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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: wait a sec

I shot Asher in the back the day before he got blown up. I am not a complete ogre.

Posted on 2012-09-16 at 17:56:25.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Sigh ... here we go again

Loki - you may find solace and comradeship with Tann on the "Alacrity has no sense of humour" front. He has been telling me that for years. I do have a sense of humour but it is dry, very dry, maybe too dry. For example, my last post was written to be humourous.

Yoohoo? Celeste? You out there? Ship needs a pilot, game needs a post.

Posted on 2012-09-16 at 14:29:34.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: consider this

Without Asher, Wolf wouldn't know that Kora built a shunt.


Everyone fumbles once and awhile. Best play the better man than to be remembered as that dick when the fumble come round to you.


Your GM has zippo tolerance for pranks and foolery that does not enhance the game (I've killed for puns)

Posted on 2012-09-16 at 02:03:44.
Edited on 2012-09-16 at 02:05:15 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: more

Would like to hear from Celeste, Tann and Vanadia.

Posted on 2012-09-14 at 19:33:39.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: I know

Isn't this exciting??

Posted on 2012-09-14 at 17:42:58.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Ok

In my rolling for the current scene, Asher got a serious botch for the disconnect of the pulse beacon. So he has pulled the wrong power and shut down the co-pilot console. This is what makes for good role playing, adversity in the face of missiles.

Posted on 2012-09-14 at 16:33:54.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Gator

Gator is in the tall grass on the ground breathing in dream drowsy smoke and feeling dandy.

Posted on 2012-09-14 at 16:26:35.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: For Bromern and Tann

For some unknown reason .... the co-pilot chair position on the bridge just lost all power. Like someone yanked the power supply.

That would be where John is sitting/working.

Posted on 2012-09-14 at 15:44:12.
Edited on 2012-09-14 at 15:44:32 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: hold on the sifu

Robert if you could hold back on the posts until thistense moment has passed, I would appreciate it. Feel free to offer suggestions in the forum though.

Posted on 2012-09-13 at 16:20:21.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: well

The "wait for others" to post really bugs me as a GM. I will tell you wahat happens I promise. If you say you are running left and Asher runs right, let me decide if you collide or pass each other. Online gaming requires some faith in the GM and I think I can be trusted (even if I do produce twitchy players)

You have missiles flying at your ship, you wouldn't stand around and wait to see what others can do. John can do a number of things right now from hard to easy.

Come up with a fancy tech way of producing a fireball (If I shunt the power to the fuel cells and release the fuel into the turbine, we could create a high intensity fireball....)

Try to shut down the ASREV with Unification War codes

Dump the sanitation tanks to see if the water and waste will foul up the missiles.

Try to boost the sensors so Tess can find a heat source to distract the missiles

Try to tap into ASREV comm-link to listen in, find out who is trying to kill you which might make the decision on what to do

Toss Jayne out the airlock

Either way, you don't need to wait for others to post. If you have a question or need clarification, PM me. Tann something sends me a list of questions and I don't mind.

Posted on 2012-09-13 at 12:26:51.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Argh

You cannot all wait for each other to post. If you all wait then no one posts. If no one posts, I get sad. I then think that no one loves the game and therefore I am unloved too. If I am unloved then I am not gonna play games here anymore. I will shave my head, leave my family, wander the roads of North America as a broken man.

All because you wanted to wait to post. Do you want to risk that?

Posted on 2012-09-12 at 22:24:23.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Serious fire power

Saw this today in the interweb, made me think of the game and some villian you'll have to meet in the future


Posted on 2012-09-12 at 12:33:28.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: ummm

I don't think Jerry Ragovoy had two heat seeking missiles chasing him when he wrote that song.

Posted on 2012-09-11 at 16:03:01.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: btw

Yes I know I need to update characters on the character thread but I have not had the liberty or free time as of yet and I figure you'd prefer if I post what was going on first.

BTW2 - I will be letting Teller of Aryn play a character in the next campaign who, may or may not assist or interfere with the crew of the Rocinante. Sorry to be vague but this is a bit of an experiment with multiple plot lines.

Posted on 2012-09-11 at 14:27:19.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Never say

Never say that I don't give alternatives. I am sure that people could come up with other ideas outside the ones I suggested.

Posted on 2012-09-11 at 14:23:19.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: flares and chaff

The flares and chaff used in miltary are specifically designed for counter measures and a flare gun would not work. Looking for a heat source, check the sensors! Maybe John can boost their effectiveness somehow? I hear that someone has a bbq pit going right now that a number of fatty pigs fell into as a transport blew by. Maybe you can find it, cut the engines as you glide over ...

You do have decoy missiles as well.

Asher has a case or two of grenades.

You could do a steep climb, go to hard burn while still in atmo and cause a fireball of thrust matter that could/might destroy the missiles and put you in the black but could burn out your engines and leave you sitting ducks.

Posted on 2012-09-11 at 12:15:07.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: alliance stuff

Not sure if ASREV is really an alliance only term. As to John being on the other side of the war, so was Sam but no one said anything. So it is up to players if they want to make an issue but John certain just helped them immensely. Wolf, Tess, Asher and Willow all did not fight in the war.

I have left it up to Asher and Wolf to shut down the Pulse beacon. It means they can't use that to lock on you again but it also means if local authorities come to check out the explosions, they are less likely to trace you.

So you might want to look for a strong heatsource to distract the new missiles. the robot culivators are not hot enough and spread over too big of an area.

Posted on 2012-09-11 at 01:36:34.
Edited on 2012-09-11 at 01:37:47 by Alacrity

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: War is over son.

Two missiles flew towards Rocinante, their systems locked on the pulse beacon of the ship. For Tess. this was no longer a simulation - it was a trip down memory lane. missiles are fast and accurate, but they can't turn quickly or adjust course on the fly. the key to avoiding the missiles was to make sudden and rapid changes in her flight. She was doing a lot of what gator was just showing but her hands flew across the controls and compensated for the changes so the replays and engines kept on flying.

John moved to the co-pilot station without asking permission and began to type into the computer system. "“It’s black market, probably damaged from the war. Push it and something might break.” he said out loud as he quickly typed. He called them engine room from the comm, “Asrev’s got missile lock, disable the pulse beacon.”

he typed into the system the algorithm that he used during the war when he was going into a battle zone. missiles would often fly and friendly fire was a big risk for a medical Evac crew. John learned how to disable missiles quickly. But the auto destruct wasn't working.

(Assuming something about "of course, first thing they change!")

He changed the tactic and tapped into the nav -comm to boost his signal and then used a sweeping multi-frequency burst that should confuse the guidance system. Tess and Wyatt could see everything he was doing on her screen but she was too focused on the flying to make a comment. The captain was putting his faith in them at this moment.

Willow and Trish ran from the kitchen and went to opposite shuttles to begin the pre-flight warm ups so the shuttles could fly at a moment's notice. It was what they drilled and the drills helped but fear held each lady's heart.

In the engine room , Wolf hear Tess on the comm, “Hope you boys is ready down in engineerin’. Things might’n be gittin’ a little dicey.”

Dicey, what the Wuh duh ma huh ta duh fung-kwong duh wai-shung doh did she mean by dicey? he thought but then the ship started to turn and bank. Not like before with gator, but controlled and calm, even at the high speed. No fear of relays blowing in this lady's hands.

Ash came running into the engine room. Wolf knew it was bad whatever was going on.

“You tell me what you need.” Asher asked.

“I have no idea what I need, what the guay is going on?”

“Asrev’s got missile lock, disable the pulse beacon.” John Ryan's voice came over the comm as if he had heard the question.

Asher was confused at first but the realized that Wolf had not been on the ship long and had very little ship experience before hand. No wonder he was confused

(assuming Asher will say something about Kora put a shunt in on the Pulse beacon. it is on the far port control panel)
Just as the Tess was running out of tricks and the missiles were getting dangerously close, their engines sputtered and they started to lose altitude. The klaxxons stopped as the two tin-birds fell downwards towards the fields.

On the ground, two robot culivators were heading back to the farm, the hoppers full to the brim with dreamdrowse plants picked at the height of their cycle. The two robots had just completed harvesting the fields when all of the sudden, two missile fell from the sky and zoned in on them. Both exploded with a huge cacophony of impact and explosive might that completed destroyed the robots, and about 6 million credits worth of dreamdrowse, based on current street value.

(assuming some cheering in the cockpit)

John smiled as the missiles fell to the ground and exploded without harming the ship. But a look between him and Tess confirmed they were both thinking the same thing. They won't make the same mistake twice"

Sure enough the display lit up that two more missiles were being fired by the ASREV. They would most likely be heatseekers, and locked on to the engines. The danger was not over yet.

Posted on 2012-09-11 at 01:31:30.
Edited on 2012-09-17 at 12:14:56 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: lost internet

I lost the internet on the weekend and only got it back this morning. I will try to post today if I can.


Posted on 2012-09-10 at 13:19:47.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: my TIFF pictures

Christina Hendricks and others

Posted on 2012-09-09 at 18:19:46.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Mad lib

I can ad lib a post for John if necessary. I was at the Toronto International Film Festival yesterday taking photos of the lovely Christina Hendricks yesterday. So I gave no idea who has posted or not

Posted on 2012-09-08 at 15:35:47.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: yes

Asher would have time to get to engineering and I would imagine that would be the course of action in this situation. Something locked on the pulse beacon so Wolf and Asher would want to shut down the beacon. Not easy, as PB are hardwired and made not to be removed but nothing is impossible.

Again, I am guessing but I would think that in this "event" Willow and Trish would get to the shuttles and start the preflight in the worst case scenario that you have to flee. But ain't gonna happen 'cause you are all too pretty to die.

Posted on 2012-09-07 at 13:22:03.

Topic: Good Old Froth-n-Slosh for All.......
Subject: Hey

Happy birthday Odyson. Glad to have you here at the inn.

Posted on 2012-09-07 at 02:35:52.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: what's chasing you?

Posted on 2012-09-06 at 16:07:56.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Klaxxon

Just to make sure everyone is on the same page, certainly everyone on the ship would know what the klaxxon means even if you hadn't heard it much. Makes me wonder if you'd run drills once and awhile during long trips in the black.

A lock means the missile is locked onto an aspect of the ship, usually the pulse beacon but it can be your heat signature or a smart missile may track your image, etc etc. Missiles can not turn well so evasive manueuvers are usually quick turns that the missiles have to arc around.

Posted on 2012-09-05 at 12:42:03.


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