 19:09:42.

Topic: Destiny Flight - QnA
Subject: In addition


She calls Wyatt Captain or Uncle Wyatt or if she wants to be mischievous, Captain Uncle 



Posted on 2019-07-27 at 19:01:24.

Topic: Destiny Flight - QnA
Subject: So this is the picture


When Ivy was brought on board and started with the crew, she was withdrawn and barely spoke. It took time for her to come around and one of the way to do so was the make the crew family to her. So she started calling everyone as aunt or uncle. It is her way of dealing with the enormity of her family being killed. You can tell her to stop calling you Uncle Pops but it won’t work. 


She does love learning and spends time with everyone learning about space stuff. She excels at physical activities as well, like martial arts, running and contortions. 



Posted on 2019-07-27 at 18:52:53.

Topic: Tann's NFL U-pick E'm game 2019-2020
Subject: see


What are the timelines again? When do we have to have picks in by?



Posted on 2019-07-26 at 07:45:00.

Topic: Destiny Flight - QnA
Subject: pics


All characters have pictures and are updated in the Character thread.


I will be away for a week to a cottage with family and I hope to ignore my phone as much as possible. I will answer any questions when I get back on Saturday.


 



Posted on 2019-07-26 at 07:42:41.

Topic: Destiny's Flight - A Serenity RPG
Subject: Ping


The shipment was brought to the ship on a long bed mule, in the dead of night outside the city of Jagger. Yesterday, Molly made good on her word and you were fully “gassed” up on her account.  Four men, all Asian, got out of the vehicle and very efficiently pulled out a hover lift and took four skids off the mule and brought them aboard Destiny and strapped the skids down to the cargo bay without saying a single world. All of them wore black Gi with a “MM” logo over the left breast pocket and on the back, another logo in simple print “AliveOh Inc.” They silently returned to the vehicle as another person pulled up on a Harley Quinn Hover Bike. The rider took off her helmet to reveal a young Asian woman with white hair and very pale blue eyes. “Which one of you is Wyatt?” She asked cheerfully.


Even in the criminal world there is paperwork. Wyatt signed for the shipment, as the lady explained the “rules” once again. Do not open the goods, do not use the goods, do not let anyone examine the goods, avoid people who want to examine the goods and get the goods to Haven in five days. Payment will be made when goods are confirmed by a Wave. No, she wasn’t Molly. Molly doesn’t do the grunt work. Hey, that is a nice ship.


Each skid was the same – ten boxes labeled “Cockles and Mussels”, four tall, hard case of Protein Bars and two steel canisters labelled “HFCS” all wrapped within an inch of polymer shrink wrap. Destiny could do loops around a star and those skids weren’t going anywhere.


So you took off, left atmo and hurled off into the black. Three days went by in the usual way and everyone found ways to keep occupied. The route was put into the astrogation computer for an “out of the way” route to Haven that would still get you there with time to spare.


Destiny Day 3, 7:00 pm Ship Time (ST)


Alex sat back and watched the monitors. The autopilot was working the route and he did not need to be here but as it was the first mission, he wanted all to go right. The Pilot’s stomach was a bit upset after consuming Pops’ idea of “Chili” for dinner. Actually it was mostly beans and protein paste mixed with canned tomato sauce and some peppers that did not agree with digestion. Alex wished he had thought to get a Mint tea before coming to his post.


There was a polite tap at the hatchway and Alex turned his head to see Ivy stand there with a cylinder in her hand.


“Hey Uncle Alex. I brought you some mint tea.”


(assuming a response of thanks and how did you know)


“Oh I had the same dinner and I needed some too.” She said, “I was wondering if we could do some more astrogation lessons tonight? I am bored and could use the distraction.”


Whatever response Alex was going to make got lost as at that moment, the short wave radio monitor crackled and sputtered loudly. Alex quickly adjusted the scanner and homed in on the frequency that the signal was using.


Short wave out here? Who would be using Short wave in the Black?” 


Alex found the signal and boasted the reception. Whatever it was far way enough for the signal to be weak “”…life support failure is imminent. Error 417719, life support failure is imminent.  Error 417719, life support failure is imminent.“


The feminine voice repeats evenly over and over. A auto message to be sure. Alex did a quick query on the cortex for the error 417719 and came back with “medical life support system error – lost of power or backup battery power below 10%”


Doing a quick scan with the ship’s system and he got a location, about 3000 km away and directly in the path they were taking. Nothing on the charts to suggest a planet or moon which could mean a ship.


Alex hit the ship board intercom, “Captain to the bridge. Got something you need to see and hear.”


“Something is out there.” Ivy said while staring out into the Black. “Something that needs help.”


 


Next post by me  - Thursday August 8th.



Posted on 2019-07-25 at 10:04:05.
Edited on 2019-07-25 at 10:05:18 by Alacrity

Topic: Destiny Flight - QnA
Subject: Ballistic Vest and Armour


Armour can save your life but taking hits with bullets will eventually wear things down.  So in the Verse, armour comes with an armour rating. The rating in games terms is how often you can get hit before the armour can fail you. So an AR of 4 means you can take 4 shots to the armour before the plates give up. After 4 shots, the armour has a 25% chance of failure, then a 50%, than a 75% and then it is done for sure. I am assuming all armour owned by crew is Tier 1.


Tier 5 (AR 8 to 10) - Alliance armor, Generation X Carbon Nanosteel plating (Extremely valuable, accessible only to Alliance military)


Tier 4 (AR 7) - High grade armor, Generation VIII Draconis Steel plating (Highly valuable, accessible to Alliance military, rarely seen on black market)


Tier 3 (AR 6) - Medium grade armor, Generation V Amphorite Steel Plating (Valuable, accessible on black market, discontinued by Alliance military)


Tier 2 (AR 5) - Low grade armor, Generation II Reslin-Modernis Steel Plating (Uncommon, available for purchase legally with private security license, openly available on black market)


Tier 1 (AR 4) - Personal security armor, Generation I Torin-Black Ceramic Plating (Common, openly available for purchase)


Cheap gear and knock offs(AR 1-3) - When you can't afford the very best, there is Al's disposable body armour. Comes with a free body bag.



Posted on 2019-07-25 at 08:41:42.

Topic: Destiny Flight - QnA
Subject: posting today


I plan to post today. Nomad, you may backpost or your character and then post for current situation.



Posted on 2019-07-25 at 08:12:10.

Topic: Destiny Flight - QnA
Subject: communication


Communication in the ‘Verse


Part of The Cortex (the verse’s internet really) is a vast signal network that ties all the worlds in the ‘Verse together. It uses any and all available channels—laser, maser, broadcast radio— to ensure that a message is routed to the right destination. Due to the speed of light lag caused by the distances involved (up to eight hours to send out to the Rim and get a reply), messages, called “waves” because of the way they spread throughout the system, tend to be pre-recorded. Real-time conversations are limited to less than about 100,000 miles.


Short Wave radio – Used for your hand communicators, has a limited range of several thousands of kilometres. Not good for secrets cause frequencies can be listened to easily.


Waves –the Cortex signal network. Fast and can communicate across the verse. Very easily hacked or intercepted, especially to those who work for alliance.


Tight Beam Comm – Aimed at a single receiver, usually encrypted and the receiver has to be in a particular sector of space. Same lag issues as waves for very long distances but very secure.


You have the capacity to do all three from your ship as long as the communication array is operational.



Posted on 2019-07-25 at 08:10:05.

Topic: Destiny Flight - QnA
Subject: Down by the bay


It was the housing for an auto cannon but you cleared it out and put in a winch to raise and lower the hover mule. 



Posted on 2019-07-23 at 16:15:42.

Topic: Destiny Flight - QnA
Subject:



 


Medical bay is on the Lower deck and crew quarters are on Middle. Room #9 would put you closest to the lift.Or Room 12 could be made into a small crew quarters.



Posted on 2019-07-23 at 09:06:26.

Topic: Destiny Flight - QnA
Subject: claim a room


Everyone should claim a crew quarter. Wolf, I will assume is taking the one under the engine room. I need to know where you sleep in case of, well you know.



Posted on 2019-07-23 at 08:15:38.

Topic: Destiny Flight - QnA
Subject: posting


Pleas note that I plan to post this Thursday and so far I have only 3 posts from the crew.



Posted on 2019-07-22 at 09:23:17.

Topic: Destiny Flight - QnA
Subject: Oops


Sorry  it is now fixed


Quote:

So ive been trying to post to the game i have most of my post written just need to transfer it to a computer but because im not listed as a player in it.. It wont allow me to post. 




Posted on 2019-07-18 at 09:42:22.

Topic: New Destiny Characters
Subject: The Ship



 


Name: Destiny

Stats
AGI: D10
STR: D4
VIT: D6
ALE: D8
INT: D2
WIL: D2
INIT: D10+D8
LP: 6

Assets/Complications
Allure (minor) – Damn Sexy machine.
Fast Throttle (minor) – Fastest ship around, for sure.
You Want What? (Minor) – Hard to find parts, high maintenance due to retooling
Memorable (Minor) – Everyone remembers this ship

Skills (It is a transport but steers like a gunship)
Aerial Transport Operations/Gun-Ship d6
Perception d4
Space Navigation d2


Space Transport Operations/Gun-Ship d6

Specifications
Dimensions (LxBxH): 106×125×48
Tonnage: 1920
Speed Class: 7 cruise / 11 hard burn
Fuel Capacity: 60 tons (600 hours)
Cargo Capacity/Maximum Deck Load: 480 tons
Crew Quarters: 6 single cabins
Passenger Capacity: 2 double cabins
Gear: One 30 ton Shuttle, Infirmary
Complexity: Low
Maintenance: 300/month, 3600/year
Quirk: It occasionally vents cool mist in certain areas (2,3,6,7,15 and 21). This mist swirls and disappears quickly and is no harm to anyone. However some of you have noted that the mist often looks like a lady dressed in white. A ghost? Well, no one believes in ghosts do they?


 


Sparrow Class Short - Range Shuttle 


Sparrow Class



Dimensions (LxBxH): 35 x 20 x 12 feet
Tonnage: 30 tons.
Speed Class: 2 cruise/6 hard-burn (reaction thrusters only).
Crew: Pilot, Copilot.
EVA Doors: Port, Starboard and underneath with self seal.
Life support: 30 man-days.
Fuel Capacity: 1 ton (1,000 hours).
Cargo and Passenger Capacity: 15 tons, or up to 12 passengers on fold-down benches.
Price: 550CR


Agi d8 Str d2 Vit d6 Ale d2 Int d2 Wil d4;
Init d8+d2 Life 6.


Healthy as a Horse; Short Range; Fast Throttle (Major)


Aerial Transport Operations/Shuttle d2 Space Transport Operations/Shuttle d2. Complexity: very low.


Maintenance costs 18CR per year.



Posted on 2019-07-17 at 09:38:41.
Edited on 2019-08-12 at 08:56:23 by Alacrity

Topic: Destiny Flight - QnA
Subject: all up


All Characters are posted, some are missing information but you have enough to work with.



Posted on 2019-07-17 at 09:29:07.

Topic: New Destiny Characters
Subject: Sean Callahan (Fox)


Fox


 


Name: Sean Callahan (Fox)


Stats


AGI: d10
STR: d6
VIT: d6
ALERT: d8
INT: d10
WILL: d8


Assets/Complications:


Cortex Spectre (Minor) -2
Lightnin' Reflexes (Major) -4
Steady Calm (Minor) -2
Two-Fisted (Major) -2


Overconfident: +2
Deadly Enemy (Minor) +2
Ego Signature (Minor) +2
Traumatic Flashes (Minor) +2
Twitchy: +2


Skills


Athleticsd6
**Dodge: d8
Covert d6
**Disable Devices: d8
Discipline: d2
Guns d6
**Pistols: d8
Heavy Weapon: d2
Knowledge: d4
Melee Combat Weapons: d6
Perception d6
**Intuition d8
Planetary Vehicles: d4
Survival d6
**Space: d8
Unarmed Combat: d2
Linguist: d2
Mechanical Engineering: d2
Pilot: d4
Scientific Expertise: d2
Technical Engineering d6
**Hacking: d8


 


Equipment


Newtech Pistol (Silenced) x2 (36 credits each) (Dual Wielded)
Damage: d8 Range: 150 Mag: 12 Weight: 2 (100 shots)
SubKelvin
Dedicated Sourcebox
Data-library, Standard
Encyclopedia (Technical Engineering, Mechanical Engineering)
Patch Tape
Gun Cleaning Kit
Chameleon Suit
Fedband Scanner
Motion Sensor Array
"Jabberwocky" Signal Blocker
Debugger
Eavesdrops
Lock Picks
Lock Picks, Electronic
Mag Charge
Cutting Torch
Tool Kit, Basic
Tool Set, Electronic


Background:


Showing more intelligence and skill than the average citizen, he was accepted into training that would have, eventually, led towards being an operatives. Unfortunately (or perhaps fortunately), two things stood in his way. While he was more gifted than the majority of his peers, he wasn't spectacularly so, getting off to a quick start on most subjects, but not mastering them as quickly as his trainers would like. The other problem was the rebellious streak the training had uncovered. Surprising even himself, it turned out that intense scrutiny and the expected total subservience just rubbed him the absolute wrong way. Happening upon the information that he was going to be 'removed' from the program, he took the first available major unrest to escape. He does his best to forget what he's been through, afraid the Alliance will decide he's worth the trouble to find and finish removing. Knowing that records of him are almost nonexistent, he goes out of his way not to give anyone the tools to find what little there is, and introduces himself as Fox.


He now looks to use the tech skill and fighting training he received to make a way through the 'verse. He now rankles somewhat at orders, even reasonable ones, but can usually be made to listen to sense. One other item of note is his growing sense of pride (arrogance). Whenever he's not worried about the consequences, the fact he managed to escape goes to his head somewhat. This mainly manifests itself in his inability not to leave a calling card when using his tech skill to bypass any kind of security, physical or digital.



Posted on 2019-07-17 at 09:23:47.
Edited on 2019-07-17 at 09:27:35 by Alacrity

Topic: New Destiny Characters
Subject: Alexander Castlebrandt


Alex


 


Name: Alexander Castlebrandt/Dakota Jones


Aliases:  Hugh Thorstein, Alexander Castlebrandt, Dakota Jones, Karl Olson, Thomas Payne


Publications:*The Eternal Cradle, When Childhood Never Ends
*Reciprocal Obligations:  Society and Citizen
*Individual Rights in a Nurturing World; a Treatise on the Role of Government
*What about me?  Should Individual Choice Matter in the Modern World?
*The Declaration of Independence, An Idea whose Time Has Come Again?
*Which Came First, Society or the Individual?
*What is the Third Estate?  Old Questions for Modern Times
*Why Even Rebels Deserve a Life


Physical Attributes


Agility – d6
Strength – d6
Vitality – d6


Alertness – d8
Intelligence -  d12
Willpower – d10


Life Points:  16


Assets
Cortex Spectre – He went off the grid when he disappeared from his academic life and became a smuggler.   (Minor, -2)
Highly Educated – He has the background of a college professor of philosophy.  He was an associate professor at the University of New Atlantis.  His groundbreaking work gives him name recognition (as Hugh Thorstein) and academic respect, but also generates fear by those afraid of being associated with him or animosity by those who believe in the system.  (Minor, -2)
Natural Linguist – He has read materials from old earth in many languages.  He tries to publish in local languages.  The career of an academic is usually one laced with languages.   (Minor, -2)
Trustworthy Gut -  He has learned to trust his gut on everything from just how far he could push a boss or a publication to where he could leave a copy of a document without getting caught.  Guts and smugglers go together.  (Minor, -2)
Friends in High Places – These would come in two places:  1.  Academics impressed with his work.  Not super high places, but academics can be found anywhere there is a university.  2.  A career as a smuggler and specifically as a smuggler who is an expert in old-earth objects would lead to some connections. His connections are in many places, but aren’t exactly highly placed with the possible exception of people who have purchased old-earth materials.  (Minor, -2) 


Complications
*Credo – A strong moral code regarding how people should be treated.  This is based on his philosophical background.  Both existentialism and utilitarianism allow for some flexibility in how one determines what is right, but Alex will always try to do the right thing.   (Minor, +2)
Wanted – His original persona, Hugh Thorstein, is definitely wanted, although just for questionable (treasonous?) beliefs and writings.  Thomas Payne is likewise, plus he might be tagged as a smuggler.  Maybe.  Karl Olson is a known smuggler, but has no known connections to the previous two names.  Dakota Jones and Alexander Castlebrandt are not believed to be known to the authorities. He has never been convicted under any name.   (Major, +4)
Ego Mark – It really isn’t exactly an ego mark, but this seems to be the closest thing.  Alexander believes that the ideas he is writing about and the documents he is discovering are very important.  More important than one lone academic.  He tries to leave behind copies of revolutionary works so that others can find them and read them.  If he has the ability and opportunity this might be inserting computer files where others will accidently find them.  Or it might be leaving behind paper copies.  He teaches philosophy wherever the opportunity arises.  So it isn’t exactly an ego mark, but it seems to amount to the same thing.  (Major, +4)


Skills  


Athletics d6   
**Dodge d8
Guns d6
Knowledge d6
**Philosophy d12
**Earth that was Antiquity d12
Influence d4
Linguist d6
**Old Earth languages d10


Pilot d6
**Navigation d10
**Transports d10
Planetary vehicles d2
Medical d4
Perception d6


Science Expertise d6    
Historical Sciences d8


Unarmed Combat d6


Equipment:


 


Background:
Hugh Thorstein was born and grew up in a moderately well-to-do family in one of the inner worlds ruled by the Alliance.  The world he knew took care of him and had provided well for his family.  It seemed a good system and a good life.  Young Hugh received a good education from his home town of Newcastle on Byrne and eventually went to university to study philosophy and archeology.  The history of Old Earth had always fascinated him, as did the gifts that society had given him and those around him.  Eventually he graduated with a PhD. In philosophy and received a position as an assistant professor of philosophy at the University of New Atlantis.  (It was a large island-based city, but few there understood the legend of Atlantis, which Hugh found to humorous.  The cities founders had only understood that Atlantis was a great island civilization.)

At first Hugh’s work was fairly ordinary and his first publication, Why Even Rebels Deserve a Life, was pretty-much straight Alliance policy.  The young philosopher was a product of his environment and believed what he had been taught.  But then as things were heating up with the outer planets, Hugh discovered a rare document deep in the archives of the university library.  It was titled, “What is the Third Estate” and was written by a man named the Abbe Seyes.  Hugh suspected nobody had seen the document in many years.  It raised questions about the role of the poor and the non-ruling classes in France back on Earth and it made him think.  It also lead him to find another document in the archives – “The Declaration of the Rights of Man and Citizen.”  It spoke of human rights and freedom in ways that Hugh had never considered before.  Based on these documents his next publication, Which Came First, Society or the Individual? Did very well (for a philosophy book) and got people discussing some of the issues raised in these documents.  The book wasn’t exactly against Alliance teaching, but it questioned the boundaries of that system just as the war was heating up.  Hugh Thorstein did not get in trouble, but he did get on people’s radar.


               This work pushed the young philosopher to pursue other old-earth works as he realized that the questions he was confronting were not new at all but had been covered by some of the greatest minds of earth’s past.  But while he found hints of names he greatly desired to read:  Locke, Hobbes, Jefferson, Voltaire, Plato, Kant and others, he also discovered that the works of these men were rarely in the legal libraries.  For some reason the Alliance, his Alliance, the one he had grown up with and believed in since he was a small child, did not want him to read these authors.  In the grand tradition of banned books everywhere, this simply made the young man more eager to find the works and read what he was not supposed to read.


               The first one he found was by John Locke – a series of hints and connections led him to a private collection right in New Atlantis.  But quickly he discovered that he would have to go off-world to find the others.  Some of these books might have been lost forever as the Alliance erased them from official databases, but things from old-earth had value and were sometimes till to be found in private collections.  Travel quickly crippled the intellectual’s budget.  He had some experience flying from his younger days (moderately well-to-do parents have their advantages) and so he decided to push for his pilot’s license.  This allowed him to travel more on his own and at a lower cost, sometimes even hauling goods to make some extra cash.  It was not easy work.  People frequently hid their collections, at least those things that might be considered questionable by the authorities.  But Hugh got very good at ferreting them out and convincing people to let him read them.


               The next couple of years became a whirl-wind for the young academic.  He roamed the solar system finding new/old books and sometimes worked to see them republished for the first time in centuries.  He wrote his own books, gradually coming to believe that the Alliance he had admired as a child actually denied people the freedom they needed to make meaningful choices in their lives.  How could Sarte say people were “condemned to be free” if nobody was every allowed to make a meaningful choice?  He wanted those choices.  But the Alliance was less sure of him and despite a growing reputation in the philosophical community he was fired from his post at the University.  Hugh didn’t even know it at first – he had traveled into the outer rim in search of a copy of something called the “Declaration of Independence.”  He found it, but returning from rebel space with a revolutionary document to find himself forcibly unemployed was a clear danger sign to the academic who had always thought clear ideas would win out in the end.  He knew he was in danger and when a group of Alliance agents ransacked his apartment while he was out he decided it was time to run.  His last act of defiance under his old name was to publish the book, The Eternal Cradle, When Childhood Never Ends.  It raised serious questions about the value of a government that treated its citizens as children – taking care of their needs but never letting them become free-thinking adults.  Even Hugh knew the book was highly flamitory and would not be tolerated.  He published it in a last act of defiance and ran.


               The next few years were the peak of the war with the rebels in the outer rim.  The young academic thought many times of joining them, but decided he did more good trying to pry loose these bit of academic history and thought then by getting shot in a battle.  He changed his name and went on the run, dropping off the grid entirely.   The first name he chose was Thomas Payne.  He didn’t think government agents would be clever enough to see a link to the original Paine, but someone was.  Although Payne did manage to locate a few old works, he was quickly discovered and it was only through luck and the help of a group of university academics who (secretly) admired his work that he escaped.


               The next name he chose was Karl Olson.  Olson was a bland name and useful for the smuggler that he became.  He earned a reputation dealing in old-earth objects.  While the smuggler himself was most interested in books, he dealt in any object he could get his hands on in order to make his real targets less noticeable.  He got quite good at it.  He was part of a crew that worked together – he was the pilot.  His reputation with his crew and the entire smuggler world was greatly enhanced when he was able to confront a dealer who was underselling items.  His crew was due to be paid a small amount for delivering a series of items, but Olson, with his extensive background in old-earth items recognized that they were worth 100x what they were getting paid.  Since their contract guaranteed a percentage of the take and not just a set amount, he pushed the dealers into a much higher payout for his crew.  The dealers were upset, but also recognized that Olson’s skills would be valuable and the Olson-crew became well known.  Eventually, however, notoriety brings the authorities and the crew was forced to split up.  Hugh Thorstein abandoned the name of Karl Olson for the time being.  It was just too dangerous.  He didn’t think anyone had connected Hugh Thorstein/Thomas Payne with Karl Olson, but he couldn’t be sure.


               At that point the smuggling academic moved on to more individual work.  He kept looking for lost books from old earth.  And he occasionally published works under the name of Dakota Jones.  (Hey, I live in North Dakota, not Indiana!) They didn’t get huge print runs, but they did get printed – mostly in the outer worlds, but he knew that they sometimes worked their way towards the inner parts of the system.  Wherever he traveled he would leave behind copies of his books or copies of old documents.  Sometimes pamphlets, a format he learned had great success in earlier generations.  He smuggled to make money and to find the books that ignited his curiosity.  And smuggling also gave him a way to move around the system and spread what he found.


               After the war finally ended (He felt some guilt for not fighting with a gun, but felt that fighting with his pen was a better use of his skills.)  felt close to giving up on things.  The system he believed in as a child had one, but he no longer believed in it.  He didn’t think it was completely wrong.  A society had an obligation to see that its members had a chance at a decent life and this the Alliance did very well.  But freedom was a part of a decent life and that seemed to have lost.  But somewhere between needing another meal and knowing that ideas could not be allowed to die, he felt the need to get back to work.  The last couple of years he had worked mostly on his own, but his previous efforts had shown the value of a crew.  His recent work was under the name of Alexander Castlebrandt.  He published under Dakota Jones, but that name was known as a writer of revolutionary works.  He could not use it for day-to-day jobs.


               And so, Alexander Castlebrandt found himself looking for a crew.  He would smuggle whatever needed smuggling (almost anything, he would not do things he considered unethical) while using it as cover to try and uncover more lost works of old-earth.  If the opportunity allowed, he would try to keep writing himself and see that his works and the old books he uncovered got published.  Even a single volume might be the one that kept a book from disappearing forever.



Posted on 2019-07-17 at 08:56:04.
Edited on 2019-07-26 at 07:39:59 by Alacrity

Topic: New Destiny Characters
Subject: Jonah "Pops" Hicks



Jonah "Pops" Hicks


Attributes


Agility - d8
Strength – d6
Vitality – d8
Alertness - d8
Intelligence - d10
Willpower - d8


Life Points 16


Assets
Good Name (Major) – You are known by some and you are held in high regard
Not your First Rodeo (minor) –You have training, experience, education and a sharp mind. You can you plot points to draw out facts and details others might know
Forgettable (minor) - You have something about you that makes people not notice you.


Complications
Straight Shooter (minor) - You are generally honest and like to remain that way.
Things Don’t Go Smooth (Minor) - Lady Luck hate you. Things never work out in the end for you without a series of complications.
Crude (Minor) – You are blunt especially when you are irritated, which is often.
Loyal (Minor) – Destiny is more than a home to you and the people in it are more than family


Skills
Athletics d4
Covert d6
**Disable devices d8
Guns d6
Pistols d10
Shotguns d8


Influence d6
**Barter d8
Melee Combat Weapons d6
**Knives d8
Perception d6
**Deduction d8
**Intuition d8
Planetary Vehicles d2
Pilot d6
Unarmed Combat d6
**Karate d8
Mechanical Engineering d6
Technical Engineering d6
**Hacking d8


Equipment


2 x PISTOLS
8 x Magazines of Ammo (96 bullets)
5 x Boxes of Ammo (240 bullets)
Holsters
1 x Shotgun 
4 x Magazines of Ammo (24 shells)
5 x Cases of Ammo (240 shells)4 x Basic Outfits 
1 x Multiband Watch 
1 x Fancy Outfit
2 x Bandoleers 
1 x Athletic Bag
Multi tool
Ruck Sack
Throwing Knives (3)
Basic tool kit
Tool Set, Electronic
Lock Picks (Manual)
Lock Picks (Electronic)
Ballistic vest
2 x Handheld Transmitters
1 x Combat Knife
1 x Utility Pocket Knife


Background:


Jonah "Pops" Hicks is in his late 50s to early 60s. A drummed out Alliance Officer, been out 10 years before the war running his own business shuttling people. He somehow got his hands on one of first Knorr class transport prototypes which he flew through the end of the war.


 How it happened:


Some nine years before the Unification War, ship designer Contessa Herkeimer set about designing the light cargo transport to supply the needs of Border and Rim freight shippers. The result was the “Knorr.”


Her design was fairly radical for the time, and seems to polarize opinions. Johan had worked there for years and had become the Senior Quality Engineer in Research and development. Although he didn't really support any political side he had to join the Alliance to keep security clearances. He was awarded the rank of Captain which would allow he to fly. As his job he would review designs, check and test prototype crafts to see that they met specifications before turning it over to a test pilot who then push it to it limits.


A hot shot young pilot got cute attempting a vertical landing of an early design Knorr and lost control of the craft. It swung toward the observation area. Herkeimer's daughter had been on the tarmac with Johan and the other engineers.  As the thrusters were melting and burning a path toward them the group fled to the hanger.  Jonah scooped up the young girl rushing her to the safety of building. They were able scramble through the door, the girl safely clear of the danger, but as Jonah turned back to pull the door closed the backwash flashed through burning his face and hands. The burns left his face badly scared with pinkish wrinkled skin. (He now wears a full bread to cover the scares.)


 The pilot was from a wealth core family and eventually the blame was place on a malfunction the Jonah had missed. The family saw to it that Jonah lost his job and his commission. Herkeimer however knew the truth and felt indebted to Jonah for saving his daughter. He helped Jonah move out from the core plants and set up a shuttle business. By spreading the word Jonah became nearly a personal shuttle service many friends and family of the Hereimers. When the war started he turned the business into a diplomatic currier service that got him clearance in and out  of many  planets and situations.


 Jonah never really support the Alliance, that young hot shot had become a ranking officer and his recklessness had cost the lives of many of his own men. He had also ordered many of the unnessary bombing in Serenity Valley. 


Pops has varied background. He can fly, cook, open locks, fix computer, hack programs and other unexpected skills. He says he was too old to be a Browncoat, but he seems to have been in a lot of places when someone was needed on the QT.



Posted on 2019-07-17 at 08:39:29.
Edited on 2019-07-23 at 08:12:37 by Alacrity

Topic: When dad jokes meet Star Wars
Subject: really?


Why did I come back to the inn again?



Posted on 2019-07-16 at 13:49:15.

Topic: Destiny Flight - QnA
Subject: break


I got four up. Taking a break from the hunt



Posted on 2019-07-16 at 10:38:26.

Topic: New Destiny Characters
Subject: Alaxis Van'Stathem


Alaxis


 


Name: Alaxis Van’ Stathem


ATTRIBUTES: 
Agility: d10
Strength d6
Vitality: d10
Alertness: d10
Intelligence: d10
Willpower: d8


 
Complications 
Credo(Major) - To never leave anyone - soldier, civilian, adult or child in harms way if she can help them - even if it costs her life. 
Memorable(Minor) - As a daughter of a rich core world family fighting for the browncoats caused her to become quite memorable in certain circles and an embarrassment to her family 
Loyalty(Minor) - To the Browncoat Philosophy and Wyatt Sung
Lightweight(Minor) - You get drunk really easily - Doc needs to show needle to make you pass out (Due to Alaxis being the doctor she doesn't drink thus the reasoning for this complication) 
Dead Broke(Minor) - Due to her falling out and disownment her father cut her off from the family money thus she never seems to have enough money 


Assets 
Highly Educated(Minor)- Family were rich Core Worlders you never wanted for anything growing up. Put you through high paid Med school.
Lightning Reflexes(Major)- Thanks to the high priced Med school gym and sports teams fitness centers you became fast, some would say as fast as lighting if they knew how fast lighting was.
Medical Empathy(Minor)- You found out while in med school you had a feeling for the human body and what made it tick. In almost record time you could diagnose ailments and render care.


Skills: 
Athletics d6
**Dodge d8
Discipline: d6
Influence d6
Knowledge d6
Medical Expertise: d6
**First Aid d10
**Surgery d12
Guns d6
**Pistol: d10
Unarmed Combat: d6
**Martial Arts d10
Perception: d6
**Read Lips: d8
**Sigh Language d8
Planetary Vehicles: d2 
Pilot: d2
Scientific Expertise d6


WEAPONS 
2 Pistol (In low slung spring loaded fast draw holsters) Dam: d6w Rng: 100ft  RATE: 3 Mag: 8 Wgt: 2.5 5 speed loaders (48 rounds) 1 in weapon, 4 on hip. 420 rds stored

EQUIPMENT/CLOTHING
Advanced First Aid Kit 10c (Includes everything needed to preform emergency Surgery outside a hospital. 30c
Gun cleaning kit 2c
Survival Kit: (The following are included in the pack) 
• 1 person shelter, basically a small pop tent • Bio-canteen. A self-contained water purification system that holds 1 liter of water. • 2 Bio-canteen filters (1 filter is good for 3 refills). • 1 protein bar. (If sliced thin bar will easily last a week) • 1 space blanket. • 1 basic first aid kit. • Flash light(manual powered, lasts 4 hours, 5min to recharge) • Survival Knife (treat as combat knife) Knife contains; • Small compass • 2 needles • Spool of nylon thread • 12 matches • Piece of flint
patch tape (2 rolls) 4c
ballistic mesh shirt 46c
handheld transmitter 30c
jumpsuit 3c
basic outfit 4c
Semi-fine blouse / Skirt 12c
200 credits


Background - Being raised in Ariel Alaxis was put through medical school by her family. However, once she graduated she decided that her skills would be put to better use on the outter Rim. Doing this however caused her to fall out with her family and joining the browncoats caused her father to disown her. 



Posted on 2019-07-16 at 10:16:19.
Edited on 2019-07-16 at 13:40:14 by Alacrity

Topic: New Destiny Characters
Subject: Fenris (Wolf) Apollo




Name: Fenris (Wolf) Apollo


ATTRIBUTES:
Agility: d10
Strength: d12
Vitality: d8
Alertness: d6
Intelligence: d6
Willpower: d8
Life Points: 18 
Initiative: d10+d6



Complications:
Deadly Enemy(Minor)- During his prison term one of his boxing losses was deliberate. Seems two men had bet a large amount of money on him, one a high level Alliance guy by the name of Cranston Van’ Stathem for him to win and the other a high level mob kingpin for him to lose. Being imprisoned in a prison run by mob paid guards Fenris figured it be better to lose and he did. However this gained him a very deadly enemy that he does not know he has. It was only by the Mob bosses protection and two deliberate lost fights for him that Fenris made it out of the prison alive. 
Don’t Come Back Now(Minor)- The paperwork that Fenris uses is really only good for the outer Rim planets. In the core worlds he would have his travel restricted or be required to use his real papers Fenris
Loyal(Minor)- After the events of the war, prison, his friendship with Wyatt was the only thing left. Finding the Destiny with Wyatt and Pop he has come to feel that the only people worth saving in the verse are Wyatt, himself, the Destiny herself, and her crew and to hell with everybody else. 
Memorable(Minor)- Thanks to his years of fighting, his 25 wins, 5 loss record and numerous prison tattoo’s, Including the name PERDITION burn branded across his back shoulders, he is not easily forgotten by certain Alliance or Rim folks.
Straight Shooter(Minor)- Fenris has a code of honor that holds to the belief that he would rather hurt a person with the truth, then with a lie.


Assets 
Friends in Low Places(Minor)- Fenris picked up the friendship of mob boss Anthony”Big Tony” DiNozzo while in prison losing fights at the bosses say so. The mob Boss’s protection helped him to survive prison. If not for reuniting with Wyatt he would most likely be working for him as an enforcer or hit man.
Mechanical Empathy(Minor)- Having finally accepted the Destiny as his home he is more in-tune with her, feels her in a better way, and loves her as more then just a ship.
Mean Left Hook(Minor)- His fists are hard as rocks. Fenris is easily capable of killing a man with his bare hands. his years of boxing/brawling gave him hardened callous so finger/knuckle breaks are rare.
Tough as Nails (Minor)- Fenris's spent a lot of time scrapping to get and keep what's his boxing/brawling matches helped him to take painful punches and blow them off. Enough years of that kind of thing's like to make a fella pretty hard to put down and keep there.


 


Skills: 
Athletics d6
**Dodge d8
Mechanical Engineering d6 
**Create Replacement Parts d12
**Repair d12
**Rewire and Reroute Electrical d10
Planetary Vehicles d6
**Ground Vehicle Repair d8
Guns d6
**Repair d8
**Pistol d12
Melee Weapon Combat d6
Unarmed Combat d6
**Mixed Up Martial Arts d12+d2
Pilot d2


 


WEAPONS 
*1 COLT PYTHON LG 6 (HEAVY COMBAT REVOLVER) (Slung low on right thigh in spring loaded quick draw holster.) Dam: d8w Rng: 120ft Rate: 2 Mag: 12 Wgt: 3 Speed loaders: 3 (36 rounds) 1 in weapon, 2 on hip. 500 rds stored
*1 DESERT EAGLE (SEMI-AUTOMATIC HEAVY PISTOL) (Slung in shoulder holster under left arm) Dam: d8w Rng: 120 Rate: 2 Mag: 12 Wgt: 3 Mags: 3 (36 rounds) 1 loaded, 2 carried under right arm) 500 rds stored
*1 NEO-TECH DERRINGER (CLOSE-ACTION, CONCEALABLE PISTOL) (Concealed in secret inner waistband holster, small of back) Dam: d4w Rng: 30ft Rate: 1 Mag: 2 Wgt 5 200 rds stored.
*1 GERBER COMBAT KNIFE (Sheathed on left hip, hand grip facing to the right for right hand draw) d4w (W/ Brass Knuckles +d2ds)
AR-15 (SEMI-AUTOMATIC ASSAULT RIFLE) Dam: d8w Rng: 150ft Rate: 3 Mag: 40 Wgt 11 Mags 2 (80 rounds) 1 loaded 1 carried 500 rounds stored
COMMANDO CM 30 (SNIPER RIFLE) Dam: d8w Rng: 1000ft Rate: 3 Mag: 20 Wgt: 10 Mags; 2 (40 rds) 1 loaded 1 carried. 500 rds store


(*Weapon carried whenever away from Destiny)


EQUIPMENT/GEAR - ROOM LOCKER
Knife, utility d2w (Swedish Multi Tool)
Tool set, mechanics
Tool kit, basic
Databook 30c
First Aid Kit
Survival Kit (The following are included in the pack)
• 1 person shelter, basically a small pop tent • Bio-canteen. A self-contained water purification system that holds 1 liter of water. • 2 Bio-canteen filters (1 filter is good for 3 refills). • 1 protein bar. (If sliced thin bar will easily last a week) • 1 space blanket. • 1 basic first aid kit. • Flash light(manual powered, lasts 4 hours, 5min to recharge) • Survival Knife (treat as combat knife) Knife contains; • Small compass • 2 needles • Spool of nylon thread • 12 matches • Piece of flint
Binoculars
Cutting torch
Scrappers gel (x5) 15c
CADboard 30c
Gun cleaning kit 2c
Gun repair kit 8c
patch tape (2 rolls) 4c
ballistic mesh shirt 46c
handheld transmitter 3c
Ship-linked Handset 3.2c
Spare Clothes
*jumpsuit/coveralls 3c
*basic outfit 4c
*Semi-fine shirt / Pants 12c
230 credits


Background:
Fenris was a drifter and an orphan as a young boy. He loved machines and found that fixing them came easy to him. When he got into a pretty serious fight in a bar, leaving his opponent ending up in a coma in the hospital. He was arrested and taken to jail where he first met Wyatt Sung and the two started to become friends. When offered a way out of jail by joining the Browncoats, Fenris was the one that convinced Wyatt to take the offer from the Sheriff and join the Browncoats. In the course of their joining up they stayed together and both ended up on a Firefly-class blockade runner, Wyatt as its pilot and Fenris as its mechanic. However Fenris was later wounded and captured by an Alliance patrol.


Taken to Perdition prison Fenris spent roughly the next 2 1/2 years imprisoned there until 6 months after the war had ended. While there he met and made friends with one Sean Lee Sarafina, better known as Eagle Eye. Eagle Eye was the prison fixer, the guy everyone goes to get something. The guy who could get you a girl, a bottle of whiskey, smokes you name it he had a way to find it. He was also the guy who put on the Octagon, a no hold’s bared anything goes gladiatorial type brawl. Two guys in, one guy out, the second left behind for dead, crippled or just beaten unconscious. With the war in the Black in full swing the guards cared less what went on in these fights, even placed wagers on them, and if anyone died all they had to do was dump the body in the incinerator and problem solved. The only thing they did not allow were weapons of any type it was all bare knuckle. Well Sarafina seeing the young man’s size and potential took him under his wing and after a year and a half of training, building muscle and somehow the two becoming close friends, he had put him into his first fight… Which Fenris barely lost. However three months later he was on top and no longer losing and sharing in Eagle Eyes good fortune as friend and bodyguard.


It was during this time the guards became more involved and with Eagle Eye’s help arranged for fights in other prisons. Then suddenly Eagle Eye was released with no explanation other then “Good Behavior and a mob boss by the name of Anthony”Big Tony” DiNozzo quickly took over for him. After making Fenris a good deal the win streak continued till the DiNozzo told him to lose, which having really no choice Fenris did. However a high ranked Alliance noble man by the name Cranston Van’Stathem lost a lot of money that night and vowed to make Fenris one day pay. Protected by DiNozzo he was only asked to lose 2 more fights and 6 months after the war he was released marking almost three years in Perdition.


After his release to his surprise they returned his clothing to him, including his Browncoat duster with the unit patches intact, yet minus the weapons he was captured with. After a day or two of paperwork Fenris found himself placed among others of his old unit for the sake of “efficiency” he was told. Fenris did not buy their efficiency as the Alliance called it. He was pretty sure it was them being too lazy to look up each man’s records fully. However, it was still good in some ways as he greeted old and new faces and was once more reunited with Wyatt Sung. Put on a ship, you watched as Perdition prison became just a memory as you headed out into the Black.



Posted on 2019-07-16 at 09:58:33.
Edited on 2019-07-31 at 23:46:43 by TannTalas

Topic: When dad jokes meet Star Wars
Subject: crickets


*cheep cheep cheep cheep*



Posted on 2019-07-16 at 09:50:07.

Topic: New Destiny Characters
Subject: Ivy Sanders


Ivy Sanders


 


Name: Ivy Sanders


Attributes


Agility: d12
Strength: d4
Vitality: d6
Alertness: d10
Intelligence: d8
Willpower: d12


Assets:
Talented (Minor) – Dodging really fast, like she knows where they gonna shoot
Trustworthy Gut (Minor) – She get that feeling


Complications:
Things Don’t go Smooth (Minor) – Lady luck don't get along Ivy, Mom is dead, Dad is long gone
Anxiety(Major) - Ivy don't go out much, not into people or crowds and stays mostly on the ship.


Skills
Athletics d6
**Climbing d8
**Contortion d8
**Dodge d12
Covert d6
**Stealth d8
Sleight of Hand d8
Guns d6
**Pistol d8
Perception d6
Intuition d8
Performance d2
Pilot d6
**d8 Freighter
**d8 Astrogation
Unarmed Combat d2


Action Figure comes with: 
Ballistic Mesh shirt (1W-converts all damage from bullets to stun/shock)
Combat Knife (d4 W | 1 lbs.)
Pistol (d6 W | 100' | 3 [8] | 2 lbs.)
Shipped-Link Handset
PADD (Personal Access Data Device) with wireless earbuds
Ballistic Vest
Assorted clothing (Favours Flannel shirts and yoga style pants)
Locket necklace with picture of her Mother
Basic Toolkit


 


Bio:
She is of average height for a 16 year old girl, with bright blonde hair and wide blue eyes. She is remarkably empathic and very open in her outlook, enjoying interacting with the crew but is painfully shy around strangers.. She’s had a rough time over the last few years and settled into her teenage rebelliousness a little early.


Born on Rhamba to a single mother, Ivy's mother was approached by some men asking if she would like to enroll Ivy in a special school on Sihnon. When she refused, not wanting to relocate, things got rough for her and Ivy. She lost her job, people broke into her home, and she was assaulted on the street more than once. She turned to an old friend (Captain Wyatt). The Captain flew Destny over as fast as he could to help but while he was en route, Ivy's mother was killed. The Captain and his crew collected Ivy and took her with them and now she lives among the crew.



Posted on 2019-07-16 at 09:19:08.
Edited on 2019-07-16 at 09:33:38 by Alacrity

 
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