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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Date


I have never put an official date up. I alway thought that the game started around the Shindig episode. Also, Brigitte would have been dumped on Triumph after her encounter with you guys. Working that backwards, I got a date.

Posted on 2012-09-20 at 21:14:20.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: date


If anyone is interested, I would put the date of the beginning next adventure as October 2517.

Posted on 2012-09-20 at 20:00:25.

Topic: Characters in Rocinante
Subject: Retired Character


Name: Samuel (Sam) Dash
Position: Pilot

Agility: d10
Strength: d6
Vitality: d8
Alertness: d8
Intelligence: d6
Willpower: d6

Skills
Covert
Stealth
Discipline
Guns
Pistols
Rifles
Pilot
mid-bulk transports
gunships
Perception
Sight
Knowledge
Unarmed Combat
Brawling
Planetary Vehicles
Hovercraft
Technical Engineering

Assets (* Denotes might not be known to all):
Fightin’ Type – Sam is always ready for a tussle
Born behind a Wheel – there ain’t a ship that Sam can’t fly
*Cortex Spectre – Sam ain’t Sam and the Alliance doesn’t know it
Lightening Reflexes – Fast Draw, quick to react.

Complications:
Twitchy – When Everyone is out to get you, it pays to be paranoid
Crude – Sam speaks his mind without filters
Credo – Sam won’t let innocent people get killed or hurt if he can help it
*Deadly Enemy – Sterling Phoenix, a former Browncoat wants Sam dead

Action Figure comes with:
Avenger (sound-suppressed rvlr w/ sight): D: d6w Mag: 8 R: 100ft Wt: 3 Rate:3 Cost: 37c
Neotech Derringer(x2): D:d6w Mag:2 R: 20ft Wt:.5 Rate:2 Cost 10c (20)
SPAS30 Cmbat Shotgun: D:d10w Mag:5 Range: 10ft Wt:8 Rate: 2 Cost: 45c
Combat Knife: D:d4w Wt: 2 Cost: 4c
Commando CM30 (LD Sniper Rifle): D:d8w Mag:5 R: 1000 Wt: 10 Rate: 1 Cost: 45c
Ballistic Mesh Vest: AR: 1W*Wt: 4 Cost: 46c
Gun Cleaning Kit: Cost:2c
grenade, flashbang (x10): Dmg: 2d6b, stun for 1 turn, dc15 survival Cost: 1c (10)
grenade, smoke (x10): Dmg: d4s, +8 attack difficulty Cost:1c (10)
grenade, frag (x10): Dmg:5d6w Cost:2c (20)
Chameleon Suit: AR:-1w Cost: 50c
Mags for Avenger (4) - 32 rds
Mags for deringers (2 ea) - 8 rds
Mags for Shotgun (4) - 20 rds
Mags for Sniper Rifle (4) - 20 rds
Harmonica
Back History
Beylix.

The whole damn planet ain’t much more than a garbage dump for the ‘Verse; gorram pathetic scrapheap of a rock. True enough, United Reclamation’s got their papers signed with the Alliance and owns big damn chunks of the place but, so long’s they can keep all the independent salvagers under thumb and get their cut of the scrappin’ to keep in the good with the purple bellies, they don’t pay too much attention to those as come here lookin’ fer work. Other’n sendin’ their trash here, though, the Alliance ain’t got much interest in the place an’, I reckon, it’d take nothin’ less’n a uprisin’ of drunken browncoats to even get a patrol sent out this way. So, all considered, Beylix was a little slice of Heaven fer a go neong yung duh jwei gai won se like me and, once I went on the dodge from the Alliance, it seemed like as good a place as any to kick off this new life of mine. Once upon a time, I flew (among other things) for the jing chai Alliance… not no more, though… not for quite a spell.

I ain’t who I used to be, get me? That’s right, pay no never mind that my speechifyin’ is more in keepin’ with folk out here on the Rim, the fella I used ta be was born an’ bred in the Core. I grew up on Londinum, see; come from a right respectable family (as them in the central planets tend to conjure, anyhow). I got my early schoolin’ in some of the best schools in the Core and, bein’ as I was brung up by my folks, them as tended to believe that life didn’t get no better’n what the Alliance was providin’, I turned out to be a plumb upright, uptight citizen, my own self. Hell, back in them days, I was such a buhn dahn as to politickin’ an’ sech that I joined up with the military right outta high school and, bein’ as I showed some skill at gettin’ ships and skiffs to do things they like wasn’t made to, I ended up bein’ one of the better pilots what ever took to the skies for ‘em. Anyhoo, the early bits of it ain’t really the all together of this little yarn, so I’ll spare ya the details. Let’s just say that life was as good as I thought it’d get back then; I was educated in flyin’ an’ fightin’ an’ sech, I made good pay, I saw the ‘Verse, an’ I had a shiny gorram rep. Far as I was concerned, when the Unification War dusted up, ya’ll out here on the fringe were shiang jing ping for not wantin’ to fall in under the Alliance – the high uppity-ups in Parliament an’ Mil Brass made it all sound so shiny, y’know? Who wouldn’t wanna live the kinda life we’d growed to love in the Core, right? So, at first, I didn’t have no tussle with doin’ what I were told to – I believed the bull mi tian gohn propaganda what got shoveled out by the muckity-mucks an’ did my job without nary a peep in protest – had my part in bombin’ the livin’ hell outta more’n a few cities (hell, entire planets) an’ did more’n my fair share of up-close an’ personals, to boot. Like I said, for a long stretch, I was a damn fine citizen an’ soldier and, as far as the politickin’ of the war went, it was all how as far as I reckoned.

Thing is, though, even ‘fore we got round to headin’ out to Athens, I’d started to conjure that things wasn’t exactly factual where them politics was concerned. Fact of it is, after I seen the “collateral damage” we was causin’ – whole settlements, towns, an’ cities leveled ‘cause they were thought to be shelterin’ a browncoat or two, thousands of innocents killed (some as even supported unification) for nothin’ more’n bein’ able to say the Alliance made an example of a coupla Independents playin’ hide-an’-go-hump-yerself – I started to figure that all the pretty words an’ ways what the gummint tossed about to convince us we was right weren’t much more’n Parliament tryin’ to g’en ho tze bi dio se. First time I seen a kid blown into itty bitties on account of a bomb what dropped from my boat, I got me this right sour knot in my gut an’, I reckon, it was just bout then I decided I was like on the wrong side of the fence, never mind what my superiors was talkin’ at.

Now, I reckon the “easy out” woulda been to eat the barrel of my own damn gun, but, raised as I was in a home where religiosity got it’s fair share of attention, I knowed that blowin’ off the back of my own head wouldn’t sit well with the fuzzy Lord (just like I knowed that tryin’ to resign weren’t gonna sit well with them as were in charge of me… an’ I didn’t cotton to the idea of them bein’ the ones what killed me, neither), so, by the time we comed into deep orbit about Athens, I had a jing chai plan in place to get me killed without bein’ killed for really real (even if ya spent yer whole gorram life in the Core, it don’t take ya long on the Border to ferret out who as can do what to lend a hand in things like that). Again, more with the details that I ain’t like to bore ya with as they’s not too all-fired relevant, no how, but for the generalities of it… Let’s just say that when they sent me out on that bombin’ run over Athens, I already knowed I weren’t comin’ back an’ neither was I gonna dump no more damn bombs. Soon’s my boat hit atmo an’ the squad started burnin’ full on for the target city, I started to go ghost. As far as any of the rest of my squad could figure, I got popped by a Browncoat auto-cannon on the burndown, crashed and burned well outside the hotzone and, I reckon, them as seen the explosion, figured I was like to be scrap an’ dust along with my boat… Truth of it is, there ain’t nobody ever got a good bead on a ship I flew an’ sure enough, not enough of one to blow me outta the sky… I killed myself that day so as I could start livin’ again… the “auto-cannon hit” to my stabilizer weren’t nothin’ more than a smoke grenade I done rigged, the hinky flyin’ wasn’t no damn chore, neither, an’ the explosion what convinced my unit I were killed? Nothin’ more’n one of them gorram thudders as was in my boat that I dropped just ‘fore I quit the fakin’ an’ burned ass out into the black. Weren’t too all-fired tricky to slip past the cruisers an’ sech either, seein’ as how they was all intent on poundin’ Athens to dust, an’ limpin’ my boat to that shady skyplex where she got stripped was a might less trouble’n I woulda conjured, too.

I weren’t long for that plex, neither. Stayed on just long enough for some resident, big damn guay tuh guay known to have me ghosted from the Cortex an’ tailored into Sam Dash (course the cost for all that biz was paid with my damn boat an’ whatever ordnance were left on ‘er, plus a nice foldin’ stack of credits) then, I copped a one-way, fill-in slot pilotin’ a scow bound for Beylix off the plex an’ never looked back.

I were on Beylix for a good spell an’ I took to findin’ work where I could in the salvage yards (most times I didn’t do more’n run mules an’, now an’ agin, took a run outta atmo fer them as got short o'drivers)… for a piece, I even forgot about my old life an’ it didn’t even filter into my brainpan that the purple bellies…er some grudge carryin’ ex- joo bah jeh Browncoat… might be lookin’ for me… until they started showin’ up, o’course.

Din't take long after that fer me ta hitch my wagon ta... ya ain't gonna believe this... another ex-Browncoat. Fella by the name o' Wyatt Sung. Lucked inta the captainin' of a Firefly called Rocinante jus' when I was needin' ta shin out most. He din't like me none too good at first - most folk don't... I'm whatcha might call an acquired taste - matter o' fact, we pert near kilt each other when first we met. That's a story fer another time, though, puhn yoh. Let's jus' leave it wit', these days, me an ol' Wyungsung're shiny wit' each other... Truth of it is, I reckon ol' Wyatt's the one wong bah duhn inna 'Verse I c'n say I trust. If he don' shoot me first (I tend ta get 'im inta a tiff ever' now an' agin), I'll be flyin' fer th' man till the Black ain't black no more, get me?

Sam vanished one day after seeing a face in a crowd that clearly spooked him.

Posted on 2012-09-20 at 18:36:45.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: characters and cortex


I have updated Wyatt, Asher and Wolf so far. Takes a lot more time than I thought.

A bit on the Cortex as it will come into play in the next game.The Cortex is a complex interplanetary computer network comprised of nodes and access points (think massive Internet). An IdentCard was typically required to use the Cortex, and all activities were monitored to some degree. A private link was available to the wealthy via a dedicated source box, and public access was available in a pay by the minute scheme. The Cortex could also be accessed by a ship's computer or by a personal encyclopedia.

People were also known to connect to the Cortex illegally, co-opting someone's account or hacking into a public terminal with false credentials or using a "black box" terminal.

It was possible to locate someone within a ship's orbit via node tracking—but from there, unless they were using landlines to connect, it was very difficult to pinpoint someone's location with only a Cortex trace.

Wave communication is done ia the cortex (like a giant Skype). Radio transmission from ship to ship or ship to planet without Cortex depends on power of antenna, receiver and transmission.


Posted on 2012-09-20 at 18:03:50.
Edited on 2012-09-20 at 18:48:19 by Alacrity

Topic: Avast, mateys!
Subject: rum


arg.

Posted on 2012-09-20 at 01:26:15.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Thanks for the reminder.


I may some some time tonight to do the characters sheets.

Posted on 2012-09-19 at 16:12:23.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Hmm Upgrades


In my upcoming post, there will be a space of three months between the events of this mini adventure and the next one. In that time the Rocinante and crew will do a few jobs, but none are lucrative and they pay the bills mostly. If you want your character to do anything particular during that time, please let me know.

I will be "upgrading" Rocinante through my post. I want to increase the Intelligence of the ship through new sensors. This will come via a package to Tess from "Grace".

Posted on 2012-09-19 at 14:21:23.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Shucks


Glad you all liked it. I think it was a good chance to get the new people working with the original members. So post any additions to the scene, as always if I posted conversation you may change it to suit your character. I will do a wrap up post once you have all posted and move us into the next adventure. Hauling foodstuff to an orphanage - what could possibly go wrong?

Posted on 2012-09-19 at 13:21:30.
Edited on 2012-09-19 at 13:25:05 by Alacrity

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: It all comes together ....


Wyatt Sung was a very observant man, and he had an intuition about things that had served him well during the war. When Gator was buzzing over the valley, he had noticed that the sensors picked up a large house, many people, a large area that was very hot and another that was very cool. This was interesting to note because the locals he had talked to said this farmland was empty of people and was cultivated by robots.

Except farmers don't use robots unless they got money. Corn and Sunflowers ain't exactly cash crops around here, they just grow real high

Then the Angel shows up, hot to blow them out of the sky without a hello or get away from my property. Wyatt knew these weren't professional but they weren't afraid of killing. Everything in Wyatt's gut told him they'd somehow pissed off some local big shot with money, means and not much sense.

"Good show, people," Wyatt grimly acknowledged. "But I'm through playin' with this ben dan.John, see if you can't punch into the pilot's comm," Wyatt shifted his hat so that the brim rode low over his eyes. "Tess, keep on doin' what you're doin', only take us back toward that party Gator flew us over some time back. They got a nice heat signature as I remember."

"Captain-san," Willow called over the comm." It could be nothing, but there's smoke off the port side. Seems odd, all the way out here. Might have something to do with our, ah, predicament. "

Wyatt had seen the smoke too. It agreed silently with the theory he had formed, ""That angel ain't flyin' like a pro. Take him low, fast, an' straight to the fires o' hell. Hopefully he'll play right on our heels and when those missiles hit the flames he'll be too close behind t' pull out an' we'll be addin' one more pig t' the pit.

John finished hacking into the comm and put it on main speaker.

"You got them?"

"Umm Negative sir. "

"Well something just gorram blew up!"

"Umm Yeah, that was ... the missiles just lost power and dropped Sir. but we got them running now!"

"You idiots! You got a gorram interceptor that I paid good money for. I want them dead! Dead! they ruined my party, my guest have all left and took my whores with them! Dead! Dead ...."


Suddenly the power shut down on the co-pilot console. John hit a few buttons, swore and without a moment of hesitation, rolled under the console to start fiddling with the wiring.

Wyatt snatched up the mic for the onboard intercom system. "Wolf...I need that system back online. Be a good fellow an' see to it, won'tcha?"

In the engine room, Asher realized that he made a mistake. he was so anxious to help and be useful that he did exactly what he should do. “Wolf.. get the beacon off….. there’s a set of jumpers in the tool box to fix what I pulled.” The kid ran to the box and in short order returned with the clamp-ons. Wolf had already disconnected the beacon by pulling the wires out in the right sequence.

“Here .. this’ll bring the line back up... Kora believed in being ready… she’d showed me a lot work’n on the gear..guess I need some more time with wiring. “ Asher said.

Wolf looked up, "Go to it then. You need to reset the circuit as soon as you are done. Back panel, flip the switch with the orange showing. It a safety precaution, so it don't fry you inside out." The mechanic worked as fast as he could to move power into the engines and the flight controls for the new pilot. He could not do two things at once and he knew that Asher needed to fix the mistake in save face in his own mind.

In the cockpit, Tess was flying hard and fast but never lost her cool. She pulled a quick bank maneuver and then pulled back the controls to switch around the ship in midflight. The missile corrected course but turned a wide turn as they reacquired the target. The ASREV was way too close behind, stupid pilot didn't know enough to stay away.

“Ain’t outta these woods yet,” she agreed, “’Suppose’n we can’t fool these boys with that trick again, seeing as how we’re fresh out of pulse beacons.” Tess said.

"John, once those systems are operatin' I want t' know everything there is t' know 'bout that property, who owns these here fields, an' what paper he wipes with." Wyatt asked calmly. Folding his arms across his chest, Wyatt's cold tone and expression didn't change as he added, "Welcome to Rocinante you two. You each get one share o' the haul, room, board, an' all this here entertainment as icing on the cake."

Tess grinned as she continued to duck and dodge, “Sounds shiny, Capt’n. Always did like a little bit of engagin’ entertainment with my grub. Let’s see about gittin’ through this before I shake your hand and start movin’ into that room.

Asher finished putting the wiring back into place and rigged the jumper cables. He ran over the circuit box and opened it up. Sure enough, there was the orange next to the circuit breakers, except there were four. He called out to Wolf but the big man was engrossed in his own work so Asher reached up and flipped them all.

Tess voice suddenly rang out on the comm to engineering, “Alright boys, it’s lookin’ like we’re gittin’ to try that Immelmann after all. I’m following her up with split-s, so make sure to watch our hydraulics and stabilizers so we ain’t going up in a purty show of fire and shinies.”

No sooner than Tess had called out to the engine room, her power levels spiked up and her flight control became that much more responsive. Next to her, the co-pilot station lit up again. John leapt up from the floor and immediately tapped into the cortex.

Rocinante lifted up as if going into a climb and them twisted around in midair to fly back over the ASREV as the missiles corrected course again. Within the cockpit of the Rocinante, the open channel still was there.

"The gorram pilot won't stay still!"

"Look out!"

The ASREV exploded into a fireball in the wake of Rocinante as one of the missiles found it a more acceptable target. The other stayed on its original target. Tess leveled out and headed towards the valley. She pushed the engine into the red even with the boost of power - the last missile closing in.

John called out as he got information, (Yardiff Bey, landowner, long rap sheet, mostly drugs, spends a lot on toys & women, on the fed's watch list but obviously not big enough fish to bother with. )

The missile was close enough to reach out and touch as Tess brought the ship over the valley. She cut the burn on the main engines and then did the impossible. She pulled back and rose into a climb, then shut off all power to force Rocinante to fall as gravity reclaimed its hold. Then she pulled the power back on and reversed the ship's position to soar over the last missile as it lost its heat signature.

And pick up another.

Yardiff watched the display of wild avionics and then realized what was happening. As the missile flew directly at his open pit bbq that he was so proud of, he screamed out to the heaven, "But this was supposed to be my day!!!"

*BOOOMM!!!!!*

The missile exploded with a fiery display that tore up the ground and lit up the sky. The shockwave destroyed all the glass of the house moving out and then the second wave destroyed the house completely. Rocinante flew away from the explosion unscathed and once again with a pilot that would love her well.


Posted on 2012-09-19 at 03:06:48.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Well


Bwahahahahahahahahahahahahahahahahahahahahahaha!

Posted on 2012-09-17 at 18:57:28.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: really


I see Loki is going for shortest life span ever in a Alacrity run campaign.

Posted on 2012-09-17 at 18:51:39.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: sleepy


I realize you are all waiting patiently for me to post but I have to admit to being exhausted today so I doubt I will get to it today. More likely tomorrow or Wed.

Posted on 2012-09-17 at 18:00:47.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: A brick?


A brick with the ability to zero out gravity and control the effects of inertia on it so I think that you have a better chance than you think.

Posted on 2012-09-17 at 12:14:21.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: in case you were wondering


Here is what she is thinking of:



Which will be interesting.

Posted on 2012-09-17 at 01:32:06.
Edited on 2012-09-17 at 01:35:16 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: wait a sec


I shot Asher in the back the day before he got blown up. I am not a complete ogre.


Posted on 2012-09-16 at 17:56:25.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Sigh ... here we go again


Loki - you may find solace and comradeship with Tann on the "Alacrity has no sense of humour" front. He has been telling me that for years. I do have a sense of humour but it is dry, very dry, maybe too dry. For example, my last post was written to be humourous.

Yoohoo? Celeste? You out there? Ship needs a pilot, game needs a post.

Posted on 2012-09-16 at 14:29:34.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: consider this


Without Asher, Wolf wouldn't know that Kora built a shunt.

Also

Everyone fumbles once and awhile. Best play the better man than to be remembered as that dick when the fumble come round to you.

also

Your GM has zippo tolerance for pranks and foolery that does not enhance the game (I've killed for puns)



Posted on 2012-09-16 at 02:03:44.
Edited on 2012-09-16 at 02:05:15 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: more


Would like to hear from Celeste, Tann and Vanadia.

Posted on 2012-09-14 at 19:33:39.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: I know


Isn't this exciting??

Posted on 2012-09-14 at 17:42:58.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Ok


In my rolling for the current scene, Asher got a serious botch for the disconnect of the pulse beacon. So he has pulled the wrong power and shut down the co-pilot console. This is what makes for good role playing, adversity in the face of missiles.

Posted on 2012-09-14 at 16:33:54.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Gator


Gator is in the tall grass on the ground breathing in dream drowsy smoke and feeling dandy.

Posted on 2012-09-14 at 16:26:35.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: For Bromern and Tann


For some unknown reason .... the co-pilot chair position on the bridge just lost all power. Like someone yanked the power supply.

That would be where John is sitting/working.


Posted on 2012-09-14 at 15:44:12.
Edited on 2012-09-14 at 15:44:32 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: hold on the sifu


Robert if you could hold back on the posts until thistense moment has passed, I would appreciate it. Feel free to offer suggestions in the forum though.

Posted on 2012-09-13 at 16:20:21.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: well


The "wait for others" to post really bugs me as a GM. I will tell you wahat happens I promise. If you say you are running left and Asher runs right, let me decide if you collide or pass each other. Online gaming requires some faith in the GM and I think I can be trusted (even if I do produce twitchy players)

You have missiles flying at your ship, you wouldn't stand around and wait to see what others can do. John can do a number of things right now from hard to easy.

Come up with a fancy tech way of producing a fireball (If I shunt the power to the fuel cells and release the fuel into the turbine, we could create a high intensity fireball....)

Try to shut down the ASREV with Unification War codes

Dump the sanitation tanks to see if the water and waste will foul up the missiles.

Try to boost the sensors so Tess can find a heat source to distract the missiles

Try to tap into ASREV comm-link to listen in, find out who is trying to kill you which might make the decision on what to do

Toss Jayne out the airlock

Either way, you don't need to wait for others to post. If you have a question or need clarification, PM me. Tann something sends me a list of questions and I don't mind.




Posted on 2012-09-13 at 12:26:51.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Argh


You cannot all wait for each other to post. If you all wait then no one posts. If no one posts, I get sad. I then think that no one loves the game and therefore I am unloved too. If I am unloved then I am not gonna play games here anymore. I will shave my head, leave my family, wander the roads of North America as a broken man.

All because you wanted to wait to post. Do you want to risk that?

Posted on 2012-09-12 at 22:24:23.

 


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